paper-dynasty-discord/utilities/dropdown.py
2024-12-24 00:22:30 -06:00

336 lines
14 KiB
Python

import asyncio
import datetime
from typing import List
import discord
import logging
from discord import SelectOption
from discord.utils import MISSING
# from sqlmodel import Session
from db_calls import db_delete, db_get, db_post
# from exceptions import CardNotFoundException, PlayNotFoundException, log_exception
from helpers import get_card_embeds
# from in_game.game_helpers import legal_check
# from in_game.gameplay_models import Game, Lineup, Play, Team
# from in_game.gameplay_queries import get_one_lineup, get_position, get_card_or_none
from utilities.buttons import ask_confirm
logger = logging.getLogger('discord_app')
class DropdownOptions(discord.ui.Select):
def __init__(self, option_list: list, placeholder: str = 'Make your selection', min_values: int = 1, max_values: int = 1, callback=None):
# Set the options that will be presented inside the dropdown
# options = [
# discord.SelectOption(label='Red', description='Your favourite colour is red', emoji='🟥'),
# discord.SelectOption(label='Green', description='Your favourite colour is green', emoji='🟩'),
# discord.SelectOption(label='Blue', description='Your favourite colour is blue', emoji='🟦'),
# ]
# The placeholder is what will be shown when no option is chosen
# The min and max values indicate we can only pick one of the three options
# The options parameter defines the dropdown options. We defined this above
# If a default option is set on any SelectOption, the View will not process if only the default is
# selected by the user
self.custom_callback = callback
super().__init__(
placeholder=placeholder,
min_values=min_values,
max_values=max_values,
options=option_list
)
async def callback(self, interaction: discord.Interaction):
# Use the interaction object to send a response message containing
# the user's favourite colour or choice. The self object refers to the
# Select object, and the values attribute gets a list of the user's
# selected options. We only want the first one.
# await interaction.response.send_message(f'Your favourite colour is {self.values[0]}')
logger.info(f'Dropdown callback: {self.custom_callback}')
await self.custom_callback(interaction, self.values)
class DropdownView(discord.ui.View):
"""
https://discordpy.readthedocs.io/en/latest/interactions/api.html#select
"""
def __init__(self, dropdown_objects: list[discord.ui.Select], timeout: float = 300.0):
super().__init__(timeout=timeout)
# self.add_item(Dropdown())
for x in dropdown_objects:
self.add_item(x)
# class SelectViewDefense(discord.ui.Select):
# def __init__(self, options: list, this_play: Play, base_embed: discord.Embed, session: Session, sorted_lineups: list[Lineup]):
# self.embed = base_embed
# self.session = session
# self.play = this_play
# self.sorted_lineups = sorted_lineups
# super().__init__(options=options)
# async def callback(self, interaction: discord.Interaction):
# logger.info(f'SelectViewDefense - selection: {self.values[0]}')
# this_lineup = self.session.get(Lineup, self.values[0])
# self.embed.set_image(url=this_lineup.player.image)
# select_player_options = [
# discord.SelectOption(label=f'{x.position} - {x.player.name}', value=f'{x.id}', default=this_lineup.position == x.position) for x in self.sorted_lineups
# ]
# player_dropdown = SelectViewDefense(
# options=select_player_options,
# this_play=self.play,
# base_embed=self.embed,
# session=self.session,
# sorted_lineups=self.sorted_lineups
# )
# new_view = DropdownView(
# dropdown_objects=[player_dropdown],
# timeout=60
# )
# await interaction.response.edit_message(content=None, embed=self.embed, view=new_view)
# class SelectStartingPitcher(discord.ui.Select):
# def __init__(self, this_game: Game, this_team: Team, session: Session, league_name: str, custom_id: str = MISSING, placeholder: str | None = None, options: List[SelectOption] = ...) -> None:
# logger.info(f'Inside SelectStartingPitcher init function')
# self.game = this_game
# self.team = this_team
# self.session = session
# self.league_name = league_name
# super().__init__(custom_id=custom_id, placeholder=placeholder, options=options)
# async def callback(self, interaction: discord.Interaction):
# logger.info(f'SelectStartingPitcher - selection: {self.values[0]}')
# # Get Human SP card
# human_sp_card = await get_card_or_none(self.session, card_id=self.values[0])
# if human_sp_card is None:
# log_exception(CardNotFoundException, f'Card ID {self.values[0]} not found')
# if human_sp_card.team_id != self.team.id:
# logger.error(f'Card_id {self.values[0]} does not belong to {self.team.abbrev} in Game {self.game.id}')
# await interaction.channel.send(
# f'Uh oh. Card ID {self.values[0]} is {human_sp_card.player.name} and belongs to {human_sp_card.team.sname}. Will you double check that before we get started?'
# )
# return
# await get_position(self.session, human_sp_card, 'P')
# legal_data = await legal_check([self.values[0]], difficulty_name=self.league_name)
# if not legal_data['legal']:
# await interaction.edit_original_response(
# content=f'It looks like this is a Ranked Legal game and {human_sp_card.player.name_with_desc} is not legal in {self.league_name} games. You can start a new game once you pick a new SP.'
# )
# return
# human_sp_lineup = Lineup(
# team_id=self.team.id,
# player_id=human_sp_card.player.id,
# card_id=self.values[0],
# position='P',
# batting_order=10,
# is_fatigued=False,
# game=self.game
# )
# self.session.add(human_sp_lineup)
# self.session.commit()
# await interaction.response.edit_message(
# content=f'The {self.team.lname} are starting {human_sp_card.player.name_with_desc}',
# view=None
# )
# class SelectSubPosition(discord.ui.Select):
# def __init__(self, session: Session, this_lineup: Lineup, custom_id = ..., placeholder = None, options: List[SelectOption] = ...):
# self.session = session
# self.this_lineup = this_lineup
# super().__init__(custom_id=custom_id, placeholder=placeholder, min_values=1, max_values=1, options=options, disabled=False)
# async def callback(self, interaction: discord.Interaction):
# logger.info(f'Setting sub position to {self.values[0]}')
# await interaction.edit_original_response(view=None)
# if self.values[0] == 'PH':
# await interaction.channel.send(content=f'Their position is set to Pinch Hitter.')
# return
# else:
# await get_position(self.session, self.this_lineup.card_id, position=self.values[0])
# self.this_lineup.position = self.values[0]
# for option in self.options:
# if option.value == self.values[0]:
# this_label = option.label
# self.this_lineup.position = self.values[0]
# self.session.add(self.this_lineup)
# self.session.commit()
# await interaction.channel.send(content=f'Their position is set to {this_label}.')
# class SelectBatterSub(discord.ui.Select):
# def __init__(self, this_game: Game, this_team: Team, session: Session, batting_order: int, custom_id: str = MISSING, placeholder: str | None = None, options: List[SelectOption] = ...):
# logger.info(f'Inside SelectBatterSub init function')
# self.game = this_game
# self.team = this_team
# self.session = session
# # self.league_name = league_name
# self.batting_order = batting_order
# super().__init__(custom_id=custom_id, placeholder=placeholder, min_values=1, max_values=1, options=options)
# async def callback(self, interaction: discord.Interaction):
# await interaction.response.defer()
# logger.info(f'Setting batter sub to Card ID: {self.values[0]}')
# # Get Human batter card
# human_batter_card = await get_card_or_none(self.session, card_id=self.values[0])
# if human_batter_card is None:
# log_exception(CardNotFoundException, f'Card ID {self.values[0]} not found')
# if human_batter_card.team_id != self.team.id:
# logger.error(f'Card_id {self.values[0]} does not belong to {self.team.abbrev} in Game {self.game.id}')
# await interaction.channel.send(
# f'Uh oh. Card ID {self.values[0]} is {human_batter_card.player.name} and belongs to {human_batter_card.team.sname}. Will you double check that before we get started?'
# )
# return
# this_play = self.game.current_play_or_none(self.session)
# if this_play is None:
# log_exception(PlayNotFoundException, 'Play not found during substitution')
# logger.info(f'this_play: {this_play}')
# last_lineup = get_one_lineup(
# session=self.session,
# this_game=self.game,
# this_team=self.team,
# active=True,
# batting_order=self.batting_order
# )
# same_position = await ask_confirm(
# interaction,
# question=f'Will **{human_batter_card.player.name}** replace {last_lineup.player.name} as the {last_lineup.position}?',
# label_type='yes'
# )
# if same_position:
# position = last_lineup.position
# pos_text = ''
# view = None
# else:
# pos_dict_list = {
# 'Pinch Hitter': 'PH',
# 'Catcher': 'C',
# 'First Base': '1B',
# 'Second Base': '2B',
# 'Third Base': '3B',
# 'Shortstop': 'SS',
# 'Left Field': 'LF',
# 'Center Field': 'CF',
# 'Right Field': 'RF',
# 'Pinch Runner': 'PR',
# 'Pitcher': 'P'
# }
# position = 'PH'
# pos_text = 'What position will they play?'
# options=[SelectSubPosition(label=f'{x}', value=pos_dict_list[x], default=x=='Pinch Hitter') for x in pos_dict_list]
# view = DropdownView(dropdown_objects=options)
# last_lineup.active = False
# self.session.add(last_lineup)
# logger.info(f'Set {last_lineup.card.player.name_with_desc} as inactive')
# human_bat_lineup = Lineup(
# team=self.team,
# player=human_batter_card.player,
# card=human_batter_card,
# position=position,
# batting_order=self.batting_order,
# game=self.game,
# after_play=max(this_play.play_num - 1, 0),
# replacing_id=last_lineup.id
# )
# logger.info(f'new lineup: {human_bat_lineup}')
# self.session.add(human_bat_lineup)
# # self.session.commit()
# try:
# logger.info(f'Inserted {human_bat_lineup.card.player.name_with_desc} in the {self.batting_order} spot')
# this_play.batter = human_bat_lineup
# this_play.batter_pos = position
# except Exception as e:
# logger.error(e, exc_info=True, stack_info=True)
# self.session.add(this_play)
# self.session.commit()
# await interaction.edit_original_response(
# content=f'{human_batter_card.player.name_with_desc} has entered in the {self.batting_order} spot. {pos_text}',
# view=view
# )
class SelectPokemonEvolution(discord.ui.Select):
def __init__(self, *, placeholder = 'Evolve the selected Pokemon', min_values = 1, max_values = 1, options = List[SelectOption], this_team):
logging.info(f'Inside SelectPokemonEvolution init function')
self.team = this_team
super().__init__(placeholder=placeholder, min_values=min_values, max_values=max_values, options=options)
async def callback(self, interaction: discord.Interaction):
await interaction.response.defer()
try:
card_id = self.values[0]
this_card = await db_get(
'cards',
object_id=card_id,
none_okay=False
)
evo_mon = await db_get(
'players',
object_id=this_card['player']['fangr_id'],
none_okay=False
)
p_query = await db_post(
'packs/one',
payload={
'team_id': self.team['id'],
'pack_type_id': 4,
'open_time': datetime.datetime.timestamp(datetime.datetime.now()) * 1000}
)
pack_id = p_query['id']
await db_post(
'cards',
payload={'cards': [ {'player_id': evo_mon['player_id'], 'team_id': self.team['id'], 'pack_id': pack_id}]},
timeout=10
)
await interaction.edit_original_response(
content=f'## {this_card["player"]["p_name"].upper()} is evolving!',
embeds=await get_card_embeds(this_card),
view=None
)
await db_delete('cards', object_id=card_id)
await asyncio.sleep(3)
await interaction.channel.send(
content=f'## {this_card["player"]["p_name"].upper()} evolved into {evo_mon["p_name"].upper()}!',
embeds=await get_card_embeds({'team': self.team, 'player': evo_mon})
)
except Exception as e:
logging.error(f'Failed to evolve a pokemon: {e}', exc_info=True, stack_info=True)
await interaction.edit_original_response(content=f'Oh no, the evolution failed! Go ping the shit out of Cal so he can evolve it for you!')