paper-dynasty-discord/tests
Cal Corum 1a9efa8f7e fix: add locked_play context manager to prevent stuck play locks
Early returns in log_chaos, log_sac_bunt, and log_stealing left play
locks permanently stuck because the lock was acquired but never released.
The new locked_play async context manager wraps checks_log_interaction()
and guarantees lock release on exception, early return, or normal exit.

Migrated all 18 locking commands in gameplay.py and removed redundant
double-locking in end_game_command.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-10 21:54:44 -06:00
..
command_logic Catchup files 2025-11-11 13:22:06 -06:00
gameplay_models Catchup commit 2025-07-22 09:22:19 -05:00
in_game Cogs to Packages Groundwork 2025-08-17 08:46:55 -05:00
other Added AbRoll and JumpRoll 2024-11-17 14:57:54 -06:00
players_refactor Added search functionality to /player command 2025-10-08 14:45:41 -05:00
conftest.py Catchup commit 2025-07-22 09:22:19 -05:00
factory.py Catchup files 2025-11-11 13:22:06 -06:00
test_api_calls.py Add API timeout/retry logic and fix get_team_by_owner for PostgreSQL 2026-01-31 15:52:14 -06:00
test_play_locking.py fix: add locked_play context manager to prevent stuck play locks 2026-02-10 21:54:44 -06:00