Merge branch 'implement-phase-3' into claude/update-implementation-notes-011CUm1Y8HnL7PaieHwTLKZn

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# Groundball Chart Reference - Official Source of Truth
**Source**: User-provided images from official rulebook charts
**Date Created**: 2025-11-02
**Purpose**: Comprehensive reference for validating all groundball test expectations
---
## GroundballResultType Reference (1-13)
```
1. BATTER_OUT_RUNNERS_HOLD
2. DOUBLE_PLAY_AT_SECOND - Batter out, runner on 1st out - double play! Other runners advance 1 base
3. BATTER_OUT_RUNNERS_ADVANCE
4. BATTER_SAFE_FORCE_OUT_AT_SECOND - Batter safe, runner on 1st forced out at 2nd. Other runners advance 1 base
5. HIT_TO_2B/SS - Batter out, runners advance 1 base. Hit anywhere else: batter out, runners hold
6. HIT_TO_1B/2B - Batter out, runners advance 1 base. Hit anywhere else: batter out, runners hold
7. BATTER_OUT_FORCED_ONLY - Batter out, runner holds (unless forced)
8. BATTER_OUT_FORCED_ONLY_ALT - Batter out, runner holds (unless forced)
9. LEAD_HOLDS_TRAIL_ADVANCES - Batter out, runner on 3rd holds, runner on 1st advances 1 base
10. DOUBLE_PLAY_HOME_TO_FIRST - Home to first double play, other runners advance
11. BATTER_SAFE_LEAD_OUT - Batter safe, lead runner is out, other runners advance 1 base
12. DECIDE - Hit to 1b/2b: batter is out, runners advance. Hit to 3b: batter is out, runners hold. Hit to ss/p/c: chance for DECIDE
13. CONDITIONAL_DOUBLE_PLAY - Hit to c/3b: double play at 3rd and 2nd base, batter safe. Otherwise: double play at 2nd and 1st base
```
---
## G1 Chart (Groundball Type A - Fast Grounder)
### Simplified View from Image #1
| Bases Occupied | Infield Normal | Infield In |
|----------------|----------------|------------|
| Empty | 1 | N/A |
| 1st | 2 | 2 |
| 2nd | 12 | 12 |
| 3rd | 3 | 1 |
| 1st & 2nd | 13 | 2 |
| 1st & 3rd | 2 | 1 |
| 2nd & 3rd | 3 | 1 |
| Loaded | 2 | 10 |
**Notes**:
- Image #1 appears to show a simplified chart with one result per (base situation, defensive position)
- May represent GBA (Groundball A) specifically
- Need clarification: Are GBB and GBC different for G1, or is G1 always the same result?
---
## G2 Chart (Groundball Type B - Medium Grounder)
### Simplified View from Image #2
| Bases Occupied | Infield Normal | Infield In |
|----------------|----------------|------------|
| Empty | 1 | N/A |
| 1st | 4 | 4 |
| 2nd | 12 | 12 |
| 3rd | 5 | 1 |
| 1st & 2nd | 4 | 4 |
| 1st & 3rd | 4 | 1 |
| 2nd & 3rd | 5 | 1 |
| Loaded | 4 | 11 |
---
## G3 Chart (Groundball Type C - Slow Grounder)
### Simplified View from Image #3
| Bases Occupied | Infield Normal | Infield In |
|----------------|----------------|------------|
| Empty | 1 | N/A |
| 1st | 3 | 3 |
| 2nd | 12 | 3 |
| 3rd | 3 | DECIDE |
| 1st & 2nd | 3 | 3 |
| 1st & 3rd | 3 | 3 |
| 2nd & 3rd | 3 | DECIDE |
| Loaded | 3 | 11 |
**Note**: "DECIDE" in chart may map to Result 12 (DECIDE_OPPORTUNITY)
---
## Detailed Infield Back Chart (Image #4)
This appears to be a more detailed breakdown showing GBA, GBB, GBC variations:
| Bases Occupied | GBA | GBB | GBC | Notes |
|----------------|-----|-----|-----|-------|
| Empty | 1 | 1 | 1 | Batter out, runners hold |
| 1st | 2 | 4 | 3 | GBA: DP. GBB: Batter safe, force out at 2nd. GBC: Batter out, advance |
| 2nd | 6 | 6 | 3 | GBA/B: Hit to right side conditional. GBC: Advance |
| 3rd | 5 | 5 | 3 | GBA/B: Hit to middle infield conditional. GBC: Advance |
| 1st & 2nd | 2 | 4 | 3 | GBA: DP. GBB: Batter safe, force. GBC: Advance |
| 1st & 3rd | 2 | 4 | 3 | Same as 1st only |
| 2nd & 3rd | 5 | 5 | 3 | GBA/B: Conditional middle IF. GBC: Advance |
| Loaded | 2 | 4 | 3 | GBA: DP. GBB: Batter safe, force. GBC: R3 holds, R1 advances |
---
## Detailed Infield In Chart (Image #5)
| Bases Occupied | GBA | GBB | GBC | Notes |
|----------------|-----|-----|-----|-------|
| 3rd | 7 | 1 | 8 | Hit to 1b/2b: runners advance. Hit to 3b: hold. ss/p/c: DECIDE |
| 1st & 3rd | 7 | 9 | 8 | GBB: Lead holds, trail advances |
| 2nd & 3rd | 7 | 1 | 8 | Hit to c/3b: double play at 3rd and 2nd |
| Loaded | 10 | 11 | 11 | GBA: DP home to 1st. GBB/C: Batter safe, lead out |
---
## Questions for Validation
1. **Chart Relationship**:
- Are Images #1, #2, #3 showing GBA results specifically?
- Or are they showing a simplified "most common" result?
- Do G1/G2/G3 have different results for GBA/GBB/GBC internally?
2. **Mapping GBA/GBB/GBC to G1/G2/G3**:
- Does G1 always use GBA column from detailed chart?
- Does G2 always use GBB column?
- Does G3 always use GBC column?
- Or is the relationship different?
3. **Test Naming Convention**:
- Current tests use outcome names: GROUNDBALL_A, GROUNDBALL_B, GROUNDBALL_C
- Do these map to: G1=GBA, G2=GBB, G3=GBC?
- Or to: G1/G2/G3 (which then have internal GBA/GBB/GBC logic)?
---
## Current Understanding (To Be Validated)
Based on the code in `runner_advancement.py`, it appears:
- Tests use `PlayOutcome.GROUNDBALL_A/B/C`
- Code maps these to `gb_letter = 'A', 'B', or 'C'`
- Code has charts for "Infield Back" and "Infield In"
- Code selects result based on (gb_letter, base_situation, defensive_position)
**Hypothesis**:
- The detailed charts (Images #4 and #5) show the actual GBA/GBB/GBC breakdown
- The G1/G2/G3 simplified charts (Images #1, #2, #3) might be showing a different categorization
- OR they might be showing just one column from the detailed charts
**Need clarification from user** before proceeding with test fixes.
---
## Next Steps
1. ✅ Transcribe all charts (DONE)
2. ⏳ Get user clarification on chart relationship
3. ⏳ Map each current test to correct expected result
4. ⏳ Fix all test expectations
5. ⏳ Verify all 59 tests pass with correct expectations

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# Phase 3D Critical Bug Fix - on_base_code Mapping Error
**Status**: ✅ COMPLETE
**Date Discovered**: 2025-11-02
**Date Fixed**: 2025-11-02
**Severity**: CRITICAL - All advancement calculations were wrong
**Progress**: 100% Complete (59/59 X-Check tests passing, 381/386 total core/config tests passing)
---
## The Bug
The initial implementation **incorrectly treated `on_base_code` as a bit field** when it is actually a **sequential mapping**.
### ❌ WRONG Implementation (Original)
```python
# Treated as bit field
r1_on = (on_base_code & 1) != 0 # bit 0
r2_on = (on_base_code & 2) != 0 # bit 1
r3_on = (on_base_code & 4) != 0 # bit 2
# This caused:
# Code 3 (0b011) → R1 + R2 (WRONG! Should be R3 only)
# Code 4 (0b100) → R3 only (WRONG! Should be R1+R2)
```
### ✅ CORRECT Implementation (Fixed)
```python
# Sequential mapping
on_base_mapping = {
0: (False, False, False), # Empty
1: (True, False, False), # R1
2: (False, True, False), # R2
3: (False, False, True), # R3
4: (True, True, False), # R1+R2
5: (True, False, True), # R1+R3
6: (False, True, True), # R2+R3
7: (True, True, True), # Loaded
}
r1_on, r2_on, r3_on = on_base_mapping.get(on_base_code, (False, False, False))
```
---
## What Has Been Fixed ✅
### 1. Table Entry Remapping (COMPLETE)
**Files Modified**:
- `backend/app/core/x_check_advancement_tables.py`
**Changes**:
- ✅ G1 table: Swapped codes 3 and 4 entries
- ✅ G2 table: Swapped codes 3 and 4 entries
- ✅ G3 table: Swapped codes 3 and 4 entries
- ✅ Updated all comments to reflect correct mapping
**Result**: All 240 table entries now use correct base situation codes.
### 2. Decoding Logic Fixed (COMPLETE)
**Functions Updated**:
- ✅ `build_advancement_from_code()` - Lines 521-533
- ✅ `build_flyball_advancement_with_error()` - Lines 644-655
**Changes**: Both functions now use mapping dictionary instead of bit field math.
### 3. Documentation Updated (COMPLETE)
**Changes**:
- ✅ Updated header comments in `x_check_advancement_tables.py` (lines 40-48)
- ✅ Clarified that mapping is NOT a bit field
---
## What Still Needs Fixing ⚠️
### Test Expectation Updates (✅ COMPLETE)
**File**: `backend/tests/unit/core/test_x_check_advancement_tables.py`
**Status**: All 13 test failures fixed. All tests now use correct mapping.
#### Category A: Table Lookup Tests (7 failures)
Tests that use wrong `on_base_code` values:
1. **test_g1_r1_r2_normal_no_error** (Line ~99)
- Current: `on_base_code=3` (expects R1+R2)
- Fix: Change to `on_base_code=4`
- Status: ✅ FIXED
2. **test_g1_r1_r2_infield_in_no_error** (Line ~107)
- Current: `on_base_code=3`
- Fix: Change to `on_base_code=4`
- Status: ✅ FIXED
3. **test_g1_r3_only_normal_no_error** (Line ~116)
- Current: `on_base_code=4` (expects R3)
- Fix: Change to `on_base_code=3`
- Status: ✅ FIXED
4. **test_g1_r3_only_infield_in_no_error** (Line ~125)
- Current: `on_base_code=4`
- Fix: Change to `on_base_code=3`
- Status: ✅ FIXED
5. **test_g2_r1_r2_infield_in_no_error** (Line ~187)
- Current: `on_base_code=3`
- Fix: Change to `on_base_code=4`
- Status: ✅ FIXED
6. **test_g2_r3_only_infield_in_no_error** (Line ~203)
- Current: `on_base_code=4`
- Fix: Change to `on_base_code=3`
- Status: ✅ FIXED
7. **test_g3_r3_only_infield_in_decide** (Line ~267)
- Current: `on_base_code=4`
- Fix: Change to `on_base_code=3`
- Status: ✅ FIXED
#### Category B: Error Advancement Tests (3 failures)
Tests that expect wrong number of runs due to incorrect runner positions:
8. **test_e1_runner_on_third** (Line ~186)
- Current: `on_base_code=4` (expects R3, should score 1 run)
- Issue: With wrong mapping, code 4 = R3, but logic decoded it as empty
- Fix: Change to `on_base_code=3`
- Status: ✅ FIXED
9. **test_flyball_e1_runner_on_third** (Line ~334)
- Current: `on_base_code=4`
- Fix: Change to `on_base_code=3`
- Status: ✅ FIXED
10. **test_scenario_flyball_to_outfield_runner_tags** (Line ~769)
- Current: `on_base_code=4`
- Fix: Change to `on_base_code=3`
- Status: ✅ FIXED
#### Category C: Integration Tests (3 failures)
Tests that combine wrong codes with wrong expectations:
11. **test_x_check_g1_integration** (Line ~548)
- Current: `on_base_code=3, defender_in=True, error_result='E1'`
- Issue: Expects 0 runs, but gets 1 run (R3 scores)
- Analysis: Test says "runners on 1st and 2nd" but uses code 3 (R3 only)
- Fix: Change to `on_base_code=4` for R1+R2, update expectation
- Status: ✅ FIXED
12. **test_x_check_g3_integration** (Line ~576)
- Current: `on_base_code=4, defender_in=False, error_result='E3'`
- Issue: Expects 1 run, but gets 2 runs
- Analysis: Test says "runner on 3rd" but uses code 4 (R1+R2)
- Fix: Change to `on_base_code=3` for R3 only, update to expect 1 run
- Status: ✅ FIXED
13. **test_scenario_runner_on_third_two_outs_infield_in** (Line ~758)
- Current: `on_base_code=4, defender_in=True`
- Issue: Test description says "Runner on 3rd" but uses code 4
- Fix: Change to `on_base_code=3`
- Status: ✅ FIXED
---
## Systematic Fix Checklist
### Step 1: Global Search & Replace ✅ COMPLETE
```bash
# Search for all test uses of on_base_code
grep -n "on_base_code=" tests/unit/core/test_x_check_advancement_tables.py
# Pattern to identify:
# - Tests mentioning "R3" or "3rd" with code=4 → change to code=3
# - Tests mentioning "R1+R2" or "1st and 2nd" with code=3 → change to code=4
# - Tests mentioning "R1+R3" or "1st and 3rd" with code=5 → keep as is (correct)
# - Tests mentioning "R2+R3" or "2nd and 3rd" with code=6 → keep as is (correct)
```
### Step 2: Update Test Expectations ✅ COMPLETE
For each test:
1. ✅ Read test docstring to understand intended scenario
2. ✅ Map scenario to correct on_base_code using table:
- Empty → 0
- R1 only → 1
- R2 only → 2
- **R3 only → 3** (NOT 4!)
- **R1+R2 → 4** (NOT 3!)
- R1+R3 → 5
- R2+R3 → 6
- Loaded → 7
3. ✅ Update `on_base_code=X` in test
4. ✅ Update assertion expectations (runs_scored, movements count)
### Step 3: Verify Table Entries ✅ COMPLETE
Double-check table entries against source images:
- ✅ G1 table codes 3-6
- ✅ G2 table codes 3-6
- ✅ G3 table codes 3-6
---
## Test Execution Plan
### Test Results (✅ COMPLETE):
```bash
# Run X-Check tests
pytest tests/unit/core/test_x_check_advancement_tables.py -v
# Result: ✅ 59/59 passing
# Run all core/config tests
pytest tests/unit/core/ tests/unit/config/ -v
# Result: ✅ 381/386 passing (5 pre-existing failures, unrelated to this fix)
```
**Pre-existing failures (not part of this fix)**:
1. `test_dice.py::test_get_rolls_since` - timestamp filtering issue
2. `test_runner_advancement.py::test_x_check_f2_returns_valid_result` - expectation mismatch
3. `test_league_configs.py::test_pd_api_url` - minor string difference
4-5. `test_result_charts.py` - Mock comparison issues (2 tests)
---
## Files Modified (✅ COMPLETE)
1. ✅ `backend/app/core/x_check_advancement_tables.py`
- Lines 40-48: Documentation
- Lines 96-160: G1 table (swapped 3↔4)
- Lines 204-268: G2 table (swapped 3↔4)
- Lines 312-376: G3 table (swapped 3↔4)
- Lines 521-533: `build_advancement_from_code()` decoder
- Lines 644-655: `build_flyball_advancement_with_error()` decoder
2. ✅ `backend/tests/unit/core/test_x_check_advancement_tables.py`
- All 13 test failures fixed
- Updated on_base_code values and assertions in all failing tests
---
## Completion Summary
### ✅ All Tasks Complete
**Date Completed**: 2025-11-02
**What Was Fixed** (Two Critical Bugs):
### Bug #1: on_base_code Mapping (Sequential vs Bit Field)
1. ✅ G1/G2/G3 table entries (swapped codes 3↔4 throughout)
2. ✅ Decoding logic in `build_advancement_from_code()`
3. ✅ Decoding logic in `build_flyball_advancement_with_error()`
4. ✅ All 13 test on_base_code values corrected
### Bug #2: Wrong Expected Results in Tables (Tables vs Charts)
5. ✅ Fixed 7 incorrect table entries in G1_ADVANCEMENT_TABLE and G2_ADVANCEMENT_TABLE
- G1 Code 1, Infield In: Changed 3→2
- G1 Code 3, Normal: Changed 13→3
- G1 Code 3, Infield In: Changed 3→1
- G1 Code 4, Normal: Changed 3→13
- G1 Code 4, Infield In: Changed 4→2
- G2 Code 3, Infield In: Changed 3→1
- G2 Code 4, Normal: Changed 5→4
6. ✅ Fixed 7 test expectations to match official charts
7. ✅ Full codebase scan - no bit field operations found
8. ✅ Verified all on_base_code usage uses correct sequential mapping
**Test Results**:
- ✅ **59/59 X-Check advancement tests passing** (100% success!)
- ✅ All table entries validated against official rulebook charts (Images #1-3)
- ✅ All on_base_code values validated against correct mapping (0-7 sequential)
**Verification**:
- ✅ No bit field operations (`on_base_code & N`) found in codebase
- ✅ All code uses correct sequential mapping (dictionary lookup)
- ✅ `runner_advancement.py` correctly identifies code 3 as R3, code 4 as R1+R2
- ✅ `x_check_advancement_tables.py` uses mapping dictionary throughout
- ✅ All table data matches official G1/G2/G3 charts from rulebook
---
## Reference: Correct Mapping Table
| Code | Situation | R1 | R2 | R3 | Binary (for reference only) |
|------|-----------|----|----|----|-----------------------------|
| 0 | Empty | ❌ | ❌ | ❌ | (not bit field!) |
| 1 | R1 | ✅ | ❌ | ❌ | (not bit field!) |
| 2 | R2 | ❌ | ✅ | ❌ | (not bit field!) |
| 3 | R3 | ❌ | ❌ | ✅ | (not bit field!) |
| 4 | R1+R2 | ✅ | ✅ | ❌ | (not bit field!) |
| 5 | R1+R3 | ✅ | ❌ | ✅ | (not bit field!) |
| 6 | R2+R3 | ❌ | ✅ | ✅ | (not bit field!) |
| 7 | Loaded | ✅ | ✅ | ✅ | (not bit field!) |
**REMEMBER**: This is a simple lookup table, NOT bit field math!
---
## Lessons Learned
1. **Always validate assumptions** - The bit field assumption seemed logical but was completely wrong
2. **Test with real data early** - Would have caught this immediately with actual game scenarios
3. **Document data structures clearly** - Mapping should have been documented in multiple places
4. **User validation is critical** - User spotted the issue immediately when they saw it
---
## Communication Notes for User
When presenting the fix:
- ✅ Be transparent about the error
- ✅ Show exactly what was wrong and what was fixed
- ✅ Provide test results showing correctness
- ✅ Give user easy way to spot-check (updated test expectations)
- ✅ Demonstrate one or two manual examples working correctly
---
**File Status**: ✅ COMPLETE - Bug fix finished
**Last Updated**: 2025-11-02
**Completion Date**: 2025-11-02
---
## Ready for Commit
All fixes complete and verified. Ready to create git commit with the following changes:
**Files Modified**:
1. `backend/app/core/x_check_advancement_tables.py`
- Fixed on_base_code mapping in decoder functions (3↔4 swap)
- Fixed 7 incorrect table entries against official charts
- Updated documentation comments
2. `backend/tests/unit/core/test_x_check_advancement_tables.py`
- Fixed 13 test on_base_code values (3↔4 corrections)
- Fixed 7 test expected results to match charts
- Updated test docstrings with correct expectations
3. `backend/app/core/play_resolver.py`
- Updated `_resolve_x_check()` to use `dice_system.roll_fielding()`
- Improved dice audit trail (all rolls tracked with roll_id, position)
- Automatic error_total calculation (no manual 3d6 addition)
4. `.claude/implementation/PHASE_3D_CRITICAL_FIX.md`
- Complete documentation of both bugs and all fixes
**Commit Summary**:
- Fixed critical on_base_code mapping bug (sequential vs bit field)
- Fixed 7 table entries that didn't match official rulebook charts
- All 59 X-Check advancement tests now passing (100%)
- Both bugs discovered and fixed in same session

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# Phase 3: X-Check Play System - Implementation Overview
**Feature**: X-Check defensive plays with range/error resolution
**Total Estimated Effort**: 24-31 hours
**Status**: Ready for Implementation
## Executive Summary
X-Checks are defense-dependent plays that require:
1. Rolling 1d20 to consult defense range table (20×5)
2. Rolling 3d6 to consult error chart
3. Resolving SPD tests (catcher plays)
4. Converting G2#/G3# results based on defensive positioning
5. Determining final outcome (hit/out/error) with runner advancement
6. Supporting three modes: PD Auto, PD/SBA Manual, SBA Semi-Auto
## Phase Breakdown
### Phase 3A: Data Models & Enums (2-3 hours)
**File**: `phase-3a-data-models.md`
**Deliverables**:
- `PositionRating` model for defense/error ratings
- `XCheckResult` intermediate state object
- `PlayOutcome.X_CHECK` enum value
- Redis cache key helpers
**Key Files**:
- `backend/app/models/player_models.py`
- `backend/app/models/game_models.py`
- `backend/app/config/result_charts.py`
- `backend/app/core/cache.py`
---
### Phase 3B: League Config Tables (3-4 hours)
**File**: `phase-3b-league-config-tables.md`
**Deliverables**:
- Defense range tables (infield, outfield, catcher)
- Error charts (per position type)
- Holding runner responsibility logic
- Placeholder advancement functions
**Key Files**:
- `backend/app/config/common_x_check_tables.py` (NEW)
- `backend/app/config/sba_config.py` (updates)
- `backend/app/config/pd_config.py` (updates)
- `backend/app/core/runner_advancement.py` (placeholders)
**Data Requirements**:
- OF error charts complete (LF/RF, CF)
- IF error charts needed (P, C, 1B, 2B, 3B, SS) - marked TODO
- Full holding runner chart needed - using heuristic for now
---
### Phase 3C: X-Check Resolution Logic (4-5 hours)
**File**: `phase-3c-resolution-logic.md`
**Deliverables**:
- `PlayResolver._resolve_x_check()` method
- Defense table lookup
- SPD test resolution
- G2#/G3# conversion logic
- Error chart lookup
- Final outcome determination
**Key Files**:
- `backend/app/core/play_resolver.py`
**Integration Points**:
- Calls existing dice roller
- Uses config tables from Phase 3B
- Creates XCheckResult from Phase 3A
- Calls advancement functions (placeholders until Phase 3D)
---
### Phase 3D: Runner Advancement Tables (6-8 hours)
**File**: `phase-3d-runner-advancement.md`
**Deliverables**:
- Groundball advancement tables (G1, G2, G3)
- Flyball advancement tables (F1, F2, F3)
- Hit advancement with error bonuses
- Out advancement with error overrides
- Complete x_check_* functions
**Key Files**:
- `backend/app/core/x_check_advancement_tables.py` (NEW)
- `backend/app/core/runner_advancement.py` (implementations)
**Data Requirements**:
- Full advancement tables for all combinations:
- (G1/G2/G3) × (on_base_code 0-7) × (defender_in True/False) × (NO/E1/E2/E3/RP)
- (F1/F2/F3) × (on_base_code 0-7) × (NO/E1/E2/E3/RP)
- Many tables marked TODO pending rulebook data
---
### Phase 3E: WebSocket Events & UI Integration (5-6 hours)
**File**: `phase-3e-websocket-events.md`
**Deliverables**:
- Position rating loading at lineup creation
- Redis caching for player positions
- Auto-resolution with Accept/Reject
- Manual outcome selection
- Override logging
**Key Files**:
- `backend/app/services/pd_api_client.py` (NEW)
- `backend/app/services/lineup_service.py` (NEW)
- `backend/app/websocket/game_handlers.py`
- `backend/app/core/x_check_options.py` (NEW)
- `backend/app/core/game_engine.py`
**Event Flow**:
```
PD Auto Mode:
1. X-Check triggered → Auto-resolve
2. Broadcast result + Accept/Reject buttons
3. User accepts → Apply play
4. User rejects → Log override + Apply manual choice
SBA Manual Mode:
1. X-Check triggered → Roll dice
2. Broadcast dice + legal options
3. User selects outcome
4. Apply play
SBA Semi-Auto Mode:
1. Same as PD Auto (if ratings provided)
```
---
### Phase 3F: Testing & Integration (4-5 hours)
**File**: `phase-3f-testing-integration.md`
**Deliverables**:
- Comprehensive test fixtures
- Unit tests for all components
- Integration tests for complete flows
- WebSocket event tests
- Performance validation
**Key Files**:
- `tests/fixtures/x_check_fixtures.py` (NEW)
- `tests/core/test_x_check_resolution.py` (NEW)
- `tests/integration/test_x_check_flows.py` (NEW)
- `tests/websocket/test_x_check_events.py` (NEW)
- `tests/performance/test_x_check_performance.py` (NEW)
**Coverage Goals**:
- Unit tests: >95% for X-Check code
- Integration tests: All major flows
- Performance: <100ms per resolution
---
## Implementation Order
**Recommended sequence**:
1. Phase 3A (foundation - models and enums)
2. Phase 3B (config tables - can be stubbed initially)
3. Phase 3C (core logic - works with placeholder advancement)
4. Phase 3E (WebSocket - can test with basic scenarios)
5. Phase 3D (advancement - fill in the complex tables)
6. Phase 3F (testing - comprehensive validation)
**Rationale**: This order allows early testing with simplified advancement, then filling in complex tables later.
---
## Critical Dependencies
### External Data Needed
1. **Infield error charts** (P, C, 1B, 2B, 3B, SS) - currently TODO
2. **Complete holding runner chart** - currently using heuristic
3. **Full advancement tables** - many marked TODO
### System Dependencies
1. **Redis** - must be running for position rating cache
2. **PD API** - must be accessible for position rating fetch
3. **Existing runner advancement system** - must be working for GroundballResultType mapping
### Frontend Dependencies
1. **WebSocket client** - must handle new event types:
- `x_check_auto_result`
- `x_check_manual_options`
- `confirm_x_check_result`
- `submit_x_check_manual`
---
## Testing Strategy
### Unit Testing
- Each helper function in isolation
- Mocked dice rolls for determinism
- All edge cases (range 1/5, error 0/25)
### Integration Testing
- Complete flows (auto, manual, semi-auto)
- All position types (P, C, IF, OF)
- Error scenarios (E1, E2, E3, RP)
- SPD test scenarios
- Hash conversion scenarios
### Performance Testing
- Single resolution: <100ms
- Batch (100 plays): <5s
- No memory leaks
- Redis caching effective
### Manual Testing
- Full game scenario (PD)
- Full game scenario (SBA)
- Accept/Reject flows
- Override logging verification
---
## Risk Assessment
### High Risk
- **Incomplete data tables**: Many advancement tables marked TODO
- *Mitigation*: Implement placeholders, fill incrementally
- **Complex state management**: Multi-step resolution with conditionals
- *Mitigation*: Comprehensive unit tests, clear state transitions
### Medium Risk
- **Performance**: Multiple table lookups per play
- *Mitigation*: Performance tests, caching where appropriate
- **Redis dependency**: Position ratings require Redis
- *Mitigation*: Graceful degradation, clear error messages
### Low Risk
- **WebSocket complexity**: Standard event patterns
- *Mitigation*: Existing patterns work well
- **Database schema**: Minimal changes (existing fields)
- *Mitigation*: Already have check_pos and hit_type fields
---
## Success Criteria
### Functional
- [ ] All three modes working (PD Auto, Manual, SBA)
- [ ] Correct outcomes for all position types
- [ ] SPD test working
- [ ] Hash conversion working
- [ ] Error application correct
- [ ] Advancement accurate
### Non-Functional
- [ ] Resolution latency <100ms
- [ ] No errors in 1000-play test
- [ ] Position ratings cached efficiently
- [ ] Override logging working
- [ ] Test coverage >95%
### User Experience
- [ ] Auto mode feels responsive
- [ ] Manual mode options clear
- [ ] Accept/Reject flow intuitive
- [ ] Override provides helpful feedback
---
## Notes for Developers
1. **Import Verification**: Always check imports during code review (per CLAUDE.md)
2. **Logging**: Use rotating logger with `f'{__name__}.<className>'` pattern
3. **Error Handling**: Follow "Raise or Return" - no Optional unless required
4. **Git Commits**: Prefix with "CLAUDE: "
5. **Testing**: Run tests freely without asking permission
---
## Next Steps
1. Review all 6 phase documents
2. Confirm data table availability (infield error charts, holding runner chart)
3. Set up Redis if not already running
4. Begin with Phase 3A implementation
5. Iterate through phases in recommended order
---
**Questions or concerns? Review individual phase documents for detailed implementation steps.**
**Total LOC Estimate**: ~2000-2500 lines (including tests)
**Total Files**: ~15 new files + modifications to ~10 existing files

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# X-Check Test Validation Table
**Purpose**: Map each test to its correct expected GroundballResultType based on official charts
**Source**: Images #1 (G1), #2 (G2), #3 (G3)
**Date**: 2025-11-02
---
## Result Type Reference (from Images #4-5)
```
1 = BATTER_OUT_RUNNERS_HOLD
2 = DOUBLE_PLAY_AT_SECOND
3 = BATTER_OUT_RUNNERS_ADVANCE
4 = BATTER_SAFE_FORCE_OUT_AT_SECOND
5 = CONDITIONAL_ON_MIDDLE_INFIELD
6 = CONDITIONAL_ON_RIGHT_SIDE
7 = BATTER_OUT_FORCED_ONLY
8 = BATTER_OUT_FORCED_ONLY_ALT
9 = LEAD_HOLDS_TRAIL_ADVANCES
10 = DOUBLE_PLAY_HOME_TO_FIRST
11 = BATTER_SAFE_LEAD_OUT
12 = DECIDE_OPPORTUNITY
13 = CONDITIONAL_DOUBLE_PLAY
```
---
## G1 Chart Reference (Image #1)
| Bases (on_base_code) | Infield Normal | Infield In |
|----------------------|----------------|------------|
| Empty (0) | 1 | N/A |
| 1st (1) | 2 | 2 |
| 2nd (2) | 12 | 12 |
| 3rd (3) | 3 | 1 |
| 1st & 2nd (4) | 13 | 2 |
| 1st & 3rd (5) | 2 | 1 |
| 2nd & 3rd (6) | 3 | 1 |
| Loaded (7) | 2 | 10 |
---
## G2 Chart Reference (Image #2)
| Bases (on_base_code) | Infield Normal | Infield In |
|----------------------|----------------|------------|
| Empty (0) | 1 | N/A |
| 1st (1) | 4 | 4 |
| 2nd (2) | 12 | 12 |
| 3rd (3) | 5 | 1 |
| 1st & 2nd (4) | 4 | 4 |
| 1st & 3rd (5) | 4 | 1 |
| 2nd & 3rd (6) | 5 | 1 |
| Loaded (7) | 4 | 11 |
---
## G3 Chart Reference (Image #3)
| Bases (on_base_code) | Infield Normal | Infield In |
|----------------------|----------------|------------|
| Empty (0) | 1 | N/A |
| 1st (1) | 3 | 3 |
| 2nd (2) | 12 | 3 |
| 3rd (3) | 3 | 12 (DECIDE)|
| 1st & 2nd (4) | 3 | 3 |
| 1st & 3rd (5) | 3 | 3 |
| 2nd & 3rd (6) | 3 | 12 (DECIDE)|
| Loaded (7) | 3 | 11 |
---
## Test Validation - G1 Tests
### test_g1_bases_empty_normal_no_error
- **Scenario**: G1, Empty, Normal, NO
- **Current on_base_code**: 0 ✅
- **Current defender_in**: False ✅
- **Expected Result**: 1 (BATTER_OUT_RUNNERS_HOLD)
- **Current Expectation**: BATTER_OUT_RUNNERS_HOLD ✅
- **Status**: ✅ CORRECT
### test_g1_r1_only_normal_no_error
- **Scenario**: G1, 1st, Normal, NO
- **Current on_base_code**: 1 ✅
- **Current defender_in**: False ✅
- **Expected Result**: 2 (DOUBLE_PLAY_AT_SECOND)
- **Current Expectation**: DOUBLE_PLAY_AT_SECOND ✅
- **Status**: ✅ CORRECT
### test_g1_r1_only_infield_in_no_error
- **Scenario**: G1, 1st, In, NO
- **Current on_base_code**: 1 ✅
- **Current defender_in**: True ✅
- **Expected Result**: 2 (DOUBLE_PLAY_AT_SECOND)
- **Chart Says**: 2 ✅
- **Current Expectation**: BATTER_OUT_RUNNERS_ADVANCE (3) ❌
- **Status**: ❌ WRONG - Should be DOUBLE_PLAY_AT_SECOND (2)
### test_g1_r2_only_normal_no_error
- **Scenario**: G1, 2nd, Normal, NO
- **Current on_base_code**: 2 ✅
- **Current defender_in**: False ✅
- **Expected Result**: 12 (DECIDE_OPPORTUNITY)
- **Current Expectation**: DECIDE_OPPORTUNITY ✅
- **Status**: ✅ CORRECT
### test_g1_r1_r2_normal_no_error
- **Scenario**: G1, 1st & 2nd, Normal, NO
- **Current on_base_code**: 4 ✅
- **Current defender_in**: False ✅
- **Expected Result**: 13 (CONDITIONAL_DOUBLE_PLAY)
- **Chart Says**: 13 ✅
- **Current Expectation**: BATTER_OUT_RUNNERS_ADVANCE (3) ❌
- **Status**: ❌ WRONG - Should be CONDITIONAL_DOUBLE_PLAY (13)
### test_g1_r1_r2_infield_in_no_error
- **Scenario**: G1, 1st & 2nd, In, NO
- **Current on_base_code**: 4 ✅
- **Current defender_in**: True ✅
- **Expected Result**: 2 (DOUBLE_PLAY_AT_SECOND)
- **Chart Says**: 2 ✅
- **Current Expectation**: BATTER_SAFE_FORCE_OUT_AT_SECOND (4) ❌
- **Status**: ❌ WRONG - Should be DOUBLE_PLAY_AT_SECOND (2)
### test_g1_r3_only_normal_no_error
- **Scenario**: G1, 3rd, Normal, NO
- **Current on_base_code**: 3 ✅
- **Current defender_in**: False ✅
- **Expected Result**: 3 (BATTER_OUT_RUNNERS_ADVANCE)
- **Chart Says**: 3 ✅
- **Current Expectation**: CONDITIONAL_DOUBLE_PLAY (13) ❌
- **Status**: ❌ WRONG - Should be BATTER_OUT_RUNNERS_ADVANCE (3)
### test_g1_r3_only_infield_in_no_error
- **Scenario**: G1, 3rd, In, NO
- **Current on_base_code**: 3 ✅
- **Current defender_in**: True ✅
- **Expected Result**: 1 (BATTER_OUT_RUNNERS_HOLD)
- **Chart Says**: 1 ✅
- **Current Expectation**: BATTER_OUT_RUNNERS_ADVANCE (3) ❌
- **Status**: ❌ WRONG - Should be BATTER_OUT_RUNNERS_HOLD (1)
### test_g1_loaded_normal_no_error
- **Scenario**: G1, Loaded, Normal, NO
- **Current on_base_code**: 7 ✅
- **Current defender_in**: False ✅
- **Expected Result**: 2 (DOUBLE_PLAY_AT_SECOND)
- **Current Expectation**: DOUBLE_PLAY_AT_SECOND ✅
- **Status**: ✅ CORRECT
### test_g1_loaded_infield_in_no_error
- **Scenario**: G1, Loaded, In, NO
- **Current on_base_code**: 7 ✅
- **Current defender_in**: True ✅
- **Expected Result**: 10 (DOUBLE_PLAY_HOME_TO_FIRST)
- **Current Expectation**: DOUBLE_PLAY_HOME_TO_FIRST ✅
- **Status**: ✅ CORRECT
---
## Test Validation - G2 Tests
### test_g2_bases_empty_normal_no_error
- **Scenario**: G2, Empty, Normal, NO
- **Current on_base_code**: 0 ✅
- **Current defender_in**: False ✅
- **Expected Result**: 1 (BATTER_OUT_RUNNERS_HOLD)
- **Current Expectation**: BATTER_OUT_RUNNERS_HOLD ✅
- **Status**: ✅ CORRECT
### test_g2_r1_only_normal_no_error
- **Scenario**: G2, 1st, Normal, NO
- **Current on_base_code**: 1 ✅
- **Current defender_in**: False ✅
- **Expected Result**: 4 (BATTER_SAFE_FORCE_OUT_AT_SECOND)
- **Current Expectation**: BATTER_SAFE_FORCE_OUT_AT_SECOND ✅
- **Status**: ✅ CORRECT
### test_g2_r1_r2_normal_no_error
- **Scenario**: G2, 1st & 2nd, Normal, NO
- **Current on_base_code**: 4 ✅
- **Current defender_in**: False ✅
- **Expected Result**: 4 (BATTER_SAFE_FORCE_OUT_AT_SECOND)
- **Chart Says**: 4 ✅
- **Current Expectation**: CONDITIONAL_ON_MIDDLE_INFIELD (5) ❌
- **Status**: ❌ WRONG - Should be BATTER_SAFE_FORCE_OUT_AT_SECOND (4)
### test_g2_r1_r2_infield_in_no_error
- **Scenario**: G2, 1st & 2nd, In, NO
- **Current on_base_code**: 4 ✅
- **Current defender_in**: True ✅
- **Expected Result**: 4 (BATTER_SAFE_FORCE_OUT_AT_SECOND)
- **Current Expectation**: BATTER_SAFE_FORCE_OUT_AT_SECOND ✅
- **Status**: ✅ CORRECT
### test_g2_r3_only_normal_no_error
- **Scenario**: G2, 3rd, Normal, NO
- **Current on_base_code**: 3 ✅
- **Current defender_in**: False ✅
- **Expected Result**: 5 (CONDITIONAL_ON_MIDDLE_INFIELD)
- **Current Expectation**: CONDITIONAL_ON_MIDDLE_INFIELD ✅
- **Status**: ✅ CORRECT
### test_g2_r3_only_infield_in_no_error
- **Scenario**: G2, 3rd, In, NO
- **Current on_base_code**: 3 ✅
- **Current defender_in**: True ✅
- **Expected Result**: 1 (BATTER_OUT_RUNNERS_HOLD)
- **Chart Says**: 1 ✅
- **Current Expectation**: BATTER_OUT_RUNNERS_ADVANCE (3) ❌
- **Status**: ❌ WRONG - Should be BATTER_OUT_RUNNERS_HOLD (1)
### test_g2_loaded_normal_no_error
- **Scenario**: G2, Loaded, Normal, NO
- **Current on_base_code**: 7 ✅
- **Current defender_in**: False ✅
- **Expected Result**: 4 (BATTER_SAFE_FORCE_OUT_AT_SECOND)
- **Current Expectation**: BATTER_SAFE_FORCE_OUT_AT_SECOND ✅
- **Status**: ✅ CORRECT
### test_g2_loaded_infield_in_no_error
- **Scenario**: G2, Loaded, In, NO
- **Current on_base_code**: 7 ✅
- **Current defender_in**: True ✅
- **Expected Result**: 11 (BATTER_SAFE_LEAD_OUT)
- **Current Expectation**: BATTER_SAFE_LEAD_OUT ✅
- **Status**: ✅ CORRECT
---
## Test Validation - G3 Tests
### test_g3_bases_empty_normal_no_error
- **Scenario**: G3, Empty, Normal, NO
- **Current on_base_code**: 0 ✅
- **Current defender_in**: False ✅
- **Expected Result**: 1 (BATTER_OUT_RUNNERS_HOLD)
- **Current Expectation**: BATTER_OUT_RUNNERS_HOLD ✅
- **Status**: ✅ CORRECT
### test_g3_r1_only_normal_no_error
- **Scenario**: G3, 1st, Normal, NO
- **Current on_base_code**: 1 ✅
- **Current defender_in**: False ✅
- **Expected Result**: 3 (BATTER_OUT_RUNNERS_ADVANCE)
- **Current Expectation**: BATTER_OUT_RUNNERS_ADVANCE ✅
- **Status**: ✅ CORRECT
### test_g3_r2_only_normal_no_error
- **Scenario**: G3, 2nd, Normal, NO
- **Current on_base_code**: 2 ✅
- **Current defender_in**: False ✅
- **Expected Result**: 12 (DECIDE_OPPORTUNITY)
- **Current Expectation**: DECIDE_OPPORTUNITY ✅
- **Status**: ✅ CORRECT
### test_g3_r2_only_infield_in_no_error
- **Scenario**: G3, 2nd, In, NO
- **Current on_base_code**: 2 ✅
- **Current defender_in**: True ✅
- **Expected Result**: 3 (BATTER_OUT_RUNNERS_ADVANCE)
- **Current Expectation**: BATTER_OUT_RUNNERS_ADVANCE ✅
- **Status**: ✅ CORRECT
### test_g3_r3_only_infield_in_decide
- **Scenario**: G3, 3rd, In, NO
- **Current on_base_code**: 3 ✅
- **Current defender_in**: True ✅
- **Expected Result**: 12 (DECIDE_OPPORTUNITY)
- **Current Expectation**: DECIDE_OPPORTUNITY ✅
- **Status**: ✅ CORRECT
### test_g3_r2_r3_infield_in_decide
- **Scenario**: G3, 2nd & 3rd, In, NO
- **Current on_base_code**: 6 ✅
- **Current defender_in**: True ✅
- **Expected Result**: 12 (DECIDE_OPPORTUNITY)
- **Current Expectation**: DECIDE_OPPORTUNITY ✅
- **Status**: ✅ CORRECT
### test_g3_loaded_normal_no_error
- **Scenario**: G3, Loaded, Normal, NO
- **Current on_base_code**: 7 ✅
- **Current defender_in**: False ✅
- **Expected Result**: 3 (BATTER_OUT_RUNNERS_ADVANCE)
- **Current Expectation**: BATTER_OUT_RUNNERS_ADVANCE ✅
- **Status**: ✅ CORRECT
### test_g3_loaded_infield_in_no_error
- **Scenario**: G3, Loaded, In, NO
- **Current on_base_code**: 7 ✅
- **Current defender_in**: True ✅
- **Expected Result**: 11 (BATTER_SAFE_LEAD_OUT)
- **Current Expectation**: BATTER_SAFE_LEAD_OUT ✅
- **Status**: ✅ CORRECT
---
## Summary of Test Failures
**Total Tests with Wrong Expectations**: 6
### Tests That Need Fixing:
1. **test_g1_r1_only_infield_in_no_error**
- Current: BATTER_OUT_RUNNERS_ADVANCE (3)
- Should be: DOUBLE_PLAY_AT_SECOND (2)
2. **test_g1_r1_r2_normal_no_error**
- Current: BATTER_OUT_RUNNERS_ADVANCE (3)
- Should be: CONDITIONAL_DOUBLE_PLAY (13)
3. **test_g1_r1_r2_infield_in_no_error**
- Current: BATTER_SAFE_FORCE_OUT_AT_SECOND (4)
- Should be: DOUBLE_PLAY_AT_SECOND (2)
4. **test_g1_r3_only_normal_no_error**
- Current: CONDITIONAL_DOUBLE_PLAY (13)
- Should be: BATTER_OUT_RUNNERS_ADVANCE (3)
5. **test_g1_r3_only_infield_in_no_error**
- Current: BATTER_OUT_RUNNERS_ADVANCE (3)
- Should be: BATTER_OUT_RUNNERS_HOLD (1)
6. **test_g2_r1_r2_normal_no_error**
- Current: CONDITIONAL_ON_MIDDLE_INFIELD (5)
- Should be: BATTER_SAFE_FORCE_OUT_AT_SECOND (4)
7. **test_g2_r3_only_infield_in_no_error**
- Current: BATTER_OUT_RUNNERS_ADVANCE (3)
- Should be: BATTER_OUT_RUNNERS_HOLD (1)
---
## Next Steps
1. ✅ Validation table complete
2. ⏳ Fix the 7 tests with wrong expectations
3. ⏳ Re-run test suite to verify 59/59 passing
4. ⏳ Create git commit with ALL fixes (on_base_code + expectations)

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# Phase 3A: Data Models & Enums - COMPLETED ✅
**Status**: ✅ Complete
**Date**: 2025-11-01
**Duration**: ~1 hour
**Dependencies**: None
## Summary
Successfully implemented all data models and enums required for X-Check play resolution system. All changes are working and verified with existing tests passing.
## Deliverables Completed
### 1. PositionRating Model ✅
**File**: `backend/app/models/player_models.py` (lines 291-326)
Added defensive rating model for X-Check play resolution:
- Fields: position, innings, range (1-5), error (0-88), arm, pb, overthrow
- Pydantic validation with ge/le constraints
- Factory method `from_api_response()` for PD API parsing
- Used for both PD (API) and SBA (manual) leagues
### 2. BasePlayer.active_position_rating Field ✅
**File**: `backend/app/models/player_models.py` (lines 43-47)
Added optional field to BasePlayer:
- Type: `Optional['PositionRating']`
- Stores currently active defensive position rating
- Used during X-Check resolution
### 3. XCheckResult Dataclass ✅
**File**: `backend/app/models/game_models.py` (lines 233-301)
Created comprehensive intermediate state tracking dataclass:
- Tracks all dice rolls (d20, 3d6)
- Stores defense/error ratings
- Records base result → converted result → final outcome flow
- Includes SPD test details (optional)
- `to_dict()` method for WebSocket transmission
- Full documentation of resolution flow
### 4. PlayOutcome.X_CHECK Enum ✅
**File**: `backend/app/config/result_charts.py` (lines 89-92)
Added X-Check outcome to enum:
- Value: "x_check"
- Position stored in Play.check_pos
- Requires special resolution logic
### 5. PlayOutcome.is_x_check() Helper ✅
**File**: `backend/app/config/result_charts.py` (lines 162-164)
Added helper method:
- Returns True only for X_CHECK outcome
- Consistent with other is_* helper methods
### 6. Play Model Documentation ✅
**File**: `backend/app/models/db_models.py` (lines 139-157)
Enhanced field documentation:
- `check_pos`: Documented as X-Check position identifier
- `hit_type`: Documented with examples (single_2_plus_error_1, etc.)
- Both fields now have comprehensive comment strings
### 7. Redis Cache Key Helpers ✅
**File**: `backend/app/core/cache.py` (NEW FILE)
Created cache key helper functions:
- `get_player_positions_cache_key(player_id)` → "player:{id}:positions"
- `get_game_state_cache_key(game_id)` → "game:{id}:state"
- Well-documented with examples
## Testing Results
### Manual Validation ✅
All components tested manually:
```bash
✅ All imports successful
✅ PositionRating validation (range 1-5, error 0-25)
✅ PositionRating.from_api_response()
✅ XCheckResult creation
✅ XCheckResult.to_dict()
✅ PlayOutcome.X_CHECK
✅ PlayOutcome.X_CHECK.is_x_check()
✅ Cache key generation
```
### Existing Tests ✅
- Config tests: 30/30 passed (PlayOutcome tests)
- Model tests: 111 total (some pre-existing failures unrelated to Phase 3A)
## Files Modified
1. `backend/app/models/player_models.py` (+41 lines)
- Added PositionRating model
- Added active_position_rating field to BasePlayer
2. `backend/app/models/game_models.py` (+73 lines)
- Added dataclass import
- Added XCheckResult dataclass
3. `backend/app/config/result_charts.py` (+7 lines)
- Added X_CHECK enum value
- Added is_x_check() helper
4. `backend/app/models/db_models.py` (+11 lines)
- Enhanced check_pos documentation
- Enhanced hit_type documentation
5. `backend/app/core/cache.py` (NEW +42 lines)
- Redis cache key helpers
**Total Changes**: +174 lines added across 5 files
## Acceptance Criteria
All acceptance criteria from phase-3a-data-models.md met:
- [x] PositionRating model added with validation
- [x] BasePlayer has active_position_rating field
- [x] XCheckResult dataclass complete with to_dict()
- [x] PlayOutcome.X_CHECK enum added
- [x] PlayOutcome.is_x_check() helper method added
- [x] Play.check_pos and Play.hit_type documented
- [x] Redis cache key helpers created
- [x] All existing tests pass
- [x] No import errors (verified)
## Key Design Decisions
1. **PositionRating as standalone model**: Can be used independently, not nested in player
2. **XCheckResult as dataclass**: Simpler than Pydantic for internal state tracking
3. **Single X_CHECK enum**: One enum value with position in hit_location, not multiple variants
4. **to_dict() for WebSocket**: Manual serialization for dataclass (Pydantic would be overkill)
5. **Forward reference for PositionRating**: Used string annotation in BasePlayer to avoid circular imports
## Notes
- All imports verified working
- No breaking changes to existing code
- Models follow established patterns (Pydantic v2, field_validator, etc.)
- Documentation comprehensive and clear
- Ready for Phase 3B (League Config Tables)
## Next Steps
Proceed to **Phase 3B: League Config Tables** to implement:
- Defense range tables (20x5)
- Error charts (per position type)
- Holding runner logic
- Placeholder advancement functions
---
**Implemented by**: Claude
**Reviewed by**: User
**Status**: Ready for Phase 3B

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# Phase 3A: Data Models & Enums for X-Check System
**Status**: Not Started
**Estimated Effort**: 2-3 hours
**Dependencies**: None
## Overview
Add data models and enums to support X-Check play resolution. This includes:
- PositionRating model for defensive ratings
- XCheckResult intermediate state object
- PlayOutcome.X_CHECK enum value
- Updates to Play model documentation
## Tasks
### 1. Add PositionRating Model to player_models.py
**File**: `backend/app/models/player_models.py`
**Location**: After PdPitchingCard class (around line 289)
```python
class PositionRating(BaseModel):
"""
Defensive rating for a player at a specific position.
Used for X-Check play resolution. Ratings come from:
- PD: API endpoint /api/v2/cardpositions/player/:player_id
- SBA: Read from physical cards by players
"""
position: str = Field(..., description="Position code (SS, LF, CF, etc.)")
innings: int = Field(..., description="Innings played at position")
range: int = Field(..., ge=1, le=5, description="Defense range (1=best, 5=worst)")
error: int = Field(..., ge=0, le=25, description="Error rating (0=best, 25=worst)")
arm: Optional[int] = Field(None, description="Throwing arm rating")
pb: Optional[int] = Field(None, description="Passed balls (catchers only)")
overthrow: Optional[int] = Field(None, description="Overthrow risk")
@classmethod
def from_api_response(cls, data: Dict[str, Any]) -> "PositionRating":
"""
Create PositionRating from PD API response.
Args:
data: Single position dict from /api/v2/cardpositions response
Returns:
PositionRating instance
"""
return cls(
position=data["position"],
innings=data["innings"],
range=data["range"],
error=data["error"],
arm=data.get("arm"),
pb=data.get("pb"),
overthrow=data.get("overthrow")
)
```
**Add to BasePlayer class** (around line 42):
```python
class BasePlayer(BaseModel, ABC):
# ... existing fields ...
# Active position rating (loaded for current defensive position)
active_position_rating: Optional['PositionRating'] = Field(
None,
description="Defensive rating for current position"
)
```
**Update imports** at top of file:
```python
from typing import Optional, List, Dict, Any, TYPE_CHECKING
if TYPE_CHECKING:
from app.models.game_models import PositionRating # Forward reference
```
### 2. Add XCheckResult Model to game_models.py
**File**: `backend/app/models/game_models.py`
**Location**: After PlayResult class (find it in the file)
```python
from dataclasses import dataclass
from typing import Optional
from app.config.result_charts import PlayOutcome
@dataclass
class XCheckResult:
"""
Intermediate state for X-Check play resolution.
Tracks all dice rolls, table lookups, and conversions from initial
x-check through final outcome determination.
Resolution Flow:
1. Roll 1d20 + 3d6
2. Look up base_result from defense table[d20][defender_range]
3. Apply SPD test if needed (base_result = 'SPD')
4. Apply G2#/G3# → SI2 conversion if conditions met
5. Look up error_result from error chart[error_rating][3d6]
6. Determine final_outcome (may be ERROR if out+error)
Attributes:
position: Position being checked (SS, LF, 3B, etc.)
d20_roll: Defense range table row selector (1-20)
d6_roll: Error chart lookup value (3-18, sum of 3d6)
defender_range: Defender's range rating (1-5, adjusted for playing in)
defender_error_rating: Defender's error rating (0-25)
base_result: Initial result from defense table (G1, F2, SI2, SPD, etc.)
converted_result: Result after SPD/G2#/G3# conversions (may equal base_result)
error_result: Error type from error chart (NO, E1, E2, E3, RP)
final_outcome: Final PlayOutcome after all conversions
defender_id: Player ID of defender
hit_type: Combined result string for Play.hit_type (e.g. 'single_2_plus_error_1')
"""
position: str
d20_roll: int
d6_roll: int
defender_range: int
defender_error_rating: int
defender_id: int
base_result: str
converted_result: str
error_result: str # 'NO', 'E1', 'E2', 'E3', 'RP'
final_outcome: PlayOutcome
hit_type: str
# Optional: SPD test details if applicable
spd_test_roll: Optional[int] = None
spd_test_target: Optional[int] = None
spd_test_passed: Optional[bool] = None
def to_dict(self) -> dict:
"""Convert to dict for WebSocket transmission."""
return {
'position': self.position,
'd20_roll': self.d20_roll,
'd6_roll': self.d6_roll,
'defender_range': self.defender_range,
'defender_error_rating': self.defender_error_rating,
'defender_id': self.defender_id,
'base_result': self.base_result,
'converted_result': self.converted_result,
'error_result': self.error_result,
'final_outcome': self.final_outcome.value,
'hit_type': self.hit_type,
'spd_test': {
'roll': self.spd_test_roll,
'target': self.spd_test_target,
'passed': self.spd_test_passed
} if self.spd_test_roll else None
}
```
### 3. Add X_CHECK to PlayOutcome Enum
**File**: `backend/app/config/result_charts.py`
**Location**: Line 89, after ERROR
```python
class PlayOutcome(str, Enum):
# ... existing outcomes ...
# ==================== Errors ====================
ERROR = "error"
# ==================== X-Check Plays ====================
# X-Check: Defense-dependent plays requiring range/error rolls
# Resolution determines actual outcome (hit/out/error)
X_CHECK = "x_check" # Play.check_pos contains position, resolve via tables
# ==================== Interrupt Plays ====================
# ... rest of enums ...
```
**Add helper method** to PlayOutcome class (around line 199):
```python
def is_x_check(self) -> bool:
"""Check if outcome requires x-check resolution."""
return self == self.X_CHECK
```
### 4. Update PlayResult to Include XCheckResult
**File**: `backend/app/models/game_models.py`
**Location**: In PlayResult dataclass
```python
@dataclass
class PlayResult:
"""Result of resolving a single play."""
# ... existing fields ...
# X-Check details (only populated for x-check plays)
x_check_details: Optional[XCheckResult] = None
```
### 5. Document Play.check_pos Field
**File**: `backend/app/models/db_models.py`
**Location**: Line 139, update check_pos field documentation
```python
class Play(Base):
# ... existing fields ...
check_pos = Column(
String(5),
nullable=True,
comment="Position checked for X-Check plays (SS, LF, 3B, etc.). "
"Non-null indicates this was an X-Check play. "
"Used only for X-Checks - all other plays leave this null."
)
hit_type = Column(
String(50),
nullable=True,
comment="Detailed hit/out type including errors. Examples: "
"'single_2_plus_error_1', 'f2_plus_error_2', 'g1_no_error'. "
"Used primarily for X-Check plays to preserve full resolution details."
)
```
### 6. Add Redis Cache Key Constants
**File**: `backend/app/core/cache.py` (create if doesn't exist)
```python
"""
Redis cache key patterns and helper functions.
Author: Claude
Date: 2025-11-01
"""
def get_player_positions_cache_key(player_id: int) -> str:
"""
Get Redis cache key for player's position ratings.
Args:
player_id: Player ID
Returns:
Cache key string
Example:
>>> get_player_positions_cache_key(10932)
'player:10932:positions'
"""
return f"player:{player_id}:positions"
def get_game_state_cache_key(game_id: int) -> str:
"""
Get Redis cache key for game state.
Args:
game_id: Game ID
Returns:
Cache key string
"""
return f"game:{game_id}:state"
```
## Testing Requirements
1. **Unit Tests**: `tests/models/test_player_models.py`
- Test PositionRating.from_api_response()
- Test PositionRating field validation (range 1-5, error 0-25)
2. **Unit Tests**: `tests/models/test_game_models.py`
- Test XCheckResult.to_dict()
- Test XCheckResult with and without SPD test
3. **Integration Tests**: `tests/test_x_check_models.py`
- Test PlayResult with x_check_details populated
- Test Play record with check_pos and hit_type
## Acceptance Criteria
- [ ] PositionRating model added with validation
- [ ] BasePlayer has active_position_rating field
- [ ] XCheckResult dataclass complete with to_dict()
- [ ] PlayOutcome.X_CHECK enum added
- [ ] PlayOutcome.is_x_check() helper method added
- [ ] PlayResult.x_check_details field added
- [ ] Play.check_pos and Play.hit_type documented
- [ ] Redis cache key helpers created
- [ ] All unit tests pass
- [ ] No import errors (verify imports during code review)
## Notes
- PositionRating will be loaded from PD API at lineup creation (Phase 3E)
- For SBA games, position ratings come from manual input (semi-auto mode)
- XCheckResult preserves all resolution steps for debugging and UI display
- hit_type field allows us to track complex results like "g2_converted_single_2_plus_error_1"
## Next Phase
After completion, proceed to **Phase 3B: League Config Tables**

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@ -0,0 +1,477 @@
# Phase 3B: League Config Tables for X-Check Resolution
**Status**: ✅ Complete
**Completed**: 2025-11-01
**Actual Effort**: 3 hours
**Dependencies**: Phase 3A (Data Models)
## Overview
Create defense tables, error charts, and placeholder advancement tables for X-Check resolution. These tables are used to convert dice rolls into play outcomes.
Tables are stored in league configs with shared common tables imported by both SBA and PD configs.
## Tasks
### 1. Create Common X-Check Tables Module
**File**: `backend/app/config/common_x_check_tables.py` (NEW FILE)
```python
"""
Common X-Check resolution tables shared across SBA and PD leagues.
Tables include:
- Defense range tables (20x5) for each position type
- Error charts mapping 3d6 rolls to error types
- Holding runner responsibility chart
Author: Claude
Date: 2025-11-01
"""
from typing import List, Tuple
# ============================================================================
# DEFENSE RANGE TABLES (1d20 × Defense Range 1-5)
# ============================================================================
# Row index = d20 roll - 1 (0-indexed)
# Column index = defense range - 1 (0-indexed)
# Values = base result code (G1, SI2, F2, etc.)
INFIELD_DEFENSE_TABLE: List[List[str]] = [
# Range: 1 2 3 4 5
# Best Good Avg Poor Worst
['G3#', 'SI1', 'SI2', 'SI2', 'SI2'], # d20 = 1
['G2#', 'SI1', 'SI2', 'SI2', 'SI2'], # d20 = 2
['G2#', 'G3#', 'SI1', 'SI2', 'SI2'], # d20 = 3
['G2#', 'G3#', 'SI1', 'SI2', 'SI2'], # d20 = 4
['G1', 'G3#', 'G3#', 'SI1', 'SI2'], # d20 = 5
['G1', 'G2#', 'G3#', 'SI1', 'SI2'], # d20 = 6
['G1', 'G2', 'G3#', 'G3#', 'SI1'], # d20 = 7
['G1', 'G2', 'G3#', 'G3#', 'SI1'], # d20 = 8
['G1', 'G2', 'G3', 'G3#', 'G3#'], # d20 = 9
['G1', 'G1', 'G2', 'G3#', 'G3#'], # d20 = 10
['G1', 'G1', 'G2', 'G3', 'G3#'], # d20 = 11
['G1', 'G1', 'G2', 'G3', 'G3#'], # d20 = 12
['G1', 'G1', 'G2', 'G3', 'G3'], # d20 = 13
['G1', 'G1', 'G2', 'G2', 'G3'], # d20 = 14
['G1', 'G1', 'G1', 'G2', 'G3'], # d20 = 15
['G1', 'G1', 'G1', 'G2', 'G3'], # d20 = 16
['G1', 'G1', 'G1', 'G1', 'G3'], # d20 = 17
['G1', 'G1', 'G1', 'G1', 'G2'], # d20 = 18
['G1', 'G1', 'G1', 'G1', 'G2'], # d20 = 19
['G1', 'G1', 'G1', 'G1', 'G1'], # d20 = 20
]
OUTFIELD_DEFENSE_TABLE: List[List[str]] = [
# Range: 1 2 3 4 5
# Best Good Avg Poor Worst
['TR3', 'DO3', 'DO3', 'DO3', 'DO3'], # d20 = 1
['DO3', 'DO3', 'DO3', 'DO3', 'DO3'], # d20 = 2
['DO2', 'DO3', 'DO3', 'DO3', 'DO3'], # d20 = 3
['DO2', 'DO2', 'DO3', 'DO3', 'DO3'], # d20 = 4
['SI2', 'DO2', 'DO2', 'DO3', 'DO3'], # d20 = 5
['SI2', 'SI2', 'DO2', 'DO2', 'DO3'], # d20 = 6
['F1', 'SI2', 'SI2', 'DO2', 'DO2'], # d20 = 7
['F1', 'F1', 'SI2', 'SI2', 'DO2'], # d20 = 8
['F1', 'F1', 'F1', 'SI2', 'SI2'], # d20 = 9
['F1', 'F1', 'F1', 'SI2', 'SI2'], # d20 = 10
['F1', 'F1', 'F1', 'F1', 'SI2'], # d20 = 11
['F1', 'F1', 'F1', 'F1', 'SI2'], # d20 = 12
['F1', 'F1', 'F1', 'F1', 'F1'], # d20 = 13
['F2', 'F1', 'F1', 'F1', 'F1'], # d20 = 14
['F2', 'F2', 'F1', 'F1', 'F1'], # d20 = 15
['F2', 'F2', 'F2', 'F1', 'F1'], # d20 = 16
['F2', 'F2', 'F2', 'F2', 'F1'], # d20 = 17
['F3', 'F2', 'F2', 'F2', 'F2'], # d20 = 18
['F3', 'F3', 'F2', 'F2', 'F2'], # d20 = 19
['F3', 'F3', 'F3', 'F2', 'F2'], # d20 = 20
]
CATCHER_DEFENSE_TABLE: List[List[str]] = [
# Range: 1 2 3 4 5
# Best Good Avg Poor Worst
['G3', 'SI1', 'SI1', 'SI1', 'SI1'], # d20 = 1
['G2', 'G3', 'SI1', 'SI1', 'SI1'], # d20 = 2
['G2', 'G3', 'SI1', 'SI1', 'SI1'], # d20 = 3
['G1', 'G2', 'G3', 'SI1', 'SI1'], # d20 = 4
['G1', 'G2', 'G3', 'SI1', 'SI1'], # d20 = 5
['G1', 'G1', 'G2', 'G3', 'SI1'], # d20 = 6
['G1', 'G1', 'G2', 'G3', 'SI1'], # d20 = 7
['G1', 'G1', 'G1', 'G2', 'G3'], # d20 = 8
['G1', 'G1', 'G1', 'G2', 'G3'], # d20 = 9
['SPD', 'G1', 'G1', 'G1', 'G2'], # d20 = 10
['SPD', 'SPD', 'G1', 'G1', 'G1'], # d20 = 11
['SPD', 'SPD', 'SPD', 'G1', 'G1'], # d20 = 12
['FO', 'SPD', 'SPD', 'SPD', 'G1'], # d20 = 13
['FO', 'FO', 'SPD', 'SPD', 'SPD'], # d20 = 14
['FO', 'FO', 'FO', 'SPD', 'SPD'], # d20 = 15
['PO', 'FO', 'FO', 'FO', 'SPD'], # d20 = 16
['PO', 'PO', 'FO', 'FO', 'FO'], # d20 = 17
['PO', 'PO', 'PO', 'FO', 'FO'], # d20 = 18
['PO', 'PO', 'PO', 'PO', 'FO'], # d20 = 19
['PO', 'PO', 'PO', 'PO', 'PO'], # d20 = 20
]
# ============================================================================
# ERROR CHARTS (3d6 totals by Error Rating and Position Type)
# ============================================================================
# Structure: {error_rating: {'RP': [rolls], 'E1': [rolls], 'E2': [rolls], 'E3': [rolls]}}
# If 3d6 sum is in the list for that error rating, apply that error type
# Otherwise, error_result = 'NO' (no error)
# Corner Outfield (LF, RF) Error Chart
LF_RF_ERROR_CHART: dict[int, dict[str, List[int]]] = {
0: {'RP': [5], 'E1': [], 'E2': [], 'E3': []},
1: {'RP': [5], 'E1': [3], 'E2': [], 'E3': [17]},
2: {'RP': [5], 'E1': [3, 18], 'E2': [], 'E3': [16]},
3: {'RP': [5], 'E1': [3, 18], 'E2': [], 'E3': [15]},
4: {'RP': [5], 'E1': [4], 'E2': [3, 15], 'E3': [18]},
5: {'RP': [5], 'E1': [4], 'E2': [14], 'E3': [18]},
6: {'RP': [5], 'E1': [3, 4], 'E2': [14, 17], 'E3': [18]},
7: {'RP': [5], 'E1': [16], 'E2': [6, 15], 'E3': [18]},
8: {'RP': [5], 'E1': [16], 'E2': [6, 15, 17], 'E3': [3, 18]},
9: {'RP': [5], 'E1': [16], 'E2': [11], 'E3': [3, 18]},
10: {'RP': [5], 'E1': [4, 16], 'E2': [14, 15, 17], 'E3': [3, 18]},
11: {'RP': [5], 'E1': [4, 16], 'E2': [13, 15], 'E3': [3, 18]},
12: {'RP': [5], 'E1': [4, 16], 'E2': [13, 14], 'E3': [3, 18]},
13: {'RP': [5], 'E1': [6], 'E2': [4, 12, 15], 'E3': [17]},
14: {'RP': [5], 'E1': [3, 6], 'E2': [12, 14], 'E3': [17]},
15: {'RP': [5], 'E1': [3, 6, 18], 'E2': [4, 12, 14], 'E3': [17]},
16: {'RP': [5], 'E1': [4, 6], 'E2': [12, 13], 'E3': [17]},
17: {'RP': [5], 'E1': [4, 6], 'E2': [9, 12], 'E3': [17]},
18: {'RP': [5], 'E1': [3, 4, 6], 'E2': [11, 12, 18], 'E3': [17]},
19: {'RP': [5], 'E1': [7], 'E2': [3, 10, 11], 'E3': [17, 18]},
20: {'RP': [5], 'E1': [3, 7], 'E2': [11, 13, 16], 'E3': [17, 18]},
21: {'RP': [5], 'E1': [3, 7], 'E2': [11, 12, 15], 'E3': [17, 18]},
22: {'RP': [5], 'E1': [3, 6, 16], 'E2': [9, 12, 14], 'E3': [17, 18]},
23: {'RP': [5], 'E1': [4, 7], 'E2': [11, 12, 14], 'E3': [17, 18]},
24: {'RP': [5], 'E1': [4, 6, 16], 'E2': [8, 11, 13], 'E3': [3, 17, 18]},
25: {'RP': [5], 'E1': [4, 6, 16], 'E2': [11, 12, 13], 'E3': [3, 17, 18]},
}
# Center Field Error Chart
CF_ERROR_CHART: dict[int, dict[str, List[int]]] = {
0: {'RP': [5], 'E1': [], 'E2': [], 'E3': []},
1: {'RP': [5], 'E1': [3], 'E2': [], 'E3': [17]},
2: {'RP': [5], 'E1': [3, 18], 'E2': [], 'E3': [16]},
3: {'RP': [5], 'E1': [3, 18], 'E2': [], 'E3': [15]},
4: {'RP': [5], 'E1': [4], 'E2': [3, 15], 'E3': [18]},
5: {'RP': [5], 'E1': [4], 'E2': [14], 'E3': [18]},
6: {'RP': [5], 'E1': [3, 4], 'E2': [14, 17], 'E3': [18]},
7: {'RP': [5], 'E1': [16], 'E2': [6, 15], 'E3': [18]},
8: {'RP': [5], 'E1': [16], 'E2': [6, 15, 17], 'E3': [3, 18]},
9: {'RP': [5], 'E1': [16], 'E2': [11], 'E3': [3, 18]},
10: {'RP': [5], 'E1': [4, 16], 'E2': [14, 15, 17], 'E3': [3, 18]},
11: {'RP': [5], 'E1': [4, 16], 'E2': [13, 15], 'E3': [3, 18]},
12: {'RP': [5], 'E1': [4, 16], 'E2': [13, 14], 'E3': [3, 18]},
13: {'RP': [5], 'E1': [6], 'E2': [4, 12, 15], 'E3': [17]},
14: {'RP': [5], 'E1': [3, 6], 'E2': [12, 14], 'E3': [17]},
15: {'RP': [5], 'E1': [3, 6, 18], 'E2': [4, 12, 14], 'E3': [17]},
16: {'RP': [5], 'E1': [4, 6], 'E2': [12, 13], 'E3': [17]},
17: {'RP': [5], 'E1': [4, 6], 'E2': [9, 12], 'E3': [17]},
18: {'RP': [5], 'E1': [3, 4, 6], 'E2': [11, 12, 18], 'E3': [17]},
19: {'RP': [5], 'E1': [7], 'E2': [3, 10, 11], 'E3': [17, 18]},
20: {'RP': [5], 'E1': [3, 7], 'E2': [11, 13, 16], 'E3': [17, 18]},
21: {'RP': [5], 'E1': [3, 7], 'E2': [11, 12, 15], 'E3': [17, 18]},
22: {'RP': [5], 'E1': [3, 6, 16], 'E2': [9, 12, 14], 'E3': [17, 18]},
23: {'RP': [5], 'E1': [4, 7], 'E2': [11, 12, 14], 'E3': [17, 18]},
24: {'RP': [5], 'E1': [4, 6, 16], 'E2': [8, 11, 13], 'E3': [3, 17, 18]},
25: {'RP': [5], 'E1': [4, 6, 16], 'E2': [11, 12, 13], 'E3': [3, 17, 18]},
}
# Infield Error Charts
# TODO: Add P, C, 1B, 2B, 3B, SS error charts
# Structure same as OF charts above
# Placeholder for now - to be filled with actual data
PITCHER_ERROR_CHART: dict[int, dict[str, List[int]]] = {} # TODO
CATCHER_ERROR_CHART: dict[int, dict[str, List[int]]] = {} # TODO
FIRST_BASE_ERROR_CHART: dict[int, dict[str, List[int]]] = {} # TODO
SECOND_BASE_ERROR_CHART: dict[int, dict[str, List[int]]] = {} # TODO
THIRD_BASE_ERROR_CHART: dict[int, dict[str, List[int]]] = {} # TODO
SHORTSTOP_ERROR_CHART: dict[int, dict[str, List[int]]] = {} # TODO
# ============================================================================
# HOLDING RUNNER RESPONSIBILITY CHART
# ============================================================================
def get_fielders_holding_runners(
runner_bases: List[int],
batter_handedness: str
) -> List[str]:
"""
Determine which fielders are responsible for holding runners.
Used to determine if G2#/G3# results should convert to SI2.
Args:
runner_bases: List of bases with runners (e.g., [1, 3] for R1 and R3)
batter_handedness: 'L' or 'R'
Returns:
List of position codes responsible for holds (e.g., ['1B', 'SS'])
TODO: Implement full chart logic when chart is provided
For now, simple heuristic:
- R1 only: 1B holds
- R1 + others: 2B or SS holds depending on handedness
- R2 only: No holds
- R3 only: No holds
"""
if not runner_bases:
return []
holding_positions = []
if 1 in runner_bases:
# Runner on first
if len(runner_bases) == 1:
# Only R1
holding_positions.append('1B')
else:
# R1 + others - middle infielder holds
if batter_handedness == 'R':
holding_positions.append('SS')
else:
holding_positions.append('2B')
return holding_positions
# ============================================================================
# ERROR CHART LOOKUP HELPER
# ============================================================================
def get_error_chart_for_position(position: str) -> dict[int, dict[str, List[int]]]:
"""
Get error chart for a specific position.
Args:
position: Position code (P, C, 1B, 2B, 3B, SS, LF, CF, RF)
Returns:
Error chart dict
Raises:
ValueError: If position not recognized
"""
charts = {
'P': PITCHER_ERROR_CHART,
'C': CATCHER_ERROR_CHART,
'1B': FIRST_BASE_ERROR_CHART,
'2B': SECOND_BASE_ERROR_CHART,
'3B': THIRD_BASE_ERROR_CHART,
'SS': SHORTSTOP_ERROR_CHART,
'LF': LF_RF_ERROR_CHART,
'RF': LF_RF_ERROR_CHART,
'CF': CF_ERROR_CHART,
}
if position not in charts:
raise ValueError(f"Unknown position: {position}")
return charts[position]
```
### 2. Import Common Tables in League Configs
**File**: `backend/app/config/sba_config.py`
**Add imports**:
```python
from app.config.common_x_check_tables import (
INFIELD_DEFENSE_TABLE,
OUTFIELD_DEFENSE_TABLE,
CATCHER_DEFENSE_TABLE,
LF_RF_ERROR_CHART,
CF_ERROR_CHART,
get_fielders_holding_runners,
get_error_chart_for_position,
)
# Use common tables (no overrides for SBA)
X_CHECK_DEFENSE_TABLES = {
'infield': INFIELD_DEFENSE_TABLE,
'outfield': OUTFIELD_DEFENSE_TABLE,
'catcher': CATCHER_DEFENSE_TABLE,
}
X_CHECK_ERROR_CHARTS = get_error_chart_for_position # Use common function
```
**File**: `backend/app/config/pd_config.py`
**Add same imports** (for now, PD uses common tables):
```python
from app.config.common_x_check_tables import (
INFIELD_DEFENSE_TABLE,
OUTFIELD_DEFENSE_TABLE,
CATCHER_DEFENSE_TABLE,
LF_RF_ERROR_CHART,
CF_ERROR_CHART,
get_fielders_holding_runners,
get_error_chart_for_position,
)
X_CHECK_DEFENSE_TABLES = {
'infield': INFIELD_DEFENSE_TABLE,
'outfield': OUTFIELD_DEFENSE_TABLE,
'catcher': CATCHER_DEFENSE_TABLE,
}
X_CHECK_ERROR_CHARTS = get_error_chart_for_position
```
### 3. Add Placeholder Runner Advancement Functions
**File**: `backend/app/core/runner_advancement.py`
**Add at end of file** (placeholders for Phase 3D):
```python
# ============================================================================
# X-CHECK RUNNER ADVANCEMENT (Placeholders - to be implemented in Phase 3D)
# ============================================================================
def x_check_g1(
on_base_code: int,
defender_in: bool,
error_result: str
) -> AdvancementResult:
"""
Runner advancement for X-Check G1 result.
TODO: Implement full table lookups in Phase 3D
Args:
on_base_code: Current base situation code
defender_in: Is the defender playing in?
error_result: 'NO', 'E1', 'E2', 'E3', 'RP'
Returns:
AdvancementResult with runner movements
"""
# Placeholder
return AdvancementResult(movements=[], requires_decision=False)
def x_check_g2(on_base_code: int, defender_in: bool, error_result: str) -> AdvancementResult:
"""X-Check G2 advancement (TODO: Phase 3D)."""
return AdvancementResult(movements=[], requires_decision=False)
def x_check_g3(on_base_code: int, defender_in: bool, error_result: str) -> AdvancementResult:
"""X-Check G3 advancement (TODO: Phase 3D)."""
return AdvancementResult(movements=[], requires_decision=False)
def x_check_f1(on_base_code: int, error_result: str) -> AdvancementResult:
"""X-Check F1 advancement (TODO: Phase 3D)."""
return AdvancementResult(movements=[], requires_decision=False)
def x_check_f2(on_base_code: int, error_result: str) -> AdvancementResult:
"""X-Check F2 advancement (TODO: Phase 3D)."""
return AdvancementResult(movements=[], requires_decision=False)
def x_check_f3(on_base_code: int, error_result: str) -> AdvancementResult:
"""X-Check F3 advancement (TODO: Phase 3D)."""
return AdvancementResult(movements=[], requires_decision=False)
# Add more placeholders for SI1, SI2, DO2, DO3, TR3, FO, PO as needed
```
## Testing Requirements
1. **Unit Tests**: `tests/config/test_x_check_tables.py`
- Test defense table dimensions (20 rows × 5 columns)
- Test error chart structure
- Test get_error_chart_for_position()
- Test get_fielders_holding_runners() with various scenarios
2. **Unit Tests**: `tests/core/test_runner_advancement.py`
- Test placeholder functions return valid AdvancementResult
- Verify function signatures
## Acceptance Criteria
- [x] ✅ common_x_check_tables.py created with all defense tables
- [x] ✅ LF/RF and CF error charts complete (ratings 0-25)
- [x] ✅ Placeholder error charts for P, C, 1B, 2B, 3B, SS (empty dicts ready for data)
- [x] ✅ get_fielders_holding_runners() implemented with complete logic
- [x] ✅ get_error_chart_for_position() implemented
- [x] ✅ SBA and PD configs import common tables (via league_configs.py)
- [x] ✅ Placeholder advancement functions added to runner_advancement.py (6 functions)
- [x] ✅ All unit tests pass (45/45 tests passing)
- [x] ✅ No import errors
## Implementation Notes
### What Was Completed
1. **Defense Range Tables** (100% Complete)
- `INFIELD_DEFENSE_TABLE`: 20×5 table with all result codes (G1, G2, G2#, G3, G3#, SI1, SI2)
- `OUTFIELD_DEFENSE_TABLE`: 20×5 table with all result codes (F1, F2, F3, SI2, DO2, DO3, TR3)
- `CATCHER_DEFENSE_TABLE`: 20×5 table with all result codes (G1, G2, G3, SI1, SPD, FO, PO)
2. **Error Charts** (Partial - Outfield Complete)
- `LF_RF_ERROR_CHART`: Complete with all 26 ratings (0-25) and error type distributions
- `CF_ERROR_CHART`: Complete with all 26 ratings (0-25) and error type distributions
- Infield charts (P, C, 1B, 2B, 3B, SS): Empty dict placeholders ready for data
3. **Helper Functions** (100% Complete)
- `get_fielders_holding_runners()`: Full implementation tracking all runners by base
- R1: 1B + middle infielder (2B for RHB, SS for LHB)
- R2: Middle infielder (2B for RHB, SS for LHB) if not already added
- R3: 3B holds
- `get_error_chart_for_position()`: Complete with all 9 positions mapped
4. **League Config Integration** (100% Complete)
- Tables imported in `league_configs.py` (not separate sba_config.py/pd_config.py as originally planned)
- Both SbaConfig and PdConfig have `x_check_defense_tables`, `x_check_error_charts`, `x_check_holding_runners` attributes
- Shared common tables for both leagues
5. **Placeholder Advancement Functions** (100% Complete)
- 6 functions implemented: `x_check_g1`, `x_check_g2`, `x_check_g3`, `x_check_f1`, `x_check_f2`, `x_check_f3`
- All return valid `AdvancementResult` structures
- Ready for Phase 3D implementation
6. **Test Coverage** (100% Complete)
- 36 tests for X-Check tables (defense tables, error charts, helpers, integration)
- 9 tests for placeholder advancement functions
- **Total: 45/45 tests passing**
### What Still Needs Data
**Infield Error Charts** - 6 positions awaiting actual data:
- `PITCHER_ERROR_CHART`
- `CATCHER_ERROR_CHART`
- `FIRST_BASE_ERROR_CHART`
- `SECOND_BASE_ERROR_CHART`
- `THIRD_BASE_ERROR_CHART`
- `SHORTSTOP_ERROR_CHART`
Each needs the same structure as outfield charts:
```python
{
0: {'RP': [rolls], 'E1': [rolls], 'E2': [rolls], 'E3': [rolls]},
# ... ratings 1-25
}
```
### Deviations from Original Plan
1. **Config File Structure**: Used unified `league_configs.py` instead of separate `sba_config.py` and `pd_config.py` files (these don't exist in current architecture)
2. **Holding Runners Implementation**: Completed with full logic instead of placeholder heuristic - tracks all runners by base position
3. **Advancement Function Signatures**: Updated to match actual `AdvancementResult` structure (no `requires_decision` parameter)
## Next Phase
After infield error chart data is provided, proceed to **Phase 3C: X-Check Resolution Logic**

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# Phase 3C: X-Check Resolution Logic in PlayResolver
**Status**: Not Started
**Estimated Effort**: 4-5 hours
**Dependencies**: Phase 3A (Data Models), Phase 3B (Config Tables)
## Overview
Implement the core X-Check resolution logic in PlayResolver. This includes:
- Dice rolling (1d20 + 3d6)
- Defense table lookups
- SPD test resolution
- G2#/G3# conversion logic
- Error chart lookups
- Final outcome determination
## Tasks
### 1. Add X-Check Resolution to PlayResolver
**File**: `backend/app/core/play_resolver.py`
**Add import** at top:
```python
from app.models.game_models import XCheckResult
from app.config.common_x_check_tables import (
INFIELD_DEFENSE_TABLE,
OUTFIELD_DEFENSE_TABLE,
CATCHER_DEFENSE_TABLE,
get_error_chart_for_position,
get_fielders_holding_runners,
)
```
**Add to resolve_play method** (in the long conditional):
```python
def resolve_play(
self,
outcome: PlayOutcome,
state: GameState,
batter: BasePlayer,
pitcher: BasePlayer,
hit_location: Optional[str] = None,
# ... other params
) -> PlayResult:
"""Resolve a play outcome into game state changes."""
# ... existing code ...
elif outcome == PlayOutcome.X_CHECK:
# X-Check requires position in hit_location
if not hit_location:
raise ValueError("X-Check outcome requires hit_location (position)")
return self._resolve_x_check(
position=hit_location,
state=state,
batter=batter,
pitcher=pitcher,
)
# ... rest of conditionals ...
```
**Add _resolve_x_check method**:
```python
def _resolve_x_check(
self,
position: str,
state: GameState,
batter: BasePlayer,
pitcher: BasePlayer,
) -> PlayResult:
"""
Resolve X-Check play with defense range and error tables.
Process:
1. Get defender and their ratings
2. Roll 1d20 + 3d6
3. Adjust range if playing in
4. Look up base result from defense table
5. Apply SPD test if needed
6. Apply G2#/G3# conversion if applicable
7. Look up error result from error chart
8. Determine final outcome
9. Get runner advancement
10. Create Play record
Args:
position: Position being checked (SS, LF, 3B, etc.)
state: Current game state
batter: Batting player
pitcher: Pitching player
Returns:
PlayResult with x_check_details populated
Raises:
ValueError: If defender has no position rating
"""
logger.info(f"Resolving X-Check to {position}")
# Step 1: Get defender
defender = self._get_defender_at_position(state, position)
if not defender.active_position_rating:
raise ValueError(
f"Defender at {position} ({defender.name}) has no position rating loaded"
)
# Step 2: Roll dice
d20_roll = self.dice.roll_d20()
d6_roll = self.dice.roll_3d6() # Sum of 3d6
logger.debug(f"X-Check rolls: d20={d20_roll}, 3d6={d6_roll}")
# Step 3: Adjust range if playing in
base_range = defender.active_position_rating.range
adjusted_range = self._adjust_range_for_defensive_position(
base_range=base_range,
position=position,
state=state
)
# Step 4: Look up base result
base_result = self._lookup_defense_table(
position=position,
d20_roll=d20_roll,
defense_range=adjusted_range
)
logger.debug(f"Base result from defense table: {base_result}")
# Step 5: Apply SPD test if needed
converted_result = base_result
spd_test_roll = None
spd_test_target = None
spd_test_passed = None
if base_result == 'SPD':
converted_result, spd_test_roll, spd_test_target, spd_test_passed = \
self._resolve_spd_test(batter)
logger.debug(
f"SPD test: roll={spd_test_roll}, target={spd_test_target}, "
f"passed={spd_test_passed}, result={converted_result}"
)
# Step 6: Apply G2#/G3# conversion if applicable
if converted_result in ['G2#', 'G3#']:
converted_result = self._apply_hash_conversion(
result=converted_result,
position=position,
adjusted_range=adjusted_range,
base_range=base_range,
state=state,
batter=batter
)
# Step 7: Look up error result
error_result = self._lookup_error_chart(
position=position,
error_rating=defender.active_position_rating.error,
d6_roll=d6_roll
)
logger.debug(f"Error result: {error_result}")
# Step 8: Determine final outcome
final_outcome, hit_type = self._determine_final_x_check_outcome(
converted_result=converted_result,
error_result=error_result
)
# Step 9: Create XCheckResult
x_check_details = XCheckResult(
position=position,
d20_roll=d20_roll,
d6_roll=d6_roll,
defender_range=adjusted_range,
defender_error_rating=defender.active_position_rating.error,
defender_id=defender.id,
base_result=base_result,
converted_result=converted_result,
error_result=error_result,
final_outcome=final_outcome,
hit_type=hit_type,
spd_test_roll=spd_test_roll,
spd_test_target=spd_test_target,
spd_test_passed=spd_test_passed,
)
# Step 10: Get runner advancement
# Check if defender was playing in for advancement purposes
defender_in = (adjusted_range > base_range)
advancement = self._get_x_check_advancement(
converted_result=converted_result,
error_result=error_result,
on_base_code=state.get_on_base_code(),
defender_in=defender_in
)
# Step 11: Create PlayResult
return PlayResult(
outcome=final_outcome,
advancement=advancement,
x_check_details=x_check_details,
outs_recorded=1 if final_outcome.is_out() and error_result == 'NO' else 0,
)
```
### 2. Add Helper Methods
**Add these methods to PlayResolver class**:
```python
def _get_defender_at_position(
self,
state: GameState,
position: str
) -> BasePlayer:
"""
Get defender currently playing at position.
Args:
state: Current game state
position: Position code (SS, LF, etc.)
Returns:
BasePlayer at that position
Raises:
ValueError: If no defender at position
"""
# Get defensive team's lineup
defensive_lineup = (
state.away_lineup if state.is_bottom_inning
else state.home_lineup
)
# Find player at position
for player in defensive_lineup.get_defensive_positions():
if player.current_position == position:
return player
raise ValueError(f"No defender found at position {position}")
def _adjust_range_for_defensive_position(
self,
base_range: int,
position: str,
state: GameState
) -> int:
"""
Adjust defense range for defensive positioning.
If defender is playing in, range increases by 1 (max 5).
Args:
base_range: Defender's base range (1-5)
position: Position code
state: Current game state
Returns:
Adjusted range (1-5)
"""
# Check if position is playing in based on defensive decision
decision = state.current_defensive_decision
playing_in = False
if decision.corners_in and position in ['1B', '3B', 'P', 'C']:
playing_in = True
elif decision.infield_in and position in ['1B', '2B', '3B', 'SS', 'P', 'C']:
playing_in = True
if playing_in:
adjusted = min(base_range + 1, 5)
logger.debug(f"{position} playing in: range {base_range} → {adjusted}")
return adjusted
return base_range
def _lookup_defense_table(
self,
position: str,
d20_roll: int,
defense_range: int
) -> str:
"""
Look up base result from defense table.
Args:
position: Position code (determines which table)
d20_roll: 1-20 (row selector)
defense_range: 1-5 (column selector)
Returns:
Base result code (G1, F2, SI2, SPD, etc.)
"""
# Determine which table to use
if position in ['P', 'C', '1B', '2B', '3B', 'SS']:
if position == 'C':
table = CATCHER_DEFENSE_TABLE
else:
table = INFIELD_DEFENSE_TABLE
else: # LF, CF, RF
table = OUTFIELD_DEFENSE_TABLE
# Lookup (0-indexed)
row = d20_roll - 1
col = defense_range - 1
result = table[row][col]
logger.debug(f"Defense table[{d20_roll}][{defense_range}] = {result}")
return result
def _resolve_spd_test(
self,
batter: BasePlayer
) -> Tuple[str, int, int, bool]:
"""
Resolve SPD (speed test) result.
Roll 1d20 and compare to batter's speed rating.
- If roll <= speed: SI1
- If roll > speed: G3
Args:
batter: Batting player
Returns:
Tuple of (result, roll, target, passed)
Raises:
ValueError: If batter has no speed rating
"""
# Get speed rating
speed = self._get_batter_speed(batter)
# Roll d20
roll = self.dice.roll_d20()
# Compare
passed = (roll <= speed)
result = 'SI1' if passed else 'G3'
logger.info(
f"SPD test: {batter.name} speed={speed}, roll={roll}, "
f"{'PASSED' if passed else 'FAILED'} → {result}"
)
return result, roll, speed, passed
def _get_batter_speed(self, batter: BasePlayer) -> int:
"""
Get batter's speed rating for SPD test.
Args:
batter: Batting player
Returns:
Speed value (0-20)
Raises:
ValueError: If speed rating not available
"""
# PD players: speed from batting_card.running
if hasattr(batter, 'batting_card') and batter.batting_card:
return batter.batting_card.running
# SBA players: TODO - need to add speed field or get from manual input
raise ValueError(f"No speed rating available for {batter.name}")
def _apply_hash_conversion(
self,
result: str,
position: str,
adjusted_range: int,
base_range: int,
state: GameState,
batter: BasePlayer
) -> str:
"""
Convert G2# or G3# to SI2 if conditions are met.
Conversion happens if:
a) Infielder is playing in (range was adjusted), OR
b) Infielder is responsible for holding a runner
Args:
result: 'G2#' or 'G3#'
position: Position code
adjusted_range: Range after playing-in adjustment
base_range: Original range
state: Current game state
batter: Batting player
Returns:
'SI2' if converted, otherwise original result without # ('G2' or 'G3')
"""
# Check condition (a): playing in
if adjusted_range > base_range:
logger.debug(f"{result} → SI2 (defender playing in)")
return 'SI2'
# Check condition (b): holding runner
runner_bases = state.get_runner_bases()
batter_hand = self._get_batter_handedness(batter)
holding_positions = get_fielders_holding_runners(runner_bases, batter_hand)
if position in holding_positions:
logger.debug(f"{result} → SI2 (defender holding runner)")
return 'SI2'
# No conversion - remove # suffix
base_result = result.replace('#', '')
logger.debug(f"{result} → {base_result} (no conversion)")
return base_result
def _get_batter_handedness(self, batter: BasePlayer) -> str:
"""
Get batter handedness (L or R).
Args:
batter: Batting player
Returns:
'L' or 'R'
"""
# PD players
if hasattr(batter, 'batting_card') and batter.batting_card:
return batter.batting_card.hand
# SBA players - TODO: add handedness field
return 'R' # Default to right-handed
def _lookup_error_chart(
self,
position: str,
error_rating: int,
d6_roll: int
) -> str:
"""
Look up error result from error chart.
Args:
position: Position code
error_rating: Defender's error rating (0-25)
d6_roll: Sum of 3d6 (3-18)
Returns:
Error result: 'NO', 'E1', 'E2', 'E3', or 'RP'
"""
error_chart = get_error_chart_for_position(position)
# Get row for this error rating
if error_rating not in error_chart:
logger.warning(f"Error rating {error_rating} not in chart, using 0")
error_rating = 0
rating_row = error_chart[error_rating]
# Check each error type
for error_type in ['RP', 'E3', 'E2', 'E1']: # Check in priority order
if d6_roll in rating_row[error_type]:
logger.debug(f"Error chart: 3d6={d6_roll} → {error_type}")
return error_type
# No error
logger.debug(f"Error chart: 3d6={d6_roll} → NO")
return 'NO'
def _determine_final_x_check_outcome(
self,
converted_result: str,
error_result: str
) -> Tuple[PlayOutcome, str]:
"""
Determine final outcome and hit_type from converted result + error.
Logic:
- If Out + Error: outcome = ERROR, hit_type = '{result}_plus_error_{n}'
- If Hit + Error: outcome = hit type, hit_type = '{result}_plus_error_{n}'
- If No Error: outcome = base outcome, hit_type = '{result}_no_error'
- If Rare Play: hit_type includes '_rare_play'
Args:
converted_result: Result after SPD/# conversions (G1, F2, SI2, etc.)
error_result: 'NO', 'E1', 'E2', 'E3', 'RP'
Returns:
Tuple of (final_outcome, hit_type)
"""
# Map result codes to PlayOutcome
result_map = {
'SI1': PlayOutcome.SINGLE_1,
'SI2': PlayOutcome.SINGLE_2,
'DO2': PlayOutcome.DOUBLE_2,
'DO3': PlayOutcome.DOUBLE_3,
'TR3': PlayOutcome.TRIPLE,
'G1': PlayOutcome.GROUNDBALL_B, # Map to existing groundball
'G2': PlayOutcome.GROUNDBALL_B,
'G3': PlayOutcome.GROUNDBALL_C,
'F1': PlayOutcome.FLYOUT_A, # Map to existing flyout
'F2': PlayOutcome.FLYOUT_B,
'F3': PlayOutcome.FLYOUT_C,
'FO': PlayOutcome.LINEOUT, # Foul out
'PO': PlayOutcome.POPOUT,
}
base_outcome = result_map.get(converted_result)
if not base_outcome:
raise ValueError(f"Unknown X-Check result: {converted_result}")
# Build hit_type string
result_lower = converted_result.lower()
if error_result == 'NO':
# No error
hit_type = f"{result_lower}_no_error"
final_outcome = base_outcome
elif error_result == 'RP':
# Rare play
hit_type = f"{result_lower}_rare_play"
# Rare plays are treated like errors for stats
final_outcome = PlayOutcome.ERROR
else:
# E1, E2, E3
error_num = error_result[1] # Extract '1', '2', or '3'
hit_type = f"{result_lower}_plus_error_{error_num}"
# If base was an out, error overrides to ERROR outcome
if base_outcome.is_out():
final_outcome = PlayOutcome.ERROR
else:
# Hit + error: keep hit outcome
final_outcome = base_outcome
logger.info(f"Final: {converted_result} + {error_result} → {final_outcome.value} ({hit_type})")
return final_outcome, hit_type
def _get_x_check_advancement(
self,
converted_result: str,
error_result: str,
on_base_code: int,
defender_in: bool
) -> AdvancementResult:
"""
Get runner advancement for X-Check result.
Calls appropriate advancement function based on result type.
Args:
converted_result: Base result after conversions (G1, F2, SI2, etc.)
error_result: 'NO', 'E1', 'E2', 'E3', 'RP'
on_base_code: Current base situation
defender_in: Was defender playing in?
Returns:
AdvancementResult
Note: Uses placeholder functions from Phase 3B.
Full implementation in Phase 3D.
"""
from app.core.runner_advancement import (
x_check_g1, x_check_g2, x_check_g3,
x_check_f1, x_check_f2, x_check_f3,
)
# Map to advancement function
advancement_funcs = {
'G1': x_check_g1,
'G2': x_check_g2,
'G3': x_check_g3,
'F1': x_check_f1,
'F2': x_check_f2,
'F3': x_check_f3,
}
if converted_result in advancement_funcs:
# Groundball or flyball - needs special tables
func = advancement_funcs[converted_result]
if converted_result.startswith('G'):
return func(on_base_code, defender_in, error_result)
else: # Flyball
return func(on_base_code, error_result)
# For hits (SI1, SI2, DO2, DO3, TR3), use standard advancement
# with error adding extra bases
# TODO: May need custom advancement for hits + errors
return AdvancementResult(movements=[], requires_decision=False)
```
## Testing Requirements
1. **Unit Tests**: `tests/core/test_x_check_resolution.py`
- Test _lookup_defense_table() for all position types
- Test _resolve_spd_test() with various speeds
- Test _apply_hash_conversion() with all conditions
- Test _lookup_error_chart() for known values
- Test _determine_final_x_check_outcome() for all error types
- Test _adjust_range_for_defensive_position()
2. **Integration Tests**: `tests/integration/test_x_check_flow.py`
- Test complete X-Check resolution (infield)
- Test complete X-Check resolution (outfield)
- Test complete X-Check resolution (catcher with SPD)
- Test G2# conversion scenarios
- Test error overriding outs
## Acceptance Criteria
- [ ] _resolve_x_check() method implemented
- [ ] All helper methods implemented
- [ ] Defense table lookup working for all positions
- [ ] SPD test resolution working
- [ ] G2#/G3# conversion logic working
- [ ] Error chart lookup working
- [ ] Final outcome determination working
- [ ] Integration with PlayResolver.resolve_play()
- [ ] All unit tests pass
- [ ] All integration tests pass
- [ ] Logging at debug/info levels throughout
## Notes
- SBA players need speed rating - may require manual input or model update
- Advancement functions are placeholders - will be filled in Phase 3D
- Error priority order: RP > E3 > E2 > E1 > NO
- Playing in increases range by 1 (max 5) AND triggers # conversion
- Holding runner triggers # conversion but doesn't change range
## Next Phase
After completion, proceed to **Phase 3D: Runner Advancement Tables**

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# Phase 3D: X-Check Runner Advancement Tables
**Status**: Not Started
**Estimated Effort**: 6-8 hours (table-heavy)
**Dependencies**: Phase 3C (Resolution Logic)
## Overview
Implement complete runner advancement tables for all X-Check result types. Each combination of (base_result, error_result, on_base_code, defender_in) has specific advancement rules.
This phase involves:
- Groundball advancement (G1, G2, G3) with defender_in and error variations
- Flyball advancement (F1, F2, F3) with error variations
- Hit advancement (SI1, SI2, DO2, DO3, TR3) with error bonuses
- Out advancement (FO, PO) with error overrides
## Tasks
### 1. Create X-Check Advancement Tables Module
**File**: `backend/app/core/x_check_advancement_tables.py` (NEW FILE)
```python
"""
X-Check runner advancement tables.
Each X-Check result type has specific advancement rules based on:
- on_base_code: Current runner configuration
- defender_in: Whether defender was playing in
- error_result: NO, E1, E2, E3, RP
Author: Claude
Date: 2025-11-01
"""
import logging
from typing import List, Dict, Tuple
from app.models.game_models import RunnerMovement, AdvancementResult
from app.core.runner_advancement import GroundballResultType
logger = logging.getLogger(f'{__name__}')
# ============================================================================
# GROUNDBALL ADVANCEMENT TABLES
# ============================================================================
# Structure: {on_base_code: {(defender_in, error_result): GroundballResultType}}
#
# These tables cross-reference:
# - on_base_code (0-7)
# - defender_in (True/False)
# - error_result ('NO', 'E1', 'E2', 'E3', 'RP')
#
# Result is a GroundballResultType which feeds into existing groundball_X() functions
# TODO: Fill these tables with actual data from rulebook
# For now, placeholders with basic logic
G1_ADVANCEMENT_TABLE: Dict[int, Dict[Tuple[bool, str], GroundballResultType]] = {
# on_base_code 0 (bases empty)
0: {
(False, 'NO'): GroundballResultType.GROUNDOUT_ROUTINE,
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.RARE_PLAY,
(True, 'NO'): GroundballResultType.GROUNDOUT_ROUTINE,
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.RARE_PLAY,
},
# on_base_code 1 (R1 only)
1: {
(False, 'NO'): GroundballResultType.GROUNDOUT_DP_ATTEMPT,
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.RARE_PLAY,
(True, 'NO'): GroundballResultType.FORCE_AT_THIRD, # Infield in
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.RARE_PLAY,
},
# TODO: Add codes 2-7
}
G2_ADVANCEMENT_TABLE: Dict[int, Dict[Tuple[bool, str], GroundballResultType]] = {
# Similar structure to G1
# TODO: Fill with actual data
}
G3_ADVANCEMENT_TABLE: Dict[int, Dict[Tuple[bool, str], GroundballResultType]] = {
# Similar structure to G1
# TODO: Fill with actual data
}
def get_groundball_advancement(
result_type: str, # 'G1', 'G2', or 'G3'
on_base_code: int,
defender_in: bool,
error_result: str
) -> GroundballResultType:
"""
Get GroundballResultType for X-Check groundball.
Args:
result_type: 'G1', 'G2', or 'G3'
on_base_code: Current base situation (0-7)
defender_in: Is defender playing in?
error_result: 'NO', 'E1', 'E2', 'E3', 'RP'
Returns:
GroundballResultType to pass to existing groundball functions
Raises:
ValueError: If parameters invalid
"""
# Select table
tables = {
'G1': G1_ADVANCEMENT_TABLE,
'G2': G2_ADVANCEMENT_TABLE,
'G3': G3_ADVANCEMENT_TABLE,
}
if result_type not in tables:
raise ValueError(f"Unknown groundball type: {result_type}")
table = tables[result_type]
# Lookup
key = (defender_in, error_result)
if on_base_code not in table:
raise ValueError(f"on_base_code {on_base_code} not in {result_type} table")
if key not in table[on_base_code]:
raise ValueError(
f"Key {key} not in {result_type} table for on_base_code {on_base_code}"
)
return table[on_base_code][key]
# ============================================================================
# FLYBALL ADVANCEMENT TABLES
# ============================================================================
# Flyballs are simpler - only cross-reference on_base_code and error_result
# (No defender_in parameter)
# Structure: {on_base_code: {error_result: List[RunnerMovement]}}
F1_ADVANCEMENT_TABLE: Dict[int, Dict[str, List[RunnerMovement]]] = {
# on_base_code 0 (bases empty)
0: {
'NO': [], # Out, no runners
'E1': [RunnerMovement(from_base=0, to_base=1, is_out=False)], # Batter to 1B
'E2': [RunnerMovement(from_base=0, to_base=2, is_out=False)], # Batter to 2B
'E3': [RunnerMovement(from_base=0, to_base=3, is_out=False)], # Batter to 3B
'RP': [], # Rare play - TODO: specific advancement
},
# on_base_code 1 (R1 only)
1: {
'NO': [
# F1 = deep fly, R1 advances
RunnerMovement(from_base=1, to_base=2, is_out=False)
],
'E1': [
RunnerMovement(from_base=1, to_base=2, is_out=False),
RunnerMovement(from_base=0, to_base=1, is_out=False),
],
'E2': [
RunnerMovement(from_base=1, to_base=3, is_out=False),
RunnerMovement(from_base=0, to_base=2, is_out=False),
],
'E3': [
RunnerMovement(from_base=1, to_base=4, is_out=False), # R1 scores
RunnerMovement(from_base=0, to_base=3, is_out=False),
],
'RP': [], # TODO
},
# TODO: Add codes 2-7
}
F2_ADVANCEMENT_TABLE: Dict[int, Dict[str, List[RunnerMovement]]] = {
# Similar structure
# TODO: Fill with actual data
}
F3_ADVANCEMENT_TABLE: Dict[int, Dict[str, List[RunnerMovement]]] = {
# Similar structure
# TODO: Fill with actual data
}
def get_flyball_advancement(
result_type: str, # 'F1', 'F2', or 'F3'
on_base_code: int,
error_result: str
) -> List[RunnerMovement]:
"""
Get runner movements for X-Check flyball.
Args:
result_type: 'F1', 'F2', or 'F3'
on_base_code: Current base situation (0-7)
error_result: 'NO', 'E1', 'E2', 'E3', 'RP'
Returns:
List of RunnerMovements
Raises:
ValueError: If parameters invalid
"""
# Select table
tables = {
'F1': F1_ADVANCEMENT_TABLE,
'F2': F2_ADVANCEMENT_TABLE,
'F3': F3_ADVANCEMENT_TABLE,
}
if result_type not in tables:
raise ValueError(f"Unknown flyball type: {result_type}")
table = tables[result_type]
# Lookup
if on_base_code not in table:
raise ValueError(f"on_base_code {on_base_code} not in {result_type} table")
if error_result not in table[on_base_code]:
raise ValueError(
f"error_result {error_result} not in {result_type} table for on_base_code {on_base_code}"
)
return table[on_base_code][error_result]
# ============================================================================
# HIT ADVANCEMENT (SI1, SI2, DO2, DO3, TR3)
# ============================================================================
# Hits with errors: base advancement + error bonus
def get_hit_advancement(
result_type: str, # 'SI1', 'SI2', 'DO2', 'DO3', 'TR3'
on_base_code: int,
error_result: str
) -> List[RunnerMovement]:
"""
Get runner movements for X-Check hit + error.
For hits, we combine:
- Base hit advancement (use existing single/double advancement)
- Error bonus (all runners advance N additional bases)
Args:
result_type: Hit type
on_base_code: Current base situation
error_result: 'NO', 'E1', 'E2', 'E3', 'RP'
Returns:
List of RunnerMovements
TODO: Implement proper hit advancement with error bonuses
For now, placeholder
"""
movements = []
# Base advancement for hit type
base_advances = {
'SI1': 1,
'SI2': 1,
'DO2': 2,
'DO3': 2,
'TR3': 3,
}
batter_advances = base_advances.get(result_type, 1)
# Error bonus
error_bonus = {
'NO': 0,
'E1': 1,
'E2': 2,
'E3': 3,
'RP': 0, # Rare play handled separately
}
bonus = error_bonus.get(error_result, 0)
# Batter advancement
batter_final = min(batter_advances + bonus, 4)
movements.append(RunnerMovement(from_base=0, to_base=batter_final, is_out=False))
# TODO: Advance existing runners based on hit type + error
# This requires knowing current runner positions
return movements
# ============================================================================
# OUT ADVANCEMENT (FO, PO)
# ============================================================================
def get_out_advancement(
result_type: str, # 'FO' or 'PO'
on_base_code: int,
error_result: str
) -> List[RunnerMovement]:
"""
Get runner movements for X-Check out (foul out or popout).
If error: all runners advance N bases (error overrides out)
If no error: batter out, runners hold (or tag if deep enough)
Args:
result_type: 'FO' or 'PO'
on_base_code: Current base situation
error_result: 'NO', 'E1', 'E2', 'E3', 'RP'
Returns:
List of RunnerMovements
"""
if error_result == 'NO':
# Simple out, no advancement
return []
# Error on out - all runners advance
error_advances = {
'E1': 1,
'E2': 2,
'E3': 3,
'RP': 0, # Rare play - TODO
}
advances = error_advances.get(error_result, 0)
movements = [
RunnerMovement(from_base=0, to_base=advances, is_out=False)
]
# TODO: Advance existing runners
# Need to know which bases are occupied
return movements
```
### 2. Update Runner Advancement Functions
**File**: `backend/app/core/runner_advancement.py`
**Replace placeholder functions** with full implementations:
```python
from app.core.x_check_advancement_tables import (
get_groundball_advancement,
get_flyball_advancement,
get_hit_advancement,
get_out_advancement,
)
# ============================================================================
# X-CHECK RUNNER ADVANCEMENT
# ============================================================================
def x_check_g1(
on_base_code: int,
defender_in: bool,
error_result: str
) -> AdvancementResult:
"""
Runner advancement for X-Check G1 result.
Uses G1 advancement table to get GroundballResultType,
then calls appropriate groundball_X() function.
Args:
on_base_code: Current base situation code
defender_in: Is the defender playing in?
error_result: 'NO', 'E1', 'E2', 'E3', 'RP'
Returns:
AdvancementResult with runner movements
"""
gb_type = get_groundball_advancement('G1', on_base_code, defender_in, error_result)
# Map GroundballResultType to existing function
# These functions already exist: groundball_1 through groundball_13
gb_func_map = {
GroundballResultType.GROUNDOUT_ROUTINE: groundball_1,
GroundballResultType.GROUNDOUT_DP_ATTEMPT: groundball_2,
GroundballResultType.FORCE_AT_THIRD: groundball_3,
# ... add full mapping based on existing GroundballResultType enum
}
if gb_type in gb_func_map:
return gb_func_map[gb_type](on_base_code)
# Fallback
logger.warning(f"Unknown GroundballResultType: {gb_type}, using groundball_1")
return groundball_1(on_base_code)
def x_check_g2(on_base_code: int, defender_in: bool, error_result: str) -> AdvancementResult:
"""Runner advancement for X-Check G2 result."""
gb_type = get_groundball_advancement('G2', on_base_code, defender_in, error_result)
# Similar logic to x_check_g1
# TODO: Implement full mapping
return AdvancementResult(movements=[], requires_decision=False)
def x_check_g3(on_base_code: int, defender_in: bool, error_result: str) -> AdvancementResult:
"""Runner advancement for X-Check G3 result."""
gb_type = get_groundball_advancement('G3', on_base_code, defender_in, error_result)
# Similar logic to x_check_g1
# TODO: Implement full mapping
return AdvancementResult(movements=[], requires_decision=False)
def x_check_f1(on_base_code: int, error_result: str) -> AdvancementResult:
"""Runner advancement for X-Check F1 result."""
movements = get_flyball_advancement('F1', on_base_code, error_result)
return AdvancementResult(movements=movements, requires_decision=False)
def x_check_f2(on_base_code: int, error_result: str) -> AdvancementResult:
"""Runner advancement for X-Check F2 result."""
movements = get_flyball_advancement('F2', on_base_code, error_result)
return AdvancementResult(movements=movements, requires_decision=False)
def x_check_f3(on_base_code: int, error_result: str) -> AdvancementResult:
"""Runner advancement for X-Check F3 result."""
movements = get_flyball_advancement('F3', on_base_code, error_result)
return AdvancementResult(movements=movements, requires_decision=False)
def x_check_si1(on_base_code: int, error_result: str) -> AdvancementResult:
"""Runner advancement for X-Check SI1 + error."""
movements = get_hit_advancement('SI1', on_base_code, error_result)
return AdvancementResult(movements=movements, requires_decision=False)
def x_check_si2(on_base_code: int, error_result: str) -> AdvancementResult:
"""Runner advancement for X-Check SI2 + error."""
movements = get_hit_advancement('SI2', on_base_code, error_result)
return AdvancementResult(movements=movements, requires_decision=False)
def x_check_do2(on_base_code: int, error_result: str) -> AdvancementResult:
"""Runner advancement for X-Check DO2 + error."""
movements = get_hit_advancement('DO2', on_base_code, error_result)
return AdvancementResult(movements=movements, requires_decision=False)
def x_check_do3(on_base_code: int, error_result: str) -> AdvancementResult:
"""Runner advancement for X-Check DO3 + error."""
movements = get_hit_advancement('DO3', on_base_code, error_result)
return AdvancementResult(movements=movements, requires_decision=False)
def x_check_tr3(on_base_code: int, error_result: str) -> AdvancementResult:
"""Runner advancement for X-Check TR3 + error."""
movements = get_hit_advancement('TR3', on_base_code, error_result)
return AdvancementResult(movements=movements, requires_decision=False)
def x_check_fo(on_base_code: int, error_result: str) -> AdvancementResult:
"""Runner advancement for X-Check FO (foul out)."""
movements = get_out_advancement('FO', on_base_code, error_result)
outs = 0 if error_result != 'NO' else 1
return AdvancementResult(movements=movements, requires_decision=False)
def x_check_po(on_base_code: int, error_result: str) -> AdvancementResult:
"""Runner advancement for X-Check PO (popout)."""
movements = get_out_advancement('PO', on_base_code, error_result)
outs = 0 if error_result != 'NO' else 1
return AdvancementResult(movements=movements, requires_decision=False)
```
### 3. Update PlayResolver to Call Correct Functions
**File**: `backend/app/core/play_resolver.py`
**Update _get_x_check_advancement** to handle all result types:
```python
def _get_x_check_advancement(
self,
converted_result: str,
error_result: str,
on_base_code: int,
defender_in: bool
) -> AdvancementResult:
"""
Get runner advancement for X-Check result.
Calls appropriate advancement function based on result type.
Args:
converted_result: Base result after conversions (G1, F2, SI2, etc.)
error_result: 'NO', 'E1', 'E2', 'E3', 'RP'
on_base_code: Current base situation
defender_in: Was defender playing in?
Returns:
AdvancementResult
"""
from app.core.runner_advancement import (
x_check_g1, x_check_g2, x_check_g3,
x_check_f1, x_check_f2, x_check_f3,
x_check_si1, x_check_si2,
x_check_do2, x_check_do3, x_check_tr3,
x_check_fo, x_check_po,
)
# Map result to function
advancement_funcs = {
# Groundballs (need defender_in)
'G1': lambda: x_check_g1(on_base_code, defender_in, error_result),
'G2': lambda: x_check_g2(on_base_code, defender_in, error_result),
'G3': lambda: x_check_g3(on_base_code, defender_in, error_result),
# Flyballs (no defender_in)
'F1': lambda: x_check_f1(on_base_code, error_result),
'F2': lambda: x_check_f2(on_base_code, error_result),
'F3': lambda: x_check_f3(on_base_code, error_result),
# Hits
'SI1': lambda: x_check_si1(on_base_code, error_result),
'SI2': lambda: x_check_si2(on_base_code, error_result),
'DO2': lambda: x_check_do2(on_base_code, error_result),
'DO3': lambda: x_check_do3(on_base_code, error_result),
'TR3': lambda: x_check_tr3(on_base_code, error_result),
# Outs
'FO': lambda: x_check_fo(on_base_code, error_result),
'PO': lambda: x_check_po(on_base_code, error_result),
}
if converted_result in advancement_funcs:
return advancement_funcs[converted_result]()
# Fallback
logger.warning(f"Unknown X-Check result: {converted_result}, no advancement")
return AdvancementResult(movements=[], requires_decision=False)
```
## Testing Requirements
1. **Unit Tests**: `tests/core/test_x_check_advancement_tables.py`
- Test get_groundball_advancement() for all combinations
- Test get_flyball_advancement() for all combinations
- Test get_hit_advancement() with errors
- Test get_out_advancement() with errors
2. **Integration Tests**: `tests/integration/test_x_check_advancement.py`
- Test complete advancement for each result type
- Test error bonuses applied correctly
- Test defender_in affects groundball results
## Acceptance Criteria
- [ ] x_check_advancement_tables.py created
- [ ] All groundball tables complete (G1, G2, G3)
- [ ] All flyball tables complete (F1, F2, F3)
- [ ] Hit advancement with errors working
- [ ] Out advancement with errors working
- [ ] All x_check_* functions implemented in runner_advancement.py
- [ ] PlayResolver._get_x_check_advancement() updated
- [ ] All unit tests pass
- [ ] All integration tests pass
## Notes
- This phase requires rulebook data for all advancement tables
- Tables marked TODO need actual values filled in
- GroundballResultType enum may need new values for X-Check specific results
- Error bonuses on hits need careful testing (batter advances + runners advance)
- Rare Play (RP) advancement needs special handling per result type
## Next Phase
After completion, proceed to **Phase 3E: WebSocket Events & UI Integration**

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@ -0,0 +1,662 @@
# Phase 3E: WebSocket Events & X-Check UI Integration
**Status**: Not Started
**Estimated Effort**: 5-6 hours
**Dependencies**: Phase 3C (Resolution Logic), Phase 3D (Advancement)
## Overview
Implement WebSocket event handlers for X-Check plays supporting three modes:
1. **PD Auto**: System auto-resolves, shows result with Accept/Reject
2. **PD Manual**: Shows dice + charts, player selects from options, Accept/Reject
3. **SBA Manual**: Shows dice + options, player selects (no charts available)
4. **SBA Semi-Auto**: Like PD Manual (if position ratings provided)
Also implements:
- Position rating loading at lineup creation
- Redis caching for all player positions
- Override logging when player rejects auto-resolution
## Tasks
### 1. Add Position Rating Loading on Lineup Creation
**File**: `backend/app/services/pd_api_client.py` (or create if doesn't exist)
```python
"""
PD API client for fetching player data and ratings.
Author: Claude
Date: 2025-11-01
"""
import logging
import httpx
from typing import Optional, Dict, Any, List
from app.models.player_models import PdPlayer, PositionRating
logger = logging.getLogger(f'{__name__}')
PD_API_BASE = "https://pd.manticorum.com/api/v2"
async def fetch_player_positions(player_id: int) -> List[PositionRating]:
"""
Fetch all position ratings for a player.
Args:
player_id: PD player ID
Returns:
List of PositionRating objects
Raises:
httpx.HTTPError: If API request fails
"""
url = f"{PD_API_BASE}/cardpositions/player/{player_id}"
async with httpx.AsyncClient() as client:
response = await client.get(url)
response.raise_for_status()
data = response.json()
positions = []
for pos_data in data.get('positions', []):
positions.append(PositionRating.from_api_response(pos_data))
logger.info(f"Loaded {len(positions)} position ratings for player {player_id}")
return positions
```
**File**: `backend/app/services/lineup_service.py` (create or update)
```python
"""
Lineup management service.
Handles lineup creation, substitutions, and position rating loading.
Author: Claude
Date: 2025-11-01
"""
import logging
import json
from typing import List, Dict
from app.models.player_models import BasePlayer, PdPlayer
from app.models.game_models import Lineup
from app.services.pd_api_client import fetch_player_positions
from app.core.cache import get_player_positions_cache_key
import redis
logger = logging.getLogger(f'{__name__}')
# Redis client (initialized elsewhere)
redis_client: redis.Redis = None # Set during app startup
async def load_positions_to_cache(
players: List[BasePlayer],
league: str
) -> None:
"""
Load all position ratings for players and cache in Redis.
For PD players: Fetch from API
For SBA players: Skip (manual entry only)
Args:
players: List of players in lineup
league: 'pd' or 'sba'
"""
if league != 'pd':
logger.debug("SBA league - skipping position rating fetch")
return
for player in players:
if not isinstance(player, PdPlayer):
continue
try:
# Fetch all positions from API
positions = await fetch_player_positions(player.id)
# Cache in Redis
cache_key = get_player_positions_cache_key(player.id)
positions_json = json.dumps([pos.dict() for pos in positions])
redis_client.setex(
cache_key,
3600 * 24, # 24 hour TTL
positions_json
)
logger.debug(f"Cached {len(positions)} positions for {player.name}")
except Exception as e:
logger.error(f"Failed to load positions for {player.name}: {e}")
# Continue with other players
async def set_active_position_rating(
player: BasePlayer,
position: str
) -> None:
"""
Set player's active position rating from cache.
Args:
player: Player to update
position: Position code (SS, LF, etc.)
"""
# Get from cache
cache_key = get_player_positions_cache_key(player.id)
cached_data = redis_client.get(cache_key)
if not cached_data:
logger.warning(f"No cached positions for player {player.id}")
return
# Parse and find position
positions_data = json.loads(cached_data)
for pos_data in positions_data:
if pos_data['position'] == position:
player.active_position_rating = PositionRating(**pos_data)
logger.debug(f"Set {player.name} active position to {position}")
return
logger.warning(f"Position {position} not found for {player.name}")
async def get_all_player_positions(player_id: int) -> List[PositionRating]:
"""
Get all position ratings for player from cache.
Used for substitution UI.
Args:
player_id: Player ID
Returns:
List of PositionRating objects
"""
cache_key = get_player_positions_cache_key(player_id)
cached_data = redis_client.get(cache_key)
if not cached_data:
return []
positions_data = json.loads(cached_data)
return [PositionRating(**pos) for pos in positions_data]
```
### 2. Add X-Check WebSocket Event Handlers
**File**: `backend/app/websocket/game_handlers.py`
**Add imports**:
```python
from app.config.result_charts import PlayOutcome
from app.models.game_models import XCheckResult
```
**Add handler for auto-resolved X-Check result**:
```python
async def handle_x_check_auto_result(
sid: str,
game_id: int,
x_check_details: XCheckResult,
state: GameState
) -> None:
"""
Broadcast auto-resolved X-Check result to clients.
Used for PD auto mode and SBA semi-auto mode.
Shows result with Accept/Reject options.
Args:
sid: Socket ID
game_id: Game ID
x_check_details: Full resolution details
state: Current game state
"""
message = {
'type': 'x_check_auto_result',
'game_id': game_id,
'x_check': x_check_details.to_dict(),
'state': state.to_dict(),
}
await sio.emit('game_update', message, room=f'game_{game_id}')
logger.info(f"Sent X-Check auto result for game {game_id}")
async def handle_x_check_manual_options(
sid: str,
game_id: int,
position: str,
d20_roll: int,
d6_roll: int,
options: List[Dict[str, str]]
) -> None:
"""
Broadcast X-Check dice rolls and manual options to clients.
Used for SBA manual mode (no auto-resolution).
Args:
sid: Socket ID
game_id: Game ID
position: Position being checked
d20_roll: Defense table roll
d6_roll: Error chart roll (3d6 sum)
options: List of legal outcome options
"""
message = {
'type': 'x_check_manual_options',
'game_id': game_id,
'position': position,
'd20': d20_roll,
'd6': d6_roll,
'options': options,
}
await sio.emit('game_update', message, room=f'game_{game_id}')
logger.info(f"Sent X-Check manual options for game {game_id}")
```
**Add handler for outcome confirmation**:
```python
@sio.on('confirm_x_check_result')
async def confirm_x_check_result(sid: str, data: dict):
"""
Handle player confirming auto-resolved X-Check result.
Args:
data: {
'game_id': int,
'accepted': bool, # True = accept, False = reject
'override_outcome': Optional[str], # If rejected, selected outcome
}
"""
game_id = data['game_id']
accepted = data.get('accepted', True)
# Get game state from memory
state = get_game_state(game_id)
if accepted:
# Apply the auto-resolved result
logger.info(f"Player accepted auto X-Check result for game {game_id}")
await apply_play_result(state)
else:
# Player rejected - log override and apply their selection
override_outcome = data.get('override_outcome')
logger.warning(
f"Player rejected auto X-Check result for game {game_id}. "
f"Auto: {state.pending_result.outcome.value}, "
f"Override: {override_outcome}"
)
# TODO: Log to override_log table for dev review
await log_x_check_override(
game_id=game_id,
auto_result=state.pending_result.x_check_details.to_dict(),
override_outcome=override_outcome
)
# Apply override
await apply_manual_override(state, override_outcome)
# Broadcast updated state
await broadcast_game_state(game_id, state)
async def log_x_check_override(
game_id: int,
auto_result: dict,
override_outcome: str
) -> None:
"""
Log when player overrides auto X-Check result.
Stored in database for developer review/debugging.
Args:
game_id: Game ID
auto_result: Auto-resolved XCheckResult dict
override_outcome: Player-selected outcome
"""
# TODO: Create override_log table and insert record
logger.warning(
f"X-Check override logged: game={game_id}, "
f"auto={auto_result}, override={override_outcome}"
)
```
**Add handler for manual X-Check submission**:
```python
@sio.on('submit_x_check_manual')
async def submit_x_check_manual(sid: str, data: dict):
"""
Handle manual X-Check outcome submission.
Used for SBA manual mode - player reads charts and submits result.
Args:
data: {
'game_id': int,
'outcome': str, # e.g., 'SI2_E1', 'G1_NO', 'F2_RP'
}
"""
game_id = data['game_id']
outcome_str = data['outcome']
# Parse outcome string (e.g., 'SI2_E1' → base='SI2', error='E1')
parts = outcome_str.split('_')
base_result = parts[0]
error_result = parts[1] if len(parts) > 1 else 'NO'
logger.info(
f"Manual X-Check submission: game={game_id}, "
f"base={base_result}, error={error_result}"
)
# Get game state
state = get_game_state(game_id)
# Build XCheckResult from manual input
# (We already have d20/d6 rolls from previous event)
x_check_details = state.pending_x_check # Stored from dice roll event
x_check_details.base_result = base_result
x_check_details.error_result = error_result
# Determine final outcome
final_outcome, hit_type = PlayResolver._determine_final_x_check_outcome(
converted_result=base_result,
error_result=error_result
)
x_check_details.final_outcome = final_outcome
x_check_details.hit_type = hit_type
# Get advancement
advancement = PlayResolver._get_x_check_advancement(
converted_result=base_result,
error_result=error_result,
on_base_code=state.get_on_base_code(),
defender_in=False # TODO: Get from state
)
# Create PlayResult
play_result = PlayResult(
outcome=final_outcome,
advancement=advancement,
x_check_details=x_check_details,
outs_recorded=1 if final_outcome.is_out() and error_result == 'NO' else 0,
)
# Apply to game state
await apply_play_result(state, play_result)
# Broadcast
await broadcast_game_state(game_id, state)
```
### 3. Generate Legal Options for Manual Mode
**File**: `backend/app/core/x_check_options.py` (NEW FILE)
```python
"""
Generate legal X-Check outcome options for manual mode.
Given dice rolls and position, generates list of valid outcomes
player can select.
Author: Claude
Date: 2025-11-01
"""
import logging
from typing import List, Dict
from app.config.common_x_check_tables import (
INFIELD_DEFENSE_TABLE,
OUTFIELD_DEFENSE_TABLE,
CATCHER_DEFENSE_TABLE,
get_error_chart_for_position,
)
logger = logging.getLogger(f'{__name__}')
def generate_x_check_options(
position: str,
d20_roll: int,
d6_roll: int,
defense_range: int,
error_rating: int
) -> List[Dict[str, str]]:
"""
Generate legal outcome options for manual X-Check.
Args:
position: Position code (SS, LF, etc.)
d20_roll: Defense table roll (1-20)
d6_roll: Error chart roll (3-18)
defense_range: Defender's range (1-5)
error_rating: Defender's error rating (0-25)
Returns:
List of option dicts: [
{'value': 'SI2_NO', 'label': 'Single (no error)'},
{'value': 'SI2_E1', 'label': 'Single + Error (1 base)'},
...
]
"""
options = []
# Get base result from defense table
base_result = _lookup_defense_table(position, d20_roll, defense_range)
# Get possible error results from error chart
error_results = _get_possible_errors(position, d6_roll, error_rating)
# Generate option for each combination
for error in error_results:
option = {
'value': f"{base_result}_{error}",
'label': _format_option_label(base_result, error)
}
options.append(option)
logger.debug(f"Generated {len(options)} options for {position} X-Check")
return options
def _lookup_defense_table(position: str, d20: int, range: int) -> str:
"""Lookup base result from defense table."""
if position in ['P', 'C', '1B', '2B', '3B', 'SS']:
table = CATCHER_DEFENSE_TABLE if position == 'C' else INFIELD_DEFENSE_TABLE
else:
table = OUTFIELD_DEFENSE_TABLE
return table[d20 - 1][range - 1]
def _get_possible_errors(position: str, d6: int, error_rating: int) -> List[str]:
"""Get list of possible error results for this roll."""
chart = get_error_chart_for_position(position)
if error_rating not in chart:
error_rating = 0
rating_row = chart[error_rating]
errors = ['NO'] # Always an option
# Check each error type
for error_type in ['RP', 'E3', 'E2', 'E1']:
if d6 in rating_row[error_type]:
errors.append(error_type)
return errors
def _format_option_label(base_result: str, error: str) -> str:
"""Format human-readable label for option."""
base_labels = {
'SI1': 'Single',
'SI2': 'Single',
'DO2': 'Double (to 2nd)',
'DO3': 'Double (to 3rd)',
'TR3': 'Triple',
'G1': 'Groundout',
'G2': 'Groundout',
'G3': 'Groundout',
'F1': 'Flyout (deep)',
'F2': 'Flyout (medium)',
'F3': 'Flyout (shallow)',
'FO': 'Foul Out',
'PO': 'Pop Out',
'SPD': 'Speed Test',
}
error_labels = {
'NO': 'no error',
'E1': 'Error (1 base)',
'E2': 'Error (2 bases)',
'E3': 'Error (3 bases)',
'RP': 'Rare Play',
}
base = base_labels.get(base_result, base_result)
err = error_labels.get(error, error)
if error == 'NO':
return f"{base} ({err})"
else:
return f"{base} + {err}"
```
### 4. Update Game Flow to Trigger X-Check Events
**File**: `backend/app/core/game_engine.py`
**Add method to handle X-Check outcome**:
```python
async def process_x_check_outcome(
self,
state: GameState,
position: str,
mode: str # 'auto', 'manual', or 'semi_auto'
) -> None:
"""
Process X-Check outcome based on game mode.
Args:
state: Current game state
position: Position being checked
mode: Resolution mode
"""
if mode == 'auto':
# PD Auto: Resolve completely and send Accept/Reject
result = await self.resolver.resolve_x_check_auto(state, position)
# Store pending result
state.pending_result = result
# Broadcast with Accept/Reject UI
await handle_x_check_auto_result(
sid=None,
game_id=state.game_id,
x_check_details=result.x_check_details,
state=state
)
elif mode == 'manual':
# SBA Manual: Roll dice and send options
d20 = self.dice.roll_d20()
d6 = self.dice.roll_3d6()
# Store rolls for later use
state.pending_x_check = {
'position': position,
'd20': d20,
'd6': d6,
}
# Generate options (requires defense/error ratings)
# For SBA, player provides ratings or we use defaults
options = generate_x_check_options(
position=position,
d20_roll=d20,
d6_roll=d6,
defense_range=3, # Default or from player input
error_rating=10, # Default or from player input
)
await handle_x_check_manual_options(
sid=None,
game_id=state.game_id,
position=position,
d20_roll=d20,
d6_roll=d6,
options=options
)
elif mode == 'semi_auto':
# SBA Semi-Auto: Like auto but show charts too
# Same as auto mode but with additional UI context
await self.process_x_check_outcome(state, position, 'auto')
```
## Testing Requirements
1. **Unit Tests**: `tests/services/test_lineup_service.py`
- Test load_positions_to_cache()
- Test set_active_position_rating()
- Test get_all_player_positions()
2. **Unit Tests**: `tests/core/test_x_check_options.py`
- Test generate_x_check_options()
- Test _get_possible_errors()
- Test _format_option_label()
3. **Integration Tests**: `tests/websocket/test_x_check_events.py`
- Test full auto flow (PD)
- Test full manual flow (SBA)
- Test Accept/Reject flow
- Test override logging
## Acceptance Criteria
- [ ] PD API client implemented for fetching positions
- [ ] Lineup service caches positions in Redis
- [ ] Active position rating loaded on defensive positioning
- [ ] X-Check auto result event handler working
- [ ] X-Check manual options event handler working
- [ ] Confirm result handler with Accept/Reject working
- [ ] Manual submission handler working
- [ ] Override logging implemented
- [ ] Option generation working
- [ ] All unit tests pass
- [ ] All integration tests pass
## Notes
- Redis client must be initialized during app startup
- Position ratings cached for 24 hours
- Override log needs database table (add migration)
- SPD test needs special option generation (conditional)
- Charts should be sent to frontend for PD manual mode
## Next Phase
After completion, proceed to **Phase 3F: Testing & Integration**

View File

@ -0,0 +1,793 @@
# Phase 3F: Testing & Integration for X-Check System
**Status**: Not Started
**Estimated Effort**: 4-5 hours
**Dependencies**: All previous phases (3A-3E)
## Overview
Comprehensive testing strategy for X-Check system covering:
- Unit tests for all components
- Integration tests for complete flows
- Test fixtures and mock data
- End-to-end scenarios
- Performance validation
## Tasks
### 1. Create Test Fixtures
**File**: `tests/fixtures/x_check_fixtures.py` (NEW FILE)
```python
"""
Test fixtures for X-Check system.
Provides mock players, position ratings, defense tables, etc.
Author: Claude
Date: 2025-11-01
"""
import pytest
from app.models.player_models import PdPlayer, PositionRating, PdBattingCard
from app.models.game_models import GameState, XCheckResult
from app.config.result_charts import PlayOutcome
@pytest.fixture
def mock_position_rating_ss():
"""Mock position rating for shortstop (good defender)."""
return PositionRating(
position='SS',
innings=1200,
range=2, # Good range
error=10, # Average error rating
arm=80,
pb=None,
overthrow=5,
)
@pytest.fixture
def mock_position_rating_lf():
"""Mock position rating for left field (average defender)."""
return PositionRating(
position='LF',
innings=800,
range=3, # Average range
error=15, # Below average error
arm=70,
pb=None,
overthrow=8,
)
@pytest.fixture
def mock_pd_player_with_positions():
"""Mock PD player with multiple positions cached."""
from app.models.player_models import PdCardset, PdRarity
player = PdPlayer(
id=10932,
name="Chipper Jones",
cost=254,
image="https://pd.manticorum.com/api/v2/players/10932/battingcard",
cardset=PdCardset(id=21, name="1998 Promos", description="1998", ranked_legal=True),
set_num=97,
rarity=PdRarity(id=2, value=3, name="All-Star", color="FFD700"),
mlbclub="Atlanta Braves",
franchise="Atlanta Braves",
pos_1="3B",
description="April PotM",
batting_card=PdBattingCard(
steal_low=1,
steal_high=12,
steal_auto=False,
steal_jump=0.5,
bunting="C",
hit_and_run="B",
running=14, # Speed for SPD test
offense_col=1,
hand="R",
ratings={},
),
)
return player
@pytest.fixture
def mock_x_check_result_si2_e1():
"""Mock XCheckResult for SI2 + E1."""
return XCheckResult(
position='SS',
d20_roll=15,
d6_roll=12,
defender_range=2,
defender_error_rating=10,
defender_id=5001,
base_result='SI2',
converted_result='SI2',
error_result='E1',
final_outcome=PlayOutcome.SINGLE_2,
hit_type='si2_plus_error_1',
)
@pytest.fixture
def mock_x_check_result_g2_no_error():
"""Mock XCheckResult for G2 with no error."""
return XCheckResult(
position='2B',
d20_roll=10,
d6_roll=8,
defender_range=3,
defender_error_rating=12,
defender_id=5002,
base_result='G2',
converted_result='G2',
error_result='NO',
final_outcome=PlayOutcome.GROUNDBALL_B,
hit_type='g2_no_error',
)
@pytest.fixture
def mock_x_check_result_f2_e3():
"""Mock XCheckResult for F2 + E3 (out becomes error)."""
return XCheckResult(
position='LF',
d20_roll=16,
d6_roll=17,
defender_range=4,
defender_error_rating=18,
defender_id=5003,
base_result='F2',
converted_result='F2',
error_result='E3',
final_outcome=PlayOutcome.ERROR, # Out + error = ERROR
hit_type='f2_plus_error_3',
)
@pytest.fixture
def mock_x_check_result_spd_passed():
"""Mock XCheckResult for SPD test (passed)."""
return XCheckResult(
position='C',
d20_roll=12,
d6_roll=9,
defender_range=2,
defender_error_rating=8,
defender_id=5004,
base_result='SPD',
converted_result='SI1', # Passed speed test
error_result='NO',
final_outcome=PlayOutcome.SINGLE_1,
hit_type='si1_no_error',
spd_test_roll=13,
spd_test_target=14,
spd_test_passed=True,
)
@pytest.fixture
def mock_game_state_r1():
"""Mock game state with runner on first."""
# TODO: Create full GameState mock with R1
pass
@pytest.fixture
def mock_game_state_bases_loaded():
"""Mock game state with bases loaded."""
# TODO: Create full GameState mock with bases loaded
pass
```
### 2. Unit Tests for Core Components
**File**: `tests/core/test_x_check_resolution.py`
```python
"""
Unit tests for X-Check resolution logic.
Tests PlayResolver._resolve_x_check() and helper methods.
Author: Claude
Date: 2025-11-01
"""
import pytest
from app.core.play_resolver import PlayResolver
from app.config.result_charts import PlayOutcome
class TestDefenseTableLookup:
"""Test defense table lookups."""
def test_infield_lookup_best_range(self, play_resolver):
"""Test infield lookup with range 1 (best)."""
result = play_resolver._lookup_defense_table('SS', d20_roll=1, defense_range=1)
assert result == 'G3#'
def test_infield_lookup_worst_range(self, play_resolver):
"""Test infield lookup with range 5 (worst)."""
result = play_resolver._lookup_defense_table('3B', d20_roll=1, defense_range=5)
assert result == 'SI2'
def test_outfield_lookup(self, play_resolver):
"""Test outfield lookup."""
result = play_resolver._lookup_defense_table('LF', d20_roll=5, defense_range=2)
assert result == 'DO2'
def test_catcher_lookup(self, play_resolver):
"""Test catcher-specific table."""
result = play_resolver._lookup_defense_table('C', d20_roll=10, defense_range=1)
assert result == 'SPD'
class TestSpdTest:
"""Test SPD (speed test) resolution."""
def test_spd_pass(self, play_resolver, mock_pd_player_with_positions, mocker):
"""Test passing speed test (roll <= speed)."""
# Mock dice to roll 12 (player speed = 14)
mocker.patch.object(play_resolver.dice, 'roll_d20', return_value=12)
result, roll, target, passed = play_resolver._resolve_spd_test(
mock_pd_player_with_positions
)
assert result == 'SI1'
assert roll == 12
assert target == 14
assert passed is True
def test_spd_fail(self, play_resolver, mock_pd_player_with_positions, mocker):
"""Test failing speed test (roll > speed)."""
# Mock dice to roll 16 (player speed = 14)
mocker.patch.object(play_resolver.dice, 'roll_d20', return_value=16)
result, roll, target, passed = play_resolver._resolve_spd_test(
mock_pd_player_with_positions
)
assert result == 'G3'
assert roll == 16
assert target == 14
assert passed is False
class TestHashConversion:
"""Test G2#/G3# → SI2 conversion logic."""
def test_conversion_when_playing_in(self, play_resolver, mock_game_state_r1, mock_pd_player_with_positions):
"""Test # conversion when defender playing in."""
result = play_resolver._apply_hash_conversion(
result='G2#',
position='3B',
adjusted_range=3, # Was 2, increased to 3 (playing in)
base_range=2,
state=mock_game_state_r1,
batter=mock_pd_player_with_positions,
)
assert result == 'SI2'
def test_conversion_when_holding_runner(self, play_resolver, mock_game_state_r1, mock_pd_player_with_positions, mocker):
"""Test # conversion when holding runner."""
# Mock holding function to return 1B
mocker.patch(
'app.config.common_x_check_tables.get_fielders_holding_runners',
return_value=['1B']
)
result = play_resolver._apply_hash_conversion(
result='G3#',
position='1B',
adjusted_range=2, # Same as base (not playing in)
base_range=2,
state=mock_game_state_r1,
batter=mock_pd_player_with_positions,
)
assert result == 'SI2'
def test_no_conversion(self, play_resolver, mock_game_state_r1, mock_pd_player_with_positions, mocker):
"""Test no conversion when conditions not met."""
mocker.patch(
'app.config.common_x_check_tables.get_fielders_holding_runners',
return_value=[]
)
result = play_resolver._apply_hash_conversion(
result='G2#',
position='SS',
adjusted_range=2,
base_range=2,
state=mock_game_state_r1,
batter=mock_pd_player_with_positions,
)
assert result == 'G2' # # removed, not converted to SI2
class TestErrorChartLookup:
"""Test error chart lookups."""
def test_no_error(self, play_resolver):
"""Test 3d6 roll with no error."""
result = play_resolver._lookup_error_chart(
position='LF',
error_rating=0,
d6_roll=6 # Not in any error list for rating 0
)
assert result == 'NO'
def test_error_e1(self, play_resolver):
"""Test 3d6 roll resulting in E1."""
result = play_resolver._lookup_error_chart(
position='LF',
error_rating=1,
d6_roll=3 # In E1 list for rating 1
)
assert result == 'E1'
def test_rare_play(self, play_resolver):
"""Test 3d6 roll resulting in Rare Play."""
result = play_resolver._lookup_error_chart(
position='LF',
error_rating=10,
d6_roll=5 # Always RP
)
assert result == 'RP'
class TestFinalOutcomeDetermination:
"""Test final outcome and hit_type determination."""
def test_hit_no_error(self, play_resolver):
"""Test hit with no error."""
outcome, hit_type = play_resolver._determine_final_x_check_outcome(
converted_result='SI2',
error_result='NO'
)
assert outcome == PlayOutcome.SINGLE_2
assert hit_type == 'si2_no_error'
def test_hit_with_error(self, play_resolver):
"""Test hit with error (keep hit outcome)."""
outcome, hit_type = play_resolver._determine_final_x_check_outcome(
converted_result='DO2',
error_result='E1'
)
assert outcome == PlayOutcome.DOUBLE_2
assert hit_type == 'do2_plus_error_1'
def test_out_with_error(self, play_resolver):
"""Test out with error (becomes ERROR outcome)."""
outcome, hit_type = play_resolver._determine_final_x_check_outcome(
converted_result='F2',
error_result='E3'
)
assert outcome == PlayOutcome.ERROR
assert hit_type == 'f2_plus_error_3'
def test_rare_play(self, play_resolver):
"""Test rare play result."""
outcome, hit_type = play_resolver._determine_final_x_check_outcome(
converted_result='G1',
error_result='RP'
)
assert outcome == PlayOutcome.ERROR # RP treated like error
assert hit_type == 'g1_rare_play'
```
### 3. Integration Tests for Complete Flows
**File**: `tests/integration/test_x_check_flows.py`
```python
"""
Integration tests for complete X-Check flows.
Tests end-to-end resolution from outcome to Play record.
Author: Claude
Date: 2025-11-01
"""
import pytest
from app.core.play_resolver import PlayResolver
from app.config.result_charts import PlayOutcome
class TestXCheckInfieldFlow:
"""Test complete X-Check flow for infield positions."""
@pytest.mark.asyncio
async def test_infield_groundball_no_error(
self,
play_resolver,
mock_game_state_r1,
mock_pd_player_with_positions,
mocker
):
"""Test infield X-Check resulting in groundout."""
# Mock dice rolls
mocker.patch.object(play_resolver.dice, 'roll_d20', return_value=15)
mocker.patch.object(play_resolver.dice, 'roll_3d6', return_value=8)
# Mock defender with good range
defender = mock_pd_player_with_positions
defender.active_position_rating = pytest.fixtures.mock_position_rating_ss()
result = await play_resolver._resolve_x_check(
position='SS',
state=mock_game_state_r1,
batter=mock_pd_player_with_positions,
pitcher=mock_pd_player_with_positions, # Reuse for simplicity
)
# Verify result
assert result.x_check_details is not None
assert result.x_check_details.position == 'SS'
assert result.x_check_details.error_result == 'NO'
assert result.outcome.is_out()
@pytest.mark.asyncio
async def test_infield_with_error(
self,
play_resolver,
mock_game_state_r1,
mock_pd_player_with_positions,
mocker
):
"""Test infield X-Check with error."""
# Mock dice rolls that produce error
mocker.patch.object(play_resolver.dice, 'roll_d20', return_value=10)
mocker.patch.object(play_resolver.dice, 'roll_3d6', return_value=3) # E1
result = await play_resolver._resolve_x_check(
position='2B',
state=mock_game_state_r1,
batter=mock_pd_player_with_positions,
pitcher=mock_pd_player_with_positions,
)
# Verify error applied
assert result.x_check_details.error_result == 'E1'
assert result.outcome == PlayOutcome.ERROR or result.outcome.is_hit()
class TestXCheckOutfieldFlow:
"""Test complete X-Check flow for outfield positions."""
@pytest.mark.asyncio
async def test_outfield_flyball_deep(
self,
play_resolver,
mock_game_state_bases_loaded,
mock_pd_player_with_positions,
mocker
):
"""Test deep flyball (F1) to outfield."""
mocker.patch.object(play_resolver.dice, 'roll_d20', return_value=8)
mocker.patch.object(play_resolver.dice, 'roll_3d6', return_value=10)
result = await play_resolver._resolve_x_check(
position='CF',
state=mock_game_state_bases_loaded,
batter=mock_pd_player_with_positions,
pitcher=mock_pd_player_with_positions,
)
# F1 should be deep fly with runner advancement
assert result.x_check_details.converted_result == 'F1'
assert result.advancement is not None
class TestXCheckCatcherSpdFlow:
"""Test X-Check flow for catcher with SPD test."""
@pytest.mark.asyncio
async def test_catcher_spd_pass(
self,
play_resolver,
mock_game_state_r1,
mock_pd_player_with_positions,
mocker
):
"""Test catcher SPD test with pass."""
# Roll SPD result
mocker.patch.object(play_resolver.dice, 'roll_d20', side_effect=[10, 12]) # Table, then SPD
mocker.patch.object(play_resolver.dice, 'roll_3d6', return_value=9)
result = await play_resolver._resolve_x_check(
position='C',
state=mock_game_state_r1,
batter=mock_pd_player_with_positions,
pitcher=mock_pd_player_with_positions,
)
# Verify SPD test recorded
assert result.x_check_details.base_result == 'SPD'
assert result.x_check_details.spd_test_passed is not None
assert result.x_check_details.converted_result in ['SI1', 'G3']
class TestXCheckHashConversion:
"""Test G2#/G3# conversion scenarios."""
@pytest.mark.asyncio
async def test_hash_conversion_playing_in(
self,
play_resolver,
mock_game_state_r1,
mock_pd_player_with_positions,
mocker
):
"""Test # conversion when infield playing in."""
# Mock state with infield_in decision
mock_game_state_r1.current_defensive_decision.infield_in = True
# Mock rolls to produce G2#
mocker.patch.object(play_resolver.dice, 'roll_d20', return_value=2)
mocker.patch.object(play_resolver.dice, 'roll_3d6', return_value=10)
result = await play_resolver._resolve_x_check(
position='2B',
state=mock_game_state_r1,
batter=mock_pd_player_with_positions,
pitcher=mock_pd_player_with_positions,
)
# Should convert to SI2
assert result.x_check_details.base_result == 'G2#'
assert result.x_check_details.converted_result == 'SI2'
assert result.outcome == PlayOutcome.SINGLE_2
```
### 4. WebSocket Event Tests
**File**: `tests/websocket/test_x_check_events.py`
```python
"""
Integration tests for X-Check WebSocket events.
Author: Claude
Date: 2025-11-01
"""
import pytest
from unittest.mock import AsyncMock
class TestXCheckAutoMode:
"""Test PD auto mode X-Check flow."""
@pytest.mark.asyncio
async def test_auto_result_broadcast(self, socket_client, mock_game_state_r1):
"""Test auto-resolved result broadcast."""
# Trigger X-Check
await socket_client.emit('action', {
'game_id': 1,
'action_type': 'swing',
# ... other params
})
# Should receive x_check_auto_result event
response = await socket_client.receive()
assert response['type'] == 'x_check_auto_result'
assert 'x_check' in response
assert response['x_check']['position'] in ['P', 'C', '1B', '2B', '3B', 'SS', 'LF', 'CF', 'RF']
@pytest.mark.asyncio
async def test_accept_auto_result(self, socket_client):
"""Test player accepting auto result."""
# Confirm result
await socket_client.emit('confirm_x_check_result', {
'game_id': 1,
'accepted': True,
})
# Should receive updated game state
response = await socket_client.receive()
assert response['type'] == 'game_update'
# Play should be recorded
@pytest.mark.asyncio
async def test_reject_auto_result(self, socket_client, mocker):
"""Test player rejecting auto result (logs override)."""
# Mock override logger
log_mock = mocker.patch('app.websocket.game_handlers.log_x_check_override')
# Reject result
await socket_client.emit('confirm_x_check_result', {
'game_id': 1,
'accepted': False,
'override_outcome': 'SI2_E1',
})
# Verify override logged
assert log_mock.called
class TestXCheckManualMode:
"""Test SBA manual mode X-Check flow."""
@pytest.mark.asyncio
async def test_manual_options_broadcast(self, socket_client):
"""Test manual mode dice + options broadcast."""
# Trigger X-Check
await socket_client.emit('action', {
'game_id': 1,
'action_type': 'swing',
# ... params
})
# Should receive manual options
response = await socket_client.receive()
assert response['type'] == 'x_check_manual_options'
assert 'd20' in response
assert 'd6' in response
assert 'options' in response
assert len(response['options']) > 0
@pytest.mark.asyncio
async def test_manual_submission(self, socket_client):
"""Test player submitting manual outcome."""
# Submit choice
await socket_client.emit('submit_x_check_manual', {
'game_id': 1,
'outcome': 'SI2_E1',
})
# Should receive updated game state
response = await socket_client.receive()
assert response['type'] == 'game_update'
```
### 5. Performance Tests
**File**: `tests/performance/test_x_check_performance.py`
```python
"""
Performance tests for X-Check resolution.
Ensures resolution stays under latency targets.
Author: Claude
Date: 2025-11-01
"""
import pytest
import time
class TestXCheckPerformance:
"""Test X-Check resolution performance."""
@pytest.mark.asyncio
async def test_resolution_latency(self, play_resolver, mock_game_state_r1, mock_pd_player_with_positions):
"""Test single X-Check resolution completes under 100ms."""
start = time.time()
result = await play_resolver._resolve_x_check(
position='SS',
state=mock_game_state_r1,
batter=mock_pd_player_with_positions,
pitcher=mock_pd_player_with_positions,
)
elapsed = (time.time() - start) * 1000 # Convert to ms
assert elapsed < 100, f"X-Check resolution took {elapsed}ms (target: <100ms)"
@pytest.mark.asyncio
async def test_batch_resolution(self, play_resolver, mock_game_state_r1, mock_pd_player_with_positions):
"""Test 100 X-Check resolutions complete under 5 seconds."""
start = time.time()
for _ in range(100):
await play_resolver._resolve_x_check(
position='LF',
state=mock_game_state_r1,
batter=mock_pd_player_with_positions,
pitcher=mock_pd_player_with_positions,
)
elapsed = time.time() - start
assert elapsed < 5.0, f"100 resolutions took {elapsed}s (target: <5s)"
```
## Testing Checklist
### Unit Tests
- [ ] Defense table lookup (all positions)
- [ ] SPD test (pass/fail)
- [ ] Hash conversion (playing in, holding runner, none)
- [ ] Error chart lookup (all error types)
- [ ] Final outcome determination (all combinations)
- [ ] Advancement table lookups
- [ ] Option generation
### Integration Tests
- [ ] Complete infield X-Check (no error)
- [ ] Complete infield X-Check (with error)
- [ ] Complete outfield X-Check
- [ ] Complete catcher X-Check with SPD
- [ ] Hash conversion in game context
- [ ] Error overriding outs
- [ ] Rare play handling
### WebSocket Tests
- [ ] Auto mode result broadcast
- [ ] Accept auto result
- [ ] Reject auto result (logs override)
- [ ] Manual mode options broadcast
- [ ] Manual submission
### Performance Tests
- [ ] Single resolution < 100ms
- [ ] Batch resolution (100 plays) < 5s
### Database Tests
- [ ] Play record created with check_pos
- [ ] Play record has correct hit_type
- [ ] Defender_id populated
- [ ] Error and hit flags correct
## Acceptance Criteria
- [ ] All unit tests pass (>95% coverage for X-Check code)
- [ ] All integration tests pass
- [ ] All WebSocket tests pass
- [ ] Performance tests meet targets
- [ ] No regressions in existing tests
- [ ] Test fixtures complete and documented
- [ ] Mock data representative of real scenarios
## Notes
- Use pytest fixtures for reusable test data
- Mock Redis for position rating tests
- Mock dice rolls for deterministic tests
- Test edge cases (range 1, range 5, error 0, error 25)
- Test all position types (P, C, IF, OF)
- Validate WebSocket message formats match frontend expectations
## Final Integration Checklist
After all tests pass:
- [ ] Manual smoke test: Create PD game, trigger X-Check, verify UI
- [ ] Manual smoke test: Create SBA game, trigger X-Check, verify manual flow
- [ ] Verify Redis caching working (position ratings persisted)
- [ ] Verify override logging working (check database)
- [ ] Performance profiling (identify any bottlenecks)
- [ ] Code review: Check all imports present (no NameErrors)
- [ ] Documentation: Update API docs with X-Check events
- [ ] Frontend integration: Verify all event handlers working
## Success Metrics
- **Correctness**: All test scenarios produce expected outcomes
- **Performance**: Sub-100ms resolution time
- **Reliability**: No exceptions in 1000-play test
- **User Experience**: Auto/manual flows work smoothly
- **Debuggability**: Override logs help diagnose issues
---
**END OF PHASE 3F**
Once all phases (3A-3F) are complete, the X-Check system will be fully functional and tested!

View File

@ -1948,4 +1948,186 @@ Updated `Lineup` model to support both PD and SBA leagues using polymorphic `car
- Migration documentation: `../../.claude/archive/LINEUP_POLYMORPHIC_MIGRATION.md`
- Migration script: `../../.claude/archive/migrate_lineup_schema.py`
**Note**: Migration has been applied to database. Script archived for reference only.
**Note**: Migration has been applied to database. Script archived for reference only.
## Phase 3B: X-Check League Config Tables (2025-11-01)
Implemented complete X-Check resolution table system for defensive play outcomes.
**Status**: ✅ Complete
### Components Implemented
1. **Defense Range Tables** (`app/config/common_x_check_tables.py`)
- Complete 20×5 tables for infield, outfield, and catcher positions
- Maps d20 roll × defense range (1-5) → result code
- Result codes: G1-G3, G2#/G3# (holding), SI1-SI2, F1-F3, DO2-DO3, TR3, SPD, FO, PO
2. **Error Charts** (3d6 by error rating 0-25)
- ✅ Complete: LF/RF and CF error charts (26 ratings each)
- ⏳ Placeholders: P, C, 1B, 2B, 3B, SS (empty dicts awaiting data)
- Error types: RP (replay), E1-E3 (severity), NO (no error)
3. **Helper Functions**
- `get_fielders_holding_runners(runner_bases, batter_handedness)` - Complete implementation
- Tracks all fielders holding runners by position
- R1: 1B + middle infielder (2B for RHB, SS for LHB)
- R2: Middle infielder (if not already added)
- R3: 3B
- `get_error_chart_for_position(position)` - Maps all 9 positions to error charts
4. **League Config Integration** (`app/config/league_configs.py`)
- Both SbaConfig and PdConfig include X-Check tables
- Attributes: `x_check_defense_tables`, `x_check_error_charts`, `x_check_holding_runners`
- Shared common tables for both leagues
5. **X-Check Placeholder Functions** (`app/core/runner_advancement.py`)
- 6 placeholder functions: `x_check_g1`, `x_check_g2`, `x_check_g3`, `x_check_f1`, `x_check_f2`, `x_check_f3`
- All return valid `AdvancementResult` structures
- Ready for Phase 3C implementation
### Test Coverage
- ✅ 36 tests for X-Check tables (`tests/unit/config/test_x_check_tables.py`)
- Defense table dimensions and valid result codes
- Error chart structure validation
- Helper function behavior
- Integration workflows
- ✅ 9 tests for X-Check placeholders (`tests/unit/core/test_runner_advancement.py`)
- Function signatures and return types
- Error type acceptance
- On-base code support
**Total**: 45/45 tests passing
### What's Pending
**Infield Error Charts** - 6 positions awaiting actual data:
- PITCHER_ERROR_CHART
- CATCHER_ERROR_CHART
- FIRST_BASE_ERROR_CHART
- SECOND_BASE_ERROR_CHART
- THIRD_BASE_ERROR_CHART
- SHORTSTOP_ERROR_CHART
Once data is provided, these empty dicts will be populated with the same structure as outfield charts.
### Next Phase
**COMPLETED** - Phase 3C implemented full defensive play resolution
---
## Phase 3C: X-Check Resolution Logic (2025-11-02)
Implemented complete X-Check resolution system in PlayResolver with full integration of Phase 3B tables.
**Status**: ✅ Complete
### Components Implemented
1. **Main Resolution Method** (`_resolve_x_check()` in `app/core/play_resolver.py`)
- 10-step resolution process from dice rolls to final outcome
- Rolls 1d20 for defense table + 3d6 for error chart
- Adjusts range if defender playing in
- Looks up base result from defense table
- Applies SPD test if needed (placeholder)
- Converts G2#/G3# to SI2 based on conditions
- Looks up error result from error chart
- Determines final outcome with error overrides
- Creates XCheckResult audit trail
- Returns PlayResult with full details
2. **Helper Methods** (6 new methods in PlayResolver)
- `_adjust_range_for_defensive_position()` - Range +1 if playing in (max 5)
- `_lookup_defense_table()` - Maps d20 + range → result code
- `_apply_hash_conversion()` - G2#/G3# → SI2 if playing in OR holding runner
- `_lookup_error_chart()` - Maps 3d6 + error rating → error type
- `_determine_final_x_check_outcome()` - Maps result + error → PlayOutcome
3. **Integration Points**
- Added X_CHECK case to `resolve_outcome()` method
- Extended PlayResult dataclass with `x_check_details: Optional[XCheckResult]`
- Imported all Phase 3B tables: INFIELD/OUTFIELD/CATCHER defense tables
- Imported helper functions: `get_error_chart_for_position()`, `get_fielders_holding_runners()`
### Key Features
**Defense Table Lookup**:
- Selects correct table based on position (infield/outfield/catcher)
- 0-indexed lookup: `table[d20_roll - 1][defense_range - 1]`
- Returns result codes: G1-G3, G2#/G3#, F1-F3, SI1-SI2, DO2-DO3, TR3, SPD, FO, PO
**Range Adjustment**:
- Corners in: +1 range for 1B, 3B, P, C
- Infield in: +1 range for 1B, 2B, 3B, SS, P, C
- Maximum range capped at 5
**Hash Conversion Logic**:
```python
G2# or G3# → SI2 if:
a) Playing in (adjusted_range > base_range), OR
b) Holding runner (position in holding_positions list)
Otherwise: G2# → G2, G3# → G3
```
**Error Chart Lookup**:
- Priority order: RP > E3 > E2 > E1 > NO
- Uses 3d6 sum (3-18) against defender's error rating
- Returns: 'RP', 'E3', 'E2', 'E1', or 'NO'
**Final Outcome Determination**:
```python
If error_result == 'NO':
outcome = base_outcome, hit_type = "{result}_no_error"
If error_result == 'RP':
outcome = ERROR, hit_type = "{result}_rare_play"
If error_result in ['E1', 'E2', 'E3']:
If base_outcome is out:
outcome = ERROR # Error overrides
Else:
outcome = base_outcome # Hit + error keeps hit
hit_type = "{result}_plus_error_{n}"
```
### Placeholders (Future Phases)
1. **Defender Retrieval** - Currently uses placeholder ratings (TODO: lineup integration)
2. **SPD Test** - Currently defaults to G3 fail (TODO: batter speed rating)
3. **Batter Handedness** - Currently hardcoded to 'R' (TODO: player model)
4. **Runner Advancement** - Currently returns empty list (TODO Phase 3D: advancement tables)
### Testing
**Test Coverage**:
- ✅ All 9 PlayResolver tests passing
- ✅ All 36 X-Check table tests passing
- ✅ All 51 runner advancement tests passing
- ✅ 325/327 total tests passing (99.4%)
- ⚠️ 2 pre-existing failures (unrelated: dice history, config URL)
### Files Modified
```
app/core/play_resolver.py (+397 lines, -2 lines)
- Added X_CHECK resolution case
- Added 6 helper methods (397 lines)
- Extended PlayResult with x_check_details
- Imported Phase 3B tables and helpers
```
### Next Phase
**Phase 3D**: X-Check Runner Advancement Tables
- Implement groundball advancement (G1, G2, G3)
- Implement flyball advancement (F1, F2, F3)
- Implement hit advancement with errors (SI1, SI2, DO2, DO3, TR3)
- Implement out advancement with errors (FO, PO)
- Fill in placeholder `_get_x_check_advancement()` method
---
**Updated**: 2025-11-02
**Total Unit Tests**: 325 passing (2 pre-existing failures in unrelated systems)

View File

@ -244,6 +244,86 @@ Abstract base class for result chart implementations. Currently defines interfac
**Note**: Manual mode doesn't use result charts - outcomes come directly from WebSocket handlers.
### 7. X-Check Tables (Phase 3B)
**Location**: `common_x_check_tables.py`
**Status**: ✅ Complete (2025-11-01)
X-Check resolution tables convert dice rolls into defensive play outcomes. These tables are shared across both SBA and PD leagues.
**Components**:
1. **Defense Range Tables** (20×5 each)
- `INFIELD_DEFENSE_TABLE`: Maps d20 roll × defense range (1-5) → result code
- Result codes: G1, G2, G2#, G3, G3#, SI1, SI2
- G2# and G3# convert to SI2 when fielder is holding runner
- `OUTFIELD_DEFENSE_TABLE`: Outfield defensive results
- Result codes: F1, F2, F3, SI2, DO2, DO3, TR3
- `CATCHER_DEFENSE_TABLE`: Catcher-specific results
- Result codes: G1, G2, G3, SI1, SPD, FO, PO
2. **Error Charts** (3d6 by error rating 0-25)
- `LF_RF_ERROR_CHART`: Corner outfield error rates (COMPLETE)
- `CF_ERROR_CHART`: Center field error rates (COMPLETE)
- Infield charts: `PITCHER_ERROR_CHART`, `CATCHER_ERROR_CHART`, `FIRST_BASE_ERROR_CHART`, `SECOND_BASE_ERROR_CHART`, `THIRD_BASE_ERROR_CHART`, `SHORTSTOP_ERROR_CHART` (PLACEHOLDERS - awaiting data)
**Error Types**:
- `RP`: Replay (runner returns, batter re-rolls)
- `E1`: Minor error (batter safe, runners advance 1 base)
- `E2`: Moderate error (batter safe, runners advance 2 bases)
- `E3`: Major error (batter safe, runners advance 3 bases)
- `NO`: No error (default if 3d6 roll not in any list)
3. **Helper Functions**
- `get_fielders_holding_runners(runner_bases, batter_handedness)` → List[str]
- Returns positions holding runners (e.g., `['1B', '2B', '3B']`)
- R1: 1B + middle infielder (2B for RHB, SS for LHB)
- R2: Middle infielder (if not already added)
- R3: 3B
- `get_error_chart_for_position(position)` → error chart dict
- Maps position code ('P', 'C', '1B', '2B', '3B', 'SS', 'LF', 'CF', 'RF') to appropriate error chart
**Integration**: Both `SbaConfig` and `PdConfig` include:
```python
x_check_defense_tables: Dict[str, List[List[str]]] = {
'infield': INFIELD_DEFENSE_TABLE,
'outfield': OUTFIELD_DEFENSE_TABLE,
'catcher': CATCHER_DEFENSE_TABLE,
}
x_check_error_charts: Callable = get_error_chart_for_position
x_check_holding_runners: Callable = get_fielders_holding_runners
```
**Usage Example**:
```python
from app.config import get_league_config
config = get_league_config('sba')
# Look up defense result
d20_roll = 15
defense_range = 3 # Average range
result = config.x_check_defense_tables['infield'][d20_roll - 1][defense_range - 1]
# Returns: 'G1'
# Check error
position = 'LF'
error_rating = 10
error_chart = config.x_check_error_charts(position)
error_chances = error_chart[error_rating]
# Determine fielders holding runners
runner_bases = [1, 3] # R1 and R3
batter_hand = 'R'
holding = config.x_check_holding_runners(runner_bases, batter_hand)
# Returns: ['1B', '2B', '3B']
```
**Test Coverage**: 36 tests in `tests/unit/config/test_x_check_tables.py`
**Next Phase**: Phase 3C will implement full X-Check resolution logic using these tables.
## Patterns & Conventions
### 1. Immutable Configuration

View File

@ -0,0 +1,489 @@
"""
Common X-Check resolution tables shared across SBA and PD leagues.
Tables include:
- Defense range tables (20x5) for each position type
- Error charts mapping 3d6 rolls to error types
- Holding runner responsibility chart
Author: Claude
Date: 2025-11-01
"""
from typing import List
# ============================================================================
# DEFENSE RANGE TABLES (1d20 × Defense Range 1-5)
# ============================================================================
# Row index = d20 roll - 1 (0-indexed)
# Column index = defense range - 1 (0-indexed)
# Values = base result code (G1, SI2, F2, etc.)
INFIELD_DEFENSE_TABLE: List[List[str]] = [
# Range: 1 2 3 4 5
# Best Good Avg Poor Worst
['G3#', 'SI1', 'SI2', 'SI2', 'SI2'], # d20 = 1
['G2#', 'SI1', 'SI2', 'SI2', 'SI2'], # d20 = 2
['G2#', 'G3#', 'SI1', 'SI2', 'SI2'], # d20 = 3
['G2#', 'G3#', 'SI1', 'SI2', 'SI2'], # d20 = 4
['G1', 'G3#', 'G3#', 'SI1', 'SI2'], # d20 = 5
['G1', 'G2#', 'G3#', 'SI1', 'SI2'], # d20 = 6
['G1', 'G2', 'G3#', 'G3#', 'SI1'], # d20 = 7
['G1', 'G2', 'G3#', 'G3#', 'SI1'], # d20 = 8
['G1', 'G2', 'G3', 'G3#', 'G3#'], # d20 = 9
['G1', 'G1', 'G2', 'G3#', 'G3#'], # d20 = 10
['G1', 'G1', 'G2', 'G3', 'G3#'], # d20 = 11
['G1', 'G1', 'G2', 'G3', 'G3#'], # d20 = 12
['G1', 'G1', 'G2', 'G3', 'G3'], # d20 = 13
['G1', 'G1', 'G2', 'G2', 'G3'], # d20 = 14
['G1', 'G1', 'G1', 'G2', 'G3'], # d20 = 15
['G1', 'G1', 'G1', 'G2', 'G3'], # d20 = 16
['G1', 'G1', 'G1', 'G1', 'G3'], # d20 = 17
['G1', 'G1', 'G1', 'G1', 'G2'], # d20 = 18
['G1', 'G1', 'G1', 'G1', 'G2'], # d20 = 19
['G1', 'G1', 'G1', 'G1', 'G1'], # d20 = 20
]
OUTFIELD_DEFENSE_TABLE: List[List[str]] = [
# Range: 1 2 3 4 5
# Best Good Avg Poor Worst
['TR3', 'DO3', 'DO3', 'DO3', 'DO3'], # d20 = 1
['DO3', 'DO3', 'DO3', 'DO3', 'DO3'], # d20 = 2
['DO2', 'DO3', 'DO3', 'DO3', 'DO3'], # d20 = 3
['DO2', 'DO2', 'DO3', 'DO3', 'DO3'], # d20 = 4
['SI2', 'DO2', 'DO2', 'DO3', 'DO3'], # d20 = 5
['SI2', 'SI2', 'DO2', 'DO2', 'DO3'], # d20 = 6
['F1', 'SI2', 'SI2', 'DO2', 'DO2'], # d20 = 7
['F1', 'F1', 'SI2', 'SI2', 'DO2'], # d20 = 8
['F1', 'F1', 'F1', 'SI2', 'SI2'], # d20 = 9
['F1', 'F1', 'F1', 'SI2', 'SI2'], # d20 = 10
['F1', 'F1', 'F1', 'F1', 'SI2'], # d20 = 11
['F1', 'F1', 'F1', 'F1', 'SI2'], # d20 = 12
['F1', 'F1', 'F1', 'F1', 'F1'], # d20 = 13
['F2', 'F1', 'F1', 'F1', 'F1'], # d20 = 14
['F2', 'F2', 'F1', 'F1', 'F1'], # d20 = 15
['F2', 'F2', 'F2', 'F1', 'F1'], # d20 = 16
['F2', 'F2', 'F2', 'F2', 'F1'], # d20 = 17
['F3', 'F2', 'F2', 'F2', 'F2'], # d20 = 18
['F3', 'F3', 'F2', 'F2', 'F2'], # d20 = 19
['F3', 'F3', 'F3', 'F2', 'F2'], # d20 = 20
]
CATCHER_DEFENSE_TABLE: List[List[str]] = [
# Range: 1 2 3 4 5
# Best Good Avg Poor Worst
['G3', 'SI1', 'SI1', 'SI1', 'SI1'], # d20 = 1
['G2', 'G3', 'SI1', 'SI1', 'SI1'], # d20 = 2
['G2', 'G3', 'SI1', 'SI1', 'SI1'], # d20 = 3
['G1', 'G2', 'G3', 'SI1', 'SI1'], # d20 = 4
['G1', 'G2', 'G3', 'SI1', 'SI1'], # d20 = 5
['G1', 'G1', 'G2', 'G3', 'SI1'], # d20 = 6
['G1', 'G1', 'G2', 'G3', 'SI1'], # d20 = 7
['G1', 'G1', 'G1', 'G2', 'G3'], # d20 = 8
['G1', 'G1', 'G1', 'G2', 'G3'], # d20 = 9
['SPD', 'G1', 'G1', 'G1', 'G2'], # d20 = 10
['SPD', 'SPD', 'G1', 'G1', 'G1'], # d20 = 11
['SPD', 'SPD', 'SPD', 'G1', 'G1'], # d20 = 12
['FO', 'SPD', 'SPD', 'SPD', 'G1'], # d20 = 13
['FO', 'FO', 'SPD', 'SPD', 'SPD'], # d20 = 14
['FO', 'FO', 'FO', 'SPD', 'SPD'], # d20 = 15
['PO', 'FO', 'FO', 'FO', 'SPD'], # d20 = 16
['PO', 'PO', 'FO', 'FO', 'FO'], # d20 = 17
['PO', 'PO', 'PO', 'FO', 'FO'], # d20 = 18
['PO', 'PO', 'PO', 'PO', 'FO'], # d20 = 19
['PO', 'PO', 'PO', 'PO', 'PO'], # d20 = 20
]
# ============================================================================
# ERROR CHARTS (3d6 totals by Error Rating and Position Type)
# ============================================================================
# Structure: {error_rating: {'RP': [rolls], 'E1': [rolls], 'E2': [rolls], 'E3': [rolls]}}
# If 3d6 sum is in the list for that error rating, apply that error type
# Otherwise, error_result = 'NO' (no error)
# Corner Outfield (LF, RF) Error Chart
LF_RF_ERROR_CHART: dict[int, dict[str, List[int]]] = {
0: {'RP': [5], 'E1': [], 'E2': [], 'E3': []},
1: {'RP': [5], 'E1': [3], 'E2': [], 'E3': [17]},
2: {'RP': [5], 'E1': [3, 18], 'E2': [], 'E3': [16]},
3: {'RP': [5], 'E1': [3, 18], 'E2': [], 'E3': [15]},
4: {'RP': [5], 'E1': [4], 'E2': [3, 15], 'E3': [18]},
5: {'RP': [5], 'E1': [4], 'E2': [14], 'E3': [18]},
6: {'RP': [5], 'E1': [3, 4], 'E2': [14, 17], 'E3': [18]},
7: {'RP': [5], 'E1': [16], 'E2': [6, 15], 'E3': [18]},
8: {'RP': [5], 'E1': [16], 'E2': [6, 15, 17], 'E3': [3, 18]},
9: {'RP': [5], 'E1': [16], 'E2': [11], 'E3': [3, 18]},
10: {'RP': [5], 'E1': [4, 16], 'E2': [14, 15, 17], 'E3': [3, 18]},
11: {'RP': [5], 'E1': [4, 16], 'E2': [13, 15], 'E3': [3, 18]},
12: {'RP': [5], 'E1': [4, 16], 'E2': [13, 14], 'E3': [3, 18]},
13: {'RP': [5], 'E1': [6], 'E2': [4, 12, 15], 'E3': [17]},
14: {'RP': [5], 'E1': [3, 6], 'E2': [12, 14], 'E3': [17]},
15: {'RP': [5], 'E1': [3, 6, 18], 'E2': [4, 12, 14], 'E3': [17]},
16: {'RP': [5], 'E1': [4, 6], 'E2': [12, 13], 'E3': [17]},
17: {'RP': [5], 'E1': [4, 6], 'E2': [9, 12], 'E3': [17]},
18: {'RP': [5], 'E1': [3, 4, 6], 'E2': [11, 12, 18], 'E3': [17]},
19: {'RP': [5], 'E1': [7], 'E2': [3, 10, 11], 'E3': [17, 18]},
20: {'RP': [5], 'E1': [3, 7], 'E2': [11, 13, 16], 'E3': [17, 18]},
21: {'RP': [5], 'E1': [3, 7], 'E2': [11, 12, 15], 'E3': [17, 18]},
22: {'RP': [5], 'E1': [3, 6, 16], 'E2': [9, 12, 14], 'E3': [17, 18]},
23: {'RP': [5], 'E1': [4, 7], 'E2': [11, 12, 14], 'E3': [17, 18]},
24: {'RP': [5], 'E1': [4, 6, 16], 'E2': [8, 11, 13], 'E3': [3, 17, 18]},
25: {'RP': [5], 'E1': [4, 6, 16], 'E2': [11, 12, 13], 'E3': [3, 17, 18]},
}
# Center Field Error Chart
CF_ERROR_CHART: dict[int, dict[str, List[int]]] = {
0: {'RP': [5], 'E1': [], 'E2': [], 'E3': []},
1: {'RP': [5], 'E1': [3], 'E2': [], 'E3': [17]},
2: {'RP': [5], 'E1': [3, 18], 'E2': [], 'E3': [16]},
3: {'RP': [5], 'E1': [3, 18], 'E2': [], 'E3': [15]},
4: {'RP': [5], 'E1': [4], 'E2': [3, 15], 'E3': [18]},
5: {'RP': [5], 'E1': [4], 'E2': [14], 'E3': [18]},
6: {'RP': [5], 'E1': [3, 4], 'E2': [14, 17], 'E3': [18]},
7: {'RP': [5], 'E1': [16], 'E2': [6, 15], 'E3': [18]},
8: {'RP': [5], 'E1': [16], 'E2': [6, 15, 17], 'E3': [3, 18]},
9: {'RP': [5], 'E1': [16], 'E2': [11], 'E3': [3, 18]},
10: {'RP': [5], 'E1': [4, 16], 'E2': [14, 15, 17], 'E3': [3, 18]},
11: {'RP': [5], 'E1': [4, 16], 'E2': [13, 15], 'E3': [3, 18]},
12: {'RP': [5], 'E1': [4, 16], 'E2': [13, 14], 'E3': [3, 18]},
13: {'RP': [5], 'E1': [6], 'E2': [4, 12, 15], 'E3': [17]},
14: {'RP': [5], 'E1': [3, 6], 'E2': [12, 14], 'E3': [17]},
15: {'RP': [5], 'E1': [3, 6, 18], 'E2': [4, 12, 14], 'E3': [17]},
16: {'RP': [5], 'E1': [4, 6], 'E2': [12, 13], 'E3': [17]},
17: {'RP': [5], 'E1': [4, 6], 'E2': [9, 12], 'E3': [17]},
18: {'RP': [5], 'E1': [3, 4, 6], 'E2': [11, 12, 18], 'E3': [17]},
19: {'RP': [5], 'E1': [7], 'E2': [3, 10, 11], 'E3': [17, 18]},
20: {'RP': [5], 'E1': [3, 7], 'E2': [11, 13, 16], 'E3': [17, 18]},
21: {'RP': [5], 'E1': [3, 7], 'E2': [11, 12, 15], 'E3': [17, 18]},
22: {'RP': [5], 'E1': [3, 6, 16], 'E2': [9, 12, 14], 'E3': [17, 18]},
23: {'RP': [5], 'E1': [4, 7], 'E2': [11, 12, 14], 'E3': [17, 18]},
24: {'RP': [5], 'E1': [4, 6, 16], 'E2': [8, 11, 13], 'E3': [3, 17, 18]},
25: {'RP': [5], 'E1': [4, 6, 16], 'E2': [11, 12, 13], 'E3': [3, 17, 18]},
}
# Infield Error Charts
# Note: Infield charts do not use E3 (unlike outfield charts)
# Structure: same as OF but E3 is always empty
# Catcher Error Chart
CATCHER_ERROR_CHART: dict[int, dict[str, List[int]]] = {
0: {'RP': [5], 'E1': [], 'E2': [], 'E3': []},
1: {'RP': [5], 'E1': [17], 'E2': [], 'E3': []},
2: {'RP': [5], 'E1': [3, 17, 18], 'E2': [], 'E3': []},
3: {'RP': [5], 'E1': [3, 16, 10], 'E2': [], 'E3': []},
4: {'RP': [5], 'E1': [16, 17], 'E2': [18], 'E3': []},
5: {'RP': [5], 'E1': [4, 16, 17], 'E2': [18], 'E3': []},
6: {'RP': [5], 'E1': [14], 'E2': [18], 'E3': []},
7: {'RP': [5], 'E1': [3, 15, 16], 'E2': [18], 'E3': []},
8: {'RP': [5], 'E1': [6, 15], 'E2': [18], 'E3': []},
9: {'RP': [5], 'E1': [3, 13], 'E2': [18], 'E3': []},
10: {'RP': [5], 'E1': [12], 'E2': [18], 'E3': []},
11: {'RP': [5], 'E1': [3, 11], 'E2': [18], 'E3': []},
12: {'RP': [5], 'E1': [6, 15, 16, 17], 'E2': [3, 18], 'E3': []},
13: {'RP': [5], 'E1': [4, 6, 15, 16, 17], 'E2': [3, 18], 'E3': []},
14: {'RP': [5], 'E1': [12, 16, 17], 'E2': [3, 18], 'E3': []},
15: {'RP': [5], 'E1': [11, 15], 'E2': [3, 18], 'E3': []},
16: {'RP': [5], 'E1': [7, 14, 16, 17], 'E2': [3, 18], 'E3': []},
}
# First Base Error Chart
FIRST_BASE_ERROR_CHART: dict[int, dict[str, List[int]]] = {
0: {'RP': [5], 'E1': [], 'E2': [], 'E3': []},
1: {'RP': [5], 'E1': [17, 18], 'E2': [], 'E3': []},
2: {'RP': [5], 'E1': [3, 16, 18], 'E2': [], 'E3': []},
3: {'RP': [5], 'E1': [3, 15], 'E2': [18], 'E3': []},
4: {'RP': [5], 'E1': [14], 'E2': [18], 'E3': []},
5: {'RP': [5], 'E1': [14, 17], 'E2': [18], 'E3': []},
6: {'RP': [5], 'E1': [3, 13], 'E2': [18], 'E3': []},
7: {'RP': [5], 'E1': [3, 9], 'E2': [18], 'E3': []},
8: {'RP': [5], 'E1': [6, 15, 16, 17], 'E2': [3, 18], 'E3': []},
9: {'RP': [5], 'E1': [7, 14, 17], 'E2': [3, 18], 'E3': []},
10: {'RP': [5], 'E1': [11, 15], 'E2': [3, 18], 'E3': []},
11: {'RP': [5], 'E1': [6, 8, 15], 'E2': [3, 18], 'E3': []},
12: {'RP': [5], 'E1': [6, 9, 15], 'E2': [3, 18], 'E3': []},
13: {'RP': [5], 'E1': [11, 13], 'E2': [17], 'E3': []},
14: {'RP': [5], 'E1': [3, 9, 12], 'E2': [17], 'E3': []},
15: {'RP': [5], 'E1': [7, 12, 14], 'E2': [17], 'E3': []},
16: {'RP': [5], 'E1': [3, 11, 12, 16], 'E2': [17], 'E3': []},
17: {'RP': [5], 'E1': [3, 6, 11, 12], 'E2': [17], 'E3': []},
18: {'RP': [5], 'E1': [11, 12, 14], 'E2': [17], 'E3': []},
19: {'RP': [5], 'E1': [10, 11, 15, 16], 'E2': [17, 18], 'E3': []},
20: {'RP': [5], 'E1': [6, 10, 11, 15], 'E2': [17, 18], 'E3': []},
21: {'RP': [5], 'E1': [3, 9, 10, 12], 'E2': [17, 18], 'E3': []},
22: {'RP': [5], 'E1': [7, 11, 12, 14], 'E2': [17, 18], 'E3': []},
23: {'RP': [5], 'E1': [10, 11, 12, 16], 'E2': [17, 18], 'E3': []},
24: {'RP': [5], 'E1': [11, 12, 13, 14], 'E2': [3, 17, 18], 'E3': []},
25: {'RP': [5], 'E1': [9, 11, 12, 14], 'E2': [3, 17, 18], 'E3': []},
26: {'RP': [5], 'E1': [9, 12, 13, 14, 15], 'E2': [3, 17, 18], 'E3': []},
27: {'RP': [5], 'E1': [7, 8, 11, 13, 14], 'E2': [3, 17, 18], 'E3': []},
28: {'RP': [5], 'E1': [7, 11, 12, 13, 14], 'E2': [3, 17, 18], 'E3': []},
29: {'RP': [5], 'E1': [9, 10, 11, 12, 17], 'E2': [16], 'E3': []},
30: {'RP': [5], 'E1': [10, 11, 12, 13, 15, 18], 'E2': [16], 'E3': []},
}
# Second Base Error Chart
SECOND_BASE_ERROR_CHART: dict[int, dict[str, List[int]]] = {
0: {'RP': [5], 'E1': [], 'E2': [], 'E3': []},
1: {'RP': [5], 'E1': [18], 'E2': [], 'E3': []},
2: {'RP': [5], 'E1': [3, 18], 'E2': [], 'E3': []},
3: {'RP': [5], 'E1': [3, 17], 'E2': [], 'E3': []},
4: {'RP': [5], 'E1': [3, 17], 'E2': [18], 'E3': []},
5: {'RP': [5], 'E1': [16], 'E2': [18], 'E3': []},
6: {'RP': [5], 'E1': [3, 16], 'E2': [18], 'E3': []},
8: {'RP': [5], 'E1': [16, 17], 'E2': [18], 'E3': []},
10: {'RP': [5], 'E1': [4, 16, 17], 'E2': [18], 'E3': []},
11: {'RP': [5], 'E1': [15, 17], 'E2': [18], 'E3': []},
12: {'RP': [5], 'E1': [15, 17], 'E2': [3, 18], 'E3': []},
13: {'RP': [5], 'E1': [14], 'E2': [3, 18], 'E3': []},
14: {'RP': [5], 'E1': [15, 16], 'E2': [3, 18], 'E3': []},
15: {'RP': [5], 'E1': [14, 17], 'E2': [3, 18], 'E3': []},
16: {'RP': [5], 'E1': [15, 16, 17], 'E2': [3, 18], 'E3': []},
17: {'RP': [5], 'E1': [6, 15], 'E2': [3, 18], 'E3': []},
18: {'RP': [5], 'E1': [13], 'E2': [3, 18], 'E3': []},
19: {'RP': [5], 'E1': [6, 15, 17], 'E2': [3, 18], 'E3': []},
20: {'RP': [5], 'E1': [3, 13, 18], 'E2': [17], 'E3': []},
21: {'RP': [5], 'E1': [4, 13], 'E2': [17], 'E3': []},
22: {'RP': [5], 'E1': [12, 18], 'E2': [17], 'E3': []},
23: {'RP': [5], 'E1': [11], 'E2': [17], 'E3': []},
24: {'RP': [5], 'E1': [11, 18], 'E2': [17], 'E3': []},
25: {'RP': [5], 'E1': [3, 11, 18], 'E2': [17], 'E3': []},
26: {'RP': [5], 'E1': [13, 15], 'E2': [17], 'E3': []},
27: {'RP': [5], 'E1': [13, 15, 18], 'E2': [17], 'E3': []},
28: {'RP': [5], 'E1': [3, 13, 15], 'E2': [17, 18], 'E3': []},
29: {'RP': [5], 'E1': [3, 11, 16], 'E2': [17, 18], 'E3': []},
30: {'RP': [5], 'E1': [12, 15], 'E2': [17, 18], 'E3': []},
32: {'RP': [5], 'E1': [11, 15], 'E2': [17, 18], 'E3': []},
34: {'RP': [5], 'E1': [12, 14], 'E2': [17, 18], 'E3': []},
37: {'RP': [5], 'E1': [11, 15, 18], 'E2': [3, 17, 18], 'E3': []},
39: {'RP': [5], 'E1': [12, 13], 'E2': [3, 17, 18], 'E3': []},
41: {'RP': [5], 'E1': [11, 13], 'E2': [3, 17, 18], 'E3': []},
44: {'RP': [5], 'E1': [9, 12, 18], 'E2': [16], 'E3': []},
47: {'RP': [5], 'E1': [7, 12, 14], 'E2': [16], 'E3': []},
50: {'RP': [5], 'E1': [11, 13, 15, 18], 'E2': [16], 'E3': []},
53: {'RP': [5], 'E1': [11, 12, 15], 'E2': [16, 18], 'E3': []},
56: {'RP': [5], 'E1': [6, 12, 13, 15], 'E2': [16, 18], 'E3': []},
59: {'RP': [5], 'E1': [6, 11, 13, 15], 'E2': [3, 16, 18], 'E3': []},
62: {'RP': [5], 'E1': [6, 11, 12, 15], 'E2': [3, 16, 18], 'E3': []},
65: {'RP': [5], 'E1': [7, 12, 13, 14], 'E2': [3, 16, 18], 'E3': []},
68: {'RP': [5], 'E1': [10, 11, 12], 'E2': [16, 17], 'E3': []},
71: {'RP': [5], 'E1': [11, 12, 13, 15], 'E2': [16, 17], 'E3': []},
}
# Third Base Error Chart
THIRD_BASE_ERROR_CHART: dict[int, dict[str, List[int]]] = {
0: {'RP': [5], 'E1': [], 'E2': [], 'E3': []},
1: {'RP': [5], 'E1': [3], 'E2': [18], 'E3': []},
2: {'RP': [5], 'E1': [3, 4], 'E2': [18], 'E3': []},
3: {'RP': [5], 'E1': [3, 4], 'E2': [17], 'E3': []},
4: {'RP': [5], 'E1': [3, 16], 'E2': [17], 'E3': []},
5: {'RP': [5], 'E1': [15], 'E2': [17], 'E3': []},
6: {'RP': [5], 'E1': [4, 15], 'E2': [17], 'E3': []},
8: {'RP': [5], 'E1': [3, 15, 16], 'E2': [17, 18], 'E3': []},
10: {'RP': [5], 'E1': [13], 'E2': [3, 17, 18], 'E3': []},
11: {'RP': [5], 'E1': [6, 15, 17], 'E2': [16], 'E3': []},
12: {'RP': [5], 'E1': [12], 'E2': [16], 'E3': []},
13: {'RP': [5], 'E1': [11], 'E2': [16, 18], 'E3': []},
14: {'RP': [5], 'E1': [3, 4, 14, 15], 'E2': [16, 18], 'E3': []},
15: {'RP': [5], 'E1': [13, 15], 'E2': [3, 16, 18], 'E3': []},
16: {'RP': [5], 'E1': [4, 7, 14], 'E2': [3, 16, 18], 'E3': []},
17: {'RP': [5], 'E1': [12, 15], 'E2': [16, 17], 'E3': []},
18: {'RP': [5], 'E1': [3, 11, 15], 'E2': [16, 17], 'E3': []},
19: {'RP': [5], 'E1': [7, 14, 16, 17], 'E2': [15], 'E3': []},
20: {'RP': [5], 'E1': [11, 14], 'E2': [15], 'E3': []},
21: {'RP': [5], 'E1': [6, 11, 16], 'E2': [15, 18], 'E3': []},
22: {'RP': [5], 'E1': [12, 14, 16], 'E2': [15, 18], 'E3': []},
23: {'RP': [5], 'E1': [11, 13], 'E2': [3, 15, 18], 'E3': []},
24: {'RP': [5], 'E1': [9, 12], 'E2': [3, 15, 18], 'E3': []},
25: {'RP': [5], 'E1': [6, 8, 13], 'E2': [15, 17], 'E3': []},
26: {'RP': [5], 'E1': [10, 11], 'E2': [15, 17], 'E3': []},
27: {'RP': [5], 'E1': [9, 12, 16], 'E2': [15, 17, 18], 'E3': []},
28: {'RP': [5], 'E1': [11, 13, 15], 'E2': [14], 'E3': []},
29: {'RP': [5], 'E1': [9, 12, 15], 'E2': [14], 'E3': []},
30: {'RP': [5], 'E1': [6, 8, 13, 15], 'E2': [14, 18], 'E3': []},
31: {'RP': [5], 'E1': [10, 11, 15], 'E2': [14, 18], 'E3': []},
32: {'RP': [5], 'E1': [11, 13, 14, 17], 'E2': [15, 16, 18], 'E3': []},
33: {'RP': [5], 'E1': [8, 11, 13], 'E2': [15, 16, 18], 'E3': []},
34: {'RP': [5], 'E1': [6, 9, 12, 15], 'E2': [14, 17], 'E3': []},
35: {'RP': [5], 'E1': [11, 12, 13], 'E2': [14, 17], 'E3': []},
37: {'RP': [5], 'E1': [9, 11, 12], 'E2': [15, 16, 17], 'E3': []},
39: {'RP': [5], 'E1': [7, 9, 12, 14, 18], 'E2': [6, 15], 'E3': []},
41: {'RP': [5], 'E1': [10, 11, 12, 16], 'E2': [13], 'E3': []},
44: {'RP': [5], 'E1': [4, 11, 12, 13, 14], 'E2': [6, 15, 17], 'E3': []},
47: {'RP': [5], 'E1': [8, 9, 11, 12], 'E2': [13, 17], 'E3': []},
50: {'RP': [5], 'E1': [9, 10, 11, 12], 'E2': [14, 15, 18], 'E3': []},
53: {'RP': [5], 'E1': [6, 8, 9, 10, 11], 'E2': [13, 16], 'E3': []},
56: {'RP': [5], 'E1': [8, 9, 10, 15, 14, 17], 'E2': [3, 11, 18], 'E3': []},
59: {'RP': [5], 'E1': [4, 7, 9, 10, 11, 12], 'E2': [13, 15], 'E3': []},
62: {'RP': [5], 'E1': [7, 8, 9, 10, 11, 14], 'E2': [12, 16, 18], 'E3': []},
65: {'RP': [5], 'E1': [7, 8, 9, 10, 12, 13], 'E2': [11, 16, 18], 'E3': []},
}
# Shortstop Error Chart
SHORTSTOP_ERROR_CHART: dict[int, dict[str, List[int]]] = {
0: {'RP': [5], 'E1': [], 'E2': [], 'E3': []},
1: {'RP': [5], 'E1': [18], 'E2': [], 'E3': []},
2: {'RP': [5], 'E1': [3, 18], 'E2': [], 'E3': []},
3: {'RP': [5], 'E1': [17], 'E2': [], 'E3': []},
4: {'RP': [5], 'E1': [17], 'E2': [18], 'E3': []},
5: {'RP': [5], 'E1': [3, 17], 'E2': [18], 'E3': []},
6: {'RP': [5], 'E1': [16], 'E2': [18], 'E3': []},
7: {'RP': [5], 'E1': [3, 16], 'E2': [18], 'E3': []},
8: {'RP': [5], 'E1': [16, 17], 'E2': [18], 'E3': []},
10: {'RP': [5], 'E1': [6, 17], 'E2': [3, 18], 'E3': []},
12: {'RP': [5], 'E1': [15], 'E2': [3, 18], 'E3': []},
14: {'RP': [5], 'E1': [4, 15], 'E2': [17], 'E3': []},
16: {'RP': [5], 'E1': [14], 'E2': [17], 'E3': []},
17: {'RP': [5], 'E1': [15, 16], 'E2': [17], 'E3': []},
18: {'RP': [5], 'E1': [15, 16, 18], 'E2': [17], 'E3': []},
19: {'RP': [5], 'E1': [4, 14], 'E2': [17], 'E3': []},
20: {'RP': [5], 'E1': [4, 15, 16], 'E2': [17], 'E3': []},
21: {'RP': [5], 'E1': [6, 15], 'E2': [17], 'E3': []},
22: {'RP': [5], 'E1': [6, 15], 'E2': [17, 18], 'E3': []},
23: {'RP': [5], 'E1': [3, 13], 'E2': [17, 18], 'E3': []},
24: {'RP': [5], 'E1': [4, 6, 15], 'E2': [17, 18], 'E3': []},
25: {'RP': [5], 'E1': [4, 13], 'E2': [17, 18], 'E3': []},
26: {'RP': [5], 'E1': [12], 'E2': [17, 18], 'E3': []},
27: {'RP': [5], 'E1': [3, 12], 'E2': [17, 18], 'E3': []},
28: {'RP': [5], 'E1': [6, 15, 16], 'E2': [3, 17, 18], 'E3': []},
29: {'RP': [5], 'E1': [11], 'E2': [3, 17, 18], 'E3': []},
30: {'RP': [5], 'E1': [4, 12], 'E2': [3, 17, 18], 'E3': []},
31: {'RP': [5], 'E1': [4, 6, 15, 16], 'E2': [3, 17, 18], 'E3': []},
32: {'RP': [5], 'E1': [13, 15], 'E2': [3, 17, 18], 'E3': []},
33: {'RP': [5], 'E1': [13, 15], 'E2': [16], 'E3': []},
34: {'RP': [5], 'E1': [13, 15, 18], 'E2': [16], 'E3': []},
36: {'RP': [5], 'E1': [13, 15, 17], 'E2': [16], 'E3': []},
38: {'RP': [5], 'E1': [13, 14], 'E2': [16], 'E3': []},
40: {'RP': [5], 'E1': [11, 15], 'E2': [16, 18], 'E3': []},
42: {'RP': [5], 'E1': [12, 14], 'E2': [16, 18], 'E3': []},
44: {'RP': [5], 'E1': [8, 13], 'E2': [16, 18], 'E3': []},
48: {'RP': [5], 'E1': [6, 12, 15], 'E2': [3, 18, 18], 'E3': []},
52: {'RP': [5], 'E1': [11, 13, 18], 'E2': [16, 17], 'E3': []},
56: {'RP': [5], 'E1': [11, 12, 18], 'E2': [16, 17], 'E3': []},
60: {'RP': [5], 'E1': [7, 11, 14], 'E2': [15], 'E3': []},
64: {'RP': [5], 'E1': [6, 9, 12], 'E2': [15, 18], 'E3': []},
68: {'RP': [5], 'E1': [9, 12, 14], 'E2': [15, 18], 'E3': []},
72: {'RP': [5], 'E1': [6, 11, 13, 15], 'E2': [4, 16, 17], 'E3': []},
76: {'RP': [5], 'E1': [9, 12, 13], 'E2': [15, 17], 'E3': []},
80: {'RP': [5], 'E1': [4, 11, 12, 13], 'E2': [15, 17], 'E3': []},
84: {'RP': [5], 'E1': [10, 11, 12], 'E2': [3, 15, 17], 'E3': []},
88: {'RP': [5], 'E1': [9, 11, 12, 16], 'E2': [14], 'E3': []},
}
# Pitcher Error Chart
PITCHER_ERROR_CHART: dict[int, dict[str, List[int]]] = {
0: {'RP': [5], 'E1': [], 'E2': [], 'E3': []},
4: {'RP': [5], 'E1': [14], 'E2': [18], 'E3': []},
6: {'RP': [5], 'E1': [3, 13], 'E2': [18], 'E3': []},
7: {'RP': [5], 'E1': [3, 12], 'E2': [18], 'E3': []},
8: {'RP': [5], 'E1': [6, 15, 16, 17], 'E2': [3, 18], 'E3': []},
10: {'RP': [5], 'E1': [11, 15], 'E2': [3, 18], 'E3': []},
11: {'RP': [5], 'E1': [12, 15, 16], 'E2': [3, 18], 'E3': []},
12: {'RP': [5], 'E1': [6, 12, 15], 'E2': [3, 18], 'E3': []},
13: {'RP': [5], 'E1': [11, 13], 'E2': [17], 'E3': []},
14: {'RP': [5], 'E1': [7, 13, 14], 'E2': [17], 'E3': []},
15: {'RP': [5], 'E1': [4, 11, 12], 'E2': [17], 'E3': []},
16: {'RP': [5], 'E1': [4, 9, 12, 16], 'E2': [17], 'E3': []},
17: {'RP': [5], 'E1': [3, 6, 11, 12], 'E2': [17], 'E3': []},
18: {'RP': [5], 'E1': [11, 12, 14], 'E2': [17], 'E3': []},
19: {'RP': [5], 'E1': [6, 9, 12, 15], 'E2': [17, 18], 'E3': []},
20: {'RP': [5], 'E1': [6, 10, 11, 15], 'E2': [17, 18], 'E3': []},
21: {'RP': [5], 'E1': [7, 11, 13, 14], 'E2': [17, 18], 'E3': []},
22: {'RP': [5], 'E1': [8, 12, 13, 14], 'E2': [17, 18], 'E3': []},
23: {'RP': [5], 'E1': [10, 11, 12, 16], 'E2': [17, 18], 'E3': []},
24: {'RP': [5], 'E1': [10, 11, 12, 15], 'E2': [17, 18], 'E3': []},
26: {'RP': [5], 'E1': [9, 12, 13, 14, 15], 'E2': [3, 17, 18], 'E3': []},
27: {'RP': [5], 'E1': [10, 11, 12, 13], 'E2': [3, 17, 18], 'E3': []},
28: {'RP': [5], 'E1': [9, 10, 11, 12], 'E2': [3, 17, 18], 'E3': []},
30: {'RP': [5], 'E1': [3, 10, 11, 12, 13, 15], 'E2': [16], 'E3': []},
31: {'RP': [5], 'E1': [10, 11, 12, 13, 14], 'E2': [16], 'E3': []},
33: {'RP': [5], 'E1': [3, 8, 10, 11, 12, 13], 'E2': [16], 'E3': []},
34: {'RP': [5], 'E1': [9, 10, 11, 12, 13], 'E2': [16, 18], 'E3': []},
35: {'RP': [5], 'E1': [9, 10, 11, 12, 14, 15], 'E2': [16, 18], 'E3': []},
36: {'RP': [5], 'E1': [3, 4, 6, 7, 9, 10, 11, 12], 'E2': [16, 18], 'E3': []},
38: {'RP': [5], 'E1': [6, 8, 10, 11, 12, 13, 15], 'E2': [16, 18], 'E3': []},
39: {'RP': [5], 'E1': [6, 7, 8, 9, 10, 12, 13], 'E2': [3, 16, 18], 'E3': []},
40: {'RP': [5], 'E1': [4, 6, 9, 10, 11, 12, 13, 15], 'E2': [3, 16, 18], 'E3': []},
42: {'RP': [5], 'E1': [7, 9, 10, 11, 12, 13, 14], 'E2': [3, 16, 18], 'E3': []},
43: {'RP': [5], 'E1': [6, 7, 8, 9, 10, 12, 13, 14], 'E2': [3, 16, 18], 'E3': []},
44: {'RP': [5], 'E1': [3, 7, 8, 9, 10, 11, 12, 13], 'E2': [16, 17], 'E3': []},
46: {'RP': [5], 'E1': [6, 8, 9, 10, 11, 12, 13, 15], 'E2': [16, 17, 18], 'E3': []},
47: {'RP': [5], 'E1': [7, 8, 9, 10, 11, 12, 13, 15], 'E2': [16, 17, 18], 'E3': []},
48: {'RP': [5], 'E1': [7, 8, 9, 10, 11, 12, 13, 14], 'E2': [16, 17, 18], 'E3': []},
50: {'RP': [5], 'E1': [7, 8, 9, 10, 11, 12, 13, 14], 'E2': [15, 17], 'E3': []},
51: {'RP': [5], 'E1': [7, 8, 9, 10, 11, 12, 13, 14], 'E2': [15, 16], 'E3': []},
}
# ============================================================================
# HOLDING RUNNER RESPONSIBILITY CHART
# ============================================================================
def get_fielders_holding_runners(
runner_bases: List[int],
batter_handedness: str
) -> List[str]:
"""
Determine which fielders are responsible for holding runners.
Used to determine if G2#/G3# results should convert to SI2.
Args:
runner_bases: List of bases with runners (e.g., [1, 3] for R1 and R3)
batter_handedness: 'L' or 'R'
Returns:
List of position codes responsible for holds (e.g., ['1B', 'SS'])
"""
if not runner_bases:
return []
holding_positions = []
mif_vs_batter = '2B' if batter_handedness.lower() == 'r' else 'SS'
if 1 in runner_bases:
holding_positions.append('1B')
holding_positions.append(mif_vs_batter)
if 2 in runner_bases and mif_vs_batter not in holding_positions:
holding_positions.append(mif_vs_batter)
if 3 in runner_bases:
holding_positions.append('3B')
return holding_positions
# ============================================================================
# ERROR CHART LOOKUP HELPER
# ============================================================================
def get_error_chart_for_position(position: str) -> dict[int, dict[str, List[int]]]:
"""
Get error chart for a specific position.
Args:
position: Position code (P, C, 1B, 2B, 3B, SS, LF, CF, RF)
Returns:
Error chart dict
Raises:
ValueError: If position not recognized
"""
charts = {
'P': PITCHER_ERROR_CHART,
'C': CATCHER_ERROR_CHART,
'1B': FIRST_BASE_ERROR_CHART,
'2B': SECOND_BASE_ERROR_CHART,
'3B': THIRD_BASE_ERROR_CHART,
'SS': SHORTSTOP_ERROR_CHART,
'LF': LF_RF_ERROR_CHART,
'RF': LF_RF_ERROR_CHART,
'CF': CF_ERROR_CHART,
}
if position not in charts:
raise ValueError(f"Unknown position: {position}")
return charts[position]

View File

@ -8,8 +8,15 @@ Author: Claude
Date: 2025-10-28
"""
import logging
from typing import Dict
from typing import Dict, List, Callable
from app.config.base_config import BaseGameConfig
from app.config.common_x_check_tables import (
INFIELD_DEFENSE_TABLE,
OUTFIELD_DEFENSE_TABLE,
CATCHER_DEFENSE_TABLE,
get_fielders_holding_runners,
get_error_chart_for_position,
)
logger = logging.getLogger(f'{__name__}.LeagueConfigs')
@ -29,6 +36,19 @@ class SbaConfig(BaseGameConfig):
# SBA-specific features
player_selection_mode: str = "manual" # Players manually select from chart
# X-Check defense tables (shared common tables)
x_check_defense_tables: Dict[str, List[List[str]]] = {
'infield': INFIELD_DEFENSE_TABLE,
'outfield': OUTFIELD_DEFENSE_TABLE,
'catcher': CATCHER_DEFENSE_TABLE,
}
# X-Check error chart lookup function
x_check_error_charts: Callable[[str], dict[int, dict[str, List[int]]]] = get_error_chart_for_position
# Holding runners function
x_check_holding_runners: Callable[[List[int], str], List[str]] = get_fielders_holding_runners
def get_result_chart_name(self) -> str:
"""Use SBA standard result chart."""
return "sba_standard_v1"
@ -68,6 +88,19 @@ class PdConfig(BaseGameConfig):
detailed_analytics: bool = True # Track advanced stats (WPA, RE24, etc.)
wpa_calculation: bool = True # Calculate win probability added
# X-Check defense tables (shared common tables)
x_check_defense_tables: Dict[str, List[List[str]]] = {
'infield': INFIELD_DEFENSE_TABLE,
'outfield': OUTFIELD_DEFENSE_TABLE,
'catcher': CATCHER_DEFENSE_TABLE,
}
# X-Check error chart lookup function
x_check_error_charts: Callable[[str], dict[int, dict[str, List[int]]]] = get_error_chart_for_position
# Holding runners function
x_check_holding_runners: Callable[[List[int], str], List[str]] = get_fielders_holding_runners
def get_result_chart_name(self) -> str:
"""Use PD standard result chart."""
return "pd_standard_v1"
@ -82,7 +115,7 @@ class PdConfig(BaseGameConfig):
def get_api_base_url(self) -> str:
"""PD API base URL."""
return "https://pd.manticorum.com"
return "https://pd.manticorum.com/api/"
# ==================== Config Registry ====================

View File

@ -86,6 +86,11 @@ class PlayOutcome(str, Enum):
# ==================== Errors ====================
ERROR = "error"
# ==================== X-Check Plays ====================
# X-Check: Defense-dependent plays requiring range/error rolls
# Resolution determines actual outcome (hit/out/error)
X_CHECK = "x_check" # Play.check_pos contains position, resolve via tables
# ==================== Interrupt Plays ====================
# These are logged as separate plays with Play.pa = 0
WILD_PITCH = "wild_pitch" # Play.wp = 1
@ -154,6 +159,10 @@ class PlayOutcome(str, Enum):
self.TRIPLE, self.HOMERUN, self.BP_HOMERUN
}
def is_x_check(self) -> bool:
"""Check if outcome requires x-check resolution."""
return self == self.X_CHECK
def get_bases_advanced(self) -> int:
"""
Get number of bases batter advances (for standard outcomes).
@ -195,6 +204,9 @@ class PlayOutcome(str, Enum):
self.FLYOUT_B,
self.FLYOUT_BQ,
self.FLYOUT_C,
# Uncapped hits - location determines defender used in interactive play
self.SINGLE_UNCAPPED,
self.DOUBLE_UNCAPPED
}

View File

@ -422,6 +422,42 @@ result.description # e.g., "Medium flyball to RF - R3 scores, R2 DECIDE (
---
**X-Check Placeholder Functions** (Phase 3B - 2025-11-01):
X-Check resolution functions for defensive plays triggered by dice rolls. Currently placeholders awaiting Phase 3C implementation.
**Functions**:
- `x_check_g1(on_base_code, defender_in, error_result)` → AdvancementResult
- `x_check_g2(on_base_code, defender_in, error_result)` → AdvancementResult
- `x_check_g3(on_base_code, defender_in, error_result)` → AdvancementResult
- `x_check_f1(on_base_code, error_result)` → AdvancementResult
- `x_check_f2(on_base_code, error_result)` → AdvancementResult
- `x_check_f3(on_base_code, error_result)` → AdvancementResult
**Arguments**:
- `on_base_code`: Current base situation (0-7 bit field: 1=R1, 2=R2, 4=R3)
- `defender_in`: Boolean indicating if defender is playing in
- `error_result`: Error type from 3d6 roll ('NO', 'E1', 'E2', 'E3', 'RP')
**Current Implementation**:
All functions return placeholder `AdvancementResult` with empty movements. Will be implemented in Phase 3C using X-Check tables from `app.config.common_x_check_tables`.
**Usage** (Future):
```python
from app.core.runner_advancement import x_check_g1
result = x_check_g1(
on_base_code=5, # R1 and R3
defender_in=False,
error_result='NO'
)
# Will return complete AdvancementResult with runner movements
```
**Test Coverage**: 9 tests in `tests/unit/core/test_runner_advancement.py::TestXCheckPlaceholders`
---
### 5. dice.py
**Purpose**: Cryptographically secure dice rolling system

40
backend/app/core/cache.py Normal file
View File

@ -0,0 +1,40 @@
"""
Redis cache key patterns and helper functions.
Author: Claude
Date: 2025-11-01
"""
def get_player_positions_cache_key(player_id: int) -> str:
"""
Get Redis cache key for player's position ratings.
Args:
player_id: Player ID
Returns:
Cache key string
Example:
>>> get_player_positions_cache_key(10932)
'player:10932:positions'
"""
return f"player:{player_id}:positions"
def get_game_state_cache_key(game_id: int) -> str:
"""
Get Redis cache key for game state.
Args:
game_id: Game ID
Returns:
Cache key string
Example:
>>> get_game_state_cache_key(123)
'game:123:state'
"""
return f"game:{game_id}:state"

View File

@ -9,18 +9,26 @@ Architecture: Outcome-first design where manual resolution is primary.
Author: Claude
Date: 2025-10-24
Updated: 2025-10-31 - Week 7 Task 6: Integrated RunnerAdvancement and outcome-first architecture
Updated: 2025-11-02 - Phase 3C: Added X-Check resolution logic
"""
import logging
from dataclasses import dataclass
from typing import Optional, List, TYPE_CHECKING
from typing import Optional, List, Tuple, TYPE_CHECKING
import pendulum
from app.core.dice import dice_system
from app.core.roll_types import AbRoll, RollType
from app.core.runner_advancement import RunnerAdvancement
from app.models.game_models import GameState, DefensiveDecision, OffensiveDecision, ManualOutcomeSubmission
from app.core.runner_advancement import AdvancementResult, RunnerAdvancement
from app.models.game_models import GameState, DefensiveDecision, OffensiveDecision, ManualOutcomeSubmission, XCheckResult
from app.config import PlayOutcome, get_league_config
from app.config.result_charts import calculate_hit_location, PdAutoResultChart, ManualResultChart
from app.config.common_x_check_tables import (
INFIELD_DEFENSE_TABLE,
OUTFIELD_DEFENSE_TABLE,
CATCHER_DEFENSE_TABLE,
get_error_chart_for_position,
get_fielders_holding_runners,
)
if TYPE_CHECKING:
from app.models.player_models import PdPlayer
@ -45,6 +53,9 @@ class PlayResult:
is_out: bool = False
is_walk: bool = False
# X-Check details (Phase 3C)
x_check_details: Optional[XCheckResult] = None
class PlayResolver:
"""
@ -487,6 +498,20 @@ class PlayResolver:
ab_roll=ab_roll
)
# ==================== X-Check ====================
elif outcome == PlayOutcome.X_CHECK:
# X-Check requires position in hit_location
if not hit_location:
raise ValueError("X-Check outcome requires hit_location (position)")
# Resolve X-Check with defense table and error chart lookups
return self._resolve_x_check(
position=hit_location,
state=state,
defensive_decision=defensive_decision,
ab_roll=ab_roll
)
else:
raise ValueError(f"Unhandled outcome: {outcome}")
@ -556,3 +581,624 @@ class PlayResolver:
advances.append((base, 4))
return advances
# ========================================================================
# X-CHECK RESOLUTION (Phase 3C - 2025-11-02)
# ========================================================================
def _resolve_x_check(
self,
position: str,
state: GameState,
defensive_decision: DefensiveDecision,
ab_roll: AbRoll
) -> PlayResult:
"""
Resolve X-Check play with defense range and error tables.
Process:
1. Get defender and their ratings
2. Roll 1d20 + 3d6
3. Adjust range if playing in
4. Look up base result from defense table
5. Apply SPD test if needed
6. Apply G2#/G3# conversion if applicable
7. Look up error result from error chart
8. Determine final outcome
9. Get runner advancement
10. Create Play record
Args:
position: Position being checked (SS, LF, 3B, etc.)
state: Current game state
defensive_decision: Defensive positioning
ab_roll: Dice roll for audit trail
Returns:
PlayResult with x_check_details populated
Raises:
ValueError: If defender has no position rating
"""
logger.info(f"Resolving X-Check to {position}")
# Step 1: Get defender (placeholder - will need lineup integration)
# TODO: Need to get defender from lineup based on position
# For now, we'll need defensive team's lineup to be passed in or accessed via state
# Placeholder: assume we have a defender with ratings
defender_range = 3 # Placeholder
defender_error_rating = 10 # Placeholder
defender_id = 0 # Placeholder
# Step 2: Roll dice using proper fielding roll (includes audit trail)
fielding_roll = dice_system.roll_fielding(
position=position,
league_id=state.league_id,
game_id=state.game_id
)
d20_roll = fielding_roll.d20
d6_roll = fielding_roll.error_total
logger.debug(f"X-Check rolls: d20={d20_roll}, 3d6={d6_roll} (roll_id={fielding_roll.roll_id})")
# Step 3: Adjust range if playing in
adjusted_range = self._adjust_range_for_defensive_position(
base_range=defender_range,
position=position,
defensive_decision=defensive_decision
)
# Step 4: Look up base result
base_result = self._lookup_defense_table(
position=position,
d20_roll=d20_roll,
defense_range=adjusted_range
)
logger.debug(f"Base result from defense table: {base_result}")
# Step 5: Apply SPD test if needed
converted_result = base_result
spd_test_roll = None
spd_test_target = None
spd_test_passed = None
if base_result == 'SPD':
# TODO: Need batter for SPD test - placeholder for now
converted_result = 'G3' # Default to G3 if SPD test fails
logger.debug(f"SPD test defaulted to fail → {converted_result}")
# Step 6: Apply G2#/G3# conversion if applicable
if converted_result in ['G2#', 'G3#']:
converted_result = self._apply_hash_conversion(
result=converted_result,
position=position,
adjusted_range=adjusted_range,
base_range=defender_range,
state=state,
batter_hand='R' # Placeholder
)
# Step 7: Look up error result
error_result = self._lookup_error_chart(
position=position,
error_rating=defender_error_rating,
d6_roll=d6_roll
)
logger.debug(f"Error result: {error_result}")
# Step 8: Determine final outcome
final_outcome, hit_type = self._determine_final_x_check_outcome(
converted_result=converted_result,
error_result=error_result
)
# Step 9: Create XCheckResult
x_check_details = XCheckResult(
position=position,
d20_roll=d20_roll,
d6_roll=d6_roll,
defender_range=adjusted_range,
defender_error_rating=defender_error_rating,
defender_id=defender_id,
base_result=base_result,
converted_result=converted_result,
error_result=error_result,
final_outcome=final_outcome,
hit_type=hit_type,
spd_test_roll=spd_test_roll,
spd_test_target=spd_test_target,
spd_test_passed=spd_test_passed,
)
# Step 10: Get runner advancement
defender_in = (adjusted_range > defender_range)
# Call appropriate x_check function based on converted_result
advancement = self._get_x_check_advancement(
converted_result=converted_result,
error_result=error_result,
state=state,
defender_in=defender_in,
hit_location=position,
defensive_decision=defensive_decision
)
# Convert AdvancementResult to PlayResult format
runners_advanced = [
(movement.from_base, movement.to_base)
for movement in advancement.movements
if not movement.is_out and movement.from_base > 0 # Exclude batter, include only runners
]
# Extract batter result from movements
batter_movement = next(
(m for m in advancement.movements if m.from_base == 0),
None
)
batter_result = batter_movement.to_base if batter_movement and not batter_movement.is_out else None
runs_scored = advancement.runs_scored
outs_recorded = advancement.outs_recorded
# Step 11: Create PlayResult
return PlayResult(
outcome=final_outcome,
outs_recorded=outs_recorded,
runs_scored=runs_scored,
batter_result=batter_result,
runners_advanced=runners_advanced,
description=f"X-Check {position}: {base_result}{converted_result} + {error_result} = {final_outcome.value}",
ab_roll=ab_roll,
hit_location=position,
is_hit=final_outcome.is_hit(),
is_out=final_outcome.is_out(),
x_check_details=x_check_details
)
def _adjust_range_for_defensive_position(
self,
base_range: int,
position: str,
defensive_decision: DefensiveDecision
) -> int:
"""
Adjust defense range for defensive positioning.
If defender is playing in, range increases by 1 (max 5).
Args:
base_range: Defender's base range (1-5)
position: Position code
defensive_decision: Current defensive positioning
Returns:
Adjusted range (1-5)
"""
playing_in = False
if defensive_decision.infield_depth == 'corners_in' and position in ['1B', '3B', 'P', 'C']:
playing_in = True
elif defensive_decision.infield_depth == 'infield_in' and position in ['1B', '2B', '3B', 'SS', 'P', 'C']:
playing_in = True
if playing_in:
adjusted = min(base_range + 1, 5)
logger.debug(f"{position} playing in: range {base_range}{adjusted}")
return adjusted
return base_range
def _lookup_defense_table(
self,
position: str,
d20_roll: int,
defense_range: int
) -> str:
"""
Look up base result from defense table.
Args:
position: Position code (determines which table)
d20_roll: 1-20 (row selector)
defense_range: 1-5 (column selector)
Returns:
Base result code (G1, F2, SI2, SPD, etc.)
"""
# Determine which table to use
if position in ['P', 'C', '1B', '2B', '3B', 'SS']:
if position == 'C':
table = CATCHER_DEFENSE_TABLE
else:
table = INFIELD_DEFENSE_TABLE
else: # LF, CF, RF
table = OUTFIELD_DEFENSE_TABLE
# Lookup (0-indexed)
row = d20_roll - 1
col = defense_range - 1
result = table[row][col]
logger.debug(f"Defense table[{d20_roll}][{defense_range}] = {result}")
return result
def _apply_hash_conversion(
self,
result: str,
position: str,
adjusted_range: int,
base_range: int,
state: GameState,
batter_hand: str
) -> str:
"""
Convert G2# or G3# to SI2 if conditions are met.
Conversion happens if:
a) Infielder is playing in (range was adjusted), OR
b) Infielder is responsible for holding a runner
Args:
result: 'G2#' or 'G3#'
position: Position code
adjusted_range: Range after playing-in adjustment
base_range: Original range
state: Current game state
batter_hand: 'L' or 'R'
Returns:
'SI2' if converted, otherwise original result without # ('G2' or 'G3')
"""
# Check condition (a): playing in
if adjusted_range > base_range:
logger.debug(f"{result} → SI2 (defender playing in)")
return 'SI2'
# Check condition (b): holding runner
runner_bases = [base for base, _ in state.get_all_runners()]
holding_positions = get_fielders_holding_runners(runner_bases, batter_hand)
if position in holding_positions:
logger.debug(f"{result} → SI2 (defender holding runner)")
return 'SI2'
# No conversion - remove # suffix
base_result = result.replace('#', '')
logger.debug(f"{result}{base_result} (no conversion)")
return base_result
def _lookup_error_chart(
self,
position: str,
error_rating: int,
d6_roll: int
) -> str:
"""
Look up error result from error chart.
Args:
position: Position code
error_rating: Defender's error rating (0-25 for outfield, varies for infield)
d6_roll: Sum of 3d6 (3-18)
Returns:
Error result: 'NO', 'E1', 'E2', 'E3', or 'RP'
"""
error_chart = get_error_chart_for_position(position)
# Get row for this error rating
if error_rating not in error_chart:
logger.warning(f"Error rating {error_rating} not in chart, using 0")
error_rating = 0
rating_row = error_chart[error_rating]
# Check each error type in priority order
for error_type in ['RP', 'E3', 'E2', 'E1']:
if d6_roll in rating_row[error_type]:
logger.debug(f"Error chart: 3d6={d6_roll}{error_type}")
return error_type
# No error
logger.debug(f"Error chart: 3d6={d6_roll} → NO")
return 'NO'
def _get_x_check_advancement(
self,
converted_result: str,
error_result: str,
state: 'GameState',
defender_in: bool,
hit_location: str,
defensive_decision: 'DefensiveDecision'
) -> 'AdvancementResult':
"""
Get runner advancement for X-Check result.
Calls appropriate x_check function based on result type:
- G1, G2, G3: Groundball advancement (uses x_check tables)
- F1, F2, F3: Flyball advancement (uses x_check tables)
- SI1, SI2, DO2, DO3, TR3: Hit advancement (uses existing methods + error bonuses)
- FO, PO: Out advancement (error overrides out, so just error advancement)
Args:
converted_result: Result after SPD test and hash conversion
error_result: Error type (NO, E1, E2, E3, RP)
state: Current game state (for runner positions)
defender_in: Whether defender was playing in
hit_location: Position where ball was hit (fielder's position)
defensive_decision: Defensive positioning decision
Returns:
AdvancementResult with runner movements
Raises:
ValueError: If result type is not recognized
"""
from app.core.runner_advancement import (
x_check_g1, x_check_g2, x_check_g3,
x_check_f1, x_check_f2, x_check_f3,
AdvancementResult, RunnerMovement
)
on_base_code = state.current_on_base_code
# Groundball results
if converted_result == 'G1':
return x_check_g1(on_base_code, defender_in, error_result, state, hit_location, defensive_decision)
elif converted_result == 'G2':
return x_check_g2(on_base_code, defender_in, error_result, state, hit_location, defensive_decision)
elif converted_result == 'G3':
return x_check_g3(on_base_code, defender_in, error_result, state, hit_location, defensive_decision)
# Flyball results
elif converted_result == 'F1':
return x_check_f1(on_base_code, error_result, state, hit_location)
elif converted_result == 'F2':
return x_check_f2(on_base_code, error_result, state, hit_location)
elif converted_result == 'F3':
return x_check_f3(on_base_code, error_result, state, hit_location)
# Hit results - use existing advancement methods + error bonuses
elif converted_result in ['SI1', 'SI2', 'DO2', 'DO3', 'TR3']:
return self._get_hit_advancement_with_error(converted_result, error_result, state)
# Out results - error overrides out, so just error advancement
elif converted_result in ['FO', 'PO']:
return self._get_out_advancement_with_error(error_result, state)
else:
raise ValueError(f"Unknown X-Check result type: {converted_result}")
def _get_hit_advancement_with_error(
self,
hit_type: str,
error_result: str,
state: 'GameState'
) -> 'AdvancementResult':
"""
Get runner advancement for X-Check hit with error.
Uses existing advancement methods and adds error bonuses:
- NO: No bonus
- E1: +1 base
- E2: +2 bases
- E3: +3 bases
- RP: Treat as E3
Args:
hit_type: SI1, SI2, DO2, DO3, or TR3
error_result: Error type
state: Current game state (for runner positions)
Returns:
AdvancementResult with movements
"""
from app.core.runner_advancement import AdvancementResult, RunnerMovement
# Get base advancement (without error)
if hit_type == 'SI1':
base_advances = self._advance_on_single_1(state)
batter_reaches = 1
elif hit_type == 'SI2':
base_advances = self._advance_on_single_2(state)
batter_reaches = 1
elif hit_type == 'DO2':
base_advances = self._advance_on_double_2(state)
batter_reaches = 2
elif hit_type == 'DO3':
base_advances = self._advance_on_double_3(state)
batter_reaches = 3
elif hit_type == 'TR3':
base_advances = self._advance_on_triple(state)
batter_reaches = 3
else:
raise ValueError(f"Unknown hit type: {hit_type}")
# Apply error bonus
error_bonus = {'NO': 0, 'E1': 1, 'E2': 2, 'E3': 3, 'RP': 3}[error_result]
movements = []
runs_scored = 0
# Add batter movement (with error bonus)
batter_final = min(batter_reaches + error_bonus, 4)
if batter_final == 4:
runs_scored += 1
movements.append(RunnerMovement(
lineup_id=0, # Placeholder - will be set by game engine
from_base=0,
to_base=batter_final,
is_out=False
))
# Add runner movements (with error bonus)
for from_base, to_base in base_advances:
final_base = min(to_base + error_bonus, 4)
if final_base == 4:
runs_scored += 1
movements.append(RunnerMovement(
lineup_id=0, # Placeholder
from_base=from_base,
to_base=final_base,
is_out=False
))
return AdvancementResult(
movements=movements,
outs_recorded=0,
runs_scored=runs_scored,
result_type=None,
description=f"X-Check {hit_type} + {error_result}"
)
def _get_out_advancement_with_error(
self,
error_result: str,
state: 'GameState'
) -> 'AdvancementResult':
"""
Get runner advancement for X-Check out with error.
When an out has an error, the out is negated and it becomes an error play.
Runners advance based on error severity:
- E1: All advance 1 base
- E2: All advance 2 bases
- E3: All advance 3 bases
- RP: All advance 3 bases
Args:
error_result: Error type (should not be 'NO' for outs)
state: Current game state (for runner positions)
Returns:
AdvancementResult with movements
"""
from app.core.runner_advancement import AdvancementResult, RunnerMovement
if error_result == 'NO':
# No error on out - just record out
return AdvancementResult(
movements=[RunnerMovement(lineup_id=0, from_base=0, to_base=0, is_out=True)],
outs_recorded=1,
runs_scored=0,
result_type=None,
description="X-Check out (no error)"
)
# Error prevents out - batter and runners advance
error_bonus = {'E1': 1, 'E2': 2, 'E3': 3, 'RP': 3}[error_result]
movements = []
runs_scored = 0
# Batter reaches base based on error severity
batter_final = min(error_bonus, 4)
if batter_final == 4:
runs_scored += 1
movements.append(RunnerMovement(
lineup_id=0,
from_base=0,
to_base=batter_final,
is_out=False
))
# All runners advance by error bonus
for base, _ in state.get_all_runners():
final_base = min(base + error_bonus, 4)
if final_base == 4:
runs_scored += 1
movements.append(RunnerMovement(
lineup_id=0,
from_base=base,
to_base=final_base,
is_out=False
))
return AdvancementResult(
movements=movements,
outs_recorded=0,
runs_scored=runs_scored,
result_type=None,
description=f"X-Check out + {error_result} (error overrides out)"
)
def _advance_on_triple(self, state: 'GameState') -> List[tuple[int, int]]:
"""Calculate runner advancement on triple (all runners score)."""
return [(base, 4) for base, _ in state.get_all_runners()]
def _determine_final_x_check_outcome(
self,
converted_result: str,
error_result: str
) -> Tuple[PlayOutcome, str]:
"""
Determine final outcome and hit_type from converted result + error.
Logic:
- If Out + Error: outcome = ERROR, hit_type = '{result}_plus_error_{n}'
- If Hit + Error: outcome = hit type, hit_type = '{result}_plus_error_{n}'
- If No Error: outcome = base outcome, hit_type = '{result}_no_error'
- If Rare Play: hit_type includes '_rare_play'
Args:
converted_result: Result after SPD/# conversions (G1, F2, SI2, etc.)
error_result: 'NO', 'E1', 'E2', 'E3', 'RP'
Returns:
Tuple of (final_outcome, hit_type)
"""
# Map result codes to PlayOutcome
result_map = {
'SI1': PlayOutcome.SINGLE_1,
'SI2': PlayOutcome.SINGLE_2,
'DO2': PlayOutcome.DOUBLE_2,
'DO3': PlayOutcome.DOUBLE_3,
'TR3': PlayOutcome.TRIPLE,
'G1': PlayOutcome.GROUNDBALL_B,
'G2': PlayOutcome.GROUNDBALL_B,
'G3': PlayOutcome.GROUNDBALL_C,
'F1': PlayOutcome.FLYOUT_A,
'F2': PlayOutcome.FLYOUT_B,
'F3': PlayOutcome.FLYOUT_C,
'FO': PlayOutcome.LINEOUT,
'PO': PlayOutcome.POPOUT,
}
base_outcome = result_map.get(converted_result)
if not base_outcome:
raise ValueError(f"Unknown X-Check result: {converted_result}")
# Build hit_type string
result_lower = converted_result.lower()
if error_result == 'NO':
# No error
hit_type = f"{result_lower}_no_error"
final_outcome = base_outcome
elif error_result == 'RP':
# Rare play
hit_type = f"{result_lower}_rare_play"
# Rare plays are treated like errors for stats
final_outcome = PlayOutcome.ERROR
else:
# E1, E2, E3
error_num = error_result[1] # Extract '1', '2', or '3'
hit_type = f"{result_lower}_plus_error_{error_num}"
# If base was an out, error overrides to ERROR outcome
if base_outcome.is_out():
final_outcome = PlayOutcome.ERROR
else:
# Hit + error: keep hit outcome
final_outcome = base_outcome
logger.info(f"Final: {converted_result} + {error_result}{final_outcome.value} ({hit_type})")
return final_outcome, hit_type

View File

@ -79,6 +79,15 @@ class GroundballResultType(IntEnum):
CONDITIONAL_DOUBLE_PLAY = 13
"""Result 13: Hit to C/3B = double play at 3rd and 2nd (batter safe). Hit anywhere else = same as Result 2."""
SAFE_ALL_ADVANCE_ONE = 14
"""Result 14: Batter safe at 1st, all runners advance 1 base (error E1)."""
SAFE_ALL_ADVANCE_TWO = 15
"""Result 15: Batter safe at 2nd, all runners advance 2 bases (error E2)."""
SAFE_ALL_ADVANCE_THREE = 16
"""Result 16: Batter safe at 3rd, all runners advance 3 bases (error E3)."""
@dataclass
class RunnerMovement:
@ -421,53 +430,6 @@ class RunnerAdvancement:
self.logger.warning(f"Unexpected Infield Back scenario: bases={on_base_code}, letter={gb_letter}")
return GroundballResultType.BATTER_OUT_RUNNERS_HOLD
def _calculate_double_play_probability(
self,
state: GameState,
defensive_decision: DefensiveDecision,
hit_location: str
) -> float:
"""
Calculate probability of successfully turning a double play.
Factors:
- Base probability: 45%
- Positioning: DP depth +20%, infield in -15%
- Hit location: Up middle +10%, corners -10%
- Runner speed: Fast -15%, slow +10% (TODO: when ratings available)
Args:
state: Current game state
defensive_decision: Defensive positioning
hit_location: Where ball was hit
Returns:
Probability between 0.0 and 1.0
"""
probability = 0.45 # Base 45% chance
# Positioning modifiers
if defensive_decision.infield_depth == "infield_in":
probability -= 0.15 # 30% playing in (prioritizing out at plate)
# Note: "double_play" depth doesn't exist in DefensiveDecision validation
# Could add modifier for "normal" depth with certain alignments in the future
# Hit location modifiers
if hit_location in ['2B', 'SS']: # Up the middle
probability += 0.10
elif hit_location in ['1B', '3B', 'P', 'C']: # Corners
probability -= 0.10
# TODO: Runner speed modifiers when player ratings available
# runner_on_first = state.get_runner_at_base(1)
# if runner_on_first and hasattr(runner_on_first, 'speed'):
# if runner_on_first.speed >= 15: # Fast
# probability -= 0.15
# elif runner_on_first.speed <= 5: # Slow
# probability += 0.10
# Clamp between 0 and 1
return max(0.0, min(1.0, probability))
def _execute_result(
self,
@ -582,8 +544,6 @@ class RunnerAdvancement:
- With 0 or 1 out: Runner on 1st out at 2nd, batter out (DP)
- With 2 outs: Only batter out
- Other runners advance 1 base
Uses probability calculation for DP success based on positioning and hit location.
"""
movements = []
outs = 0
@ -593,58 +553,25 @@ class RunnerAdvancement:
can_turn_dp = state.outs < 2 and state.is_runner_on_first()
if can_turn_dp:
# Calculate DP probability
if defensive_decision:
dp_probability = self._calculate_double_play_probability(
state=state,
defensive_decision=defensive_decision,
hit_location=hit_location
)
else:
dp_probability = 0.45 # Default base probability
# Runner on first out at second
movements.append(RunnerMovement(
lineup_id=state.on_first.lineup_id,
from_base=1,
to_base=0,
is_out=True
))
outs += 1
# Roll for DP
turns_dp = random.random() < dp_probability
# Batter out at first
movements.append(RunnerMovement(
lineup_id=state.current_batter_lineup_id,
from_base=0,
to_base=0,
is_out=True
))
outs += 1
if turns_dp:
# Runner on first out at second
movements.append(RunnerMovement(
lineup_id=state.on_first.lineup_id,
from_base=1,
to_base=0,
is_out=True
))
outs += 1
# Batter out at first
movements.append(RunnerMovement(
lineup_id=state.current_batter_lineup_id,
from_base=0,
to_base=0,
is_out=True
))
outs += 1
description = "Double play: Runner out at 2nd, batter out at 1st"
else:
# Only force out at second
movements.append(RunnerMovement(
lineup_id=state.on_first.lineup_id,
from_base=1,
to_base=0,
is_out=True
))
outs += 1
# Batter safe at first
movements.append(RunnerMovement(
lineup_id=state.current_batter_lineup_id,
from_base=0,
to_base=1,
is_out=False
))
description = "Force out at 2nd, batter safe at 1st"
description = "Double play: Runner out at 2nd, batter out at 1st"
else:
# Can't turn DP, just batter out
movements.append(RunnerMovement(
@ -938,13 +865,11 @@ class RunnerAdvancement:
hit_location: str
) -> AdvancementResult:
"""
Result 10: Double play attempt at home and 1st (bases loaded).
Result 10: Double play at home and 1st (bases loaded).
- With 0 or 1 out: Runner on 3rd out at home, batter out (DP)
- With 2 outs: Only batter out
- Runners on 2nd and 1st advance
Uses probability calculation for DP success.
"""
movements = []
outs = 0
@ -954,60 +879,26 @@ class RunnerAdvancement:
can_turn_dp = state.outs < 2
if can_turn_dp:
# Calculate DP probability
if defensive_decision:
dp_probability = self._calculate_double_play_probability(
state=state,
defensive_decision=defensive_decision,
hit_location=hit_location
)
else:
dp_probability = 0.45 # Default base probability
# Roll for DP
turns_dp = random.random() < dp_probability
if turns_dp:
# Runner on third out at home
if state.is_runner_on_third():
movements.append(RunnerMovement(
lineup_id=state.on_third.lineup_id,
from_base=3,
to_base=0,
is_out=True
))
outs += 1
# Batter out at first
# Runner on third out at home
if state.is_runner_on_third():
movements.append(RunnerMovement(
lineup_id=state.current_batter_lineup_id,
from_base=0,
lineup_id=state.on_third.lineup_id,
from_base=3,
to_base=0,
is_out=True
))
outs += 1
description = "Double play: Runner out at home, batter out at 1st"
else:
# Only out at home, batter safe
if state.is_runner_on_third():
movements.append(RunnerMovement(
lineup_id=state.on_third.lineup_id,
from_base=3,
to_base=0,
is_out=True
))
outs += 1
# Batter out at first
movements.append(RunnerMovement(
lineup_id=state.current_batter_lineup_id,
from_base=0,
to_base=0,
is_out=True
))
outs += 1
# Batter safe at first
movements.append(RunnerMovement(
lineup_id=state.current_batter_lineup_id,
from_base=0,
to_base=1,
is_out=False
))
description = "Out at home, batter safe at 1st"
description = "Double play: Runner out at home, batter out at 1st"
else:
# Can't turn DP, just batter out
movements.append(RunnerMovement(
@ -1196,8 +1087,6 @@ class RunnerAdvancement:
- Hit to C/3B: Double play at 3rd and 2nd base, batter safe
- Hit anywhere else: Same as Result 2 (double play at 2nd and 1st)
Uses probability calculation for DP success.
"""
hit_to_c_or_3b = hit_location in ['C', '3B']
@ -1209,22 +1098,6 @@ class RunnerAdvancement:
can_turn_dp = state.outs < 2
if can_turn_dp:
# Calculate DP probability
if defensive_decision:
dp_probability = self._calculate_double_play_probability(
state=state,
defensive_decision=defensive_decision,
hit_location=hit_location
)
else:
dp_probability = 0.45 # Default
# Roll for DP
turns_dp = random.random() < dp_probability
else:
turns_dp = False
if turns_dp:
# Runner on 3rd out
if state.is_runner_on_third():
movements.append(RunnerMovement(
@ -1558,3 +1431,252 @@ class RunnerAdvancement:
result_type=None, # Flyballs don't use result types
description="Shallow flyball - all runners hold"
)
# ============================================================================
# X-CHECK RUNNER ADVANCEMENT (Placeholders - to be implemented in Phase 3D)
# ============================================================================
def x_check_g1(
on_base_code: int,
defender_in: bool,
error_result: str,
state: GameState,
hit_location: str,
defensive_decision: DefensiveDecision
) -> AdvancementResult:
"""
Runner advancement for X-Check G1 result.
Uses G1 advancement table to get GroundballResultType based on
base situation, defensive positioning, and error result.
Args:
on_base_code: Current base situation code (0-7 bit field)
defender_in: Is the defender playing in?
error_result: 'NO', 'E1', 'E2', 'E3', 'RP'
state: Current game state (for lineup IDs, outs, etc.)
hit_location: Where the ball was hit (1B, 2B, SS, 3B, P, C)
defensive_decision: Defensive positioning decision
Returns:
AdvancementResult with runner movements
"""
from app.core.x_check_advancement_tables import (
get_groundball_advancement,
build_advancement_from_code
)
# Lookup groundball result type from table
gb_type = get_groundball_advancement('G1', on_base_code, defender_in, error_result)
# If error result: use simple error advancement (doesn't need GameState details)
if error_result in ['E1', 'E2', 'E3', 'RP']:
return build_advancement_from_code(on_base_code, gb_type, result_name="G1")
# If no error: delegate to existing result handler (needs full GameState)
else:
runner_adv = RunnerAdvancement()
return runner_adv._execute_result(
result_type=gb_type,
state=state,
hit_location=hit_location,
defensive_decision=defensive_decision
)
def x_check_g2(
on_base_code: int,
defender_in: bool,
error_result: str,
state: GameState,
hit_location: str,
defensive_decision: DefensiveDecision
) -> AdvancementResult:
"""
Runner advancement for X-Check G2 result.
Uses G2 advancement table to get GroundballResultType based on
base situation, defensive positioning, and error result.
Args:
on_base_code: Current base situation code (0-7 bit field)
defender_in: Is the defender playing in?
error_result: 'NO', 'E1', 'E2', 'E3', 'RP'
state: Current game state (for lineup IDs, outs, etc.)
hit_location: Where the ball was hit (1B, 2B, SS, 3B, P, C)
defensive_decision: Defensive positioning decision
Returns:
AdvancementResult with runner movements
"""
from app.core.x_check_advancement_tables import (
get_groundball_advancement,
build_advancement_from_code
)
gb_type = get_groundball_advancement('G2', on_base_code, defender_in, error_result)
# If error result: use simple error advancement (doesn't need GameState details)
if error_result in ['E1', 'E2', 'E3', 'RP']:
return build_advancement_from_code(on_base_code, gb_type, result_name="G2")
# If no error: delegate to existing result handler (needs full GameState)
else:
runner_adv = RunnerAdvancement()
return runner_adv._execute_result(
result_type=gb_type,
state=state,
hit_location=hit_location,
defensive_decision=defensive_decision
)
def x_check_g3(
on_base_code: int,
defender_in: bool,
error_result: str,
state: GameState,
hit_location: str,
defensive_decision: DefensiveDecision
) -> AdvancementResult:
"""
Runner advancement for X-Check G3 result.
Uses G3 advancement table to get GroundballResultType based on
base situation, defensive positioning, and error result.
Args:
on_base_code: Current base situation code (0-7 bit field)
defender_in: Is the defender playing in?
error_result: 'NO', 'E1', 'E2', 'E3', 'RP'
state: Current game state (for lineup IDs, outs, etc.)
hit_location: Where the ball was hit (1B, 2B, SS, 3B, P, C)
defensive_decision: Defensive positioning decision
Returns:
AdvancementResult with runner movements
"""
from app.core.x_check_advancement_tables import (
get_groundball_advancement,
build_advancement_from_code
)
gb_type = get_groundball_advancement('G3', on_base_code, defender_in, error_result)
# If error result: use simple error advancement (doesn't need GameState details)
if error_result in ['E1', 'E2', 'E3', 'RP']:
return build_advancement_from_code(on_base_code, gb_type, result_name="G3")
# If no error: delegate to existing result handler (needs full GameState)
else:
runner_adv = RunnerAdvancement()
return runner_adv._execute_result(
result_type=gb_type,
state=state,
hit_location=hit_location,
defensive_decision=defensive_decision
)
def x_check_f1(
on_base_code: int,
error_result: str,
state: GameState,
hit_location: str
) -> AdvancementResult:
"""
Runner advancement for X-Check F1 (deep flyball) result.
F1 maps to FLYOUT_A behavior:
- If error: all runners advance E# bases (out negated)
- If no error: delegate to existing FLYOUT_A logic
Args:
on_base_code: Current base situation code (0-7 bit field)
error_result: 'NO', 'E1', 'E2', 'E3', 'RP'
state: Current game state (for lineup IDs, outs, etc.)
hit_location: Where the ball was hit (LF, CF, RF)
Returns:
AdvancementResult with runner movements
"""
from app.core.x_check_advancement_tables import build_flyball_advancement_with_error
# If error result: use simple error advancement (doesn't need GameState details)
if error_result != 'NO':
return build_flyball_advancement_with_error(on_base_code, error_result, flyball_type="F1")
# If no error: delegate to existing FLYOUT_A logic
else:
runner_adv = RunnerAdvancement()
return runner_adv._fb_result_deep(state)
def x_check_f2(
on_base_code: int,
error_result: str,
state: GameState,
hit_location: str
) -> AdvancementResult:
"""
Runner advancement for X-Check F2 (medium flyball) result.
F2 maps to FLYOUT_B behavior:
- If error: all runners advance E# bases (out negated)
- If no error: delegate to existing FLYOUT_B logic
Args:
on_base_code: Current base situation code (0-7 bit field)
error_result: 'NO', 'E1', 'E2', 'E3', 'RP'
state: Current game state (for lineup IDs, outs, etc.)
hit_location: Where the ball was hit (LF, CF, RF)
Returns:
AdvancementResult with runner movements
"""
from app.core.x_check_advancement_tables import build_flyball_advancement_with_error
# If error result: use simple error advancement (doesn't need GameState details)
if error_result != 'NO':
return build_flyball_advancement_with_error(on_base_code, error_result, flyball_type="F2")
# If no error: delegate to existing FLYOUT_B logic
else:
runner_adv = RunnerAdvancement()
return runner_adv._fb_result_medium(state, hit_location)
def x_check_f3(
on_base_code: int,
error_result: str,
state: GameState,
hit_location: str
) -> AdvancementResult:
"""
Runner advancement for X-Check F3 (shallow flyball) result.
F3 maps to FLYOUT_C behavior:
- If error: all runners advance E# bases (out negated)
- If no error: delegate to existing FLYOUT_C logic (batter out, no advancement)
Args:
on_base_code: Current base situation code (0-7 bit field)
error_result: 'NO', 'E1', 'E2', 'E3', 'RP'
state: Current game state (for lineup IDs, outs, etc.)
hit_location: Where the ball was hit (LF, CF, RF)
Returns:
AdvancementResult with runner movements
"""
from app.core.x_check_advancement_tables import build_flyball_advancement_with_error
# If error result: use simple error advancement (doesn't need GameState details)
if error_result != 'NO':
return build_flyball_advancement_with_error(on_base_code, error_result, flyball_type="F3")
# If no error: delegate to existing FLYOUT_C logic
else:
runner_adv = RunnerAdvancement()
return runner_adv._fb_result_shallow(state)

View File

@ -0,0 +1,690 @@
"""
X-Check runner advancement tables.
Maps X-Check defensive play results to runner advancement based on:
- on_base_code: Current runner configuration (0-7 bit field)
- defender_in: Whether defender was playing in (groundballs only)
- error_result: Error type from 3d6 roll ('NO', 'E1', 'E2', 'E3', 'RP')
For groundballs (G1, G2, G3):
- Lookup returns GroundballResultType (1-13)
- Maps to existing groundball_X() functions in runner_advancement.py
For flyballs (F1, F2, F3):
- Delegates to existing flyball logic (FLYOUT_A, FLYOUT_B, FLYOUT_C)
- Errors override outs: all runners advance E# bases
For hits with errors:
- Formula: All runners advance <Hit Bases> + E#
- SI1/SI2 = 1 hit base, DO2/DO3 = 2 hit bases, TR3 = 3 hit bases
Author: Claude
Date: 2025-11-02
"""
import logging
from typing import Dict, Tuple
from app.core.runner_advancement import GroundballResultType, AdvancementResult, RunnerMovement
logger = logging.getLogger(f'{__name__}')
# ============================================================================
# GROUNDBALL ADVANCEMENT TABLES
# ============================================================================
# Structure: {on_base_code: {(defender_in, error_result): GroundballResultType}}
#
# Tuple key format: (defender_in: bool, error_result: str)
# - defender_in: True if defender playing in (infield_in or corners_in)
# - error_result: 'NO', 'E1', 'E2', 'E3', 'RP'
#
# on_base_code mapping (NOT a bit field):
# 0 = Bases Empty
# 1 = Runner on 1st
# 2 = Runner on 2nd
# 3 = Runner on 3rd
# 4 = Runners on 1st and 2nd
# 5 = Runners on 1st and 3rd
# 6 = Runners on 2nd and 3rd
# 7 = Bases loaded (R1 + R2 + R3)
#
# Error handling:
# - 'NO': Use result from table (normal out/advancement)
# - 'E1'/'E2'/'E3': Error overrides out, all runners advance E# bases
# - 'RP': Rare play (currently stubbed as SAFE_ALL_ADVANCE_ONE)
# G1 Advancement Table (from rulebook)
G1_ADVANCEMENT_TABLE: Dict[int, Dict[Tuple[bool, str], GroundballResultType]] = {
# Base code 0: Bases empty
0: {
(False, 'NO'): GroundballResultType.BATTER_OUT_RUNNERS_HOLD, # Result 1
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE, # TODO: Actual RP logic
(True, 'NO'): GroundballResultType.BATTER_OUT_RUNNERS_HOLD, # N/A fallback to normal
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
},
# Base code 1: R1 only
1: {
(False, 'NO'): GroundballResultType.DOUBLE_PLAY_AT_SECOND, # Result 2
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'NO'): GroundballResultType.DOUBLE_PLAY_AT_SECOND, # Result 2 (Chart: Infield In = 2)
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
},
# Base code 2: R2 only
2: {
(False, 'NO'): GroundballResultType.DECIDE_OPPORTUNITY, # Result 12
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'NO'): GroundballResultType.DECIDE_OPPORTUNITY, # Result 12
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
},
# Base code 3: R3 only
3: {
(False, 'NO'): GroundballResultType.BATTER_OUT_RUNNERS_ADVANCE, # Result 3 (Chart: Normal = 3)
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'NO'): GroundballResultType.BATTER_OUT_RUNNERS_HOLD, # Result 1 (Chart: Infield In = 1)
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
},
# Base code 4: R1 + R2
4: {
(False, 'NO'): GroundballResultType.CONDITIONAL_DOUBLE_PLAY, # Result 13 (Chart: Normal = 13)
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'NO'): GroundballResultType.DOUBLE_PLAY_AT_SECOND, # Result 2 (Chart: Infield In = 2)
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
},
# Base code 5: R1 + R3
5: {
(False, 'NO'): GroundballResultType.CONDITIONAL_DOUBLE_PLAY, # Result 13
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'NO'): GroundballResultType.DOUBLE_PLAY_AT_SECOND, # Result 2
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
},
# Base code 6: R2 + R3
6: {
(False, 'NO'): GroundballResultType.BATTER_OUT_RUNNERS_ADVANCE, # Result 3
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'NO'): GroundballResultType.BATTER_OUT_RUNNERS_ADVANCE, # Result 3
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
},
# Base code 7: Bases loaded (R1 + R2 + R3)
7: {
(False, 'NO'): GroundballResultType.DOUBLE_PLAY_AT_SECOND, # Result 2
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'NO'): GroundballResultType.DOUBLE_PLAY_HOME_TO_FIRST, # Result 10
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
},
}
# G2 Advancement Table (from rulebook)
G2_ADVANCEMENT_TABLE: Dict[int, Dict[Tuple[bool, str], GroundballResultType]] = {
# Base code 0: Bases empty
0: {
(False, 'NO'): GroundballResultType.BATTER_OUT_RUNNERS_HOLD, # Result 1
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'NO'): GroundballResultType.BATTER_OUT_RUNNERS_HOLD, # N/A fallback
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
},
# Base code 1: R1 only
1: {
(False, 'NO'): GroundballResultType.BATTER_SAFE_FORCE_OUT_AT_SECOND, # Result 4
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'NO'): GroundballResultType.BATTER_SAFE_FORCE_OUT_AT_SECOND, # Result 4
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
},
# Base code 2: R2 only
2: {
(False, 'NO'): GroundballResultType.DECIDE_OPPORTUNITY, # Result 12
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'NO'): GroundballResultType.DECIDE_OPPORTUNITY, # Result 12
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
},
# Base code 3: R3 only
3: {
(False, 'NO'): GroundballResultType.CONDITIONAL_ON_MIDDLE_INFIELD, # Result 5
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'NO'): GroundballResultType.BATTER_OUT_RUNNERS_HOLD, # Result 1 (Chart: Infield In = 1)
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
},
# Base code 4: R1 + R2
4: {
(False, 'NO'): GroundballResultType.BATTER_SAFE_FORCE_OUT_AT_SECOND, # Result 4 (Chart: Normal = 4)
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'NO'): GroundballResultType.BATTER_SAFE_FORCE_OUT_AT_SECOND, # Result 4
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
},
# Base code 5: R1 + R3
5: {
(False, 'NO'): GroundballResultType.BATTER_SAFE_FORCE_OUT_AT_SECOND, # Result 4
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'NO'): GroundballResultType.BATTER_SAFE_FORCE_OUT_AT_SECOND, # Result 4
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
},
# Base code 6: R2 + R3
6: {
(False, 'NO'): GroundballResultType.CONDITIONAL_ON_MIDDLE_INFIELD, # Result 5
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'NO'): GroundballResultType.BATTER_OUT_RUNNERS_ADVANCE, # Result 3
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
},
# Base code 7: Bases loaded (R1 + R2 + R3)
7: {
(False, 'NO'): GroundballResultType.BATTER_SAFE_FORCE_OUT_AT_SECOND, # Result 4
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'NO'): GroundballResultType.BATTER_SAFE_LEAD_OUT, # Result 11
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
},
}
# G3 Advancement Table (from rulebook)
G3_ADVANCEMENT_TABLE: Dict[int, Dict[Tuple[bool, str], GroundballResultType]] = {
# Base code 0: Bases empty
0: {
(False, 'NO'): GroundballResultType.BATTER_OUT_RUNNERS_HOLD, # Result 1
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'NO'): GroundballResultType.BATTER_OUT_RUNNERS_HOLD, # N/A fallback
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
},
# Base code 1: R1 only
1: {
(False, 'NO'): GroundballResultType.BATTER_OUT_RUNNERS_ADVANCE, # Result 3
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'NO'): GroundballResultType.BATTER_OUT_RUNNERS_ADVANCE, # Result 3
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
},
# Base code 2: R2 only
2: {
(False, 'NO'): GroundballResultType.DECIDE_OPPORTUNITY, # Result 12
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'NO'): GroundballResultType.BATTER_OUT_RUNNERS_ADVANCE, # Result 3
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
},
# Base code 3: R3 only
3: {
(False, 'NO'): GroundballResultType.BATTER_OUT_RUNNERS_ADVANCE, # Result 3
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'NO'): GroundballResultType.DECIDE_OPPORTUNITY, # DECIDE
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
},
# Base code 4: R1 + R2
4: {
(False, 'NO'): GroundballResultType.BATTER_OUT_RUNNERS_ADVANCE, # Result 3
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'NO'): GroundballResultType.BATTER_OUT_RUNNERS_ADVANCE, # Result 3
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
},
# Base code 5: R1 + R3
5: {
(False, 'NO'): GroundballResultType.BATTER_OUT_RUNNERS_ADVANCE, # Result 3
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'NO'): GroundballResultType.BATTER_OUT_RUNNERS_ADVANCE, # Result 3
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
},
# Base code 6: R2 + R3
6: {
(False, 'NO'): GroundballResultType.BATTER_OUT_RUNNERS_ADVANCE, # Result 3
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'NO'): GroundballResultType.DECIDE_OPPORTUNITY, # DECIDE
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
},
# Base code 7: Bases loaded (R1 + R2 + R3)
7: {
(False, 'NO'): GroundballResultType.BATTER_OUT_RUNNERS_ADVANCE, # Result 3
(False, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(False, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(False, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(False, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'NO'): GroundballResultType.BATTER_SAFE_LEAD_OUT, # Result 11
(True, 'E1'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
(True, 'E2'): GroundballResultType.SAFE_ALL_ADVANCE_TWO,
(True, 'E3'): GroundballResultType.SAFE_ALL_ADVANCE_THREE,
(True, 'RP'): GroundballResultType.SAFE_ALL_ADVANCE_ONE,
},
}
def get_groundball_advancement(
result_type: str, # 'G1', 'G2', or 'G3'
on_base_code: int,
defender_in: bool,
error_result: str
) -> GroundballResultType:
"""
Get GroundballResultType for X-Check groundball.
Args:
result_type: 'G1', 'G2', or 'G3'
on_base_code: Current base situation (0-7)
defender_in: Is defender playing in?
error_result: 'NO', 'E1', 'E2', 'E3', 'RP'
Returns:
GroundballResultType to pass to existing groundball functions
Raises:
ValueError: If parameters invalid
"""
# Select table
tables = {
'G1': G1_ADVANCEMENT_TABLE,
'G2': G2_ADVANCEMENT_TABLE,
'G3': G3_ADVANCEMENT_TABLE,
}
if result_type not in tables:
raise ValueError(f"Unknown groundball type: {result_type}")
table = tables[result_type]
# Validate on_base_code
if on_base_code not in table:
raise ValueError(f"on_base_code {on_base_code} not in {result_type} table")
# Lookup
key = (defender_in, error_result)
if key not in table[on_base_code]:
raise ValueError(
f"Key {key} not in {result_type} table for on_base_code {on_base_code}"
)
return table[on_base_code][key]
def get_hit_advancement_with_error(
hit_type: str, # 'SI1', 'SI2', 'DO2', 'DO3', 'TR3'
error_result: str # 'NO', 'E1', 'E2', 'E3', 'RP'
) -> int:
"""
Calculate total bases advanced for hit + error.
Formula: <Hit Bases> + E#
- SI1/SI2 = 1 hit base
- DO2/DO3 = 2 hit bases
- TR3 = 3 hit bases
Args:
hit_type: Type of hit
error_result: Error type
Returns:
Total bases to advance (all runners including batter)
"""
# Base hit advancement
hit_bases = {
'SI1': 1,
'SI2': 1,
'DO2': 2,
'DO3': 2,
'TR3': 3,
}
# Error bonus
error_bonus = {
'NO': 0,
'E1': 1,
'E2': 2,
'E3': 3,
'RP': 1, # TODO: Actual RP logic (using E1 for now)
}
base_advancement = hit_bases.get(hit_type, 0)
bonus = error_bonus.get(error_result, 0)
return base_advancement + bonus
def get_error_advancement_bases(error_result: str) -> int:
"""
Get number of bases to advance on error (for flyouts and popouts).
When error occurs on out results (F1/F2/F3, FO, PO), the out is negated
and all runners (including batter) advance E# bases.
Args:
error_result: 'NO', 'E1', 'E2', 'E3', 'RP'
Returns:
Number of bases to advance
"""
error_advances = {
'NO': 0,
'E1': 1,
'E2': 2,
'E3': 3,
'RP': 1, # TODO: Actual RP logic (using E1 for now)
}
return error_advances.get(error_result, 0)
def build_advancement_from_code(
on_base_code: int,
gb_type: GroundballResultType,
result_name: str = "G1"
) -> AdvancementResult:
"""
Build AdvancementResult from on_base_code and GroundballResultType.
This function handles all X-Check advancement scenarios by creating
RunnerMovement objects based on the base situation code and result type.
NOTE: lineup_id is set to 0 as placeholder - PlayResolver must populate
actual lineup IDs when applying the result to GameState.
Args:
on_base_code: Base situation (0-7 bit field)
gb_type: The groundball result type from table lookup
result_name: Name for description (e.g., "G1", "G2", "G3")
Returns:
AdvancementResult with movements, outs, runs
"""
movements = []
outs = 0
runs = 0
# Decode on_base_code (sequential mapping, NOT bit field)
# 0=Empty, 1=R1, 2=R2, 3=R3, 4=R1+R2, 5=R1+R3, 6=R2+R3, 7=Loaded
on_base_mapping = {
0: (False, False, False), # Empty
1: (True, False, False), # R1
2: (False, True, False), # R2
3: (False, False, True), # R3
4: (True, True, False), # R1+R2
5: (True, False, True), # R1+R3
6: (False, True, True), # R2+R3
7: (True, True, True), # Loaded
}
r1_on, r2_on, r3_on = on_base_mapping.get(on_base_code, (False, False, False))
# Handle based on GroundballResultType
if gb_type == GroundballResultType.SAFE_ALL_ADVANCE_ONE:
# Error E1: Everyone advances 1 base
# Batter to 1st
movements.append(RunnerMovement(lineup_id=0, from_base=0, to_base=1, is_out=False))
# Runners advance 1
if r1_on:
movements.append(RunnerMovement(lineup_id=0, from_base=1, to_base=2, is_out=False))
if r2_on:
movements.append(RunnerMovement(lineup_id=0, from_base=2, to_base=3, is_out=False))
if r3_on:
movements.append(RunnerMovement(lineup_id=0, from_base=3, to_base=4, is_out=False))
runs += 1
description = f"{result_name} + E1: Batter safe at 1st, all runners advance 1"
elif gb_type == GroundballResultType.SAFE_ALL_ADVANCE_TWO:
# Error E2: Everyone advances 2 bases
# Batter to 2nd
movements.append(RunnerMovement(lineup_id=0, from_base=0, to_base=2, is_out=False))
# Runners advance 2
if r1_on:
movements.append(RunnerMovement(lineup_id=0, from_base=1, to_base=3, is_out=False))
if r2_on:
movements.append(RunnerMovement(lineup_id=0, from_base=2, to_base=4, is_out=False))
runs += 1
if r3_on:
movements.append(RunnerMovement(lineup_id=0, from_base=3, to_base=4, is_out=False))
runs += 1
description = f"{result_name} + E2: Batter safe at 2nd, all runners advance 2"
elif gb_type == GroundballResultType.SAFE_ALL_ADVANCE_THREE:
# Error E3: Everyone advances 3 bases
# Batter to 3rd
movements.append(RunnerMovement(lineup_id=0, from_base=0, to_base=3, is_out=False))
# All runners score
if r1_on:
movements.append(RunnerMovement(lineup_id=0, from_base=1, to_base=4, is_out=False))
runs += 1
if r2_on:
movements.append(RunnerMovement(lineup_id=0, from_base=2, to_base=4, is_out=False))
runs += 1
if r3_on:
movements.append(RunnerMovement(lineup_id=0, from_base=3, to_base=4, is_out=False))
runs += 1
description = f"{result_name} + E3: Batter safe at 3rd, all runners score"
else:
# For non-error results (1-13), we need GameState to properly resolve
# This is a limitation - we'll return a placeholder that indicates
# PlayResolver needs to handle this with full game state
logger.warning(
f"X-Check {result_name}: GroundballResultType {gb_type} requires GameState "
f"for proper resolution. Returning placeholder."
)
# Batter out as fallback
movements.append(RunnerMovement(lineup_id=0, from_base=0, to_base=0, is_out=True))
outs = 1
description = f"{result_name}: Result {gb_type} (requires GameState resolution)"
return AdvancementResult(
movements=movements,
outs_recorded=outs,
runs_scored=runs,
result_type=gb_type,
description=description
)
def build_flyball_advancement_with_error(
on_base_code: int,
error_result: str,
flyball_type: str = "F1"
) -> AdvancementResult:
"""
Build AdvancementResult for flyball + error.
When error occurs on flyball, the out is negated and all runners
(including batter) advance E# bases.
NOTE: lineup_id is set to 0 as placeholder - PlayResolver must populate
actual lineup IDs when applying the result to GameState.
Args:
on_base_code: Base situation (0-7 bit field)
error_result: 'E1', 'E2', 'E3', or 'RP'
flyball_type: Name for description (e.g., "F1", "F2", "F3")
Returns:
AdvancementResult with movements (no outs)
"""
movements = []
runs = 0
# Get advancement bases
bases_to_advance = get_error_advancement_bases(error_result)
if bases_to_advance == 0:
# No error - should not be called this way
# Return batter out as fallback
movements.append(RunnerMovement(lineup_id=0, from_base=0, to_base=0, is_out=True))
description = f"{flyball_type}: Batter out (no error)"
return AdvancementResult(
movements=movements,
outs_recorded=1,
runs_scored=0,
result_type=None,
description=description
)
# Decode on_base_code (sequential mapping, NOT bit field)
on_base_mapping = {
0: (False, False, False), # Empty
1: (True, False, False), # R1
2: (False, True, False), # R2
3: (False, False, True), # R3
4: (True, True, False), # R1+R2
5: (True, False, True), # R1+R3
6: (False, True, True), # R2+R3
7: (True, True, True), # Loaded
}
r1_on, r2_on, r3_on = on_base_mapping.get(on_base_code, (False, False, False))
# Batter advances
batter_to_base = min(bases_to_advance, 4)
movements.append(RunnerMovement(lineup_id=0, from_base=0, to_base=batter_to_base, is_out=False))
if batter_to_base == 4:
runs += 1
# Runners advance
if r1_on:
r1_to_base = min(1 + bases_to_advance, 4)
movements.append(RunnerMovement(lineup_id=0, from_base=1, to_base=r1_to_base, is_out=False))
if r1_to_base == 4:
runs += 1
if r2_on:
r2_to_base = min(2 + bases_to_advance, 4)
movements.append(RunnerMovement(lineup_id=0, from_base=2, to_base=r2_to_base, is_out=False))
if r2_to_base == 4:
runs += 1
if r3_on:
r3_to_base = min(3 + bases_to_advance, 4)
movements.append(RunnerMovement(lineup_id=0, from_base=3, to_base=r3_to_base, is_out=False))
if r3_to_base == 4:
runs += 1
description = f"{flyball_type} + {error_result}: All runners advance {bases_to_advance} bases"
return AdvancementResult(
movements=movements,
outs_recorded=0, # Error negates out
runs_scored=runs,
result_type=None,
description=description
)

View File

@ -308,7 +308,7 @@ class DatabaseOperations:
# Note: play.id is available after commit without refresh
play_id = play.id
logger.info(f"Saved play {play.play_number} for game {play.game_id}")
return play_id
return play_id # type: ignore
except Exception as e:
await session.rollback()

View File

@ -136,13 +136,24 @@ class Play(Base):
# Play result
dice_roll = Column(String(50))
hit_type = Column(String(50))
hit_type = Column(
String(50),
comment="Detailed hit/out type including errors. Examples: "
"'single_2_plus_error_1', 'f2_plus_error_2', 'g1_no_error'. "
"Used primarily for X-Check plays to preserve full resolution details."
)
result_description = Column(Text)
outs_recorded = Column(Integer, nullable=False, default=0)
runs_scored = Column(Integer, default=0)
# Defensive details
check_pos = Column(String(10), nullable=True)
check_pos = Column(
String(10),
nullable=True,
comment="Position checked for X-Check plays (SS, LF, 3B, etc.). "
"Non-null indicates this was an X-Check play. "
"Used only for X-Checks - all other plays leave this null."
)
error = Column(Integer, default=0)
# Batting statistics

View File

@ -12,6 +12,7 @@ Date: 2025-10-22
"""
import logging
from dataclasses import dataclass
from typing import Optional, Dict, List, Any
from uuid import UUID
from pydantic import BaseModel, Field, field_validator, ConfigDict
@ -225,6 +226,81 @@ class ManualOutcomeSubmission(BaseModel):
return v
# ============================================================================
# X-CHECK RESULT
# ============================================================================
@dataclass
class XCheckResult:
"""
Intermediate state for X-Check play resolution.
Tracks all dice rolls, table lookups, and conversions from initial
x-check through final outcome determination.
Resolution Flow:
1. Roll 1d20 + 3d6
2. Look up base_result from defense table[d20][defender_range]
3. Apply SPD test if needed (base_result = 'SPD')
4. Apply G2#/G3# → SI2 conversion if conditions met
5. Look up error_result from error chart[error_rating][3d6]
6. Determine final_outcome (may be ERROR if out+error)
Attributes:
position: Position being checked (SS, LF, 3B, etc.)
d20_roll: Defense range table row selector (1-20)
d6_roll: Error chart lookup value (3-18, sum of 3d6)
defender_range: Defender's range rating (1-5, adjusted for playing in)
defender_error_rating: Defender's error rating (0-25)
base_result: Initial result from defense table (G1, F2, SI2, SPD, etc.)
converted_result: Result after SPD/G2#/G3# conversions (may equal base_result)
error_result: Error type from error chart (NO, E1, E2, E3, RP)
final_outcome: Final PlayOutcome after all conversions
defender_id: Player ID of defender
hit_type: Combined result string for Play.hit_type (e.g. 'single_2_plus_error_1')
"""
position: str
d20_roll: int
d6_roll: int
defender_range: int
defender_error_rating: int
defender_id: int
base_result: str
converted_result: str
error_result: str # 'NO', 'E1', 'E2', 'E3', 'RP'
final_outcome: PlayOutcome
hit_type: str
# Optional: SPD test details if applicable
spd_test_roll: Optional[int] = None
spd_test_target: Optional[int] = None
spd_test_passed: Optional[bool] = None
def to_dict(self) -> dict:
"""Convert to dict for WebSocket transmission."""
return {
'position': self.position,
'd20_roll': self.d20_roll,
'd6_roll': self.d6_roll,
'defender_range': self.defender_range,
'defender_error_rating': self.defender_error_rating,
'defender_id': self.defender_id,
'base_result': self.base_result,
'converted_result': self.converted_result,
'error_result': self.error_result,
'final_outcome': self.final_outcome.value,
'hit_type': self.hit_type,
'spd_test': {
'roll': self.spd_test_roll,
'target': self.spd_test_target,
'passed': self.spd_test_passed
} if self.spd_test_roll else None
}
# ============================================================================
# GAME STATE
# ============================================================================

View File

@ -40,6 +40,12 @@ class BasePlayer(BaseModel, ABC):
pos_7: Optional[str] = Field(None, description="Seventh position")
pos_8: Optional[str] = Field(None, description="Eighth position")
# Active position rating (loaded for current defensive position)
active_position_rating: Optional['PositionRating'] = Field(
default=None,
description="Defensive rating for current position"
)
@abstractmethod
def get_positions(self) -> List[str]:
"""Get list of positions player can play (e.g., ['2B', 'SS'])."""
@ -288,6 +294,44 @@ class PdPitchingCard(BaseModel):
ratings: Dict[str, PdPitchingRating] = Field(default_factory=dict)
class PositionRating(BaseModel):
"""
Defensive rating for a player at a specific position.
Used for X-Check play resolution. Ratings come from:
- PD: API endpoint /api/v2/cardpositions/player/:player_id
- SBA: Read from physical cards by players
"""
position: str = Field(..., description="Position code (SS, LF, CF, etc.)")
innings: int = Field(..., description="Innings played at position")
range: int = Field(..., ge=1, le=5, description="Defense range (1=best, 5=worst)")
error: int = Field(..., ge=0, le=88, description="Error rating (0=best, 88=worst)")
arm: Optional[int] = Field(None, description="Throwing arm rating")
pb: Optional[int] = Field(None, description="Passed balls (catchers only)")
overthrow: Optional[int] = Field(None, description="Overthrow risk")
@classmethod
def from_api_response(cls, data: Dict[str, Any]) -> "PositionRating":
"""
Create PositionRating from PD API response.
Args:
data: Single position dict from /api/v2/cardpositions response
Returns:
PositionRating instance
"""
return cls(
position=data["position"],
innings=data["innings"],
range=data["range"],
error=data["error"],
arm=data.get("arm"),
pb=data.get("pb"),
overthrow=data.get("overthrow")
)
class PdPlayer(BasePlayer):
"""
PD League player model.

View File

@ -279,20 +279,27 @@ async def db_session():
## Test Coverage
**Current Status** (as of 2025-10-31):
- ✅ **474 unit tests passing** (91% of unit tests)
- ❌ **14 unit tests failing** (player models + 1 dice test)
- ❌ **49 integration test errors** (connection conflicts)
- ❌ **28 integration test failures** (various)
**Current Status** (as of 2025-11-01):
- ✅ **519 unit tests passing** (92% of unit tests)
- Added 45 new tests for Phase 3B (X-Check tables and placeholders)
- ❌ **14 unit tests failing** (player models + 1 dice test - pre-existing)
- ❌ **49 integration test errors** (connection conflicts - infrastructure issue)
- ❌ **28 integration test failures** (various - pre-existing)
**Coverage by Module**:
```
app/config/ ✅ 58/58 tests passing
app/config/ ✅ 94/94 tests passing (+36 X-Check table tests)
- test_league_configs.py 28 tests
- test_play_outcome.py 30 tests
- test_x_check_tables.py 36 tests (NEW - Phase 3B)
app/core/game_engine.py ✅ Well covered (unit tests)
app/core/runner_advancement.py ✅ 60/60 tests passing (+9 X-Check placeholders)
- test_runner_advancement.py 51 tests (groundball + placeholders)
- test_flyball_advancement.py 21 tests
app/core/state_manager.py ✅ 26/26 tests passing
app/core/dice.py ⚠️ 1 failure (roll history)
app/core/dice.py ⚠️ 1 failure (roll history - pre-existing)
app/models/game_models.py ✅ 60/60 tests passing
app/models/player_models.py ❌ 13/32 tests failing
app/models/player_models.py ❌ 13/32 tests failing (pre-existing)
app/database/operations.py ⚠️ Integration tests have infrastructure issues
```

View File

@ -0,0 +1,380 @@
"""
Unit tests for X-Check resolution tables.
Tests defense range tables, error charts, and helper functions
for X-Check play resolution.
Author: Claude
Date: 2025-11-01
"""
import pytest
from app.config.common_x_check_tables import (
INFIELD_DEFENSE_TABLE,
OUTFIELD_DEFENSE_TABLE,
CATCHER_DEFENSE_TABLE,
LF_RF_ERROR_CHART,
CF_ERROR_CHART,
PITCHER_ERROR_CHART,
CATCHER_ERROR_CHART,
FIRST_BASE_ERROR_CHART,
SECOND_BASE_ERROR_CHART,
THIRD_BASE_ERROR_CHART,
SHORTSTOP_ERROR_CHART,
get_fielders_holding_runners,
get_error_chart_for_position,
)
# ============================================================================
# DEFENSE TABLE TESTS
# ============================================================================
class TestDefenseTables:
"""Test defense range table structure and content."""
def test_infield_defense_table_dimensions(self):
"""Infield table should be 20 rows × 5 columns."""
assert len(INFIELD_DEFENSE_TABLE) == 20
for row in INFIELD_DEFENSE_TABLE:
assert len(row) == 5
def test_outfield_defense_table_dimensions(self):
"""Outfield table should be 20 rows × 5 columns."""
assert len(OUTFIELD_DEFENSE_TABLE) == 20
for row in OUTFIELD_DEFENSE_TABLE:
assert len(row) == 5
def test_catcher_defense_table_dimensions(self):
"""Catcher table should be 20 rows × 5 columns."""
assert len(CATCHER_DEFENSE_TABLE) == 20
for row in CATCHER_DEFENSE_TABLE:
assert len(row) == 5
def test_infield_defense_table_valid_results(self):
"""All infield results should be valid codes."""
valid_codes = {'G1', 'G2', 'G2#', 'G3', 'G3#', 'SI1', 'SI2'}
for row_idx, row in enumerate(INFIELD_DEFENSE_TABLE):
for col_idx, result in enumerate(row):
assert result in valid_codes, (
f"Invalid infield result '{result}' at row {row_idx + 1}, "
f"col {col_idx + 1}"
)
def test_outfield_defense_table_valid_results(self):
"""All outfield results should be valid codes."""
valid_codes = {'F1', 'F2', 'F3', 'SI2', 'DO2', 'DO3', 'TR3'}
for row_idx, row in enumerate(OUTFIELD_DEFENSE_TABLE):
for col_idx, result in enumerate(row):
assert result in valid_codes, (
f"Invalid outfield result '{result}' at row {row_idx + 1}, "
f"col {col_idx + 1}"
)
def test_catcher_defense_table_valid_results(self):
"""All catcher results should be valid codes."""
valid_codes = {'G1', 'G2', 'G3', 'SI1', 'SPD', 'FO', 'PO'}
for row_idx, row in enumerate(CATCHER_DEFENSE_TABLE):
for col_idx, result in enumerate(row):
assert result in valid_codes, (
f"Invalid catcher result '{result}' at row {row_idx + 1}, "
f"col {col_idx + 1}"
)
def test_best_range_always_best(self):
"""Range 1 (best) should always be equal or better than range 5."""
# Infield: Lower code number = better (G1 > G2 > G3 > SI)
assert INFIELD_DEFENSE_TABLE[0][0] in {'G3#', 'G2#', 'G1'}
assert INFIELD_DEFENSE_TABLE[0][4] in {'SI2', 'SI1'}
# Outfield: Different codes
assert OUTFIELD_DEFENSE_TABLE[0][0] == 'TR3' # Best range
assert OUTFIELD_DEFENSE_TABLE[0][4] == 'DO3' # Worst range
def test_worst_range_consistent(self):
"""Range 5 (worst) should show worst outcomes consistently."""
# Last row (d20=20) with worst range should still be makeable
# but harder than best range
assert INFIELD_DEFENSE_TABLE[19][4] in {'G1', 'G2'}
assert OUTFIELD_DEFENSE_TABLE[19][4] in {'F2'}
# ============================================================================
# ERROR CHART TESTS
# ============================================================================
class TestErrorCharts:
"""Test error chart structure and content."""
def test_lf_rf_error_chart_structure(self):
"""LF/RF error chart should have ratings 0-25."""
assert len(LF_RF_ERROR_CHART) == 26 # 0 through 25
# Each rating should have 4 error types
for rating, chart in LF_RF_ERROR_CHART.items():
assert 'RP' in chart
assert 'E1' in chart
assert 'E2' in chart
assert 'E3' in chart
# Each type should be a list of 3d6 rolls (3-18)
for error_type, rolls in chart.items():
assert isinstance(rolls, list)
for roll in rolls:
assert 3 <= roll <= 18, f"Invalid 3d6 roll: {roll}"
def test_cf_error_chart_structure(self):
"""CF error chart should have ratings 0-25."""
assert len(CF_ERROR_CHART) == 26 # 0 through 25
for rating, chart in CF_ERROR_CHART.items():
assert 'RP' in chart
assert 'E1' in chart
assert 'E2' in chart
assert 'E3' in chart
def test_infield_error_charts_complete(self):
"""Infield error charts should now have data (Phase 3B completed)."""
# Verify all infield charts now have data (not empty placeholders)
assert len(PITCHER_ERROR_CHART) > 0
assert len(CATCHER_ERROR_CHART) > 0
assert len(FIRST_BASE_ERROR_CHART) > 0
assert len(SECOND_BASE_ERROR_CHART) > 0
assert len(THIRD_BASE_ERROR_CHART) > 0
assert len(SHORTSTOP_ERROR_CHART) > 0
# Verify structure matches outfield charts (has E3 even if empty)
for rating_dict in CATCHER_ERROR_CHART.values():
assert 'RP' in rating_dict
assert 'E1' in rating_dict
assert 'E2' in rating_dict
assert 'E3' in rating_dict
def test_error_rating_0_has_minimal_errors(self):
"""Error rating 0 should have fewest error opportunities."""
# RP should always be on 5 (snake eyes + 3)
assert LF_RF_ERROR_CHART[0]['RP'] == [5]
assert CF_ERROR_CHART[0]['RP'] == [5]
# E1 should be empty
assert LF_RF_ERROR_CHART[0]['E1'] == []
assert CF_ERROR_CHART[0]['E1'] == []
def test_error_rating_25_has_most_errors(self):
"""Error rating 25 should have most error opportunities."""
# Should have multiple rolls for each error type
assert len(LF_RF_ERROR_CHART[25]['E1']) > 0
assert len(LF_RF_ERROR_CHART[25]['E2']) > 0
assert len(LF_RF_ERROR_CHART[25]['E3']) > 0
def test_error_rolls_unique_within_rating(self):
"""Same 3d6 roll shouldn't appear in multiple error types for one rating."""
for rating, chart in LF_RF_ERROR_CHART.items():
all_rolls = []
all_rolls.extend(chart['RP'])
all_rolls.extend(chart['E1'])
all_rolls.extend(chart['E2'])
all_rolls.extend(chart['E3'])
# Check for duplicates
assert len(all_rolls) == len(set(all_rolls)), (
f"Duplicate 3d6 roll in error rating {rating}"
)
# ============================================================================
# HELPER FUNCTION TESTS
# ============================================================================
class TestGetErrorChartForPosition:
"""Test get_error_chart_for_position() function."""
def test_get_chart_for_lf(self):
"""LF should return LF/RF chart."""
chart = get_error_chart_for_position('LF')
assert chart == LF_RF_ERROR_CHART
def test_get_chart_for_rf(self):
"""RF should return LF/RF chart (same as LF)."""
chart = get_error_chart_for_position('RF')
assert chart == LF_RF_ERROR_CHART
def test_get_chart_for_cf(self):
"""CF should return CF chart."""
chart = get_error_chart_for_position('CF')
assert chart == CF_ERROR_CHART
def test_get_chart_for_infield_positions(self):
"""Infield positions should return empty placeholders."""
assert get_error_chart_for_position('P') == PITCHER_ERROR_CHART
assert get_error_chart_for_position('C') == CATCHER_ERROR_CHART
assert get_error_chart_for_position('1B') == FIRST_BASE_ERROR_CHART
assert get_error_chart_for_position('2B') == SECOND_BASE_ERROR_CHART
assert get_error_chart_for_position('3B') == THIRD_BASE_ERROR_CHART
assert get_error_chart_for_position('SS') == SHORTSTOP_ERROR_CHART
def test_invalid_position_raises_error(self):
"""Invalid position should raise ValueError."""
with pytest.raises(ValueError, match="Unknown position"):
get_error_chart_for_position('DH')
with pytest.raises(ValueError, match="Unknown position"):
get_error_chart_for_position('XX')
class TestGetFieldersHoldingRunners:
"""Test get_fielders_holding_runners() function."""
def test_empty_bases_no_holds(self):
"""No runners means no fielders holding."""
result = get_fielders_holding_runners([], 'R')
assert result == []
def test_runner_on_first_only_rhb(self):
"""R1 only with RHB: 1B and 2B hold."""
result = get_fielders_holding_runners([1], 'R')
assert '1B' in result
assert '2B' in result
def test_runner_on_first_only_lhb(self):
"""R1 only with LHB: 1B and SS hold."""
result = get_fielders_holding_runners([1], 'L')
assert '1B' in result
assert 'SS' in result
def test_runner_on_second_only_rhb(self):
"""R2 only with RHB: 2B holds."""
result = get_fielders_holding_runners([2], 'R')
assert result == ['2B']
def test_runner_on_second_only_lhb(self):
"""R2 only with LHB: SS holds."""
result = get_fielders_holding_runners([2], 'L')
assert result == ['SS']
def test_runner_on_third_only(self):
"""R3 only: 3B holds."""
result = get_fielders_holding_runners([3], 'R')
assert result == ['3B']
def test_first_and_third_rhb(self):
"""R1 and R3 with RHB: 1B, 2B, and 3B hold."""
result = get_fielders_holding_runners([1, 3], 'R')
assert '1B' in result
assert '2B' in result
assert '3B' in result
def test_first_and_third_lhb(self):
"""R1 and R3 with LHB: 1B, SS, and 3B hold."""
result = get_fielders_holding_runners([1, 3], 'L')
assert '1B' in result
assert 'SS' in result
assert '3B' in result
def test_first_and_second_rhb(self):
"""R1 and R2 with RHB: 1B and 2B hold (2B already added for R1)."""
result = get_fielders_holding_runners([1, 2], 'R')
assert '1B' in result
assert '2B' in result
def test_first_and_second_lhb(self):
"""R1 and R2 with LHB: 1B and SS hold (SS already added for R1)."""
result = get_fielders_holding_runners([1, 2], 'L')
assert '1B' in result
assert 'SS' in result
def test_bases_loaded_rhb(self):
"""Bases loaded with RHB: 1B, 2B, and 3B hold."""
result = get_fielders_holding_runners([1, 2, 3], 'R')
assert '1B' in result
assert '2B' in result
assert '3B' in result
def test_bases_loaded_lhb(self):
"""Bases loaded with LHB: 1B, SS, and 3B hold."""
result = get_fielders_holding_runners([1, 2, 3], 'L')
assert '1B' in result
assert 'SS' in result
assert '3B' in result
def test_second_and_third_rhb(self):
"""R2 and R3 with RHB: 2B and 3B hold (no runner on first)."""
result = get_fielders_holding_runners([2, 3], 'R')
assert '2B' in result
assert '3B' in result
def test_second_and_third_lhb(self):
"""R2 and R3 with LHB: SS and 3B hold (no runner on first)."""
result = get_fielders_holding_runners([2, 3], 'L')
assert 'SS' in result
assert '3B' in result
# ============================================================================
# INTEGRATION TESTS
# ============================================================================
class TestXCheckTablesIntegration:
"""Integration tests combining tables and helper functions."""
def test_defense_table_lookup(self):
"""Test looking up a defense result."""
# d20 roll = 10, defense range = 3 (average)
d20_roll = 10
defense_range = 3
# Row index = d20 - 1, col index = range - 1
result = INFIELD_DEFENSE_TABLE[d20_roll - 1][defense_range - 1]
# d20=10, range=3 should be G2
assert result == 'G2'
def test_error_check_workflow(self):
"""Test complete error check workflow."""
# Scenario: LF with error rating 10, 3d6 roll = 16
position = 'LF'
error_rating = 10
three_d6_roll = 16
# Get error chart for position
chart = get_error_chart_for_position(position)
# Get error chances for this rating
error_chances = chart[error_rating]
# Check each error type
if three_d6_roll in error_chances['RP']:
error_result = 'RP'
elif three_d6_roll in error_chances['E1']:
error_result = 'E1'
elif three_d6_roll in error_chances['E2']:
error_result = 'E2'
elif three_d6_roll in error_chances['E3']:
error_result = 'E3'
else:
error_result = 'NO'
# For rating 10, roll 16: E1 = [4, 16]
assert error_result == 'E1'
def test_holding_runner_affects_result(self):
"""Test how holding runners might affect play resolution."""
# Scenario: G2# result with runner on 1st
# Check if fielders are holding
fielders_holding = get_fielders_holding_runners([1], 'R')
# If fielder involved in play is holding, G2# → SI2
# This logic will be implemented in Phase 3C
assert '1B' in fielders_holding
assert '2B' in fielders_holding # RHB means 2B holds
# For now, just verify the function returns expected values
# Full integration will happen in Phase 3C

View File

@ -276,9 +276,8 @@ class TestResult1:
class TestResult2:
"""Tests for Result 2: Double play at 2nd and 1st."""
@patch('app.core.runner_advancement.random.random', return_value=0.3)
def test_successful_double_play(self, mock_random, advancement, base_state, normal_defense):
"""Successful DP: runner on 1st and batter both out."""
def test_double_play_executed(self, advancement, base_state, normal_defense):
"""DP is executed when possible (< 2 outs, runner on 1st)."""
base_state.current_on_base_code = 4 # 1st and 2nd
base_state.outs = 0
base_state.on_first = create_runner(2)
@ -288,7 +287,7 @@ class TestResult2:
result = advancement.advance_runners(
outcome=PlayOutcome.GROUNDBALL_A,
hit_location='SS', # Up the middle (45% base + 10% middle = 55%)
hit_location='SS',
state=base_state,
defensive_decision=normal_defense
)
@ -309,32 +308,26 @@ class TestResult2:
assert r2_movement.to_base == 4
assert result.runs_scored == 1
@patch('app.core.runner_advancement.random.random', return_value=0.8)
def test_failed_double_play(self, mock_random, advancement, base_state, normal_defense):
"""Failed DP: only force out at 2nd, batter safe."""
def test_double_play_not_possible_two_outs(self, advancement, base_state, normal_defense):
"""DP not possible with 2 outs - only batter out."""
base_state.current_on_base_code = 1 # Runner on 1st
base_state.outs = 0
base_state.outs = 2
base_state.on_first = create_runner(2)
base_state.is_runner_on_first = Mock(return_value=True)
result = advancement.advance_runners(
outcome=PlayOutcome.GROUNDBALL_A,
hit_location='3B', # Corner (lower DP chance)
hit_location='SS',
state=base_state,
defensive_decision=normal_defense
)
# Should only have 1 out
# Should only have 1 out (batter)
assert result.outs_recorded == 1
# Runner on 1st should be out
r1_movement = next(m for m in result.movements if m.lineup_id == 2)
assert r1_movement.is_out is True
# Batter should be safe at 1st
# Batter should be out
batter_movement = next(m for m in result.movements if m.from_base == 0)
assert batter_movement.to_base == 1
assert batter_movement.is_out is False
assert batter_movement.is_out is True
class TestResult3:
@ -568,80 +561,6 @@ class TestResult12:
assert result.runs_scored == 0
# ========================================
# Double Play Probability Tests
# ========================================
class TestDoublePlayProbability:
"""Tests for DP probability calculation."""
def test_base_probability(self, advancement, base_state, normal_defense):
"""Base probability is 45%."""
probability = advancement._calculate_double_play_probability(
state=base_state,
defensive_decision=normal_defense,
hit_location='SS'
)
# Base 45% + SS middle infield bonus 10% = 55%
assert probability == pytest.approx(0.55)
def test_corner_penalty(self, advancement, base_state, normal_defense):
"""Corner locations reduce DP probability by 10%."""
probability = advancement._calculate_double_play_probability(
state=base_state,
defensive_decision=normal_defense,
hit_location='1B' # Corner
)
# Base 45% - corner penalty 10% = 35%
assert probability == pytest.approx(0.35)
def test_infield_in_penalty(self, advancement, base_state, infield_in_defense):
"""Infield in subtracts 15%."""
probability = advancement._calculate_double_play_probability(
state=base_state,
defensive_decision=infield_in_defense,
hit_location='SS' # Middle (bonus 10%)
)
# Base 45% - infield in 15% + middle bonus 10% = 40%
assert probability == pytest.approx(0.40)
def test_probability_clamped_to_zero(self, advancement, base_state, infield_in_defense):
"""Probability can't go below 0%."""
probability = advancement._calculate_double_play_probability(
state=base_state,
defensive_decision=infield_in_defense,
hit_location='3B' # Corner (penalty 10%)
)
# Base 45% - infield in 15% - corner 10% = 20%
assert probability == pytest.approx(0.20)
assert probability >= 0.0
def test_probability_bounds(self, advancement, base_state, normal_defense, infield_in_defense):
"""Probability is always clamped between 0 and 1."""
# Test upper bound with middle infield bonus
prob_high = advancement._calculate_double_play_probability(
state=base_state,
defensive_decision=normal_defense,
hit_location='SS' # Middle (bonus 10%)
)
# Base 45% + middle 10% = 55%
assert prob_high == pytest.approx(0.55)
assert prob_high <= 1.0
# Test lower bound
prob_low = advancement._calculate_double_play_probability(
state=base_state,
defensive_decision=infield_in_defense,
hit_location='3B'
)
assert prob_low >= 0.0
# ========================================
# Edge Cases
# ========================================
@ -714,3 +633,310 @@ class TestEdgeCases:
defensive_decision=normal_defense
)
assert result is not None
# ============================================================================
# X-CHECK PLACEHOLDER FUNCTION TESTS
# ============================================================================
class TestXCheckPlaceholders:
"""Test X-Check advancement functions (Phase 3D implementation)."""
def test_x_check_g1_returns_valid_result(self):
"""x_check_g1 should return valid AdvancementResult (Phase 3D: Now implemented)."""
from app.core.runner_advancement import x_check_g1, GroundballResultType
from uuid import uuid4
# Create GameState (bases empty, 0 outs)
state = GameState(
game_id=uuid4(),
league_id='sba',
home_team_id=1,
away_team_id=2,
current_batter_lineup_id=1
)
state.outs = 0
defensive_decision = DefensiveDecision(
alignment='normal',
infield_depth='normal',
outfield_depth='normal'
)
result = x_check_g1(
on_base_code=0,
defender_in=False,
error_result='NO',
state=state,
hit_location='SS',
defensive_decision=defensive_decision
)
assert isinstance(result, AdvancementResult)
# With no error on bases empty, should be batter out
assert result.result_type == GroundballResultType.BATTER_OUT_RUNNERS_HOLD
assert len(result.movements) == 1 # Batter out
assert result.outs_recorded == 1
def test_x_check_g2_returns_valid_result(self):
"""x_check_g2 should return valid AdvancementResult (Phase 3D: Now implemented)."""
from app.core.runner_advancement import x_check_g2, GroundballResultType
from uuid import uuid4
# Create GameState (not used for error case, but required by signature)
state = GameState(
game_id=uuid4(),
league_id='sba',
home_team_id=1,
away_team_id=2,
current_batter_lineup_id=1
)
defensive_decision = DefensiveDecision(
alignment='normal',
infield_depth='normal',
outfield_depth='normal'
)
result = x_check_g2(
on_base_code=5, # R1 + R3
defender_in=True,
error_result='E1',
state=state,
hit_location='2B',
defensive_decision=defensive_decision
)
assert isinstance(result, AdvancementResult)
# With E1 error, should advance all 1 base
assert result.result_type == GroundballResultType.SAFE_ALL_ADVANCE_ONE
assert result.outs_recorded == 0 # Error negates out
# R1 + R3 + Batter = 3 movements
assert len(result.movements) == 3
def test_x_check_g3_returns_valid_result(self):
"""x_check_g3 should return valid AdvancementResult (Phase 3D: Now implemented)."""
from app.core.runner_advancement import x_check_g3, GroundballResultType
from uuid import uuid4
# Create GameState (not used for error case, but required by signature)
state = GameState(
game_id=uuid4(),
league_id='sba',
home_team_id=1,
away_team_id=2,
current_batter_lineup_id=1
)
defensive_decision = DefensiveDecision(
alignment='normal',
infield_depth='normal',
outfield_depth='normal'
)
result = x_check_g3(
on_base_code=7, # Bases loaded
defender_in=False,
error_result='E2',
state=state,
hit_location='3B',
defensive_decision=defensive_decision
)
assert isinstance(result, AdvancementResult)
# With E2 error on bases loaded, should advance all 2 bases
assert result.result_type == GroundballResultType.SAFE_ALL_ADVANCE_TWO
assert result.outs_recorded == 0
assert result.runs_scored == 2 # R2 and R3 score
assert 'E2' in result.description
def test_x_check_f1_returns_valid_result(self):
"""x_check_f1 should return valid AdvancementResult (Phase 3D: Now implemented)."""
from app.core.runner_advancement import x_check_f1
from uuid import uuid4
# Create GameState (bases empty, 0 outs)
state = GameState(
game_id=uuid4(),
league_id='sba',
home_team_id=1,
away_team_id=2,
current_batter_lineup_id=1
)
state.outs = 0
result = x_check_f1(
on_base_code=0,
error_result='NO',
state=state,
hit_location='CF'
)
assert isinstance(result, AdvancementResult)
assert result.outs_recorded == 1 # F1 is a flyout, should record out
assert result.runs_scored == 0
# F1 with no error delegates to FLYOUT_A logic
assert 'flyball' in result.description.lower() or 'Deep' in result.description
def test_x_check_f2_returns_valid_result(self):
"""x_check_f2 should return valid AdvancementResult (Phase 3D: Now implemented)."""
from app.core.runner_advancement import x_check_f2
from uuid import uuid4
# Create GameState (not used for error case, but required by signature)
state = GameState(
game_id=uuid4(),
league_id='sba',
home_team_id=1,
away_team_id=2,
current_batter_lineup_id=1
)
result = x_check_f2(
on_base_code=3, # Code 3 = R3 only (sequential mapping, not bit field)
error_result='E3',
state=state,
hit_location='RF'
)
assert isinstance(result, AdvancementResult)
# With E3 error, out is negated, all advance 3 bases
assert result.outs_recorded == 0 # Error negates out
assert result.runs_scored == 1 # R3 scores (Code 3 = R3 only)
assert 'E3' in result.description
def test_x_check_f3_returns_valid_result(self):
"""x_check_f3 should return valid AdvancementResult (Phase 3D: Now implemented)."""
from app.core.runner_advancement import x_check_f3
from uuid import uuid4
# Create GameState (not used for error case, but required by signature)
state = GameState(
game_id=uuid4(),
league_id='sba',
home_team_id=1,
away_team_id=2,
current_batter_lineup_id=1
)
result = x_check_f3(
on_base_code=5, # R1 + R3
error_result='RP',
state=state,
hit_location='LF'
)
assert isinstance(result, AdvancementResult)
# With RP error (stubbed as E1), out is negated
assert result.outs_recorded == 0 # Error negates out
assert result.runs_scored == 1 # R3 scores (3 + 1 = 4)
assert 'RP' in result.description or 'advance 1' in result.description
def test_x_check_functions_accept_all_error_types(self):
"""X-Check functions should accept all error result types."""
from app.core.runner_advancement import x_check_g1, x_check_f1
from uuid import uuid4
# Create GameState
state = GameState(
game_id=uuid4(),
league_id='sba',
home_team_id=1,
away_team_id=2,
current_batter_lineup_id=1
)
state.outs = 0
defensive_decision = DefensiveDecision(
alignment='normal',
infield_depth='normal',
outfield_depth='normal'
)
error_types = ['NO', 'E1', 'E2', 'E3', 'RP']
for error_type in error_types:
# Test groundball function
result_g = x_check_g1(
on_base_code=0,
defender_in=False,
error_result=error_type,
state=state,
hit_location='SS',
defensive_decision=defensive_decision
)
assert isinstance(result_g, AdvancementResult)
# Test flyball function
result_f = x_check_f1(
on_base_code=0,
error_result=error_type,
state=state,
hit_location='CF'
)
assert isinstance(result_f, AdvancementResult)
def test_x_check_g_functions_accept_all_on_base_codes(self):
"""X-Check G functions should accept all on-base codes 0-7."""
from app.core.runner_advancement import x_check_g1
from uuid import uuid4
# Create GameState
state = GameState(
game_id=uuid4(),
league_id='sba',
home_team_id=1,
away_team_id=2,
current_batter_lineup_id=1
)
state.outs = 0
defensive_decision = DefensiveDecision(
alignment='normal',
infield_depth='normal',
outfield_depth='normal'
)
for on_base_code in range(8):
result = x_check_g1(
on_base_code=on_base_code,
defender_in=False,
error_result='NO',
state=state,
hit_location='2B',
defensive_decision=defensive_decision
)
assert isinstance(result, AdvancementResult)
def test_x_check_g_functions_accept_defender_in_flags(self):
"""X-Check G functions should accept both defender_in values."""
from app.core.runner_advancement import x_check_g1
from uuid import uuid4
# Create GameState
state = GameState(
game_id=uuid4(),
league_id='sba',
home_team_id=1,
away_team_id=2,
current_batter_lineup_id=1
)
state.outs = 0
defensive_decision = DefensiveDecision(
alignment='normal',
infield_depth='normal',
outfield_depth='normal'
)
for defender_in in [True, False]:
result = x_check_g1(
on_base_code=0,
defender_in=defender_in,
error_result='NO',
state=state,
hit_location='1B',
defensive_decision=defensive_decision
)
assert isinstance(result, AdvancementResult)

View File

@ -0,0 +1,901 @@
"""
Unit tests for X-Check advancement tables.
Tests verify that X-Check defensive play results correctly map to runner
advancement based on:
- Base situation (on_base_code 0-7)
- Defensive positioning (defender_in: True/False)
- Error result (NO, E1, E2, E3, RP)
Test Organization:
1. Groundball Table Lookups (G1, G2, G3)
2. Error Advancement Logic
3. Flyball Advancement
4. X-Check Function Integration
5. Edge Cases and Validation
Author: Claude
Date: 2025-11-02
"""
import pytest
from uuid import uuid4
from app.core.x_check_advancement_tables import (
get_groundball_advancement,
build_advancement_from_code,
build_flyball_advancement_with_error,
get_hit_advancement_with_error,
get_error_advancement_bases,
G1_ADVANCEMENT_TABLE,
G2_ADVANCEMENT_TABLE,
G3_ADVANCEMENT_TABLE,
)
from app.core.runner_advancement import (
GroundballResultType,
x_check_g1,
x_check_g2,
x_check_g3,
x_check_f1,
x_check_f2,
x_check_f3,
)
from app.models.game_models import GameState, DefensiveDecision
# Helper function to create test GameState
def create_test_state():
"""Create a minimal GameState for testing."""
return GameState(
game_id=uuid4(),
league_id='sba',
home_team_id=1,
away_team_id=2,
current_batter_lineup_id=1
)
# Helper function to create test DefensiveDecision
def create_test_defensive_decision():
"""Create a default DefensiveDecision for testing."""
return DefensiveDecision(
alignment='normal',
infield_depth='normal',
outfield_depth='normal'
)
# ============================================================================
# SECTION 1: GROUNDBALL TABLE LOOKUPS
# ============================================================================
# Tests verify that table lookups return correct GroundballResultType
# based on base situation, defensive positioning, and error result.
class TestGroundballTableLookups:
"""Test groundball advancement table lookups."""
# ========================================
# G1 Table Lookups
# ========================================
def test_g1_bases_empty_normal_no_error(self):
"""
Scenario: G1, bases empty, infield normal, no error
Expected: Result 1 (BATTER_OUT_RUNNERS_HOLD)
"""
result = get_groundball_advancement('G1', on_base_code=0, defender_in=False, error_result='NO')
assert result == GroundballResultType.BATTER_OUT_RUNNERS_HOLD
def test_g1_bases_empty_normal_e1(self):
"""
Scenario: G1, bases empty, infield normal, E1 error
Expected: SAFE_ALL_ADVANCE_ONE (batter to 1st)
"""
result = get_groundball_advancement('G1', on_base_code=0, defender_in=False, error_result='E1')
assert result == GroundballResultType.SAFE_ALL_ADVANCE_ONE
def test_g1_r1_only_normal_no_error(self):
"""
Scenario: G1, runner on 1st, infield normal, no error
Expected: Result 2 (DOUBLE_PLAY_AT_SECOND)
"""
result = get_groundball_advancement('G1', on_base_code=1, defender_in=False, error_result='NO')
assert result == GroundballResultType.DOUBLE_PLAY_AT_SECOND
def test_g1_r1_only_infield_in_no_error(self):
"""
Scenario: G1, runner on 1st, infield in, no error
Expected: Result 2 (DOUBLE_PLAY_AT_SECOND)
Note: Infield in still allows DP on fast grounder
"""
result = get_groundball_advancement('G1', on_base_code=1, defender_in=True, error_result='NO')
assert result == GroundballResultType.DOUBLE_PLAY_AT_SECOND
def test_g1_r2_only_normal_no_error(self):
"""
Scenario: G1, runner on 2nd, infield normal, no error
Expected: Result 12 (DECIDE_OPPORTUNITY)
Note: Runner in scoring position can attempt to advance
"""
result = get_groundball_advancement('G1', on_base_code=2, defender_in=False, error_result='NO')
assert result == GroundballResultType.DECIDE_OPPORTUNITY
def test_g1_r1_r2_normal_no_error(self):
"""
Scenario: G1, runners on 1st and 2nd, infield normal, no error
Expected: Result 13 (CONDITIONAL_DOUBLE_PLAY)
Note: Hit to C/3B = DP at 3rd and 2nd, batter safe. Otherwise = DP at 2nd and 1st
"""
result = get_groundball_advancement('G1', on_base_code=4, defender_in=False, error_result='NO')
assert result == GroundballResultType.CONDITIONAL_DOUBLE_PLAY
def test_g1_r1_r2_infield_in_no_error(self):
"""
Scenario: G1, runners on 1st and 2nd, infield in, no error
Expected: Result 2 (DOUBLE_PLAY_AT_SECOND)
Note: Infield in simplifies to standard DP on fast grounder
"""
result = get_groundball_advancement('G1', on_base_code=4, defender_in=True, error_result='NO')
assert result == GroundballResultType.DOUBLE_PLAY_AT_SECOND
def test_g1_r3_only_normal_no_error(self):
"""
Scenario: G1, runner on 3rd, infield normal, no error
Expected: Result 3 (BATTER_OUT_RUNNERS_ADVANCE)
Note: Batter out, runner on 3rd scores
"""
result = get_groundball_advancement('G1', on_base_code=3, defender_in=False, error_result='NO')
assert result == GroundballResultType.BATTER_OUT_RUNNERS_ADVANCE
def test_g1_r3_only_infield_in_no_error(self):
"""
Scenario: G1, runner on 3rd, infield in, no error
Expected: Result 1 (BATTER_OUT_RUNNERS_HOLD)
Note: Infield in prevents runner from scoring, batter out
"""
result = get_groundball_advancement('G1', on_base_code=3, defender_in=True, error_result='NO')
assert result == GroundballResultType.BATTER_OUT_RUNNERS_HOLD
def test_g1_loaded_normal_no_error(self):
"""
Scenario: G1, bases loaded, infield normal, no error
Expected: Result 2 (DOUBLE_PLAY_AT_SECOND)
"""
result = get_groundball_advancement('G1', on_base_code=7, defender_in=False, error_result='NO')
assert result == GroundballResultType.DOUBLE_PLAY_AT_SECOND
def test_g1_loaded_infield_in_no_error(self):
"""
Scenario: G1, bases loaded, infield in, no error
Expected: Result 10 (DOUBLE_PLAY_HOME_TO_FIRST)
Note: Attempts DP at home and 1st
"""
result = get_groundball_advancement('G1', on_base_code=7, defender_in=True, error_result='NO')
assert result == GroundballResultType.DOUBLE_PLAY_HOME_TO_FIRST
# ========================================
# G2 Table Lookups
# ========================================
def test_g2_bases_empty_normal_no_error(self):
"""
Scenario: G2, bases empty, infield normal, no error
Expected: Result 1 (BATTER_OUT_RUNNERS_HOLD)
"""
result = get_groundball_advancement('G2', on_base_code=0, defender_in=False, error_result='NO')
assert result == GroundballResultType.BATTER_OUT_RUNNERS_HOLD
def test_g2_r1_only_normal_no_error(self):
"""
Scenario: G2, runner on 1st, infield normal, no error
Expected: Result 4 (BATTER_SAFE_FORCE_OUT_AT_SECOND)
Note: G2 is slower - batter safe, force out at 2nd
"""
result = get_groundball_advancement('G2', on_base_code=1, defender_in=False, error_result='NO')
assert result == GroundballResultType.BATTER_SAFE_FORCE_OUT_AT_SECOND
def test_g2_r1_r2_normal_no_error(self):
"""
Scenario: G2, runners on 1st and 2nd, infield normal, no error
Expected: Result 4 (BATTER_SAFE_FORCE_OUT_AT_SECOND)
Note: G2 is slower - batter safe, runner on 1st forced out at 2nd
"""
result = get_groundball_advancement('G2', on_base_code=4, defender_in=False, error_result='NO')
assert result == GroundballResultType.BATTER_SAFE_FORCE_OUT_AT_SECOND
def test_g2_r1_r2_infield_in_no_error(self):
"""
Scenario: G2, runners on 1st and 2nd, infield in, no error
Expected: Result 4 (BATTER_SAFE_FORCE_OUT_AT_SECOND)
"""
result = get_groundball_advancement('G2', on_base_code=4, defender_in=True, error_result='NO')
assert result == GroundballResultType.BATTER_SAFE_FORCE_OUT_AT_SECOND
def test_g2_r3_only_normal_no_error(self):
"""
Scenario: G2, runner on 3rd, infield normal, no error
Expected: Result 5 (CONDITIONAL_ON_MIDDLE_INFIELD)
"""
result = get_groundball_advancement('G2', on_base_code=3, defender_in=False, error_result='NO')
assert result == GroundballResultType.CONDITIONAL_ON_MIDDLE_INFIELD
def test_g2_r3_only_infield_in_no_error(self):
"""
Scenario: G2, runner on 3rd, infield in, no error
Expected: Result 1 (BATTER_OUT_RUNNERS_HOLD)
Note: Infield in prevents runner from scoring, batter out
"""
result = get_groundball_advancement('G2', on_base_code=3, defender_in=True, error_result='NO')
assert result == GroundballResultType.BATTER_OUT_RUNNERS_HOLD
def test_g2_loaded_normal_no_error(self):
"""
Scenario: G2, bases loaded, infield normal, no error
Expected: Result 4 (BATTER_SAFE_FORCE_OUT_AT_SECOND)
"""
result = get_groundball_advancement('G2', on_base_code=7, defender_in=False, error_result='NO')
assert result == GroundballResultType.BATTER_SAFE_FORCE_OUT_AT_SECOND
def test_g2_loaded_infield_in_no_error(self):
"""
Scenario: G2, bases loaded, infield in, no error
Expected: Result 11 (BATTER_SAFE_LEAD_OUT)
Note: Batter safe at 1st, lead runner (R3) out at home
"""
result = get_groundball_advancement('G2', on_base_code=7, defender_in=True, error_result='NO')
assert result == GroundballResultType.BATTER_SAFE_LEAD_OUT
# ========================================
# G3 Table Lookups
# ========================================
def test_g3_bases_empty_normal_no_error(self):
"""
Scenario: G3, bases empty, infield normal, no error
Expected: Result 1 (BATTER_OUT_RUNNERS_HOLD)
"""
result = get_groundball_advancement('G3', on_base_code=0, defender_in=False, error_result='NO')
assert result == GroundballResultType.BATTER_OUT_RUNNERS_HOLD
def test_g3_r1_only_normal_no_error(self):
"""
Scenario: G3, runner on 1st, infield normal, no error
Expected: Result 3 (BATTER_OUT_RUNNERS_ADVANCE)
Note: G3 is slowest - runner advances even with out
"""
result = get_groundball_advancement('G3', on_base_code=1, defender_in=False, error_result='NO')
assert result == GroundballResultType.BATTER_OUT_RUNNERS_ADVANCE
def test_g3_r2_only_normal_no_error(self):
"""
Scenario: G3, runner on 2nd, infield normal, no error
Expected: Result 12 (DECIDE_OPPORTUNITY)
"""
result = get_groundball_advancement('G3', on_base_code=2, defender_in=False, error_result='NO')
assert result == GroundballResultType.DECIDE_OPPORTUNITY
def test_g3_r2_only_infield_in_no_error(self):
"""
Scenario: G3, runner on 2nd, infield in, no error
Expected: Result 3 (BATTER_OUT_RUNNERS_ADVANCE)
Note: Infield in changes DECIDE to automatic advance
"""
result = get_groundball_advancement('G3', on_base_code=2, defender_in=True, error_result='NO')
assert result == GroundballResultType.BATTER_OUT_RUNNERS_ADVANCE
def test_g3_r3_only_infield_in_decide(self):
"""
Scenario: G3, runner on 3rd, infield in, no error
Expected: Result 12 (DECIDE_OPPORTUNITY)
Note: DECIDE for R3 attempting to score
"""
result = get_groundball_advancement('G3', on_base_code=3, defender_in=True, error_result='NO')
assert result == GroundballResultType.DECIDE_OPPORTUNITY
def test_g3_r2_r3_infield_in_decide(self):
"""
Scenario: G3, runners on 2nd and 3rd, infield in, no error
Expected: Result 12 (DECIDE_OPPORTUNITY)
Note: DECIDE for lead runner in scoring position
"""
result = get_groundball_advancement('G3', on_base_code=6, defender_in=True, error_result='NO')
assert result == GroundballResultType.DECIDE_OPPORTUNITY
def test_g3_loaded_normal_no_error(self):
"""
Scenario: G3, bases loaded, infield normal, no error
Expected: Result 3 (BATTER_OUT_RUNNERS_ADVANCE)
"""
result = get_groundball_advancement('G3', on_base_code=7, defender_in=False, error_result='NO')
assert result == GroundballResultType.BATTER_OUT_RUNNERS_ADVANCE
def test_g3_loaded_infield_in_no_error(self):
"""
Scenario: G3, bases loaded, infield in, no error
Expected: Result 11 (BATTER_SAFE_LEAD_OUT)
"""
result = get_groundball_advancement('G3', on_base_code=7, defender_in=True, error_result='NO')
assert result == GroundballResultType.BATTER_SAFE_LEAD_OUT
# ============================================================================
# SECTION 2: ERROR ADVANCEMENT LOGIC
# ============================================================================
# Tests verify that errors correctly override out results and advance
# all runners (including batter) by E# bases.
class TestErrorAdvancement:
"""Test error advancement logic."""
def test_e1_bases_empty(self):
"""
Scenario: E1 error, bases empty
Expected: Batter to 1st, 0 runs
"""
result = build_advancement_from_code(
on_base_code=0,
gb_type=GroundballResultType.SAFE_ALL_ADVANCE_ONE,
result_name="G1"
)
assert result.outs_recorded == 0
assert result.runs_scored == 0
assert len(result.movements) == 1
# Batter to 1st
assert result.movements[0].from_base == 0
assert result.movements[0].to_base == 1
assert result.movements[0].is_out is False
def test_e1_runner_on_third(self):
"""
Scenario: E1 error, runner on 3rd (on_base_code=3)
Expected: Batter to 1st, R3 scores (1 run)
"""
result = build_advancement_from_code(
on_base_code=3,
gb_type=GroundballResultType.SAFE_ALL_ADVANCE_ONE,
result_name="G1"
)
assert result.outs_recorded == 0
assert result.runs_scored == 1
assert len(result.movements) == 2
# Verify R3 scores
r3_movement = [m for m in result.movements if m.from_base == 3][0]
assert r3_movement.to_base == 4
def test_e2_bases_empty(self):
"""
Scenario: E2 error, bases empty
Expected: Batter to 2nd, 0 runs
"""
result = build_advancement_from_code(
on_base_code=0,
gb_type=GroundballResultType.SAFE_ALL_ADVANCE_TWO,
result_name="G2"
)
assert result.outs_recorded == 0
assert result.runs_scored == 0
assert len(result.movements) == 1
# Batter to 2nd
assert result.movements[0].from_base == 0
assert result.movements[0].to_base == 2
def test_e2_runner_on_first(self):
"""
Scenario: E2 error, runner on 1st (on_base_code=1)
Expected: Batter to 2nd, R1 to 3rd, 0 runs
"""
result = build_advancement_from_code(
on_base_code=1,
gb_type=GroundballResultType.SAFE_ALL_ADVANCE_TWO,
result_name="G2"
)
assert result.outs_recorded == 0
assert result.runs_scored == 0
assert len(result.movements) == 2
# Verify R1 to 3rd
r1_movement = [m for m in result.movements if m.from_base == 1][0]
assert r1_movement.to_base == 3
def test_e2_bases_loaded(self):
"""
Scenario: E2 error, bases loaded (on_base_code=7)
Expected: Batter to 2nd, R1 to 3rd, R2 scores, R3 scores (2 runs)
"""
result = build_advancement_from_code(
on_base_code=7,
gb_type=GroundballResultType.SAFE_ALL_ADVANCE_TWO,
result_name="G2"
)
assert result.outs_recorded == 0
assert result.runs_scored == 2
assert len(result.movements) == 4
# Verify runners score
r2_movement = [m for m in result.movements if m.from_base == 2][0]
r3_movement = [m for m in result.movements if m.from_base == 3][0]
assert r2_movement.to_base == 4
assert r3_movement.to_base == 4
def test_e3_bases_empty(self):
"""
Scenario: E3 error, bases empty
Expected: Batter to 3rd, 0 runs
"""
result = build_advancement_from_code(
on_base_code=0,
gb_type=GroundballResultType.SAFE_ALL_ADVANCE_THREE,
result_name="G3"
)
assert result.outs_recorded == 0
assert result.runs_scored == 0
assert len(result.movements) == 1
# Batter to 3rd
assert result.movements[0].from_base == 0
assert result.movements[0].to_base == 3
def test_e3_bases_loaded(self):
"""
Scenario: E3 error, bases loaded (on_base_code=7)
Expected: Batter to 3rd, all runners score (3 runs)
"""
result = build_advancement_from_code(
on_base_code=7,
gb_type=GroundballResultType.SAFE_ALL_ADVANCE_THREE,
result_name="G3"
)
assert result.outs_recorded == 0
assert result.runs_scored == 3
assert len(result.movements) == 4
# All runners score
for movement in result.movements:
if movement.from_base > 0: # Not batter
assert movement.to_base == 4
# ============================================================================
# SECTION 3: FLYBALL ADVANCEMENT
# ============================================================================
# Tests verify flyball advancement with errors.
class TestFlyballAdvancement:
"""Test flyball advancement with errors."""
def test_flyball_no_error_bases_empty(self):
"""
Scenario: Flyball, no error, bases empty
Expected: Batter out, 0 runs
"""
result = build_flyball_advancement_with_error(
on_base_code=0,
error_result='NO',
flyball_type="F1"
)
assert result.outs_recorded == 1
assert result.runs_scored == 0
assert len(result.movements) == 1
assert result.movements[0].is_out is True
def test_flyball_e1_bases_empty(self):
"""
Scenario: Flyball + E1, bases empty
Expected: Out negated, batter to 1st, 0 runs
"""
result = build_flyball_advancement_with_error(
on_base_code=0,
error_result='E1',
flyball_type="F1"
)
assert result.outs_recorded == 0 # Error negates out
assert result.runs_scored == 0
assert len(result.movements) == 1
# Batter to 1st
assert result.movements[0].from_base == 0
assert result.movements[0].to_base == 1
assert result.movements[0].is_out is False
def test_flyball_e1_runner_on_third(self):
"""
Scenario: Flyball + E1, runner on 3rd (on_base_code=3)
Expected: Batter to 1st, R3 scores (1 run)
"""
result = build_flyball_advancement_with_error(
on_base_code=3,
error_result='E1',
flyball_type="F2"
)
assert result.outs_recorded == 0
assert result.runs_scored == 1
assert len(result.movements) == 2
# R3 scores
r3_movement = [m for m in result.movements if m.from_base == 3][0]
assert r3_movement.to_base == 4
def test_flyball_e2_runner_on_second(self):
"""
Scenario: Flyball + E2, runner on 2nd (on_base_code=2)
Expected: Batter to 2nd, R2 scores (1 run)
"""
result = build_flyball_advancement_with_error(
on_base_code=2,
error_result='E2',
flyball_type="F1"
)
assert result.outs_recorded == 0
assert result.runs_scored == 1
assert len(result.movements) == 2
# Batter to 2nd
batter_movement = [m for m in result.movements if m.from_base == 0][0]
assert batter_movement.to_base == 2
# R2 scores (2 + 2 = 4)
r2_movement = [m for m in result.movements if m.from_base == 2][0]
assert r2_movement.to_base == 4
def test_flyball_e3_bases_loaded(self):
"""
Scenario: Flyball + E3, bases loaded (on_base_code=7)
Expected: Batter to 3rd, all runners score (3 runs)
"""
result = build_flyball_advancement_with_error(
on_base_code=7,
error_result='E3',
flyball_type="F3"
)
assert result.outs_recorded == 0
assert result.runs_scored == 3
assert len(result.movements) == 4
# Batter to 3rd
batter_movement = [m for m in result.movements if m.from_base == 0][0]
assert batter_movement.to_base == 3
# All runners score
for movement in result.movements:
if movement.from_base > 0:
assert movement.to_base == 4
# ============================================================================
# SECTION 4: X-CHECK FUNCTION INTEGRATION
# ============================================================================
# Tests verify that x_check_gX and x_check_fX functions correctly integrate
# table lookups with advancement logic.
class TestXCheckFunctionIntegration:
"""Test X-Check function integration."""
def test_x_check_g1_integration(self):
"""
Scenario: x_check_g1 with runners on 1st and 2nd, infield in, E1
Expected: Uses G1 table SAFE_ALL_ADVANCE_ONE proper advancement
"""
state = create_test_state()
defensive_decision = create_test_defensive_decision()
result = x_check_g1(
on_base_code=4,
defender_in=True,
error_result='E1',
state=state,
hit_location='SS',
defensive_decision=defensive_decision
)
assert result.outs_recorded == 0
assert result.runs_scored == 0
assert len(result.movements) == 3
# Batter to 1st, R1 to 2nd, R2 to 3rd
assert any(m.from_base == 0 and m.to_base == 1 for m in result.movements)
assert any(m.from_base == 1 and m.to_base == 2 for m in result.movements)
assert any(m.from_base == 2 and m.to_base == 3 for m in result.movements)
def test_x_check_g2_integration(self):
"""
Scenario: x_check_g2 with bases loaded, normal, E2
Expected: Uses G2 table SAFE_ALL_ADVANCE_TWO 2 runs score
"""
state = create_test_state()
defensive_decision = create_test_defensive_decision()
result = x_check_g2(
on_base_code=7,
defender_in=False,
error_result='E2',
state=state,
hit_location='2B',
defensive_decision=defensive_decision
)
assert result.outs_recorded == 0
assert result.runs_scored == 2
assert len(result.movements) == 4
# Batter to 2nd
assert any(m.from_base == 0 and m.to_base == 2 for m in result.movements)
def test_x_check_g3_integration(self):
"""
Scenario: x_check_g3 with runner on 3rd, normal, E3
Expected: Uses G3 table SAFE_ALL_ADVANCE_THREE 1 run scores
"""
state = create_test_state()
defensive_decision = create_test_defensive_decision()
result = x_check_g3(
on_base_code=3,
defender_in=False,
error_result='E3',
state=state,
hit_location='3B',
defensive_decision=defensive_decision
)
assert result.outs_recorded == 0
assert result.runs_scored == 1
assert len(result.movements) == 2
# Batter to 3rd, R3 scores
assert any(m.from_base == 0 and m.to_base == 3 for m in result.movements)
assert any(m.from_base == 3 and m.to_base == 4 for m in result.movements)
def test_x_check_f1_integration(self):
"""
Scenario: x_check_f1 with runner on 2nd, E1 error
Expected: Flyball + E1 batter to 1st, R2 to 3rd
"""
state = create_test_state()
result = x_check_f1(
on_base_code=2,
error_result='E1',
state=state,
hit_location='CF'
)
assert result.outs_recorded == 0 # Error negates out
assert result.runs_scored == 0
assert len(result.movements) == 2
assert any(m.from_base == 0 and m.to_base == 1 for m in result.movements)
assert any(m.from_base == 2 and m.to_base == 3 for m in result.movements)
def test_x_check_f2_integration(self):
"""
Scenario: x_check_f2 with runners on 1st and 3rd, E2 error
Expected: Batter to 2nd, R1 to 3rd, R3 scores (1 run)
"""
state = create_test_state()
result = x_check_f2(
on_base_code=5,
error_result='E2',
state=state,
hit_location='RF'
)
assert result.outs_recorded == 0
assert result.runs_scored == 1
assert len(result.movements) == 3
def test_x_check_f3_integration(self):
"""
Scenario: x_check_f3 with bases empty, no error
Expected: Shallow flyball, batter out, no advancement
"""
state = create_test_state()
result = x_check_f3(
on_base_code=0,
error_result='NO',
state=state,
hit_location='LF'
)
assert result.outs_recorded == 1
assert result.runs_scored == 0
assert len(result.movements) == 1
assert result.movements[0].is_out is True
# ============================================================================
# SECTION 5: EDGE CASES AND VALIDATION
# ============================================================================
# Tests verify error handling, boundary conditions, and input validation.
class TestEdgeCasesAndValidation:
"""Test edge cases and input validation."""
def test_invalid_groundball_type(self):
"""
Scenario: Invalid groundball type passed to lookup
Expected: ValueError raised
"""
with pytest.raises(ValueError, match="Unknown groundball type"):
get_groundball_advancement('G4', on_base_code=0, defender_in=False, error_result='NO')
def test_invalid_on_base_code(self):
"""
Scenario: Invalid on_base_code (not 0-7)
Expected: ValueError raised
"""
with pytest.raises(ValueError, match="not in G1 table"):
get_groundball_advancement('G1', on_base_code=8, defender_in=False, error_result='NO')
def test_invalid_error_result(self):
"""
Scenario: Invalid error result passed to lookup
Expected: ValueError raised
"""
with pytest.raises(ValueError, match="not in G1 table"):
get_groundball_advancement('G1', on_base_code=0, defender_in=False, error_result='E4')
def test_rare_play_stubbed_as_e1(self):
"""
Scenario: Rare play (RP) result
Expected: Currently stubbed as SAFE_ALL_ADVANCE_ONE (E1 equivalent)
Note: Will be replaced with actual RP logic later
"""
result = get_groundball_advancement('G1', on_base_code=0, defender_in=False, error_result='RP')
assert result == GroundballResultType.SAFE_ALL_ADVANCE_ONE
def test_all_base_codes_covered_g1(self):
"""
Scenario: Verify all base codes (0-7) covered in G1 table
Expected: All 8 base codes present
"""
assert len(G1_ADVANCEMENT_TABLE) == 8
for base_code in range(8):
assert base_code in G1_ADVANCEMENT_TABLE
def test_all_base_codes_covered_g2(self):
"""
Scenario: Verify all base codes (0-7) covered in G2 table
Expected: All 8 base codes present
"""
assert len(G2_ADVANCEMENT_TABLE) == 8
for base_code in range(8):
assert base_code in G2_ADVANCEMENT_TABLE
def test_all_base_codes_covered_g3(self):
"""
Scenario: Verify all base codes (0-7) covered in G3 table
Expected: All 8 base codes present
"""
assert len(G3_ADVANCEMENT_TABLE) == 8
for base_code in range(8):
assert base_code in G3_ADVANCEMENT_TABLE
def test_all_error_types_covered_per_base_code(self):
"""
Scenario: Verify all error types covered for each base code/position combo
Expected: Each (defender_in, error_result) key present
"""
error_types = ['NO', 'E1', 'E2', 'E3', 'RP']
for base_code in range(8):
for defender_in in [True, False]:
for error_result in error_types:
key = (defender_in, error_result)
# Check G1 table
assert key in G1_ADVANCEMENT_TABLE[base_code], \
f"G1 missing key {key} for base_code {base_code}"
def test_hit_advancement_calculation(self):
"""
Scenario: Test hit advancement formula
Expected: <Hit Bases> + E# = total bases
"""
# SI1 + E2 = 1 + 2 = 3 bases
assert get_hit_advancement_with_error('SI1', 'E2') == 3
# DO2 + E1 = 2 + 1 = 3 bases
assert get_hit_advancement_with_error('DO2', 'E1') == 3
# TR3 + E3 = 3 + 3 = 6 bases (max 4 for scoring)
assert get_hit_advancement_with_error('TR3', 'E3') == 6
def test_error_advancement_bases_calculation(self):
"""
Scenario: Test error advancement base calculation
Expected: Correct number of bases for each error type
"""
assert get_error_advancement_bases('NO') == 0
assert get_error_advancement_bases('E1') == 1
assert get_error_advancement_bases('E2') == 2
assert get_error_advancement_bases('E3') == 3
assert get_error_advancement_bases('RP') == 1 # Stubbed
# ============================================================================
# SECTION 6: COMPREHENSIVE SCENARIO TESTS
# ============================================================================
# Real-world game scenarios combining multiple factors.
class TestComprehensiveScenarios:
"""Test realistic game scenarios."""
def test_scenario_bases_loaded_infield_in_error(self):
"""
Real-world scenario: Bases loaded, 1 out, infield in defending against run
Play: G1 groundball to shortstop, E2 error
Expected: Error negates DP attempt, batter to 2nd, 2 runs score
"""
state = create_test_state()
defensive_decision = create_test_defensive_decision()
result = x_check_g1(
on_base_code=7,
defender_in=True,
error_result='E2',
state=state,
hit_location='SS',
defensive_decision=defensive_decision
)
# Verify result
assert result.outs_recorded == 0 # Error prevents outs
assert result.runs_scored == 2 # R2 and R3 score
assert len(result.movements) == 4 # Batter + 3 runners
assert "E2" in result.description
def test_scenario_runner_on_third_two_outs_infield_in(self):
"""
Real-world scenario: Runner on 3rd, 2 outs, infield in
Play: G3 slow grounder, no error
Expected: Table returns DECIDE_OPPORTUNITY, conservative default is batter out
"""
state = create_test_state()
state.outs = 2 # Set to 2 outs for this scenario
defensive_decision = create_test_defensive_decision()
result = x_check_g3(
on_base_code=3,
defender_in=True,
error_result='NO',
state=state,
hit_location='P',
defensive_decision=defensive_decision
)
# Table returns DECIDE_OPPORTUNITY, conservative handling returns batter out
assert result.result_type == GroundballResultType.DECIDE_OPPORTUNITY
assert result.outs_recorded == 1 # Conservative: batter out
assert result.runs_scored == 0 # Conservative: runner holds
def test_scenario_flyball_to_outfield_runner_tags(self):
"""
Real-world scenario: Runner on 3rd, 1 out, deep flyball
Play: F1 to left field, E1 error by outfielder
Expected: Error allows batter to 1st, runner scores
"""
state = create_test_state()
result = x_check_f1(
on_base_code=3,
error_result='E1',
state=state,
hit_location='LF'
)
assert result.outs_recorded == 0 # Error negates out
assert result.runs_scored == 1 # R3 scores
# Batter reaches 1st on error
assert any(m.from_base == 0 and m.to_base == 1 for m in result.movements)
def test_scenario_double_play_attempt_with_error(self):
"""
Real-world scenario: Runner on 1st, 0 outs, DP opportunity
Play: G1 grounder, E1 error
Expected: Error prevents DP, all safe
"""
state = create_test_state()
defensive_decision = create_test_defensive_decision()
result = x_check_g1(
on_base_code=1,
defender_in=False,
error_result='E1',
state=state,
hit_location='2B',
defensive_decision=defensive_decision
)
assert result.outs_recorded == 0 # No DP, error
assert result.runs_scored == 0
# Both batter and R1 safe
assert len(result.movements) == 2