# Phase 1 Status Summary **Date**: 2025-10-25 **Assessment**: Phase 1 is ~60% complete ## Quick Status | Component | Status | % Complete | Notes | |-----------|--------|------------|-------| | Backend Infrastructure | ✅ Complete | 100% | FastAPI, PostgreSQL, logging, health checks | | Database Models | ✅ Complete | 100% | All tables, polymorphic models, operations | | WebSocket Infrastructure | ✅ Complete | 100% | ConnectionManager, basic handlers | | Auth Stubs | ✅ Complete | 100% | JWT creation/verification working | | Discord OAuth | ❌ Stub Only | 20% | Can create tokens, but no OAuth flow | | Frontend Scaffold | ✅ Complete | 100% | Nuxt 3 initialized, dependencies installed | | Frontend Implementation | ❌ Not Started | 5% | Only bare app.vue, no pages/components | | WebSocket Game Events | 🟡 Partial | 40% | Basic events only, no game-specific | **Overall Phase 1 Completion**: ~60% ## What's Working ✅ ### Backend (90% Complete) - FastAPI server running on port 8000 - PostgreSQL database with all tables - Async SQLAlchemy with proper session management - Logging system with rotating file handlers - Health check endpoints: `/api/health` and `/api/health/db` - CORS configured for local development - JWT token creation and verification - WebSocket server with Socket.io - ConnectionManager for room management - Basic WebSocket events (connect, disconnect, join/leave game, heartbeat) ### Frontend (15% Complete) - ✅ Nuxt 3 initialized for both leagues - ✅ Dependencies installed (Tailwind, Pinia, Socket.io-client, Axios) - ✅ Config files in place - ✅ TypeScript strict mode enabled - ❌ No pages implemented - ❌ No components implemented - ❌ No WebSocket plugin implemented - ❌ No state management (Pinia stores) implemented ## What's Missing ❌ ### 1. Discord OAuth (Critical for Production) **Current State**: Stub endpoints exist but no actual OAuth flow **Missing**: - Discord Developer Portal app setup - OAuth callback endpoint implementation - User database table/model - Session management - Refresh token handling - User data storage **Effort**: 2-3 days **Priority**: Medium (can use stub auth for development) ### 2. Frontend Pages & Components (Critical for User Testing) **Current State**: Only `app.vue` exists (blank) **Missing**: - `/pages/index.vue` - Home/dashboard - `/pages/auth/login.vue` - Login page - `/pages/auth/callback.vue` - OAuth callback - `/pages/games/create.vue` - Create game - `/pages/games/[id].vue` - Game room - `/pages/games/history.vue` - Game history - `/pages/spectate/[id].vue` - Spectator view - All components (scoreboard, lineup, decision panels, etc.) - All composables (useAuth, useWebSocket, useGameState) - All Pinia stores (auth, game, ui) - WebSocket plugin integration **Effort**: 4-6 weeks for full implementation **Priority**: High if need user demos, Low if focusing on game engine ### 3. WebSocket Game Events (Required for Live Gameplay) **Current State**: Basic connection events only **Missing**: - `submit_defensive_decision` event - `submit_offensive_decision` event - `resolve_play` event - `game_state_update` broadcast - `play_result` broadcast - `error` handling for game actions - Integration with GameEngine **Effort**: 1 week **Priority**: Medium (can test via Python scripts) ## Recommendations ### Option 1: Continue with Game Engine (Recommended) ⭐ **Skip frontend, complete game engine first** **Reasoning**: - Game engine is the unique value (60% complete) - Can test via Python scripts (already working) - Frontend can be built after engine is solid - May need to rebuild UI if engine changes **Timeline**: - Week 6: League features (configs, API client) - Weeks 7-9: Complete game features (Phase 3) - Weeks 10-11: Polish & testing (Phase 4) - **Then** build frontend with stable engine **Pros**: - Fastest path to working game simulation - Can validate mechanics without UI complexity - Easier to test and debug **Cons**: - No visual demos for stakeholders - Can't get user feedback on UX ### Option 2: Build Minimum Viable Frontend **Build just enough UI to play a game** **What to Build**: - Simple login (stub auth, no Discord OAuth) - Game lobby (list games, create game) - Game room (minimal UI - scoreboard, decision buttons) - WebSocket integration for real-time updates **Estimated Effort**: 2-3 weeks **Timeline**: Complete by mid-November **Pros**: - Can demo to stakeholders - Get early UX feedback - Validates full stack integration **Cons**: - Delays game engine work - May need to rebuild if engine changes - Still no real OAuth ### Option 3: Complete Phase 1 Fully **Build everything as originally planned** **Includes**: - Full Discord OAuth - Complete SBA frontend - Complete PD frontend - All WebSocket game events - Polished UI **Estimated Effort**: 6-8 weeks **Timeline**: Complete by late December **Pros**: - Full vertical slice - Ready for user testing - Complete feature parity **Cons**: - Significant time investment - Delays core game engine work - Engine may evolve, requiring UI changes ## Decision Matrix | Factor | Option 1 (Engine First) | Option 2 (Min Frontend) | Option 3 (Full Phase 1) | |--------|------------------------|------------------------|------------------------| | Time to working game | ⭐⭐⭐ Fast (4 weeks) | ⭐⭐ Medium (6 weeks) | ⭐ Slow (12+ weeks) | | Demo-able to users | ❌ No | ✅ Yes | ✅ Yes | | Test coverage | ✅ Excellent | ⭐ Good | ⭐⭐ Excellent | | Flexibility | ✅ High | ⭐ Medium | ❌ Low (committed to UI) | | Risk | ⭐ Low | ⭐⭐ Medium | ⭐⭐⭐ High (scope) | | User feedback | ❌ No | ✅ Yes | ✅ Yes | ## Our Recommendation **Choose Option 1: Continue with Game Engine First** ### Next Steps (Weeks 6-11) 1. **Week 6** (Phase 2): League configuration system, result charts, API client 2. **Weeks 7-9** (Phase 3): Complete game features (decisions, substitutions, AI) 3. **Weeks 10-11** (Phase 4): Polish, testing, performance optimization 4. **Weeks 12-17**: Build frontend with stable engine as foundation ### When to Build Frontend - **Trigger**: After Phase 3 complete (game engine feature-complete) - **Why**: Engine will be stable, fewer UI changes needed - **How Long**: 4-6 weeks for both leagues - **What to Build**: Full implementation with Discord OAuth ### Interim Testing Strategy - Continue using Python test scripts (working well) - Integration tests cover critical paths - Can simulate any game scenario programmatically - No dependency on UI for validation ## Status vs. Plan ### Original Phase 1 Plan (from 01-infrastructure.md) - [x] PostgreSQL database created ✅ - [x] FastAPI server running ✅ - [x] Socket.io WebSocket server ✅ - [x] Database tables created ✅ - [x] Logging system working ✅ - [ ] Discord OAuth implemented ❌ (stub only) - [x] Nuxt 3 apps initialized ✅ - [ ] Frontend pages & components ❌ (not implemented) - [ ] WebSocket game events ⚠️ (basic only) - [x] Health check endpoints ✅ **Completion**: 7/10 tasks complete (70%) ### Actual Achievement We have a **solid backend foundation** that's fully sufficient for game engine development. The missing pieces (OAuth, frontend UI) can be added later without impacting core game simulation work. ## Conclusion **Phase 1 is ~60% complete**, but what's complete is the **right 60%** for continuing with game engine development. The backend infrastructure is solid and working well. **Recommendation**: Proceed with Phase 2/3 (game engine), defer frontend and OAuth completion until engine is feature-complete and tested. This approach minimizes risk of rebuilding UI when engine evolves and gets you to a working game simulation faster.