Implemented complete X-Check resolution system in PlayResolver with
defense range and error table lookups.
Changes:
- Added X_CHECK case to resolve_outcome() method
- Implemented _resolve_x_check() main resolution method
- Added _adjust_range_for_defensive_position() for playing in logic
- Added _lookup_defense_table() for defense range table lookups
- Added _apply_hash_conversion() for G2#/G3# to SI2 conversion
- Added _lookup_error_chart() for error determination
- Added _determine_final_x_check_outcome() for final outcome mapping
- Added XCheckResult to PlayResult dataclass
- Integrated all Phase 3B tables (defense, error, holding runners)
Features:
- Full defense table lookup (infield, outfield, catcher)
- Error chart lookup with priority ordering (RP > E3 > E2 > E1 > NO)
- Range adjustment for playing in (+1, max 5)
- Hash conversion based on playing in OR holding runner
- Error overrides outs to ERROR outcome
- Rare play handling
- Detailed X-Check audit trail in XCheckResult
Placeholders (to be completed in later phases):
- Defender retrieval from lineup (currently uses placeholder ratings)
- SPD test implementation (currently defaults to G3)
- Batter handedness from player model
- Runner advancement tables (Phase 3D)
Testing:
- All 9 PlayResolver tests passing
- All 36 X-Check table tests passing
- All 51 runner advancement tests passing
- 325/327 total tests passing (2 pre-existing failures unrelated)
- play_resolver.py compiles successfully
Phase 3C Status: 100% COMPLETE ✅
Ready for Phase 3D (Runner Advancement Tables)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>