Complete manual outcome workflow for SBA and PD manual mode gameplay: **WebSocket Event Handlers** (app/websocket/handlers.py): - roll_dice: Server rolls dice, stores in state, broadcasts to players - submit_manual_outcome: Validates and processes player submissions - Events: dice_rolled, outcome_accepted, outcome_rejected, play_resolved **Game Engine Integration** (app/core/game_engine.py): - resolve_manual_play(): Processes manual outcomes with server dice - Uses ab_roll for audit trail, player outcome for resolution - Same orchestration as resolve_play() (save, update, advance inning) **Data Model** (app/models/game_models.py): - pending_manual_roll: Stores server dice between roll and submission **Terminal Client** (terminal_client/): - roll_dice command: Roll dice and display results - manual_outcome command: Submit outcomes from physical cards - Both integrated into REPL for testing **Tests** (tests/unit/websocket/test_manual_outcome_handlers.py): - 12 comprehensive tests covering all validation paths - All tests passing (roll_dice: 4, submit_manual_outcome: 8) **Key Decisions**: - Server rolls dice for fairness (not players!) - One-time roll usage (cleared after submission) - Early validation (check pending roll before accepting) - Field-level error messages for clear feedback **Impact**: - Complete manual mode workflow ready - Frontend WebSocket integration supported - Terminal testing commands available - Audit trail with server-rolled dice maintained 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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