strat-gameplay-webapp/frontend-sba/components/Gameplay
Cal Corum 2f0f35f951 CLAUDE: Fix hit location requirements in ManualOutcomeEntry
Updated outcomesNeedingHitLocation array to only include outcomes that
trigger defensive plays or advancement decisions.

Before (11 outcomes):
- GROUNDOUT, FLYOUT, LINEOUT 
- SINGLE_1, SINGLE_2, SINGLE_UNCAPPED  (too broad)
- DOUBLE_2, DOUBLE_3, DOUBLE_UNCAPPED  (too broad)
- TRIPLE  (too broad)
- ERROR 

After (6 outcomes):
- GROUNDOUT (all groundouts)
- FLYOUT (all flyouts)
- LINEOUT (all lineouts)
- SINGLE_UNCAPPED (decision tree hits)
- DOUBLE_UNCAPPED (decision tree hits)
- ERROR (defensive plays)

Rationale: Standard hits (SINGLE_1, SINGLE_2, DOUBLE_2, etc.) have
fixed runner advancement and don't need hit location selection.

Session 1 Part 2 - Change #5 complete
Part of cleanup work from demo review

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-14 12:56:27 -06:00
..
DiceRoller.vue CLAUDE: Phases 3.5, F1-F5 Complete - Statistics & Frontend Components 2025-11-14 09:52:30 -06:00
GameplayPanel.vue CLAUDE: Phases 3.5, F1-F5 Complete - Statistics & Frontend Components 2025-11-14 09:52:30 -06:00
ManualOutcomeEntry.vue CLAUDE: Fix hit location requirements in ManualOutcomeEntry 2025-11-14 12:56:27 -06:00
PlayResult.vue CLAUDE: Phases 3.5, F1-F5 Complete - Statistics & Frontend Components 2025-11-14 09:52:30 -06:00