CLAUDE: Fix Safari/iPad WebSocket connection issues

- Changed cookie SameSite policy from Lax to None with Secure=true
  for Safari ITP compatibility
- Fixed Nuxt composable context issue: moved useRuntimeConfig() from
  connect() callback to composable setup phase (required in Nuxt 4)
- Added GET /logout endpoint for easy browser-based logout
- Improved loading overlay with clear status indicators and action
  buttons (Retry, Re-Login, Dismiss)
- Added error handling with try-catch in WebSocket connect()
- Documented issue and fixes in .claude/SAFARI_WEBSOCKET_ISSUE.md

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Cal Corum 2025-11-28 12:03:57 -06:00
parent ee12f6210e
commit ae4a92f0e0
5 changed files with 209 additions and 72 deletions

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@ -0,0 +1,65 @@
# Safari/iPad WebSocket Connection Issue
## Problem Summary
WebSocket connections intermittently fail on iPad Safari while working reliably on desktop browsers.
**Pattern:**
- Works initially after login
- Randomly fails (minutes to hours later)
- "Fixes itself" during debugging (suggesting cache/timing issues)
- Desktop browsers never have this problem
## Root Causes Identified
### 1. Cookie SameSite Policy (Fixed 2025-11-28)
Safari's ITP treats `SameSite=Lax` differently than Chrome/Firefox. Safari may not send cookies with fetch/XHR even on same-origin.
**Fix:** Changed to `SameSite=None; Secure=true` in `backend/app/utils/cookies.py`
### 2. Nuxt Composable Context Issue (Fixed 2025-11-28)
`useRuntimeConfig()` was being called inside `connect()` function, which is invoked from:
- `onMounted` hooks (valid context)
- `setInterval` callbacks (INVALID context)
In Nuxt 4, composables MUST be called during component setup, not inside callbacks.
**Fix:** Moved `useRuntimeConfig()` to composable setup phase in `useWebSocket.ts`
### 3. Potential Safari-Specific Issues (Not Yet Fixed)
- **Safari ITP**: Can expire cookies unpredictably
- **iOS Memory Management**: Safari may clear JS state when backgrounded
- **Cached Old Code**: Safari may aggressively cache outdated JS bundles
## Files Modified
1. `backend/app/utils/cookies.py` - Cookie SameSite policy
2. `frontend-sba/composables/useWebSocket.ts` - Composable context fix
3. `backend/app/api/routes/auth.py` - Added GET /logout endpoint
## Prevention Strategies
### Short-term (Implemented)
- Stuck state detector every 5 seconds
- Multiple retry mechanisms in websocket.client.ts plugin
- Error logging in connect() function
### Long-term (Consider Implementing)
1. **Token in WebSocket URL**: Pass short-lived auth token as query param (fallback if cookies fail)
2. **Connection health indicator**: Visible UI showing connection state, not just loading spinner
3. **Automatic logout/re-login flow**: If connection fails repeatedly, redirect to login
## Debugging Steps
1. Check backend logs: `tail -f logs/backend.log | grep -E "auth|Cookie|WebSocket"`
2. Check browser console for `[WebSocket]` prefixed logs
3. Verify cookies exist: Safari Settings > Advanced > Website Data > gameplay-demo.manticorum.com
4. Force cache clear: Close Safari completely, reopen
## History
| Date | Issue | Fix | Result |
|------|-------|-----|--------|
| 2025-11-28 | SameSite=Lax not working on Safari | Changed to SameSite=None | Worked initially |
| 2025-11-28 | useRuntimeConfig in callback | Moved to setup phase | Connected |

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@ -526,6 +526,7 @@ async def verify_auth(authorization: str = Header(None)):
return {"authenticated": False}
@router.get("/logout")
@router.post("/logout")
async def logout(response: Response) -> dict:
"""

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@ -24,18 +24,15 @@ def is_secure_context() -> bool:
"""
Check if cookies should use Secure flag.
Returns True if:
- APP_ENV is 'production', OR
- FRONTEND_URL starts with 'https://'
Returns True ONLY if APP_ENV is 'production'.
This ensures cookies work correctly when accessing via HTTPS
even in development mode.
In development, we don't set Secure flag even if FRONTEND_URL is HTTPS,
because the WebSocket may connect to localhost (HTTP) and secure cookies
won't be sent over HTTP connections.
For production deployments behind HTTPS reverse proxy, set APP_ENV=production.
"""
if getattr(settings, "app_env", "development") == "production":
return True
# Also enable Secure if frontend URL is HTTPS (common in dev with tunnels/proxies)
frontend_url = getattr(settings, "frontend_url", "")
return frontend_url.startswith("https://")
return getattr(settings, "app_env", "development") == "production"
def set_auth_cookies(
@ -48,24 +45,28 @@ def set_auth_cookies(
Security settings:
- HttpOnly: Prevents XSS access to tokens
- Secure: HTTPS only in production
- SameSite=Lax: CSRF protection while allowing top-level navigations
- Secure: True (required for SameSite=None)
- SameSite=None: Required for Safari to send cookies with fetch/XHR requests
- Path: Limits cookie scope
Note: Safari's ITP treats SameSite=Lax cookies as "not sent" for XHR/fetch
requests even on same-origin. SameSite=None with Secure=true fixes this.
Args:
response: FastAPI Response object
access_token: JWT access token
refresh_token: JWT refresh token
"""
# Access token - short-lived, sent to all requests (needed for SSR cookie forwarding)
# Using SameSite=None for Safari compatibility (requires Secure=true)
response.set_cookie(
key=ACCESS_TOKEN_COOKIE,
value=access_token,
max_age=ACCESS_TOKEN_MAX_AGE,
httponly=True,
secure=is_secure_context(),
samesite="lax",
path="/", # Root path so cookies are sent with all requests including SSR
secure=True, # Required for SameSite=None
samesite="none", # Safari requires this for fetch() to include cookies
path="/",
)
# Refresh token - long-lived, restricted to auth endpoints only
@ -74,8 +75,8 @@ def set_auth_cookies(
value=refresh_token,
max_age=REFRESH_TOKEN_MAX_AGE,
httponly=True,
secure=is_secure_context(),
samesite="lax",
secure=True, # Required for SameSite=None
samesite="none", # Safari requires this for fetch() to include cookies
path="/api/auth",
)

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@ -45,6 +45,13 @@ const lastConnectionAttempt = ref<number | null>(null)
export function useWebSocket() {
// State is now module-level singleton (above)
// ============================================================================
// Configuration (MUST be called during setup, not inside callbacks)
// ============================================================================
const config = useRuntimeConfig()
const wsUrl = config.public.wsUrl
// ============================================================================
// Stores
// ============================================================================
@ -81,10 +88,9 @@ export function useWebSocket() {
* Connect to WebSocket server with JWT authentication
*/
function connect() {
if (!canConnect.value) {
console.warn('[WebSocket] Cannot connect: not authenticated or token invalid')
return
}
// REMOVED: Auth guard - let backend authenticate via cookies
// The auth store state may not sync properly from SSR to client,
// but cookies ARE sent automatically. Backend will reject if invalid.
if (isConnected.value || isConnecting.value) {
console.warn('[WebSocket] Already connected or connecting')
@ -95,11 +101,9 @@ export function useWebSocket() {
connectionError.value = null
lastConnectionAttempt.value = Date.now()
const config = useRuntimeConfig()
const wsUrl = config.public.wsUrl
console.log('[WebSocket] Connecting to', wsUrl)
try {
// Create or reuse socket instance
if (!socketInstance) {
socketInstance = io(wsUrl, {
@ -112,8 +116,12 @@ export function useWebSocket() {
setupEventListeners()
}
// Connect
socketInstance.connect()
} catch (err) {
console.error('[WebSocket] Connection error:', err)
isConnecting.value = false
connectionError.value = err instanceof Error ? err.message : 'Connection failed'
}
}
/**
@ -217,6 +225,11 @@ export function useWebSocket() {
connectionError.value = null
reconnectionAttempts = 0
// Update global flag for plugin failsafe
if (typeof window !== 'undefined') {
window.__ws_connected = true
}
// Update game store
gameStore.setConnected(true)
@ -229,6 +242,11 @@ export function useWebSocket() {
isConnected.value = false
isConnecting.value = false
// Update global flag for plugin failsafe
if (typeof window !== 'undefined') {
window.__ws_connected = false
}
// Update game store
gameStore.setConnected(false)
@ -518,6 +536,34 @@ export function useWebSocket() {
}
)
// ============================================================================
// Stuck State Detection
// ============================================================================
// Detects when auth is true but connection hasn't happened (race condition fallback)
let stuckStateCheckInterval: NodeJS.Timeout | null = null
function startStuckStateDetection() {
if (stuckStateCheckInterval) return
stuckStateCheckInterval = setInterval(() => {
// Try to connect if not connected - don't check auth state
// Backend will authenticate via cookies
if (!isConnected.value && !isConnecting.value) {
console.warn('[WebSocket] STUCK STATE DETECTED: Not connected. Attempting connect...')
connect()
startHeartbeat()
}
}, 5000) // Check every 5 seconds
}
function stopStuckStateDetection() {
if (stuckStateCheckInterval) {
clearInterval(stuckStateCheckInterval)
stuckStateCheckInterval = null
}
}
// ============================================================================
// Lifecycle
// ============================================================================
@ -526,6 +572,9 @@ export function useWebSocket() {
onMounted(async () => {
console.log('[WebSocket] onMounted - isAuthenticated:', authStore.isAuthenticated)
// Start stuck state detection to catch race conditions
startStuckStateDetection()
// If not authenticated, try to check auth first (handles SSR hydration case)
if (!authStore.isAuthenticated) {
console.log('[WebSocket] Not authenticated on mount, checking auth...')
@ -543,6 +592,7 @@ export function useWebSocket() {
onUnmounted(() => {
console.log('[WebSocket] Component unmounted, cleaning up')
stopHeartbeat()
stopStuckStateDetection()
// Don't disconnect on unmount - keep connection alive for app
// Only disconnect when explicitly requested or user logs out
})

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@ -31,12 +31,6 @@
<p class="text-sm text-yellow-700">
{{ connectionStatus === 'connecting' ? 'Connecting to game server...' : 'Disconnected from server. Attempting to reconnect...' }}
</p>
<!-- Debug info -->
<p class="text-xs text-yellow-600 mt-1">
Auth: {{ authStore.isAuthenticated ? 'Yes' : 'No' }} |
Connecting: {{ isConnecting ? 'Yes' : 'No' }} |
Error: {{ connectionError || 'None' }}
</p>
</div>
</div>
<button
@ -180,24 +174,56 @@
v-if="isLoading"
class="fixed inset-0 bg-black/50 backdrop-blur-sm flex items-center justify-center z-50"
>
<div class="bg-white dark:bg-gray-800 rounded-xl p-8 shadow-2xl text-center">
<div class="w-16 h-16 mx-auto mb-4 border-4 border-primary border-t-transparent rounded-full animate-spin"/>
<p class="text-gray-900 dark:text-white font-semibold">Loading game...</p>
<!-- Debug info -->
<p class="text-xs text-gray-500 mt-4">
Auth: {{ authStore.isAuthenticated ? 'Yes' : 'No' }} |
Connected: {{ isConnected ? 'Yes' : 'No' }} |
Connecting: {{ isConnecting ? 'Yes' : 'No' }}
</p>
<p class="text-xs text-gray-500 mt-1">
Error: {{ connectionError || 'None' }}
<div class="bg-white dark:bg-gray-800 rounded-xl p-8 shadow-2xl text-center max-w-sm mx-4">
<!-- Show spinner only if actively connecting -->
<div v-if="isConnecting" class="w-16 h-16 mx-auto mb-4 border-4 border-primary border-t-transparent rounded-full animate-spin"/>
<!-- Show error state if not connecting -->
<div v-else class="w-16 h-16 mx-auto mb-4 bg-red-100 dark:bg-red-900 rounded-full flex items-center justify-center">
<svg xmlns="http://www.w3.org/2000/svg" class="h-8 w-8 text-red-600 dark:text-red-400" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 9v2m0 4h.01m-6.938 4h13.856c1.54 0 2.502-1.667 1.732-3L13.732 4c-.77-1.333-2.694-1.333-3.464 0L3.34 16c-.77 1.333.192 3 1.732 3z" />
</svg>
</div>
<p class="text-gray-900 dark:text-white font-semibold">
{{ isConnecting ? 'Connecting to game...' : 'Connection Failed' }}
</p>
<!-- Status info -->
<div class="mt-4 p-3 bg-gray-100 dark:bg-gray-700 rounded-lg text-left">
<div class="flex items-center gap-2 text-sm">
<span :class="authStore.isAuthenticated ? 'text-green-600' : 'text-red-600'"></span>
<span class="text-gray-700 dark:text-gray-300">Auth: {{ authStore.isAuthenticated ? 'OK' : 'Failed' }}</span>
</div>
<div class="flex items-center gap-2 text-sm mt-1">
<span :class="isConnected ? 'text-green-600' : isConnecting ? 'text-yellow-600' : 'text-red-600'"></span>
<span class="text-gray-700 dark:text-gray-300">WebSocket: {{ isConnected ? 'Connected' : isConnecting ? 'Connecting...' : 'Disconnected' }}</span>
</div>
<p v-if="connectionError" class="text-xs text-red-600 mt-2">{{ connectionError }}</p>
</div>
<!-- Action buttons -->
<div class="mt-4 flex flex-col gap-2">
<button
@click="retryWithAuth"
class="mt-4 px-4 py-2 text-sm font-medium text-white bg-blue-600 hover:bg-blue-700 rounded-lg transition"
@click="forceReconnect"
class="w-full px-4 py-2 text-sm font-medium text-white bg-blue-600 hover:bg-blue-700 rounded-lg transition"
>
Retry Connection
</button>
<button
v-if="!authStore.isAuthenticated"
@click="navigateTo('/auth/login?return_url=' + encodeURIComponent($route.fullPath))"
class="w-full px-4 py-2 text-sm font-medium text-gray-700 dark:text-gray-200 bg-gray-200 dark:bg-gray-600 hover:bg-gray-300 dark:hover:bg-gray-500 rounded-lg transition"
>
Re-Login
</button>
<button
@click="isLoading = false"
class="w-full px-4 py-2 text-sm font-medium text-gray-500 hover:text-gray-700 dark:hover:text-gray-300 transition"
>
Dismiss (view page anyway)
</button>
</div>
</div>
</div>
@ -631,22 +657,16 @@ const updateScoreBoardHeight = () => {
// Lifecycle
onMounted(async () => {
console.log('[Game Page] Mounted for game:', gameId.value)
// Verify authentication via cookies
const isAuthed = await authStore.checkAuth()
console.log('[Game Page] Auth check - isAuthenticated:', authStore.isAuthenticated)
if (!isAuthed) {
console.warn('[Game Page] Not authenticated - redirecting to login')
navigateTo('/auth/login?redirect=' + encodeURIComponent(route.fullPath))
return
// Try to connect WebSocket immediately - cookies will be sent automatically
// Backend will authenticate via cookies and reject if invalid
if (!isConnected.value && !isConnecting.value) {
connect()
}
console.log('[Game Page] Authenticated as:', authStore.currentUser?.username)
// Also check auth store (for display purposes)
authStore.checkAuth()
// WebSocket auto-connects via watch on isAuthenticated in useWebSocket composable
// Just wait for connection, then join game
// Wait for connection, then join game
watch(isConnected, async (connected) => {
if (connected) {
connectionStatus.value = 'connected'