paper-dynasty-discord/utilities/dropdown.py
Cal Corum 073bd04b4b Added RosterLinks to remove card_id from setup process
Add SelectStartingPitcher dropdown
New .sync function
2024-11-23 19:53:48 -06:00

149 lines
6.1 KiB
Python

from typing import List
import discord
import logging
from discord import SelectOption
from discord.utils import MISSING
from sqlmodel import Session
from exceptions import CardNotFoundException, log_exception
from in_game.game_helpers import legal_check
from in_game.gameplay_models import Game, Lineup, Play, Team
from in_game.gameplay_queries import get_and_cache_position, get_card_or_none
logger = logging.getLogger('discord_app')
class DropdownOptions(discord.ui.Select):
def __init__(self, option_list: list, placeholder: str = 'Make your selection', min_values: int = 1, max_values: int = 1, callback=None):
# Set the options that will be presented inside the dropdown
# options = [
# discord.SelectOption(label='Red', description='Your favourite colour is red', emoji='🟥'),
# discord.SelectOption(label='Green', description='Your favourite colour is green', emoji='🟩'),
# discord.SelectOption(label='Blue', description='Your favourite colour is blue', emoji='🟦'),
# ]
# The placeholder is what will be shown when no option is chosen
# The min and max values indicate we can only pick one of the three options
# The options parameter defines the dropdown options. We defined this above
# If a default option is set on any SelectOption, the View will not process if only the default is
# selected by the user
self.custom_callback = callback
super().__init__(
placeholder=placeholder,
min_values=min_values,
max_values=max_values,
options=option_list
)
async def callback(self, interaction: discord.Interaction):
# Use the interaction object to send a response message containing
# the user's favourite colour or choice. The self object refers to the
# Select object, and the values attribute gets a list of the user's
# selected options. We only want the first one.
# await interaction.response.send_message(f'Your favourite colour is {self.values[0]}')
logger.info(f'Dropdown callback: {self.custom_callback}')
await self.custom_callback(interaction, self.values)
class DropdownView(discord.ui.View):
"""
https://discordpy.readthedocs.io/en/latest/interactions/api.html#select
"""
def __init__(self, dropdown_objects: list[discord.ui.Select], timeout: float = 300.0):
super().__init__(timeout=timeout)
# self.add_item(Dropdown())
for x in dropdown_objects:
self.add_item(x)
class SelectViewDefense(discord.ui.Select):
def __init__(self, options: list, this_play: Play, base_embed: discord.Embed, session: Session, sorted_lineups: list[Lineup]):
self.embed = base_embed
self.session = session
self.play = this_play
self.sorted_lineups = sorted_lineups
super().__init__(options=options)
async def callback(self, interaction: discord.Interaction):
logger.info(f'SelectViewDefense - selection: {self.values[0]}')
this_lineup = self.session.get(Lineup, self.values[0])
self.embed.set_image(url=this_lineup.player.image)
select_player_options = [
discord.SelectOption(label=f'{x.position} - {x.player.name}', value=f'{x.id}', default=this_lineup.position == x.position) for x in self.sorted_lineups
]
player_dropdown = SelectViewDefense(
options=select_player_options,
this_play=self.play,
base_embed=self.embed,
session=self.session,
sorted_lineups=self.sorted_lineups
)
new_view = DropdownView(
dropdown_objects=[player_dropdown],
timeout=60
)
await interaction.response.edit_message(content=None, embed=self.embed, view=new_view)
class SelectStartingPitcher(discord.ui.Select):
def __init__(self, this_game: Game, this_team: Team, session: Session, league_name: str, custom_id: str = MISSING, placeholder: str | None = None, options: List[SelectOption] = ...) -> None:
logger.info(f'Inside SelectStartingPitcher init function')
self.game = this_game
self.team = this_team
self.session = session
self.league_name = league_name
super().__init__(custom_id=custom_id, placeholder=placeholder, options=options)
async def callback(self, interaction: discord.Interaction):
logger.info(f'SelectStartingPitcher - selection: {self.values[0]}')
# Get Human SP card
human_sp_card = await get_card_or_none(self.session, card_id=self.values[0])
if human_sp_card is None:
log_exception(CardNotFoundException, f'Card ID {self.values[0]} not found')
if human_sp_card.team_id != self.team.id:
logger.error(f'Card_id {self.values[0]} does not belong to {self.team.abbrev} in Game {self.game.id}')
await interaction.channel.send(
f'Uh oh. Card ID {self.values[0]} is {human_sp_card.player.name} and belongs to {human_sp_card.team.sname}. Will you double check that before we get started?'
)
return
await get_and_cache_position(self.session, human_sp_card, 'P')
legal_data = await legal_check([self.values[0]], difficulty_name=self.league_name)
if not legal_data['legal']:
await interaction.edit_original_response(
content=f'It looks like this is a Ranked Legal game and {human_sp_card.player.name_with_desc} is not legal in {self.league_name} games. You can start a new game once you pick a new SP.'
)
return
human_sp_lineup = Lineup(
team_id=self.team.id,
player_id=human_sp_card.player.id,
card_id=self.values[0],
position='P',
batting_order=10,
is_fatigued=False,
game=self.game
)
self.session.add(human_sp_lineup)
self.session.commit()
await interaction.response.edit_message(
content=f'The {self.team.lname} are starting {human_sp_card.player.name_with_desc}',
view=None
)