import logging from typing import Literal import discord from discord import app_commands from discord.app_commands import Choice from discord.ext import commands, tasks import pygsheets from api_calls import db_get from command_logic.logic_gameplay import get_lineups_from_sheets from helpers import PD_PLAYERS_ROLE_NAME, team_role, user_has_role, random_gif, random_from_list # from in_game import ai_manager from in_game.ai_manager import get_starting_pitcher, get_starting_lineup from in_game.game_helpers import PUBLIC_FIELDS_CATEGORY_NAME, legal_check from in_game.gameplay_models import Lineup, Session, engine, player_description, select, Game from in_game.gameplay_queries import get_channel_game_or_none, get_active_games_by_team, get_game_lineups, get_team_or_none, get_card_or_none from utilities.buttons import Confirm class Gameplay(commands.Cog): def __init__(self, bot): self.bot = bot self.sheets = None self.get_sheets.start() @tasks.loop(count=1) async def get_sheets(self): logging.info(f'Getting sheets') self.sheets = pygsheets.authorize(service_file='storage/paper-dynasty-service-creds.json', retries=1) @get_sheets.before_loop async def before_get_sheets(self): logging.info(f'Waiting to get sheets') await self.bot.wait_until_ready() async def cog_command_error(self, ctx, error): await ctx.send(f'{error}\n\nRun !help to see the command requirements') async def slash_error(self, ctx, error): await ctx.send(f'{error[:1600]}') group_new_game = app_commands.Group(name='new-game', description='Start a new baseball game') @group_new_game.command(name='mlb-campaign', description='Start a new MLB campaign game against an AI') @app_commands.describe( sp_card_id='Light gray number to the left of the pitcher\'s name on your depth chart' ) @app_commands.choices(league=[ Choice(value='minor-league', name='Minor League'), Choice(value='flashback', name='Flashback'), Choice(value='major-league', name='Major League'), Choice(value='hall-of-fame', name='Hall of Fame') ]) @app_commands.checks.has_any_role(PD_PLAYERS_ROLE_NAME) async def new_game_mlb_campaign_command( self, interaction: discord.Interaction, league: Choice[str], away_team_abbrev: str, home_team_abbrev: str, sp_card_id: int ): await interaction.response.defer() with Session(engine) as session: conflict = get_channel_game_or_none(session, interaction.channel_id) if conflict is not None: await interaction.edit_original_response( content=f'Ope. There is already a game going on in this channel. Please wait for it to complete ' f'before starting a new one.' ) return if interaction.channel.category is None or interaction.channel.category.name != PUBLIC_FIELDS_CATEGORY_NAME: await interaction.edit_original_response( content=f'Why don\'t you head down to one of the Public Fields that way other humans can help if anything pops up?' ) return try: away_team = await get_team_or_none(session, team_abbrev=away_team_abbrev) except LookupError as e: await interaction.edit_original_response( content=f'Hm. I\'m not sure who **{away_team_abbrev}** is - check on that and try again!' ) return try: home_team = await get_team_or_none(session, team_abbrev=home_team_abbrev) except LookupError as e: await interaction.edit_original_response( content=f'Hm. I\'m not sure who **{home_team_abbrev}** is - check on that and try again!' ) return if not away_team.is_ai ^ home_team.is_ai: await interaction.edit_original_response( content=f'I don\'t see an AI team in this MLB Campaign game. Run `/new-game mlb-campaign` again with an AI for a campaign game or `/new-game ` for a PvP game.' ) return ai_team = away_team if away_team.is_ai else home_team human_team = away_team if home_team.is_ai else away_team conflict_games = get_active_games_by_team(session, team_id=human_team.id) if len(conflict_games) > 0: await interaction.edit_original_response( content=f'Ope. The {human_team.sname} are already playing over in {interaction.guild.get_channel(conflict_games[0].channel_id).mention}' ) return current = await db_get('current') week_num = current['week'] logging.info(f'gameplay - new_game_mlb_campaign - Season: {current["season"]} / Week: {week_num} / Away Team: {away_team.description} / Home Team: {home_team.description}') def role_error(required_role: str, league_name: str, lower_league: str): return f'Ope. Looks like you haven\'t received the **{required_role}** role, yet!\n\nTo play **{league_name}** games, you need to defeat all 30 MLB teams in the {lower_league} campaign. You can see your progress with `/record`.\n\nIf you have completed the {lower_league} campaign, go ping Cal to get your new role!' if league.value == 'flashback': if not user_has_role(interaction.user, 'PD - Major League'): await interaction.edit_original_response( content=role_error('PD - Major League', league_name='Flashback', lower_league='Minor League') ) return elif league.value == 'major-league': if not user_has_role(interaction.user, 'PD - Major League'): await interaction.edit_original_response( content=role_error('PD - Major League', league_name='Major League', lower_league='Minor League') ) return elif league.value == 'hall-of-fame': if not user_has_role(interaction.user, 'PD - Hall of Fame'): await interaction.edit_original_response( content=role_error('PD - Hall of Fame', league_name='Hall of Fame', lower_league='Major League') ) return this_game = Game( away_team_id=away_team.id, home_team_id=home_team.id, channel_id=interaction.channel_id, season=current['season'], week_num=week_num, first_message=None if interaction.message is None else interaction.message.channel.id, ai_team='away' if away_team.is_ai else 'home', game_type=league.value ) game_info_log = f'{league.name} game between {away_team.description} and {home_team.description} / first message: {this_game.first_message}' logging.info(game_info_log) # Get Human SP card human_sp_card = await get_card_or_none(session, card_id=sp_card_id) if human_sp_card is None: await interaction.channel.send( f'Uh oh. I can\'t find a card with ID {sp_card_id}. Will you double check that before we get started?' ) return if human_sp_card.team_id != human_team.id: logging.error(f'Card_id {sp_card_id} does not belong to {human_team.abbrev} in Game {this_game.id}') await interaction.channel.send( f'Uh oh. Card ID {sp_card_id} is {human_sp_card.player.name} and belongs to {human_sp_card.team.sname}. Will you double check that before we get started?' ) return legal_data = await legal_check([sp_card_id], difficulty_name=league.value) if not legal_data['legal']: await interaction.edit_original_response( content=f'It looks like this is a Ranked Legal game and {player_description(player=human_sp_card.player)} is not legal in {league.name} games. You can start a new game once you pick a new SP.' ) return human_sp_lineup = Lineup( team_id=human_team.id, player_id=human_sp_card.player.id, card_id=sp_card_id, position='P', batting_order=10, is_fatigued=False, game=this_game ) # session.add(human_sp_lineup) # Get AI SP await interaction.edit_original_response( content=f'{ai_team.gmname} is looking for a SP to counter {human_sp_card.player.name}...' ) ai_sp_lineup = await get_starting_pitcher( session, ai_team, this_game, True if home_team.is_ai else False, league.value ) await interaction.edit_original_response( content=f'The {ai_team.sname} are starting **{player_description(player=ai_sp_lineup.player)}**:\n\n{ai_sp_lineup.player.p_card_url}' ) # Get AI Lineup final_message = await interaction.channel.send( content=f'{ai_team.gmname} is filling out the {ai_team.sname} lineup card...' ) batter_lineups = await get_starting_lineup( session, team=ai_team, game=this_game, league_name=league.value, sp_name=human_sp_card.player.name ) # Commit game and lineups session.add(this_game) session.commit() # session.refresh(this_game) away_role = await team_role(interaction, away_team) home_role = await team_role(interaction, home_team) await final_message.edit( content=f'{away_role.mention} @ {home_role.mention} is set!\n\n' f'Go ahead and set lineups with the `/read-lineup` command!', embed=this_game.get_scorebug_embed(session) ) @commands.command(name='force-endgame', help='Mod: Force a game to end without stats') async def force_end_game_command(self, ctx: commands.Context): with Session(engine) as session: this_game = get_channel_game_or_none(session, ctx.channel.id) if this_game is None: await ctx.send(f'I do not see a game here - are you in the right place?') return await ctx.send( content=None, embed=this_game.get_scorebug_embed(session, include_lineups=True) ) view = Confirm(responders=[ctx.author], timeout=60, label_type='confirm') question = await ctx.send(f'Is this the game I should nuke?', view=view) await view.wait() if view.value: session.delete(this_game) session.commit() await question.edit( content=random_gif(random_from_list([ 'i killed it', 'deed is done', 'gone forever' ])), view=None ) else: await question.edit( content=f'~~Is this the game I should nuke?~~\n\nIt stays.', view=None ) @app_commands.command(name='read-lineup', description='Import a saved lineup for this channel\'s PD game.') @app_commands.describe( roster='Which roster to pull from your sheet?', lineup='Which handedness lineup are you using?' ) @app_commands.choices( roster=[ Choice(value='1', name='Primary'), Choice(value='2', name='Secondary'), Choice(value='3', name='Ranked') ], lineup=[ Choice(value='1', name='v Right'), Choice(value='2', name='v Left') ] ) @app_commands.checks.has_any_role(PD_PLAYERS_ROLE_NAME) async def read_lineup_command(self, interaction: discord.Interaction, roster: Choice[str], lineup: Choice[str]): await interaction.response.defer() with Session(engine) as session: this_game = get_channel_game_or_none(session, interaction.channel_id) if this_game is None: await interaction.edit_original_response( content=f'Hm. I don\'t see a game going on in this channel. Am I drunk?' ) return lineup_team = this_game.away_team if this_game.ai_team == 'home' else this_game.home_team if interaction.user.id != lineup_team.gmid: logging.info(f'{interaction.user.name} tried to run a command in Game {this_game.id} when they aren\'t a GM in the game.') await interaction.edit_original_response(content='Bruh. Only GMs of the active teams can pull lineups.') return existing_lineups = get_game_lineups( session=session, this_game=this_game, specific_team=lineup_team, is_active=True ) if len(existing_lineups) > 1: await interaction.edit_original_response( f'It looks like the {lineup_team.sname} already have a lineup. Run `/substitution` to make changes.' ) return await interaction.edit_original_response(content='Okay, let\'s put this lineup card together...') if this_game.away_team == lineup_team: this_game.away_roster_id = int(roster.value) else: this_game.home_roster_id = int(roster.value) session.add(this_game) human_lineups = await get_lineups_from_sheets(session, self.sheets, this_game, this_team=lineup_team, lineup_num=lineup.name, roster_num=int(roster.value)) for batter in human_lineups: session.add(batter) session.commit() await interaction.edit_original_response(content=None, embed=this_game.get_scorebug_embed(session)) async def setup(bot): await bot.add_cog(Gameplay(bot))