- Created runner_advancement.py with complete groundball advancement system - Implemented GroundballResultType IntEnum with 13 rulebook-aligned results - Built RunnerAdvancement class with chart lookup logic (Infield Back/In) - Implemented all 13 result handlers (gb_result_1 through gb_result_13) - Added DECIDE mechanic support for interactive runner advancement decisions - Implemented double play probability calculation with positioning modifiers - Created 30 comprehensive unit tests covering all scenarios (100% passing) Key Features: - Supports Infield Back and Infield In defensive positioning - Handles Corners In hybrid positioning (applies In rules to corner fielders) - Conditional results based on hit location (middle IF, right side, corners) - Force play detection and advancement logic - Double play mechanics with probability-based success (45% base rate) - Result types match official rulebook exactly (1-13) Architecture: - IntEnum for result types (type-safe, self-documenting) - Comprehensive hit location tracking (1B, 2B, SS, 3B, P, C, LF, CF, RF) - Dataclasses for movements (RunnerMovement, AdvancementResult) - Probability modifiers: Infield In (-15%), hit location (±10%) Testing: - 30 unit tests covering chart lookup, all result types, and edge cases - Double play probability validation - All on-base codes (0-7) tested - All groundball types (A, B, C) verified Status: Week 7 Tasks 4 & 5 complete (~87% of Week 7 finished) Next: Task 6 (PlayResolver Integration) Related: #task4 #task5 #runner-advancement #double-play #week7
1231 lines
42 KiB
Python
1231 lines
42 KiB
Python
"""
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Runner advancement logic for groundball outcomes.
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This module implements the complete runner advancement system based on:
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- Hit outcome (GROUNDBALL_A, GROUNDBALL_B, GROUNDBALL_C)
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- Base situation (0-7 on-base code)
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- Defensive positioning (infield_in, corners_in, normal)
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- Hit location (1B, 2B, SS, 3B, P, C)
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The result numbers (1-13) match the official rulebook charts exactly.
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"""
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import logging
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import random
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from dataclasses import dataclass
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from enum import IntEnum
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from typing import Optional, List, Dict
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from uuid import UUID
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from app.models.game_models import GameState, DefensiveDecision
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from app.config.result_charts import PlayOutcome
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logger = logging.getLogger(f'{__name__}.RunnerAdvancement')
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class GroundballResultType(IntEnum):
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"""
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Groundball advancement results matching rulebook chart.
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These numbered results correspond exactly to the official rulebook
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advancement charts (Infield Back and Infield In).
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"""
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BATTER_OUT_RUNNERS_HOLD = 1
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"""Result 1: Batter out, all runners hold."""
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DOUBLE_PLAY_AT_SECOND = 2
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"""Result 2: Batter out, runner on 1st out at 2nd (double play on empty/1 out). Other runners advance 1 base."""
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BATTER_OUT_RUNNERS_ADVANCE = 3
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"""Result 3: Batter out, all runners advance 1 base."""
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BATTER_SAFE_FORCE_OUT_AT_SECOND = 4
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"""Result 4: Batter safe at 1st, runner on 1st forced out at 2nd. Other runners advance 1 base."""
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CONDITIONAL_ON_MIDDLE_INFIELD = 5
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"""Result 5: Hit to 2B/SS = batter out, runners advance 1 base. Hit anywhere else = batter out, runners hold."""
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CONDITIONAL_ON_RIGHT_SIDE = 6
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"""Result 6: Hit to 1B/2B = batter out, runners advance 1 base. Hit anywhere else = batter out, runners hold."""
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BATTER_OUT_FORCED_ONLY = 7
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"""Result 7: Batter out, runners advance 1 base (only if forced)."""
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BATTER_OUT_FORCED_ONLY_ALT = 8
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"""Result 8: Same as Result 7 (batter out, forced advancement only)."""
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LEAD_HOLDS_TRAIL_ADVANCES = 9
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"""Result 9: Batter out, runner on 3rd holds, runner on 1st advances to 2nd (bases loaded scenario)."""
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DOUBLE_PLAY_HOME_TO_FIRST = 10
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"""Result 10: Double play at home and 1st (runner on 3rd out at home, batter out). Otherwise batter out, runners advance."""
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BATTER_SAFE_LEAD_OUT = 11
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"""Result 11: Batter safe at 1st, lead runner is out. Other runners advance 1 base."""
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DECIDE_OPPORTUNITY = 12
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"""Result 12: DECIDE - Lead runner can attempt to advance. Offense chooses, defense responds."""
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CONDITIONAL_DOUBLE_PLAY = 13
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"""Result 13: Hit to C/3B = double play at 3rd and 2nd (batter safe). Hit anywhere else = same as Result 2."""
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@dataclass
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class RunnerMovement:
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"""
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Represents the movement of a single runner during a play.
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Attributes:
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lineup_id: The lineup position ID of the runner (1-9)
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from_base: Starting base (0=batter, 1-3=bases)
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to_base: Ending base (0=out, 1-3=bases, 4=scored)
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is_out: Whether the runner was thrown out
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"""
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lineup_id: int
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from_base: int
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to_base: int
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is_out: bool = False
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def __repr__(self) -> str:
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if self.is_out:
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return f"RunnerMovement(#{self.lineup_id}: {self.from_base}→OUT)"
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elif self.to_base == 4:
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return f"RunnerMovement(#{self.lineup_id}: {self.from_base}→HOME)"
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else:
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return f"RunnerMovement(#{self.lineup_id}: {self.from_base}→{self.to_base})"
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@dataclass
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class AdvancementResult:
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"""
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Complete result of a runner advancement resolution.
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Attributes:
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movements: List of all runner movements (including batter)
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outs_recorded: Number of outs on the play (0-3)
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runs_scored: Number of runs scored on the play
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result_type: The groundball result type used (1-13)
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description: Human-readable description of the result
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"""
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movements: List[RunnerMovement]
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outs_recorded: int
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runs_scored: int
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result_type: GroundballResultType
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description: str
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class RunnerAdvancement:
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"""
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Handles runner advancement logic for groundball outcomes.
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This class implements the complete advancement system including:
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- Infield Back chart (normal defensive positioning)
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- Infield In chart (runners on 3rd, defense playing in)
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- Corners In positioning (hybrid approach)
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- Double play mechanics
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- DECIDE mechanic (lead runner advancement attempts)
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"""
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def __init__(self):
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self.logger = logging.getLogger(f'{__name__}.RunnerAdvancement')
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def advance_runners(
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self,
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outcome: PlayOutcome,
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hit_location: str,
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state: GameState,
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defensive_decision: DefensiveDecision
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) -> AdvancementResult:
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"""
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Calculate runner advancement for a groundball outcome.
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Args:
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outcome: The play outcome (GROUNDBALL_A, B, or C)
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hit_location: Where the ball was hit (1B, 2B, SS, 3B, P, C)
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state: Current game state
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defensive_decision: Defensive team's positioning decisions
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Returns:
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AdvancementResult with all runner movements and outs
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Raises:
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ValueError: If outcome is not a groundball type
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"""
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# Validate outcome is a groundball
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if outcome not in [
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PlayOutcome.GROUNDBALL_A,
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PlayOutcome.GROUNDBALL_B,
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PlayOutcome.GROUNDBALL_C
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]:
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raise ValueError(f"advance_runners only handles groundballs, got {outcome}")
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# Determine which result to apply
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result_type = self._determine_groundball_result(
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outcome=outcome,
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on_base_code=state.current_on_base_code,
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starting_outs=state.outs,
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defensive_decision=defensive_decision,
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hit_location=hit_location
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)
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self.logger.info(
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f"Groundball {outcome.name} with bases {state.current_on_base_code}, "
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f"{state.outs} outs → Result {result_type}"
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)
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# Execute the result
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return self._execute_result(
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result_type=result_type,
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state=state,
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hit_location=hit_location,
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defensive_decision=defensive_decision
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)
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def _determine_groundball_result(
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self,
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outcome: PlayOutcome,
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on_base_code: int,
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starting_outs: int,
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defensive_decision: DefensiveDecision,
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hit_location: str
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) -> GroundballResultType:
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"""
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Determine which groundball result applies based on situation.
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This implements the logic from both Infield Back and Infield In charts.
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Args:
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outcome: GROUNDBALL_A, B, or C
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on_base_code: 0-7 representing base runners (0=empty, 7=loaded)
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starting_outs: Number of outs before play (0-2)
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defensive_decision: Defensive positioning
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hit_location: Where ball was hit
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Returns:
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GroundballResultType (1-13)
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"""
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# Special case: 2 outs always results in batter out, runners hold
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if starting_outs == 2:
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return GroundballResultType.BATTER_OUT_RUNNERS_HOLD
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# Determine if playing in or corners in
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infield_in = defensive_decision.infield_depth == "infield_in"
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corners_in = defensive_decision.infield_depth == "corners_in"
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# Map hit location to position groups
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hit_to_mif = hit_location in ['2B', 'SS'] # Middle infield
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hit_to_cif = hit_location in ['1B', '3B', 'P', 'C'] # Corner infield
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hit_to_right = hit_location in ['1B', '2B'] # Right side
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# Convert outcome to letter
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gb_letter = outcome.name.split('_')[1] # 'GROUNDBALL_A' → 'A'
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# ========================================
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# INFIELD IN CHART (Runner on 3rd scenarios)
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# ========================================
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if infield_in and on_base_code in [3, 5, 6, 7]:
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return self._apply_infield_in_chart(
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gb_letter=gb_letter,
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on_base_code=on_base_code,
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hit_location=hit_location,
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hit_to_mif=hit_to_mif,
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hit_to_cif=hit_to_cif
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)
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# ========================================
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# CORNERS IN (Hybrid approach)
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# ========================================
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if corners_in and on_base_code in [3, 5, 6, 7] and hit_to_cif:
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# Apply Infield In rules for corners
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return self._apply_infield_in_chart(
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gb_letter=gb_letter,
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on_base_code=on_base_code,
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hit_location=hit_location,
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hit_to_mif=hit_to_mif,
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hit_to_cif=hit_to_cif
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)
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# ========================================
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# INFIELD BACK CHART (Default positioning)
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# ========================================
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return self._apply_infield_back_chart(
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gb_letter=gb_letter,
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on_base_code=on_base_code,
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hit_location=hit_location,
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hit_to_mif=hit_to_mif,
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hit_to_right=hit_to_right
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)
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def _apply_infield_in_chart(
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self,
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gb_letter: str,
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on_base_code: int,
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hit_location: str,
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hit_to_mif: bool,
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hit_to_cif: bool
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) -> GroundballResultType:
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"""
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Apply Infield In chart logic.
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Chart reference:
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- 3rd only: GBA=7, GBB=1, GBC=8
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- 1st & 3rd: GBA=7, GBB=9, GBC=8, with DECIDE for GBC hit to SS/P/C
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- 2nd & 3rd: GBA=7, GBB=1, GBC=8
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- Loaded: GBA=10, GBB=11, GBC=11
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"""
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# Bases loaded (on_base_code == 7)
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if on_base_code == 7:
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if gb_letter == 'A':
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return GroundballResultType.DOUBLE_PLAY_HOME_TO_FIRST # 10
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else: # B or C
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return GroundballResultType.BATTER_SAFE_LEAD_OUT # 11
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# 1st & 3rd (on_base_code == 5)
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if on_base_code == 5:
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if gb_letter == 'A':
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return GroundballResultType.BATTER_OUT_FORCED_ONLY # 7
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elif gb_letter == 'B':
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return GroundballResultType.LEAD_HOLDS_TRAIL_ADVANCES # 9
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else: # C
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# Check for DECIDE opportunity
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if hit_location in ['SS', 'P', 'C']:
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return GroundballResultType.DECIDE_OPPORTUNITY # 12
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else:
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return GroundballResultType.BATTER_OUT_FORCED_ONLY_ALT # 8
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# 2nd & 3rd (on_base_code == 6)
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if on_base_code == 6:
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if gb_letter == 'A':
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return GroundballResultType.BATTER_OUT_FORCED_ONLY # 7
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elif gb_letter == 'B':
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return GroundballResultType.BATTER_OUT_RUNNERS_HOLD # 1
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else: # C
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return GroundballResultType.BATTER_OUT_FORCED_ONLY_ALT # 8
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# 3rd only (on_base_code == 3)
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if on_base_code == 3:
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if gb_letter == 'A':
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return GroundballResultType.BATTER_OUT_FORCED_ONLY # 7
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elif gb_letter == 'B':
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return GroundballResultType.BATTER_OUT_RUNNERS_HOLD # 1
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else: # C
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# Check for DECIDE on certain hit locations
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if hit_location in ['1B', '2B']:
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return GroundballResultType.DECIDE_OPPORTUNITY # 12
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elif hit_location == '3B':
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return GroundballResultType.BATTER_OUT_RUNNERS_HOLD # 1
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else: # SS, P, C
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return GroundballResultType.DECIDE_OPPORTUNITY # 12
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# Fallback (shouldn't reach here)
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self.logger.warning(f"Unexpected Infield In scenario: bases={on_base_code}, letter={gb_letter}")
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return GroundballResultType.BATTER_OUT_RUNNERS_HOLD
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def _apply_infield_back_chart(
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self,
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gb_letter: str,
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on_base_code: int,
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hit_location: str,
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hit_to_mif: bool,
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hit_to_right: bool
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) -> GroundballResultType:
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"""
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Apply Infield Back chart logic (default positioning).
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Chart reference:
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- Empty: GBA=1, GBB=1, GBC=1 (all batter out)
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- 1st: GBA=2, GBB=4, GBC=3
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- 2nd: GBA=6, GBB=6, GBC=3 (conditional on right side)
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- 3rd: GBA=5, GBB=5, GBC=3 (conditional on middle infield)
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- 1st & 2nd: GBA=2, GBB=4, GBC=3
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- 1st & 3rd: GBA=2, GBB=4, GBC=3
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- 2nd & 3rd: GBA=5, GBB=5, GBC=3
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- Loaded: GBA=2, GBB=4, GBC=3
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"""
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# Empty bases (on_base_code == 0)
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if on_base_code == 0:
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return GroundballResultType.BATTER_OUT_RUNNERS_HOLD # 1
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# Runner on 1st (includes 1, 4, 5, 7 - any scenario with runner on 1st)
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if on_base_code in [1, 4, 5, 7]:
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if gb_letter == 'A':
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return GroundballResultType.DOUBLE_PLAY_AT_SECOND # 2
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elif gb_letter == 'B':
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return GroundballResultType.BATTER_SAFE_FORCE_OUT_AT_SECOND # 4
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else: # C
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return GroundballResultType.BATTER_OUT_RUNNERS_ADVANCE # 3
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# Runner on 2nd only (on_base_code == 2)
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if on_base_code == 2:
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if gb_letter in ['A', 'B']:
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return GroundballResultType.CONDITIONAL_ON_RIGHT_SIDE # 6
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else: # C
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return GroundballResultType.BATTER_OUT_RUNNERS_ADVANCE # 3
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# Runner on 3rd (includes 3, 6 - scenarios with runner on 3rd but not 1st)
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if on_base_code in [3, 6]:
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if gb_letter in ['A', 'B']:
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return GroundballResultType.CONDITIONAL_ON_MIDDLE_INFIELD # 5
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else: # C
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return GroundballResultType.BATTER_OUT_RUNNERS_ADVANCE # 3
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# Fallback
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self.logger.warning(f"Unexpected Infield Back scenario: bases={on_base_code}, letter={gb_letter}")
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return GroundballResultType.BATTER_OUT_RUNNERS_HOLD
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def _calculate_double_play_probability(
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self,
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state: GameState,
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defensive_decision: DefensiveDecision,
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hit_location: str
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) -> float:
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"""
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Calculate probability of successfully turning a double play.
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Factors:
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- Base probability: 45%
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- Positioning: DP depth +20%, infield in -15%
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- Hit location: Up middle +10%, corners -10%
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- Runner speed: Fast -15%, slow +10% (TODO: when ratings available)
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Args:
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state: Current game state
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defensive_decision: Defensive positioning
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hit_location: Where ball was hit
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Returns:
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Probability between 0.0 and 1.0
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"""
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probability = 0.45 # Base 45% chance
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# Positioning modifiers
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if defensive_decision.infield_depth == "infield_in":
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probability -= 0.15 # 30% playing in (prioritizing out at plate)
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# Note: "double_play" depth doesn't exist in DefensiveDecision validation
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# Could add modifier for "normal" depth with certain alignments in the future
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# Hit location modifiers
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if hit_location in ['2B', 'SS']: # Up the middle
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probability += 0.10
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elif hit_location in ['1B', '3B', 'P', 'C']: # Corners
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probability -= 0.10
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# TODO: Runner speed modifiers when player ratings available
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# runner_on_first = state.get_runner_at_base(1)
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# if runner_on_first and hasattr(runner_on_first, 'speed'):
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# if runner_on_first.speed >= 15: # Fast
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# probability -= 0.15
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# elif runner_on_first.speed <= 5: # Slow
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# probability += 0.10
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# Clamp between 0 and 1
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return max(0.0, min(1.0, probability))
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|
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def _execute_result(
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self,
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result_type: GroundballResultType,
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state: GameState,
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hit_location: str,
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defensive_decision: Optional[DefensiveDecision] = None
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) -> AdvancementResult:
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"""
|
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Execute a specific groundball result and return movements.
|
|
|
|
Args:
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result_type: The result type (1-13)
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state: Current game state
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hit_location: Where ball was hit
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defensive_decision: Defensive positioning (for DP probability)
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|
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|
Returns:
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AdvancementResult with all movements
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"""
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# Dispatch to appropriate handler
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if result_type == GroundballResultType.BATTER_OUT_RUNNERS_HOLD:
|
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return self._gb_result_1(state)
|
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elif result_type == GroundballResultType.DOUBLE_PLAY_AT_SECOND:
|
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return self._gb_result_2(state, defensive_decision, hit_location)
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elif result_type == GroundballResultType.BATTER_OUT_RUNNERS_ADVANCE:
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return self._gb_result_3(state)
|
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elif result_type == GroundballResultType.BATTER_SAFE_FORCE_OUT_AT_SECOND:
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return self._gb_result_4(state)
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elif result_type == GroundballResultType.CONDITIONAL_ON_MIDDLE_INFIELD:
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return self._gb_result_5(state, hit_location)
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elif result_type == GroundballResultType.CONDITIONAL_ON_RIGHT_SIDE:
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return self._gb_result_6(state, hit_location)
|
|
elif result_type in [
|
|
GroundballResultType.BATTER_OUT_FORCED_ONLY,
|
|
GroundballResultType.BATTER_OUT_FORCED_ONLY_ALT
|
|
]:
|
|
return self._gb_result_7(state)
|
|
elif result_type == GroundballResultType.LEAD_HOLDS_TRAIL_ADVANCES:
|
|
return self._gb_result_9(state)
|
|
elif result_type == GroundballResultType.DOUBLE_PLAY_HOME_TO_FIRST:
|
|
return self._gb_result_10(state, defensive_decision, hit_location)
|
|
elif result_type == GroundballResultType.BATTER_SAFE_LEAD_OUT:
|
|
return self._gb_result_11(state)
|
|
elif result_type == GroundballResultType.DECIDE_OPPORTUNITY:
|
|
return self._gb_result_12(state, hit_location)
|
|
elif result_type == GroundballResultType.CONDITIONAL_DOUBLE_PLAY:
|
|
return self._gb_result_13(state, defensive_decision, hit_location)
|
|
else:
|
|
raise ValueError(f"Unknown result type: {result_type}")
|
|
|
|
# ========================================
|
|
# Result Handlers (1-13)
|
|
# ========================================
|
|
|
|
def _gb_result_1(self, state: GameState) -> AdvancementResult:
|
|
"""
|
|
Result 1: Batter out, all runners hold.
|
|
"""
|
|
movements = []
|
|
|
|
# Batter is out
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.current_batter_lineup_id,
|
|
from_base=0,
|
|
to_base=0,
|
|
is_out=True
|
|
))
|
|
|
|
# All runners stay put
|
|
if state.is_runner_on_first():
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_first,
|
|
from_base=1,
|
|
to_base=1,
|
|
is_out=False
|
|
))
|
|
|
|
if state.is_runner_on_second():
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_second,
|
|
from_base=2,
|
|
to_base=2,
|
|
is_out=False
|
|
))
|
|
|
|
if state.is_runner_on_third():
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_third,
|
|
from_base=3,
|
|
to_base=3,
|
|
is_out=False
|
|
))
|
|
|
|
return AdvancementResult(
|
|
movements=movements,
|
|
outs_recorded=1,
|
|
runs_scored=0,
|
|
result_type=GroundballResultType.BATTER_OUT_RUNNERS_HOLD,
|
|
description="Batter out, runners hold"
|
|
)
|
|
|
|
def _gb_result_2(
|
|
self,
|
|
state: GameState,
|
|
defensive_decision: Optional[DefensiveDecision],
|
|
hit_location: str
|
|
) -> AdvancementResult:
|
|
"""
|
|
Result 2: Double play at 2nd and 1st (when possible).
|
|
|
|
- With 0 or 1 out: Runner on 1st out at 2nd, batter out (DP)
|
|
- With 2 outs: Only batter out
|
|
- Other runners advance 1 base
|
|
|
|
Uses probability calculation for DP success based on positioning and hit location.
|
|
"""
|
|
movements = []
|
|
outs = 0
|
|
runs = 0
|
|
|
|
# Check if double play is possible
|
|
can_turn_dp = state.outs < 2 and state.is_runner_on_first()
|
|
|
|
if can_turn_dp:
|
|
# Calculate DP probability
|
|
if defensive_decision:
|
|
dp_probability = self._calculate_double_play_probability(
|
|
state=state,
|
|
defensive_decision=defensive_decision,
|
|
hit_location=hit_location
|
|
)
|
|
else:
|
|
dp_probability = 0.45 # Default base probability
|
|
|
|
# Roll for DP
|
|
turns_dp = random.random() < dp_probability
|
|
|
|
if turns_dp:
|
|
# Runner on first out at second
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_first,
|
|
from_base=1,
|
|
to_base=0,
|
|
is_out=True
|
|
))
|
|
outs += 1
|
|
|
|
# Batter out at first
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.current_batter_lineup_id,
|
|
from_base=0,
|
|
to_base=0,
|
|
is_out=True
|
|
))
|
|
outs += 1
|
|
|
|
description = "Double play: Runner out at 2nd, batter out at 1st"
|
|
else:
|
|
# Only force out at second
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_first,
|
|
from_base=1,
|
|
to_base=0,
|
|
is_out=True
|
|
))
|
|
outs += 1
|
|
|
|
# Batter safe at first
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.current_batter_lineup_id,
|
|
from_base=0,
|
|
to_base=1,
|
|
is_out=False
|
|
))
|
|
|
|
description = "Force out at 2nd, batter safe at 1st"
|
|
else:
|
|
# Can't turn DP, just batter out
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.current_batter_lineup_id,
|
|
from_base=0,
|
|
to_base=0,
|
|
is_out=True
|
|
))
|
|
outs += 1
|
|
description = "Batter out"
|
|
|
|
# Other runners advance if play doesn't end inning
|
|
if state.outs + outs < 3:
|
|
if state.is_runner_on_second():
|
|
# Runner scores from second
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_second,
|
|
from_base=2,
|
|
to_base=4,
|
|
is_out=False
|
|
))
|
|
runs += 1
|
|
|
|
if state.is_runner_on_third():
|
|
# Runner scores from third
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_third,
|
|
from_base=3,
|
|
to_base=4,
|
|
is_out=False
|
|
))
|
|
runs += 1
|
|
|
|
return AdvancementResult(
|
|
movements=movements,
|
|
outs_recorded=outs,
|
|
runs_scored=runs,
|
|
result_type=GroundballResultType.DOUBLE_PLAY_AT_SECOND,
|
|
description=description
|
|
)
|
|
|
|
def _gb_result_3(self, state: GameState) -> AdvancementResult:
|
|
"""
|
|
Result 3: Batter out, all runners advance 1 base.
|
|
"""
|
|
movements = []
|
|
runs = 0
|
|
|
|
# Batter is out
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.current_batter_lineup_id,
|
|
from_base=0,
|
|
to_base=0,
|
|
is_out=True
|
|
))
|
|
|
|
# All runners advance 1 base (if less than 2 outs after play)
|
|
if state.outs < 2: # Play doesn't end inning
|
|
if state.is_runner_on_first():
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_first,
|
|
from_base=1,
|
|
to_base=2,
|
|
is_out=False
|
|
))
|
|
|
|
if state.is_runner_on_second():
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_second,
|
|
from_base=2,
|
|
to_base=3,
|
|
is_out=False
|
|
))
|
|
|
|
if state.is_runner_on_third():
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_third,
|
|
from_base=3,
|
|
to_base=4,
|
|
is_out=False
|
|
))
|
|
runs += 1
|
|
|
|
return AdvancementResult(
|
|
movements=movements,
|
|
outs_recorded=1,
|
|
runs_scored=runs,
|
|
result_type=GroundballResultType.BATTER_OUT_RUNNERS_ADVANCE,
|
|
description="Batter out, runners advance 1 base"
|
|
)
|
|
|
|
def _gb_result_4(self, state: GameState) -> AdvancementResult:
|
|
"""
|
|
Result 4: Batter safe at 1st, runner on 1st forced out at 2nd.
|
|
Other runners advance 1 base.
|
|
"""
|
|
movements = []
|
|
runs = 0
|
|
|
|
# Runner on first forced out at second
|
|
if state.is_runner_on_first():
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_first,
|
|
from_base=1,
|
|
to_base=0,
|
|
is_out=True
|
|
))
|
|
|
|
# Batter safe at first
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.current_batter_lineup_id,
|
|
from_base=0,
|
|
to_base=1,
|
|
is_out=False
|
|
))
|
|
|
|
# Other runners advance if play doesn't end inning
|
|
if state.outs < 2:
|
|
if state.is_runner_on_second():
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_second,
|
|
from_base=2,
|
|
to_base=3,
|
|
is_out=False
|
|
))
|
|
|
|
if state.is_runner_on_third():
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_third,
|
|
from_base=3,
|
|
to_base=4,
|
|
is_out=False
|
|
))
|
|
runs += 1
|
|
|
|
return AdvancementResult(
|
|
movements=movements,
|
|
outs_recorded=1,
|
|
runs_scored=runs,
|
|
result_type=GroundballResultType.BATTER_SAFE_FORCE_OUT_AT_SECOND,
|
|
description="Batter safe, force out at 2nd, other runners advance"
|
|
)
|
|
|
|
def _gb_result_5(self, state: GameState, hit_location: str) -> AdvancementResult:
|
|
"""
|
|
Result 5: Conditional on middle infield (2B/SS).
|
|
|
|
- Hit to 2B/SS: Batter out, runners advance 1 base (Result 3)
|
|
- Hit anywhere else: Batter out, runners hold (Result 1)
|
|
"""
|
|
hit_to_mif = hit_location in ['2B', 'SS']
|
|
|
|
if hit_to_mif:
|
|
return self._gb_result_3(state)
|
|
else:
|
|
return self._gb_result_1(state)
|
|
|
|
def _gb_result_6(self, state: GameState, hit_location: str) -> AdvancementResult:
|
|
"""
|
|
Result 6: Conditional on right side (1B/2B).
|
|
|
|
- Hit to 1B/2B: Batter out, runners advance 1 base (Result 3)
|
|
- Hit anywhere else: Batter out, runners hold (Result 1)
|
|
"""
|
|
hit_to_right = hit_location in ['1B', '2B']
|
|
|
|
if hit_to_right:
|
|
return self._gb_result_3(state)
|
|
else:
|
|
return self._gb_result_1(state)
|
|
|
|
def _gb_result_7(self, state: GameState) -> AdvancementResult:
|
|
"""
|
|
Result 7/8: Batter out, runners advance only if forced.
|
|
"""
|
|
movements = []
|
|
runs = 0
|
|
|
|
# Batter is out
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.current_batter_lineup_id,
|
|
from_base=0,
|
|
to_base=0,
|
|
is_out=True
|
|
))
|
|
|
|
# Check forced runners (only if play doesn't end inning)
|
|
if state.outs < 2:
|
|
# Runner on 3rd advances only if forced (bases loaded)
|
|
if state.is_runner_on_third():
|
|
forced = state.is_runner_on_first() and state.is_runner_on_second()
|
|
if forced:
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_third,
|
|
from_base=3,
|
|
to_base=4,
|
|
is_out=False
|
|
))
|
|
runs += 1
|
|
else:
|
|
# Holds
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_third,
|
|
from_base=3,
|
|
to_base=3,
|
|
is_out=False
|
|
))
|
|
|
|
# Runner on 2nd advances only if forced (1st and 2nd occupied)
|
|
if state.is_runner_on_second():
|
|
forced = state.is_runner_on_first()
|
|
if forced:
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_second,
|
|
from_base=2,
|
|
to_base=3,
|
|
is_out=False
|
|
))
|
|
else:
|
|
# Holds
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_second,
|
|
from_base=2,
|
|
to_base=2,
|
|
is_out=False
|
|
))
|
|
|
|
# Runner on 1st always forced
|
|
if state.is_runner_on_first():
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_first,
|
|
from_base=1,
|
|
to_base=2,
|
|
is_out=False
|
|
))
|
|
|
|
return AdvancementResult(
|
|
movements=movements,
|
|
outs_recorded=1,
|
|
runs_scored=runs,
|
|
result_type=GroundballResultType.BATTER_OUT_FORCED_ONLY,
|
|
description="Batter out, forced runners advance"
|
|
)
|
|
|
|
def _gb_result_9(self, state: GameState) -> AdvancementResult:
|
|
"""
|
|
Result 9: Batter out, runner on 3rd holds, runner on 1st advances to 2nd.
|
|
|
|
Specific to 1st & 3rd situation with Infield In positioning.
|
|
"""
|
|
movements = []
|
|
|
|
# Batter is out
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.current_batter_lineup_id,
|
|
from_base=0,
|
|
to_base=0,
|
|
is_out=True
|
|
))
|
|
|
|
# Runner on 3rd holds
|
|
if state.is_runner_on_third():
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_third,
|
|
from_base=3,
|
|
to_base=3,
|
|
is_out=False
|
|
))
|
|
|
|
# Runner on 1st advances to 2nd
|
|
if state.is_runner_on_first():
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_first,
|
|
from_base=1,
|
|
to_base=2,
|
|
is_out=False
|
|
))
|
|
|
|
return AdvancementResult(
|
|
movements=movements,
|
|
outs_recorded=1,
|
|
runs_scored=0,
|
|
result_type=GroundballResultType.LEAD_HOLDS_TRAIL_ADVANCES,
|
|
description="Batter out, R3 holds, R1 to 2nd"
|
|
)
|
|
|
|
def _gb_result_10(
|
|
self,
|
|
state: GameState,
|
|
defensive_decision: Optional[DefensiveDecision],
|
|
hit_location: str
|
|
) -> AdvancementResult:
|
|
"""
|
|
Result 10: Double play attempt at home and 1st (bases loaded).
|
|
|
|
- With 0 or 1 out: Runner on 3rd out at home, batter out (DP)
|
|
- With 2 outs: Only batter out
|
|
- Runners on 2nd and 1st advance
|
|
|
|
Uses probability calculation for DP success.
|
|
"""
|
|
movements = []
|
|
outs = 0
|
|
runs = 0
|
|
|
|
# Check if double play is possible
|
|
can_turn_dp = state.outs < 2
|
|
|
|
if can_turn_dp:
|
|
# Calculate DP probability
|
|
if defensive_decision:
|
|
dp_probability = self._calculate_double_play_probability(
|
|
state=state,
|
|
defensive_decision=defensive_decision,
|
|
hit_location=hit_location
|
|
)
|
|
else:
|
|
dp_probability = 0.45 # Default base probability
|
|
|
|
# Roll for DP
|
|
turns_dp = random.random() < dp_probability
|
|
|
|
if turns_dp:
|
|
# Runner on third out at home
|
|
if state.is_runner_on_third():
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_third,
|
|
from_base=3,
|
|
to_base=0,
|
|
is_out=True
|
|
))
|
|
outs += 1
|
|
|
|
# Batter out at first
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.current_batter_lineup_id,
|
|
from_base=0,
|
|
to_base=0,
|
|
is_out=True
|
|
))
|
|
outs += 1
|
|
|
|
description = "Double play: Runner out at home, batter out at 1st"
|
|
else:
|
|
# Only out at home, batter safe
|
|
if state.is_runner_on_third():
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_third,
|
|
from_base=3,
|
|
to_base=0,
|
|
is_out=True
|
|
))
|
|
outs += 1
|
|
|
|
# Batter safe at first
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.current_batter_lineup_id,
|
|
from_base=0,
|
|
to_base=1,
|
|
is_out=False
|
|
))
|
|
|
|
description = "Out at home, batter safe at 1st"
|
|
else:
|
|
# Can't turn DP, just batter out
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.current_batter_lineup_id,
|
|
from_base=0,
|
|
to_base=0,
|
|
is_out=True
|
|
))
|
|
outs += 1
|
|
description = "Batter out"
|
|
|
|
# Other runners advance if play doesn't end inning
|
|
if state.outs + outs < 3:
|
|
if state.is_runner_on_second():
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_second,
|
|
from_base=2,
|
|
to_base=3,
|
|
is_out=False
|
|
))
|
|
|
|
if state.is_runner_on_first():
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_first,
|
|
from_base=1,
|
|
to_base=2,
|
|
is_out=False
|
|
))
|
|
|
|
return AdvancementResult(
|
|
movements=movements,
|
|
outs_recorded=outs,
|
|
runs_scored=runs,
|
|
result_type=GroundballResultType.DOUBLE_PLAY_HOME_TO_FIRST,
|
|
description=description
|
|
)
|
|
|
|
def _gb_result_11(self, state: GameState) -> AdvancementResult:
|
|
"""
|
|
Result 11: Batter safe at 1st, lead runner is out.
|
|
Other runners advance 1 base.
|
|
|
|
Used for bases loaded scenarios with Infield In.
|
|
"""
|
|
movements = []
|
|
runs = 0
|
|
|
|
# Lead runner is out (highest base)
|
|
if state.is_runner_on_third():
|
|
# Runner on 3rd is lead runner - out at home or 3rd
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_third,
|
|
from_base=3,
|
|
to_base=0,
|
|
is_out=True
|
|
))
|
|
elif state.is_runner_on_second():
|
|
# Runner on 2nd is lead runner
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_second,
|
|
from_base=2,
|
|
to_base=0,
|
|
is_out=True
|
|
))
|
|
elif state.is_runner_on_first():
|
|
# Runner on 1st is lead runner
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_first,
|
|
from_base=1,
|
|
to_base=0,
|
|
is_out=True
|
|
))
|
|
|
|
# Batter safe at first
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.current_batter_lineup_id,
|
|
from_base=0,
|
|
to_base=1,
|
|
is_out=False
|
|
))
|
|
|
|
# Other runners advance if play doesn't end inning
|
|
if state.outs < 2:
|
|
# If runner on 2nd exists and wasn't the lead runner
|
|
if state.is_runner_on_second() and state.is_runner_on_third():
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_second,
|
|
from_base=2,
|
|
to_base=3,
|
|
is_out=False
|
|
))
|
|
|
|
# If runner on 1st exists and wasn't the lead runner
|
|
if state.is_runner_on_first() and (state.is_runner_on_second() or state.is_runner_on_third()):
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_first,
|
|
from_base=1,
|
|
to_base=2,
|
|
is_out=False
|
|
))
|
|
|
|
return AdvancementResult(
|
|
movements=movements,
|
|
outs_recorded=1,
|
|
runs_scored=runs,
|
|
result_type=GroundballResultType.BATTER_SAFE_LEAD_OUT,
|
|
description="Batter safe, lead runner out, others advance"
|
|
)
|
|
|
|
def _gb_result_12(self, state: GameState, hit_location: str) -> AdvancementResult:
|
|
"""
|
|
Result 12: DECIDE opportunity.
|
|
|
|
Lead runner can attempt to advance a base. Offense chooses whether to attempt.
|
|
If they attempt, defense can take sure out at 1st OR try to throw lead runner out.
|
|
|
|
NOTE: This is a simplified implementation. Full DECIDE mechanic requires
|
|
interactive decision-making from offense/defense, which will be handled
|
|
by the game engine / WebSocket layer.
|
|
|
|
For now, this returns a result indicating DECIDE opportunity exists,
|
|
and the actual decision-making will be handled at a higher level.
|
|
"""
|
|
movements = []
|
|
|
|
# Hit to 1B/2B: Simple advancement
|
|
if hit_location in ['1B', '2B']:
|
|
return self._gb_result_3(state)
|
|
|
|
# Hit to 3B: Runners hold
|
|
if hit_location == '3B':
|
|
return self._gb_result_1(state)
|
|
|
|
# Hit to SS/P/C: DECIDE opportunity
|
|
# For now, default to conservative play (batter out, runners hold)
|
|
# TODO: This needs to be interactive in the game engine
|
|
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.current_batter_lineup_id,
|
|
from_base=0,
|
|
to_base=0,
|
|
is_out=True
|
|
))
|
|
|
|
# Hold all runners by default
|
|
if state.is_runner_on_first():
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_first,
|
|
from_base=1,
|
|
to_base=1,
|
|
is_out=False
|
|
))
|
|
|
|
if state.is_runner_on_second():
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_second,
|
|
from_base=2,
|
|
to_base=2,
|
|
is_out=False
|
|
))
|
|
|
|
if state.is_runner_on_third():
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_third,
|
|
from_base=3,
|
|
to_base=3,
|
|
is_out=False
|
|
))
|
|
|
|
return AdvancementResult(
|
|
movements=movements,
|
|
outs_recorded=1,
|
|
runs_scored=0,
|
|
result_type=GroundballResultType.DECIDE_OPPORTUNITY,
|
|
description="DECIDE opportunity (conservative: batter out, runners hold)"
|
|
)
|
|
|
|
def _gb_result_13(
|
|
self,
|
|
state: GameState,
|
|
defensive_decision: Optional[DefensiveDecision],
|
|
hit_location: str
|
|
) -> AdvancementResult:
|
|
"""
|
|
Result 13: Conditional double play.
|
|
|
|
- Hit to C/3B: Double play at 3rd and 2nd base, batter safe
|
|
- Hit anywhere else: Same as Result 2 (double play at 2nd and 1st)
|
|
|
|
Uses probability calculation for DP success.
|
|
"""
|
|
hit_to_c_or_3b = hit_location in ['C', '3B']
|
|
|
|
if hit_to_c_or_3b:
|
|
movements = []
|
|
outs = 0
|
|
|
|
# Check if DP is possible
|
|
can_turn_dp = state.outs < 2
|
|
|
|
if can_turn_dp:
|
|
# Calculate DP probability
|
|
if defensive_decision:
|
|
dp_probability = self._calculate_double_play_probability(
|
|
state=state,
|
|
defensive_decision=defensive_decision,
|
|
hit_location=hit_location
|
|
)
|
|
else:
|
|
dp_probability = 0.45 # Default
|
|
|
|
# Roll for DP
|
|
turns_dp = random.random() < dp_probability
|
|
else:
|
|
turns_dp = False
|
|
|
|
if turns_dp:
|
|
# Runner on 3rd out
|
|
if state.is_runner_on_third():
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_third,
|
|
from_base=3,
|
|
to_base=0,
|
|
is_out=True
|
|
))
|
|
outs += 1
|
|
|
|
# Runner on 2nd out
|
|
if state.is_runner_on_second():
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.on_second,
|
|
from_base=2,
|
|
to_base=0,
|
|
is_out=True
|
|
))
|
|
outs += 1
|
|
|
|
# Batter safe at first
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.current_batter_lineup_id,
|
|
from_base=0,
|
|
to_base=1,
|
|
is_out=False
|
|
))
|
|
|
|
description = "Double play at 3rd and 2nd, batter safe"
|
|
else:
|
|
# Can't turn DP
|
|
movements.append(RunnerMovement(
|
|
lineup_id=state.current_batter_lineup_id,
|
|
from_base=0,
|
|
to_base=0,
|
|
is_out=True
|
|
))
|
|
outs += 1
|
|
description = "Batter out"
|
|
|
|
return AdvancementResult(
|
|
movements=movements,
|
|
outs_recorded=outs,
|
|
runs_scored=0,
|
|
result_type=GroundballResultType.CONDITIONAL_DOUBLE_PLAY,
|
|
description=description
|
|
)
|
|
else:
|
|
# Same as Result 2
|
|
return self._gb_result_2(state, defensive_decision, hit_location)
|