--- rule_id: "5.2.1(b)" title: "Stolen Base Attempts" section: "Baserunning" parent_rule: "5.2" page_ref: "32" --- When a runner attempts to steal a base: 1. Roll 2 six-sided dice. 2. Add the result to the runner's **Steal** rating. 3. Compare to the catcher's **Caught Stealing** (CS) column on the defensive chart. 4. If the total equals or exceeds the CS number, the runner is successful. **Example**: Runner with SB-2 rolls a 7. Total = 7 + 2 = 9. Catcher's CS is 11. 9 < 11, so the steal is successful. **Important notes**: - Runners can only steal if they are on base and there are no outs. - Do not attempt to steal when the pitcher has a **Pickoff** rating of 5 or higher. - A failed steal results in an out and advances any other runners only if instructed by the result.