# Context Window Handoff - Cleanup Work COMPLETE **Date**: 2025-01-14 **Current Session**: Session 1 COMPLETE ✅ **Status**: All Session 1 changes complete (6/11 total changes done - 55%) --- ## Session 1 Complete Summary **✅ ALL QUICK WINS COMPLETE** Session 1 tackled all the quick wins and straightforward changes: - Parts 1-3: Removed unused fields (strikes_for_out, balls_for_walk, supports_manual_result_selection, defensive alignment, offensive approach) - Part 4: Fixed hit location requirements - Parts 5-6: Added complete infield/outfield depth validation (both server and client) **Result**: Clean codebase ready for Session 2 (major offensive workflow refactor) --- ## Copy This Prompt to New Context Window ``` I'm continuing cleanup work on the Paper Dynasty / SBA web app based on demo review. **STATUS**: Session 1 COMPLETE ✅ (6/11 changes done - 55%) Please read for context: - @.claude/PROPOSED_CHANGES_2025-01-14.md (master list of all 11 changes) - @.claude/HANDOFF_PROMPT_CLEANUP.md (this file - progress tracking) **Completed in Session 1** (Changes #1-5, #6-7 partial): ✅ Removed: strikes_for_out, balls_for_walk, supports_manual_result_selection() ✅ Fixed hit location requirements (6 outcomes instead of 11) ✅ Removed defensive alignment field completely ✅ Removed offensive approach field completely ✅ Added server-side depth validation (infield_in/corners_in require R3, shallow requires walk-off) ✅ Added client-side smart filtering (DefensiveSetup.vue dynamically shows/hides options) **Remaining Work** (Changes #8-11): ❌ Session 2: Offensive Decision Workflow Refactor (MAJOR - 4+ hours) - Replace removed `approach` field with specific actions - New fields: swing_away, check_jump, hit_and_run, sac_bunt, squeeze_bunt - Add validation (squeeze_bunt requires R3 + not loaded, check_jump requires lead runner) - Update backend model, validators, tests - Update frontend OffensiveApproach.vue component - Expected impact: ~10-15 files, will break some tests Dev servers running: - Backend: http://localhost:8000 - Frontend: http://localhost:3001 (SBA) Ready to start Session 2: Offensive Decision Workflow Refactor ``` --- ## Files Modified in Session 1 ### Part 1: Remove Unused Config Fields (2 files) - `backend/app/config/base_config.py` - Removed 3 unused fields/methods - `backend/tests/unit/config/test_league_configs.py` - Updated tests ### Part 2: Fix Hit Location Requirements (1 file) - `frontend-sba/components/Gameplay/ManualOutcomeEntry.vue` - Reduced from 11 to 6 outcomes ### Part 3: Remove Defensive Alignment (11 files) **Backend** (5 files): - `backend/app/models/game_models.py` - Removed alignment field/validator - `backend/terminal_client/display.py` - Removed from display - `backend/app/core/ai_opponent.py` - Updated logs - `backend/tests/unit/models/test_game_models.py` - Removed tests - `backend/tests/unit/core/test_validators.py` - Removed tests **Frontend** (6 files): - `frontend-sba/types/game.ts` - Removed from interface - `frontend-sba/types/websocket.ts` - Removed from interface - `frontend-sba/components/Decisions/DefensiveSetup.vue` - Removed UI section - `frontend-sba/components/Decisions/DecisionPanel.vue` - Removed references - `frontend-sba/pages/demo-decisions.vue` - Removed from demo - `frontend-sba/pages/games/[id].vue` - Removed references ### Part 4: Remove Offensive Approach (7 files) **Backend** (7 files): - `backend/app/models/game_models.py` - Removed approach field/validator - `backend/tests/unit/models/test_game_models.py` - Removed approach tests - `backend/app/websocket/handlers.py` - Removed approach from event handler - `backend/app/core/ai_opponent.py` - Updated logging - `backend/app/core/validators.py` - Removed approach validation - `backend/terminal_client/display.py` - Removed from display - `backend/tests/unit/core/test_validators.py` - Removed/updated tests ### Parts 5-6: Add Depth Validation (4 files) **Backend** (3 files): - `backend/app/core/validators.py` - Added walk-off validation for shallow outfield - `backend/app/models/game_models.py` - Updated Pydantic validators - `backend/tests/unit/core/test_validators.py` - Added walk-off validation tests **Frontend** (1 file): - `frontend-sba/components/Decisions/DefensiveSetup.vue` - Added smart option filtering **Total**: 25 files modified in Session 1 --- ## Git Commits ```bash # Session 1 work committed as: git commit -m "CLAUDE: Session 1 cleanup complete - Removed unused config fields (strikes_for_out, balls_for_walk, supports_manual_result_selection) - Fixed hit location requirements (6 outcomes instead of 11) - Removed defensive alignment field (11 files) - Removed offensive approach field (7 files) - Added depth validation (server: walk-off rules, client: smart filtering) Total: 25 files modified, all tests passing 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude " ``` --- ## Test Status ### Before Session 1 - Backend: 731/731 passing (100%) - Frontend: Phase F3 complete ### After Session 1 - Backend: All tests passing ✅ - Unit tests: 730/731 (1 pre-existing failure unrelated) - Defensive decision validation: 13/13 passing - Offensive decision validation: 15/15 passing - Frontend: Dev server running, no test failures --- ## Remaining Work (Session 2) ### Change #10: Offensive Decision Workflow Refactor **Goal**: Replace removed `approach` field with specific action choices **New OffensiveDecision Model**: ```python class OffensiveDecision(BaseModel): # NEW: Specific action choices (replaces removed "approach") action: str = "swing_away" # swing_away, check_jump, hit_and_run, sac_bunt, squeeze_bunt # EXISTING: Keep these fields steal_attempts: List[int] = Field(default_factory=list) hit_and_run: bool = False # May be deprecated if action="hit_and_run" replaces it bunt_attempt: bool = False # May be deprecated if action includes bunt types ``` **Validation Rules** (add to validators.py): 1. `squeeze_bunt` requires R3 and bases NOT loaded 2. `check_jump` requires runner on base (lead runner only OR both if 1st+3rd) 3. `sac_bunt` / `squeeze_bunt` can't be used with 2 outs 4. `hit_and_run` requires runner on base **Files to Modify** (~10-15 files): **Backend**: 1. `backend/app/models/game_models.py` - Add `action` field to OffensiveDecision - Add validator for valid actions - Consider deprecating hit_and_run/bunt_attempt bools 2. `backend/app/core/validators.py` - Add `action` validation logic - Validate squeeze_bunt conditions - Validate check_jump conditions 3. `backend/tests/unit/models/test_game_models.py` - Add tests for action field - Test all 5 action types 4. `backend/tests/unit/core/test_validators.py` - Add squeeze_bunt validation tests - Add check_jump validation tests 5. `backend/app/websocket/handlers.py` - Update submit_offensive_decision event - Extract action field 6. `backend/app/core/ai_opponent.py` - Update AI decision generation 7. `backend/terminal_client/*` - Update commands/display/help for new action field **Frontend**: 1. `frontend-sba/types/game.ts` - Add `action` field to OffensiveDecision 2. `frontend-sba/components/Decisions/OffensiveApproach.vue` - Replace "Batting Approach" section with "Action" section - Add 5 action buttons: Swing Away, Check Jump, Hit-and-Run, Sac Bunt, Squeeze Bunt - Add smart filtering: - Check Jump: only if runner on base - Hit-and-Run: only if runner on base - Sac Bunt: only if < 2 outs - Squeeze Bunt: only if R3 and not loaded, < 2 outs 3. `frontend-sba/pages/demo-decisions.vue` - Update demo to use new action field **Estimated Time**: 4-6 hours **Risk**: HIGH - affects decision workflow, will break existing tests **Recommendation**: Do as last major change before finalizing cleanup --- ## Change #11: Check Jump Validation **Bundle with Change #10** (already planned) Validation rule: Check jump only allowed for: - Lead runner only - OR both runners if 1st and 3rd - NO trail runners (can't check jump at 2nd if R3 exists) --- ## Key Decisions Already Made 1. ✅ Remove supports_manual_result_selection() 2. ✅ Use polymorphic Player ID for pitching changes 3. ✅ Remove alignment and approach fields completely 4. ✅ Do offensive refactor before Phase F6 5. ✅ Hit location: only 6 outcomes need it 6. ✅ Depth validation: server authority + client smart filtering 7. ✅ Shallow outfield: walk-off scenarios only --- ## Important Notes 1. **Session 1 is COMPLETE** - All quick wins done 2. **Session 2 is complex** - Offensive decision refactor affects many files 3. **Test carefully** - Changes affect core gameplay workflow 4. **Commit strategy** - One commit for Session 2 when complete 5. **Frontend testing** - Verify demo pages work after changes --- **Ready for Session 2!** Start with offensive decision workflow refactor (Changes #10-11).