Removed the unused alignment field from DefensiveDecision model and all related code across backend and frontend. Backend changes: - models/game_models.py: Removed alignment field and validator - terminal_client/display.py: Removed alignment from display - core/ai_opponent.py: Updated log message - tests/unit/models/test_game_models.py: Removed alignment tests - tests/unit/core/test_validators.py: Removed alignment validation test Frontend changes: - types/game.ts: Removed alignment from DefensiveDecision interface - components/Decisions/DefensiveSetup.vue: * Removed alignment section from template * Removed alignment from localSetup initialization * Removed alignmentOptions array * Removed alignmentDisplay computed property * Removed alignment from hasChanges comparison * Removed alignment from visual preview (reorganized to col-span-2) Rationale: Defensive alignment is not active in the game and will not be used. Per Cal's decision, remove completely rather than keep as dead code. Tests: All 728 backend unit tests passing (100%) Session 1 Part 3 - Change #6 complete Part of cleanup work from demo review 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
160 lines
4.8 KiB
Python
160 lines
4.8 KiB
Python
"""
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AI Opponent - Automated decision-making for AI-controlled teams.
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Provides strategic decision generation for AI opponents in single-player
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and AI vs AI game modes.
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This is a stub implementation for Week 7. Full AI logic will be developed
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in Week 9 as part of Phase 3 AI opponent integration.
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Author: Claude
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Date: 2025-10-29
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"""
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import logging
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from typing import Optional
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from app.models.game_models import GameState, DefensiveDecision, OffensiveDecision
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logger = logging.getLogger(f'{__name__}.AIOpponent')
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class AIOpponent:
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"""
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AI opponent decision-making engine.
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Generates defensive and offensive decisions for AI-controlled teams.
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Current implementation uses simple heuristics. Full AI logic will be
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implemented in Week 9.
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"""
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def __init__(self, difficulty: str = "balanced"):
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"""
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Initialize AI opponent.
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Args:
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difficulty: AI difficulty level
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- "balanced": Standard decision-making
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- "yolo": Aggressive playstyle (more risks)
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- "safe": Conservative playstyle (fewer risks)
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"""
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self.difficulty = difficulty
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logger.info(f"AIOpponent initialized with difficulty: {difficulty}")
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async def generate_defensive_decision(
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self,
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state: GameState
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) -> DefensiveDecision:
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"""
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Generate defensive decision for AI-controlled fielding team.
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Week 7 stub: Returns default "normal" positioning.
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Week 9: Implement full decision logic based on game situation.
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Args:
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state: Current game state
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Returns:
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DefensiveDecision with AI-generated strategy
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TODO (Week 9):
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- Analyze batter tendencies (pull/opposite field)
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- Consider runner speed for hold decisions
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- Evaluate double play opportunities
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- Adjust positioning based on inning/score
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"""
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logger.debug(f"Generating defensive decision for game {state.game_id}")
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# Week 7 stub: Simple default decision
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decision = DefensiveDecision(
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alignment="normal",
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infield_depth="normal",
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outfield_depth="normal",
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hold_runners=[]
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)
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# TODO Week 9: Add actual AI logic
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# if state.outs < 2 and state.is_runner_on_first():
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# decision.infield_depth = "double_play"
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# if state.is_runner_on_third() and state.outs < 2:
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# decision.infield_depth = "in"
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logger.info(f"AI defensive decision: IF: {decision.infield_depth}, OF: {decision.outfield_depth}")
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return decision
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async def generate_offensive_decision(
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self,
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state: GameState
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) -> OffensiveDecision:
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"""
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Generate offensive decision for AI-controlled batting team.
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Week 7 stub: Returns default "normal" approach.
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Week 9: Implement full decision logic based on game situation.
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Args:
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state: Current game state
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Returns:
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OffensiveDecision with AI-generated strategy
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TODO (Week 9):
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- Evaluate stealing opportunities (runner speed, pitcher, catcher)
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- Consider bunting in appropriate situations
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- Adjust batting approach based on score/inning
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- Implement hit-and-run logic
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"""
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logger.debug(f"Generating offensive decision for game {state.game_id}")
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# Week 7 stub: Simple default decision
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decision = OffensiveDecision(
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approach="normal",
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steal_attempts=[],
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hit_and_run=False,
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bunt_attempt=False
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)
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# TODO Week 9: Add actual AI logic
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# if state.is_runner_on_first() and not state.is_runner_on_second():
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# # Consider stealing second
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# if self._should_attempt_steal(state):
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# decision.steal_attempts = [2]
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logger.info(f"AI offensive decision: {decision.approach}")
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return decision
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def _should_attempt_steal(self, state: GameState) -> bool:
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"""
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Determine if AI should attempt a steal (Week 9).
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TODO: Implement steal decision logic
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- Evaluate runner speed
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- Evaluate pitcher hold rating
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- Evaluate catcher arm
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- Consider game situation (score, inning, outs)
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Returns:
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True if steal should be attempted
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"""
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# Week 7 stub: Never steal
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return False
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def _should_attempt_bunt(self, state: GameState) -> bool:
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"""
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Determine if AI should attempt a bunt (Week 9).
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TODO: Implement bunt decision logic
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- Consider sacrifice bunt situations
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- Evaluate batter bunting ability
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- Assess defensive positioning
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Returns:
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True if bunt should be attempted
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"""
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# Week 7 stub: Never bunt
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return False
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# Singleton instance for global access
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ai_opponent = AIOpponent()
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