When a user exceeds their 2/day scout token limit, they are now offered a button to purchase an extra token for 200₼ instead of being blocked. Updates /scout-tokens message to mention the purchase option. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
366 lines
13 KiB
Python
366 lines
13 KiB
Python
"""
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Scout View — Face-down card button UI for the Scouting feature.
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When a player opens a pack, a ScoutView is posted with one button per card.
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Other players can click a button to "scout" (blind-pick) one card, receiving
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a copy. The opener keeps all their cards. Multiple players can scout the same
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card — each gets their own copy.
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"""
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import logging
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import discord
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from api_calls import db_get, db_patch, db_post
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from helpers.main import get_team_by_owner, get_card_embeds
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from helpers.scouting import (
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SCOUT_TOKEN_COST,
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SCOUT_TOKENS_PER_DAY,
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build_scout_embed,
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get_scout_tokens_used,
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)
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from helpers.utils import int_timestamp
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from helpers.discord_utils import get_team_embed, send_to_channel
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from helpers.constants import IMAGES, PD_SEASON
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logger = logging.getLogger("discord_app")
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class ScoutView(discord.ui.View):
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"""Displays face-down card buttons for a scout opportunity.
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- One button per card, labeled "Card 1" ... "Card N"
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- Any player EXCEPT the pack opener can interact
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- Any card can be scouted multiple times by different players
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- One scout per player per pack
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- Timeout: 30 minutes
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"""
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def __init__(
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self,
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scout_opp_id: int,
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cards: list[dict],
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opener_team: dict,
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opener_user_id: int,
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bot,
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expires_unix: int = None,
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):
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super().__init__(timeout=1800.0)
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self.scout_opp_id = scout_opp_id
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self.cards = cards
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self.opener_team = opener_team
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self.opener_user_id = opener_user_id
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self.bot = bot
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self.expires_unix = expires_unix
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self.message: discord.Message | None = None
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self.card_lines: list[tuple[int, str]] = []
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# Per-card claim tracking: player_id -> list of scouter team names
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self.claims: dict[int, list[str]] = {}
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# Per-user lock: user IDs who have already scouted this pack
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self.scouted_users: set[int] = set()
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# Users currently being processed (prevent double-click race)
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self.processing_users: set[int] = set()
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for i, card in enumerate(cards):
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button = ScoutButton(
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card=card,
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position=i,
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scout_view=self,
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)
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self.add_item(button)
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@property
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def total_scouts(self) -> int:
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return sum(len(v) for v in self.claims.values())
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async def update_message(self):
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"""Refresh the embed with current claim state."""
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if not self.message:
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return
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embed, _ = build_scout_embed(
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self.opener_team,
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card_lines=self.card_lines,
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expires_unix=self.expires_unix,
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claims=self.claims,
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total_scouts=self.total_scouts,
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)
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try:
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await self.message.edit(embed=embed, view=self)
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except Exception as e:
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logger.error(f"Failed to update scout message: {e}")
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async def on_timeout(self):
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"""Disable all buttons and update the embed when the window expires."""
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for item in self.children:
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item.disabled = True
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if self.message:
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try:
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embed, _ = build_scout_embed(
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self.opener_team,
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card_lines=self.card_lines,
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claims=self.claims,
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total_scouts=self.total_scouts,
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closed=True,
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)
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await self.message.edit(embed=embed, view=self)
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except Exception as e:
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logger.error(f"Failed to edit expired scout message: {e}")
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class ScoutButton(discord.ui.Button):
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"""A single face-down card button in a ScoutView."""
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def __init__(self, card: dict, position: int, scout_view: ScoutView):
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super().__init__(
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label=f"Card {position + 1}",
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style=discord.ButtonStyle.secondary,
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row=0,
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)
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self.card = card
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self.position = position
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self.scout_view: ScoutView = scout_view
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async def callback(self, interaction: discord.Interaction):
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view = self.scout_view
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# Block the opener
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if interaction.user.id == view.opener_user_id:
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await interaction.response.send_message(
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"You can't scout your own pack!",
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ephemeral=True,
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)
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return
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# One scout per player per pack
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if interaction.user.id in view.scouted_users:
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await interaction.response.send_message(
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"You already scouted a card from this pack!",
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ephemeral=True,
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)
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return
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# Prevent double-click race for same user
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if interaction.user.id in view.processing_users:
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await interaction.response.send_message(
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"Your scout is already being processed!",
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ephemeral=True,
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)
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return
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view.processing_users.add(interaction.user.id)
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await interaction.response.defer(ephemeral=True)
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try:
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# Get scouting player's team
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scouter_team = await get_team_by_owner(interaction.user.id)
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if not scouter_team:
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await interaction.followup.send(
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"You need a Paper Dynasty team to scout! Ask an admin to set one up.",
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ephemeral=True,
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)
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return
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# Check scout token balance
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tokens_used = await get_scout_tokens_used(scouter_team["id"])
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if tokens_used >= SCOUT_TOKENS_PER_DAY:
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# Offer to buy an extra scout token
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buy_view = BuyScoutTokenView(
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scouter_team=scouter_team,
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responder_id=interaction.user.id,
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)
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buy_msg = await interaction.followup.send(
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f"You're out of scout tokens for today! "
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f"You can buy one for **{SCOUT_TOKEN_COST}₼** "
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f"(wallet: {scouter_team['wallet']}₼).",
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view=buy_view,
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ephemeral=True,
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wait=True,
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)
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buy_view.message = buy_msg
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await buy_view.wait()
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if not buy_view.value:
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return
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# Refresh team data after purchase
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scouter_team = buy_view.scouter_team
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# Record the claim in the database
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try:
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await db_post(
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"scout_claims",
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payload={
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"scout_opportunity_id": view.scout_opp_id,
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"card_id": self.card["id"],
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"claimed_by_team_id": scouter_team["id"],
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},
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)
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except Exception as e:
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logger.error(f"Failed to record scout claim: {e}")
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await interaction.followup.send(
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"Something went wrong claiming this scout. Try again!",
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ephemeral=True,
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)
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return
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# Create a copy of the card for the scouter (before consuming token
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# so a failure here doesn't cost the player a token for nothing)
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await db_post(
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"cards",
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payload={
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"cards": [
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{
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"player_id": self.card["player"]["player_id"],
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"team_id": scouter_team["id"],
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"pack_id": self.card["pack"]["id"],
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}
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],
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},
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)
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# Consume a scout token
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current = await db_get("current")
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await db_post(
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"rewards",
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payload={
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"name": "Scout Token",
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"team_id": scouter_team["id"],
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"season": PD_SEASON,
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"week": current["week"],
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"created": int_timestamp(),
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},
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)
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# Track the claim
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player_id = self.card["player"]["player_id"]
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if player_id not in view.claims:
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view.claims[player_id] = []
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view.claims[player_id].append(scouter_team["lname"])
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view.scouted_users.add(interaction.user.id)
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# Update the shared embed
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await view.update_message()
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# Send the scouter their card details (ephemeral)
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player_name = self.card["player"]["p_name"]
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rarity_name = self.card["player"]["rarity"]["name"]
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card_for_embed = {
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"player": self.card["player"],
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"team": scouter_team,
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}
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card_embeds = await get_card_embeds(card_for_embed)
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await interaction.followup.send(
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content=f"You scouted a **{rarity_name}** {player_name}!",
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embeds=card_embeds,
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ephemeral=True,
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)
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# Notify for shiny scouts (rarity >= 5)
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if self.card["player"]["rarity"]["value"] >= 5:
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try:
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notif_embed = get_team_embed(title="Rare Scout!", team=scouter_team)
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notif_embed.description = (
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f"**{scouter_team['lname']}** scouted a "
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f"**{rarity_name}** {player_name}!"
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)
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notif_embed.set_thumbnail(
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url=self.card["player"].get("headshot", IMAGES["logo"])
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)
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await send_to_channel(
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view.bot, "pd-network-news", embed=notif_embed
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)
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except Exception as e:
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logger.error(f"Failed to send shiny scout notification: {e}")
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except Exception as e:
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logger.error(f"Unexpected error in scout callback: {e}", exc_info=True)
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try:
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await interaction.followup.send(
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"Something went wrong. Please try again.",
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ephemeral=True,
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)
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except Exception:
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pass
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finally:
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view.processing_users.discard(interaction.user.id)
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class BuyScoutTokenView(discord.ui.View):
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"""Ephemeral confirmation view for purchasing an extra scout token."""
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def __init__(self, scouter_team: dict, responder_id: int):
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super().__init__(timeout=30.0)
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self.scouter_team = scouter_team
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self.responder_id = responder_id
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self.value = False
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self.message: discord.Message | None = None
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if scouter_team["wallet"] < SCOUT_TOKEN_COST:
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self.buy_button.disabled = True
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self.buy_button.label = (
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f"Not enough ₼ ({scouter_team['wallet']}/{SCOUT_TOKEN_COST})"
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)
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async def on_timeout(self):
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"""Disable buttons when the buy window expires."""
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for item in self.children:
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item.disabled = True
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if self.message:
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try:
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await self.message.edit(view=self)
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except Exception:
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pass
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@discord.ui.button(
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label=f"Buy Scout Token ({SCOUT_TOKEN_COST}₼)",
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style=discord.ButtonStyle.green,
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)
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async def buy_button(
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self, interaction: discord.Interaction, button: discord.ui.Button
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):
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if interaction.user.id != self.responder_id:
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return
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# Re-fetch team to get current wallet (prevent stale data)
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team = await get_team_by_owner(interaction.user.id)
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if not team or team["wallet"] < SCOUT_TOKEN_COST:
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await interaction.response.edit_message(
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content="You don't have enough ₼ for a scout token.",
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view=None,
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)
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self.stop()
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return
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# Deduct currency
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new_wallet = team["wallet"] - SCOUT_TOKEN_COST
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await db_patch("teams", object_id=team["id"], params=[("wallet", new_wallet)])
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self.scouter_team = team
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self.scouter_team["wallet"] = new_wallet
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self.value = True
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await interaction.response.edit_message(
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content=f"Scout token purchased for {SCOUT_TOKEN_COST}₼! Scouting your card...",
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view=None,
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)
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self.stop()
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@discord.ui.button(label="No thanks", style=discord.ButtonStyle.grey)
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async def cancel_button(
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self, interaction: discord.Interaction, button: discord.ui.Button
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):
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if interaction.user.id != self.responder_id:
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return
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await interaction.response.edit_message(
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content="Saving that money. Smart.",
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view=None,
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)
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self.stop()
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