paper-dynasty-discord/helpers/evolution_notifs.py
Cal Corum b04219d208 feat: WP-13 post-game callback hook for season stats and evolution
After complete_game() saves the game result and posts rewards, fire two
non-blocking API calls in order:
  1. POST season-stats/update-game/{game_id}
  2. POST evolution/evaluate-game/{game_id}

Any failure in the evolution block is caught and logged as a warning —
the game is already persisted so evolution will self-heal on the next
evaluate pass. A notify_tier_completion stub is added as a WP-14 target.

Closes #78 on cal/paper-dynasty-database

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-23 14:52:36 -05:00

108 lines
2.9 KiB
Python

"""
Evolution Tier Completion Notifications
Builds and sends Discord embeds when a player completes an evolution tier
during post-game evaluation. Each tier-up event gets its own embed.
Notification failures are non-fatal: the send is wrapped in try/except so
a Discord API hiccup never disrupts game flow.
"""
import logging
from typing import Optional
import discord
logger = logging.getLogger("discord_app")
# Human-readable display names for each tier number.
TIER_NAMES = {
0: "Unranked",
1: "Initiate",
2: "Rising",
3: "Ascendant",
4: "Evolved",
}
# Tier-specific embed colors.
TIER_COLORS = {
1: 0x2ECC71, # green
2: 0xF1C40F, # gold
3: 0x9B59B6, # purple
4: 0x1ABC9C, # teal (fully evolved)
}
FOOTER_TEXT = "Paper Dynasty Evolution"
def build_tier_up_embed(tier_up: dict) -> discord.Embed:
"""Build a Discord embed for a tier-up event.
Parameters
----------
tier_up:
Dict with keys: player_name, old_tier, new_tier, current_value, track_name.
Returns
-------
discord.Embed
A fully configured embed ready to send to a channel.
"""
player_name: str = tier_up["player_name"]
new_tier: int = tier_up["new_tier"]
track_name: str = tier_up["track_name"]
tier_name = TIER_NAMES.get(new_tier, f"Tier {new_tier}")
color = TIER_COLORS.get(new_tier, 0x2ECC71)
if new_tier >= 4:
# Fully evolved — special title and description.
embed = discord.Embed(
title="FULLY EVOLVED!",
description=(
f"**{player_name}** has reached maximum evolution on the **{track_name}** track"
),
color=color,
)
embed.add_field(
name="Rating Boosts",
value="Rating boosts coming in a future update!",
inline=False,
)
else:
embed = discord.Embed(
title="Evolution Tier Up!",
description=(
f"**{player_name}** reached **Tier {new_tier} ({tier_name})** on the **{track_name}** track"
),
color=color,
)
embed.set_footer(text=FOOTER_TEXT)
return embed
async def notify_tier_completion(channel, tier_up: dict) -> None:
"""Send a tier-up notification embed to the given channel.
Non-fatal: any exception during send is caught and logged so that a
Discord API failure never interrupts game evaluation.
Parameters
----------
channel:
A discord.TextChannel (or any object with an async ``send`` method).
tier_up:
Dict with keys: player_name, old_tier, new_tier, current_value, track_name.
"""
try:
embed = build_tier_up_embed(tier_up)
await channel.send(embed=embed)
except Exception as exc:
logger.error(
"Failed to send tier-up notification for %s (tier %s): %s",
tier_up.get("player_name", "unknown"),
tier_up.get("new_tier"),
exc,
)