paper-dynasty-discord/command_logic/logic_gameplay.py
Cal Corum fc3b407f2d ask_confirm helper added to buttons
Singles are complete
Doubles are complete
Uncapped advance is complete
2024-11-08 10:10:30 -06:00

989 lines
38 KiB
Python

import asyncio
import logging
import discord
import pandas as pd
from sqlmodel import Session, select, func
from typing import Literal
from exceptions import *
from in_game.game_helpers import legal_check
from in_game.gameplay_models import Game, Lineup, Team, Play
from in_game.gameplay_queries import get_card_or_none, get_channel_game_or_none, get_last_team_play, get_one_lineup, get_team_or_none, get_players_last_pa
from utilities.buttons import ButtonOptions, Confirm, ask_confirm
from utilities.embeds import image_embed
from utilities.pages import Pagination
WPA_DF = pd.read_csv(f'storage/wpa_data.csv').set_index('index')
def get_obc(on_first = None, on_second = None, on_third = None) -> int:
if on_third is not None:
if on_second is not None:
if on_first is not None:
obc = 7
else:
obc = 6
elif on_first is not None:
obc = 5
else:
obc = 3
elif on_second is not None:
if on_first is not None:
obc = 4
else:
obc = 2
elif on_first is not None:
obc = 1
else:
obc = 0
return obc
def get_re24(this_play: Play, runs_scored: int, new_obc: int, new_starting_outs: int) -> float:
re_data = {
0: [0.457, 0.231, 0.077],
1: [0.793, 0.438, 0.171],
2: [1.064, 0.596, 0.259],
4: [1.373, 0.772, 0.351],
3: [1.340, 0.874, 0.287],
5: [1.687, 1.042, 0.406],
6: [1.973, 1.311, 0.448],
7: [2.295, 1.440, 0.618]
}
start_re24 = re_data[this_play.on_base_code][this_play.starting_outs]
end_re24 = 0 if this_play.starting_outs + this_play.outs > 2 else re_data[new_obc][new_starting_outs]
return round(end_re24 - start_re24 + runs_scored, 3)
def get_wpa(this_play: Play, next_play: Play):
"""
Returns wpa relative to batting team of this_play. Negative value if bad play, positive value if good play.
"""
new_rd = next_play.home_score - next_play.away_score
if new_rd > 6:
new_rd = 6
elif new_rd < -6:
new_rd = -6
old_rd = this_play.home_score - this_play.away_score
if old_rd > 6:
old_rd = 6
elif old_rd < -6:
old_rd = -6
new_win_ex = WPA_DF.loc[f'{next_play.inning_half}_{next_play.inning_num}_{next_play.starting_outs}_out_{next_play.on_base_code}_obc_{new_rd}_home_run_diff'].home_win_ex
old_win_ex = WPA_DF.loc[f'{this_play.inning_half}_{this_play.inning_num}_{this_play.starting_outs}_out_{this_play.on_base_code}_obc_{old_rd}_home_run_diff'].home_win_ex
wpa = round(new_win_ex - old_win_ex, 3)
if this_play.inning_half == 'top':
return wpa * -1
return wpa
def complete_play(session:Session, this_play: Play):
"""
Commits this_play and new_play
"""
nso = this_play.starting_outs + this_play.outs
runs_scored = 0
on_first, on_second, on_third = None, None, None
is_go_ahead = False
if nso >= 3:
switch_sides = True
obc = 0
nso = 0
nih = 'bot' if this_play.inning_half.lower() == 'top' else 'top'
away_score = this_play.away_score
home_score = this_play.home_score
try:
opponent_play = get_last_team_play(session, this_play.game, this_play.pitcher.team)
nbo = opponent_play.batting_order + 1
except PlayNotFoundException as e:
logging.info(f'logic_gameplay - complete_play - No last play found for {this_play.pitcher.team.sname}, setting upcoming batting order to 1')
nbo = 1
finally:
new_batter_team = this_play.game.away_team if nih == 'top' else this_play.game.home_team
new_pitcher_team = this_play.game.away_team if nih == 'bot' else this_play.game.home_team
inning = this_play.inning_num if nih == 'bot' else this_play.inning_num + 1
else:
switch_sides = False
nbo = this_play.batting_order + 1 if this_play.pa == 1 else this_play.batting_order
nih = this_play.inning_half
new_batter_team = this_play.batter.team
new_pitcher_team = this_play.pitcher.team
inning = this_play.inning_num
for this_runner, runner_dest in [
(this_play.batter, this_play.batter_final), (this_play.on_first, this_play.on_first_final), (this_play.on_second, this_play.on_second_final), (this_play.on_third, this_play.on_third_final)
]:
if runner_dest is not None:
if runner_dest == 1:
if on_first is not None:
log_exception(ValueError, f'Cannot place {this_runner.player.name} on first; {on_first.player.name} is already placed there')
on_first = this_runner
elif runner_dest == 2:
if on_second is not None:
log_exception(ValueError, f'Cannot place {this_runner.player.name} on second; {on_second.player.name} is already placed there')
on_second = this_runner
elif runner_dest == 3:
if on_third is not None:
log_exception(ValueError, f'Cannot place {this_runner.player.name} on third; {on_third.player.name} is already placed there')
on_third = this_runner
elif runner_dest == 4:
runs_scored += 1
if this_play.inning_half == 'top':
away_score = this_play.away_score + runs_scored
home_score = this_play.home_score
if runs_scored > 0 and this_play.away_score <= this_play.home_score and away_score > home_score:
is_go_ahead = True
else:
away_score = this_play.away_score
home_score = this_play.home_score + runs_scored
if runs_scored > 0 and this_play.home_score <= this_play.away_score and home_score > away_score:
is_go_ahead = True
obc = get_obc(on_first, on_second, on_third)
this_play.re24 = get_re24(this_play, runs_scored, new_obc=obc, new_starting_outs=nso)
if nbo > 9:
nbo = 1
new_batter = get_one_lineup(session, this_play.game, new_batter_team, batting_order=nbo)
new_play = Play(
game=this_play.game,
play_num=this_play.play_num + 1,
batting_order=nbo,
inning_half=nih,
inning_num=inning,
starting_outs=nso,
on_base_code=obc,
away_score=away_score,
home_score=home_score,
batter=new_batter,
batter_pos=new_batter.position,
pitcher=get_one_lineup(session, this_play.game, new_pitcher_team, position='P'),
catcher=get_one_lineup(session, this_play.game, new_pitcher_team, position='C'),
is_new_inning=switch_sides,
is_tied=away_score == home_score,
is_go_ahead=is_go_ahead,
on_first=on_first,
on_second=on_second,
on_third=on_third,
managerai=this_play.managerai,
re24=get_re24(this_play, runs_scored, new_obc=obc, new_starting_outs=nso)
)
this_play.wpa = get_wpa(this_play, new_play)
this_play.locked = False
this_play.complete = True
session.add(this_play)
session.add(new_play)
session.commit()
session.refresh(new_play)
return new_play
async def get_lineups_from_sheets(session: Session, sheets, this_game: Game, this_team: Team, lineup_num: int, roster_num: int) -> list[Lineup]:
logging.debug(f'sheets: {sheets}')
this_sheet = sheets.open_by_key(this_team.gsheet)
logging.debug(f'this_sheet: {this_sheet}')
r_sheet = this_sheet.worksheet_by_title('My Rosters')
logging.debug(f'r_sheet: {r_sheet}')
if lineup_num == 1:
row_start = 9
row_end = 17
else:
row_start = 18
row_end = 26
if roster_num == 1:
l_range = f'H{row_start}:I{row_end}'
elif roster_num == 2:
l_range = f'J{row_start}:K{row_end}'
else:
l_range = f'L{row_start}:M{row_end}'
logging.debug(f'l_range: {l_range}')
raw_cells = r_sheet.range(l_range)
logging.debug(f'raw_cells: {raw_cells}')
try:
lineup_cells = [(row[0].value, int(row[1].value)) for row in raw_cells]
logging.debug(f'lineup_cells: {lineup_cells}')
except ValueError as e:
logging.error(f'Could not pull roster for {this_team.abbrev}: {e}')
raise ValueError(f'Uh oh. Looks like your roster might not be saved. I am reading blanks when I try to get the card IDs')
all_lineups = []
all_pos = []
card_ids = []
for index, row in enumerate(lineup_cells):
if '' in row:
break
if row[0].upper() not in all_pos:
all_pos.append(row[0].upper())
else:
raise SyntaxError(f'You have more than one {row[0].upper()} in this lineup. Please update and set the lineup again.')
this_card = await get_card_or_none(session, card_id=int(row[1]))
if this_card is None:
raise LookupError(
f'Your {row[0].upper()} has a Card ID of {int(row[1])} and I cannot find that card. Did you sell it by chance? Or maybe you sold a duplicate and the bot sold the one you were using?'
)
if this_card.team_id != this_team.id:
raise SyntaxError(f'Easy there, champ. Looks like card ID {row[1]} belongs to the {this_card.team.lname}. Try again with only cards you own.')
card_id = row[1]
card_ids.append(str(card_id))
this_lineup = Lineup(
position=row[0].upper(),
batting_order=index + 1,
game=this_game,
team=this_team,
player=this_card.player,
card=this_card
)
all_lineups.append(this_lineup)
legal_data = await legal_check([card_ids], difficulty_name=this_game.game_type)
logging.debug(f'legal_data: {legal_data}')
if not legal_data['legal']:
raise CardLegalityException(f'The following cards appear to be illegal for this game mode:\n{legal_data["error_string"]}')
if len(all_lineups) != 9:
raise Exception(f'I was only able to pull in {len(all_lineups)} batters from Sheets. Please check your saved lineup and try again.')
return all_lineups
async def checks_log_interaction(session: Session, interaction: discord.Interaction, command_name: str) -> tuple[Game, Team, Play]:
"""
Commits this_play
"""
await interaction.response.defer(thinking=True)
this_game = get_channel_game_or_none(session, interaction.channel_id)
if this_game is None:
raise GameNotFoundException('I don\'t see an active game in this channel.')
owner_team = await get_team_or_none(session, gm_id=interaction.user.id)
if owner_team is None:
logging.exception(f'{command_name} command: No team found for GM ID {interaction.user.id}')
raise TeamNotFoundException(f'Do I know you? I cannot find your team.')
if 'gauntlet' in this_game.game_type:
gauntlet_abbrev = f'Gauntlet-{owner_team.abbrev}'
owner_team = await get_team_or_none(session, team_abbrev=gauntlet_abbrev)
if owner_team is None:
logging.exception(f'{command_name} command: No gauntlet team found with abbrev {gauntlet_abbrev}')
raise TeamNotFoundException(f'Hm, I was not able to find a gauntlet team for you.')
if not owner_team.id in [this_game.away_team_id, this_game.home_team_id]:
if interaction.user.id != 258104532423147520:
logging.exception(f'{interaction.user.display_name} tried to run a command in Game {this_game.id} when they aren\'t a GM in the game.')
raise TeamNotFoundException('Bruh. Only GMs of the active teams can log plays.')
else:
await interaction.channel.send(f'Cal is bypassing the GM check to run the {command_name} command')
this_play = this_game.current_play_or_none(session)
if this_play is None:
logging.error(f'{command_name} command: No play found for Game ID {this_game.id} - attempting to initialize play')
this_play = this_game.initialize_play(session)
this_play.locked = True
session.add(this_play)
session.commit()
return this_game, owner_team, this_play
def log_run_scored(session: Session, runner: Lineup, this_play: Play, is_earned: bool = True):
"""
Commits last_ab
"""
last_ab = get_players_last_pa(session, lineup_member=runner)
last_ab.run = 1
errors = session.exec(select(func.count(Play.id)).where(
Play.inning_num == last_ab.inning_num, Play.inning_half == last_ab.inning_half, Play.error == 1
)).one()
outs = session.exec(select(func.sum(Play.outs)).where(
Play.inning_num == last_ab.inning_num, Play.inning_half == last_ab.inning_half
)).one()
if errors + outs + this_play.error >= 3:
is_earned = False
last_ab.e_run = 1 if is_earned else 0
session.add(last_ab)
session.commit()
return True
def advance_runners(session: Session, this_play: Play, num_bases: int, is_error: bool = False, only_forced: bool = False) -> Play:
"""
No commits
"""
this_play.rbi = 0
if num_bases == 0:
if this_play.on_first is not None:
this_play.on_first_final = 1
if this_play.on_second_id is not None:
this_play.on_second_final = 2
if this_play.on_third_id is not None:
this_play.on_third_final = 3
elif only_forced:
if not this_play.on_first:
if this_play.on_second:
this_play.on_second_final = 2
if this_play.on_third:
this_play.on_third_final = 3
return
if this_play.on_second:
if this_play.on_third:
if num_bases > 0:
this_play.on_third_final = 4
log_run_scored(session, this_play.on_third, this_play)
this_play.rbi += 1 if not is_error else 0
if num_bases > 1:
this_play.on_second_final = 4
log_run_scored(session, this_play.on_second, this_play)
this_play.rbi += 1 if not is_error else 0
elif num_bases == 1:
this_play.on_second_final = 3
else:
this_play.on_second_final = 2
else:
if this_play.on_third:
this_play.on_third_final = 3
if num_bases > 2:
this_play.on_first_final = 4
log_run_scored(session, this_play.on_first, this_play)
this_play.rbi += 1 if not is_error else 0
elif num_bases == 2:
this_play.on_first_final = 3
elif num_bases == 1:
this_play.on_first_final = 2
else:
this_play.on_first_final = 1
else:
if this_play.on_third:
if num_bases > 0:
this_play.on_third_final = 4
log_run_scored(session, this_play.on_third, this_play)
this_play.rbi += 1 if not is_error else 0
else:
this_play.on_third_final = 3
if this_play.on_second:
if num_bases > 1:
this_play.on_second_final = 4
log_run_scored(session, this_play.on_second, this_play)
this_play.rbi += 1 if not is_error else 0
elif num_bases == 1:
this_play.on_second_final = 3
else:
this_play.on_second_final = 2
if this_play.on_first:
if num_bases > 2:
this_play.on_first_final = 4
log_run_scored(session, this_play.on_first, this_play)
this_play.rbi += 1 if not is_error else 0
elif num_bases == 2:
this_play.on_first_final = 3
elif num_bases == 1:
this_play.on_first_final = 2
else:
this_play.on_first_final = 1
if num_bases == 4:
this_play.batter_final = 4
this_play.rbi += 1
this_play.run = 1
return this_play
async def show_outfield_cards(session: Session, interaction: discord.Interaction, this_play: Play) -> Lineup:
lf = get_one_lineup(session, this_game=this_play.game, this_team=this_play.pitcher.team, position='LF')
cf = get_one_lineup(session, this_game=this_play.game, this_team=this_play.pitcher.team, position='CF')
rf = get_one_lineup(session, this_game=this_play.game, this_team=this_play.pitcher.team, position='RF')
this_team = this_play.pitcher.team
logging.debug(f'lf: {lf.player.name_with_desc}\n\ncf: {cf.player.name_with_desc}\n\nrf: {rf.player.name_with_desc}\n\nteam: {this_team.lname}')
view = Pagination([interaction.user], timeout=10)
view.left_button.label = f'Left Fielder'
view.left_button.style = discord.ButtonStyle.secondary
lf_embed = image_embed(
image_url=lf.player.image,
title=f'{this_team.sname} LF',
color=this_team.color,
desc=lf.player.name,
author_name=this_team.lname,
author_icon=this_team.logo
)
view.cancel_button.label = f'Center Fielder'
view.cancel_button.style = discord.ButtonStyle.blurple
cf_embed = image_embed(
image_url=cf.player.image,
title=f'{this_team.sname} CF',
color=this_team.color,
desc=cf.player.name,
author_name=this_team.lname,
author_icon=this_team.logo
)
view.right_button.label = f'Right Fielder'
view.right_button.style = discord.ButtonStyle.secondary
rf_embed = image_embed(
image_url=rf.player.image,
title=f'{this_team.sname} RF',
color=this_team.color,
desc=rf.player.name,
author_name=this_team.lname,
author_icon=this_team.logo
)
page_num = 1
embeds = [lf_embed, cf_embed, rf_embed]
msg = await interaction.channel.send(embed=embeds[page_num], view=view)
await view.wait()
if view.value:
if view.value == 'left':
page_num = 0
if view.value == 'cancel':
page_num = 1
if view.value == 'right':
page_num = 2
else:
await msg.edit(content=None, embed=embeds[page_num], view=None)
view.value = None
if page_num == 0:
view.left_button.style = discord.ButtonStyle.blurple
view.cancel_button.style = discord.ButtonStyle.secondary
view.right_button.style = discord.ButtonStyle.secondary
if page_num == 1:
view.left_button.style = discord.ButtonStyle.secondary
view.cancel_button.style = discord.ButtonStyle.blurple
view.right_button.style = discord.ButtonStyle.secondary
if page_num == 2:
view.left_button.style = discord.ButtonStyle.secondary
view.cancel_button.style = discord.ButtonStyle.secondary
view.right_button.style = discord.ButtonStyle.blurple
view.left_button.disabled = True
view.cancel_button.disabled = True
view.right_button.disabled = True
await msg.edit(content=None, embed=embeds[page_num], view=view)
return [lf, cf, rf][page_num]
async def flyballs(session: Session, interaction: discord.Interaction, this_game: Game, this_play: Play, flyball_type: Literal['a', 'ballpark', 'b', 'b?', 'c']) -> Play:
"""
Commits this_play
"""
num_outs = 1
if flyball_type == 'a':
this_play.pa, this_play.ab, this_play.outs = 1, 1, 1
if this_play.starting_outs < 2:
advance_runners(session, this_play, num_bases=1)
if this_play.on_third:
this_play.ab = 0
elif flyball_type == 'b' or flyball_type == 'ballpark':
this_play.pa, this_play.ab, this_play.outs = 1, 1, 1
this_play.bpfo = 1 if flyball_type == 'ballpark' else 0
advance_runners(session, this_play, num_bases=0)
if this_play.starting_outs < 2 and this_play.on_third:
this_play.ab = 0
this_play.rbi = 1
this_play.on_third_final = 4
log_run_scored(session, this_play.on_third, this_play)
if this_play.starting_outs < 2 and this_play.on_second:
logging.debug(f'calling of embed')
await show_outfield_cards(session, interaction, this_play)
logging.debug(f'done with of embed')
runner = this_play.on_second.player
view = Confirm(responders=[interaction.user], timeout=60, label_type='yes')
if this_play.ai_is_batting:
tag_resp = this_play.managerai.tag_from_second(session, this_game)
q_text = f'{runner.name} will attempt to advance to third if the safe range is **{tag_resp.min_safe}+**, are they going?'
else:
q_text = f'Is {runner.name} attempting to tag up to third?'
question = await interaction.channel.send(
content=q_text,
view=view
)
await view.wait()
if view.value:
await question.delete()
view = ButtonOptions(
responders=[interaction.user], timeout=60,
labels=['Tagged Up', 'Hold at 2nd', 'Out at 3rd', None, None]
)
question = await interaction.channel.send(
f'What was the result of {runner.name} tagging from second?', view=view
)
await view.wait()
if view.value:
await question.delete()
if view.value == 'Tagged Up':
this_play.on_second_final = 3
elif view.value == 'Out at 3rd':
num_outs += 1
this_play.on_second_final = None
this_play.outs = num_outs
else:
await question.delete()
else:
await question.delete()
elif flyball_type == 'b?':
this_play.pa, this_play.ab, this_play.outs = 1, 1, 1
if this_play.starting_outs < 2 and this_play.on_third:
logging.debug(f'calling of embed')
await show_outfield_cards(session, interaction, this_play)
logging.debug(f'done with of embed')
runner = this_play.on_second.player
view = Confirm(responders=[interaction.user], timeout=60, label_type='yes')
if this_play.ai_is_batting:
tag_resp = this_play.managerai.tag_from_second(session, this_game)
q_text = f'{runner.name} will attempt to advance home if the safe range is **{tag_resp.min_safe}+**, are they going?'
else:
q_text = f'Is {runner.name} attempting to tag up and go home?'
question = await interaction.channel.send(
content=q_text,
view=view
)
await view.wait()
if view.value:
await question.delete()
view = Confirm(responders=[interaction.user], timeout=60, label_type='yes')
question = await interaction.channel.send(
f'Was {runner.name} thrown out?', view=view
)
await view.wait()
if view.value:
await question.delete()
num_outs += 1
this_play.on_third_final = 99
this_play.outs = num_outs
else:
await question.delete()
this_play.ab = 0
this_play.rbi = 1
this_play.on_third_final = 4
log_run_scored(session, this_play.on_third, this_play)
else:
await question.delete()
elif flyball_type == 'c':
this_play.pa, this_play.ab, this_play.outs = 1, 1, 1
advance_runners(session, this_play, num_bases=0)
session.add(this_play)
session.commit()
session.refresh(this_play)
return this_play
async def check_uncapped_advance(session: Session, interaction: discord.Interaction, this_game: Game, this_play: Play, lead_runner: Lineup, lead_base: int, trail_runner: Lineup, trail_base: int):
outfielder = await show_outfield_cards(session, interaction, this_play)
logging.info(f'throw from {outfielder.player.name_with_desc}')
def_team = this_play.pitcher.team
TO_BASE = {
2: 'to second',
3: 'to third',
4: 'home'
}
AT_BASE = {
2: 'at second',
3: 'at third',
4: 'at home'
}
# Either there is no AI team or the AI is pitching
if not this_game.ai_team or not this_play.ai_is_batting:
is_lead_running = await ask_confirm(
interaction=interaction,
question=f'Is **{lead_runner.player.name}** being sent {TO_BASE[lead_base]}?',
label_type='yes'
)
if is_lead_running:
throw_resp = None
if this_game.ai_team:
throw_resp = this_play.managerai.throw_at_uncapped(session, this_game)
logging.info(f'throw_resp: {throw_resp}')
if throw_resp.cutoff:
await interaction.channel.send(f'The {def_team.sname} will cut off the throw {TO_BASE[lead_base]}')
if this_play.on_second == lead_runner:
this_play.rbi += 1
this_play.on_second_final = 4
log_run_scored(session, lead_runner, this_play)
else:
this_play.on_first_final = 3
await asyncio.sleep(1)
return this_play
else:
throw_for_lead = await ask_confirm(
interaction=interaction,
question=f'Is the defense throwing {TO_BASE[lead_base]} for {lead_runner.player.name}?',
label_type='yes'
)
# Human defense is cutting off the throw
if not throw_for_lead:
await question.delete()
if this_play.on_second == lead_runner:
this_play.rbi += 1
this_play.on_second_final = 4
log_run_scored(session, lead_runner, this_play)
return this_play
# Human runner is advancing, defense is throwing
trail_advancing = await ask_confirm(
interaction=interaction,
question=f'Is **{trail_runner.player.name}** being sent {TO_BASE[trail_base]} as the trail runner?',
label_type='yes'
)
# Trail runner is advancing
if trail_advancing:
view = Confirm(responders=[interaction.user], timeout=60, label_type='yes')
view.confirm.label = 'Home Plate' if lead_base == 4 else 'Third Base'
view.cancel.label = 'Third Base' if trail_base == 3 else 'Second Base'
ai_throw_lead = False
if this_game.ai_team:
if throw_resp.at_trail_runner:
question = await interaction.channel.send(
f'The {def_team.sname} will throw for the trail runner if both:\n- {trail_runner.player.name}\'s safe range is {throw_resp.trail_max_safe} or lower\n- {trail_runner.player.name}\'s safe range is lower than {lead_runner.player.name}\'s by at least {abs(throw_resp.trail_max_safe_delta)}.\n\nIs the throw going {TO_BASE[lead_base]} or {TO_BASE[trail_base]}?',
view=view
)
else:
await interaction.channel.send(f'**{outfielder.player.name}** will throw {TO_BASE[lead_base]}!')
ai_throw_lead = True
else:
question = await interaction.channel.send(
f'Is the throw going {TO_BASE[lead_base]} or {TO_BASE[trail_base]}?',
view=view
)
if not ai_throw_lead:
await view.wait()
elif ai_throw_lead:
view.value = True
# Throw is going to lead runner
if view.value:
try:
await question.delete()
except (discord.NotFound, UnboundLocalError):
pass
if this_play.on_first == trail_runner:
this_play.on_first_final += 1
elif this_play.batter == trail_runner:
this_play.batter_final += 1
else:
log_exception(LineupsMissingException, f'Could not find trail runner to advance')
# Throw is going to trail runner
else:
try:
await question.delete()
except (discord.NotFound, UnboundLocalError):
pass
runner_thrown_out = await ask_confirm(
interaction=interaction,
question='Was **{trail_runner.player.name}** thrown out {AT_BASE[trail_base]}?',
label_type='yes'
)
# Trail runner is thrown out
if runner_thrown_out:
# Log out on play
this_play.outs += 1
# Remove trail runner
if this_play.on_first == trail_runner:
this_play.on_first_final = None
else:
this_play.batter_final = None
# Advance lead runner extra base
if this_play.on_second == lead_runner:
this_play.rbi += 1
this_play.on_second_final = 4
log_run_scored(session, lead_runner, this_play)
elif this_play.on_first == lead_runner:
this_play.on_first_final += 1
if this_play.on_first_final > 3:
this_play.rbi += 1
log_run_scored(session, lead_runner, this_play)
return this_play
# Ball is going to lead base, ask if safe
runner_thrown_out = await ask_confirm(
interaction=interaction,
question=f'Was **{lead_runner.player.name}** thrown out {AT_BASE[lead_base]}?',
label_type='yes'
)
# Lead runner is thrown out
if runner_thrown_out:
logging.info(f'Lead runner is thrown out.')
this_play.outs += 1
# Lead runner is safe
else:
logging.info(f'Lead runner is safe.')
if this_play.on_second == lead_runner:
logging.info(f'setting lead runner on_second_final')
this_play.on_second_final = None if runner_thrown_out else lead_base
elif this_play.on_first == lead_runner:
logging.info(f'setting lead runner on_first')
this_play.on_first_final = None if runner_thrown_out else lead_base
else:
log_exception(LineupsMissingException, f'Could not find lead runner to set final destination')
# Human lead runner is not advancing
else:
return this_play
elif this_play.ai_is_batting:
run_resp = this_play.managerai.uncapped_advance(session, this_game, lead_base, trail_base)
is_lead_running = await ask_confirm(
interaction=interaction,
question=f'**{lead_runner.player.name}** will advance {TO_BASE[lead_base]} if the safe range is {run_resp.min_safe} or higher.\n\nIs **{lead_runner.player.name}** attempting to advance?',
label_type='yes'
)
if not is_lead_running:
return this_play
is_defense_throwing = await ask_confirm(
interaction=interaction,
question=f'Is the defense throwing {TO_BASE[lead_base]} for {lead_runner.player.name}?',
label_type='yes'
)
# Human defense is throwing for lead runner
if not is_defense_throwing:
if this_play.on_second == lead_runner:
this_play.rbi += 1
this_play.on_second_final = 4
log_run_scored(session, lead_runner, this_play)
elif this_play.on_first == lead_runner:
this_play.on_first_final = 3
return this_play
# Human throw is not being cut off
if run_resp.send_trail:
await interaction.channel.send(
f'**{trail_runner.player.name}** is advancing {TO_BASE[trail_base]} as the trail runner!',
)
is_throwing_lead = await ask_confirm(
interaction=interaction,
question=f'Is the throw going {TO_BASE[lead_base]} or {TO_BASE[trail_base]}?',
label_type='yes',
custom_confirm_label='Home Plate' if lead_base == 4 else 'Third Base',
custom_cancel_label='Third Base' if trail_base == 3 else 'Second Base'
)
# Trail runner advances, throwing for lead runner
if is_throwing_lead:
if this_play.on_first == trail_runner:
this_play.on_first_final += 1
elif this_play.batter == trail_runner:
this_play.batter_final += 1
else:
log_exception(LineupsMissingException, f'Could not find trail runner to advance')
# Throw is going to trail runner
else:
is_trail_out = await ask_confirm(
interaction=interaction,
question=f'Was **{trail_runner.player.name}** thrown out {AT_BASE[trail_base]}?',
label_type='yes'
)
if is_trail_out:
# Log out on play
this_play.outs += 1
# Remove trail runner
if this_play.on_first == trail_runner:
this_play.on_first_final = None
else:
this_play.batter_final = None
# Advance lead runner extra base
if this_play.on_second == lead_runner:
this_play.rbi += 1
this_play.on_second_final = 4
log_run_scored(session, lead_runner, this_play)
elif this_play.on_first == lead_runner:
this_play.on_first_final += 1
if this_play.on_first_final > 3:
this_play.rbi += 1
log_run_scored(session, lead_runner, this_play)
return this_play
# Ball is going to lead base, ask if safe
is_lead_out = await ask_confirm(
interaction=interaction,
question=f'Was **{lead_runner.player.name}** thrown out {AT_BASE[lead_base]}?',
label_type='yes',
)
# Lead runner is thrown out
if is_lead_out:
logging.info(f'Lead runner is thrown out.')
this_play.outs += 1
if this_play.on_second == lead_runner:
logging.info(f'setting lead runner on_second_final')
this_play.on_second_final = None if is_lead_out else lead_base
elif this_play.on_first == lead_runner:
logging.info(f'setting lead runner on_first')
this_play.on_first_final = None if is_lead_out else lead_base
else:
log_exception(LineupsMissingException, f'Could not find lead runner to set final destination')
return this_play
async def singles(session: Session, interaction: discord.Interaction, this_game: Game, this_play: Play, single_type: Literal['*', '**', 'ballpark', 'uncapped']) -> Play:
"""
Commits this_play
"""
this_play.pa, this_play.ab, this_play.hit, this_play.batter_final = 1, 1, 1, 1
if single_type == '**':
advance_runners(session, this_play, num_bases=2)
elif single_type in ['*', 'ballpark']:
advance_runners(session, this_play, num_bases=1)
this_play.bp1b = 1 if single_type == 'ballpark' else 0
elif single_type == 'uncapped':
advance_runners(session, this_play, 1)
if this_play.on_base_code in [1, 2, 4, 5, 6, 7]:
if this_play.on_second:
lead_runner = this_play.on_second
lead_base = 4
if this_play.on_first:
trail_runner = this_play.on_first
trail_base = 3
else:
trail_runner = this_play.batter
trail_base = 2
else:
lead_runner = this_play.on_first
lead_base = 3
trail_runner = this_play.batter
trail_base = 2
this_play = await check_uncapped_advance(session, interaction, this_game, this_play, lead_runner, lead_base, trail_runner, trail_base)
session.add(this_play)
session.commit()
session.refresh(this_play)
return this_play
async def doubles(session: Session, interaction: discord.Interaction, this_game: Game, this_play: Play, double_type: Literal['**', '***', 'uncapped']) -> Play:
"""
Commits this_play
"""
this_play.hit, this_play.double, this_play.batter_final = 1, 1, 2
if double_type == '**':
this_play = advance_runners(session, this_play, num_bases=2)
elif double_type == '***':
this_play = advance_runners(session, this_play, num_bases=3)
elif double_type == 'uncapped':
this_play = advance_runners(session, this_play, num_bases=2)
if this_play.on_first:
this_play = await check_uncapped_advance(session, interaction, this_game, this_play, lead_runner=this_play.on_first, lead_base=4, trail_runner=this_play.batter, trail_base=3)
session.add(this_play)
session.commit()
session.refresh(this_play)
return this_play