CLAUDE: Fix Safari/iPad auth failure on game detail page

Root cause: Auth middleware was commented out on game detail page
([id].vue), causing SSR to render without checking authentication.
Safari's client-side auth check wasn't reaching the backend due to
caching behavior, resulting in "Auth: Failed" display.

Changes:
- Re-enabled middleware: ['auth'] in pages/games/[id].vue
- Added /api/auth/ws-token endpoint for Safari WebSocket fallback
- Added expires_minutes param to create_token() for short-lived tokens
- Added token query param support to WebSocket handlers
- Updated SAFARI_WEBSOCKET_ISSUE.md documentation

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Cal Corum 2025-11-28 21:53:20 -06:00
parent 646878c572
commit acd080b437
5 changed files with 91 additions and 11 deletions

View File

@ -26,7 +26,15 @@ In Nuxt 4, composables MUST be called during component setup, not inside callbac
**Fix:** Moved `useRuntimeConfig()` to composable setup phase in `useWebSocket.ts` **Fix:** Moved `useRuntimeConfig()` to composable setup phase in `useWebSocket.ts`
### 3. Potential Safari-Specific Issues (Not Yet Fixed) ### 3. Auth Middleware Disabled on Game Page (Fixed 2025-11-28)
The game detail page (`pages/games/[id].vue`) had `middleware: ['auth']` commented out for WebSocket testing. This caused:
- SSR rendered page without checking auth
- Page showed "Auth: Failed" immediately from SSR
- Safari's client-side auth check wasn't reaching the backend (likely cached)
**Fix:** Re-enabled `middleware: ['auth']` in `definePageMeta` on the game page.
### 4. Potential Safari-Specific Issues (Not Yet Fixed)
- **Safari ITP**: Can expire cookies unpredictably - **Safari ITP**: Can expire cookies unpredictably
- **iOS Memory Management**: Safari may clear JS state when backgrounded - **iOS Memory Management**: Safari may clear JS state when backgrounded
@ -36,7 +44,9 @@ In Nuxt 4, composables MUST be called during component setup, not inside callbac
1. `backend/app/utils/cookies.py` - Cookie SameSite policy 1. `backend/app/utils/cookies.py` - Cookie SameSite policy
2. `frontend-sba/composables/useWebSocket.ts` - Composable context fix 2. `frontend-sba/composables/useWebSocket.ts` - Composable context fix
3. `backend/app/api/routes/auth.py` - Added GET /logout endpoint 3. `backend/app/api/routes/auth.py` - Added GET /logout endpoint, added /ws-token endpoint
4. `frontend-sba/pages/games/[id].vue` - Re-enabled auth middleware
5. `backend/app/websocket/handlers.py` - Added token query param support for Safari fallback
## Prevention Strategies ## Prevention Strategies
@ -63,3 +73,4 @@ In Nuxt 4, composables MUST be called during component setup, not inside callbac
|------|-------|-----|--------| |------|-------|-----|--------|
| 2025-11-28 | SameSite=Lax not working on Safari | Changed to SameSite=None | Worked initially | | 2025-11-28 | SameSite=Lax not working on Safari | Changed to SameSite=None | Worked initially |
| 2025-11-28 | useRuntimeConfig in callback | Moved to setup phase | Connected | | 2025-11-28 | useRuntimeConfig in callback | Moved to setup phase | Connected |
| 2025-11-28 | Auth middleware disabled on game page | Re-enabled middleware: ['auth'] | Auth: OK, WebSocket connected |

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@ -499,6 +499,56 @@ async def get_current_user_info(
raise HTTPException(status_code=500, detail="Failed to get user information") raise HTTPException(status_code=500, detail="Failed to get user information")
@router.get("/ws-token")
async def get_websocket_token(request: Request):
"""
Get a short-lived token for WebSocket authentication.
Safari/iOS sometimes fails to send cookies with WebSocket connections.
This endpoint provides a token that can be passed as a query parameter.
The token is valid for 5 minutes and can only be used for WebSocket auth.
Returns:
{"token": "..."} - Short-lived JWT token
"""
# Get token from cookie
token = request.cookies.get(ACCESS_TOKEN_COOKIE)
# Debug: log all cookies received
logger.info(f"ws-token request cookies: {list(request.cookies.keys())}")
if token:
logger.info(f"Token length: {len(token)}, starts with: {token[:20] if len(token) > 20 else token}...")
if not token:
raise HTTPException(status_code=401, detail="Missing authentication")
try:
# Verify the existing token
payload = verify_token(token)
# Create a short-lived token (5 minutes) for WebSocket auth
ws_token = create_token(
{
"user_id": payload["user_id"],
"discord_id": payload["discord_id"],
"username": payload["username"],
"ws_only": True, # Mark as WebSocket-only token
},
expires_minutes=5,
)
logger.debug(f"Generated WS token for user {payload['username']}")
return {"token": ws_token}
except JWTError:
logger.warning("Invalid token in /ws-token request")
raise HTTPException(status_code=401, detail="Invalid or expired token")
except Exception as e:
logger.error(f"WS token generation error: {e}", exc_info=True)
raise HTTPException(status_code=500, detail="Failed to generate token")
@router.get("/verify") @router.get("/verify")
async def verify_auth(authorization: str = Header(None)): async def verify_auth(authorization: str = Header(None)):
""" """

View File

@ -11,17 +11,23 @@ logger = logging.getLogger(f"{__name__}.auth")
settings = get_settings() settings = get_settings()
def create_token(user_data: dict[str, Any]) -> str: def create_token(user_data: dict[str, Any], expires_minutes: int | None = None) -> str:
""" """
Create JWT token for user Create JWT token for user
Args: Args:
user_data: User information to encode in token user_data: User information to encode in token
expires_minutes: Optional expiration in minutes. If None, defaults to 7 days.
Returns: Returns:
JWT token string JWT token string
""" """
payload = {**user_data, "exp": pendulum.now("UTC").add(days=7).int_timestamp} if expires_minutes is not None:
expiration = pendulum.now("UTC").add(minutes=expires_minutes).int_timestamp
else:
expiration = pendulum.now("UTC").add(days=7).int_timestamp
payload = {**user_data, "exp": expiration}
token = jwt.encode(payload, settings.secret_key, algorithm="HS256") token = jwt.encode(payload, settings.secret_key, algorithm="HS256")
return token return token

View File

@ -34,10 +34,12 @@ def register_handlers(sio: AsyncServer, manager: ConnectionManager) -> None:
@sio.event @sio.event
async def connect(sid, environ, auth): async def connect(sid, environ, auth):
""" """
Handle new connection with cookie or auth object support. Handle new connection with cookie, query param, or auth object support.
Tries cookie-based auth first (from HttpOnly cookies), Tries in order:
falls back to auth object (for direct JS clients). 1. Cookie-based auth (from HttpOnly cookies)
2. Query parameter auth (for Safari/iOS fallback)
3. Auth object (for direct JS clients)
""" """
try: try:
token = None token = None
@ -53,6 +55,16 @@ def register_handlers(sio: AsyncServer, manager: ConnectionManager) -> None:
token = cookie["pd_access_token"].value token = cookie["pd_access_token"].value
logger.debug(f"Connection {sid} using cookie auth") logger.debug(f"Connection {sid} using cookie auth")
# Try query parameter (Safari/iOS fallback)
if not token:
query_string = environ.get("QUERY_STRING", "")
if "token=" in query_string:
from urllib.parse import parse_qs
params = parse_qs(query_string)
if "token" in params:
token = params["token"][0]
logger.debug(f"Connection {sid} using query param auth (Safari fallback)")
# Fall back to auth object (for direct JS clients) # Fall back to auth object (for direct JS clients)
if not token and auth: if not token and auth:
token = auth.get("token") token = auth.get("token")
@ -639,12 +651,13 @@ def register_handlers(sio: AsyncServer, manager: ConnectionManager) -> None:
# Broadcast updated game state so frontend sees new batter, outs, etc. # Broadcast updated game state so frontend sees new batter, outs, etc.
updated_state = state_manager.get_state(game_id) updated_state = state_manager.get_state(game_id)
if updated_state: if updated_state:
batter_info = f"lineup_id={updated_state.current_batter.lineup_id}, batting_order={updated_state.current_batter.batting_order}" if updated_state.current_batter else "None"
logger.info(f"Broadcasting game_state_update with current_batter: {batter_info}")
await manager.broadcast_to_game( await manager.broadcast_to_game(
str(game_id), str(game_id),
"game_state_update", "game_state_update",
updated_state.model_dump(mode="json"), updated_state.model_dump(mode="json"),
) )
logger.debug(f"Broadcast updated game state after play resolution")
except asyncio.TimeoutError: except asyncio.TimeoutError:
logger.error(f"Lock timeout while submitting manual outcome for game {game_id}") logger.error(f"Lock timeout while submitting manual outcome for game {game_id}")

View File

@ -192,8 +192,8 @@
<!-- Status info --> <!-- Status info -->
<div class="mt-4 p-3 bg-gray-100 dark:bg-gray-700 rounded-lg text-left"> <div class="mt-4 p-3 bg-gray-100 dark:bg-gray-700 rounded-lg text-left">
<div class="flex items-center gap-2 text-sm"> <div class="flex items-center gap-2 text-sm">
<span :class="authStore.isAuthenticated ? 'text-green-600' : 'text-red-600'"></span> <span :class="authStore.isAuthenticated ? 'text-green-600' : authStore.isLoading ? 'text-yellow-600' : 'text-red-600'"></span>
<span class="text-gray-700 dark:text-gray-300">Auth: {{ authStore.isAuthenticated ? 'OK' : 'Failed' }}</span> <span class="text-gray-700 dark:text-gray-300">Auth: {{ authStore.isAuthenticated ? 'OK' : authStore.isLoading ? 'Checking...' : 'Failed' }}</span>
</div> </div>
<div class="flex items-center gap-2 text-sm mt-1"> <div class="flex items-center gap-2 text-sm mt-1">
<span :class="isConnected ? 'text-green-600' : isConnecting ? 'text-yellow-600' : 'text-red-600'"></span> <span :class="isConnected ? 'text-green-600' : isConnecting ? 'text-yellow-600' : 'text-red-600'"></span>
@ -339,7 +339,7 @@ import type { Lineup } from '~/types/player'
definePageMeta({ definePageMeta({
layout: 'game', layout: 'game',
// middleware: ['auth'], // Temporarily disabled for WebSocket testing middleware: ['auth'],
}) })
const route = useRoute() const route = useRoute()