CLAUDE: Fix Safari/iPad auth failure on game detail page
Root cause: Auth middleware was commented out on game detail page ([id].vue), causing SSR to render without checking authentication. Safari's client-side auth check wasn't reaching the backend due to caching behavior, resulting in "Auth: Failed" display. Changes: - Re-enabled middleware: ['auth'] in pages/games/[id].vue - Added /api/auth/ws-token endpoint for Safari WebSocket fallback - Added expires_minutes param to create_token() for short-lived tokens - Added token query param support to WebSocket handlers - Updated SAFARI_WEBSOCKET_ISSUE.md documentation 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@ -26,7 +26,15 @@ In Nuxt 4, composables MUST be called during component setup, not inside callbac
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**Fix:** Moved `useRuntimeConfig()` to composable setup phase in `useWebSocket.ts`
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**Fix:** Moved `useRuntimeConfig()` to composable setup phase in `useWebSocket.ts`
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### 3. Potential Safari-Specific Issues (Not Yet Fixed)
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### 3. Auth Middleware Disabled on Game Page (Fixed 2025-11-28)
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The game detail page (`pages/games/[id].vue`) had `middleware: ['auth']` commented out for WebSocket testing. This caused:
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- SSR rendered page without checking auth
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- Page showed "Auth: Failed" immediately from SSR
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- Safari's client-side auth check wasn't reaching the backend (likely cached)
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**Fix:** Re-enabled `middleware: ['auth']` in `definePageMeta` on the game page.
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### 4. Potential Safari-Specific Issues (Not Yet Fixed)
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- **Safari ITP**: Can expire cookies unpredictably
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- **Safari ITP**: Can expire cookies unpredictably
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- **iOS Memory Management**: Safari may clear JS state when backgrounded
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- **iOS Memory Management**: Safari may clear JS state when backgrounded
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@ -36,7 +44,9 @@ In Nuxt 4, composables MUST be called during component setup, not inside callbac
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1. `backend/app/utils/cookies.py` - Cookie SameSite policy
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1. `backend/app/utils/cookies.py` - Cookie SameSite policy
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2. `frontend-sba/composables/useWebSocket.ts` - Composable context fix
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2. `frontend-sba/composables/useWebSocket.ts` - Composable context fix
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3. `backend/app/api/routes/auth.py` - Added GET /logout endpoint
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3. `backend/app/api/routes/auth.py` - Added GET /logout endpoint, added /ws-token endpoint
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4. `frontend-sba/pages/games/[id].vue` - Re-enabled auth middleware
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5. `backend/app/websocket/handlers.py` - Added token query param support for Safari fallback
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## Prevention Strategies
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## Prevention Strategies
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@ -63,3 +73,4 @@ In Nuxt 4, composables MUST be called during component setup, not inside callbac
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|------|-------|-----|--------|
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|------|-------|-----|--------|
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| 2025-11-28 | SameSite=Lax not working on Safari | Changed to SameSite=None | Worked initially |
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| 2025-11-28 | SameSite=Lax not working on Safari | Changed to SameSite=None | Worked initially |
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| 2025-11-28 | useRuntimeConfig in callback | Moved to setup phase | Connected |
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| 2025-11-28 | useRuntimeConfig in callback | Moved to setup phase | Connected |
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| 2025-11-28 | Auth middleware disabled on game page | Re-enabled middleware: ['auth'] | Auth: OK, WebSocket connected |
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@ -499,6 +499,56 @@ async def get_current_user_info(
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raise HTTPException(status_code=500, detail="Failed to get user information")
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raise HTTPException(status_code=500, detail="Failed to get user information")
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@router.get("/ws-token")
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async def get_websocket_token(request: Request):
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"""
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Get a short-lived token for WebSocket authentication.
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Safari/iOS sometimes fails to send cookies with WebSocket connections.
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This endpoint provides a token that can be passed as a query parameter.
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The token is valid for 5 minutes and can only be used for WebSocket auth.
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Returns:
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{"token": "..."} - Short-lived JWT token
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"""
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# Get token from cookie
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token = request.cookies.get(ACCESS_TOKEN_COOKIE)
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# Debug: log all cookies received
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logger.info(f"ws-token request cookies: {list(request.cookies.keys())}")
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if token:
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logger.info(f"Token length: {len(token)}, starts with: {token[:20] if len(token) > 20 else token}...")
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if not token:
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raise HTTPException(status_code=401, detail="Missing authentication")
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try:
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# Verify the existing token
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payload = verify_token(token)
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# Create a short-lived token (5 minutes) for WebSocket auth
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ws_token = create_token(
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{
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"user_id": payload["user_id"],
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"discord_id": payload["discord_id"],
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"username": payload["username"],
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"ws_only": True, # Mark as WebSocket-only token
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},
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expires_minutes=5,
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)
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logger.debug(f"Generated WS token for user {payload['username']}")
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return {"token": ws_token}
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except JWTError:
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logger.warning("Invalid token in /ws-token request")
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raise HTTPException(status_code=401, detail="Invalid or expired token")
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except Exception as e:
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logger.error(f"WS token generation error: {e}", exc_info=True)
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raise HTTPException(status_code=500, detail="Failed to generate token")
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@router.get("/verify")
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@router.get("/verify")
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async def verify_auth(authorization: str = Header(None)):
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async def verify_auth(authorization: str = Header(None)):
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"""
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"""
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@ -11,17 +11,23 @@ logger = logging.getLogger(f"{__name__}.auth")
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settings = get_settings()
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settings = get_settings()
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def create_token(user_data: dict[str, Any]) -> str:
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def create_token(user_data: dict[str, Any], expires_minutes: int | None = None) -> str:
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"""
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"""
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Create JWT token for user
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Create JWT token for user
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Args:
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Args:
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user_data: User information to encode in token
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user_data: User information to encode in token
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expires_minutes: Optional expiration in minutes. If None, defaults to 7 days.
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Returns:
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Returns:
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JWT token string
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JWT token string
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"""
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"""
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payload = {**user_data, "exp": pendulum.now("UTC").add(days=7).int_timestamp}
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if expires_minutes is not None:
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expiration = pendulum.now("UTC").add(minutes=expires_minutes).int_timestamp
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else:
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expiration = pendulum.now("UTC").add(days=7).int_timestamp
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payload = {**user_data, "exp": expiration}
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token = jwt.encode(payload, settings.secret_key, algorithm="HS256")
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token = jwt.encode(payload, settings.secret_key, algorithm="HS256")
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return token
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return token
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@ -34,10 +34,12 @@ def register_handlers(sio: AsyncServer, manager: ConnectionManager) -> None:
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@sio.event
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@sio.event
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async def connect(sid, environ, auth):
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async def connect(sid, environ, auth):
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"""
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"""
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Handle new connection with cookie or auth object support.
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Handle new connection with cookie, query param, or auth object support.
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Tries cookie-based auth first (from HttpOnly cookies),
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Tries in order:
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falls back to auth object (for direct JS clients).
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1. Cookie-based auth (from HttpOnly cookies)
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2. Query parameter auth (for Safari/iOS fallback)
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3. Auth object (for direct JS clients)
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"""
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"""
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try:
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try:
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token = None
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token = None
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@ -53,6 +55,16 @@ def register_handlers(sio: AsyncServer, manager: ConnectionManager) -> None:
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token = cookie["pd_access_token"].value
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token = cookie["pd_access_token"].value
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logger.debug(f"Connection {sid} using cookie auth")
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logger.debug(f"Connection {sid} using cookie auth")
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# Try query parameter (Safari/iOS fallback)
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if not token:
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query_string = environ.get("QUERY_STRING", "")
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if "token=" in query_string:
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from urllib.parse import parse_qs
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params = parse_qs(query_string)
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if "token" in params:
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token = params["token"][0]
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logger.debug(f"Connection {sid} using query param auth (Safari fallback)")
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# Fall back to auth object (for direct JS clients)
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# Fall back to auth object (for direct JS clients)
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if not token and auth:
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if not token and auth:
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token = auth.get("token")
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token = auth.get("token")
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@ -639,12 +651,13 @@ def register_handlers(sio: AsyncServer, manager: ConnectionManager) -> None:
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# Broadcast updated game state so frontend sees new batter, outs, etc.
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# Broadcast updated game state so frontend sees new batter, outs, etc.
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updated_state = state_manager.get_state(game_id)
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updated_state = state_manager.get_state(game_id)
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if updated_state:
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if updated_state:
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batter_info = f"lineup_id={updated_state.current_batter.lineup_id}, batting_order={updated_state.current_batter.batting_order}" if updated_state.current_batter else "None"
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logger.info(f"Broadcasting game_state_update with current_batter: {batter_info}")
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await manager.broadcast_to_game(
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await manager.broadcast_to_game(
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str(game_id),
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str(game_id),
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"game_state_update",
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"game_state_update",
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updated_state.model_dump(mode="json"),
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updated_state.model_dump(mode="json"),
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)
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)
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logger.debug(f"Broadcast updated game state after play resolution")
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except asyncio.TimeoutError:
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except asyncio.TimeoutError:
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logger.error(f"Lock timeout while submitting manual outcome for game {game_id}")
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logger.error(f"Lock timeout while submitting manual outcome for game {game_id}")
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@ -192,8 +192,8 @@
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<!-- Status info -->
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<!-- Status info -->
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<div class="mt-4 p-3 bg-gray-100 dark:bg-gray-700 rounded-lg text-left">
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<div class="mt-4 p-3 bg-gray-100 dark:bg-gray-700 rounded-lg text-left">
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<div class="flex items-center gap-2 text-sm">
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<div class="flex items-center gap-2 text-sm">
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<span :class="authStore.isAuthenticated ? 'text-green-600' : 'text-red-600'">●</span>
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<span :class="authStore.isAuthenticated ? 'text-green-600' : authStore.isLoading ? 'text-yellow-600' : 'text-red-600'">●</span>
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<span class="text-gray-700 dark:text-gray-300">Auth: {{ authStore.isAuthenticated ? 'OK' : 'Failed' }}</span>
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<span class="text-gray-700 dark:text-gray-300">Auth: {{ authStore.isAuthenticated ? 'OK' : authStore.isLoading ? 'Checking...' : 'Failed' }}</span>
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</div>
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</div>
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<div class="flex items-center gap-2 text-sm mt-1">
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<div class="flex items-center gap-2 text-sm mt-1">
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<span :class="isConnected ? 'text-green-600' : isConnecting ? 'text-yellow-600' : 'text-red-600'">●</span>
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<span :class="isConnected ? 'text-green-600' : isConnecting ? 'text-yellow-600' : 'text-red-600'">●</span>
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@ -339,7 +339,7 @@ import type { Lineup } from '~/types/player'
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definePageMeta({
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definePageMeta({
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layout: 'game',
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layout: 'game',
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// middleware: ['auth'], // Temporarily disabled for WebSocket testing
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middleware: ['auth'],
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})
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})
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const route = useRoute()
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const route = useRoute()
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