strat-gameplay-webapp/backend/app/websocket
Cal Corum fa3fadd14c CLAUDE: Implement uncapped hit decision UI + backend bugfixes (Issue #7)
Frontend: Full 5-phase interactive wizard for uncapped hit decisions
(lead advance, defensive throw, trail advance, throw target, safe/out)
with mobile-first design, offense/defense role switching, and auto-
clearing on workflow completion.

Backend fixes:
- Remove nested asyncio.Lock acquisition causing deadlocks in all
  submit_uncapped_* methods and initiate_uncapped_hit (non-re-entrant)
- Preserve pending_manual_roll during interactive workflows
- Add league_id to all dice_system.roll_d20() calls
- Extract D20Roll.roll int for state serialization
- Fix batter-runner not advancing when non-targeted in throw
- Fix rollback_plays not recalculating scores from remaining plays

Files: 10 modified, 1 new (UncappedHitWizard.vue)
Tests: 2481/2481 passing

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 13:54:57 -06:00
..
__init__.py CLAUDE: Complete Phase 1 backend infrastructure setup 2025-10-21 19:46:16 -05:00
CLAUDE.md CLAUDE: Implement uncapped hit interactive decision tree (Issue #6) 2026-02-12 09:33:58 -06:00
connection_manager.py CLAUDE: Enhance WebSocket handlers with comprehensive test coverage 2025-11-28 12:08:43 -06:00
handlers.py CLAUDE: Implement uncapped hit decision UI + backend bugfixes (Issue #7) 2026-02-12 13:54:57 -06:00
MANUAL_VS_AUTO_MODE.md CLAUDE: Phase 3E-Final - Redis Caching & X-Check WebSocket Integration 2025-11-03 22:46:59 -06:00
X_CHECK_FRONTEND_GUIDE.md CLAUDE: Phase 3E-Final - Redis Caching & X-Check WebSocket Integration 2025-11-03 22:46:59 -06:00