strat-gameplay-webapp/frontend-sba/tests/unit/components
Cal Corum 2d4dbe82eb CLAUDE: Compact defensive setup UI with glowing ring turn indicator
- Rewrite DefensiveSetup as inline segmented controls (~120px vs ~340px)
- Fix bug: read game state from useGameStore() instead of never-passed prop
- Remove turn indicator banner from DecisionPanel (replaced by green glow ring)
- Emoji fix: shield -> baseball glove
- Confirm button matches Roll Dice style (full-width, prominent)
- Infield options only show IF In/Corners when runner on 3rd
- Outfield row only renders in walk-off scenarios
- Hold pills only render for occupied bases
- 20 tests rewritten with Pinia store integration

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 14:44:46 -06:00
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Decisions CLAUDE: Compact defensive setup UI with glowing ring turn indicator 2026-02-12 14:44:46 -06:00
Game CLAUDE: Improve hold runner button - fixed width, two-column NOT|HELD display, remove redundant section 2026-02-08 11:06:25 -06:00
Gameplay CLAUDE: Implement uncapped hit interactive decision tree (Issue #6) 2026-02-12 09:33:58 -06:00
Substitutions test: Skip unstable test suites 2025-11-22 20:18:33 -06:00
UI CLAUDE: Phase F3 Complete - Decision Input Workflow with Comprehensive Testing 2025-11-13 13:47:36 -06:00