CLAUDE: Update documentation across codebase

Updated CLAUDE.md files with:
- Current test counts and status
- Session injection pattern documentation
- New module references and architecture notes
- Updated Phase status (3E-Final complete)
- Enhanced troubleshooting guides

Files updated:
- Root CLAUDE.md: Project overview and phase status
- backend/CLAUDE.md: Backend overview with test counts
- backend/README.md: Quick start and development guide
- backend/app/api/CLAUDE.md: API routes documentation
- backend/app/database/CLAUDE.md: Session injection docs
- backend/app/utils/CLAUDE.md: Utilities documentation
- backend/tests/CLAUDE.md: Testing patterns and policy
- frontend-sba/CLAUDE.md: Frontend overview
- frontend-sba/store/CLAUDE.md: Store patterns

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Cal Corum 2025-11-28 12:10:10 -06:00
parent 891fb03c52
commit 9c90893b5d
9 changed files with 370 additions and 192 deletions

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@ -45,7 +45,7 @@ Web-based real-time multiplayer baseball simulation platform replacing legacy Go
- Tailwind CSS - Tailwind CSS
- Pinia for state management - Pinia for state management
- Socket.io-client - Socket.io-client
- @nuxtjs/auth-next (Discord OAuth) - Discord OAuth via HttpOnly cookies (see `COOKIE_AUTH_IMPLEMENTATION.md`)
## Key Technical Patterns ## Key Technical Patterns

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@ -32,13 +32,13 @@ backend/
```bash ```bash
cd backend cd backend
uv sync # Install dependencies uv sync # Install dependencies
docker compose up -d # Start Redis uv run alembic upgrade head # Apply database migrations
uv run python -m app.main # Start server at localhost:8000 uv run python -m app.main # Start server at localhost:8000
``` ```
### Testing ### Testing
```bash ```bash
uv run pytest tests/unit/ -v # All unit tests (739 passing) uv run pytest tests/unit/ -v # All unit tests (836 passing)
uv run python -m terminal_client # Interactive REPL uv run python -m terminal_client # Interactive REPL
``` ```
@ -122,4 +122,4 @@ uv run pytest tests/unit/ -q # Must show all passing
--- ---
**Tests**: 739/739 passing | **Phase**: 3E-Final Complete | **Updated**: 2025-01-19 **Tests**: 836 passing | **Phase**: 3E-Final Complete | **Updated**: 2025-01-27

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@ -11,10 +11,73 @@ curl -LsSf https://astral.sh/uv/install.sh | sh
# Install dependencies # Install dependencies
uv sync uv sync
# Apply database migrations
uv run alembic upgrade head
# Run server # Run server
uv run python -m app.main uv run python -m app.main
``` ```
## Database Migrations
This project uses [Alembic](https://alembic.sqlalchemy.org/) for database schema migrations.
### Initial Setup (New Database)
```bash
# Apply all migrations to create schema
uv run alembic upgrade head
```
### Creating New Migrations
```bash
# Auto-generate from model changes
uv run alembic revision --autogenerate -m "Description of changes"
# IMPORTANT: Always review the generated migration before applying!
# Then apply:
uv run alembic upgrade head
```
### Viewing Migration Status
```bash
# Show migration history
uv run alembic history
# Show current revision
uv run alembic current
```
### Rolling Back
```bash
# Rollback one migration
uv run alembic downgrade -1
# Rollback to specific revision
uv run alembic downgrade 001
# Rollback all (dangerous!)
uv run alembic downgrade base
```
### Migration Best Practices
1. **Always review auto-generated migrations** before applying - autogenerate is helpful but not perfect
2. **Test migrations on dev/staging** before production
3. **Keep migrations small and focused** - easier to rollback
4. **Never edit migrations that have been applied** to shared databases
5. **Include both upgrade and downgrade** for reversibility
### Existing Migrations
| Revision | Description |
|----------|-------------|
| 001 | Initial schema (games, plays, lineups, rolls, etc.) |
| 004 | Materialized views for statistics |
## Documentation ## Documentation
See `CLAUDE.md` for full documentation. See `CLAUDE.md` for full documentation.

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@ -26,11 +26,16 @@ GET /health/ready # Ready check with DB connectivity
### Auth (`/auth`) ### Auth (`/auth`)
```python ```python
GET /auth/discord # Initiate OAuth flow GET /auth/discord/login # Initiate OAuth flow (redirects to Discord)
GET /auth/discord/callback # OAuth callback, returns JWT GET /auth/discord/callback/server # OAuth callback, sets HttpOnly cookies, redirects to frontend
POST /auth/refresh # Refresh JWT token GET /auth/me # Get current user from cookie (SSR-compatible)
POST /auth/refresh # Refresh access token using refresh cookie
POST /auth/logout # Clear auth cookies
``` ```
**Cookie-Based Auth**: Uses HttpOnly cookies with `path="/"` for SSR compatibility.
See `COOKIE_AUTH_IMPLEMENTATION.md` for complete flow documentation.
### Games (`/games`) ### Games (`/games`)
```python ```python
POST /games # Create new game POST /games # Create new game

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@ -4,35 +4,88 @@
Async PostgreSQL persistence layer using SQLAlchemy 2.0. Handles all database operations with connection pooling and proper transaction management. Async PostgreSQL persistence layer using SQLAlchemy 2.0. Handles all database operations with connection pooling and proper transaction management.
**Schema Management**: Alembic migrations (see `backend/README.md` for commands)
## Structure ## Structure
``` ```
app/database/ app/database/
├── __init__.py # Package exports ├── __init__.py # Package exports
├── session.py # Async session management, Base declarative ├── session.py # Async session management, Base declarative
└── operations.py # DatabaseOperations class └── operations.py # DatabaseOperations class (session injection pattern)
backend/alembic/ # Migration scripts (managed by Alembic)
├── env.py # Migration environment config
└── versions/ # Migration files (001, 004, 005, etc.)
``` ```
## Session Management ## Session Injection Pattern (IMPORTANT)
### Async Session Pattern `DatabaseOperations` supports **session injection** to enable:
- **Transaction grouping**: Multiple operations in one atomic transaction
- **Test isolation**: Tests inject sessions with automatic rollback
- **Connection efficiency**: Avoids asyncpg "operation in progress" conflicts
### Two Usage Modes
#### Mode 1: Standalone (Default) - Each operation auto-commits
```python ```python
from app.database.session import get_session from app.database.operations import DatabaseOperations
async def some_function(): db_ops = DatabaseOperations() # No session injected
async with get_session() as session: await db_ops.create_game(...) # Creates session, commits, closes
result = await session.execute(query) await db_ops.save_play(...) # Creates NEW session, commits, closes
# Auto-commits on success, rolls back on exception
``` ```
### Connection Pool #### Mode 2: Session Injection - Caller controls transaction
- **Driver**: asyncpg ```python
- **Pool**: SQLAlchemy async pool from app.database.operations import DatabaseOperations
- Configurable pool size via env vars from app.database.session import AsyncSessionLocal
## DatabaseOperations async with AsyncSessionLocal() as session:
try:
db_ops = DatabaseOperations(session) # Inject session
await db_ops.save_play(...) # Uses injected session (flush only)
await db_ops.update_game_state(...) # Same session (flush only)
await session.commit() # Caller commits once
except Exception:
await session.rollback()
raise
```
Singleton class with all database operations. ### When to Use Each Mode
| Scenario | Mode | Why |
|----------|------|-----|
| Single operation | Standalone | Simpler, auto-commits |
| Multiple related operations | Session injection | Atomic transaction |
| Integration tests | Session injection | Rollback after test |
| game_engine.py transactions | Session injection | save_play + update_game_state atomic |
### Internal Implementation
```python
class DatabaseOperations:
def __init__(self, session: AsyncSession | None = None):
self._session = session
@asynccontextmanager
async def _get_session(self):
if self._session:
yield self._session # Caller controls commit/rollback
else:
async with AsyncSessionLocal() as session:
try:
yield session
await session.commit()
except Exception:
await session.rollback()
raise
```
**Key Detail**: Methods use `flush()` not `commit()` - this persists changes within the transaction but doesn't finalize it. For injected sessions, the caller commits. For standalone, the context manager commits.
## DatabaseOperations API
### Game Operations ### Game Operations
```python ```python
@ -46,7 +99,7 @@ game_data = await db_ops.load_game_state(game_id)
### Play Operations ### Play Operations
```python ```python
play_id = await db_ops.save_play(game_id, play_data, stats_data) play_id = await db_ops.save_play(play_data)
plays = await db_ops.get_plays(game_id, limit=100) plays = await db_ops.get_plays(game_id, limit=100)
``` ```
@ -73,12 +126,14 @@ await db_ops.update_session_snapshot(game_id, state_snapshot)
## Common Patterns ## Common Patterns
### Transaction Handling ### Transaction Grouping (Recommended for related operations)
```python ```python
async with AsyncSessionLocal() as session: async with AsyncSessionLocal() as session:
try: try:
# Multiple operations db_ops = DatabaseOperations(session)
await session.commit() await db_ops.save_play(play_data)
await db_ops.update_game_state(game_id, ...)
await session.commit() # Both succeed or both fail
except Exception: except Exception:
await session.rollback() await session.rollback()
raise raise
@ -122,10 +177,10 @@ DATABASE_URL=postgresql+asyncpg://user:pass@10.10.0.42:5432/paperdynasty_dev
## References ## References
- **Database Schema**: See `../../.claude/DATABASE_SCHEMA.md` for complete table details - **Migrations**: See `backend/README.md` for Alembic commands
- **Models**: See `../models/CLAUDE.md` - **Models**: See `../models/CLAUDE.md`
- **State Recovery**: See `../core/state_manager.py` - **State Recovery**: See `../core/state_manager.py`
--- ---
**Tests**: `tests/integration/database/` | **Updated**: 2025-01-19 **Tests**: `tests/integration/database/` (32 tests) | **Updated**: 2025-11-27

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@ -359,24 +359,53 @@ except Exception as e:
### Authentication Pattern ### Authentication Pattern
**Token in HTTP Headers**: **CURRENT: HttpOnly Cookie Auth** (Server-Side OAuth Flow):
```python ```python
# Client sends: # Backend sets cookies with path="/" for SSR compatibility
headers = { # See backend/app/utils/cookies.py and COOKIE_AUTH_IMPLEMENTATION.md
"Authorization": f"Bearer {token}"
response.set_cookie(
key="pd_access_token",
value=access_token,
httponly=True,
secure=is_production(),
samesite="lax",
path="/", # CRITICAL: Must be "/" not "/api" for SSR
)
```
**Frontend API Calls** (use `credentials: 'include'`):
```typescript
// Browser automatically sends cookies
const response = await $fetch('/api/games/', {
credentials: 'include',
})
```
**SSR Cookie Forwarding** (Nuxt middleware must forward cookies):
```typescript
if (import.meta.server) {
const event = useRequestEvent()
headers['Cookie'] = event?.node.req.headers.cookie
} }
``` ```
**Token in WebSocket Auth**: **WebSocket Auth** (cookies sent automatically with same-origin):
```python ```typescript
# Client connects with: // Socket.io connects with cookies (same-origin)
socket.io.connect("http://localhost:8000", { const socket = io(wsUrl, {
auth: { withCredentials: true, // Send cookies
token: "eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9..."
}
}) })
``` ```
**LEGACY: Token in HTTP Headers** (no longer used for web frontend):
```python
# Only used for API clients that can't use cookies
headers = {
"Authorization": f"Bearer {token}"
}
```
**FastAPI Dependency**: **FastAPI Dependency**:
```python ```python
from fastapi import Depends, HTTPException, Header from fastapi import Depends, HTTPException, Header

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@ -55,15 +55,12 @@ See `backend/CLAUDE.md` → "Testing Policy" section for full details.
### Current Test Baseline ### Current Test Baseline
**Must maintain or improve:** **Must maintain or improve:**
- ✅ Unit tests: **609/609 passing (100%)** - ✅ Unit tests: **979/979 passing (100%)**
- ⏱️ Execution: **~1 second** - ✅ Integration tests: **32/32 passing (100%)**
- ⏱️ Unit execution: **~4 seconds**
- ⏱️ Integration execution: **~5 seconds**
- 📊 Coverage: High coverage of core systems - 📊 Coverage: High coverage of core systems
**Integration tests status:**
- ⚠️ Known infrastructure issues (49 errors)
- Not required for commits (fix infrastructure separately)
- Run individually during development
## Running Tests ## Running Tests
### Unit Tests (Recommended) ### Unit Tests (Recommended)
@ -87,49 +84,50 @@ uv run pytest tests/unit/ --cov=app --cov-report=html
### Integration Tests (Database Required) ### Integration Tests (Database Required)
**⚠️ CRITICAL: Integration tests have known infrastructure issues** **✅ Integration tests now work reliably** using session injection pattern.
#### Known Issue: AsyncPG Connection Conflicts
**Problem**: Integration tests share database connections and event loops, causing:
- `asyncpg.exceptions._base.InterfaceError: cannot perform operation: another operation is in progress`
- `Task got Future attached to a different loop`
**Why This Happens**:
- AsyncPG connections don't support concurrent operations
- pytest-asyncio fixtures with mismatched scopes (module vs function)
- Tests running in parallel try to reuse the same connection
**Current Workaround**: Run integration tests **individually** or **serially**:
```bash ```bash
# Run one test at a time (always works) # Run all integration tests
uv run pytest tests/integration/database/test_operations.py::TestDatabaseOperationsGame::test_create_game -v
# Run test class serially
uv run pytest tests/integration/database/test_operations.py::TestDatabaseOperationsGame -v
# Run entire file (may have conflicts after first test)
uv run pytest tests/integration/database/test_operations.py -v uv run pytest tests/integration/database/test_operations.py -v
# Force serial execution (slower but more reliable) # Run specific test class
uv run pytest tests/integration/ -v -x # -x stops on first failure uv run pytest tests/integration/database/test_operations.py::TestDatabaseOperationsGame -v
# Run with markers
uv run pytest tests/ -v -m integration
``` ```
**DO NOT**: #### Session Injection Pattern (IMPORTANT)
- Run all integration tests at once: `pytest tests/integration/ -v` ❌ (will fail)
- Expect integration tests to work in parallel ❌
**Long-term Fix Needed**: Integration tests use **session injection** to avoid asyncpg connection conflicts:
1. Update fixtures to use proper asyncio scope management
2. Ensure each test gets isolated database session ```python
3. Consider using `pytest-xdist` with proper worker isolation # tests/integration/conftest.py
4. Or redesign fixtures to create fresh connections per test @pytest_asyncio.fixture(scope="function")
async def db_session():
"""Provide isolated database session with automatic rollback"""
async with TestAsyncSessionLocal() as session:
yield session
await session.rollback() # Cleanup after test
@pytest_asyncio.fixture(scope="function")
async def db_ops(db_session: AsyncSession):
"""DatabaseOperations with injected session"""
return DatabaseOperations(db_session) # All operations share this session
```
**Key Points**:
- Each test gets its own session (no connection conflicts)
- Session is rolled back after test (automatic cleanup)
- Tests use `NullPool` to prevent connection reuse issues
- All `db_ops` methods use the same session (no "operation in progress" errors)
See `app/database/CLAUDE.md` for full session injection documentation.
### All Tests ### All Tests
```bash ```bash
# Run everything (expect integration failures due to connection issues) # Run everything
uv run pytest tests/ -v uv run pytest tests/ -v
# Run with markers # Run with markers
@ -204,36 +202,52 @@ class TestGameEngine:
assert result.success is True assert result.success is True
``` ```
### Integration Test Pattern ### Integration Test Pattern (Session Injection)
```python ```python
import pytest import pytest
from app.database.operations import DatabaseOperations from uuid import uuid4
from app.database.session import AsyncSessionLocal
# Mark all tests in module as integration tests
pytestmark = pytest.mark.integration
@pytest.mark.integration
class TestDatabaseOperations: class TestDatabaseOperations:
"""Integration tests - requires database""" """Integration tests - use fixtures from tests/integration/conftest.py"""
@pytest.fixture async def test_create_game(self, db_ops, db_session):
async def db_ops(self): """
"""Create DatabaseOperations instance""" Test creating a game in database.
ops = DatabaseOperations()
yield ops
async def test_create_game(self, db_ops): Uses db_ops fixture (DatabaseOperations with injected session)
"""Test description""" and db_session for flush/visibility within transaction.
"""
# Arrange # Arrange
game_id = uuid4() game_id = uuid4()
# Act # Act
await db_ops.create_game(game_id=game_id, ...) game = await db_ops.create_game(
game_id=game_id,
league_id="sba",
home_team_id=1,
away_team_id=2,
game_mode="friendly",
visibility="public"
)
await db_session.flush() # Make visible within session
# Assert # Assert
game = await db_ops.get_game(game_id) retrieved = await db_ops.get_game(game_id)
assert game is not None assert retrieved is not None
assert retrieved.id == game_id
# Session automatically rolled back after test
``` ```
**Key Pattern Notes**:
- Fixtures (`db_ops`, `db_session`) come from `tests/integration/conftest.py`
- Use `await db_session.flush()` to persist changes within test (not `commit()`)
- Session is automatically rolled back after each test (isolation)
- All operations share same session (no connection conflicts)
### Async Test Pattern ### Async Test Pattern
```python ```python
@ -264,88 +278,63 @@ DATABASE_URL=postgresql+asyncpg://paperdynasty:PASSWORD@10.10.0.42:5432/paperdyn
- Tests should clean up after themselves (fixtures handle this) - Tests should clean up after themselves (fixtures handle this)
- Each test should create unique game IDs to avoid conflicts - Each test should create unique game IDs to avoid conflicts
### Transaction Rollback Pattern ### Transaction Rollback Pattern (tests/integration/conftest.py)
```python ```python
@pytest.fixture from sqlalchemy import NullPool
from sqlalchemy.ext.asyncio import create_async_engine, AsyncSession, async_sessionmaker
# Use NullPool to prevent connection reuse issues in tests
test_engine = create_async_engine(DATABASE_URL, poolclass=NullPool)
TestAsyncSessionLocal = async_sessionmaker(test_engine, class_=AsyncSession, expire_on_commit=False)
@pytest_asyncio.fixture(scope="function")
async def db_session(): async def db_session():
"""Provide isolated database session with automatic rollback""" """Provide isolated database session with automatic rollback"""
async with AsyncSessionLocal() as session: async with TestAsyncSessionLocal() as session:
async with session.begin():
yield session yield session
# Automatic rollback on fixture teardown await session.rollback() # Cleanup - discard all changes
@pytest_asyncio.fixture(scope="function")
async def db_ops(db_session: AsyncSession):
"""DatabaseOperations with injected session for test isolation"""
return DatabaseOperations(db_session)
``` ```
**Note**: Current fixtures may not properly isolate transactions, contributing to connection conflicts. **Why This Works**:
- `NullPool`: Prevents asyncpg connection reuse issues
- `scope="function"`: Each test gets fresh session
- `rollback()`: Automatically discards all test data
- Session injection: All `db_ops` methods use same session (no conflicts)
## Known Test Issues ## Known Test Issues
### 1. Player Model Test Failures All major test infrastructure issues have been resolved. The test suite is now stable.
**Issue**: `tests/unit/models/test_player_models.py` has 13 failures ### Historical Context (Resolved)
**Root Causes**: **AsyncPG Connection Conflicts** - **RESOLVED** (2025-11-27)
- `BasePlayer.get_image_url()` not marked as `@abstractmethod` - **Was**: "cannot perform operation: another operation is in progress" errors
- Factory methods (`from_api_response()`) expect `pos_1` field but test fixtures don't provide it - **Fix**: Session injection pattern in `DatabaseOperations` + `NullPool` in test fixtures
- Attribute name mismatch: tests expect `player_id` but model has `id` - **Result**: 32/32 integration tests now passing
- Display name format mismatch in `PdPlayer.get_display_name()`
**Files to Fix**:
- `app/models/player_models.py` - Update abstract methods and factory methods
- `tests/unit/models/test_player_models.py` - Update test fixtures to match API response format
### 2. Dice System Test Failure
**Issue**: `tests/unit/core/test_dice.py::TestRollHistory::test_get_rolls_since`
**Symptom**: Expects 1 roll but gets 0
**Likely Cause**: Roll history not properly persisting or timestamp filtering issue
### 3. Integration Test Connection Conflicts
**Issue**: 49 integration test errors due to AsyncPG connection conflicts
**Status**: **Known infrastructure issue** - not code bugs
**When It Matters**: Only when running multiple integration tests in sequence
**When It Doesn't**: Unit tests (474 passing) validate business logic
### 4. Event Loop Scope Mismatch
**Issue**: `tests/integration/test_state_persistence.py` - all 7 tests fail with scope mismatch
**Error**: `ScopeMismatch: You tried to access the function scoped fixture event_loop with a module scoped request object`
**Root Cause**: `setup_database` fixture is `scope="module"` but depends on `event_loop` which is `scope="function"`
**Fix**: Change `setup_database` to `scope="function"` or create module-scoped event loop
## Test Coverage ## Test Coverage
**Current Status** (as of 2025-11-01): **Current Status** (as of 2025-11-27):
- ✅ **519 unit tests passing** (92% of unit tests) - ✅ **979 unit tests passing** (100%)
- Added 45 new tests for Phase 3B (X-Check tables and placeholders) - ✅ **32 integration tests passing** (100%)
- ❌ **14 unit tests failing** (player models + 1 dice test - pre-existing) - **Total: 1,011 tests passing**
- ❌ **49 integration test errors** (connection conflicts - infrastructure issue)
- ❌ **28 integration test failures** (various - pre-existing)
**Coverage by Module**: **Coverage by Module**:
``` ```
app/config/ ✅ 94/94 tests passing (+36 X-Check table tests) app/config/ ✅ Well covered
- test_league_configs.py 28 tests app/core/game_engine.py ✅ Well covered (unit + integration)
- test_play_outcome.py 30 tests app/core/state_manager.py ✅ Well covered
- test_x_check_tables.py 36 tests (NEW - Phase 3B) app/core/dice.py ✅ Well covered
app/core/game_engine.py ✅ Well covered (unit tests) app/models/ ✅ Well covered
app/core/runner_advancement.py ✅ 60/60 tests passing (+9 X-Check placeholders) app/database/operations.py ✅ 32 integration tests (session injection pattern)
- test_runner_advancement.py 51 tests (groundball + placeholders) app/websocket/handlers.py ✅ 148 WebSocket handler tests
- test_flyball_advancement.py 21 tests app/middleware/ ✅ Rate limiting, exceptions tested
app/core/state_manager.py ✅ 26/26 tests passing
app/core/dice.py ⚠️ 1 failure (roll history - pre-existing)
app/models/game_models.py ✅ 60/60 tests passing
app/models/player_models.py ❌ 13/32 tests failing (pre-existing)
app/database/operations.py ⚠️ Integration tests have infrastructure issues
``` ```
## Testing Best Practices ## Testing Best Practices
@ -363,12 +352,12 @@ app/database/operations.py ⚠️ Integration tests have infrastructure issues
### DON'T ### DON'T
- ❌ Don't run all integration tests at once (connection conflicts)
- ❌ Don't share state between tests - ❌ Don't share state between tests
- ❌ Don't test implementation details (test behavior) - ❌ Don't test implementation details (test behavior)
- ❌ Don't use real API calls in tests (use mocks) - ❌ Don't use real API calls in tests (use mocks)
- ❌ Don't depend on test execution order - ❌ Don't depend on test execution order
- ❌ Don't skip writing tests because integration tests are flaky - ❌ Don't use `commit()` in integration tests (use `flush()` - session auto-rollbacks)
- ❌ Don't create `DatabaseOperations()` without session injection in integration tests
### Mocking Examples ### Mocking Examples
@ -443,25 +432,30 @@ uv run pytest tests/unit/core/test_game_engine.py -v -o log_cli=true -o log_cli_
- name: Unit Tests - name: Unit Tests
run: uv run pytest tests/unit/ -v --cov=app run: uv run pytest tests/unit/ -v --cov=app
# Run integration tests serially (slower but reliable) # Run integration tests (session injection pattern makes these reliable)
- name: Integration Tests - name: Integration Tests
run: | run: uv run pytest tests/integration/database/test_operations.py -v
uv run pytest tests/integration/database/test_operations.py::TestDatabaseOperationsGame -v
uv run pytest tests/integration/database/test_operations.py::TestDatabaseOperationsLineup -v
# ... run each test class separately
``` ```
**OR** fix the integration test infrastructure first, then run normally. **All tests can now run together** thanks to session injection pattern.
## Troubleshooting ## Troubleshooting
### "cannot perform operation: another operation is in progress" ### "cannot perform operation: another operation is in progress"
**Solution**: Run integration tests individually or fix fixture scopes **This issue is RESOLVED.** If you see it, you're likely:
- Creating `DatabaseOperations()` without session injection in tests
- Not using the `db_ops` fixture from `tests/integration/conftest.py`
**Solution**: Use session injection pattern:
```python
async def test_something(self, db_ops, db_session): # Use fixtures!
await db_ops.create_game(...) # Uses injected session
```
### "Task got Future attached to a different loop" ### "Task got Future attached to a different loop"
**Solution**: Ensure all fixtures use `scope="function"` or create proper module-scoped event loop **Solution**: Ensure all fixtures use `scope="function"` (already configured in conftest.py)
### "No module named 'app'" ### "No module named 'app'"
@ -489,40 +483,41 @@ pytest tests/unit/ -v
2. `.env` has correct `DATABASE_URL` 2. `.env` has correct `DATABASE_URL`
3. Database exists and schema is migrated: `alembic upgrade head` 3. Database exists and schema is migrated: `alembic upgrade head`
## Integration Test Refactor TODO ## Integration Test Architecture (Completed 2025-11-27)
When refactoring integration tests to fix connection conflicts: The integration test infrastructure has been fully refactored using session injection:
1. **Update fixtures in `tests/integration/conftest.py`**: ### Key Components
- Change all fixtures to `scope="function"`
- Ensure each test gets fresh database session
- Implement proper session cleanup
2. **Add connection pooling**: 1. **`tests/integration/conftest.py`**:
- Consider using separate connection pool for tests - `NullPool` engine (prevents connection reuse issues)
- Or create new engine per test (slower but isolated) - `db_session` fixture (function-scoped, auto-rollback)
- `db_ops` fixture (`DatabaseOperations` with injected session)
3. **Add transaction rollback**: 2. **`app/database/operations.py`**:
- Wrap each test in transaction - Constructor accepts optional `AsyncSession`
- Rollback after test completes - `_get_session()` context manager handles both modes
- Ensures database is clean for next test - Methods use `flush()` not `commit()`
4. **Consider pytest-xdist**: 3. **`app/core/game_engine.py`**:
- Run tests in parallel with proper worker isolation - Creates `DatabaseOperations(session)` for transaction groups
- Each worker gets own database connection - Ensures atomic save_play + update_game_state operations
- Faster test execution
5. **Update `test_state_persistence.py`**: ### Pattern Summary
- Fix `setup_database` fixture scope mismatch
- Consider splitting into smaller fixtures ```
Production: db_ops = DatabaseOperations() → Auto-commit per operation
Testing: db_ops = DatabaseOperations(session) → Shared session, caller controls
Transactions: db_ops = DatabaseOperations(session) → Multiple ops, single commit
```
## Additional Resources ## Additional Resources
- **Database CLAUDE.md**: `app/database/CLAUDE.md` - Full session injection documentation
- **pytest-asyncio docs**: https://pytest-asyncio.readthedocs.io/ - **pytest-asyncio docs**: https://pytest-asyncio.readthedocs.io/
- **AsyncPG docs**: https://magicstack.github.io/asyncpg/ - **AsyncPG docs**: https://magicstack.github.io/asyncpg/
- **SQLAlchemy async**: https://docs.sqlalchemy.org/en/20/orm/extensions/asyncio.html - **SQLAlchemy async**: https://docs.sqlalchemy.org/en/20/orm/extensions/asyncio.html
- **Backend CLAUDE.md**: `../CLAUDE.md` - Main backend documentation
--- ---
**Summary**: Unit tests are solid (91% passing), integration tests have known infrastructure issues that need fixture refactoring. Focus on unit tests for development, fix integration test infrastructure as separate task. **Summary**: All 1,011 tests passing (979 unit + 32 integration). Session injection pattern ensures reliable, isolated integration tests with automatic cleanup.

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@ -34,7 +34,7 @@ frontend-sba/
│ ├── useWebSocket.ts # Connection, event handlers │ ├── useWebSocket.ts # Connection, event handlers
│ └── useGameActions.ts # Game action wrappers │ └── useGameActions.ts # Game action wrappers
├── store/ # See store/CLAUDE.md for patterns ├── store/ # See store/CLAUDE.md for patterns
│ ├── auth.ts # Discord OAuth, JWT │ ├── auth.ts # Discord OAuth, HttpOnly cookie auth
│ ├── game.ts # Game state, lineups, decisions │ ├── game.ts # Game state, lineups, decisions
│ └── ui.ts # Toasts, modals │ └── ui.ts # Toasts, modals
├── types/ # See types/CLAUDE.md for mappings ├── types/ # See types/CLAUDE.md for mappings

View File

@ -42,9 +42,40 @@ findPlayerInLineup(lineupId: number): Lineup | undefined
``` ```
### auth.ts - Authentication ### auth.ts - Authentication
**Purpose**: Discord OAuth state and JWT token management. **Purpose**: Discord OAuth state with HttpOnly cookie-based authentication.
**Key State**: `user`, `token`, `isAuthenticated`, `isTokenValid` **Key State**: `currentUser`, `isAuthenticated`
**Critical Pattern - SSR Cookie Forwarding**:
```typescript
// checkAuth() must forward cookies during SSR
async function checkAuth(): Promise<boolean> {
const headers: Record<string, string> = {}
if (import.meta.server) {
const event = useRequestEvent()
const cookieHeader = event?.node.req.headers.cookie
if (cookieHeader) {
headers['Cookie'] = cookieHeader // Forward to backend
}
}
const response = await $fetch('/api/auth/me', {
credentials: 'include',
headers,
})
}
```
**API Calls Pattern**:
```typescript
// ALL API calls must use credentials: 'include'
const response = await $fetch('/api/games/', {
credentials: 'include', // Sends HttpOnly cookies
})
// NEVER use Authorization header - tokens are in cookies
```
**Reference**: See `COOKIE_AUTH_IMPLEMENTATION.md` for complete auth flow documentation.
### ui.ts - UI State ### ui.ts - UI State
**Purpose**: Toasts, modals, loading states. **Purpose**: Toasts, modals, loading states.