paper-dynasty-discord/in_game/ai_manager.py
Cal Corum 04d6cf3b5e fix: replace star imports with explicit named imports across codebase
Convert all `from x import *` to explicit imports in 12 files, resolving
925 F403/F405 ruff violations. Each name traced to its canonical source
module. Also fixes: duplicate Session import (players.py), missing
sample_team_data fixture param, duplicate method name paperdex_cardset_slash,
unused commands import in package __init__ files, and Play type hint in
play_lock.py.

3 pre-existing code bugs remain (F811 duplicate test names, F821 undefined
`question` variable) — these need investigation, not mechanical fixes.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 12:48:07 -05:00

982 lines
32 KiB
Python

import copy
import logging
import math
import random
# import data_cache
from db_calls_gameplay import (
StratPlay,
StratGame,
get_one_lineup,
get_manager,
get_team_lineups,
make_sub,
get_player,
get_pitching_stats,
patch_play,
patch_lineup,
get_one_game,
)
from api_calls import db_get, db_post
from peewee import CharField, IntegerField, Model, SqliteDatabase
from in_game import data_cache
from in_game.gameplay_models import Play, Session, Game, Team, Lineup
from in_game.gameplay_queries import (
get_or_create_ai_card,
get_player_id_from_dict,
get_player_or_none,
get_pitcher_scouting_or_none,
)
from exceptions import DatabaseError
db = SqliteDatabase(
"storage/ai-database.db",
pragmas={"journal_mode": "wal", "cache_size": -1 * 64000, "synchronous": 0},
)
logger = logging.getLogger("discord_app")
# 2018, 2024, Mario,
GAUNTLET1_PARAMS = [
("cardset_id", 13),
("cardset_id", 14),
("cardset_id", 17),
("cardset_id", 18),
("cardset_id", 8),
]
# 2008, 2012, 2013, 2016
GAUNTLET2_PARAMS = [
("cardset_id", 8),
("cardset_id", 12),
("cardset_id", 6),
("cardset_id", 7),
("cardset_id", 11),
]
class BaseModel(Model):
class Meta:
database = db
# class Lineup(BaseModel):
# team_id = IntegerField()
# game_level = CharField() # 'minor', 'major', 'hof'
# vs_hand = CharField() # 'left', 'right'
# bat_one_card = IntegerField()
# bat_one_pos = CharField()
# bat_two_card = IntegerField()
# bat_two_pos = CharField()
# bat_three_card = IntegerField()
# bat_three_pos = CharField()
# bat_four_card = IntegerField()
# bat_four_pos = CharField()
# bat_five_card = IntegerField()
# bat_five_pos = CharField()
# bat_six_card = IntegerField()
# bat_six_pos = CharField()
# bat_seven_card = IntegerField()
# bat_seven_pos = CharField()
# bat_eight_card = IntegerField()
# bat_eight_pos = CharField()
# bat_nine_card = IntegerField()
# bat_nine_pos = CharField()
class Rotation(BaseModel):
team_id = IntegerField()
game_level = CharField()
sp_one_card = IntegerField()
sp_two_card = IntegerField()
sp_three_card = IntegerField()
sp_four_card = IntegerField()
sp_five_card = IntegerField()
class Bullpen(BaseModel):
team_id = IntegerField()
game_level = CharField() # 'minor', 'major', 'hof'
vs_hand = CharField() # 'left', 'right'
# def grade_player()
def batter_grading(vs_hand, rg_data):
raw_bat = (
rg_data[f"contact-{vs_hand}"]
+ rg_data[f"power-{vs_hand}"]
+ min(rg_data[f"contact-{vs_hand}"], rg_data[f"power-{vs_hand}"])
) / 3
other_metrics = [
rg_data["vision"],
rg_data["speed"],
rg_data["stealing"],
rg_data["reaction"],
rg_data["arm"],
rg_data["fielding"],
]
blended_rating = sum(sorted(other_metrics, reverse=True)[:4], raw_bat * 4) / 8
return {
"overall": rg_data["overall"],
"raw-bat": raw_bat,
"blended": blended_rating,
}
def get_cardset_string(this_game: StratGame):
cardsets = ""
bcardsets = ""
if this_game.cardset_ids is not None:
for x in this_game.cardset_ids.split(","):
cardsets += f"&cardset_id={x}"
if this_game.backup_cardset_ids is not None:
for x in this_game.backup_cardset_ids.split(","):
bcardsets += f"&backup_cardset_id={x}"
return f"{cardsets}{bcardsets}"
async def get_or_create_card(player: dict, team: dict) -> int:
# get player card; create one if none found
z = 0
card_id = None
while z < 2 and card_id is None:
z += 1
c_query = await db_get(
"cards",
params=[("team_id", team["id"]), ("player_id", player["player_id"])],
)
if c_query["count"] > 0:
card_id = c_query["cards"][0]["id"]
else:
await db_post(
"cards",
payload={
"cards": [
{
"player_id": player["player_id"],
"team_id": team["id"],
"pack_id": 1,
}
]
},
)
if card_id is None:
logger.error(
f'Could not create card for {player["p_name"]} on the {team["lname"]}'
)
raise DatabaseError(
f'Could not create card for {player["p_name"]} on the {team["lname"]}'
)
return card_id
# First attempt - pulls ratings guide info
async def build_lineup_graded(
team_object: dict, vs_hand: str, league_name: str, num_innings: int, batter_rg
):
in_lineup = [] # player ids for quick checking
players = {
"c": [],
"1b": [],
"2b": [],
"3b": [],
"ss": [],
"lf": [],
"cf": [],
"rf": [],
"dh": [],
}
# Get all eligible players
try:
p_query = await db_get(
endpoint="players",
params=[
("mlbclub", team_object["lname"]),
("pos_exclude", "RP"),
("inc_dex", False),
],
timeout=10,
)
all_players = p_query["players"]
except ConnectionError:
raise ConnectionError(
f'Error pulling players for the {team_object["lname"]}. Cal help plz.'
)
# Grade players and add to position lists
for x in all_players:
if x["pos_1"] not in ["SP", "RP"]:
this_guy = copy.deepcopy(x)
rg_data = next(
x for x in batter_rg if x["player_id"] == this_guy["player_id"]
)
grading = batter_grading(vs_hand, rg_data)
logger.info(f"player: {this_guy} / grading: {grading}")
this_guy["overall"] = grading["overall"]
this_guy["raw-bat"] = grading["raw-bat"]
this_guy["blended"] = grading["blended"]
players["dh"].append(this_guy)
if "C" in [
this_guy["pos_1"],
this_guy["pos_2"],
this_guy["pos_3"],
this_guy["pos_4"],
this_guy["pos_5"],
this_guy["pos_6"],
this_guy["pos_7"],
this_guy["pos_8"],
]:
players["c"].append(this_guy)
if "1B" in [
this_guy["pos_1"],
this_guy["pos_2"],
this_guy["pos_3"],
this_guy["pos_4"],
this_guy["pos_5"],
this_guy["pos_6"],
this_guy["pos_7"],
this_guy["pos_8"],
]:
players["1b"].append(this_guy)
if "2B" in [
this_guy["pos_1"],
this_guy["pos_2"],
this_guy["pos_3"],
this_guy["pos_4"],
this_guy["pos_5"],
this_guy["pos_6"],
this_guy["pos_7"],
this_guy["pos_8"],
]:
players["2b"].append(this_guy)
if "3B" in [
this_guy["pos_1"],
this_guy["pos_2"],
this_guy["pos_3"],
this_guy["pos_4"],
this_guy["pos_5"],
this_guy["pos_6"],
this_guy["pos_7"],
this_guy["pos_8"],
]:
players["3b"].append(this_guy)
if "SS" in [
this_guy["pos_1"],
this_guy["pos_2"],
this_guy["pos_3"],
this_guy["pos_4"],
this_guy["pos_5"],
this_guy["pos_6"],
this_guy["pos_7"],
this_guy["pos_8"],
]:
players["ss"].append(this_guy)
if "LF" in [
this_guy["pos_1"],
this_guy["pos_2"],
this_guy["pos_3"],
this_guy["pos_4"],
this_guy["pos_5"],
this_guy["pos_6"],
this_guy["pos_7"],
this_guy["pos_8"],
]:
players["lf"].append(this_guy)
if "CF" in [
this_guy["pos_1"],
this_guy["pos_2"],
this_guy["pos_3"],
this_guy["pos_4"],
this_guy["pos_5"],
this_guy["pos_6"],
this_guy["pos_7"],
this_guy["pos_8"],
]:
players["cf"].append(this_guy)
if "RF" in [
this_guy["pos_1"],
this_guy["pos_2"],
this_guy["pos_3"],
this_guy["pos_4"],
this_guy["pos_5"],
this_guy["pos_6"],
this_guy["pos_7"],
this_guy["pos_8"],
]:
players["rf"].append(this_guy)
# Select players for lineup
while len(players) > 0:
# Sort players dict by position with fewest eligible players
this_pass_data = sorted(players.items(), key=lambda item: len(item[1]))
logger.info(f"this_pass_data: {this_pass_data}")
# Pull one tuple ('<position>', [<player objects>])
this_pos_data = this_pass_data[0]
logger.info(f"this_pos_data: {this_pos_data}")
# Sort players at this position by blended rating (raw-bat for DH)
if this_pos_data[0] == "dh":
this_pos = sorted(
this_pos_data[1], key=lambda item: item["raw-bat"], reverse=True
)
else:
this_pos = sorted(
this_pos_data[1], key=lambda item: item["blended"], reverse=True
)
logger.info(f"this_pos: {this_pos}")
# Add top player to the lineup
in_lineup.append(
{
"position": copy.deepcopy(this_pos_data[0].upper()),
"player": copy.deepcopy(this_pos[0]),
}
)
logger.info(f"adding player: {this_pos[0]}")
logger.info(f"deleting position: {this_pos_data[0]}")
# Remove this position from consideration
del players[this_pos_data[0]]
for key in players:
for x in players[key]:
# Remove duplicate players (even across cardsets) once in lineup
if x["strat_code"] == this_pos[0]["strat_code"]:
players[key].remove(x)
# Set batting order as list of lists: [ ['<pos>', <player_id>], ... ]
batting_order = []
return batting_order
async def build_lineup(
team_object: dict, game_id: int, league_name: str, sp_name: str, vs_hand: str = "r"
) -> list:
build_type = "fun"
this_game = get_one_game(game_id=game_id)
l_query = await db_get(
f'teams/{team_object["id"]}/lineup/{league_name}?pitcher_name={sp_name}&build_type={build_type}'
f"{get_cardset_string(this_game)}",
timeout=6,
)
sorted_players = l_query["array"]
logger.info(f"sorted_players: {sorted_players}")
grp_1 = sorted_players[:3]
grp_2 = sorted_players[3:6]
grp_3 = sorted_players[6:]
random.shuffle(grp_1)
random.shuffle(grp_2)
random.shuffle(grp_3)
lineups = []
i = 1
for x in [grp_1, grp_2, grp_3]:
logger.debug(f"group: {x}")
for y in x:
logger.debug(f"y: {y}")
card_id = await get_or_create_card(y[1]["player"], team_object)
lineups.append(
{
"game_id": game_id,
"team_id": team_object["id"],
"player_id": y[1]["player"]["player_id"],
"card_id": card_id,
"position": y[0],
"batting_order": i,
"after_play": 0,
}
)
i += 1
logger.info(f"build_lineup - final lineup: {lineups}")
return lineups
async def get_starting_lineup(
session: Session,
team: Team,
game: Game,
league_name: str,
sp_name: str,
vs_hand: str = "r",
) -> list[Lineup]:
build_type = "fun"
l_query = await db_get(
f"teams/{team.id}/lineup/{league_name}?pitcher_name={sp_name}&build_type={build_type}{game.cardset_param_string}",
timeout=6,
)
sorted_players = l_query["array"]
logger.debug(f"ai_manager - get_starting_lineup - sorted_players: {sorted_players}")
grp_1 = sorted_players[:3]
grp_2 = sorted_players[3:6]
grp_3 = sorted_players[6:]
random.shuffle(grp_1)
random.shuffle(grp_2)
random.shuffle(grp_3)
lineups = []
i = 1
for x in [grp_1, grp_2, grp_3]:
logger.debug(f"ai_manager - get_starting_lineup - group: {x}")
for y in x:
logger.debug(f"ai_manager - get_starting_lineup - y: {y}")
this_player = await get_player_or_none(
session, get_player_id_from_dict(y[1]["player"])
)
this_card = await get_or_create_ai_card(
session, player=this_player, team=team
)
lineups.append(
Lineup(
position=y[0],
batting_order=i,
game=game,
team=team,
player=this_player,
card=this_card,
)
)
i += 1
logger.debug(f"ai_manager - get_starting_lineup - final lineup: {lineups}")
return lineups
async def get_starting_pitcher(
session: Session, this_team: Team, this_game: Game, is_home: bool, league_name: str
) -> Lineup:
d_100 = random.randint(1, 100)
logger.info(
f"Getting a {league_name} starting pitcher for the {this_team.lname}; d100: {d_100}"
)
if is_home:
if d_100 <= 30:
sp_rank = 1
elif d_100 <= 55:
sp_rank = 2
elif d_100 <= 75:
sp_rank = 3
elif d_100 <= 90:
sp_rank = 4
else:
sp_rank = 5
else:
if d_100 <= 50:
sp_rank = 1
elif d_100 <= 75:
sp_rank = 2
elif d_100 <= 85:
sp_rank = 3
elif d_100 <= 95:
sp_rank = 4
else:
sp_rank = 5
logger.info(f"chosen rank: {sp_rank}")
# Try to get a pitcher with valid pitching data, retrying with different ranks if needed
original_rank = sp_rank
tried_ranks = set()
direction = 1 # 1 = incrementing, -1 = decrementing
while len(tried_ranks) < 5:
tried_ranks.add(sp_rank)
logger.info(f"Trying sp_rank: {sp_rank}")
sp_query = await db_get(
f"teams/{this_team.id}/sp/{league_name}?sp_rank={sp_rank}{this_game.cardset_param_string}"
)
this_player = await get_player_or_none(
session, get_player_id_from_dict(sp_query)
)
sp_card = await get_or_create_ai_card(session, this_player, this_team)
# Validate pitcher has pitching data
try:
pitcher_scouting = await get_pitcher_scouting_or_none(session, sp_card)
if pitcher_scouting is not None:
sp_card.pitcherscouting = pitcher_scouting
session.add(sp_card)
session.commit()
session.refresh(sp_card)
logger.info(
f"Found valid pitcher at rank {sp_rank}: {this_player.name_with_desc}"
)
break
else:
logger.warning(
f"Pitcher at rank {sp_rank} ({this_player.name_with_desc}) returned None for pitcherscouting"
)
except DatabaseError:
logger.warning(
f"Pitcher at rank {sp_rank} ({this_player.name_with_desc}) lacks pitching data, trying another"
)
# Adjust rank: increment first, if we hit 6, switch to decrementing from original
sp_rank += direction
if sp_rank > 5:
direction = -1
sp_rank = original_rank - 1
if sp_rank < 1:
# Find any untried rank
untried = [r for r in range(1, 6) if r not in tried_ranks]
if untried:
sp_rank = untried[0]
else:
break
return Lineup(
team=this_team,
player=this_player,
card=sp_card,
position="P",
batting_order=10,
is_fatigued=False,
game=this_game,
)
async def get_relief_pitcher(
this_play: StratPlay, ai_team: dict, league_name: str = None
) -> dict:
used_ids = []
used_players = await get_team_lineups(
game_id=this_play.game.id,
team_id=ai_team["id"],
inc_inactive=True,
as_string=False,
pitchers_only=True,
)
for x in used_players:
used_ids.append(f"{x.player_id}")
logger.debug(f"used ids: {used_ids}")
id_string = "&used_pitcher_ids=".join(used_ids)
this_game = this_play.game
ai_score = (
this_play.away_score
if this_game.away_team_id == ai_team["id"]
else this_play.home_score
)
human_score = (
this_play.home_score
if this_game.away_team_id == ai_team["id"]
else this_play.away_score
)
logger.debug(f"scores - ai: {ai_score} / human: {human_score}")
if abs(ai_score - human_score) >= 7:
need = "length"
elif this_play.inning_num >= 9 and abs(ai_score - human_score) <= 3:
need = "closer"
elif this_play.inning_num in [7, 8] and abs(ai_score - human_score) <= 3:
need = "setup"
elif abs(ai_score - human_score) <= 3:
need = "middle"
else:
need = "length"
logger.debug(f"need: {need}")
rp_query = await db_get(
f'teams/{ai_team["id"]}/rp/{league_name.split("-run")[0]}'
f"?need={need}&used_pitcher_ids={id_string}{get_cardset_string(this_game)}"
)
card_id = await get_or_create_card(rp_query, ai_team)
return {
"game_id": this_play.game.id,
"team_id": ai_team["id"],
"player_id": rp_query["player_id"],
"card_id": card_id,
"position": "P",
"batting_order": 10,
"after_play": this_play.play_num - 1,
}
"""
END NEW GET RP
"""
# used_codes = []
# used_players = await get_team_lineups(
# game_id=this_play.game.id, team_id=ai_team['id'], inc_inactive=True, as_string=False
# )
# for x in used_players:
# c_query = await db_get('cards', object_id=x.card_id)
# used_codes.append(c_query["player"]["strat_code"])
# logger.info(f'get_rp - used_players: {used_codes}')
#
# reliever = None
# attempts = 0
# while reliever is None:
# attempts += 1
# if attempts > 3:
# raise ValueError(f'Could not find a reliever for the {ai_team["sname"]}. Cal plz.')
#
# set_params = [('cardset_id_exclude', 2)]
# if league_name == 'minor-league':
# set_params = copy.deepcopy(MINOR_CARDSET_PARAMS)
# elif league_name == 'major-league':
# set_params = copy.deepcopy(MAJOR_CARDSET_PARAMS)
# elif league_name == 'hall-of-fame':
# set_params = copy.deepcopy(HOF_CARDSET_PARAMS)
# elif 'gauntlet-1' in league_name:
# set_params = copy.deepcopy(MINOR_CARDSET_PARAMS)
# elif 'gauntlet-2' in league_name:
# set_params = copy.deepcopy(GAUNTLET2_PARAMS)
#
# # Pull relievers sorted by current cost
# params = [
# ('mlbclub', ai_team['lname']), ('pos_include', 'RP'), ('inc_dex', False), ('sort_by', 'cost-desc'),
# ('limit', 15)
# ]
# params.extend(set_params)
#
# use_best = False
# if attempts == 1:
# # Try to get long man
# if this_play.inning_num < 6:
# logger.info(f'get_rp - game {this_play.game.id} try for long man')
# params.append(('pos_include', 'SP'))
# # use_best = True
#
# # Try to get closer
# elif this_play.inning_num > 8:
# if (this_play.inning_half == 'top' and this_play.home_score >= this_play.away_score) or \
# (this_play.inning_half == 'bot' and this_play.away_score >= this_play.home_score):
# logger.info(f'get_rp - game {this_play.game.id} try for closer')
# params.append(('pos_include', 'CP'))
# use_best = True
# else:
# params.append(('pos_exclude', 'CP'))
#
# # Try to exclude long men
# elif attempts == 1:
# logger.info(f'get_rp - game {this_play.game.id} try to exclude long men')
# params.append(('pos_exclude', 'SP'))
#
# try:
# pitchers = await db_get(
# endpoint='players',
# params=params,
# timeout=10
# )
# except ConnectionError as e:
# logger.error(f'Could not get pitchers for {ai_team["lname"]}: {e}')
# raise ConnectionError(f'Error pulling starting pitchers for the {ai_team["lname"]}. Cal help plz.')
#
# if pitchers['count'] > 0:
# if use_best or this_play.inning_num > 9 or attempts > 2:
# start = 0
# else:
# start = 9 - this_play.inning_num
#
# for count, guy in enumerate(pitchers['players']):
# if count >= start and guy['strat_code'] not in used_codes:
# card_id = await get_or_create_card(guy, ai_team)
#
# return {
# 'game_id': this_play.game.id,
# 'team_id': ai_team['id'],
# 'player_id': guy['player_id'],
# 'card_id': card_id,
# 'position': 'P',
# 'batting_order': 10,
# 'after_play': this_play.play_num - 1
# }
def get_pitcher(this_game: StratGame, this_play: StratPlay):
p_team_id = this_game.home_team_id
if this_play.inning_half == "top":
p_team_id = this_game.away_team_id
return get_one_lineup(this_game.id, team_id=p_team_id, position="P", active=True)
async def pitching_ai_note(this_play: StratPlay, this_pitcher: dict):
get_manager(this_play.game)
gm_name = f'{this_pitcher["team"]["gmname"]}'
# used_pitchers = await get_team_lineups(
# game_id=this_play.game.id,
# team_id=this_pitcher["team"]['id'],
# inc_inactive=True,
# pitchers_only=True,
# as_string=False
# )
# last_inning_ender = get_last_inning_end_play(
# this_play.game.id,
# this_play.inning_half,
# this_play.inning_num - 1
# )
ai_note = ""
pitcher = this_pitcher
# # Pitcher Substitutions
# new_pitcher = None
# if last_inning_ender and last_inning_ender.pitcher != this_play.pitcher:
# logger.debug(f'{this_pitcher["team"]["sname"]} not making a change.')
#
# ai_note += f'- have {this_pitcher["p_name"]} finish the inning\n'
#
# elif this_play.is_new_inning and this_play.game.short_game and this_play.inning_num != 1:
# logger.debug(f'{this_pitcher["team"]["sname"]} going the to pen.')
#
# if len(used_pitchers) < 8:
# make_sub(await get_relief_pitcher(
# this_play, this_pitcher['team'], this_play.game.game_type
# ))
# pitcher = await get_player(this_play.game, get_pitcher(this_play.game, this_play))
# new_pitcher = pitcher
# else:
# ai_note += f'- continue with auto-fatigued {this_pitcher["p_name"]}\n'
#
# else:
# if len(used_pitchers) == 1:
# ai_note += f'- go to the pen if the pitcher fatigues __and has allowed 5+ baserunners__ ' \
# f'(`/log ai-pitcher-sub`)\n'
# elif len(used_pitchers) < 8:
# ai_note += f'- go to the pen if the pitcher fatigues (`/log ai-pitcher-sub`)\n'
# else:
# ai_note += f' - continue with {this_pitcher["p_name"]}\n'
# Holding Baserunners
if this_play.starting_outs == 2 and this_play.on_base_code > 0:
if this_play.on_base_code in [1, 2]:
ai_note += "- hold the runner\n"
elif this_play.on_base_code in [4, 7]:
ai_note += "- hold the runners\n"
elif this_play.on_base_code == 5:
ai_note += "- hold the runner on first\n"
elif this_play.on_base_code == 6:
ai_note += "- hold the runner on second\n"
elif this_play.on_base_code in [1, 5]:
ai_note += "- hold the runner on 1st if they have ***** auto-jump\n"
elif this_play.on_base_code == 2:
ai_note += "- hold the runner on 2nd if safe range is 14+\n"
# Defensive Alignment
if this_play.on_third and this_play.starting_outs < 2:
if this_play.on_first:
ai_note += "- play the corners in\n"
elif abs(this_play.away_score - this_play.home_score) <= 3:
ai_note += "- play the whole infield in\n"
else:
ai_note += "- play the corners in\n"
return {"note": ai_note, "pitcher": pitcher, "gm_name": gm_name, "sub": None}
def batting_ai_note(this_play: StratPlay, this_batter: dict):
this_ai = get_manager(this_play.game)
ai_note = ""
gm_name = f'{this_batter["team"]["gmname"]}'
if this_play.on_first and not this_play.on_second:
ai_note += f"- {this_ai.check_jump(2, this_play.starting_outs)}\n"
elif this_play.on_second and not this_play.on_third:
ai_note += f"- {this_ai.check_jump(3, this_play.starting_outs)}\n"
return {"note": ai_note, "batter": this_batter, "gm_name": gm_name}
async def check_pitching_sub(this_play: Play, ai_team: Team):
used_pitchers = await get_team_lineups(
game_id=this_play.game.id,
team_id=this_play.pitcher.team_id,
inc_inactive=True,
pitchers_only=True,
as_string=False,
)
p_stats = get_pitching_stats(this_play.game.id, lineup_id=this_play.pitcher.id)
if len(p_stats) == 0:
logger.info(
"ai_manager - check_pitching_sub: no stats recorded yet, returning None"
)
return False
ps = p_stats[0]
logger.info("ai_manager - check_pitching_sub: pitcher does have stats")
this_ai = get_manager(this_play.game)
this_pc = await data_cache.get_pd_pitchingcard(
this_play.pitcher.player_id, variant=this_play.pitcher.variant
)
pof_weakness = (
this_pc.card.starter_rating
if len(used_pitchers) == 1
else this_pc.card.relief_rating
)
innof_work = math.ceil((ps["pl_outs"] + 1) / 3)
is_starter = True if len(used_pitchers) == 1 else False
gtr = this_ai.go_to_reliever(
this_play,
tot_allowed=ps["pl_hit"] + ps["pl_bb"] + ps["pl_hbp"],
is_starter=is_starter,
)
if (
this_play.game.short_game
or gtr
or (innof_work > pof_weakness + 1 and not is_starter)
or (innof_work > pof_weakness + 3 and is_starter)
) and len(used_pitchers) < 8:
rp_lineup = make_sub(
await get_relief_pitcher(this_play, ai_team, this_play.game.game_type)
)
try:
rp_pitcard = await data_cache.get_pd_pitchingcard(
rp_lineup.player_id, rp_lineup.variant
)
if rp_pitcard.card.relief_rating == 1:
patch_play(this_play.id, in_pow=True)
except Exception:
logger.info(
f"ai_manager - check_pitching_sub - could not pull card for {rp_lineup.player_id}"
)
return await get_player(this_play.game, rp_lineup)
return None
async def is_pitcher_fatigued(this_play: StratPlay) -> bool:
# Check Lineup object for 'is_fatigued'
# If yes, return True
# Else, check for fatigue below
# If fatigued, patch Lineup object with 'is_fatigued'
if this_play.pitcher.is_fatigued:
return True
used_pitchers = await get_team_lineups(
game_id=this_play.game.id,
team_id=this_play.pitcher.team_id,
inc_inactive=True,
pitchers_only=True,
as_string=False,
)
p_stats = get_pitching_stats(this_play.game.id, lineup_id=this_play.pitcher.id)
if len(p_stats) == 0:
logger.info(
"ai_manager - is_pitcher_fatigued: no stats recorded yet, returning False"
)
return False
ps = p_stats[0]
if this_play.game.short_game:
pof_weakness = 1
else:
try:
this_pc = await data_cache.get_pd_pitchingcard(
this_play.pitcher.player_id, variant=this_play.pitcher.variant
)
except Exception:
logger.info(
f"ai_manager - is_pitcher_fatigued: could not pull pitching card for {this_play.pitcher.player_id}, "
f"returning False"
)
return False
pof_weakness = (
this_pc.card.starter_rating
if len(used_pitchers) == 1
else this_pc.card.relief_rating
)
# Check starter fatigue
if len(used_pitchers) == 1:
if ps["pl_runs"] >= 7:
logger.info(
"ai_manager - is_pitcher_fatigued: starter allowed 7+, returning True"
)
return True
elif ps["pl_runs"] >= 6:
logger.info(
"ai_manager - is_pitcher_fatigued: starter allowed 6+, checking for fatigue"
)
f_query = get_pitching_stats(
this_play.game.id,
lineup_id=this_play.pitcher.id,
in_innings=[this_play.inning_num, this_play.inning_num - 1],
)
if f_query[0]["pl_in_runs"] >= 6:
logger.info(
"ai_manager - is_pitcher_fatigued: starter allowed 6 in 2, returning True"
)
patch_lineup(this_play.pitcher.id, is_fatigued=True)
return True
elif ps["pl_runs"] >= 5:
logger.info(
"ai_manager - is_pitcher_fatigued: starter allowed 5+, checking for fatigue"
)
f_query = get_pitching_stats(
this_play.game.id,
lineup_id=this_play.pitcher.id,
in_innings=[this_play.inning_num],
)
if f_query[0]["pl_in_runs"] >= 5:
logger.info(
"ai_manager - is_pitcher_fatigued: starter allowed 5 in 1, returning True"
)
patch_lineup(this_play.pitcher.id, is_fatigued=True)
return True
innof_work = math.ceil((ps["pl_outs"] + 1) / 3)
if innof_work < pof_weakness:
logger.info(
"ai_manager - is_pitcher_fatigued: not point of weakness, returning False"
)
return False
elif innof_work == pof_weakness:
patch_play(this_play.id, in_pow=True)
pow_stats = get_pitching_stats(
this_play.game.id, lineup_id=this_play.pitcher.id, in_pow=True
)
if len(pow_stats) == 0:
logger.info(
"ai_manager - is_pitcher_fatigued: in point of weakness, no stats recorded, returning False"
)
return False
pows = pow_stats[0]
if pows["pl_hit"] + pows["pl_bb"] + pows["pl_hbp"] < 3:
logger.info(
"ai_manager - is_pitcher_fatigued: in point of weakness, not fatigued, returning False"
)
return False
elif innof_work > pof_weakness:
patch_play(this_play.id, in_pow=True)
patch_lineup(this_play.pitcher.id, is_fatigued=True)
return True
logger.info(
"ai_manager - is_pitcher_fatigued: beyond point of weakness, fatigued, returning True"
)
patch_lineup(this_play.pitcher.id, is_fatigued=True)
return True
# async def consider_reliever(
# this_play: StratPlay, this_pitcher: StratLineup, ai_team: dict, run_lead: int, tot_allowed: int,
# used_pitchers: list[StratLineup]):
# this_ai = get_manager(this_play.game)
#
# if (this_play.game.short_game or
# this_ai.go_to_reliever(this_play.starting_outs, this_play.on_base_code, run_lead, tot_allowed)) and \
# len(used_pitchers) < 8:
# make_sub(await get_relief_pitcher(this_play, ai_team, this_play.game.game_type))
# return await get_player(this_play.game, get_pitcher(this_play.game, this_play))
#
# return None