818 lines
41 KiB
Python
818 lines
41 KiB
Python
import logging
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from typing import Literal
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import discord
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from discord import app_commands
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from discord import SelectOption
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from discord.app_commands import Choice
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from discord.ext import commands, tasks
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import pygsheets
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from sqlmodel import or_
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from api_calls import db_get
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from command_logic.logic_gameplay import advance_runners, bunts, chaos, complete_game, doubles, flyballs, frame_checks, get_full_roster_from_sheets, get_lineups_from_sheets, checks_log_interaction, complete_play, get_scorebug_embed, groundballs, hit_by_pitch, homeruns, is_game_over, lineouts, manual_end_game, popouts, read_lineup, show_defense_cards, singles, starting_pitcher_dropdown_view, steals, strikeouts, sub_batter_dropdown_view, triples, undo_play, update_game_settings, walks, xchecks, activate_last_play
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from dice import ab_roll
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from exceptions import GameNotFoundException, GoogleSheetsException, TeamNotFoundException, PlayNotFoundException, GameException, log_exception
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import gauntlets
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from helpers import DEFENSE_LITERAL, PD_PLAYERS_ROLE_NAME, get_channel, team_role, user_has_role, random_gif, random_from_list
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# from in_game import ai_manager
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from in_game.ai_manager import get_starting_pitcher, get_starting_lineup
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from in_game.game_helpers import PUBLIC_FIELDS_CATEGORY_NAME, legal_check
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from in_game.gameplay_models import Lineup, Play, Session, engine, player_description, select, Game
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from in_game.gameplay_queries import get_position, get_available_pitchers, get_channel_game_or_none, get_active_games_by_team, get_game_lineups, get_team_or_none, get_card_or_none
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from utilities.buttons import Confirm, ScorebugButtons, ask_confirm
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from utilities.dropdown import DropdownView, SelectStartingPitcher
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CLASSIC_EMBED = True
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logger = logging.getLogger('discord_app')
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class Gameplay(commands.Cog):
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def __init__(self, bot):
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self.bot = bot
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self.sheets = None
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self.get_sheets.start()
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@tasks.loop(count=1)
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async def get_sheets(self):
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logger.info(f'Getting sheets')
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self.sheets = pygsheets.authorize(service_file='storage/paper-dynasty-service-creds.json', retries=1)
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@get_sheets.before_loop
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async def before_get_sheets(self):
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logger.info(f'Waiting to get sheets')
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await self.bot.wait_until_ready()
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async def cog_command_error(self, ctx, error):
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logger.error(msg=error, stack_info=True)
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await ctx.send(f'{error}\n\nRun !help <command_name> to see the command requirements')
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async def slash_error(self, ctx, error):
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logger.error(msg=error, stack_info=True)
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await ctx.send(f'{error[:1600]}')
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async def post_play(self, session: Session, interaction: discord.Interaction, this_play: Play, buffer_message: str = None, full_length: bool = False):
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logger.info(f'post_play - Posting new play: {this_play}')
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if this_play is None:
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logger.info(f'this_play is None, searching for game in channel {interaction.channel.id}')
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this_game = get_channel_game_or_none(session, interaction.channel.id)
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this_play = activate_last_play(session, this_game)
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if this_play is None:
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log_exception(PlayNotFoundException, f'Attempting to display gamestate, but cannot find current play')
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if is_game_over(this_play):
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logger.info(f'Game {this_play.game.id} seems to be over')
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await interaction.edit_original_response(content=f'Looks like this one is over!')
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submit_game = await ask_confirm(
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interaction=interaction,
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question=f'Final score: {this_play.game.away_team.abbrev} {this_play.away_score} - {this_play.home_score} {this_play.game.home_team.abbrev}\n{this_play.scorebug_ascii}\nShould I go ahead and submit this game or roll it back a play?',
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custom_confirm_label='Submit',
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custom_cancel_label='Roll Back'
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)
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if submit_game:
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logger.info(f'post_play - is_game_over - {interaction.user.display_name} rejected game completion')
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await complete_game(session, interaction, this_play)
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return
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else:
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logger.warning(f'post_play - is_game_over - {interaction.user.display_name} rejected game completion in Game {this_play.game.id}')
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cal_channel = get_channel(interaction, 'commissioners-office')
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await cal_channel.send(content=f'{interaction.user.display_name} just rejected game completion down in {interaction.channel.mention}')
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this_play = undo_play(session, this_play)
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await self.post_play(session, interaction, this_play)
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await interaction.channel.send(content=f'I let Cal know his bot is stupid')
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scorebug_buttons, this_ab_roll = None, None
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scorebug_embed = await get_scorebug_embed(session, this_play.game, full_length=full_length, classic=CLASSIC_EMBED)
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if this_play.game.roll_buttons and interaction.user.id in [this_play.game.away_team.gmid, this_play.game.home_team.gmid]:
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logger.info(f'Including scorebug buttons')
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scorebug_buttons = ScorebugButtons(this_play, scorebug_embed)
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if this_play.on_base_code == 0 and this_play.game.auto_roll and not this_play.batter.team.is_ai and not this_play.is_new_inning:
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logger.info(f'Rolling ab')
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this_ab_roll = ab_roll(this_play.batter.team, this_play.game, allow_chaos=False)
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scorebug_buttons = None
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if this_ab_roll is not None and this_ab_roll.d_six_one > 3:
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logger.info(f'Setting embed image to pitcher')
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scorebug_embed.set_image(url=this_play.pitcher.player.pitcher_card_url)
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if buffer_message is not None:
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logger.info(f'Posting buffered message')
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await interaction.edit_original_response(
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content=buffer_message
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)
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sb_message = await interaction.channel.send(
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content=None,
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embed=scorebug_embed,
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view=scorebug_buttons
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)
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else:
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logger.info(f'Posting unbuffered message')
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sb_message = await interaction.edit_original_response(
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content=None,
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embed=scorebug_embed,
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view=scorebug_buttons
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)
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if this_ab_roll is not None:
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logger.info(f'Posting ab roll')
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await interaction.channel.send(
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content=None,
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embeds=this_ab_roll.embeds
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)
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if scorebug_buttons is not None:
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logger.info(f'Posting scorebug buttons roll')
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await scorebug_buttons.wait()
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if not scorebug_buttons.value:
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await sb_message.edit(view=None)
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async def complete_and_post_play(self, session: Session, interaction: discord.Interaction, this_play: Play, buffer_message: str = None):
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next_play = complete_play(session, this_play)
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logger.info(f'Completed play {this_play.id}')
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await self.post_play(session, interaction, next_play, buffer_message)
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group_new_game = app_commands.Group(name='new-game', description='Start a new baseball game')
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@group_new_game.command(name='mlb-campaign', description='Start a new MLB campaign game against an AI')
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@app_commands.choices(
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league=[
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Choice(value='minor-league', name='Minor League'),
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Choice(value='flashback', name='Flashback'),
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Choice(value='major-league', name='Major League'),
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Choice(value='hall-of-fame', name='Hall of Fame')
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],
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roster=[
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Choice(value='1', name='Primary'),
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Choice(value='2', name='Secondary'),
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Choice(value='3', name='Ranked')
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]
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)
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@app_commands.checks.has_any_role(PD_PLAYERS_ROLE_NAME)
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async def new_game_mlb_campaign_command(
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self, interaction: discord.Interaction, league: Choice[str], away_team_abbrev: str, home_team_abbrev: str, roster: Choice[str]):
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await interaction.response.defer()
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with Session(engine) as session:
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conflict = get_channel_game_or_none(session, interaction.channel_id)
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if conflict is not None:
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await interaction.edit_original_response(
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content=f'Ope. There is already a game going on in this channel. Please wait for it to complete '
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f'before starting a new one.'
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)
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return
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if interaction.channel.category is None or interaction.channel.category.name != PUBLIC_FIELDS_CATEGORY_NAME:
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await interaction.edit_original_response(
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content=f'Why don\'t you head down to one of the Public Fields that way other humans can help if anything pops up?'
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)
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return
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try:
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away_team = await get_team_or_none(session, team_abbrev=away_team_abbrev)
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except LookupError as e:
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await interaction.edit_original_response(
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content=f'Hm. I\'m not sure who **{away_team_abbrev}** is - check on that and try again!'
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)
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return
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try:
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home_team = await get_team_or_none(session, team_abbrev=home_team_abbrev)
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except LookupError as e:
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await interaction.edit_original_response(
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content=f'Hm. I\'m not sure who **{home_team_abbrev}** is - check on that and try again!'
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)
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return
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if not away_team.is_ai ^ home_team.is_ai:
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await interaction.edit_original_response(
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content=f'I don\'t see an AI team in this MLB Campaign game. Run `/new-game mlb-campaign` again with an AI for a campaign game or `/new-game <ranked / unlimited>` for a PvP game.'
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)
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return
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ai_team = away_team if away_team.is_ai else home_team
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human_team = away_team if home_team.is_ai else home_team
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conflict_games = get_active_games_by_team(session, team=human_team)
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if len(conflict_games) > 0:
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await interaction.edit_original_response(
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content=f'Ope. The {human_team.sname} are already playing over in {interaction.guild.get_channel(conflict_games[0].channel_id).mention}'
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)
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return
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current = await db_get('current')
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week_num = current['week']
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logger.info(f'gameplay - new_game_mlb_campaign - Season: {current["season"]} / Week: {week_num} / Away Team: {away_team.description} / Home Team: {home_team.description}')
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def role_error(required_role: str, league_name: str, lower_league: str):
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return f'Ope. Looks like you haven\'t received the **{required_role}** role, yet!\n\nTo play **{league_name}** games, you need to defeat all 30 MLB teams in the {lower_league} campaign. You can see your progress with `/record`.\n\nIf you have completed the {lower_league} campaign, go ping Cal to get your new role!'
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if league.value == 'flashback':
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if not user_has_role(interaction.user, 'PD - Major League'):
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await interaction.edit_original_response(
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content=role_error('PD - Major League', league_name='Flashback', lower_league='Minor League')
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)
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return
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elif league.value == 'major-league':
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if not user_has_role(interaction.user, 'PD - Major League'):
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await interaction.edit_original_response(
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content=role_error('PD - Major League', league_name='Major League', lower_league='Minor League')
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)
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return
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elif league.value == 'hall-of-fame':
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if not user_has_role(interaction.user, 'PD - Hall of Fame'):
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await interaction.edit_original_response(
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content=role_error('PD - Hall of Fame', league_name='Hall of Fame', lower_league='Major League')
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)
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return
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this_game = Game(
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away_team_id=away_team.id,
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home_team_id=home_team.id,
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away_roster_id=69 if away_team.is_ai else int(roster.value),
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home_roster_id=69 if home_team.is_ai else int(roster.value),
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channel_id=interaction.channel_id,
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season=current['season'],
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week=week_num,
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first_message=None if interaction.message is None else interaction.message.channel.id,
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ai_team='away' if away_team.is_ai else 'home',
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game_type=league.value
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)
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game_info_log = f'{league.name} game between {away_team.description} and {home_team.description} / first message: {this_game.first_message}'
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logger.info(game_info_log)
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# Get AI SP
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await interaction.edit_original_response(
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content=f'{ai_team.gmname} is looking for a Starting Pitcher...'
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)
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ai_sp_lineup = await get_starting_pitcher(
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session,
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ai_team,
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this_game,
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True if home_team.is_ai else False,
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league.value
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)
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logger.info(f'Chosen SP in Game {this_game.id}: {ai_sp_lineup.player.name_with_desc}')
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await interaction.edit_original_response(
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content=f'The {ai_team.sname} are starting **{ai_sp_lineup.player.name_with_desc}**:\n\n{ai_sp_lineup.player.pitcher_card_url}'
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)
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# Get AI Lineup
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final_message = await interaction.channel.send(
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content=f'{ai_team.gmname} is filling out the {ai_team.sname} lineup card...'
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)
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logger.info(f'Pulling lineup in Game {this_game.id}')
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batter_lineups = await get_starting_lineup(
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session,
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team=ai_team,
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game=this_game,
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league_name=league.value,
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sp_name=ai_sp_lineup.player.name
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)
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# Check for last game settings
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logger.info(f'Checking human team\'s automation preferences...')
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g_query = session.exec(select(Game).where(or_(Game.home_team == human_team, Game.away_team == human_team)).order_by(Game.id.desc()).limit(1)).all()
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if len(g_query) > 0:
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last_game = g_query[0]
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this_game.auto_roll = last_game.auto_roll
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this_game.roll_buttons = last_game.roll_buttons
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logger.info(f'Setting auto_roll to {last_game.auto_roll} and roll_buttons to {last_game.roll_buttons}')
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# Commit game and lineups
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session.add(this_game)
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session.commit()
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await final_message.edit(content=f'The {ai_team.sname} lineup is in, pulling in scouting data...')
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for batter in batter_lineups:
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if batter.position != 'DH':
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await get_position(session, batter.card, batter.position)
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# session.refresh(this_game)
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away_role = await team_role(interaction, away_team)
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home_role = await team_role(interaction, home_team)
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embed = await get_scorebug_embed(session, this_game)
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embed.clear_fields()
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embed.add_field(
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name=f'{ai_team.abbrev} Lineup',
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value=this_game.team_lineup(session, ai_team)
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)
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# Get pitchers from rosterlinks
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done = await get_full_roster_from_sheets(session, interaction, self.sheets, this_game, human_team, int(roster.value))
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logger.info(f'done: {done}')
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if done:
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sp_view = starting_pitcher_dropdown_view(session, this_game, human_team)
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await interaction.channel.send(content=f'### {human_team.lname} Starting Pitcher', view=sp_view)
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await final_message.edit(
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content=f'{away_role.mention} @ {home_role.mention} is set!\n\n'
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f'Go ahead and set lineups with the `/read-lineup` command!',
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embed=embed
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)
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@group_new_game.command(name='gauntlet', description='Start a new Gauntlet game against an AI')
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@app_commands.checks.has_any_role(PD_PLAYERS_ROLE_NAME)
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async def new_game_gauntlet_command(self, interaction: discord.Interaction):
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await interaction.response.defer()
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with Session(engine) as session:
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conflict = get_channel_game_or_none(session, interaction.channel_id)
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if conflict is not None:
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await interaction.edit_original_response(
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content=f'Ope. There is already a game going on in this channel. Please wait for it to complete '
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f'before starting a new one.'
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)
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return
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if interaction.channel.category is None or interaction.channel.category.name != PUBLIC_FIELDS_CATEGORY_NAME:
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await interaction.edit_original_response(
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content=f'Why don\'t you head down to one of the Public Fields that way other humans can help if anything pops up?'
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)
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return
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main_team = await get_team_or_none(
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session,
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gm_id=interaction.user.id
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)
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if not main_team:
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await interaction.edit_original_response(
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content=f'I don\'t see a team for you, yet. You can sign up with the `/newteam` command!'
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)
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return
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this_team = await get_team_or_none(
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session,
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team_abbrev=f'Gauntlet-{main_team.abbrev}'
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)
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if not this_team:
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await interaction.edit_original_response(
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content=f'I don\'t see an active run for you. You can get started with the `/gauntlets start` command!'
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)
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return
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e_query = await db_get('events', params=[('active', True)])
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if e_query['count'] == 0:
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await interaction.edit_original_response(
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content=f'Hm. It looks like there aren\'t any active gauntlets. What do we even pay Cal for?'
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)
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return
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elif e_query['count'] == 1:
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this_event = e_query['events'][0]
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r_query = await db_get(
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'gauntletruns',
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params=[('team_id', this_team['id']), ('gauntlet_id', this_event['id']), ('is_active', True)]
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)
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if r_query['count'] == 0:
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await interaction.edit_original_response(
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content=f'I don\'t see an active run for you. If you would like to start a new one, run '
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f'`/gauntlets start {this_event["name"]}` and we can get you started in no time!'
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)
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return
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this_run = r_query['runs'][0]
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else:
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r_query = await db_get(
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'gauntletruns',
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params=[('team_id', this_team['id']), ('is_active', True)]
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)
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if r_query['count'] == 0:
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await interaction.edit_original_response(
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content=f'I don\'t see an active run for you. If you would like to start a new one, run '
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f'`/gauntlets start {e_query["events"][0]["name"]}` and we can get you started in no time!'
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)
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return
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else:
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this_run = r_query['runs'][0]
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this_event = r_query['runs'][0]['gauntlet']
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# If not new or after draft, create new AI game
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is_home = gauntlets.is_home_team(this_team, this_event, this_run)
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opponent = await gauntlets.get_opponent(this_team, this_event, this_run)
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if opponent is None:
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await interaction.edit_original_response(
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content=f'Yike. I\'m not sure who your next opponent is. Plz ping the shit out of Cal!'
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)
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return
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else:
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logger.info(f'opponent: {opponent}')
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current = await db_get('current')
|
|
game_code = gauntlets.get_game_code(this_team, this_event, this_run)
|
|
|
|
this_game = Game(
|
|
away_team_id=opponent.id if is_home else this_team.id,
|
|
home_team_id=this_team.id if is_home else opponent.id,
|
|
channel_id=interaction.channel_id,
|
|
season=current['season'],
|
|
week=current['week'],
|
|
first_message=None if interaction.message is None else interaction.message.channel.id,
|
|
ai_team='away' if is_home else 'home',
|
|
game_type=game_code
|
|
)
|
|
logger.info(
|
|
f'Game {this_game.id} between {this_team.abbrev} and {opponent.abbrev} is posted!'
|
|
)
|
|
t_role = await team_role(interaction, main_team)
|
|
|
|
await interaction.edit_original_response(
|
|
content=f'Creating this game for {t_role.mention}:\n{this_game}'
|
|
)
|
|
|
|
# TODO: add new-game exhibition, unlimited, and ranked
|
|
|
|
@commands.command(name='force-endgame', help='Mod: Force a game to end without stats')
|
|
async def force_end_game_command(self, ctx: commands.Context):
|
|
with Session(engine) as session:
|
|
this_game = get_channel_game_or_none(session, ctx.channel.id)
|
|
|
|
if this_game is None:
|
|
await ctx.send(f'I do not see a game here - are you in the right place?')
|
|
return
|
|
|
|
try:
|
|
await ctx.send(
|
|
content=None,
|
|
embed=await get_scorebug_embed(session, this_game, full_length=True)
|
|
)
|
|
except Exception as e:
|
|
logger.error(f'Unable to display scorebug while forcing game to end: {e}')
|
|
await ctx.send(content='This game is so boned that I can\'t display the scorebug.')
|
|
|
|
nuke_game = await ask_confirm(
|
|
ctx,
|
|
question=f'Is this the game I should nuke?',
|
|
label_type='yes',
|
|
timeout=15,
|
|
)
|
|
|
|
# if view.value:
|
|
if nuke_game:
|
|
this_game.active = False
|
|
session.add(this_game)
|
|
session.commit()
|
|
await ctx.channel.send(content=random_gif(random_from_list(['i killed it', 'deed is done', 'gone forever'])))
|
|
else:
|
|
await ctx.send(f'It stays. For now.')
|
|
|
|
@app_commands.command(name='read-lineup', description='Import a saved lineup for this channel\'s PD game.')
|
|
@app_commands.describe(
|
|
lineup='Which handedness lineup are you using?'
|
|
)
|
|
@app_commands.choices(
|
|
lineup=[
|
|
Choice(value='1', name='v Right'),
|
|
Choice(value='2', name='v Left')
|
|
]
|
|
)
|
|
@app_commands.checks.has_any_role(PD_PLAYERS_ROLE_NAME)
|
|
async def read_lineup_command(self, interaction: discord.Interaction, lineup: Choice[str]):
|
|
await interaction.response.defer()
|
|
|
|
with Session(engine) as session:
|
|
this_game = get_channel_game_or_none(session, interaction.channel_id)
|
|
if this_game is None:
|
|
await interaction.edit_original_response(
|
|
content=f'Hm. I don\'t see a game going on in this channel. Am I drunk?'
|
|
)
|
|
return
|
|
|
|
this_team = this_game.away_team if this_game.ai_team == 'home' else this_game.home_team
|
|
if interaction.user.id != this_team.gmid:
|
|
logger.info(f'{interaction.user.name} tried to run a command in Game {this_game.id} when they aren\'t a GM in the game.')
|
|
await interaction.edit_original_response(content='Bruh. Only GMs of the active teams can pull lineups.')
|
|
return
|
|
|
|
this_play = await read_lineup(
|
|
session,
|
|
interaction,
|
|
this_game=this_game,
|
|
lineup_team=this_team,
|
|
sheets_auth=self.sheets,
|
|
lineup=lineup,
|
|
league_name=this_game.game_type
|
|
)
|
|
if this_play is not None:
|
|
await self.post_play(session, interaction, this_play)
|
|
|
|
@app_commands.command(name='gamestate', description='Post the current game state')
|
|
async def gamestate_command(self, interaction: discord.Interaction, include_lineups: bool = False):
|
|
await interaction.response.defer(ephemeral=True, thinking=True)
|
|
|
|
with Session(engine) as session:
|
|
this_game = get_channel_game_or_none(session, interaction.channel_id)
|
|
if this_game is None:
|
|
await interaction.edit_original_response(
|
|
content=f'Hm. I don\'t see a game going on in this channel. Am I drunk?'
|
|
)
|
|
return
|
|
|
|
this_play = this_game.current_play_or_none(session)
|
|
await self.post_play(session, interaction, this_play)
|
|
|
|
@app_commands.command(name='settings-ingame', description='Change in-game settings')
|
|
@app_commands.describe(
|
|
roll_buttons='Display the "Roll AB" and "Check Jump" buttons along with the scorebug',
|
|
auto_roll='When there are no baserunners, automatically roll the next AB'
|
|
)
|
|
async def game_settings_command(self, interaction: discord.Interaction, roll_buttons: bool = None, auto_roll: bool = None):
|
|
with Session(engine) as session:
|
|
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='settings-ingame')
|
|
|
|
await interaction.edit_original_response(content=None, embed=await update_game_settings(
|
|
session,
|
|
interaction,
|
|
this_game,
|
|
roll_buttons=roll_buttons,
|
|
auto_roll=auto_roll
|
|
))
|
|
|
|
@app_commands.command(name='end-game', description='End the current game in this channel')
|
|
@app_commands.checks.has_any_role(PD_PLAYERS_ROLE_NAME)
|
|
async def end_game_command(self, interaction: discord.Interaction):
|
|
with Session(engine) as session:
|
|
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='end-game')
|
|
|
|
# await interaction.edit_original_response(content='Let\'s see, I didn\'t think this game was over...')
|
|
await manual_end_game(session, interaction, this_game, current_play=this_play)
|
|
|
|
group_substitution = app_commands.Group(name='substitute', description='Make a substitution in active game')
|
|
|
|
@group_substitution.command(name='batter', description='Make a batter substitution')
|
|
async def sub_batter_command(self, interaction: discord.Interaction, batting_order: Literal['this-spot', '1', '2', '3', '4', '5', '6', '7', '8', '9'] = 'this-spot'):
|
|
with Session(engine) as session:
|
|
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='substitute batter')
|
|
|
|
if batting_order == 'this-spot':
|
|
this_order = this_play.batting_order
|
|
else:
|
|
this_order = int(batting_order)
|
|
|
|
logger.info(f'sub batter - this_play: {this_play}')
|
|
bat_view = sub_batter_dropdown_view(session, this_game, owner_team, this_order)
|
|
await interaction.edit_original_response(content=f'### {owner_team.lname} Substitution', view=bat_view)
|
|
|
|
group_log = app_commands.Group(name='log', description='Log a play in this channel\'s game')
|
|
|
|
@group_log.command(name='flyball', description='Flyballs: a, b, ballpark, bq, c')
|
|
async def log_flyball(self, interaction: discord.Interaction, flyball_type: Literal['a', 'b', 'ballpark', 'b?', 'c']):
|
|
with Session(engine) as session:
|
|
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log flyball')
|
|
|
|
logger.info(f'log flyball {flyball_type} - this_play: {this_play}')
|
|
this_play = await flyballs(session, interaction, this_play, flyball_type)
|
|
|
|
await self.complete_and_post_play(
|
|
session,
|
|
interaction,
|
|
this_play,
|
|
buffer_message='Double logged' if this_play.starting_outs + this_play.outs < 3 and ((this_play.on_second and flyball_type == 'b') or (this_play.on_third and flyball_type == 'b?')) else None
|
|
)
|
|
|
|
@group_log.command(name='frame-pitch', description=f'Walk/strikeout split; determined by home plate umpire')
|
|
async def log_frame_check(self, interaction: discord.Interaction):
|
|
with Session(engine) as session:
|
|
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log frame-check')
|
|
|
|
logger.info(f'log frame-check - this_play: {this_play}')
|
|
this_play = await frame_checks(session, interaction, this_play)
|
|
|
|
await self.complete_and_post_play(
|
|
session,
|
|
interaction,
|
|
this_play,
|
|
buffer_message='Frame check logged'
|
|
)
|
|
|
|
@group_log.command(name='lineout', description='Lineouts: one out, ballpark, max outs')
|
|
async def log_lineout(self, interaction: discord.Interaction, lineout_type: Literal['one-out', 'ballpark', 'max-outs']):
|
|
with Session(engine) as session:
|
|
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log lineout')
|
|
|
|
logger.info(f'log lineout - this_play: {this_play}')
|
|
this_play = await lineouts(session, interaction, this_play, lineout_type)
|
|
|
|
await self.complete_and_post_play(session, interaction, this_play, buffer_message='Lineout logged' if this_play.on_base_code > 3 else None)
|
|
|
|
@group_log.command(name='single', description='Singles: *, **, ballpark, uncapped')
|
|
async def log_single(
|
|
self, interaction: discord.Interaction, single_type: Literal['*', '**', 'ballpark', 'uncapped']):
|
|
with Session(engine) as session:
|
|
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log single')
|
|
|
|
logger.info(f'log single {single_type} - this_play: {this_play}')
|
|
this_play = await singles(session, interaction, this_play, single_type)
|
|
|
|
await self.complete_and_post_play(session, interaction, this_play, buffer_message='Single logged' if ((this_play.on_first or this_play.on_second) and single_type == 'uncapped') else None)
|
|
|
|
@group_log.command(name='double', description='Doubles: **, ***, uncapped')
|
|
async def log_double(self, interaction: discord.Interaction, double_type: Literal['**', '***', 'uncapped']):
|
|
with Session(engine) as session:
|
|
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log double')
|
|
|
|
logger.info(f'log double {double_type} - this_play: {this_play}')
|
|
this_play = await doubles(session, interaction, this_play, double_type)
|
|
|
|
await self.complete_and_post_play(session, interaction, this_play, buffer_message='Double logged' if (this_play.on_first and double_type == 'uncapped') else None)
|
|
|
|
@group_log.command(name='triple', description='Triples: no sub-types')
|
|
async def log_triple(self, interaction: discord.Interaction):
|
|
with Session(engine) as session:
|
|
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log triple')
|
|
|
|
logger.info(f'log triple - this_play: {this_play}')
|
|
this_play = await triples(session, interaction, this_play)
|
|
|
|
await self.complete_and_post_play(session, interaction, this_play)
|
|
|
|
@group_log.command(name='homerun', description='Home Runs: ballpark, no-doubt')
|
|
async def log_homerun(self, interaction: discord.Interaction, homerun_type: Literal['ballpark', 'no-doubt']):
|
|
with Session(engine) as session:
|
|
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log homerun')
|
|
|
|
logger.info(f'log homerun {homerun_type} - this_play: {this_play}')
|
|
this_play = await homeruns(session, interaction, this_play, homerun_type)
|
|
|
|
await self.complete_and_post_play(session, interaction, this_play)
|
|
|
|
@group_log.command(name='walk', description='Walks: unintentional (default), intentional')
|
|
async def log_walk(self, interaction: discord.Interaction, walk_type: Literal['unintentional', 'intentional'] = 'unintentional'):
|
|
with Session(engine) as session:
|
|
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log walk')
|
|
|
|
logger.info(f'log walk {walk_type} - this_play: {this_play}')
|
|
this_play = await walks(session, interaction, this_play, walk_type)
|
|
|
|
await self.complete_and_post_play(session, interaction, this_play)
|
|
|
|
@group_log.command(name='strikeout', description='Strikeout')
|
|
async def log_strikeout(self, interaction: discord.Interaction):
|
|
with Session(engine) as session:
|
|
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log strikeout')
|
|
|
|
logger.info(f'log strikeout - this_play: {this_play}')
|
|
this_play = await strikeouts(session, interaction, this_play)
|
|
|
|
await self.complete_and_post_play(session, interaction, this_play)
|
|
|
|
@group_log.command(name='popout', description='Popout')
|
|
async def log_popout(self, interaction: discord.Interaction):
|
|
with Session(engine) as session:
|
|
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log popout')
|
|
|
|
logger.info(f'log popout - this_play: {this_play}')
|
|
this_play = await popouts(session, interaction, this_play)
|
|
|
|
await self.complete_and_post_play(session, interaction, this_play)
|
|
|
|
@group_log.command(name='groundball', description='Groundballs: a, b, c')
|
|
async def log_groundball(self, interaction: discord.Interaction, groundball_type: Literal['a', 'b', 'c']):
|
|
with Session(engine) as session:
|
|
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name=f'log groundball {groundball_type}')
|
|
|
|
logger.info(f'log groundball {groundball_type} - this_play: {this_play}')
|
|
this_play = await groundballs(session, interaction, this_play, groundball_type)
|
|
|
|
await self.complete_and_post_play(session, interaction, this_play)
|
|
|
|
@group_log.command(name='hit-by-pitch', description='Hit by pitch: batter to first; runners advance if forced')
|
|
async def log_hit_by_pitch(self, interaction: discord.Interaction):
|
|
with Session(engine) as session:
|
|
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log hit-by-pitch')
|
|
|
|
logger.info(f'log hit-by-pitch - this_play: {this_play}')
|
|
this_play = await hit_by_pitch(session, interaction, this_play)
|
|
|
|
await self.complete_and_post_play(session, interaction, this_play)
|
|
|
|
@group_log.command(name='chaos', description='Chaos: wild-pitch, passed-ball, balk, pickoff')
|
|
async def log_chaos(self, interaction: discord.Interaction, chaos_type: Literal['wild-pitch', 'passed-ball', 'balk', 'pickoff']):
|
|
with Session(engine) as session:
|
|
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log hit-by-pitch')
|
|
|
|
if this_play.on_base_code == 0:
|
|
await interaction.edit_original_response(
|
|
content=f'There cannot be chaos when the bases are empty.'
|
|
)
|
|
return
|
|
|
|
logger.info(f'log chaos - this_play: {this_play}')
|
|
this_play = await chaos(session, interaction, this_play, chaos_type)
|
|
|
|
await self.complete_and_post_play(session, interaction, this_play)
|
|
|
|
@group_log.command(name='bunt', description='Bunts: sacrifice, bad, popout, double-play, defense')
|
|
async def log_sac_bunt(self, interaction: discord.Interaction, bunt_type: Literal['sacrifice', 'bad', 'popout', 'double-play', 'defense']):
|
|
with Session(engine) as session:
|
|
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log bunt')
|
|
|
|
if this_play.on_base_code == 0:
|
|
await interaction.edit_original_response(
|
|
content=f'You cannot bunt when the bases are empty.'
|
|
)
|
|
return
|
|
elif this_play.starting_outs == 2:
|
|
await interaction.edit_original_response(
|
|
content=f'You cannot bunt with two outs.'
|
|
)
|
|
return
|
|
|
|
logger.info(f'log bunt - this_play: {this_play}')
|
|
this_play = await bunts(session, interaction, this_play, bunt_type)
|
|
|
|
await self.complete_and_post_play(session, interaction, this_play)
|
|
|
|
@group_log.command(name='stealing', description='Running: stolen-base, caught-stealing')
|
|
@app_commands.describe(to_base='Base the runner is advancing to; 2 for 2nd, 3 for 3rd, 4 for Home')
|
|
async def log_stealing(self, interaction: discord.Interaction, running_type: Literal['stolen-base', 'caught-stealing', 'steal-plus-overthrow'], to_base: Literal[2, 3, 4]):
|
|
with Session(engine) as session:
|
|
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log stealing')
|
|
|
|
if (to_base == 2 and this_play.on_first is None) or (to_base == 3 and this_play.on_second is None) or (to_base == 4 and this_play.on_third is None):
|
|
logger.info(f'Illegal steal attempt')
|
|
await interaction.edit_original_response(
|
|
content=f'I don\'t see a runner there.'
|
|
)
|
|
return
|
|
|
|
if (to_base == 3 and this_play.on_third is not None) or (to_base == 2 and this_play.on_second is not None):
|
|
logger.info(f'Stealing runner is blocked')
|
|
if to_base == 3:
|
|
content = f'{this_play.on_second.player.name} is blocked by {this_play.on_third.player.name}'
|
|
else:
|
|
content = f'{this_play.on_first.player.name} is blocked by {this_play.on_second.player.name}'
|
|
|
|
await interaction.edit_original_response(
|
|
content=content
|
|
)
|
|
return
|
|
|
|
logger.info(f'log stealing - this_play: {this_play}')
|
|
this_play = await steals(session, interaction, this_play, running_type, to_base)
|
|
|
|
await self.complete_and_post_play(session, interaction, this_play)
|
|
|
|
@group_log.command(name='xcheck', description='Defender makes an x-check')
|
|
@app_commands.choices(position=[
|
|
Choice(name='Pitcher', value='P'),
|
|
Choice(name='Catcher', value='C'),
|
|
Choice(name='First Base', value='1B'),
|
|
Choice(name='Second Base', value='2B'),
|
|
Choice(name='Third Base', value='3B'),
|
|
Choice(name='Shortstop', value='SS'),
|
|
Choice(name='Left Field', value='LF'),
|
|
Choice(name='Center Field', value='CF'),
|
|
Choice(name='Right Field', value='RF'),
|
|
])
|
|
async def log_xcheck_command(self, interaction: discord.Interaction, position: Choice[str]):
|
|
with Session(engine) as session:
|
|
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log xcheck')
|
|
|
|
logger.info(f'log xcheck - this_play: {this_play}')
|
|
this_play = await xchecks(session, interaction, this_play, position.value)
|
|
|
|
await self.complete_and_post_play(session, interaction, this_play)
|
|
|
|
|
|
@group_log.command(name='undo-play', description='Roll back most recent play from the log')
|
|
async def log_undo_play_command(self, interaction: discord.Interaction):
|
|
with Session(engine) as session:
|
|
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log undo-play')
|
|
|
|
logger.info(f'log undo-play - this_play: {this_play}')
|
|
this_play = undo_play(session, this_play)
|
|
|
|
await self.post_play(session, interaction, this_play)
|
|
|
|
group_show = app_commands.Group(name='show-card', description='Display the player card for an active player')
|
|
|
|
@group_show.command(name='defense', description='Display a defender\'s player card')
|
|
async def show_defense_command(self, interaction: discord.Interaction, position: DEFENSE_LITERAL):
|
|
with Session(engine) as session:
|
|
this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='show-card defense')
|
|
|
|
logger.info(f'show-card defense - position: {position}')
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await show_defense_cards(session, interaction, this_play, position)
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async def setup(bot):
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await bot.add_cog(Gameplay(bot)) |