paper-dynasty-discord/tests/test_complete_game_hook.py
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fix: rename evolution/ to refractor/ endpoint and remove misplaced notifs module
- Change `evolution/evaluate-game/` API call to `refractor/evaluate-game/` in
  complete_game() hook (was calling the wrong endpoint path)
- Update all test assertions in test_complete_game_hook.py to match the
  corrected endpoint path and update docstrings to "refractor" naming
- Remove helpers/evolution_notifs.py and tests/test_evolution_notifications.py
  from this PR — they belong to PR #112 (WP-14 tier notifications). The
  notify_tier_completion stub in logic_gameplay.py remains as the WP-14
  integration target.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-23 15:22:25 -05:00

202 lines
6.9 KiB
Python

"""
Tests for the WP-13 post-game callback integration hook.
These tests verify that after a game is saved to the API, two additional
POST requests are fired in the correct order:
1. POST season-stats/update-game/{game_id} — update player_season_stats
2. POST refractor/evaluate-game/{game_id} — evaluate refractor milestones
Key design constraints being tested:
- Season stats MUST be updated before refractor is evaluated (ordering).
- Failure of either refractor call must NOT propagate — the game result has
already been committed; refractor will self-heal on the next evaluate pass.
- Tier-up dicts returned by the refractor endpoint are passed to
notify_tier_completion so WP-14 can present them to the player.
"""
import asyncio
import logging
import pytest
from unittest.mock import AsyncMock, MagicMock, call, patch
# ---------------------------------------------------------------------------
# Helpers
# ---------------------------------------------------------------------------
def _make_channel(channel_id: int = 999) -> MagicMock:
ch = MagicMock()
ch.id = channel_id
return ch
async def _run_hook(db_post_mock, db_game_id: int = 42):
"""
Execute the post-game hook in isolation.
We import the hook logic inline rather than calling the full
complete_game() function (which requires a live DB session, Discord
interaction, and Play object). The hook is a self-contained try/except
block so we replicate it verbatim here to test its behaviour.
"""
channel = _make_channel()
from command_logic.logic_gameplay import notify_tier_completion
db_game = {"id": db_game_id}
try:
await db_post_mock(f"season-stats/update-game/{db_game['id']}")
evo_result = await db_post_mock(f"refractor/evaluate-game/{db_game['id']}")
if evo_result and evo_result.get("tier_ups"):
for tier_up in evo_result["tier_ups"]:
await notify_tier_completion(channel, tier_up)
except Exception:
pass # non-fatal — mirrors the logger.warning in production
return channel
# ---------------------------------------------------------------------------
# Tests
# ---------------------------------------------------------------------------
@pytest.mark.asyncio
async def test_hook_posts_to_both_endpoints_in_order():
"""
Both refractor endpoints are called, and season-stats comes first.
The ordering is critical: player_season_stats must be populated before the
refractor engine tries to read them for milestone evaluation.
"""
db_post_mock = AsyncMock(return_value={})
await _run_hook(db_post_mock, db_game_id=42)
assert db_post_mock.call_count == 2
calls = db_post_mock.call_args_list
# First call must be season-stats
assert calls[0] == call("season-stats/update-game/42")
# Second call must be refractor evaluate
assert calls[1] == call("refractor/evaluate-game/42")
@pytest.mark.asyncio
async def test_hook_is_nonfatal_when_db_post_raises():
"""
A failure inside the hook must not raise to the caller.
The game result is already persisted when the hook runs. If the refractor
API is down or returns an error, we log a warning and continue — the game
completion flow must not be interrupted.
"""
db_post_mock = AsyncMock(side_effect=Exception("refractor API unavailable"))
# Should not raise
try:
await _run_hook(db_post_mock, db_game_id=7)
except Exception as exc:
pytest.fail(f"Hook raised unexpectedly: {exc}")
@pytest.mark.asyncio
async def test_hook_processes_tier_ups_from_evo_result():
"""
When the refractor endpoint returns tier_ups, each entry is forwarded to
notify_tier_completion.
This confirms the data path between the API response and the WP-14
notification stub so that WP-14 only needs to replace the stub body.
"""
tier_ups = [
{"player_id": 101, "old_tier": 1, "new_tier": 2},
{"player_id": 202, "old_tier": 2, "new_tier": 3},
]
async def fake_db_post(endpoint):
if "refractor" in endpoint:
return {"tier_ups": tier_ups}
return {}
db_post_mock = AsyncMock(side_effect=fake_db_post)
with patch(
"command_logic.logic_gameplay.notify_tier_completion",
new_callable=AsyncMock,
) as mock_notify:
channel = _make_channel()
db_game = {"id": 99}
try:
await db_post_mock(f"season-stats/update-game/{db_game['id']}")
evo_result = await db_post_mock(f"refractor/evaluate-game/{db_game['id']}")
if evo_result and evo_result.get("tier_ups"):
for tier_up in evo_result["tier_ups"]:
await mock_notify(channel, tier_up)
except Exception:
pass
assert mock_notify.call_count == 2
# Verify both tier_up dicts were forwarded
forwarded = [c.args[1] for c in mock_notify.call_args_list]
assert {"player_id": 101, "old_tier": 1, "new_tier": 2} in forwarded
assert {"player_id": 202, "old_tier": 2, "new_tier": 3} in forwarded
@pytest.mark.asyncio
async def test_hook_no_tier_ups_does_not_call_notify():
"""
When the refractor response has no tier_ups (empty list or missing key),
notify_tier_completion is never called.
Avoids spurious Discord messages for routine game completions.
"""
async def fake_db_post(endpoint):
if "refractor" in endpoint:
return {"tier_ups": []}
return {}
db_post_mock = AsyncMock(side_effect=fake_db_post)
with patch(
"command_logic.logic_gameplay.notify_tier_completion",
new_callable=AsyncMock,
) as mock_notify:
channel = _make_channel()
db_game = {"id": 55}
try:
await db_post_mock(f"season-stats/update-game/{db_game['id']}")
evo_result = await db_post_mock(f"refractor/evaluate-game/{db_game['id']}")
if evo_result and evo_result.get("tier_ups"):
for tier_up in evo_result["tier_ups"]:
await mock_notify(channel, tier_up)
except Exception:
pass
mock_notify.assert_not_called()
@pytest.mark.asyncio
async def test_notify_tier_completion_stub_logs_and_does_not_raise(caplog):
"""
The WP-14 stub must log the event and return cleanly.
Verifies the contract that WP-14 can rely on: the function accepts
(channel, tier_up) and does not raise, so the hook's for-loop is safe.
"""
from command_logic.logic_gameplay import notify_tier_completion
channel = _make_channel(channel_id=123)
tier_up = {"player_id": 77, "old_tier": 0, "new_tier": 1}
with caplog.at_level(logging.INFO):
await notify_tier_completion(channel, tier_up)
# At minimum one log message should reference the channel or tier_up data
assert any(
"notify_tier_completion" in rec.message or "77" in rec.message
for rec in caplog.records
)