# Phase 1 Catch-Up Plan **Created**: 2025-10-25 **Status**: Planning **Reason**: Jumped ahead to Phase 2 (game engine) without completing all Phase 1 deliverables ## Current State Assessment ### ✅ What's Complete (Backend Infrastructure) 1. **Backend Foundation** ✅ - FastAPI server with async support - PostgreSQL database with SQLAlchemy 2.0 - Pydantic models for validation - Logging system with rotating file handlers - Health check endpoints (`/api/health`, `/api/health/db`) - CORS configuration 2. **Database Layer** ✅ - All database models created (Game, Play, Lineup, GameSession, RosterLink, GameCardsetLink) - Async database operations (DatabaseOperations class) - Polymorphic model support (PD/SBA) - State persistence and recovery 3. **WebSocket Infrastructure** ✅ - Socket.io integration with FastAPI - ConnectionManager class for room management - Basic event handlers (connect, disconnect, join_game, leave_game, heartbeat) - JWT token verification in connection handler 4. **Authentication Stubs** ✅ - JWT token creation (`create_token()`) - JWT token verification (`verify_token()`) - Basic auth endpoints (`/api/auth/token`, `/api/auth/verify`) ### ⚠️ What's Incomplete/Missing 1. **Discord OAuth** - STUB ONLY - `/api/auth/token` endpoint exists but just creates tokens from provided data - No actual OAuth flow with Discord - No Discord API integration - No session management with Discord 2. **Frontend Applications** - SCAFFOLDING ONLY - `frontend-sba/` ✅ Nuxt 3 initialized with dependencies - `frontend-pd/` ✅ Nuxt 3 initialized with dependencies - ❌ Only bare `app.vue` - no pages, components, or logic - ❌ No authentication UI - ❌ No game creation UI - ❌ No gameplay UI - ❌ No WebSocket integration - ❌ No Pinia stores - ❌ No composables 3. **WebSocket Game Events** - BASIC ONLY - Only have: connect, disconnect, join_game, leave_game, heartbeat - Missing: game action events, state updates, error handling - No integration with GameEngine for real-time updates 4. **Full Auth Flow** - INCOMPLETE - Can create tokens, but no OAuth flow - No user database/storage - No session persistence - No refresh tokens ## Prioritization Strategy ### Option A: Skip Phase 1, Continue with Phase 2/3 (Recommended) **Rationale**: - Game engine is the core value proposition - Can build and test game logic without frontend - OAuth and frontend can be added later without blocking progress - Manual testing via Python scripts works fine **Benefits**: - Faster time to working game engine - Can validate game mechanics without UI complexity - Easier to test and debug game logic **Risks**: - No user-facing application yet - Can't demo to stakeholders easily ### Option B: Complete Phase 1 Fully **Rationale**: - Follow the original plan - Have end-to-end system working - Can demo to users immediately **Benefits**: - Complete vertical slice - Better for early user feedback **Risks**: - Significant frontend work (4-6 weeks minimum) - Delays game engine enhancements - May build UI for features that change ### Option C: Hybrid Approach (Build Minimum Viable Frontend) **Rationale**: - Build just enough frontend to test game flows - Skip Discord OAuth, use simple token auth - Single-page app instead of full Nuxt setup **Benefits**: - Can see game in action - Minimal frontend work (1-2 weeks) - Unblocks user testing ## Recommended Plan: **Option A** (Skip Phase 1, Continue Phase 2/3) ### Reasoning 1. **Game Engine is Core IP**: The game simulation logic is what makes this project unique. Frontend can be built on any framework later. 2. **Phase 2 is Working Well**: We have a solid game engine with: - Complete at-bat flow working - Dice system with audit trail - State management and persistence - 54+ unit tests - Integration tests 3. **OAuth is Not Blocking**: We can: - Use stub auth for development/testing - Add real Discord OAuth later (2-3 days of work) - Many games launch without OAuth initially 4. **Frontend Can Wait**: - Frontend is 4-6 weeks of work minimum - Game logic may still evolve - Building UI now might mean rebuilding later - Can use scripts/Postman for testing 5. **Current Approach is Working**: - Manual test scripts validate functionality - pytest integration tests cover critical paths - Can run complete games via Python ### Immediate Next Steps (Continue Phase 2/3) **Week 6 (Phase 2)**: League Features & Integration - [ ] League configuration system (SBA and PD configs) - [ ] Complete result charts (beyond simplified) - [ ] API client for league data - [ ] Player/card data integration **Weeks 7-9 (Phase 3)**: Complete Game Features - [ ] All strategic decisions (steals, bunts, hit-and-run) - [ ] Substitution system - [ ] Pitcher fatigue and changes - [ ] AI opponent implementation **Weeks 10-11 (Phase 4)**: Polish & Testing - [ ] Comprehensive test coverage - [ ] Performance optimization - [ ] Game state recovery testing - [ ] Documentation ### When to Revisit Phase 1 **Trigger Points**: 1. **After Phase 3 Complete**: Game mechanics fully implemented and tested 2. **When Ready for User Testing**: Need UI for stakeholders to test 3. **Before Public Launch**: Real auth required for production **Estimated Effort**: - Discord OAuth integration: 2-3 days - Basic frontend (SBA league only): 2-3 weeks - Full frontend (both leagues): 4-6 weeks - WebSocket game events: 1 week ## If You Choose to Complete Phase 1 ### Phase 1 Completion Tasks #### 1. Discord OAuth Implementation (3-5 days) - [ ] Create Discord app in Discord Developer Portal - [ ] Implement OAuth callback endpoint - [ ] Add user model to database - [ ] Store Discord user data - [ ] Generate and manage sessions - [ ] Add refresh token logic #### 2. Frontend - SBA League (2-3 weeks) - [ ] Initialize Nuxt 3 project (frontend-sba/) - [ ] Setup Tailwind CSS - [ ] Create authentication pages (login, callback) - [ ] Create game lobby (list games, create game) - [ ] Create game room (player view) - [ ] WebSocket integration for real-time updates - [ ] Basic UI components (scoreboard, lineup, decision panel) #### 3. Frontend - PD League (1-2 weeks after SBA) - [ ] Clone SBA frontend structure - [ ] Customize branding/styling for PD - [ ] Adjust for PD-specific features - [ ] Test with PD league data #### 4. WebSocket Game Events (1 week) - [ ] Implement game state broadcast - [ ] Add decision submission events - [ ] Add play resolution events - [ ] Handle errors and reconnection - [ ] Test with multiple clients ## Decision Required **What should we do?** **Recommended**: Continue with Phase 2/3, defer Phase 1 completion until game engine is solid. **Alternative**: Complete Phase 1 now if stakeholder demos are critical. **Hybrid**: Build minimal frontend (just game room, no OAuth) for internal testing. --- ## Notes - This document captures the gap between planned Phase 1 and actual implementation - The backend infrastructure we have is **sufficient** for game engine development - Frontend and OAuth are **nice to have**, not **required** for core development - We can always come back and complete Phase 1 later ## Updates - **2025-10-25**: Initial assessment created - **Next Review**: After Week 6 (Phase 2 complete) or when stakeholder demo is requested