strat-gameplay-webapp/backend/app/config.py
Cal Corum 2a392b87f8 CLAUDE: Add rate limiting, pool monitoring, and exception infrastructure
- Add rate_limit.py middleware with per-client throttling and cleanup task
- Add pool_monitor.py for database connection pool health monitoring
- Add custom exceptions module (GameEngineError, DatabaseError, etc.)
- Add config settings for eviction intervals, session timeouts, memory limits
- Add unit tests for rate limiting and pool monitoring

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-28 12:06:10 -06:00

72 lines
2.1 KiB
Python

from functools import lru_cache
from pydantic_settings import BaseSettings
class Settings(BaseSettings):
"""Application settings"""
# Application
app_env: str = "development"
debug: bool = True
secret_key: str
# Database
database_url: str
db_pool_size: int = 20
db_max_overflow: int = 10
# Redis
redis_url: str = "redis://localhost:6379/0"
# Discord OAuth
discord_client_id: str
discord_client_secret: str
discord_redirect_uri: str # Legacy frontend callback
discord_server_redirect_uri: str = "" # Server-side callback URL
frontend_url: str = "http://localhost:3000" # Frontend base URL for redirects
# Access Control - Comma-separated list of allowed Discord user IDs
# Leave empty or set to "*" to allow all users (NOT recommended for production)
allowed_discord_ids: str = ""
# League APIs
sba_api_url: str
sba_api_key: str
pd_api_url: str
pd_api_key: str
# WebSocket
ws_heartbeat_interval: int = 30
ws_connection_timeout: int = 60
# CORS
cors_origins: list[str] = ["http://localhost:3000", "http://localhost:3001"]
# Game settings
max_concurrent_games: int = 20
game_idle_timeout: int = 86400 # 24 hours
# Game eviction settings (memory management)
game_idle_timeout_hours: int = 24 # Evict games idle > 24 hours
game_eviction_interval_minutes: int = 60 # Check every hour
game_max_in_memory: int = 500 # Hard limit on in-memory games
# Rate limiting settings
rate_limit_websocket_per_minute: int = 120 # Events per minute per connection
rate_limit_api_per_minute: int = 100 # API calls per minute per user
rate_limit_decision_per_game: int = 20 # Decisions per minute per game
rate_limit_roll_per_game: int = 30 # Rolls per minute per game
rate_limit_substitution_per_game: int = 15 # Substitutions per minute per game
rate_limit_cleanup_interval: int = 300 # Cleanup stale buckets every 5 min
class Config:
env_file = ".env"
case_sensitive = False
@lru_cache
def get_settings() -> Settings:
"""Get cached settings instance"""
return Settings()