strat-gameplay-webapp/frontend-sba/components/Gameplay/DiceRoller.vue
Cal Corum 2b8fea36a8 CLAUDE: Redesign dice display with team colors and consolidate player cards
Backend:
- Add home_team_dice_color and away_team_dice_color to GameState model
- Extract dice_color from game metadata in StateManager (default: cc0000)
- Add runners_on_base param to roll_ab for chaos check skipping

Frontend - Dice Display:
- Create DiceShapes.vue with SVG d6 (square) and d20 (hexagon) shapes
- Apply home team's dice_color to d6 dice, white for resolution d20
- Show chaos d20 in amber only when WP/PB check triggered
- Add automatic text contrast based on color luminance
- Reduce blank space and remove info bubble from dice results

Frontend - Player Cards:
- Consolidate pitcher/batter cards to single location below diamond
- Add active card highlighting based on dice roll (d6_one: 1-3=batter, 4-6=pitcher)
- New card header format: [Team] Position [Name] with full card image
- Remove redundant card displays from GameBoard and GameplayPanel
- Enlarge PlayerCardModal on desktop (max-w-3xl at 1024px+)

Tests:
- Add DiceShapes.spec.ts with 34 tests for color calculations and rendering
- Update DiceRoller.spec.ts for new DiceShapes integration
- Fix test_roll_dice_success for new runners_on_base parameter

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-24 00:16:32 -06:00

252 lines
7.0 KiB
Vue

<template>
<div class="dice-roller">
<!-- Roll Button (shown when no roll exists) -->
<div v-if="!pendingRoll" class="flex justify-center">
<button
:disabled="!canRoll || isRolling"
:class="[
'roll-button',
canRoll && !isRolling ? 'roll-button-enabled' : 'roll-button-disabled'
]"
@click="handleRoll"
>
<span v-if="isRolling" class="flex items-center gap-2">
<svg class="animate-spin h-5 w-5" viewBox="0 0 24 24">
<circle class="opacity-25" cx="12" cy="12" r="10" stroke="currentColor" stroke-width="4" fill="none" />
<path class="opacity-75" fill="currentColor" d="M4 12a8 8 0 018-8V0C5.373 0 0 5.373 0 12h4zm2 5.291A7.962 7.962 0 014 12H0c0 3.042 1.135 5.824 3 7.938l3-2.647z" />
</svg>
Rolling...
</span>
<span v-else class="flex items-center gap-2">
<svg class="w-6 h-6" fill="currentColor" viewBox="0 0 24 24">
<path d="M5 3a2 2 0 00-2 2v14a2 2 0 002 2h14a2 2 0 002-2V5a2 2 0 00-2-2H5zm7 4a1.5 1.5 0 110 3 1.5 1.5 0 010-3z"/>
</svg>
Roll Dice
</span>
</button>
</div>
<!-- Dice Results (shown after roll) -->
<div v-else class="dice-results">
<div class="dice-header">
<h3 class="text-lg font-bold text-white">Dice Results</h3>
<div class="text-sm text-blue-200">
{{ formatTimestamp(pendingRoll.timestamp) }}
</div>
</div>
<!-- Dice Display Grid -->
<div class="dice-display" :class="{ 'dice-display-compact': !showChaosD20 }">
<!-- d6 One -->
<DiceShapes
type="d6"
:value="pendingRoll.d6_one"
:color="effectiveDiceColor"
:size="dieSize"
label="d6 (One)"
/>
<!-- d6 Two (showing total) -->
<DiceShapes
type="d6"
:value="pendingRoll.d6_two_total"
:color="effectiveDiceColor"
:size="dieSize"
label="d6 (Two)"
:sublabel="`(${pendingRoll.d6_two_a} + ${pendingRoll.d6_two_b})`"
/>
<!-- Chaos d20 - only shown when WP/PB check triggered -->
<DiceShapes
v-if="showChaosD20"
type="d20"
:value="pendingRoll.chaos_d20"
color="f59e0b"
:size="dieSize"
label="Chaos d20"
class="dice-chaos"
/>
<!-- Resolution d20 -->
<DiceShapes
type="d20"
:value="pendingRoll.resolution_d20"
color="ffffff"
:size="dieSize"
label="Resolution d20"
/>
</div>
<!-- Special Event Indicators -->
<div v-if="pendingRoll.check_wild_pitch || pendingRoll.check_passed_ball" class="special-events">
<div v-if="pendingRoll.check_wild_pitch" class="special-event wild-pitch">
<svg class="w-5 h-5" fill="currentColor" viewBox="0 0 20 20">
<path fill-rule="evenodd" d="M8.257 3.099c.765-1.36 2.722-1.36 3.486 0l5.58 9.92c.75 1.334-.213 2.98-1.742 2.98H4.42c-1.53 0-2.493-1.646-1.743-2.98l5.58-9.92zM11 13a1 1 0 11-2 0 1 1 0 012 0zm-1-8a1 1 0 00-1 1v3a1 1 0 002 0V6a1 1 0 00-1-1z" clip-rule="evenodd"/>
</svg>
Wild Pitch Check
</div>
<div v-if="pendingRoll.check_passed_ball" class="special-event passed-ball">
<svg class="w-5 h-5" fill="currentColor" viewBox="0 0 20 20">
<path fill-rule="evenodd" d="M8.257 3.099c.765-1.36 2.722-1.36 3.486 0l5.58 9.92c.75 1.334-.213 2.98-1.742 2.98H4.42c-1.53 0-2.493-1.646-1.743-2.98l5.58-9.92zM11 13a1 1 0 11-2 0 1 1 0 012 0zm-1-8a1 1 0 00-1 1v3a1 1 0 002 0V6a1 1 0 00-1-1z" clip-rule="evenodd"/>
</svg>
Passed Ball Check
</div>
</div>
</div>
</div>
</template>
<script setup lang="ts">
import { ref, computed } from 'vue'
import type { RollData } from '~/types'
import DiceShapes from './DiceShapes.vue'
interface Props {
canRoll: boolean
pendingRoll: RollData | null
diceColor?: string // Home team's dice_color (hex without #), default 'cc0000'
}
const props = withDefaults(defineProps<Props>(), {
diceColor: 'cc0000', // Default red
})
const emit = defineEmits<{
roll: []
}>()
// Local state
const isRolling = ref(false)
// Die size - responsive
const dieSize = 90
// Effective dice color (use prop or default)
const effectiveDiceColor = computed(() => props.diceColor || 'cc0000')
// Computed: Only show chaos d20 when WP/PB check triggered (chaos_d20 == 1 or 2)
// Hide when: bases were empty OR chaos_d20 >= 3 (no effect)
const showChaosD20 = computed(() => {
if (!props.pendingRoll) return false
// Show chaos d20 only if a WP or PB check was triggered
return props.pendingRoll.check_wild_pitch || props.pendingRoll.check_passed_ball
})
// Methods
const handleRoll = () => {
if (!props.canRoll || isRolling.value) return
isRolling.value = true
emit('roll')
// Reset rolling state after animation (will be replaced by actual server response)
setTimeout(() => {
isRolling.value = false
}, 2000)
}
const formatTimestamp = (timestamp: string): string => {
const date = new Date(timestamp)
return date.toLocaleTimeString('en-US', {
hour: 'numeric',
minute: '2-digit',
second: '2-digit',
})
}
</script>
<style scoped>
.dice-roller {
@apply w-full;
}
/* Roll Button */
.roll-button {
@apply px-8 py-4 rounded-lg font-bold text-lg transition-all duration-200;
@apply shadow-lg min-h-[60px] min-w-[200px];
}
.roll-button-enabled {
@apply bg-gradient-to-r from-green-500 to-green-600 text-white;
@apply hover:from-green-600 hover:to-green-700 hover:shadow-xl;
@apply active:scale-95;
}
.roll-button-disabled {
@apply bg-gray-300 text-gray-500 cursor-not-allowed;
}
/* Dice Results Container */
.dice-results {
@apply bg-gradient-to-br from-slate-800 to-slate-900 rounded-xl p-4 shadow-xl;
@apply space-y-3;
animation: slideDown 0.3s ease-out;
}
@keyframes slideDown {
from {
opacity: 0;
transform: translateY(-20px);
}
to {
opacity: 1;
transform: translateY(0);
}
}
/* Header */
.dice-header {
@apply flex justify-between items-center pb-3 border-b border-slate-700;
}
/* Dice Display Grid */
.dice-display {
@apply flex justify-center items-start gap-6 pt-2 pb-4;
@apply flex-wrap;
}
/* When only 3 dice shown, they center nicely */
.dice-display-compact {
@apply gap-8;
}
/* Chaos d20 styling */
.dice-chaos {
animation: pulseGlow 2s ease-in-out infinite;
}
@keyframes pulseGlow {
0%, 100% {
filter: drop-shadow(0 0 8px rgba(245, 158, 11, 0.4));
}
50% {
filter: drop-shadow(0 0 16px rgba(245, 158, 11, 0.7));
}
}
/* Special Events */
.special-events {
@apply flex flex-wrap justify-center gap-3;
}
.special-event {
@apply flex items-center gap-2 px-4 py-2 rounded-lg text-sm font-semibold;
@apply shadow-md;
}
.wild-pitch {
@apply bg-yellow-500 text-yellow-900;
}
.passed-ball {
@apply bg-orange-500 text-orange-900;
}
/* Responsive adjustments */
@media (max-width: 480px) {
.dice-display {
@apply gap-4;
}
}
</style>