paper-dynasty-discord/helpers/refractor_test_data.py
Cal Corum 0aeed0c76f feat: add refractor test stat calculation helpers
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-09 07:05:43 -05:00

44 lines
1.4 KiB
Python

"""Pure helper functions for the /dev refractor-test command.
Builds synthetic game data to push a card over its next refractor
tier threshold with the minimum number of plays.
"""
import math
# Batter: value = PA + (TB * 2). A HR play: PA=1, TB=4 → value = 1 + 8 = 9
BATTER_VALUE_PER_PLAY = 9
# Pitcher: value = IP + K. A K play: outs=1 (IP=1/3), K=1 → value = 1/3 + 1 = 4/3
PITCHER_VALUE_PER_PLAY = 4 / 3
def calculate_plays_needed(gap: int, card_type: str) -> dict:
"""Calculate the number of synthetic plays needed to close a refractor gap.
Args:
gap: Points needed to reach the next tier threshold.
A gap of 0 means the card is exactly at threshold — we still
need 1 play to push past it.
card_type: One of "batter", "sp", "rp".
Returns:
dict with keys:
num_plays: int — number of plays to create
total_value: float — total refractor value those plays will add
value_per_play: float — value each play contributes
"""
if card_type == "batter":
value_per_play = BATTER_VALUE_PER_PLAY
else:
value_per_play = PITCHER_VALUE_PER_PLAY
num_plays = max(1, math.ceil(gap / value_per_play))
total_value = num_plays * value_per_play
return {
"num_plays": num_plays,
"total_value": total_value,
"value_per_play": value_per_play,
}