From a55b31d7afabe34e65972c81c8e63e25d3048590 Mon Sep 17 00:00:00 2001 From: Cal Corum Date: Mon, 3 Nov 2025 14:19:07 -0600 Subject: [PATCH] CLAUDE: Update documentation for Phase 3E-Prep completion MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit **Documentation Updates**: NEXT_SESSION.md: - Updated status: Phase 3 now 85% complete (was 80%) - Added Phase 3E-Prep section documenting GameState refactor - Updated current context with new approach - Added Architecture Decision #6: Unified Player References - Updated Tasks for Next Session to reflect simplified Phase 3E-Main - Last commit: d560844 - Date: 2025-11-03 **Key Changes Documented**: 1. GameState refactor complete (all player refs now full objects) 2. Foundation ready for Phase 3E-Main (add position ratings) 3. Simplified approach: just add field, load at game start 4. X-Check resolution gets direct access: state.current_batter.position_rating **Next Steps**: Phase 3E-Main tasks updated to reflect new architecture 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude --- .claude/implementation/NEXT_SESSION.md | 164 +++++++++++++++++++++---- 1 file changed, 137 insertions(+), 27 deletions(-) diff --git a/.claude/implementation/NEXT_SESSION.md b/.claude/implementation/NEXT_SESSION.md index 82fa04c..b1e53ca 100644 --- a/.claude/implementation/NEXT_SESSION.md +++ b/.claude/implementation/NEXT_SESSION.md @@ -1,9 +1,9 @@ # Next Session Plan - Phase 3: X-Check System -**Current Status**: Phase 3 - 80% Complete (3A, 3B, 3C, 3D done; 3E, 3F remaining) -**Last Commit**: `fb282a5` - "CLAUDE: Fix critical X-Check bugs and improve dice rolling" -**Date**: 2025-11-02 -**Remaining Work**: 20% (Phase 3E, 3F) +**Current Status**: Phase 3 - 85% Complete (3A, 3B, 3C, 3D, 3E-Prep done; 3E-Main, 3E-Final, 3F remaining) +**Last Commit**: `d560844` - "CLAUDE: Phase 3E-Prep - Refactor GameState to use full LineupPlayerState objects" +**Date**: 2025-11-03 +**Remaining Work**: 15% (Phase 3E-Main, 3E-Final, 3F) --- @@ -18,13 +18,14 @@ ### 📍 Current Context -**Phase 3 (Weeks 7-9): X-Check Play System** is 80% complete. We have successfully implemented: +**Phase 3 (Weeks 7-9): X-Check Play System** is 85% complete. We have successfully implemented: - ✅ **Phase 3A**: X-Check data models (XCheckResult, PositionRating, PlayOutcome.X_CHECK) - ✅ **Phase 3B**: League config tables (defense tables, error charts, helper functions) - ✅ **Phase 3C**: Complete X-Check resolution logic in PlayResolver (397 lines, 6 helper methods) - ✅ **Phase 3D**: X-Check runner advancement tables (690 lines, 59 tests, all passing) +- ✅ **Phase 3E-Prep**: GameState refactor - unified player references (all full objects) -**Next priority**: **Phase 3E - WebSocket Events & UI Integration**. This phase involves integrating X-Check with the WebSocket layer, loading position ratings from the API, implementing Redis caching, and supporting Auto/Manual/Semi-Auto modes with Accept/Reject flows. +**Next priority**: **Phase 3E-Main - Position Ratings & Self-Contained State**. This phase adds position ratings to LineupPlayerState and loads them at game start from the PD API with Redis caching. This makes GameState fully self-contained with everything needed for X-Check resolution. --- @@ -215,6 +216,61 @@ --- +### Phase 3E-Prep: GameState Refactor (2025-11-03) +**Commit**: `d560844` + +**Files Modified**: +- `backend/app/models/game_models.py` - Changed current_batter/pitcher/catcher to full objects +- `backend/app/core/game_engine.py` - Updated _prepare_next_play() to populate full objects +- `backend/app/core/state_manager.py` - Create placeholder batter on game creation +- `tests/unit/models/test_game_models.py` - Updated all 27 GameState tests (all passing) + +**Files Created**: +- `.claude/implementation/GAMESTATE_REFACTOR_PLAN.md` - Complete refactor documentation + +**Implementation**: Architectural improvement for consistency and Phase 3E readiness + +**BEFORE (Inconsistent)**: +```python +# Runners were full objects +on_first: Optional[LineupPlayerState] = None +on_second: Optional[LineupPlayerState] = None +on_third: Optional[LineupPlayerState] = None + +# But current players were just IDs +current_batter_lineup_id: int +current_pitcher_lineup_id: Optional[int] = None +current_catcher_lineup_id: Optional[int] = None +``` + +**AFTER (Consistent)**: +```python +# All player references are now full objects +on_first: Optional[LineupPlayerState] = None +on_second: Optional[LineupPlayerState] = None +on_third: Optional[LineupPlayerState] = None +current_batter: LineupPlayerState +current_pitcher: Optional[LineupPlayerState] = None +current_catcher: Optional[LineupPlayerState] = None +``` + +**Benefits**: +1. **Consistent API**: All player references use same type (LineupPlayerState objects) +2. **Self-contained State**: GameState has everything needed for resolution +3. **No lookups needed**: Direct access to player data (`state.current_batter.card_id`) +4. **Foundation for Phase 3E-Main**: Easy to add `position_rating` field to objects + +**Database Operations**: +- No schema changes needed (Play table still stores IDs) +- IDs extracted from objects when saving: `state.current_batter.lineup_id` +- Maintains referential integrity + +**Testing**: All 27 GameState tests passing, no regressions + +**Rationale**: Sets foundation for Phase 3E-Main where we'll add position ratings to LineupPlayerState. This refactor makes GameState truly self-contained - everything needed for X-Check resolution will be in the state object. + +--- + ## Key Architecture Decisions Made ### 1. **X-Check as First-Class PlayOutcome** @@ -258,11 +314,24 @@ - Clean separation of concerns - **Impact**: Phase 3C complete without blocking on table data +### 6. **Unified Player References in GameState** (Phase 3E-Prep) +- **Decision**: Change current_batter/pitcher/catcher from IDs to full LineupPlayerState objects +- **Rationale**: + - Inconsistency: runners (on_first/second/third) were objects but current players were IDs + - Self-contained state: everything needed for resolution in one place + - Foundation for Phase 3E: easy to add position_rating field to existing objects + - No lookups: direct access to player data without StateManager queries +- **Impact**: + - GameState is now fully self-contained + - No external lookups needed during play resolution + - Clean foundation for adding position ratings + - Database unchanged (IDs extracted when saving) + --- ## Blockers Encountered 🚧 -None - all four phases (3A, 3B, 3C, 3D) completed successfully without major blockers. +None - all phases (3A, 3B, 3C, 3D, 3E-Prep) completed successfully without major blockers. **Minor Issues Resolved**: - Import order required XCheckResult in game_models.py before play_resolver.py import @@ -301,38 +370,79 @@ None - all four phases (3A, 3B, 3C, 3D) completed successfully without major blo ## Tasks for Next Session -### Phase 3E Focus: WebSocket Events & UI Integration +### Phase 3E-Main Focus: Position Ratings & Self-Contained State + +**Simplified Approach**: With Phase 3E-Prep complete, GameState now uses full LineupPlayerState objects. We just need to: +1. Add PositionRating dataclass (if not already exists from Phase 3A) +2. Add `position_rating` field to LineupPlayerState +3. Load ratings at game start and attach to objects +4. X-Check resolution already has access via `state.current_batter.position_rating` --- -### Task 1: Understand Phase 3E Requirements (30 mins) +### Task 1: Create/Verify PositionRating Dataclass (30 mins) -**File(s)**: `@.claude/implementation/phase-3e-websocket-events.md` +**File(s)**: `backend/app/models/player_models.py` -**Goal**: Thoroughly understand the WebSocket integration requirements before implementation. +**Goal**: Ensure PositionRating dataclass exists with all needed fields for X-Check resolution. -**Actions**: -1. Read phase-3e document completely -2. Understand the three modes: - - PD Auto Mode: Auto-resolve with Accept/Reject - - SBA Manual Mode: User selects from legal options - - SBA Semi-Auto Mode: Like PD Auto if ratings provided -3. Understand position rating loading flow (API → Redis cache → PlayResolver) -4. Understand Accept/Reject workflow for auto-resolved plays -5. Review WebSocket event patterns in existing game_handlers.py +**Check If Exists**: Phase 3A may have created this already. Verify fields include: +```python +@dataclass +class PositionRating: + """Defensive ratings for a player at a specific position.""" + position: str # Position code (SS, 3B, LF, etc.) + range: int # Range rating (1-5) + error: int # Error rating (0-88 depending on position) + arm: int # Arm strength (1-5) + speed: Optional[int] = None # Speed rating (0-20) for SPD tests +``` -**Test Command**: N/A (reading/understanding task) +**Test Command**: +```bash +pytest tests/unit/models/test_player_models.py -v -k PositionRating +``` **Acceptance Criteria**: -- [ ] Understand all three X-Check modes (Auto, Manual, Semi-Auto) -- [ ] Clear on position rating source (PD API) -- [ ] Clear on Redis caching strategy -- [ ] Clear on Accept/Reject event flow -- [ ] Clear on override logging requirements +- [ ] PositionRating dataclass exists with all fields +- [ ] Tests exist for PositionRating +- [ ] Documented in player_models.py --- -### Task 2: Create PD API Client for Position Ratings (1-2 hours) +### Task 2: Add position_rating Field to LineupPlayerState (30 mins) + +**File(s)**: `backend/app/models/game_models.py` + +**Goal**: Add position_rating field to LineupPlayerState so ratings can be attached at game start. + +**Changes**: +```python +class LineupPlayerState(BaseModel): + lineup_id: int + card_id: int + position: str + batting_order: Optional[int] = None + is_active: bool = True + + # NEW: Position rating (loaded at game start for PD league) + position_rating: Optional[PositionRating] = None +``` + +**Test Command**: +```bash +pytest tests/unit/models/test_game_models.py::TestLineupPlayerState -v +``` + +**Acceptance Criteria**: +- [ ] position_rating field added +- [ ] Optional (SBA won't have ratings) +- [ ] Tests updated +- [ ] No breaking changes to existing tests + +--- + +### Task 3: Create PD API Client for Position Ratings (1-2 hours) **File(s)**: `backend/app/services/pd_api_client.py` (NEW)