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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 | /** * WebSocket Composable * * Manages Socket.io connection with type safety, authentication, and auto-reconnection. * This composable is league-agnostic and will be shared between SBA and PD frontends. * * Features: * - Type-safe Socket.io client (TypedSocket) * - JWT authentication integration * - Auto-reconnection with exponential backoff * - Connection status tracking * - Event listener lifecycle management * - Integration with game store */ import { ref, computed, watch, onUnmounted } from 'vue' import { io, Socket } from 'socket.io-client' import type { TypedSocket, ClientToServerEvents, ServerToClientEvents, } from '~/types' import { useAuthStore } from '~/store/auth' import { useGameStore } from '~/store/game' import { useUiStore } from '~/store/ui' // Reconnection configuration const RECONNECTION_DELAY_BASE = 1000 // Start with 1 second const RECONNECTION_DELAY_MAX = 30000 // Max 30 seconds const MAX_RECONNECTION_ATTEMPTS = 10 // Singleton socket instance let socketInstance: Socket<ServerToClientEvents, ClientToServerEvents> | null = null let reconnectionAttempts = 0 let reconnectionTimeout: NodeJS.Timeout | null = null export function useWebSocket() { // ============================================================================ // State // ============================================================================ const isConnected = ref(false) const isConnecting = ref(false) const connectionError = ref<string | null>(null) const lastConnectionAttempt = ref<number | null>(null) // ============================================================================ // Stores // ============================================================================ const authStore = useAuthStore() const gameStore = useGameStore() const uiStore = useUiStore() // ============================================================================ // Computed // ============================================================================ const socket = computed((): TypedSocket | null => { return socketInstance as TypedSocket | null }) const canConnect = computed(() => { return authStore.isAuthenticated && authStore.isTokenValid }) const shouldReconnect = computed(() => { return ( !isConnected.value && canConnect.value && reconnectionAttempts < MAX_RECONNECTION_ATTEMPTS ) }) // ============================================================================ // Connection Management // ============================================================================ /** * Connect to WebSocket server with JWT authentication */ function connect() { if (!canConnect.value) { console.warn('[WebSocket] Cannot connect: not authenticated or token invalid') return } if (isConnected.value || isConnecting.value) { console.warn('[WebSocket] Already connected or connecting') return } isConnecting.value = true connectionError.value = null lastConnectionAttempt.value = Date.now() const config = useRuntimeConfig() const wsUrl = config.public.wsUrl console.log('[WebSocket] Connecting to', wsUrl) // Create or reuse socket instance if (!socketInstance) { socketInstance = io(wsUrl, { auth: { token: authStore.token, }, autoConnect: false, reconnection: false, // We handle reconnection manually for better control transports: ['websocket', 'polling'], }) setupEventListeners() } else { // Update auth token if reconnecting socketInstance.auth = { token: authStore.token, } } // Connect socketInstance.connect() } /** * Disconnect from WebSocket server */ function disconnect() { console.log('[WebSocket] Disconnecting') // Clear reconnection timer if (reconnectionTimeout) { clearTimeout(reconnectionTimeout) reconnectionTimeout = null } // Disconnect socket if (socketInstance) { socketInstance.disconnect() } isConnected.value = false isConnecting.value = false connectionError.value = null reconnectionAttempts = 0 } /** * Reconnect with exponential backoff */ function scheduleReconnection() { if (!shouldReconnect.value) { console.log('[WebSocket] Reconnection not needed or max attempts reached') return } // Calculate delay with exponential backoff const delay = Math.min( RECONNECTION_DELAY_BASE * Math.pow(2, reconnectionAttempts), RECONNECTION_DELAY_MAX ) console.log( `[WebSocket] Scheduling reconnection attempt ${reconnectionAttempts + 1}/${MAX_RECONNECTION_ATTEMPTS} in ${delay}ms` ) reconnectionTimeout = setTimeout(() => { reconnectionAttempts++ connect() }, delay) } // ============================================================================ // Event Listeners Setup // ============================================================================ /** * Set up all WebSocket event listeners */ function setupEventListeners() { if (!socketInstance) return // ======================================== // Connection Events // ======================================== socketInstance.on('connect', () => { console.log('[WebSocket] Connected successfully') isConnected.value = true isConnecting.value = false connectionError.value = null reconnectionAttempts = 0 // Update game store gameStore.setConnected(true) // Show success toast uiStore.showSuccess('Connected to game server') }) socketInstance.on('disconnect', (reason) => { console.log('[WebSocket] Disconnected:', reason) isConnected.value = false isConnecting.value = false // Update game store gameStore.setConnected(false) // Show warning toast uiStore.showWarning('Disconnected from game server') // Attempt reconnection if not intentional if (reason !== 'io client disconnect') { scheduleReconnection() } }) socketInstance.on('connect_error', (error) => { console.error('[WebSocket] Connection error:', error) isConnected.value = false isConnecting.value = false connectionError.value = error.message // Update game store gameStore.setError(error.message) // Show error toast uiStore.showError(`Connection failed: ${error.message}`) // Attempt reconnection scheduleReconnection() }) socketInstance.on('connected', (data) => { console.log('[WebSocket] Server confirmed connection for user:', data.user_id) }) socketInstance.on('heartbeat_ack', () => { // Heartbeat acknowledged - connection is healthy // No action needed, just prevents timeout }) // ======================================== // Game State Events // ======================================== socketInstance.on('game_state_update', (state) => { console.log('[WebSocket] Game state update received') gameStore.setGameState(state) }) socketInstance.on('game_state_sync', (data) => { console.log('[WebSocket] Full game state sync received') gameStore.setGameState(data.state) // Add recent plays to history data.recent_plays.forEach((play) => { gameStore.addPlayToHistory(play) }) }) socketInstance.on('play_completed', (play) => { console.log('[WebSocket] Play completed:', play.description) gameStore.addPlayToHistory(play) uiStore.showInfo(play.description, 3000) }) socketInstance.on('inning_change', (data) => { console.log(`[WebSocket] Inning change: ${data.half} ${data.inning}`) uiStore.showInfo(`${data.half === 'top' ? 'Top' : 'Bottom'} ${data.inning}`, 3000) }) socketInstance.on('game_ended', (data) => { console.log('[WebSocket] Game ended:', data.winner_team_id) uiStore.showSuccess( `Game Over! Final: ${data.final_score.away} - ${data.final_score.home}`, 10000 ) }) // ======================================== // Decision Events // ======================================== socketInstance.on('decision_required', (prompt) => { console.log('[WebSocket] Decision required:', prompt.phase) gameStore.setDecisionPrompt(prompt) }) socketInstance.on('defensive_decision_submitted', (data) => { console.log('[WebSocket] Defensive decision submitted') gameStore.clearDecisionPrompt() if (data.pending_decision) { uiStore.showInfo('Defense set. Waiting for offense...', 3000) } else { uiStore.showSuccess('Defense set. Ready to play!', 3000) } }) socketInstance.on('offensive_decision_submitted', (data) => { console.log('[WebSocket] Offensive decision submitted') gameStore.clearDecisionPrompt() uiStore.showSuccess('Offense set. Ready to play!', 3000) }) // ======================================== // Manual Workflow Events // ======================================== socketInstance.on('dice_rolled', (data) => { console.log('[WebSocket] Dice rolled:', data.roll_id) gameStore.setPendingRoll({ roll_id: data.roll_id, d6_one: data.d6_one, d6_two_a: 0, // Not provided by server d6_two_b: 0, // Not provided by server d6_two_total: data.d6_two_total, chaos_d20: data.chaos_d20, resolution_d20: data.resolution_d20, check_wild_pitch: data.check_wild_pitch, check_passed_ball: data.check_passed_ball, timestamp: data.timestamp, }) uiStore.showInfo(data.message, 5000) }) socketInstance.on('outcome_accepted', (data) => { console.log('[WebSocket] Outcome accepted:', data.outcome) gameStore.clearPendingRoll() uiStore.showSuccess('Outcome submitted. Resolving play...', 3000) }) // ======================================== // Substitution Events // ======================================== socketInstance.on('player_substituted', (data) => { console.log('[WebSocket] Player substituted:', data.type) uiStore.showInfo(data.message, 5000) // Request updated lineup if (socketInstance) { socketInstance.emit('get_lineup', { game_id: gameStore.gameId!, team_id: data.team_id, }) } }) socketInstance.on('substitution_confirmed', (data) => { console.log('[WebSocket] Substitution confirmed') uiStore.showSuccess(data.message, 5000) }) // ======================================== // Data Response Events // ======================================== socketInstance.on('lineup_data', (data) => { console.log('[WebSocket] Lineup data received for team:', data.team_id) gameStore.updateLineup(data.team_id, data.players) }) socketInstance.on('box_score_data', (data) => { console.log('[WebSocket] Box score data received') // Box score will be handled by dedicated component // Just log for now }) // ======================================== // Error Events // ======================================== socketInstance.on('error', (data) => { console.error('[WebSocket] Server error:', data.message) gameStore.setError(data.message) uiStore.showError(data.message, 7000) }) socketInstance.on('outcome_rejected', (data) => { console.error('[WebSocket] Outcome rejected:', data.message) uiStore.showError(`Invalid outcome: ${data.message}`, 7000) }) socketInstance.on('substitution_error', (data) => { console.error('[WebSocket] Substitution error:', data.message) uiStore.showError(`Substitution failed: ${data.message}`, 7000) }) socketInstance.on('invalid_action', (data) => { console.error('[WebSocket] Invalid action:', data.reason) uiStore.showError(`Invalid action: ${data.reason}`, 7000) }) socketInstance.on('connection_error', (data) => { console.error('[WebSocket] Connection error:', data.error) connectionError.value = data.error uiStore.showError(`Connection error: ${data.error}`, 7000) }) } // ============================================================================ // Heartbeat // ============================================================================ /** * Send periodic heartbeat to keep connection alive */ let heartbeatInterval: NodeJS.Timeout | null = null function startHeartbeat() { if (heartbeatInterval) return heartbeatInterval = setInterval(() => { if (socketInstance?.connected) { socketInstance.emit('heartbeat') } }, 30000) // Every 30 seconds } function stopHeartbeat() { if (heartbeatInterval) { clearInterval(heartbeatInterval) heartbeatInterval = null } } // ============================================================================ // Watchers // ============================================================================ // Auto-connect when authenticated watch( () => authStore.isAuthenticated, (authenticated) => { if (authenticated && !isConnected.value) { connect() startHeartbeat() } else if (!authenticated && isConnected.value) { disconnect() stopHeartbeat() } }, { immediate: false } ) // ============================================================================ // Lifecycle // ============================================================================ onUnmounted(() => { console.log('[WebSocket] Component unmounted, cleaning up') stopHeartbeat() // Don't disconnect on unmount - keep connection alive for app // Only disconnect when explicitly requested or user logs out }) // ============================================================================ // Public API // ============================================================================ return { // State socket, isConnected: readonly(isConnected), isConnecting: readonly(isConnecting), connectionError: readonly(connectionError), canConnect, // Actions connect, disconnect, } } |