""" AI Opponent - Automated decision-making for AI-controlled teams. Provides strategic decision generation for AI opponents in single-player and AI vs AI game modes. This is a stub implementation for Week 7. Full AI logic will be developed in Week 9 as part of Phase 3 AI opponent integration. Author: Claude Date: 2025-10-29 """ import logging from typing import Optional from app.models.game_models import GameState, DefensiveDecision, OffensiveDecision logger = logging.getLogger(f'{__name__}.AIOpponent') class AIOpponent: """ AI opponent decision-making engine. Generates defensive and offensive decisions for AI-controlled teams. Current implementation uses simple heuristics. Full AI logic will be implemented in Week 9. """ def __init__(self, difficulty: str = "balanced"): """ Initialize AI opponent. Args: difficulty: AI difficulty level - "balanced": Standard decision-making - "yolo": Aggressive playstyle (more risks) - "safe": Conservative playstyle (fewer risks) """ self.difficulty = difficulty logger.info(f"AIOpponent initialized with difficulty: {difficulty}") async def generate_defensive_decision( self, state: GameState ) -> DefensiveDecision: """ Generate defensive decision for AI-controlled fielding team. Week 7 stub: Returns default "normal" positioning. Week 9: Implement full decision logic based on game situation. Args: state: Current game state Returns: DefensiveDecision with AI-generated strategy TODO (Week 9): - Analyze batter tendencies (pull/opposite field) - Consider runner speed for hold decisions - Evaluate double play opportunities - Adjust positioning based on inning/score """ logger.debug(f"Generating defensive decision for game {state.game_id}") # Week 7 stub: Simple default decision decision = DefensiveDecision( alignment="normal", infield_depth="normal", outfield_depth="normal", hold_runners=[] ) # TODO Week 9: Add actual AI logic # if state.outs < 2 and state.is_runner_on_first(): # decision.infield_depth = "double_play" # if state.is_runner_on_third() and state.outs < 2: # decision.infield_depth = "in" logger.info(f"AI defensive decision: {decision.alignment}, IF: {decision.infield_depth}") return decision async def generate_offensive_decision( self, state: GameState ) -> OffensiveDecision: """ Generate offensive decision for AI-controlled batting team. Week 7 stub: Returns default "normal" approach. Week 9: Implement full decision logic based on game situation. Args: state: Current game state Returns: OffensiveDecision with AI-generated strategy TODO (Week 9): - Evaluate stealing opportunities (runner speed, pitcher, catcher) - Consider bunting in appropriate situations - Adjust batting approach based on score/inning - Implement hit-and-run logic """ logger.debug(f"Generating offensive decision for game {state.game_id}") # Week 7 stub: Simple default decision decision = OffensiveDecision( approach="normal", steal_attempts=[], hit_and_run=False, bunt_attempt=False ) # TODO Week 9: Add actual AI logic # if state.is_runner_on_first() and not state.is_runner_on_second(): # # Consider stealing second # if self._should_attempt_steal(state): # decision.steal_attempts = [2] logger.info(f"AI offensive decision: {decision.approach}") return decision def _should_attempt_steal(self, state: GameState) -> bool: """ Determine if AI should attempt a steal (Week 9). TODO: Implement steal decision logic - Evaluate runner speed - Evaluate pitcher hold rating - Evaluate catcher arm - Consider game situation (score, inning, outs) Returns: True if steal should be attempted """ # Week 7 stub: Never steal return False def _should_attempt_bunt(self, state: GameState) -> bool: """ Determine if AI should attempt a bunt (Week 9). TODO: Implement bunt decision logic - Consider sacrifice bunt situations - Evaluate batter bunting ability - Assess defensive positioning Returns: True if bunt should be attempted """ # Week 7 stub: Never bunt return False # Singleton instance for global access ai_opponent = AIOpponent()