paper-dynasty-discord/cogs/gameplay.py
Cal Corum c3418c4dfd New show-card dropdown view
Added PlayInitException
Added complete_and_post_play for log commands
Added many more log plays
Add undo-play
Added query logging
2024-11-09 00:48:13 -06:00

512 lines
25 KiB
Python

import logging
from typing import Literal
import discord
from discord import app_commands
from discord.app_commands import Choice
from discord.ext import commands, tasks
import pygsheets
from api_calls import db_get
from command_logic.logic_gameplay import advance_runners, bunts, doubles, flyballs, get_lineups_from_sheets, checks_log_interaction, complete_play, hit_by_pitch, homeruns, popouts, show_defense_cards, singles, strikeouts, triples, undo_play, walks
from exceptions import GameNotFoundException, TeamNotFoundException, PlayNotFoundException, GameException
from helpers import DEFENSE_LITERAL, PD_PLAYERS_ROLE_NAME, team_role, user_has_role, random_gif, random_from_list
# from in_game import ai_manager
from in_game.ai_manager import get_starting_pitcher, get_starting_lineup
from in_game.game_helpers import PUBLIC_FIELDS_CATEGORY_NAME, legal_check
from in_game.gameplay_models import Lineup, Play, Session, engine, player_description, select, Game
from in_game.gameplay_queries import get_channel_game_or_none, get_active_games_by_team, get_game_lineups, get_team_or_none, get_card_or_none
from utilities.buttons import Confirm
CLASSIC_EMBED = True
class Gameplay(commands.Cog):
def __init__(self, bot):
self.bot = bot
self.sheets = None
self.get_sheets.start()
@tasks.loop(count=1)
async def get_sheets(self):
logging.info(f'Getting sheets')
self.sheets = pygsheets.authorize(service_file='storage/paper-dynasty-service-creds.json', retries=1)
@get_sheets.before_loop
async def before_get_sheets(self):
logging.info(f'Waiting to get sheets')
await self.bot.wait_until_ready()
async def cog_command_error(self, ctx, error):
logging.error(msg=error, stack_info=True)
await ctx.send(f'{error}\n\nRun !help <command_name> to see the command requirements')
async def slash_error(self, ctx, error):
logging.error(msg=error, stack_info=True)
await ctx.send(f'{error[:1600]}')
async def post_play(self, session: Session, interaction: discord.Interaction, this_play: Play, buffer_message: str = None):
if buffer_message is not None:
await interaction.edit_original_response(
content=buffer_message
)
await interaction.channel.send(
content=None,
embed=this_play.game.get_scorebug_embed(session, full_length=False, classic=CLASSIC_EMBED)
)
else:
await interaction.edit_original_response(
content=None,
embed=this_play.game.get_scorebug_embed(session, full_length=False, classic=CLASSIC_EMBED)
)
async def complete_and_post_play(self, session: Session, interaction: discord.Interaction, this_play: Play, buffer_message: str = None):
complete_play(session, this_play)
await self.post_play(session, interaction, this_play, buffer_message)
group_new_game = app_commands.Group(name='new-game', description='Start a new baseball game')
@group_new_game.command(name='mlb-campaign', description='Start a new MLB campaign game against an AI')
@app_commands.describe(
sp_card_id='Light gray number to the left of the pitcher\'s name on your depth chart'
)
@app_commands.choices(league=[
Choice(value='minor-league', name='Minor League'),
Choice(value='flashback', name='Flashback'),
Choice(value='major-league', name='Major League'),
Choice(value='hall-of-fame', name='Hall of Fame')
])
@app_commands.checks.has_any_role(PD_PLAYERS_ROLE_NAME)
async def new_game_mlb_campaign_command(
self, interaction: discord.Interaction, league: Choice[str], away_team_abbrev: str, home_team_abbrev: str, sp_card_id: int
):
await interaction.response.defer()
with Session(engine) as session:
conflict = get_channel_game_or_none(session, interaction.channel_id)
if conflict is not None:
await interaction.edit_original_response(
content=f'Ope. There is already a game going on in this channel. Please wait for it to complete '
f'before starting a new one.'
)
return
if interaction.channel.category is None or interaction.channel.category.name != PUBLIC_FIELDS_CATEGORY_NAME:
await interaction.edit_original_response(
content=f'Why don\'t you head down to one of the Public Fields that way other humans can help if anything pops up?'
)
return
try:
away_team = await get_team_or_none(session, team_abbrev=away_team_abbrev)
except LookupError as e:
await interaction.edit_original_response(
content=f'Hm. I\'m not sure who **{away_team_abbrev}** is - check on that and try again!'
)
return
try:
home_team = await get_team_or_none(session, team_abbrev=home_team_abbrev)
except LookupError as e:
await interaction.edit_original_response(
content=f'Hm. I\'m not sure who **{home_team_abbrev}** is - check on that and try again!'
)
return
if not away_team.is_ai ^ home_team.is_ai:
await interaction.edit_original_response(
content=f'I don\'t see an AI team in this MLB Campaign game. Run `/new-game mlb-campaign` again with an AI for a campaign game or `/new-game <ranked / unlimited>` for a PvP game.'
)
return
ai_team = away_team if away_team.is_ai else home_team
human_team = away_team if home_team.is_ai else away_team
conflict_games = get_active_games_by_team(session, team=human_team)
if len(conflict_games) > 0:
await interaction.edit_original_response(
content=f'Ope. The {human_team.sname} are already playing over in {interaction.guild.get_channel(conflict_games[0].channel_id).mention}'
)
return
current = await db_get('current')
week_num = current['week']
logging.info(f'gameplay - new_game_mlb_campaign - Season: {current["season"]} / Week: {week_num} / Away Team: {away_team.description} / Home Team: {home_team.description}')
def role_error(required_role: str, league_name: str, lower_league: str):
return f'Ope. Looks like you haven\'t received the **{required_role}** role, yet!\n\nTo play **{league_name}** games, you need to defeat all 30 MLB teams in the {lower_league} campaign. You can see your progress with `/record`.\n\nIf you have completed the {lower_league} campaign, go ping Cal to get your new role!'
if league.value == 'flashback':
if not user_has_role(interaction.user, 'PD - Major League'):
await interaction.edit_original_response(
content=role_error('PD - Major League', league_name='Flashback', lower_league='Minor League')
)
return
elif league.value == 'major-league':
if not user_has_role(interaction.user, 'PD - Major League'):
await interaction.edit_original_response(
content=role_error('PD - Major League', league_name='Major League', lower_league='Minor League')
)
return
elif league.value == 'hall-of-fame':
if not user_has_role(interaction.user, 'PD - Hall of Fame'):
await interaction.edit_original_response(
content=role_error('PD - Hall of Fame', league_name='Hall of Fame', lower_league='Major League')
)
return
this_game = Game(
away_team_id=away_team.id,
home_team_id=home_team.id,
channel_id=interaction.channel_id,
season=current['season'],
week_num=week_num,
first_message=None if interaction.message is None else interaction.message.channel.id,
ai_team='away' if away_team.is_ai else 'home',
game_type=league.value
)
game_info_log = f'{league.name} game between {away_team.description} and {home_team.description} / first message: {this_game.first_message}'
logging.info(game_info_log)
# Get Human SP card
human_sp_card = await get_card_or_none(session, card_id=sp_card_id)
if human_sp_card is None:
await interaction.channel.send(
f'Uh oh. I can\'t find a card with ID {sp_card_id}. Will you double check that before we get started?'
)
return
if human_sp_card.team_id != human_team.id:
logging.error(f'Card_id {sp_card_id} does not belong to {human_team.abbrev} in Game {this_game.id}')
await interaction.channel.send(
f'Uh oh. Card ID {sp_card_id} is {human_sp_card.player.name} and belongs to {human_sp_card.team.sname}. Will you double check that before we get started?'
)
return
legal_data = await legal_check([sp_card_id], difficulty_name=league.value)
if not legal_data['legal']:
await interaction.edit_original_response(
content=f'It looks like this is a Ranked Legal game and {human_sp_card.player.name_with_desc} is not legal in {league.name} games. You can start a new game once you pick a new SP.'
)
return
human_sp_lineup = Lineup(
team_id=human_team.id,
player_id=human_sp_card.player.id,
card_id=sp_card_id,
position='P',
batting_order=10,
is_fatigued=False,
game=this_game
)
# session.add(human_sp_lineup)
# Get AI SP
await interaction.edit_original_response(
content=f'{ai_team.gmname} is looking for a SP to counter {human_sp_card.player.name}...'
)
ai_sp_lineup = await get_starting_pitcher(
session,
ai_team,
this_game,
True if home_team.is_ai else False,
league.value
)
await interaction.edit_original_response(
content=f'The {ai_team.sname} are starting **{ai_sp_lineup.player.name_with_desc}**:\n\n{ai_sp_lineup.player.p_card_url}'
)
# Get AI Lineup
final_message = await interaction.channel.send(
content=f'{ai_team.gmname} is filling out the {ai_team.sname} lineup card...'
)
batter_lineups = await get_starting_lineup(
session,
team=ai_team,
game=this_game,
league_name=league.value,
sp_name=human_sp_card.player.name
)
# Commit game and lineups
session.add(this_game)
session.commit()
# session.refresh(this_game)
away_role = await team_role(interaction, away_team)
home_role = await team_role(interaction, home_team)
embed = this_game.get_scorebug_embed(session).clear_fields()
embed.add_field(
name=f'{ai_team.abbrev} Lineup',
value=this_game.team_lineup(session, ai_team)
)
await final_message.edit(
content=f'{away_role.mention} @ {home_role.mention} is set!\n\n'
f'Go ahead and set lineups with the `/read-lineup` command!',
embed=embed
)
@commands.command(name='force-endgame', help='Mod: Force a game to end without stats')
async def force_end_game_command(self, ctx: commands.Context):
with Session(engine) as session:
this_game = get_channel_game_or_none(session, ctx.channel.id)
if this_game is None:
await ctx.send(f'I do not see a game here - are you in the right place?')
return
await ctx.send(
content=None,
embed=this_game.get_scorebug_embed(session, full_length=True)
)
view = Confirm(responders=[ctx.author], timeout=60, label_type='confirm')
question = await ctx.send(f'Is this the game I should nuke?', view=view)
await view.wait()
if view.value:
session.delete(this_game)
session.commit()
await question.edit(
content=random_gif(random_from_list([
'i killed it', 'deed is done', 'gone forever'
])),
view=None
)
else:
await question.edit(
content=f'~~Is this the game I should nuke?~~\n\nIt stays.',
view=None
)
@app_commands.command(name='read-lineup', description='Import a saved lineup for this channel\'s PD game.')
@app_commands.describe(
roster='Which roster to pull from your sheet?',
lineup='Which handedness lineup are you using?'
)
@app_commands.choices(
roster=[
Choice(value='1', name='Primary'),
Choice(value='2', name='Secondary'),
Choice(value='3', name='Ranked')
],
lineup=[
Choice(value='1', name='v Right'),
Choice(value='2', name='v Left')
]
)
@app_commands.checks.has_any_role(PD_PLAYERS_ROLE_NAME)
async def read_lineup_command(self, interaction: discord.Interaction, roster: Choice[str], lineup: Choice[str]):
await interaction.response.defer()
with Session(engine) as session:
this_game = get_channel_game_or_none(session, interaction.channel_id)
if this_game is None:
await interaction.edit_original_response(
content=f'Hm. I don\'t see a game going on in this channel. Am I drunk?'
)
return
lineup_team = this_game.away_team if this_game.ai_team == 'home' else this_game.home_team
if interaction.user.id != lineup_team.gmid:
logging.info(f'{interaction.user.name} tried to run a command in Game {this_game.id} when they aren\'t a GM in the game.')
await interaction.edit_original_response(content='Bruh. Only GMs of the active teams can pull lineups.')
return
existing_lineups = get_game_lineups(
session=session,
this_game=this_game,
specific_team=lineup_team,
is_active=True
)
if len(existing_lineups) > 1:
await interaction.edit_original_response(
f'It looks like the {lineup_team.sname} already have a lineup. Run `/substitution` to make changes.'
)
return
await interaction.edit_original_response(content='Okay, let\'s put this lineup card together...')
if this_game.away_team == lineup_team:
this_game.away_roster_id = int(roster.value)
else:
this_game.home_roster_id = int(roster.value)
session.add(this_game)
human_lineups = await get_lineups_from_sheets(session, self.sheets, this_game, this_team=lineup_team, lineup_num=lineup.name, roster_num=int(roster.value))
for batter in human_lineups:
session.add(batter)
session.commit()
await interaction.edit_original_response(content=None, embed=this_game.get_scorebug_embed(session))
@app_commands.command(name='gamestate', description='Post the current game state')
async def gamestate_command(self, interaction: discord.Interaction, include_lineups: bool = False):
await interaction.response.defer(ephemeral=True, thinking=True)
with Session(engine) as session:
this_game = get_channel_game_or_none(session, interaction.channel_id)
if this_game is None:
await interaction.edit_original_response(
content=f'Hm. I don\'t see a game going on in this channel. Am I drunk?'
)
return
await interaction.edit_original_response(
content=None,
embed=this_game.get_scorebug_embed(session, full_length=include_lineups)
)
group_log = app_commands.Group(name='log', description='Log a play in this channel\'s game')
@group_log.command(name='flyball', description='Flyballs: a, b, ballpark, bq, c')
async def log_flyball(self, interaction: discord.Interaction, flyball_type: Literal['a', 'b', 'ballpark', 'b?', 'c']):
with Session(engine) as session:
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log flyball')
this_play = await flyballs(session, interaction, this_play, flyball_type)
logging.info(f'log flyball {flyball_type} - this_play: {this_play}')
await self.complete_and_post_play(
session,
interaction,
this_play,
buffer_message='Double logged' if this_play.starting_outs + this_play.outs < 3 and ((this_play.on_second and flyball_type == 'b') or (this_play.on_third and flyball_type == '?b')) else None
)
@group_log.command(name='single', description='Singles: *, **, ballpark, uncapped')
async def log_single(
self, interaction: discord.Interaction, single_type: Literal['*', '**', 'ballpark', 'uncapped']):
with Session(engine) as session:
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log single')
this_play = await singles(session, interaction, this_play, single_type)
logging.info(f'log single {single_type} - this_play: {this_play}')
await self.complete_and_post_play(session, interaction, this_play, buffer_message='Double logged' if ((this_play.on_first or this_play.on_second) and single_type == 'uncapped') else None)
# complete_play(session, this_play)
# if ((this_play.on_first or this_play.on_second) and single_type == 'uncapped'):
# await interaction.edit_original_response(content='Single logged')
# await interaction.channel.send(
# content=None,
# embed=this_play.game.get_scorebug_embed(session, full_length=False, classic=CLASSIC_EMBED)
# )
# else:
# await interaction.edit_original_response(
# content=None,
# embed=this_play.game.get_scorebug_embed(session, full_length=False, classic=CLASSIC_EMBED)
# )
@group_log.command(name='double', description='Doubles: **, ***, uncapped')
async def log_double(self, interaction: discord.Interaction, double_type: Literal['**', '***', 'uncapped']):
with Session(engine) as session:
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log double')
this_play = await doubles(session, interaction, this_play, double_type)
logging.info(f'log double {double_type} - this_play: {this_play}')
await self.complete_and_post_play(session, interaction, this_play, buffer_message='Double logged' if (this_play.on_first and double_type == 'uncapped') else None)
@group_log.command(name='triple', description='Triples: no sub-types')
async def log_triple(self, interaction: discord.Interaction):
with Session(engine) as session:
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log triple')
this_play = await triples(session, interaction, this_play)
logging.info(f'log triple - this_play: {this_play}')
await self.complete_and_post_play(session, interaction, this_play)
@group_log.command(name='homerun', description='Home Runs: ballpark, no-doubt')
async def log_homerun(self, interaction: discord.Interaction, homerun_type: Literal['ballpark', 'no-doubt']):
with Session(engine) as session:
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log homerun')
this_play = await homeruns(session, interaction, this_play, homerun_type)
logging.info(f'log homerun {homerun_type} - this_play: {this_play}')
await self.complete_and_post_play(session, interaction, this_play)
@group_log.command(name='walk', description='Walks: unintentional (default), intentional')
async def log_walk(self, interaction: discord.Interaction, walk_type: Literal['unintentional', 'intentional'] = 'unintentional'):
with Session(engine) as session:
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log walk')
this_play = await walks(session, interaction, this_play, walk_type)
logging.info(f'log walk {walk_type} - this_play: {this_play}')
await self.complete_and_post_play(session, interaction, this_play)
@group_log.command(name='strikeout', description='Strikeout')
async def log_strikeout(self, interaction: discord.Interaction):
with Session(engine) as session:
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log strikeout')
this_play = await strikeouts(session, interaction, this_play)
logging.info(f'log strikeout - this_play: {this_play}')
await self.complete_and_post_play(session, interaction, this_play)
@group_log.command(name='popout', description='Popout')
async def log_popout(self, interaction: discord.Interaction):
with Session(engine) as session:
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log popout')
this_play = await popouts(session, interaction, this_play)
logging.info(f'log popout - this_play: {this_play}')
await self.complete_and_post_play(session, interaction, this_play)
@group_log.command(name='hit-by-pitch', description='Hit by pitch: batter to first; runners advance if forced')
async def log_hit_by_pitch(self, interaction: discord.Interaction):
with Session(engine) as session:
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log hit-by-pitch')
this_play = await hit_by_pitch(session, interaction, this_play)
logging.info(f'log hit-by-pitch - this_play: {this_play}')
await self.complete_and_post_play(session, interaction, this_play)
@group_log.command(name='bunt', description='Hit by pitch: batter to first; runners advance if forced')
async def log_sac_bunt(self, interaction: discord.Interaction, bunt_type: Literal['sacrifice', 'bad', 'popout', 'double-play', 'defense']):
with Session(engine) as session:
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log bunt')
this_play = await bunts(session, interaction, this_play, bunt_type)
logging.info(f'log bunt - this_play: {this_play}')
await self.complete_and_post_play(session, interaction, this_play)
@group_log.command(name='undo-play', description='Roll back most recent play from the log')
async def log_undo_play_command(self, interaction: discord.Interaction):
with Session(engine) as session:
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log undo-play')
this_play = undo_play(session, this_play)
logging.info(f'log undo-play - this_play: {this_play}')
await self.post_play(session, interaction, this_play)
group_show = app_commands.Group(name='show-card', description='Display the player card for an active player')
@group_show.command(name='defense', description='Display a defender\'s player card')
async def show_defense_command(self, interaction: discord.Interaction, position: DEFENSE_LITERAL):
with Session(engine) as session:
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='show-card defense')
await show_defense_cards(session, interaction, this_play, position)
logging.info(f'show-card defense - position: {position}')
async def setup(bot):
await bot.add_cog(Gameplay(bot))