strat-gameplay-webapp/backend/app/models
Cal Corum 529c5b1b99 CLAUDE: Implement uncapped hit interactive decision tree (Issue #6)
Add full multi-step decision workflow for SINGLE_UNCAPPED and DOUBLE_UNCAPPED
outcomes, replacing the previous stub that fell through to basic single/double
advancement. The decision tree follows the same interactive pattern as X-Check
resolution with 5 phases: lead runner advance, defensive throw, trail runner
advance, throw target selection, and safe/out speed check.

- game_models.py: PendingUncappedHit model, 5 new decision phases
- game_engine.py: initiate_uncapped_hit(), 5 submit methods, 3 result builders
- handlers.py: 5 new WebSocket event handlers
- ai_opponent.py: 5 AI decision stubs (conservative defaults)
- play_resolver.py: Updated TODO comments for fallback paths
- 80 new backend tests (2481 total): workflow (49), handlers (23), truth tables (8)
- Fix GameplayPanel.spec.ts: add missing Pinia setup, fix component references

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 09:33:58 -06:00
..
__init__.py CLAUDE: Replace black and flake8 with ruff for formatting and linting 2025-11-20 15:33:21 -06:00
CLAUDE.md CLAUDE: Refactor backend CLAUDE.md files for conciseness 2025-11-19 16:10:08 -06:00
db_models.py CLAUDE: RosterLink refactor for bench players with cached player data 2026-01-17 22:15:12 -06:00
game_models.py CLAUDE: Implement uncapped hit interactive decision tree (Issue #6) 2026-02-12 09:33:58 -06:00
player_model_info.md CLAUDE: Reorganize Week 6 documentation and separate player model specifications 2025-10-25 23:48:57 -05:00
player_models.py CLAUDE: Replace black and flake8 with ruff for formatting and linting 2025-11-20 15:33:21 -06:00
roster_models.py CLAUDE: RosterLink refactor for bench players with cached player data 2026-01-17 22:15:12 -06:00
visual_model_relationships.md CLAUDE: Refactor game models and modularize terminal client 2025-10-28 14:16:38 -05:00