strat-gameplay-webapp/backend/tests/unit/terminal_client/test_completions.py
Cal Corum 1c32787195 CLAUDE: Refactor game models and modularize terminal client
This commit includes cleanup from model refactoring and terminal client
modularization for better code organization and maintainability.

## Game Models Refactor

**Removed RunnerState class:**
- Eliminated separate RunnerState model (was redundant)
- Replaced runners: List[RunnerState] with direct base references:
  - on_first: Optional[LineupPlayerState]
  - on_second: Optional[LineupPlayerState]
  - on_third: Optional[LineupPlayerState]
- Updated helper methods:
  - get_runner_at_base() now returns LineupPlayerState directly
  - get_all_runners() returns List[Tuple[int, LineupPlayerState]]
  - is_runner_on_X() simplified to direct None checks

**Benefits:**
- Matches database structure (plays table has on_first_id, etc.)
- Simpler state management (direct references vs list management)
- Better type safety (LineupPlayerState vs generic runner)
- Easier to work with in game engine logic

**Updated files:**
- app/models/game_models.py - Removed RunnerState, updated GameState
- app/core/play_resolver.py - Use get_all_runners() instead of state.runners
- app/core/validators.py - Updated runner access patterns
- tests/unit/models/test_game_models.py - Updated test assertions
- tests/unit/core/test_play_resolver.py - Updated test data
- tests/unit/core/test_validators.py - Updated test data

## Terminal Client Refactor

**Modularization (DRY principle):**
Created separate modules for better code organization:

1. **terminal_client/commands.py** (10,243 bytes)
   - Shared command functions for game operations
   - Used by both CLI (main.py) and REPL (repl.py)
   - Functions: submit_defensive_decision, submit_offensive_decision,
     resolve_play, quick_play_sequence
   - Single source of truth for command logic

2. **terminal_client/arg_parser.py** (7,280 bytes)
   - Centralized argument parsing and validation
   - Handles defensive/offensive decision arguments
   - Validates formats (alignment, depths, hold runners, steal attempts)

3. **terminal_client/completions.py** (10,357 bytes)
   - TAB completion support for REPL mode
   - Command completions, option completions, dynamic completions
   - Game ID completions, defensive/offensive option suggestions

4. **terminal_client/help_text.py** (10,839 bytes)
   - Centralized help text and command documentation
   - Detailed command descriptions
   - Usage examples for all commands

**Updated main modules:**
- terminal_client/main.py - Simplified by using shared commands module
- terminal_client/repl.py - Cleaner with shared functions and completions

**Benefits:**
- DRY: Behavior consistent between CLI and REPL modes
- Maintainability: Changes in one place affect both interfaces
- Testability: Can test commands module independently
- Organization: Clear separation of concerns

## Documentation

**New files:**
- app/models/visual_model_relationships.md
  - Visual documentation of model relationships
  - Helps understand data flow between models
- terminal_client/update_docs/ (6 phase documentation files)
  - Phased documentation for terminal client evolution
  - Historical context for implementation decisions

## Tests

**New test files:**
- tests/unit/terminal_client/__init__.py
- tests/unit/terminal_client/test_arg_parser.py
- tests/unit/terminal_client/test_commands.py
- tests/unit/terminal_client/test_completions.py
- tests/unit/terminal_client/test_help_text.py

**Updated tests:**
- Integration tests updated for new runner model
- Unit tests updated for model changes
- All tests passing with new structure

## Summary

-  Simplified game state model (removed RunnerState)
-  Better alignment with database structure
-  Modularized terminal client (DRY principle)
-  Shared command logic between CLI and REPL
-  Comprehensive test coverage
-  Improved documentation

Total changes: 26 files modified/created

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-28 14:16:38 -05:00

311 lines
12 KiB
Python

"""
Unit tests for tab completion system.
"""
import pytest
from unittest.mock import MagicMock, patch
from terminal_client.completions import CompletionHelper, GameREPLCompletions
class TestCompletionHelper:
"""Tests for CompletionHelper utility class."""
def test_filter_completions_exact_match(self):
"""Test filtering with exact match."""
options = ['apple', 'apricot', 'banana']
result = CompletionHelper.filter_completions('appl', options)
assert result == ['apple']
def test_filter_completions_no_match(self):
"""Test filtering with no matches."""
options = ['apple', 'apricot', 'banana']
result = CompletionHelper.filter_completions('cherry', options)
assert result == []
def test_filter_completions_empty_text(self):
"""Test filtering with empty text returns all."""
options = ['apple', 'apricot', 'banana']
result = CompletionHelper.filter_completions('', options)
assert result == options
def test_complete_option_with_prefix(self):
"""Test completing option with -- prefix."""
available = ['league', 'home-team', 'away-team']
result = CompletionHelper.complete_option('--le', 'cmd --le', available)
assert result == ['--league']
def test_complete_option_partial_match(self):
"""Test completing option with partial match."""
available = ['league', 'home-team', 'away-team']
result = CompletionHelper.complete_option('--ho', 'cmd --ho', available)
assert result == ['--home-team']
def test_complete_option_show_all(self):
"""Test showing all options when text is empty."""
available = ['league', 'home-team']
result = CompletionHelper.complete_option('', 'cmd ', available)
assert set(result) == {'--league', '--home-team'}
def test_complete_option_no_match(self):
"""Test completing option with no match."""
available = ['league', 'home-team']
result = CompletionHelper.complete_option('--invalid', 'cmd --invalid', available)
assert result == []
def test_get_current_option_simple(self):
"""Test getting current option from simple line."""
line = 'defensive --alignment '
result = CompletionHelper.get_current_option(line, len(line))
assert result == 'alignment'
def test_get_current_option_multiple(self):
"""Test getting current option with multiple options."""
line = 'defensive --infield normal --alignment '
result = CompletionHelper.get_current_option(line, len(line))
assert result == 'alignment'
def test_get_current_option_none(self):
"""Test getting current option when none present."""
line = 'defensive '
result = CompletionHelper.get_current_option(line, len(line))
assert result is None
def test_get_current_option_hyphen_to_underscore(self):
"""Test option name converts hyphens to underscores."""
line = 'new_game --home-team '
result = CompletionHelper.get_current_option(line, len(line))
assert result == 'home_team'
def test_get_current_option_mid_line(self):
"""Test getting current option when cursor is mid-line."""
line = 'defensive --alignment normal --hold '
result = CompletionHelper.get_current_option(line, len('defensive --alignment '))
assert result == 'alignment'
class TestGameREPLCompletions:
"""Tests for GameREPLCompletions mixin."""
@pytest.fixture
def repl_completions(self):
"""Create GameREPLCompletions instance."""
return GameREPLCompletions()
def test_complete_new_game_options(self, repl_completions):
"""Test completing new_game options."""
result = repl_completions.complete_new_game(
'--', 'new_game --', 9, 11
)
assert '--league' in result
assert '--home-team' in result
assert '--away-team' in result
def test_complete_new_game_option_partial(self, repl_completions):
"""Test completing new_game option with partial match."""
result = repl_completions.complete_new_game(
'--ho', 'new_game --ho', 9, 13
)
assert '--home-team' in result
assert '--away-team' not in result
def test_complete_new_game_league_value(self, repl_completions):
"""Test completing league value."""
result = repl_completions.complete_new_game(
's', 'new_game --league s', 9, 20
)
assert 'sba' in result
assert 'pd' not in result
def test_complete_new_game_league_all_values(self, repl_completions):
"""Test showing all league values."""
result = repl_completions.complete_new_game(
'', 'new_game --league ', 0, 19
)
assert 'sba' in result
assert 'pd' in result
def test_complete_defensive_options(self, repl_completions):
"""Test completing defensive options."""
result = repl_completions.complete_defensive(
'--', 'defensive --', 10, 12
)
assert '--alignment' in result
assert '--infield' in result
assert '--outfield' in result
assert '--hold' in result
def test_complete_defensive_alignment(self, repl_completions):
"""Test completing defensive alignment values."""
result = repl_completions.complete_defensive(
'shift', 'defensive --alignment shift', 10, 30
)
assert 'shifted_left' in result
assert 'shifted_right' in result
assert 'normal' not in result
def test_complete_defensive_alignment_all(self, repl_completions):
"""Test showing all defensive alignment values."""
result = repl_completions.complete_defensive(
'', 'defensive --alignment ', 0, 24
)
assert 'normal' in result
assert 'shifted_left' in result
assert 'shifted_right' in result
assert 'extreme_shift' in result
def test_complete_defensive_infield(self, repl_completions):
"""Test completing defensive infield values."""
result = repl_completions.complete_defensive(
'dou', 'defensive --infield dou', 10, 25
)
assert 'double_play' in result
assert 'normal' not in result
def test_complete_defensive_hold_bases(self, repl_completions):
"""Test completing hold bases."""
result = repl_completions.complete_defensive(
'1,', 'defensive --hold 1,', 10, 19
)
assert '1,2' in result
assert '1,3' in result
def test_complete_defensive_hold_first_base(self, repl_completions):
"""Test completing first hold base."""
result = repl_completions.complete_defensive(
'', 'defensive --hold ', 0, 17
)
assert '1' in result
assert '2' in result
assert '3' in result
def test_complete_offensive_options(self, repl_completions):
"""Test completing offensive options."""
result = repl_completions.complete_offensive(
'--', 'offensive --', 10, 12
)
assert '--approach' in result
assert '--steal' in result
assert '--hit-run' in result
assert '--bunt' in result
def test_complete_offensive_approach(self, repl_completions):
"""Test completing offensive approach values."""
result = repl_completions.complete_offensive(
'p', 'offensive --approach p', 10, 22
)
assert 'power' in result
assert 'patient' in result
assert 'normal' not in result
def test_complete_offensive_approach_all(self, repl_completions):
"""Test showing all offensive approach values."""
result = repl_completions.complete_offensive(
'', 'offensive --approach ', 0, 21
)
assert 'normal' in result
assert 'contact' in result
assert 'power' in result
assert 'patient' in result
def test_complete_offensive_steal_bases(self, repl_completions):
"""Test completing steal bases."""
result = repl_completions.complete_offensive(
'', 'offensive --steal ', 0, 18
)
assert '2' in result
assert '3' in result
assert '1' not in result # Can't steal first
def test_complete_offensive_steal_multiple(self, repl_completions):
"""Test completing multiple steal bases."""
result = repl_completions.complete_offensive(
'2,', 'offensive --steal 2,', 10, 20
)
assert '2,3' in result
def test_complete_quick_play_counts(self, repl_completions):
"""Test completing quick_play with common counts."""
result = repl_completions.complete_quick_play(
'1', 'quick_play 1', 11, 12
)
assert '1' in result
assert '10' in result
assert '100' in result
def test_complete_quick_play_all_counts(self, repl_completions):
"""Test showing all quick_play counts."""
result = repl_completions.complete_quick_play(
'', 'quick_play ', 11, 11
)
assert '1' in result
assert '5' in result
assert '10' in result
assert '27' in result
assert '50' in result
assert '100' in result
@patch('app.core.state_manager.state_manager')
def test_complete_use_game_with_games(self, mock_sm, repl_completions):
"""Test completing use_game with active games."""
from uuid import uuid4
game_id1 = uuid4()
game_id2 = uuid4()
mock_sm.list_games.return_value = [game_id1, game_id2]
result = repl_completions.complete_use_game(
str(game_id1)[:8], f'use_game {str(game_id1)[:8]}', 9, 17
)
# Should return the matching game ID
assert any(str(game_id1) in r for r in result)
@patch('app.core.state_manager.state_manager')
def test_complete_use_game_no_games(self, mock_sm, repl_completions):
"""Test completing use_game with no active games."""
mock_sm.list_games.return_value = []
result = repl_completions.complete_use_game(
'', 'use_game ', 9, 9
)
assert result == []
def test_completedefault_with_option(self, repl_completions):
"""Test default completion with option prefix."""
result = repl_completions.completedefault(
'--', 'some_cmd --', 9, 11
)
assert '--help' in result
assert '--verbose' in result
assert '--debug' in result
def test_completedefault_without_option(self, repl_completions):
"""Test default completion without option prefix."""
result = repl_completions.completedefault(
'text', 'some_cmd text', 9, 13
)
assert result == []
def test_completenames_partial_command(self, repl_completions):
"""Test completing command name with partial text."""
# Mock get_names to return command list
repl_completions.get_names = lambda: ['do_new_game', 'do_defensive', 'do_offensive']
result = repl_completions.completenames('new', None)
assert 'new_game' in result
def test_completenames_with_aliases(self, repl_completions):
"""Test completing command name includes aliases."""
repl_completions.get_names = lambda: ['do_quit']
result = repl_completions.completenames('q', None)
assert 'quit' in result
def test_completenames_exit_alias(self, repl_completions):
"""Test completing command name includes exit alias."""
repl_completions.get_names = lambda: ['do_exit']
result = repl_completions.completenames('ex', None)
assert 'exit' in result