strat-gameplay-webapp/frontend-sba/tests/unit/store/game-decisions.spec.ts
Cal Corum 2381456189 test: Skip unstable test suites
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Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-22 20:18:33 -06:00

230 lines
7.2 KiB
TypeScript

import { describe, it, expect, beforeEach } from 'vitest'
import { setActivePinia, createPinia } from 'pinia'
import { useGameStore } from '~/store/game'
import type { DefensiveDecision, OffensiveDecision } from '~/types/game'
describe('Game Store - Decision Methods', () => {
beforeEach(() => {
// Ensure process.env exists before creating Pinia
if (!process.env) {
(process as any).env = {}
}
process.env.NODE_ENV = 'test'
setActivePinia(createPinia())
})
describe('setPendingDefensiveSetup', () => {
it('sets defensive setup', () => {
const store = useGameStore()
const setup: DefensiveDecision = {
infield_depth: 'back',
outfield_depth: 'normal',
hold_runners: [1, 3],
}
store.setPendingDefensiveSetup(setup)
expect(store.pendingDefensiveSetup).toEqual(setup)
})
it('clears defensive setup with null', () => {
const store = useGameStore()
const setup: DefensiveDecision = {
infield_depth: 'normal',
outfield_depth: 'normal',
hold_runners: [],
}
store.setPendingDefensiveSetup(setup)
store.setPendingDefensiveSetup(null)
expect(store.pendingDefensiveSetup).toBeNull()
})
})
describe('setPendingOffensiveDecision', () => {
it('sets offensive decision', () => {
const store = useGameStore()
const decision: Omit<OffensiveDecision, 'steal_attempts'> = {
action: 'hit_and_run',
}
store.setPendingOffensiveDecision(decision)
expect(store.pendingOffensiveDecision).toEqual(decision)
})
it('clears offensive decision with null', () => {
const store = useGameStore()
const decision: Omit<OffensiveDecision, 'steal_attempts'> = {
action: 'swing_away',
}
store.setPendingOffensiveDecision(decision)
store.setPendingOffensiveDecision(null)
expect(store.pendingOffensiveDecision).toBeNull()
})
})
describe('setPendingStealAttempts', () => {
it('sets steal attempts', () => {
const store = useGameStore()
store.setPendingStealAttempts([2, 3])
expect(store.pendingStealAttempts).toEqual([2, 3])
})
it('updates steal attempts', () => {
const store = useGameStore()
store.setPendingStealAttempts([2])
store.setPendingStealAttempts([3, 4])
expect(store.pendingStealAttempts).toEqual([3, 4])
})
it('clears steal attempts with empty array', () => {
const store = useGameStore()
store.setPendingStealAttempts([2, 3, 4])
store.setPendingStealAttempts([])
expect(store.pendingStealAttempts).toEqual([])
})
})
describe('addDecisionToHistory', () => {
it('adds defensive decision to history', () => {
const store = useGameStore()
store.addDecisionToHistory('Defensive', 'normal infield, normal outfield')
expect(store.decisionHistory).toHaveLength(1)
expect(store.decisionHistory[0].type).toBe('Defensive')
expect(store.decisionHistory[0].summary).toBe('normal infield, normal outfield')
expect(store.decisionHistory[0].timestamp).toBeDefined()
})
it('adds offensive decision to history', () => {
const store = useGameStore()
store.addDecisionToHistory('Offensive', 'Hit & Run')
expect(store.decisionHistory).toHaveLength(1)
expect(store.decisionHistory[0].type).toBe('Offensive')
expect(store.decisionHistory[0].summary).toBe('Hit & Run')
})
it('adds new decisions to the front of history', () => {
const store = useGameStore()
store.addDecisionToHistory('Defensive', 'First decision')
store.addDecisionToHistory('Offensive', 'Second decision')
expect(store.decisionHistory[0].summary).toBe('Second decision')
expect(store.decisionHistory[1].summary).toBe('First decision')
})
it('limits history to 10 items', () => {
const store = useGameStore()
// Add 15 decisions
for (let i = 0; i < 15; i++) {
store.addDecisionToHistory('Defensive', `Decision ${i}`)
}
expect(store.decisionHistory).toHaveLength(10)
expect(store.decisionHistory[0].summary).toBe('Decision 14')
expect(store.decisionHistory[9].summary).toBe('Decision 5')
})
})
describe('clearPendingDecisions', () => {
it('clears all pending decisions', () => {
const store = useGameStore()
// Set all pending decisions
store.setPendingDefensiveSetup({
infield_depth: 'normal',
outfield_depth: 'normal',
hold_runners: [],
})
store.setPendingOffensiveDecision({
action: 'swing_away',
})
store.setPendingStealAttempts([2, 3])
// Clear all
store.clearPendingDecisions()
expect(store.pendingDefensiveSetup).toBeNull()
expect(store.pendingOffensiveDecision).toBeNull()
expect(store.pendingStealAttempts).toEqual([])
})
it('can be called multiple times safely', () => {
const store = useGameStore()
store.clearPendingDecisions()
store.clearPendingDecisions()
expect(store.pendingDefensiveSetup).toBeNull()
expect(store.pendingOffensiveDecision).toBeNull()
expect(store.pendingStealAttempts).toEqual([])
})
})
describe('resetGame', () => {
it('clears decision state on reset', () => {
const store = useGameStore()
// Set decisions and history
store.setPendingDefensiveSetup({
infield_depth: 'normal',
outfield_depth: 'normal',
hold_runners: [],
})
store.setPendingOffensiveDecision({
action: 'hit_and_run',
})
store.setPendingStealAttempts([2])
store.addDecisionToHistory('Defensive', 'test')
store.addDecisionToHistory('Offensive', 'test')
// Reset
store.resetGame()
expect(store.pendingDefensiveSetup).toBeNull()
expect(store.pendingOffensiveDecision).toBeNull()
expect(store.pendingStealAttempts).toEqual([])
expect(store.decisionHistory).toEqual([])
})
})
describe('Integration', () => {
it('handles complete decision workflow', () => {
const store = useGameStore()
// Set defensive decision
const defensiveSetup: DefensiveDecision = {
infield_depth: 'double_play',
outfield_depth: 'normal',
hold_runners: [1],
}
store.setPendingDefensiveSetup(defensiveSetup)
store.addDecisionToHistory('Defensive', 'double_play infield, normal outfield')
// Set offensive decision
const offensiveDecision: Omit<OffensiveDecision, 'steal_attempts'> = {
action: 'sac_bunt',
}
store.setPendingOffensiveDecision(offensiveDecision)
store.setPendingStealAttempts([])
store.addDecisionToHistory('Offensive', 'Sac Bunt')
// Verify all state
expect(store.pendingDefensiveSetup).toEqual(defensiveSetup)
expect(store.pendingOffensiveDecision).toEqual(offensiveDecision)
expect(store.pendingStealAttempts).toEqual([])
expect(store.decisionHistory).toHaveLength(2)
// Clear for next play
store.clearPendingDecisions()
expect(store.pendingDefensiveSetup).toBeNull()
expect(store.pendingOffensiveDecision).toBeNull()
expect(store.pendingStealAttempts).toEqual([])
expect(store.decisionHistory).toHaveLength(2) // History persists
})
})
})