149 lines
6.1 KiB
Python
149 lines
6.1 KiB
Python
from typing import List
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import discord
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import logging
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from discord import SelectOption
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from discord.utils import MISSING
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from sqlmodel import Session
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from exceptions import CardNotFoundException, log_exception
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from in_game.game_helpers import legal_check
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from in_game.gameplay_models import Game, Lineup, Play, Team
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from in_game.gameplay_queries import get_position, get_card_or_none
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logger = logging.getLogger('discord_app')
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class DropdownOptions(discord.ui.Select):
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def __init__(self, option_list: list, placeholder: str = 'Make your selection', min_values: int = 1, max_values: int = 1, callback=None):
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# Set the options that will be presented inside the dropdown
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# options = [
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# discord.SelectOption(label='Red', description='Your favourite colour is red', emoji='🟥'),
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# discord.SelectOption(label='Green', description='Your favourite colour is green', emoji='🟩'),
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# discord.SelectOption(label='Blue', description='Your favourite colour is blue', emoji='🟦'),
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# ]
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# The placeholder is what will be shown when no option is chosen
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# The min and max values indicate we can only pick one of the three options
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# The options parameter defines the dropdown options. We defined this above
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# If a default option is set on any SelectOption, the View will not process if only the default is
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# selected by the user
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self.custom_callback = callback
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super().__init__(
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placeholder=placeholder,
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min_values=min_values,
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max_values=max_values,
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options=option_list
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)
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async def callback(self, interaction: discord.Interaction):
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# Use the interaction object to send a response message containing
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# the user's favourite colour or choice. The self object refers to the
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# Select object, and the values attribute gets a list of the user's
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# selected options. We only want the first one.
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# await interaction.response.send_message(f'Your favourite colour is {self.values[0]}')
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logger.info(f'Dropdown callback: {self.custom_callback}')
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await self.custom_callback(interaction, self.values)
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class DropdownView(discord.ui.View):
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"""
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https://discordpy.readthedocs.io/en/latest/interactions/api.html#select
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"""
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def __init__(self, dropdown_objects: list[discord.ui.Select], timeout: float = 300.0):
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super().__init__(timeout=timeout)
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# self.add_item(Dropdown())
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for x in dropdown_objects:
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self.add_item(x)
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class SelectViewDefense(discord.ui.Select):
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def __init__(self, options: list, this_play: Play, base_embed: discord.Embed, session: Session, sorted_lineups: list[Lineup]):
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self.embed = base_embed
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self.session = session
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self.play = this_play
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self.sorted_lineups = sorted_lineups
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super().__init__(options=options)
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async def callback(self, interaction: discord.Interaction):
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logger.info(f'SelectViewDefense - selection: {self.values[0]}')
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this_lineup = self.session.get(Lineup, self.values[0])
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self.embed.set_image(url=this_lineup.player.image)
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select_player_options = [
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discord.SelectOption(label=f'{x.position} - {x.player.name}', value=f'{x.id}', default=this_lineup.position == x.position) for x in self.sorted_lineups
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]
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player_dropdown = SelectViewDefense(
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options=select_player_options,
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this_play=self.play,
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base_embed=self.embed,
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session=self.session,
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sorted_lineups=self.sorted_lineups
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)
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new_view = DropdownView(
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dropdown_objects=[player_dropdown],
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timeout=60
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)
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await interaction.response.edit_message(content=None, embed=self.embed, view=new_view)
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class SelectStartingPitcher(discord.ui.Select):
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def __init__(self, this_game: Game, this_team: Team, session: Session, league_name: str, custom_id: str = MISSING, placeholder: str | None = None, options: List[SelectOption] = ...) -> None:
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logger.info(f'Inside SelectStartingPitcher init function')
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self.game = this_game
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self.team = this_team
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self.session = session
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self.league_name = league_name
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super().__init__(custom_id=custom_id, placeholder=placeholder, options=options)
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async def callback(self, interaction: discord.Interaction):
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logger.info(f'SelectStartingPitcher - selection: {self.values[0]}')
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# Get Human SP card
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human_sp_card = await get_card_or_none(self.session, card_id=self.values[0])
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if human_sp_card is None:
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log_exception(CardNotFoundException, f'Card ID {self.values[0]} not found')
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if human_sp_card.team_id != self.team.id:
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logger.error(f'Card_id {self.values[0]} does not belong to {self.team.abbrev} in Game {self.game.id}')
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await interaction.channel.send(
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f'Uh oh. Card ID {self.values[0]} is {human_sp_card.player.name} and belongs to {human_sp_card.team.sname}. Will you double check that before we get started?'
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)
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return
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await get_position(self.session, human_sp_card, 'P')
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legal_data = await legal_check([self.values[0]], difficulty_name=self.league_name)
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if not legal_data['legal']:
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await interaction.edit_original_response(
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content=f'It looks like this is a Ranked Legal game and {human_sp_card.player.name_with_desc} is not legal in {self.league_name} games. You can start a new game once you pick a new SP.'
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)
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return
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human_sp_lineup = Lineup(
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team_id=self.team.id,
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player_id=human_sp_card.player.id,
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card_id=self.values[0],
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position='P',
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batting_order=10,
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is_fatigued=False,
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game=self.game
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)
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self.session.add(human_sp_lineup)
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self.session.commit()
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await interaction.response.edit_message(
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content=f'The {self.team.lname} are starting {human_sp_card.player.name_with_desc}',
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view=None
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)
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