CLAUDE: Implement Discord OAuth authentication and SBA API integration
## Authentication Implementation ### Backend - Implemented complete Discord OAuth flow in auth.py: * POST /api/auth/discord/callback - Exchange code for tokens * POST /api/auth/refresh - Refresh JWT tokens * GET /api/auth/me - Get authenticated user info * GET /api/auth/verify - Verify auth status - JWT token creation with 7-day expiration - Refresh token support for session persistence - Bearer token authentication for Discord API calls ### Frontend - Created auth/login.vue - Discord OAuth initiation page - Created auth/callback.vue - OAuth callback handler with states - Integrated with existing auth store (already implemented) - LocalStorage persistence for tokens and user data - Full error handling and loading states ### Configuration - Updated backend .env with Discord OAuth credentials - Updated frontend .env with Discord Client ID - Fixed redirect URI to port 3001 ## SBA API Integration ### Backend - Extended SbaApiClient with get_teams(season, active_only=True) - Added bearer token auth support (_get_headers method) - Created /api/teams route with TeamResponse model - Registered teams router in main.py - Filters out IL (Injured List) teams automatically - Returns team data: id, abbrev, names, color, gmid, division ### Integration - Connected to production SBA API: https://api.sba.manticorum.com - Bearer token authentication working - Successfully fetches ~16 active Season 3 teams ## Documentation - Created SESSION_NOTES.md - Current session accomplishments - Created NEXT_SESSION.md - Game creation implementation guide - Updated implementation/NEXT_SESSION.md ## Testing - ✅ Discord OAuth flow tested end-to-end - ✅ User authentication and session persistence verified - ✅ Teams API returns real data from production - ✅ All services running and communicating ## What Works Now - User can sign in with Discord - Sessions persist across reloads - Backend fetches real teams from SBA API - Ready for game creation implementation ## Next Steps See .claude/NEXT_SESSION.md for detailed game creation implementation plan. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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.claude/NEXT_SESSION.md
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# Next Session - Game Creation Implementation
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## Quick Start
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```bash
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# Backend
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cd backend && uv run python -m app.main
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# Frontend
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cd frontend-sba && bun run dev
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# Redis (if not running)
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cd backend && docker compose up -d redis
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```
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Services will be at:
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- Backend: http://localhost:8000
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- Frontend: http://localhost:3001
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- API Docs: http://localhost:8000/docs
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## Current State
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✅ **Complete:**
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- Discord OAuth authentication (full flow)
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- SBA API integration (teams endpoint)
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- User can sign in and stay authenticated
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## Immediate Next Steps
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### 1. Update Frontend Create Game Page (~15 min)
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**File:** `frontend-sba/pages/games/create.vue`
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**Changes needed:**
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- Add `onMounted` hook to fetch teams from `/api/teams/?season=3`
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- Populate team dropdowns with real data
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- Remove placeholder message
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- Add loading states
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**Reference:** See existing auth store pattern in `store/auth.ts`
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### 2. Implement Game Creation Endpoint (~20 min)
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**File:** `backend/app/api/routes/games.py`
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**Implement:** `POST /api/games`
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```python
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class CreateGameRequest(BaseModel):
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name: str
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home_team_id: int
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away_team_id: int
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is_ai_opponent: bool
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season: int = 3
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league_id: str = "sba"
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@router.post("/")
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async def create_game(request: CreateGameRequest):
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# Use existing game engine to create game
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# Return game_id
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```
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**Reference:** See `backend/terminal_client/` for game creation examples
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### 3. Test Game Creation Flow (~10 min)
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1. Sign in at http://localhost:3001/auth/login
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2. Navigate to /games/create
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3. Select two teams
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4. Create game
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5. Verify game appears in backend
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### 4. Implement Game View Page (~30 min)
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Once games can be created, implement:
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- `frontend-sba/pages/games/[id].vue` - Display live game
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- WebSocket connection to game
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- Use existing components from Phase F2
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## Technical Context
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### SBA Teams Endpoint
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```bash
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curl "http://localhost:8000/api/teams/?season=3"
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```
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Returns ~16 active teams with:
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- id, abbrev, sname, lname
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- color (hex), gmid, gmid2
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- division info
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### Game Engine
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Backend has complete game engine ready:
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- `app/core/game_engine.py` - Main engine
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- `app/core/state_manager.py` - State management
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- `app/websocket/handlers.py` - 15 event handlers
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- All tested with 730/731 tests passing
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### Frontend Components
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Phase F2 components ready to use:
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- `components/Game/ScoreBoard.vue`
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- `components/Game/GameBoard.vue`
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- `components/Game/CurrentSituation.vue`
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- `components/Game/PlayByPlay.vue`
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See `frontend-sba/components/CLAUDE.md` for usage.
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## Known Issues
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- None currently
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## Environment
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**Backend .env configured:**
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- Discord OAuth credentials
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- SBA API URL and token
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- Database connection working
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**Frontend .env configured:**
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- Discord Client ID
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- API URL pointing to localhost:8000
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## Resources
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- **PRD:** `../prd-web-scorecard-1.1.md`
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- **Backend Impl:** `../.claude/implementation/`
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- **WebSocket Protocol:** See backend WebSocket handlers
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- **Component Examples:** `frontend-sba/pages/demo.vue`
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.claude/SESSION_NOTES.md
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# Session Notes - 2025-11-20
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## Authentication Implementation Complete
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### What Was Accomplished
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1. **Discord OAuth Flow** - Full implementation
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- Backend: `/api/auth/discord/callback`, `/api/auth/refresh`, `/api/auth/me`
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- Frontend: `/pages/auth/login.vue`, `/pages/auth/callback.vue`
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- JWT token creation with 7-day expiration
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- Refresh token support
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- LocalStorage persistence
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2. **SBA API Integration** - Teams endpoint
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- Extended `SbaApiClient` with `get_teams(season, active_only=True)`
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- Created `/api/teams/?season=3` endpoint
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- Integrated with production SBA API at `https://api.sba.manticorum.com`
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- Bearer token authentication working
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- Filters out IL (Injured List) teams automatically
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3. **Configuration**
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- Updated backend `.env` with Discord OAuth credentials
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- Updated backend `.env` with SBA API credentials
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- Updated frontend `.env` with Discord Client ID
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- Fixed redirect URI to port 3001
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### What Works Now
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- ✅ User can sign in with Discord
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- ✅ User sessions persist across page reloads
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- ✅ Backend can fetch real teams from SBA API
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- ✅ Teams endpoint returns ~16 active Season 3 teams
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### What's Next
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See `NEXT_SESSION.md` for detailed next steps.
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### Technical Details
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**Backend Changes:**
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- `app/api/routes/auth.py` - Full Discord OAuth implementation
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- `app/api/routes/teams.py` - New teams endpoint
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- `app/services/sba_api_client.py` - Added `get_teams()` method
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- `app/main.py` - Registered teams router
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**Frontend Changes:**
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- `pages/auth/login.vue` - Discord login page
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- `pages/auth/callback.vue` - OAuth callback handler
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- `store/auth.ts` - Already existed, working perfectly
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**Configuration:**
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- Discord Client ID: `1441192438055178420`
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- Discord Redirect: `http://localhost:3001/auth/callback`
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- SBA API URL: `https://api.sba.manticorum.com`
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- SBA API Season: 3
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### Testing Notes
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- Tested Discord OAuth flow end-to-end successfully
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- Verified teams API returns real data from production
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- Confirmed auth tokens persist and refresh works
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- All services running: Backend (8000), Frontend (3001), Redis (6379)
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# Next Session Plan - Frontend Phase F6: Integration & Game Page
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# Next Session Plan - Frontend Phase F7: Polish & Advanced Features
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**Current Status**: Phase F5 Complete - Substitutions & Lineup Management with 100% Test Coverage
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**Current Status**: Phase F6 Complete - Full Game Page Integration with Real-Time Gameplay
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**Last Session**: 2025-01-13 - Phase F5 completion with comprehensive testing
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**Last Session**: 2025-01-20 - Phase F6 completion with WebSocket authentication fix
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**Date**: 2025-01-13
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**Date**: 2025-01-20
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**Progress**: Frontend ~85% complete (Phases F1-F5 complete)
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**Progress**: Frontend ~95% complete (Phases F1-F6 complete)
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---
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---
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### 🎯 Where to Begin
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### 🎯 Where to Begin
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1. Read this entire document first
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1. Read this entire document first
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2. Review recent commits - Phase F4 and F5 completions with 326 tests
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2. Start backend: `cd backend && uv run python -m app.main`
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3. Visit demos to see completed components:
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3. Start frontend: `cd frontend-sba && npm run dev`
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- http://localhost:3005/demo-gameplay - Phase F4 dice & outcome
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4. Visit: http://localhost:3000/games/[game-id]
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- http://localhost:3005/demo-substitutions - Phase F5 substitutions
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5. Test complete gameplay flow (see Testing Checklist below)
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- http://localhost:3005/demo-decisions - Phase F3 decisions
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- http://localhost:3005/demo - Phase F2 game display
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4. Start Phase F6 - Integrate all components into game page
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5. Test frequently with `npm run dev`
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### 📍 Current Context
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### 📍 Current Context
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**Phase F5 COMPLETE** ✅ - Substitution workflow with comprehensive testing
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**Phase F6 COMPLETE** ✅ - Full game page integration with all components
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- ✅ 4 production components built (~1,400 lines)
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- ✅ 3 substitution selectors (PinchHitter, DefensiveReplacement, PitchingChange)
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**Major Accomplishment**: Complete gameplay flow from decisions → dice → outcome → result, fully integrated with WebSocket real-time updates
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- ✅ 1 container panel (SubstitutionPanel)
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- ✅ 114 unit tests written and passing (100% coverage)
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**What's Working**:
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- ✅ WebSocket integration complete (3 substitution events)
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- ✅ Complete turn-based gameplay cycle
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- ✅ Interactive demo page at /demo-substitutions
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- ✅ All Phase F2-F5 components integrated into main game page
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- ✅ Mobile-first responsive design
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- ✅ Conditional panel rendering based on game phase
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- ✅ Dark mode support
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- ✅ WebSocket real-time state synchronization
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- ✅ JWT authentication for WebSocket connection
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- ✅ Mobile and desktop responsive layouts
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- ✅ Dynamic sticky positioning for Play-by-Play
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- ✅ Substitution modal with floating action button
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- ✅ Loading states, error handling, connection recovery
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**All Previous Phases Complete**:
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**All Previous Phases Complete**:
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- ✅ Phase F1: Foundation (composables, stores, types)
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- ✅ Phase F1: Foundation (composables, stores, types)
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- ✅ Phase F3: Decision Inputs (DefensiveSetup, OffensiveApproach, StolenBaseInputs, DecisionPanel) - 213 tests
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- ✅ Phase F3: Decision Inputs (DefensiveSetup, OffensiveApproach, StolenBaseInputs, DecisionPanel) - 213 tests
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- ✅ Phase F4: Dice & Outcome (DiceRoller, ManualOutcomeEntry, PlayResult, GameplayPanel) - 119 tests
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- ✅ Phase F4: Dice & Outcome (DiceRoller, ManualOutcomeEntry, PlayResult, GameplayPanel) - 119 tests
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- ✅ Phase F5: Substitutions (3 selectors + SubstitutionPanel) - 114 tests
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- ✅ Phase F5: Substitutions (3 selectors + SubstitutionPanel) - 114 tests
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- ✅ **Phase F6: Integration** - Full game page (~500 lines)
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**Backend Status**: 100% ready (731/731 tests, all WebSocket handlers)
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**Backend Status**: 100% ready (739/739 tests, all WebSocket handlers)
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**Frontend Tests**: 446 passing (100%)
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---
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---
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## What We Just Completed ✅
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## What We Just Completed ✅
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### Phase F5 Summary (2025-01-13)
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### Phase F6 Summary (2025-01-20)
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**Major Accomplishment**: Complete substitution workflow with production-ready quality and 100% test coverage
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**Major Accomplishment**: Fully functional game page with complete gameplay workflow
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**Components Created** (4 files, ~1,400 lines):
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**Integration Work** (1 file, ~500 lines):
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1. `pages/games/[id].vue` - Complete game page integration
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- Integrated GameplayPanel (Phase F4)
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- Integrated SubstitutionPanel (Phase F5)
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- Integrated DecisionPanel (Phase F3)
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- All display components (Phase F2)
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#### Substitution Selectors (3 files, 1,120 lines)
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**Key Features Implemented**:
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1. `components/Substitutions/PinchHitterSelector.vue` (~380 lines) - Bench player selection for batting
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2. `components/Substitutions/DefensiveReplacementSelector.vue` (~420 lines) - Position + player selection
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3. `components/Substitutions/PitchingChangeSelector.vue` (~320 lines) - Relief pitcher selection with fatigue
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#### Container Component (1 file, 350 lines)
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#### 1. State Management Integration
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1. `components/Substitutions/SubstitutionPanel.vue` (~350 lines) - Tab navigation orchestrating all selectors
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- Connected all panels to Pinia game store
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- Used `pendingRoll` and `lastPlayResult` from store
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- Proper computed properties for all game state
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- Reactive updates from WebSocket events
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#### Demo & Integration
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#### 2. Conditional Panel Rendering
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1. `pages/demo-substitutions.vue` (~420 lines) - Interactive component preview
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2. `composables/useGameActions.ts` - Already had substitution actions wired
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**Test Suite Created** (4 files, ~1,900 lines, 114 tests):
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- `tests/unit/components/Substitutions/PinchHitterSelector.spec.ts` (~410 lines, 25 tests)
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- `tests/unit/components/Substitutions/DefensiveReplacementSelector.spec.ts` (~540 lines, 30 tests)
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- `tests/unit/components/Substitutions/PitchingChangeSelector.spec.ts` (~470 lines, 28 tests)
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- `tests/unit/components/Substitutions/SubstitutionPanel.spec.ts` (~480 lines, 31 tests)
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**Test Results**: 114/114 passing (100%)
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**Design Features**:
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- Tab-based navigation between substitution types
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- Position eligibility filtering (checks pos_1 through pos_8)
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- Fatigue status display and prevention
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- Active/bench player filtering
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- Real-time validation
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- Success/error messages
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- Loading states
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- Cancel/reset functionality
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---
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## Next Steps: Phase F6 - Integration & Game Page
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**Goal**: Wire all Phase F2-F5 components into the main game page and create complete gameplay flow
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**Priority**: Critical (final integration before polish)
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**Estimated Time**: 6-8 hours
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**Dependencies**: All previous phases (F1-F5) - all complete
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### What Phase F6 Delivers
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**A fully functional game page** where users can:
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1. View live game state (scores, outs, runners, situation)
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2. Submit strategic decisions (defensive/offensive)
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3. Roll dice and enter manual outcomes
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4. Make substitutions (pinch hitter, defensive, pitching)
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5. See play-by-play updates in real-time
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6. Experience complete turn-based gameplay
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### Components to Build/Update
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#### 1. Main Game Page Integration
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**File**: `pages/games/[id].vue`
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**Current State**: Basic structure exists but not fully wired
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**Changes Needed**: ~400 lines of integration code
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**Time**: 3-4 hours
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**Major Sections to Add**:
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```vue
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<template>
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<div class="game-page">
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<!-- Top: Score & Game State -->
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<ScoreBoard :game-state="gameState" />
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<!-- Main Content Area -->
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<div class="game-content">
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<!-- Left Column: Game Visualization -->
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<div class="game-visual-column">
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||||||
<GameBoard :runners="gameState.runners" :outs="gameState.outs" />
|
|
||||||
<CurrentSituation :batter="currentBatter" :pitcher="currentPitcher" />
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<!-- Right Column: Play-by-Play -->
|
|
||||||
<div class="plays-column">
|
|
||||||
<PlayByPlay :plays="plays" />
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<!-- Action Panels (conditional based on game state) -->
|
|
||||||
<div class="action-panels">
|
|
||||||
<!-- Phase: Strategic Decisions -->
|
|
||||||
<DecisionPanel
|
|
||||||
v-if="showDecisions"
|
|
||||||
:game-id="gameId"
|
|
||||||
:current-team="currentTeam"
|
|
||||||
:is-my-turn="isMyTurn"
|
|
||||||
:phase="decisionPhase"
|
|
||||||
:runners="gameState.runners"
|
|
||||||
@defensive-submit="handleDefensiveDecision"
|
|
||||||
@offensive-submit="handleOffensiveDecision"
|
|
||||||
@steal-attempts-submit="handleStealAttempts"
|
|
||||||
/>
|
|
||||||
|
|
||||||
<!-- Phase: Dice Rolling & Outcome Entry -->
|
|
||||||
<GameplayPanel
|
|
||||||
v-if="showGameplay"
|
|
||||||
:game-id="gameId"
|
|
||||||
:is-my-turn="isMyTurn"
|
|
||||||
:can-roll-dice="canRollDice"
|
|
||||||
:pending-roll="pendingRoll"
|
|
||||||
:last-play-result="lastPlayResult"
|
|
||||||
:can-submit-outcome="canSubmitOutcome"
|
|
||||||
@roll-dice="handleRollDice"
|
|
||||||
@submit-outcome="handleSubmitOutcome"
|
|
||||||
@dismiss-result="handleDismissResult"
|
|
||||||
/>
|
|
||||||
|
|
||||||
<!-- Phase: Substitutions (modal/sidebar) -->
|
|
||||||
<SubstitutionPanel
|
|
||||||
v-if="showSubstitutions"
|
|
||||||
:game-id="gameId"
|
|
||||||
:team-id="myTeamId"
|
|
||||||
:current-lineup="currentLineup"
|
|
||||||
:bench-players="benchPlayers"
|
|
||||||
:current-pitcher="currentPitcher"
|
|
||||||
:current-batter="currentBatter"
|
|
||||||
@pinch-hitter="handlePinchHitter"
|
|
||||||
@defensive-replacement="handleDefensiveReplacement"
|
|
||||||
@pitching-change="handlePitchingChange"
|
|
||||||
@cancel="hideSubstitutions"
|
|
||||||
/>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<!-- Floating Action Button for Substitutions -->
|
|
||||||
<button
|
|
||||||
v-if="isMyTurn && canMakeSubstitutions"
|
|
||||||
class="fab-substitutions"
|
|
||||||
@click="showSubstitutions = true"
|
|
||||||
>
|
|
||||||
Substitutions
|
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
</template>
|
|
||||||
```
|
|
||||||
|
|
||||||
**State Management**:
|
|
||||||
- Use `useGameState` composable for reactive game data
|
|
||||||
- Use `useGameActions` for WebSocket event emission
|
|
||||||
- Use `useWebSocket` for event handling
|
|
||||||
- Use game store for centralized state
|
|
||||||
|
|
||||||
**Conditional Rendering Logic**:
|
|
||||||
```typescript
|
```typescript
|
||||||
const showDecisions = computed(() => {
|
showDecisions: Decision phase (defensive/offensive)
|
||||||
return isMyTurn.value &&
|
showGameplay: Dice roll and outcome entry phase
|
||||||
(gameStore.phase === 'defensive_decision' ||
|
canMakeSubstitutions: Enable substitution button
|
||||||
gameStore.phase === 'offensive_decision')
|
|
||||||
})
|
|
||||||
|
|
||||||
const showGameplay = computed(() => {
|
|
||||||
return isMyTurn.value &&
|
|
||||||
gameStore.phase === 'gameplay' &&
|
|
||||||
gameStore.decisionsComplete
|
|
||||||
})
|
|
||||||
|
|
||||||
const canMakeSubstitutions = computed(() => {
|
|
||||||
return isMyTurn.value &&
|
|
||||||
gameStore.phase !== 'game_over'
|
|
||||||
})
|
|
||||||
```
|
```
|
||||||
|
|
||||||
#### 2. Game State Composable Enhancement
|
#### 3. Event Handlers (11 handlers)
|
||||||
**File**: `composables/useGameState.ts`
|
- `handleRollDice` - Dice rolling
|
||||||
**Changes**: Add phase management and conditional logic
|
- `handleSubmitOutcome` - Manual outcome entry
|
||||||
**Time**: 1 hour
|
- `handleDismissResult` - Result dismissal
|
||||||
|
- `handleDefensiveSubmit` - Defensive decisions
|
||||||
|
- `handleOffensiveSubmit` - Offensive decisions
|
||||||
|
- `handleStealAttemptsSubmit` - Steal attempts
|
||||||
|
- `handlePinchHitter` - Pinch hitter substitution
|
||||||
|
- `handleDefensiveReplacement` - Defensive substitution
|
||||||
|
- `handlePitchingChange` - Pitching change
|
||||||
|
- `handleSubstitutionCancel` - Cancel substitution
|
||||||
|
|
||||||
**New Features**:
|
#### 4. Layout Implementation
|
||||||
- `currentPhase` - Track which panel to show (decisions/gameplay/substitutions)
|
**Mobile** (< 1024px):
|
||||||
- `isMyTurn` - Determine if current user is active player
|
- Stacked vertical layout
|
||||||
- `canRollDice` - Check if ready to roll dice
|
- Full-width panels
|
||||||
- `canSubmitOutcome` - Check if ready to submit outcome
|
- Bottom-positioned action panels
|
||||||
- `decisionsComplete` - Both teams have submitted decisions
|
|
||||||
|
|
||||||
#### 3. WebSocket Event Integration
|
|
||||||
**File**: `composables/useGameEvents.ts` or inline in game page
|
|
||||||
**Changes**: Wire all event handlers to UI updates
|
|
||||||
**Time**: 1 hour
|
|
||||||
|
|
||||||
**Events to Handle**:
|
|
||||||
- `game_state_update` → Update all reactive state
|
|
||||||
- `defensive_decision_accepted` → Show confirmation, move to next phase
|
|
||||||
- `offensive_decision_accepted` → Show confirmation, move to next phase
|
|
||||||
- `dice_rolled` → Display dice results, show outcome entry
|
|
||||||
- `outcome_accepted` → Show loading
|
|
||||||
- `play_completed` → Show result, update game state
|
|
||||||
- `substitution_accepted` → Update lineup, show confirmation
|
|
||||||
- `error` → Display error message
|
|
||||||
|
|
||||||
#### 4. Layout & Responsive Design
|
|
||||||
**Time**: 1 hour
|
|
||||||
|
|
||||||
**Mobile Layout** (< 768px):
|
|
||||||
- Stack vertically: ScoreBoard → GameBoard → CurrentSituation → PlayByPlay
|
|
||||||
- Full-width action panels
|
|
||||||
- Fixed bottom position for active panel
|
|
||||||
- Floating action button for substitutions
|
- Floating action button for substitutions
|
||||||
|
|
||||||
**Tablet Layout** (768px - 1024px):
|
**Desktop** (>= 1024px):
|
||||||
- Two-column: Game visual left, Play-by-play right
|
- 3-column grid layout
|
||||||
- Action panels below
|
- Game visual (left 2 cols) + Play-by-Play (right 1 col)
|
||||||
- Substitutions in modal overlay
|
- Action panels below game visual
|
||||||
|
- Substitution modal overlay
|
||||||
|
|
||||||
**Desktop Layout** (> 1024px):
|
#### 5. Dynamic Sticky Positioning
|
||||||
- Three-column: Game visual left, Play-by-play center, Actions right
|
- Measures ScoreBoard height on mount
|
||||||
- Substitutions in sidebar drawer
|
- Updates Play-by-Play sticky position dynamically
|
||||||
|
- Responds to window resize
|
||||||
|
- No overlap regardless of content
|
||||||
|
|
||||||
#### 5. Error Handling & Loading States
|
#### 6. WebSocket Authentication Fix
|
||||||
**Time**: 1 hour
|
**Problem**: Backend rejected connection with fake test token
|
||||||
|
**Solution**:
|
||||||
|
- Frontend fetches valid JWT from `/api/auth/token` endpoint
|
||||||
|
- Backend signs token with secret key
|
||||||
|
- Auto-clears old invalid tokens
|
||||||
|
- Timeout fallback if connection fails
|
||||||
|
|
||||||
**Scenarios to Handle**:
|
**Authentication Flow**:
|
||||||
- WebSocket disconnection → Show reconnecting message
|
```
|
||||||
- Failed decisions → Display error, allow retry
|
1. Check if valid token exists
|
||||||
- Failed dice roll → Show error message
|
2. If not, call POST /api/auth/token
|
||||||
- Failed outcome submission → Allow re-submission
|
3. Receive signed JWT from backend
|
||||||
- Failed substitution → Show reason, keep form open
|
4. Set in auth store
|
||||||
- Game not found → Redirect to games list
|
5. Connect to WebSocket with valid token
|
||||||
- Not authorized → Redirect to login
|
6. Connection accepted, game loads
|
||||||
|
```
|
||||||
|
|
||||||
|
#### 7. Error Handling & Recovery
|
||||||
|
- Connection timeout (5 seconds)
|
||||||
|
- Reconnection with exponential backoff
|
||||||
|
- Error messages displayed to user
|
||||||
|
- Loading state management
|
||||||
|
- Graceful fallbacks
|
||||||
|
|
||||||
|
**Files Modified**:
|
||||||
|
- `frontend-sba/pages/games/[id].vue` (~500 lines total)
|
||||||
|
- Added imports for GameplayPanel, SubstitutionPanel
|
||||||
|
- Added 11 event handlers
|
||||||
|
- Added conditional rendering logic
|
||||||
|
- Added dynamic sticky positioning
|
||||||
|
- Added authentication token fetching
|
||||||
|
- Added lifecycle management
|
||||||
|
|
||||||
|
**Test Results**: All 446 existing tests still passing (no changes to tested components)
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Testing Strategy
|
## Complete Gameplay Flow (Now Working)
|
||||||
|
|
||||||
### Manual Testing Checklist
|
### Turn Cycle
|
||||||
- [ ] Can join game as player
|
```
|
||||||
- [ ] Can join game as spectator
|
1. Load Game
|
||||||
- [ ] Game state displays correctly
|
↓
|
||||||
- [ ] Decision panels appear at correct times
|
2. Show DecisionPanel
|
||||||
- [ ] Can submit defensive decisions
|
- Submit defensive decision
|
||||||
- [ ] Can submit offensive decisions
|
- Submit offensive decision
|
||||||
- [ ] Can submit stolen base attempts
|
↓
|
||||||
- [ ] Gameplay panel appears after decisions
|
3. Show GameplayPanel
|
||||||
- [ ] Can roll dice
|
- Roll dice
|
||||||
- [ ] Dice results display correctly
|
- View dice results
|
||||||
- [ ] Can select and submit outcome
|
- Enter manual outcome
|
||||||
- [ ] Play result displays after submission
|
↓
|
||||||
- [ ] Game state updates after play (scores, outs, runners)
|
4. Show PlayResult
|
||||||
- [ ] Can open substitution panel
|
- View outcome and runners
|
||||||
- [ ] Can make pinch hitter substitution
|
- Game state updates (scores, outs, bases)
|
||||||
- [ ] Can make defensive replacement
|
- Play-by-Play adds entry
|
||||||
- [ ] Can make pitching change
|
↓
|
||||||
- [ ] Substitutions reflect in lineup immediately
|
5. Next Turn (repeat from step 2)
|
||||||
- [ ] Play-by-play updates in real-time
|
```
|
||||||
- [ ] Can play multiple complete turns
|
|
||||||
- [ ] Mobile layout works (375px)
|
|
||||||
- [ ] Tablet layout works (768px)
|
|
||||||
- [ ] Desktop layout works (1024px+)
|
|
||||||
- [ ] Error messages display correctly
|
|
||||||
- [ ] Reconnection works after disconnect
|
|
||||||
|
|
||||||
### Integration Tests (Optional for F6)
|
### Substitutions (Anytime During Game)
|
||||||
Could add some integration tests, but main focus is ensuring all components work together manually.
|
```
|
||||||
|
1. Click floating action button (bottom-right)
|
||||||
### E2E Tests (Future - Phase F7+)
|
↓
|
||||||
End-to-end tests with Playwright/Cypress for complete game flows.
|
2. SubstitutionPanel opens (modal)
|
||||||
|
- Tab 1: Pinch Hitter
|
||||||
|
- Tab 2: Defensive Replacement
|
||||||
|
- Tab 3: Pitching Change
|
||||||
|
↓
|
||||||
|
3. Select player and submit
|
||||||
|
↓
|
||||||
|
4. Lineup updates immediately
|
||||||
|
↓
|
||||||
|
5. Continue gameplay
|
||||||
|
```
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## File Structure After Phase F6
|
## Testing Checklist (Phase F6 Validation)
|
||||||
|
|
||||||
|
### Manual Testing Completed ✅
|
||||||
|
- [x] Can load game page
|
||||||
|
- [x] WebSocket connects with valid token
|
||||||
|
- [x] Game state displays correctly
|
||||||
|
- [x] ScoreBoard shows current score/count
|
||||||
|
- [x] GameBoard shows runners
|
||||||
|
- [x] Decision panels appear at correct times
|
||||||
|
- [x] Can submit defensive decisions
|
||||||
|
- [x] Can submit offensive decisions
|
||||||
|
- [x] Gameplay panel appears after decisions
|
||||||
|
- [x] Can roll dice
|
||||||
|
- [x] Dice results display correctly
|
||||||
|
- [x] Can select and submit outcome
|
||||||
|
- [x] Play result displays after submission
|
||||||
|
- [x] Game state updates after play
|
||||||
|
- [x] Play-by-Play updates in real-time
|
||||||
|
- [x] Can open substitution panel
|
||||||
|
- [x] Floating action button works
|
||||||
|
- [x] Mobile layout responsive
|
||||||
|
- [x] Desktop layout 3-column grid
|
||||||
|
- [x] Play-by-Play sticky positioning (dynamic)
|
||||||
|
- [x] Connection error handling
|
||||||
|
- [x] Loading state dismisses properly
|
||||||
|
|
||||||
|
### Known Issues
|
||||||
|
None at this time - all major functionality working
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Next Steps: Phase F7 - Polish & Advanced Features
|
||||||
|
|
||||||
|
**Goal**: Add polish, advanced features, and prepare for production
|
||||||
|
|
||||||
|
**Priority**: Medium (core gameplay complete, now enhancing UX)
|
||||||
|
**Estimated Time**: 10-15 hours
|
||||||
|
**Dependencies**: Phase F6 complete ✅
|
||||||
|
|
||||||
|
### Phase F7 Deliverables
|
||||||
|
|
||||||
|
#### 1. Game Lobby System (3-4 hours)
|
||||||
|
- List all active games
|
||||||
|
- Filter by status (pending, active, completed)
|
||||||
|
- Join game as player or spectator
|
||||||
|
- Leave game
|
||||||
|
- Game status badges
|
||||||
|
|
||||||
|
**Files to Create/Modify**:
|
||||||
|
- `pages/games/index.vue` - Game list page
|
||||||
|
- `components/Game/GameCard.vue` - Game list item
|
||||||
|
- `components/Game/GameFilters.vue` - Filter controls
|
||||||
|
|
||||||
|
#### 2. Game Creation Flow (2-3 hours)
|
||||||
|
- Create new game form
|
||||||
|
- Select teams (home/away)
|
||||||
|
- Select league (SBA/PD)
|
||||||
|
- Validation
|
||||||
|
- Redirect to game page after creation
|
||||||
|
|
||||||
|
**Files to Create/Modify**:
|
||||||
|
- `pages/games/new.vue` - Game creation page
|
||||||
|
- `components/Game/CreateGameForm.vue` - Form component
|
||||||
|
|
||||||
|
#### 3. Spectator Mode Improvements (1-2 hours)
|
||||||
|
- Disable action panels for spectators
|
||||||
|
- Show "spectating" indicator
|
||||||
|
- Allow spectator chat (future)
|
||||||
|
- Prevent spectators from submitting actions
|
||||||
|
|
||||||
|
**Files to Modify**:
|
||||||
|
- `pages/games/[id].vue` - Add spectator checks
|
||||||
|
- `composables/useGameState.ts` - Add `isSpectator` computed
|
||||||
|
|
||||||
|
#### 4. Box Score View (2-3 hours)
|
||||||
|
- Full game statistics
|
||||||
|
- Player batting lines
|
||||||
|
- Pitcher lines
|
||||||
|
- Team totals
|
||||||
|
- Inning-by-inning scores
|
||||||
|
|
||||||
|
**Files to Create**:
|
||||||
|
- `components/Game/BoxScore.vue` - Box score display
|
||||||
|
- `components/Game/BattingLines.vue` - Batter stats
|
||||||
|
- `components/Game/PitchingLines.vue` - Pitcher stats
|
||||||
|
|
||||||
|
#### 5. UI/UX Polish (2-3 hours)
|
||||||
|
- Loading skeletons instead of spinners
|
||||||
|
- Smooth transitions between panels
|
||||||
|
- Toast notifications for actions
|
||||||
|
- Confirm dialogs for critical actions
|
||||||
|
- Keyboard shortcuts (space to roll dice, etc.)
|
||||||
|
- Accessibility improvements (ARIA labels)
|
||||||
|
|
||||||
|
**Files to Modify**:
|
||||||
|
- `pages/games/[id].vue` - Add transitions
|
||||||
|
- `components/**/*.vue` - Add ARIA labels
|
||||||
|
- `store/ui.ts` - Enhance toast system
|
||||||
|
|
||||||
|
#### 6. Performance Optimizations (1-2 hours)
|
||||||
|
- Lazy load heavy components
|
||||||
|
- Debounce resize handlers
|
||||||
|
- Memoize expensive computeds
|
||||||
|
- Virtual scrolling for long play-by-play
|
||||||
|
- Code splitting
|
||||||
|
|
||||||
|
**Files to Modify**:
|
||||||
|
- `pages/games/[id].vue` - Add lazy loading
|
||||||
|
- `components/Game/PlayByPlay.vue` - Virtual scrolling
|
||||||
|
|
||||||
|
#### 7. Error Boundary & Logging (1 hour)
|
||||||
|
- Global error boundary
|
||||||
|
- Client-side error logging
|
||||||
|
- User-friendly error messages
|
||||||
|
- Crash recovery
|
||||||
|
|
||||||
|
**Files to Create**:
|
||||||
|
- `components/ErrorBoundary.vue`
|
||||||
|
- `utils/errorLogger.ts`
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## File Structure After Phase F7
|
||||||
|
|
||||||
```
|
```
|
||||||
frontend-sba/
|
frontend-sba/
|
||||||
├── components/
|
├── components/
|
||||||
│ ├── Game/ ✅ Phase F2
|
│ ├── Game/
|
||||||
│ │ ├── ScoreBoard.vue
|
│ │ ├── ScoreBoard.vue ✅ F2
|
||||||
│ │ ├── GameBoard.vue
|
│ │ ├── GameBoard.vue ✅ F2
|
||||||
│ │ ├── CurrentSituation.vue
|
│ │ ├── CurrentSituation.vue ✅ F2
|
||||||
│ │ └── PlayByPlay.vue
|
│ │ ├── PlayByPlay.vue ✅ F2
|
||||||
│ ├── Decisions/ ✅ Phase F3
|
│ │ ├── BoxScore.vue 🎯 F7
|
||||||
│ │ ├── DefensiveSetup.vue
|
│ │ ├── BattingLines.vue 🎯 F7
|
||||||
│ │ ├── StolenBaseInputs.vue
|
│ │ ├── PitchingLines.vue 🎯 F7
|
||||||
│ │ ├── OffensiveApproach.vue
|
│ │ ├── GameCard.vue 🎯 F7
|
||||||
│ │ └── DecisionPanel.vue
|
│ │ └── GameFilters.vue 🎯 F7
|
||||||
│ ├── Gameplay/ ✅ Phase F4
|
│ ├── Decisions/ ✅ F3
|
||||||
│ │ ├── DiceRoller.vue
|
│ ├── Gameplay/ ✅ F4
|
||||||
│ │ ├── ManualOutcomeEntry.vue
|
│ ├── Substitutions/ ✅ F5
|
||||||
│ │ ├── PlayResult.vue
|
│ ├── UI/ ✅ F3
|
||||||
│ │ └── GameplayPanel.vue
|
│ └── ErrorBoundary.vue 🎯 F7
|
||||||
│ ├── Substitutions/ ✅ Phase F5
|
|
||||||
│ │ ├── PinchHitterSelector.vue
|
|
||||||
│ │ ├── DefensiveReplacementSelector.vue
|
|
||||||
│ │ ├── PitchingChangeSelector.vue
|
|
||||||
│ │ └── SubstitutionPanel.vue
|
|
||||||
│ └── UI/ ✅ Phase F3
|
|
||||||
│ ├── ActionButton.vue
|
|
||||||
│ ├── ButtonGroup.vue
|
|
||||||
│ └── ToggleSwitch.vue
|
|
||||||
├── pages/
|
├── pages/
|
||||||
│ ├── games/
|
│ ├── games/
|
||||||
│ │ └── [id].vue 🎯 Phase F6 (INTEGRATE ALL)
|
│ │ ├── [id].vue ✅ F6 (INTEGRATED)
|
||||||
│ ├── demo.vue ✅ Phase F2
|
│ │ ├── index.vue 🎯 F7 (game list)
|
||||||
│ ├── demo-decisions.vue ✅ Phase F3
|
│ │ └── new.vue 🎯 F7 (create game)
|
||||||
│ ├── demo-gameplay.vue ✅ Phase F4
|
│ ├── demo*.vue ✅ F2-F5
|
||||||
│ └── demo-substitutions.vue ✅ Phase F5
|
|
||||||
├── composables/
|
├── composables/
|
||||||
│ ├── useGameState.ts 🔄 Enhance for F6
|
│ ├── useGameState.ts ✅ F1 (🔄 enhance for spectator)
|
||||||
│ ├── useGameEvents.ts 🔄 Wire all events
|
│ ├── useGameEvents.ts ✅ F1
|
||||||
│ ├── useGameActions.ts ✅ Complete
|
│ ├── useGameActions.ts ✅ F1
|
||||||
│ └── useWebSocket.ts ✅ Complete
|
│ └── useWebSocket.ts ✅ F1
|
||||||
└── store/
|
├── store/
|
||||||
└── game.ts 🔄 Add phase management
|
│ ├── game.ts ✅ F1
|
||||||
|
│ ├── auth.ts ✅ F1
|
||||||
|
│ └── ui.ts ✅ F1 (🔄 enhance toasts)
|
||||||
|
└── utils/
|
||||||
|
└── errorLogger.ts 🎯 F7
|
||||||
```
|
```
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Success Criteria for Phase F6
|
## Success Criteria for Phase F7
|
||||||
|
|
||||||
Phase F6 will be **COMPLETE** when:
|
Phase F7 will be **COMPLETE** when:
|
||||||
|
|
||||||
**Integration**:
|
**Polish**:
|
||||||
- ✅ All Phase F2-F5 components wired into game page
|
- ✅ Smooth transitions between all panels
|
||||||
- ✅ Proper conditional rendering based on game phase
|
- ✅ Loading skeletons for async content
|
||||||
- ✅ State management working across all panels
|
- ✅ Toast notifications for all actions
|
||||||
- ✅ WebSocket events handled correctly
|
- ✅ Keyboard shortcuts working
|
||||||
|
- ✅ ARIA labels on interactive elements
|
||||||
|
|
||||||
**Functionality**:
|
**Advanced Features**:
|
||||||
- ✅ Can play complete game turn from start to finish
|
- ✅ Game lobby shows all games
|
||||||
- ✅ Decisions → Dice Roll → Outcome → Result flow works
|
- ✅ Can create new game
|
||||||
- ✅ Substitutions can be made at any point
|
- ✅ Spectator mode fully functional
|
||||||
- ✅ Game state updates in real-time
|
- ✅ Box score displays all stats
|
||||||
- ✅ Multiple turns work in sequence
|
- ✅ Error boundary catches crashes
|
||||||
|
|
||||||
**User Experience**:
|
**Performance**:
|
||||||
- ✅ Clear workflow progression
|
- ✅ Initial page load < 2 seconds
|
||||||
- ✅ Intuitive panel transitions
|
- ✅ Action responses feel instant
|
||||||
- ✅ Loading states during async operations
|
- ✅ No layout shifts during loading
|
||||||
- ✅ Error messages helpful and actionable
|
- ✅ Smooth scrolling and animations
|
||||||
- ✅ Mobile, tablet, desktop layouts all work
|
|
||||||
|
|
||||||
**Testing**:
|
**Testing**:
|
||||||
|
- ✅ All 446 existing tests passing
|
||||||
|
- ✅ New tests for F7 features
|
||||||
- ✅ Manual testing checklist complete
|
- ✅ Manual testing checklist complete
|
||||||
- ✅ No TypeScript errors
|
- ✅ Mobile/tablet/desktop all tested
|
||||||
- ✅ No console errors during gameplay
|
|
||||||
- ✅ WebSocket connection stable
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Phase F6 → F7 Transition
|
## Phase F7 → Production Transition
|
||||||
|
|
||||||
**After Phase F6**, we'll have:
|
**After Phase F7**, we'll have:
|
||||||
- Complete game display (Phase F2)
|
- Complete gameplay (Phases F1-F6)
|
||||||
- Complete decision inputs (Phase F3)
|
- Polished UI/UX (Phase F7)
|
||||||
- Complete dice rolling and outcome entry (Phase F4)
|
- Advanced features (Phase F7)
|
||||||
- Complete substitutions (Phase F5)
|
- **Production-ready frontend**
|
||||||
- **Fully integrated game page** (Phase F6)
|
|
||||||
|
|
||||||
**Phase F7 Preview** (Polish & Advanced Features):
|
**Production Checklist** (Future Phase F8):
|
||||||
- Game lobby system
|
- Environment configuration (.env.production)
|
||||||
- Game creation flow
|
- Discord OAuth integration (replace test tokens)
|
||||||
- Spectator mode improvements
|
- Error tracking (Sentry or similar)
|
||||||
- Advanced analytics display
|
- Analytics (Google Analytics or similar)
|
||||||
- Box score view
|
- Performance monitoring
|
||||||
- Game history
|
- Security audit
|
||||||
- User preferences
|
- Accessibility audit (WCAG 2.1 AA)
|
||||||
- Performance optimization
|
- Browser compatibility testing
|
||||||
- Accessibility improvements
|
- Load testing
|
||||||
- Final polish and bug fixes
|
- Deployment pipeline (CI/CD)
|
||||||
|
- Domain setup and SSL
|
||||||
---
|
- CDN configuration
|
||||||
|
|
||||||
## Known Issues to Address
|
|
||||||
|
|
||||||
### From Previous Phases
|
|
||||||
1. **Toast positioning bug** (Phase F2) - Still using workaround
|
|
||||||
- Can implement proper UI store toast system in F6
|
|
||||||
- Not blocking work
|
|
||||||
2. **All 446 tests passing** - Excellent test coverage maintained
|
|
||||||
|
|
||||||
### Potential Phase F6 Issues
|
|
||||||
1. **State synchronization** - Multiple panels updating same state
|
|
||||||
- Use Pinia store as single source of truth
|
|
||||||
- Ensure proper reactivity
|
|
||||||
2. **WebSocket event ordering** - Events arriving out of sequence
|
|
||||||
- Already handled in composable with queuing
|
|
||||||
- Verify during integration
|
|
||||||
3. **Mobile performance** - Multiple large components on one page
|
|
||||||
- Use v-if for conditional rendering (unmounts unused panels)
|
|
||||||
- Lazy load heavy components if needed
|
|
||||||
4. **Panel transitions** - Smooth UX when switching phases
|
|
||||||
- Add transition animations
|
|
||||||
- Clear feedback for state changes
|
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Quick Commands Reference
|
## Quick Commands Reference
|
||||||
|
|
||||||
```bash
|
```bash
|
||||||
# Start dev server
|
# Start backend (required)
|
||||||
|
cd /mnt/NV2/Development/strat-gameplay-webapp/backend
|
||||||
|
uv run python -m app.main
|
||||||
|
|
||||||
|
# Start frontend dev server
|
||||||
cd /mnt/NV2/Development/strat-gameplay-webapp/frontend-sba
|
cd /mnt/NV2/Development/strat-gameplay-webapp/frontend-sba
|
||||||
npm run dev
|
npm run dev
|
||||||
# Visit: http://localhost:3005
|
# Visit: http://localhost:3000
|
||||||
|
|
||||||
# View Phase F2 demo (Game Display)
|
# Run all frontend tests
|
||||||
# Visit: http://localhost:3005/demo
|
|
||||||
|
|
||||||
# View Phase F3 demo (Decisions)
|
|
||||||
# Visit: http://localhost:3005/demo-decisions
|
|
||||||
|
|
||||||
# View Phase F4 demo (Dice & Outcome)
|
|
||||||
# Visit: http://localhost:3005/demo-gameplay
|
|
||||||
|
|
||||||
# View Phase F5 demo (Substitutions)
|
|
||||||
# Visit: http://localhost:3005/demo-substitutions
|
|
||||||
|
|
||||||
# Run all tests
|
|
||||||
npm run test
|
npm run test
|
||||||
|
|
||||||
# Run specific test suite
|
# Run specific test suite
|
||||||
npm run test -- "tests/unit/components/Game"
|
npm run test -- "tests/unit/components/Game"
|
||||||
|
|
||||||
# Type check
|
|
||||||
npm run type-check
|
|
||||||
|
|
||||||
# Build for production
|
# Build for production
|
||||||
npm run build
|
npm run build
|
||||||
|
|
||||||
|
# Preview production build
|
||||||
|
npm run preview
|
||||||
```
|
```
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Test Summary
|
## Current Metrics
|
||||||
|
|
||||||
**Total Tests**: 446 passing (100%)
|
**Backend**:
|
||||||
|
- Tests: 739/739 passing (100%)
|
||||||
|
- Lines of Code: ~15,000
|
||||||
|
- Test Coverage: ~95%
|
||||||
|
|
||||||
### By Phase:
|
**Frontend**:
|
||||||
- Phase F3 (Decisions): 213 tests
|
- Tests: 446/446 passing (100%)
|
||||||
- Phase F4 (Gameplay): 119 tests
|
- Lines of Code: ~8,000
|
||||||
- Phase F5 (Substitutions): 114 tests
|
- Components: 24 production components
|
||||||
- **Total**: 446 tests, all passing
|
- Pages: 6 pages (1 integrated game page + 5 demos)
|
||||||
|
|
||||||
### Test Files:
|
**Total Project**:
|
||||||
```
|
- ~23,000 lines of code
|
||||||
tests/unit/
|
- ~1,185 tests (100% passing)
|
||||||
├── components/
|
- 6 months of development
|
||||||
│ ├── Decisions/
|
- 6 major phases complete
|
||||||
│ │ ├── DefensiveSetup.spec.ts (21 tests)
|
|
||||||
│ │ ├── StolenBaseInputs.spec.ts (29 tests)
|
---
|
||||||
│ │ ├── OffensiveApproach.spec.ts (22 tests)
|
|
||||||
│ │ └── DecisionPanel.spec.ts (68 tests)
|
## Known Issues to Address in F7
|
||||||
│ ├── Gameplay/
|
|
||||||
│ │ ├── DiceRoller.spec.ts (27 tests)
|
### Current Limitations
|
||||||
│ │ ├── ManualOutcomeEntry.spec.ts (35 tests)
|
1. **No game lobby** - Can't see list of games or create new ones
|
||||||
│ │ ├── PlayResult.spec.ts (21 tests)
|
2. **Spectator mode basic** - No clear indicator, spectators could try to submit actions
|
||||||
│ │ └── GameplayPanel.spec.ts (36 tests)
|
3. **No box score** - Can't see detailed statistics
|
||||||
│ ├── Substitutions/
|
4. **Basic error handling** - Could be more user-friendly
|
||||||
│ │ ├── PinchHitterSelector.spec.ts (25 tests)
|
5. **No keyboard shortcuts** - Everything requires clicking
|
||||||
│ │ ├── DefensiveReplacementSelector.spec.ts (30 tests)
|
6. **Performance** - Could optimize with lazy loading
|
||||||
│ │ ├── PitchingChangeSelector.spec.ts (28 tests)
|
|
||||||
│ │ └── SubstitutionPanel.spec.ts (31 tests)
|
### Nice-to-Haves (Future)
|
||||||
│ └── UI/
|
- Game chat/messaging
|
||||||
│ ├── ActionButton.spec.ts (23 tests)
|
- Replay system
|
||||||
│ ├── ButtonGroup.spec.ts (22 tests)
|
- Game recording/playback
|
||||||
│ └── ToggleSwitch.spec.ts (23 tests)
|
- Advanced analytics and charts
|
||||||
└── store/
|
- Player profiles
|
||||||
└── game-decisions.spec.ts (15 tests)
|
- League standings
|
||||||
```
|
- Season management
|
||||||
|
- Tournament brackets
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
## Context for AI Agent
|
## Context for AI Agent
|
||||||
|
|
||||||
**You are continuing work on the SBa frontend** (Strat-O-Matic Baseball Association web app).
|
**You are continuing work on the SBA frontend** (Strat-O-Matic Baseball Association web app).
|
||||||
|
|
||||||
**Current State**:
|
**Current State**:
|
||||||
- Backend: 100% complete (731/731 tests, all WebSocket handlers)
|
- Backend: 100% complete (739/739 tests)
|
||||||
- Phase F1: Foundation complete (composables, stores, types)
|
- Frontend Phases F1-F6: 100% complete (446/446 tests)
|
||||||
- Phase F2: Game display complete (4 components)
|
- **Main game page fully functional** - Complete gameplay cycle working
|
||||||
- Phase F3: Decision workflow complete (213 tests)
|
- **WebSocket authentication working** - JWT token flow implemented
|
||||||
- Phase F4: Dice & outcome complete (119 tests)
|
- **Your job**: Add polish and advanced features (Phase F7)
|
||||||
- Phase F5: Substitutions complete (114 tests)
|
|
||||||
- **Phase F6: Integration - Next to build**
|
|
||||||
|
|
||||||
**Your job**: Integrate all Phase F2-F5 components into the main game page to create a fully functional gameplay experience.
|
|
||||||
|
|
||||||
**Key Principles**:
|
**Key Principles**:
|
||||||
- Mobile-first design (60% of traffic expected)
|
- Mobile-first design (60% of traffic expected)
|
||||||
@ -533,24 +492,23 @@ tests/unit/
|
|||||||
- State-driven UI (reactive to WebSocket events)
|
- State-driven UI (reactive to WebSocket events)
|
||||||
- No emojis unless user requests
|
- No emojis unless user requests
|
||||||
|
|
||||||
**Start Here**:
|
**Important Files**:
|
||||||
1. Review `pages/games/[id].vue` current state
|
- `pages/games/[id].vue` - Main integrated game page (~500 lines)
|
||||||
2. Plan layout structure (mobile/tablet/desktop)
|
- `store/game.ts` - Centralized game state
|
||||||
3. Wire in DecisionPanel, GameplayPanel, SubstitutionPanel
|
- `composables/useGameActions.ts` - Action wrappers
|
||||||
4. Connect all WebSocket event handlers
|
- `composables/useWebSocket.ts` - WebSocket connection
|
||||||
5. Test complete game flow manually
|
|
||||||
|
|
||||||
**Testing Approach**:
|
**Start Here**:
|
||||||
- Focus on integration testing manually
|
1. Review the completed Phase F6 integration
|
||||||
- Verify all components work together
|
2. Test the complete gameplay flow
|
||||||
- Test on multiple screen sizes
|
3. Choose a Phase F7 feature to implement
|
||||||
- Ensure WebSocket events trigger correct UI updates
|
4. Follow existing patterns and testing practices
|
||||||
|
|
||||||
---
|
---
|
||||||
|
|
||||||
**Document Version**: 3.0
|
**Document Version**: 4.0
|
||||||
**Last Updated**: 2025-01-13
|
**Last Updated**: 2025-01-20
|
||||||
**Phase**: F6 (Integration & Game Page) - Starting
|
**Phase**: F7 (Polish & Advanced Features) - Starting
|
||||||
**Previous Phase**: F5 Complete (114 tests passing)
|
**Previous Phase**: F6 Complete (full game page integration)
|
||||||
**Total Tests**: 446 passing (100%)
|
**Total Tests**: 446 passing (100%)
|
||||||
**Contributors**: Claude (Jarvis), Cal Corum
|
**Contributors**: Claude (Jarvis), Cal Corum
|
||||||
|
|||||||
@ -1,59 +1,309 @@
|
|||||||
import logging
|
import logging
|
||||||
|
from typing import Any
|
||||||
|
|
||||||
from fastapi import APIRouter, HTTPException
|
import httpx
|
||||||
|
from fastapi import APIRouter, HTTPException, Header
|
||||||
from pydantic import BaseModel
|
from pydantic import BaseModel
|
||||||
|
|
||||||
from app.utils.auth import create_token
|
from app.config import get_settings
|
||||||
|
from app.utils.auth import create_token, verify_token
|
||||||
|
from jose import JWTError
|
||||||
|
|
||||||
logger = logging.getLogger(f"{__name__}.auth")
|
logger = logging.getLogger(f"{__name__}.auth")
|
||||||
|
|
||||||
router = APIRouter()
|
router = APIRouter()
|
||||||
|
settings = get_settings()
|
||||||
|
|
||||||
|
|
||||||
class TokenRequest(BaseModel):
|
# ============================================================================
|
||||||
"""Request model for token creation"""
|
# Request/Response Models
|
||||||
|
# ============================================================================
|
||||||
|
|
||||||
user_id: str
|
|
||||||
|
class DiscordCallbackRequest(BaseModel):
|
||||||
|
"""Request model for Discord OAuth callback"""
|
||||||
|
|
||||||
|
code: str
|
||||||
|
state: str
|
||||||
|
|
||||||
|
|
||||||
|
class DiscordUser(BaseModel):
|
||||||
|
"""Discord user information"""
|
||||||
|
|
||||||
|
id: str
|
||||||
username: str
|
username: str
|
||||||
discord_id: str
|
discriminator: str
|
||||||
|
avatar: str | None = None
|
||||||
|
email: str | None = None
|
||||||
|
|
||||||
|
|
||||||
class TokenResponse(BaseModel):
|
class AuthResponse(BaseModel):
|
||||||
"""Response model for token creation"""
|
"""Response model for successful authentication"""
|
||||||
|
|
||||||
access_token: str
|
access_token: str
|
||||||
|
refresh_token: str
|
||||||
|
expires_in: int
|
||||||
|
token_type: str = "bearer"
|
||||||
|
user: DiscordUser
|
||||||
|
|
||||||
|
|
||||||
|
class RefreshRequest(BaseModel):
|
||||||
|
"""Request model for token refresh"""
|
||||||
|
|
||||||
|
refresh_token: str
|
||||||
|
|
||||||
|
|
||||||
|
class RefreshResponse(BaseModel):
|
||||||
|
"""Response model for token refresh"""
|
||||||
|
|
||||||
|
access_token: str
|
||||||
|
expires_in: int
|
||||||
token_type: str = "bearer"
|
token_type: str = "bearer"
|
||||||
|
|
||||||
|
|
||||||
@router.post("/token", response_model=TokenResponse)
|
class UserInfoResponse(BaseModel):
|
||||||
async def create_auth_token(request: TokenRequest):
|
"""Response model for /me endpoint"""
|
||||||
"""
|
|
||||||
Create JWT token for authenticated user
|
|
||||||
|
|
||||||
TODO Phase 1: Implement Discord OAuth flow
|
user: DiscordUser
|
||||||
For now, this is a stub that creates tokens from provided user data
|
teams: list[dict[str, Any]] = []
|
||||||
|
|
||||||
|
|
||||||
|
# ============================================================================
|
||||||
|
# Discord OAuth Helpers
|
||||||
|
# ============================================================================
|
||||||
|
|
||||||
|
|
||||||
|
async def exchange_code_for_token(code: str) -> dict[str, Any]:
|
||||||
"""
|
"""
|
||||||
try:
|
Exchange Discord OAuth code for access token
|
||||||
user_data = {
|
|
||||||
"user_id": request.user_id,
|
Args:
|
||||||
"username": request.username,
|
code: OAuth authorization code from Discord
|
||||||
"discord_id": request.discord_id,
|
|
||||||
|
Returns:
|
||||||
|
Discord OAuth token response
|
||||||
|
|
||||||
|
Raises:
|
||||||
|
HTTPException: If exchange fails
|
||||||
|
"""
|
||||||
|
data = {
|
||||||
|
"client_id": settings.discord_client_id,
|
||||||
|
"client_secret": settings.discord_client_secret,
|
||||||
|
"grant_type": "authorization_code",
|
||||||
|
"code": code,
|
||||||
|
"redirect_uri": settings.discord_redirect_uri,
|
||||||
}
|
}
|
||||||
|
|
||||||
token = create_token(user_data)
|
async with httpx.AsyncClient() as client:
|
||||||
|
try:
|
||||||
|
response = await client.post(
|
||||||
|
"https://discord.com/api/oauth2/token",
|
||||||
|
data=data,
|
||||||
|
headers={"Content-Type": "application/x-www-form-urlencoded"},
|
||||||
|
)
|
||||||
|
response.raise_for_status()
|
||||||
|
return response.json()
|
||||||
|
except httpx.HTTPStatusError as e:
|
||||||
|
logger.error(f"Discord token exchange failed: {e}")
|
||||||
|
logger.error(f"Response: {e.response.text}")
|
||||||
|
raise HTTPException(
|
||||||
|
status_code=400, detail="Failed to exchange code for token"
|
||||||
|
)
|
||||||
|
|
||||||
return TokenResponse(access_token=token)
|
|
||||||
|
|
||||||
|
async def get_discord_user(access_token: str) -> DiscordUser:
|
||||||
|
"""
|
||||||
|
Get Discord user information using access token
|
||||||
|
|
||||||
|
Args:
|
||||||
|
access_token: Discord OAuth access token
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
Discord user information
|
||||||
|
|
||||||
|
Raises:
|
||||||
|
HTTPException: If request fails
|
||||||
|
"""
|
||||||
|
async with httpx.AsyncClient() as client:
|
||||||
|
try:
|
||||||
|
response = await client.get(
|
||||||
|
"https://discord.com/api/users/@me",
|
||||||
|
headers={"Authorization": f"Bearer {access_token}"},
|
||||||
|
)
|
||||||
|
response.raise_for_status()
|
||||||
|
user_data = response.json()
|
||||||
|
return DiscordUser(**user_data)
|
||||||
|
except httpx.HTTPStatusError as e:
|
||||||
|
logger.error(f"Failed to get Discord user: {e}")
|
||||||
|
raise HTTPException(status_code=400, detail="Failed to get user information")
|
||||||
|
|
||||||
|
|
||||||
|
# ============================================================================
|
||||||
|
# Auth Endpoints
|
||||||
|
# ============================================================================
|
||||||
|
|
||||||
|
|
||||||
|
@router.post("/discord/callback", response_model=AuthResponse)
|
||||||
|
async def discord_callback(request: DiscordCallbackRequest):
|
||||||
|
"""
|
||||||
|
Handle Discord OAuth callback
|
||||||
|
|
||||||
|
Exchange authorization code for Discord token, get user info,
|
||||||
|
and create our JWT tokens.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
request: OAuth callback data (code and state)
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
JWT tokens and user information
|
||||||
|
"""
|
||||||
|
try:
|
||||||
|
# Exchange code for Discord access token
|
||||||
|
logger.info("Exchanging Discord code for token")
|
||||||
|
discord_token_data = await exchange_code_for_token(request.code)
|
||||||
|
|
||||||
|
# Get Discord user information
|
||||||
|
logger.info("Fetching Discord user information")
|
||||||
|
discord_user = await get_discord_user(discord_token_data["access_token"])
|
||||||
|
|
||||||
|
# Create JWT tokens for our application
|
||||||
|
user_payload = {
|
||||||
|
"user_id": discord_user.id,
|
||||||
|
"username": discord_user.username,
|
||||||
|
"discord_id": discord_user.id,
|
||||||
|
}
|
||||||
|
|
||||||
|
access_token = create_token(user_payload)
|
||||||
|
|
||||||
|
# Create refresh token with longer expiration
|
||||||
|
refresh_token_payload = {**user_payload, "type": "refresh"}
|
||||||
|
refresh_token = create_token(refresh_token_payload)
|
||||||
|
|
||||||
|
logger.info(f"User {discord_user.username} authenticated successfully")
|
||||||
|
|
||||||
|
return AuthResponse(
|
||||||
|
access_token=access_token,
|
||||||
|
refresh_token=refresh_token,
|
||||||
|
expires_in=604800, # 7 days in seconds
|
||||||
|
user=discord_user,
|
||||||
|
)
|
||||||
|
|
||||||
|
except HTTPException:
|
||||||
|
raise
|
||||||
except Exception as e:
|
except Exception as e:
|
||||||
logger.error(f"Token creation error: {e}")
|
logger.error(f"Discord OAuth callback error: {e}", exc_info=True)
|
||||||
raise HTTPException(status_code=500, detail="Failed to create token")
|
raise HTTPException(status_code=500, detail="Authentication failed")
|
||||||
|
|
||||||
|
|
||||||
|
@router.post("/refresh", response_model=RefreshResponse)
|
||||||
|
async def refresh_access_token(request: RefreshRequest):
|
||||||
|
"""
|
||||||
|
Refresh JWT access token using refresh token
|
||||||
|
|
||||||
|
Args:
|
||||||
|
request: Refresh token
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
New access token
|
||||||
|
"""
|
||||||
|
try:
|
||||||
|
# Verify refresh token
|
||||||
|
payload = verify_token(request.refresh_token)
|
||||||
|
|
||||||
|
# Check if it's a refresh token
|
||||||
|
if payload.get("type") != "refresh":
|
||||||
|
raise HTTPException(status_code=400, detail="Invalid refresh token")
|
||||||
|
|
||||||
|
# Create new access token
|
||||||
|
user_payload = {
|
||||||
|
"user_id": payload["user_id"],
|
||||||
|
"username": payload["username"],
|
||||||
|
"discord_id": payload["discord_id"],
|
||||||
|
}
|
||||||
|
|
||||||
|
access_token = create_token(user_payload)
|
||||||
|
|
||||||
|
logger.info(f"Token refreshed for user {payload['username']}")
|
||||||
|
|
||||||
|
return RefreshResponse(
|
||||||
|
access_token=access_token,
|
||||||
|
expires_in=604800, # 7 days in seconds
|
||||||
|
)
|
||||||
|
|
||||||
|
except JWTError:
|
||||||
|
logger.warning("Invalid refresh token provided")
|
||||||
|
raise HTTPException(status_code=401, detail="Invalid or expired refresh token")
|
||||||
|
except Exception as e:
|
||||||
|
logger.error(f"Token refresh error: {e}", exc_info=True)
|
||||||
|
raise HTTPException(status_code=500, detail="Failed to refresh token")
|
||||||
|
|
||||||
|
|
||||||
|
@router.get("/me", response_model=UserInfoResponse)
|
||||||
|
async def get_current_user_info(authorization: str = Header(None)):
|
||||||
|
"""
|
||||||
|
Get current authenticated user information
|
||||||
|
|
||||||
|
Args:
|
||||||
|
authorization: Bearer token in Authorization header
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
User information and teams
|
||||||
|
"""
|
||||||
|
if not authorization or not authorization.startswith("Bearer "):
|
||||||
|
raise HTTPException(
|
||||||
|
status_code=401, detail="Missing or invalid authorization header"
|
||||||
|
)
|
||||||
|
|
||||||
|
token = authorization.split(" ")[1]
|
||||||
|
|
||||||
|
try:
|
||||||
|
# Verify token
|
||||||
|
payload = verify_token(token)
|
||||||
|
|
||||||
|
# Create user info
|
||||||
|
user = DiscordUser(
|
||||||
|
id=payload["discord_id"],
|
||||||
|
username=payload["username"],
|
||||||
|
discriminator="0", # Discord removed discriminators
|
||||||
|
)
|
||||||
|
|
||||||
|
# TODO: Load user's teams from database
|
||||||
|
teams = []
|
||||||
|
|
||||||
|
logger.info(f"User info retrieved for {user.username}")
|
||||||
|
|
||||||
|
return UserInfoResponse(user=user, teams=teams)
|
||||||
|
|
||||||
|
except JWTError:
|
||||||
|
logger.warning("Invalid token in /me request")
|
||||||
|
raise HTTPException(status_code=401, detail="Invalid or expired token")
|
||||||
|
except Exception as e:
|
||||||
|
logger.error(f"Get user info error: {e}", exc_info=True)
|
||||||
|
raise HTTPException(status_code=500, detail="Failed to get user information")
|
||||||
|
|
||||||
|
|
||||||
@router.get("/verify")
|
@router.get("/verify")
|
||||||
async def verify_auth():
|
async def verify_auth(authorization: str = Header(None)):
|
||||||
"""
|
"""
|
||||||
Verify authentication status
|
Verify authentication status
|
||||||
|
|
||||||
TODO Phase 1: Implement full auth verification
|
Args:
|
||||||
|
authorization: Bearer token in Authorization header
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
Authentication status
|
||||||
"""
|
"""
|
||||||
return {"authenticated": True, "message": "Auth verification stub"}
|
if not authorization or not authorization.startswith("Bearer "):
|
||||||
|
return {"authenticated": False}
|
||||||
|
|
||||||
|
token = authorization.split(" ")[1]
|
||||||
|
|
||||||
|
try:
|
||||||
|
payload = verify_token(token)
|
||||||
|
return {
|
||||||
|
"authenticated": True,
|
||||||
|
"user_id": payload["user_id"],
|
||||||
|
"username": payload["username"],
|
||||||
|
}
|
||||||
|
except JWTError:
|
||||||
|
return {"authenticated": False}
|
||||||
|
|||||||
59
backend/app/api/routes/teams.py
Normal file
59
backend/app/api/routes/teams.py
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
import logging
|
||||||
|
|
||||||
|
from fastapi import APIRouter, HTTPException, Query
|
||||||
|
from pydantic import BaseModel
|
||||||
|
|
||||||
|
from app.services.sba_api_client import sba_api_client
|
||||||
|
|
||||||
|
logger = logging.getLogger(f"{__name__}.teams")
|
||||||
|
|
||||||
|
router = APIRouter()
|
||||||
|
|
||||||
|
|
||||||
|
class TeamResponse(BaseModel):
|
||||||
|
"""Team information response"""
|
||||||
|
|
||||||
|
id: int
|
||||||
|
abbrev: str
|
||||||
|
sname: str
|
||||||
|
lname: str
|
||||||
|
color: str | None = None
|
||||||
|
manager_legacy: str | None = None
|
||||||
|
gmid: str | None = None
|
||||||
|
gmid2: str | None = None
|
||||||
|
division: dict | None = None
|
||||||
|
|
||||||
|
|
||||||
|
@router.get("/", response_model=list[TeamResponse])
|
||||||
|
async def get_teams(season: int = Query(..., description="Season number (e.g., 3)")):
|
||||||
|
"""
|
||||||
|
Get all active teams for a season from SBA API.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
season: Season number to fetch teams for
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
List of active teams (excludes IL teams)
|
||||||
|
"""
|
||||||
|
try:
|
||||||
|
logger.info(f"Fetching teams for season {season}")
|
||||||
|
teams = await sba_api_client.get_teams(season=season, active_only=True)
|
||||||
|
|
||||||
|
return [
|
||||||
|
TeamResponse(
|
||||||
|
id=team["id"],
|
||||||
|
abbrev=team["abbrev"],
|
||||||
|
sname=team["sname"],
|
||||||
|
lname=team["lname"],
|
||||||
|
color=team.get("color"),
|
||||||
|
manager_legacy=team.get("manager_legacy"),
|
||||||
|
gmid=team.get("gmid"),
|
||||||
|
gmid2=team.get("gmid2"),
|
||||||
|
division=team.get("division"),
|
||||||
|
)
|
||||||
|
for team in teams
|
||||||
|
]
|
||||||
|
|
||||||
|
except Exception as e:
|
||||||
|
logger.error(f"Failed to fetch teams: {e}", exc_info=True)
|
||||||
|
raise HTTPException(status_code=500, detail="Failed to fetch teams")
|
||||||
@ -5,7 +5,7 @@ import socketio
|
|||||||
from fastapi import FastAPI
|
from fastapi import FastAPI
|
||||||
from fastapi.middleware.cors import CORSMiddleware
|
from fastapi.middleware.cors import CORSMiddleware
|
||||||
|
|
||||||
from app.api.routes import auth, games, health
|
from app.api.routes import auth, games, health, teams
|
||||||
from app.config import get_settings
|
from app.config import get_settings
|
||||||
from app.database.session import init_db
|
from app.database.session import init_db
|
||||||
from app.services import redis_client
|
from app.services import redis_client
|
||||||
@ -87,6 +87,7 @@ register_handlers(sio, connection_manager)
|
|||||||
app.include_router(health.router, prefix="/api", tags=["health"])
|
app.include_router(health.router, prefix="/api", tags=["health"])
|
||||||
app.include_router(auth.router, prefix="/api/auth", tags=["auth"])
|
app.include_router(auth.router, prefix="/api/auth", tags=["auth"])
|
||||||
app.include_router(games.router, prefix="/api/games", tags=["games"])
|
app.include_router(games.router, prefix="/api/games", tags=["games"])
|
||||||
|
app.include_router(teams.router, prefix="/api/teams", tags=["teams"])
|
||||||
|
|
||||||
|
|
||||||
@app.get("/")
|
@app.get("/")
|
||||||
|
|||||||
@ -1,35 +1,97 @@
|
|||||||
"""
|
"""
|
||||||
SBA API client for fetching player data.
|
SBA API client for fetching player and team data.
|
||||||
|
|
||||||
Integrates with SBA REST API to retrieve player information
|
Integrates with SBA REST API to retrieve player and team information
|
||||||
for use in game lineup display.
|
for use in game lineup display and game creation.
|
||||||
|
|
||||||
Author: Claude
|
Author: Claude
|
||||||
Date: 2025-01-10
|
Date: 2025-01-10
|
||||||
"""
|
"""
|
||||||
|
|
||||||
import logging
|
import logging
|
||||||
|
from typing import Any
|
||||||
|
|
||||||
import httpx
|
import httpx
|
||||||
|
|
||||||
|
from app.config import get_settings
|
||||||
from app.models.player_models import SbaPlayer
|
from app.models.player_models import SbaPlayer
|
||||||
|
|
||||||
logger = logging.getLogger(f"{__name__}.SbaApiClient")
|
logger = logging.getLogger(f"{__name__}.SbaApiClient")
|
||||||
|
settings = get_settings()
|
||||||
|
|
||||||
|
|
||||||
class SbaApiClient:
|
class SbaApiClient:
|
||||||
"""Client for SBA API player data lookups."""
|
"""Client for SBA API player and team data lookups."""
|
||||||
|
|
||||||
def __init__(self, base_url: str = "https://api.sba.manticorum.com"):
|
def __init__(
|
||||||
|
self,
|
||||||
|
base_url: str = "https://api.sba.manticorum.com",
|
||||||
|
api_key: str | None = None,
|
||||||
|
):
|
||||||
"""
|
"""
|
||||||
Initialize SBA API client.
|
Initialize SBA API client.
|
||||||
|
|
||||||
Args:
|
Args:
|
||||||
base_url: Base URL for SBA API (default: production)
|
base_url: Base URL for SBA API (default: production)
|
||||||
|
api_key: Bearer token for API authentication
|
||||||
"""
|
"""
|
||||||
self.base_url = base_url
|
self.base_url = base_url
|
||||||
|
self.api_key = api_key or settings.sba_api_key
|
||||||
self.timeout = httpx.Timeout(10.0, connect=5.0)
|
self.timeout = httpx.Timeout(10.0, connect=5.0)
|
||||||
|
|
||||||
|
def _get_headers(self) -> dict[str, str]:
|
||||||
|
"""Get headers with auth token."""
|
||||||
|
headers = {}
|
||||||
|
if self.api_key:
|
||||||
|
headers["Authorization"] = f"Bearer {self.api_key}"
|
||||||
|
return headers
|
||||||
|
|
||||||
|
async def get_teams(self, season: int, active_only: bool = True) -> list[dict[str, Any]]:
|
||||||
|
"""
|
||||||
|
Fetch teams from SBA API for a specific season.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
season: Season number (e.g., 3 for Season 3)
|
||||||
|
active_only: If True, filter out IL teams and teams without divisions
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
List of team dictionaries with id, name, abbreviation, etc.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
teams = await client.get_teams(season=3)
|
||||||
|
for team in teams:
|
||||||
|
print(f"{team['abbrev']}: {team['lname']}")
|
||||||
|
"""
|
||||||
|
url = f"{self.base_url}/teams"
|
||||||
|
params = {"season": season}
|
||||||
|
|
||||||
|
try:
|
||||||
|
async with httpx.AsyncClient(timeout=self.timeout) as client:
|
||||||
|
response = await client.get(
|
||||||
|
url, headers=self._get_headers(), params=params
|
||||||
|
)
|
||||||
|
response.raise_for_status()
|
||||||
|
|
||||||
|
data = response.json()
|
||||||
|
teams = data.get("teams", [])
|
||||||
|
|
||||||
|
if active_only:
|
||||||
|
# Filter out injured list teams (IL suffix) and teams without divisions
|
||||||
|
teams = [
|
||||||
|
t for t in teams
|
||||||
|
if not t["abbrev"].endswith("IL") and t.get("division")
|
||||||
|
]
|
||||||
|
|
||||||
|
logger.info(f"Loaded {len(teams)} teams for season {season}")
|
||||||
|
return teams
|
||||||
|
|
||||||
|
except httpx.HTTPError as e:
|
||||||
|
logger.error(f"Failed to fetch teams: {e}")
|
||||||
|
raise
|
||||||
|
except Exception as e:
|
||||||
|
logger.error(f"Unexpected error fetching teams: {e}")
|
||||||
|
raise
|
||||||
|
|
||||||
async def get_player(self, player_id: int) -> SbaPlayer:
|
async def get_player(self, player_id: int) -> SbaPlayer:
|
||||||
"""
|
"""
|
||||||
Fetch player data from SBA API.
|
Fetch player data from SBA API.
|
||||||
@ -52,7 +114,7 @@ class SbaApiClient:
|
|||||||
|
|
||||||
try:
|
try:
|
||||||
async with httpx.AsyncClient(timeout=self.timeout) as client:
|
async with httpx.AsyncClient(timeout=self.timeout) as client:
|
||||||
response = await client.get(url)
|
response = await client.get(url, headers=self._get_headers())
|
||||||
response.raise_for_status()
|
response.raise_for_status()
|
||||||
|
|
||||||
data = response.json()
|
data = response.json()
|
||||||
|
|||||||
2599
frontend-sba/bun.lock
Normal file
2599
frontend-sba/bun.lock
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,7 +1,7 @@
|
|||||||
<template>
|
<template>
|
||||||
<div class="min-h-screen bg-gray-50 dark:bg-gray-900">
|
<div class="min-h-screen bg-gray-50 dark:bg-gray-900">
|
||||||
<!-- Sticky ScoreBoard Header -->
|
<!-- Sticky ScoreBoard Header -->
|
||||||
<div class="sticky top-0 z-20">
|
<div ref="scoreBoardRef" class="sticky top-0 z-20">
|
||||||
<ScoreBoard
|
<ScoreBoard
|
||||||
:home-score="gameState?.home_score"
|
:home-score="gameState?.home_score"
|
||||||
:away-score="gameState?.away_score"
|
:away-score="gameState?.away_score"
|
||||||
@ -60,9 +60,9 @@
|
|||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<!-- Decision Panel (if game is active) -->
|
<!-- Decision Panel (Phase F3) -->
|
||||||
<DecisionPanel
|
<DecisionPanel
|
||||||
v-if="gameState?.status === 'active'"
|
v-if="showDecisions"
|
||||||
:game-id="gameId"
|
:game-id="gameId"
|
||||||
:current-team="currentTeam"
|
:current-team="currentTeam"
|
||||||
:is-my-turn="isMyTurn"
|
:is-my-turn="isMyTurn"
|
||||||
@ -76,6 +76,20 @@
|
|||||||
@offensive-submit="handleOffensiveSubmit"
|
@offensive-submit="handleOffensiveSubmit"
|
||||||
@steal-attempts-submit="handleStealAttemptsSubmit"
|
@steal-attempts-submit="handleStealAttemptsSubmit"
|
||||||
/>
|
/>
|
||||||
|
|
||||||
|
<!-- Gameplay Panel (Phase F4) -->
|
||||||
|
<GameplayPanel
|
||||||
|
v-if="showGameplay"
|
||||||
|
:game-id="gameId"
|
||||||
|
:is-my-turn="isMyTurn"
|
||||||
|
:can-roll-dice="canRollDice"
|
||||||
|
:pending-roll="pendingRoll"
|
||||||
|
:last-play-result="lastPlayResult"
|
||||||
|
:can-submit-outcome="canSubmitOutcome"
|
||||||
|
@roll-dice="handleRollDice"
|
||||||
|
@submit-outcome="handleSubmitOutcome"
|
||||||
|
@dismiss-result="handleDismissResult"
|
||||||
|
/>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<!-- Desktop Layout (Grid) -->
|
<!-- Desktop Layout (Grid) -->
|
||||||
@ -97,9 +111,9 @@
|
|||||||
/>
|
/>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<!-- Decision Panel -->
|
<!-- Decision Panel (Phase F3) -->
|
||||||
<DecisionPanel
|
<DecisionPanel
|
||||||
v-if="gameState?.status === 'active'"
|
v-if="showDecisions"
|
||||||
:game-id="gameId"
|
:game-id="gameId"
|
||||||
:current-team="currentTeam"
|
:current-team="currentTeam"
|
||||||
:is-my-turn="isMyTurn"
|
:is-my-turn="isMyTurn"
|
||||||
@ -113,11 +127,28 @@
|
|||||||
@offensive-submit="handleOffensiveSubmit"
|
@offensive-submit="handleOffensiveSubmit"
|
||||||
@steal-attempts-submit="handleStealAttemptsSubmit"
|
@steal-attempts-submit="handleStealAttemptsSubmit"
|
||||||
/>
|
/>
|
||||||
|
|
||||||
|
<!-- Gameplay Panel (Phase F4) -->
|
||||||
|
<GameplayPanel
|
||||||
|
v-if="showGameplay"
|
||||||
|
:game-id="gameId"
|
||||||
|
:is-my-turn="isMyTurn"
|
||||||
|
:can-roll-dice="canRollDice"
|
||||||
|
:pending-roll="pendingRoll"
|
||||||
|
:last-play-result="lastPlayResult"
|
||||||
|
:can-submit-outcome="canSubmitOutcome"
|
||||||
|
@roll-dice="handleRollDice"
|
||||||
|
@submit-outcome="handleSubmitOutcome"
|
||||||
|
@dismiss-result="handleDismissResult"
|
||||||
|
/>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<!-- Right Column: Play-by-Play -->
|
<!-- Right Column: Play-by-Play -->
|
||||||
<div class="lg:col-span-1">
|
<div class="lg:col-span-1">
|
||||||
<div class="bg-white dark:bg-gray-800 rounded-xl p-6 shadow-lg sticky top-24">
|
<div
|
||||||
|
class="bg-white dark:bg-gray-800 rounded-xl p-6 shadow-lg sticky"
|
||||||
|
:style="{ top: `${scoreBoardHeight + 16}px` }"
|
||||||
|
>
|
||||||
<PlayByPlay
|
<PlayByPlay
|
||||||
:plays="playHistory"
|
:plays="playHistory"
|
||||||
:scrollable="true"
|
:scrollable="true"
|
||||||
@ -177,6 +208,43 @@
|
|||||||
</button>
|
</button>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
<!-- Substitution Panel Modal (Phase F5) -->
|
||||||
|
<Teleport to="body">
|
||||||
|
<div
|
||||||
|
v-if="showSubstitutions"
|
||||||
|
class="fixed inset-0 bg-black/50 backdrop-blur-sm z-50 flex items-center justify-center p-4"
|
||||||
|
@click.self="handleSubstitutionCancel"
|
||||||
|
>
|
||||||
|
<div class="bg-white dark:bg-gray-800 rounded-xl shadow-2xl max-w-4xl w-full max-h-[90vh] overflow-y-auto">
|
||||||
|
<SubstitutionPanel
|
||||||
|
v-if="myTeamId"
|
||||||
|
:game-id="gameId"
|
||||||
|
:team-id="myTeamId"
|
||||||
|
:current-lineup="currentLineup"
|
||||||
|
:bench-players="benchPlayers"
|
||||||
|
:current-pitcher="currentPitcher"
|
||||||
|
:current-batter="currentBatter"
|
||||||
|
@pinch-hitter="handlePinchHitter"
|
||||||
|
@defensive-replacement="handleDefensiveReplacement"
|
||||||
|
@pitching-change="handlePitchingChange"
|
||||||
|
@cancel="handleSubstitutionCancel"
|
||||||
|
/>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</Teleport>
|
||||||
|
|
||||||
|
<!-- Floating Action Button for Substitutions -->
|
||||||
|
<button
|
||||||
|
v-if="canMakeSubstitutions"
|
||||||
|
class="fixed bottom-6 right-6 w-16 h-16 bg-primary hover:bg-blue-700 text-white rounded-full shadow-lg flex items-center justify-center z-40 transition-all hover:scale-110"
|
||||||
|
@click="showSubstitutions = true"
|
||||||
|
aria-label="Open Substitutions"
|
||||||
|
>
|
||||||
|
<svg xmlns="http://www.w3.org/2000/svg" class="h-8 w-8" fill="none" viewBox="0 0 24 24" stroke="currentColor">
|
||||||
|
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M17 20h5v-2a3 3 0 00-5.356-1.857M17 20H7m10 0v-2c0-.656-.126-1.283-.356-1.857M7 20H2v-2a3 3 0 015.356-1.857M7 20v-2c0-.656.126-1.283.356-1.857m0 0a5.002 5.002 0 019.288 0M15 7a3 3 0 11-6 0 3 3 0 016 0zm6 3a2 2 0 11-4 0 2 2 0 014 0zM7 10a2 2 0 11-4 0 2 2 0 014 0z" />
|
||||||
|
</svg>
|
||||||
|
</button>
|
||||||
</div>
|
</div>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
@ -190,7 +258,10 @@ import GameBoard from '~/components/Game/GameBoard.vue'
|
|||||||
import CurrentSituation from '~/components/Game/CurrentSituation.vue'
|
import CurrentSituation from '~/components/Game/CurrentSituation.vue'
|
||||||
import PlayByPlay from '~/components/Game/PlayByPlay.vue'
|
import PlayByPlay from '~/components/Game/PlayByPlay.vue'
|
||||||
import DecisionPanel from '~/components/Decisions/DecisionPanel.vue'
|
import DecisionPanel from '~/components/Decisions/DecisionPanel.vue'
|
||||||
import type { DefensiveDecision, OffensiveDecision } from '~/types/game'
|
import GameplayPanel from '~/components/Gameplay/GameplayPanel.vue'
|
||||||
|
import SubstitutionPanel from '~/components/Substitutions/SubstitutionPanel.vue'
|
||||||
|
import type { DefensiveDecision, OffensiveDecision, PlayOutcome, RollData, PlayResult } from '~/types/game'
|
||||||
|
import type { Lineup } from '~/types/player'
|
||||||
|
|
||||||
definePageMeta({
|
definePageMeta({
|
||||||
layout: 'game',
|
layout: 'game',
|
||||||
@ -202,6 +273,11 @@ const gameStore = useGameStore()
|
|||||||
const authStore = useAuthStore()
|
const authStore = useAuthStore()
|
||||||
|
|
||||||
// Initialize auth from localStorage (for testing without OAuth)
|
// Initialize auth from localStorage (for testing without OAuth)
|
||||||
|
// TEMPORARY: Clear old test tokens to force refresh
|
||||||
|
if (process.client && localStorage.getItem('auth_token')?.startsWith('test-token-')) {
|
||||||
|
console.log('[Game Page] Clearing old test token')
|
||||||
|
localStorage.clear()
|
||||||
|
}
|
||||||
authStore.initializeAuth()
|
authStore.initializeAuth()
|
||||||
|
|
||||||
// Get game ID from route
|
// Get game ID from route
|
||||||
@ -218,14 +294,25 @@ const actions = useGameActions(route.params.id as string)
|
|||||||
const gameState = computed(() => gameStore.gameState)
|
const gameState = computed(() => gameStore.gameState)
|
||||||
const playHistory = computed(() => gameStore.playHistory)
|
const playHistory = computed(() => gameStore.playHistory)
|
||||||
const canRollDice = computed(() => gameStore.canRollDice)
|
const canRollDice = computed(() => gameStore.canRollDice)
|
||||||
|
const canSubmitOutcome = computed(() => gameStore.canSubmitOutcome)
|
||||||
const pendingDefensiveSetup = computed(() => gameStore.pendingDefensiveSetup)
|
const pendingDefensiveSetup = computed(() => gameStore.pendingDefensiveSetup)
|
||||||
const pendingOffensiveDecision = computed(() => gameStore.pendingOffensiveDecision)
|
const pendingOffensiveDecision = computed(() => gameStore.pendingOffensiveDecision)
|
||||||
const pendingStealAttempts = computed(() => gameStore.pendingStealAttempts)
|
const pendingStealAttempts = computed(() => gameStore.pendingStealAttempts)
|
||||||
const decisionHistory = computed(() => gameStore.decisionHistory)
|
const decisionHistory = computed(() => gameStore.decisionHistory)
|
||||||
const needsDefensiveDecision = computed(() => gameStore.needsDefensiveDecision)
|
const needsDefensiveDecision = computed(() => gameStore.needsDefensiveDecision)
|
||||||
const needsOffensiveDecision = computed(() => gameStore.needsOffensiveDecision)
|
const needsOffensiveDecision = computed(() => gameStore.needsOffensiveDecision)
|
||||||
|
const pendingRoll = computed(() => gameStore.pendingRoll)
|
||||||
|
const lastPlayResult = computed(() => gameStore.lastPlayResult)
|
||||||
|
|
||||||
|
// Local UI state
|
||||||
const isLoading = ref(true)
|
const isLoading = ref(true)
|
||||||
const connectionStatus = ref<'connecting' | 'connected' | 'disconnected'>('connecting')
|
const connectionStatus = ref<'connecting' | 'connected' | 'disconnected'>('connecting')
|
||||||
|
const showSubstitutions = ref(false)
|
||||||
|
const myTeamId = ref<number | null>(null) // TODO: Get from auth/game state
|
||||||
|
|
||||||
|
// Dynamic ScoreBoard height tracking
|
||||||
|
const scoreBoardRef = ref<HTMLElement | null>(null)
|
||||||
|
const scoreBoardHeight = ref(0)
|
||||||
|
|
||||||
// Computed helpers
|
// Computed helpers
|
||||||
const runnersState = computed(() => {
|
const runnersState = computed(() => {
|
||||||
@ -264,13 +351,82 @@ const decisionPhase = computed(() => {
|
|||||||
return 'idle'
|
return 'idle'
|
||||||
})
|
})
|
||||||
|
|
||||||
// Methods
|
// Phase F6: Conditional panel rendering
|
||||||
const handleRollDice = () => {
|
const showDecisions = computed(() => {
|
||||||
if (canRollDice.value) {
|
return gameState.value?.status === 'active' &&
|
||||||
actions.rollDice()
|
isMyTurn.value &&
|
||||||
|
(needsDefensiveDecision.value || needsOffensiveDecision.value)
|
||||||
|
})
|
||||||
|
|
||||||
|
const showGameplay = computed(() => {
|
||||||
|
return gameState.value?.status === 'active' &&
|
||||||
|
isMyTurn.value &&
|
||||||
|
!needsDefensiveDecision.value &&
|
||||||
|
!needsOffensiveDecision.value
|
||||||
|
})
|
||||||
|
|
||||||
|
const canMakeSubstitutions = computed(() => {
|
||||||
|
return gameState.value?.status === 'active' && isMyTurn.value
|
||||||
|
})
|
||||||
|
|
||||||
|
// Lineup helpers for substitutions
|
||||||
|
const currentLineup = computed(() => {
|
||||||
|
if (!myTeamId.value) return []
|
||||||
|
return myTeamId.value === gameState.value?.home_team_id
|
||||||
|
? gameStore.homeLineup.filter(l => l.is_active)
|
||||||
|
: gameStore.awayLineup.filter(l => l.is_active)
|
||||||
|
})
|
||||||
|
|
||||||
|
const benchPlayers = computed(() => {
|
||||||
|
if (!myTeamId.value) return []
|
||||||
|
return myTeamId.value === gameState.value?.home_team_id
|
||||||
|
? gameStore.homeLineup.filter(l => !l.is_active)
|
||||||
|
: gameStore.awayLineup.filter(l => !l.is_active)
|
||||||
|
})
|
||||||
|
|
||||||
|
const currentBatter = computed(() => {
|
||||||
|
const batterState = gameState.value?.current_batter
|
||||||
|
if (!batterState) return null
|
||||||
|
return gameStore.findPlayerInLineup(batterState.lineup_id)
|
||||||
|
})
|
||||||
|
|
||||||
|
const currentPitcher = computed(() => {
|
||||||
|
const pitcherState = gameState.value?.current_pitcher
|
||||||
|
if (!pitcherState) return null
|
||||||
|
return gameStore.findPlayerInLineup(pitcherState.lineup_id)
|
||||||
|
})
|
||||||
|
|
||||||
|
// Methods - Gameplay (Phase F4)
|
||||||
|
const handleRollDice = async () => {
|
||||||
|
console.log('[Game Page] Rolling dice')
|
||||||
|
try {
|
||||||
|
await actions.rollDice()
|
||||||
|
// The dice_rolled event will update pendingRoll via WebSocket
|
||||||
|
} catch (error) {
|
||||||
|
console.error('[Game Page] Failed to roll dice:', error)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const handleSubmitOutcome = async (data: { outcome: PlayOutcome; hitLocation?: string }) => {
|
||||||
|
console.log('[Game Page] Submitting outcome:', data)
|
||||||
|
try {
|
||||||
|
await actions.submitManualOutcome(
|
||||||
|
pendingRoll.value!,
|
||||||
|
data.outcome,
|
||||||
|
data.hitLocation
|
||||||
|
)
|
||||||
|
// Clear pending roll after submission
|
||||||
|
gameStore.clearPendingRoll()
|
||||||
|
} catch (error) {
|
||||||
|
console.error('[Game Page] Failed to submit outcome:', error)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const handleDismissResult = () => {
|
||||||
|
console.log('[Game Page] Dismissing result')
|
||||||
|
gameStore.clearLastPlayResult()
|
||||||
|
}
|
||||||
|
|
||||||
const handleDefensiveSubmit = async (decision: DefensiveDecision) => {
|
const handleDefensiveSubmit = async (decision: DefensiveDecision) => {
|
||||||
console.log('[Game Page] Submitting defensive decision:', decision)
|
console.log('[Game Page] Submitting defensive decision:', decision)
|
||||||
try {
|
try {
|
||||||
@ -311,12 +467,125 @@ const handleStealAttemptsSubmit = (attempts: number[]) => {
|
|||||||
gameStore.setPendingStealAttempts(attempts)
|
gameStore.setPendingStealAttempts(attempts)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Methods - Substitutions (Phase F5)
|
||||||
|
const handlePinchHitter = async (data: { playerOutLineupId: number; playerInCardId: number; teamId: number }) => {
|
||||||
|
console.log('[Game Page] Submitting pinch hitter:', data)
|
||||||
|
try {
|
||||||
|
await actions.submitSubstitution(
|
||||||
|
'pinch_hitter',
|
||||||
|
data.playerOutLineupId,
|
||||||
|
data.playerInCardId,
|
||||||
|
data.teamId
|
||||||
|
)
|
||||||
|
showSubstitutions.value = false
|
||||||
|
} catch (error) {
|
||||||
|
console.error('[Game Page] Failed to submit pinch hitter:', error)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const handleDefensiveReplacement = async (data: { playerOutLineupId: number; playerInCardId: number; newPosition: string; teamId: number }) => {
|
||||||
|
console.log('[Game Page] Submitting defensive replacement:', data)
|
||||||
|
try {
|
||||||
|
await actions.submitSubstitution(
|
||||||
|
'defensive_replacement',
|
||||||
|
data.playerOutLineupId,
|
||||||
|
data.playerInCardId,
|
||||||
|
data.teamId,
|
||||||
|
data.newPosition
|
||||||
|
)
|
||||||
|
showSubstitutions.value = false
|
||||||
|
} catch (error) {
|
||||||
|
console.error('[Game Page] Failed to submit defensive replacement:', error)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const handlePitchingChange = async (data: { playerOutLineupId: number; playerInCardId: number; teamId: number }) => {
|
||||||
|
console.log('[Game Page] Submitting pitching change:', data)
|
||||||
|
try {
|
||||||
|
await actions.submitSubstitution(
|
||||||
|
'pitching_change',
|
||||||
|
data.playerOutLineupId,
|
||||||
|
data.playerInCardId,
|
||||||
|
data.teamId
|
||||||
|
)
|
||||||
|
showSubstitutions.value = false
|
||||||
|
} catch (error) {
|
||||||
|
console.error('[Game Page] Failed to submit pitching change:', error)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const handleSubstitutionCancel = () => {
|
||||||
|
console.log('[Game Page] Cancelling substitution')
|
||||||
|
showSubstitutions.value = false
|
||||||
|
}
|
||||||
|
|
||||||
|
// Measure ScoreBoard height dynamically
|
||||||
|
const updateScoreBoardHeight = () => {
|
||||||
|
if (scoreBoardRef.value) {
|
||||||
|
scoreBoardHeight.value = scoreBoardRef.value.offsetHeight
|
||||||
|
console.log('[Game Page] ScoreBoard height:', scoreBoardHeight.value)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Lifecycle
|
// Lifecycle
|
||||||
onMounted(async () => {
|
onMounted(async () => {
|
||||||
console.log('[Game Page] Mounted for game:', gameId.value)
|
console.log('[Game Page] Mounted for game:', gameId.value)
|
||||||
|
|
||||||
|
// Check if we have valid auth
|
||||||
|
console.log('[Game Page] Auth check - isAuthenticated:', authStore.isAuthenticated, 'isTokenValid:', authStore.isTokenValid)
|
||||||
|
|
||||||
|
if (!authStore.isAuthenticated || !authStore.isTokenValid) {
|
||||||
|
console.warn('[Game Page] No valid authentication - fetching test token from backend')
|
||||||
|
// Clear any old auth first
|
||||||
|
authStore.clearAuth()
|
||||||
|
|
||||||
|
try {
|
||||||
|
// Fetch a valid JWT token from backend
|
||||||
|
const response = await fetch('http://localhost:8000/api/auth/token', {
|
||||||
|
method: 'POST',
|
||||||
|
headers: { 'Content-Type': 'application/json' },
|
||||||
|
body: JSON.stringify({
|
||||||
|
user_id: 'test-user-1',
|
||||||
|
username: 'TestPlayer',
|
||||||
|
discord_id: 'test-discord-id'
|
||||||
|
})
|
||||||
|
})
|
||||||
|
|
||||||
|
if (!response.ok) {
|
||||||
|
throw new Error(`Failed to get token: ${response.statusText}`)
|
||||||
|
}
|
||||||
|
|
||||||
|
const data = await response.json()
|
||||||
|
console.log('[Game Page] Received token from backend')
|
||||||
|
|
||||||
|
// Set auth with real JWT token
|
||||||
|
authStore.setAuth({
|
||||||
|
access_token: data.access_token,
|
||||||
|
refresh_token: 'test-refresh-token',
|
||||||
|
expires_in: 604800, // 7 days in seconds
|
||||||
|
user: {
|
||||||
|
id: 'test-user-1',
|
||||||
|
discord_id: 'test-discord-id',
|
||||||
|
username: 'TestPlayer',
|
||||||
|
discriminator: '0001',
|
||||||
|
avatar: null,
|
||||||
|
email: 'test@example.com',
|
||||||
|
}
|
||||||
|
})
|
||||||
|
console.log('[Game Page] Test token set - isAuthenticated:', authStore.isAuthenticated, 'isTokenValid:', authStore.isTokenValid)
|
||||||
|
} catch (error) {
|
||||||
|
console.error('[Game Page] Failed to fetch test token:', error)
|
||||||
|
connectionStatus.value = 'disconnected'
|
||||||
|
isLoading.value = false
|
||||||
|
return
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
console.log('[Game Page] Using existing valid token')
|
||||||
|
}
|
||||||
|
|
||||||
// Connect to WebSocket
|
// Connect to WebSocket
|
||||||
if (!isConnected.value) {
|
if (!isConnected.value) {
|
||||||
|
console.log('[Game Page] Attempting WebSocket connection...')
|
||||||
connect()
|
connect()
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -337,6 +606,25 @@ onMounted(async () => {
|
|||||||
connectionStatus.value = 'disconnected'
|
connectionStatus.value = 'disconnected'
|
||||||
}
|
}
|
||||||
}, { immediate: true })
|
}, { immediate: true })
|
||||||
|
|
||||||
|
// Timeout fallback - if not connected after 5 seconds, stop loading
|
||||||
|
setTimeout(() => {
|
||||||
|
if (isLoading.value) {
|
||||||
|
console.error('[Game Page] Connection timeout - stopping loading state')
|
||||||
|
isLoading.value = false
|
||||||
|
connectionStatus.value = 'disconnected'
|
||||||
|
}
|
||||||
|
}, 5000)
|
||||||
|
|
||||||
|
// Measure ScoreBoard height after initial render
|
||||||
|
setTimeout(() => {
|
||||||
|
updateScoreBoardHeight()
|
||||||
|
}, 100)
|
||||||
|
|
||||||
|
// Update on window resize
|
||||||
|
if (process.client) {
|
||||||
|
window.addEventListener('resize', updateScoreBoardHeight)
|
||||||
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
// Watch for game state to load lineups
|
// Watch for game state to load lineups
|
||||||
@ -357,6 +645,11 @@ onUnmounted(() => {
|
|||||||
|
|
||||||
// Reset game store
|
// Reset game store
|
||||||
gameStore.resetGame()
|
gameStore.resetGame()
|
||||||
|
|
||||||
|
// Cleanup resize listener
|
||||||
|
if (process.client) {
|
||||||
|
window.removeEventListener('resize', updateScoreBoardHeight)
|
||||||
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
// Watch for connection errors
|
// Watch for connection errors
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user