import asyncio import logging import os from typing import Literal import discord from discord import app_commands from discord import SelectOption from discord.app_commands import Choice from discord.ext import commands, tasks import pygsheets import sqlalchemy from sqlmodel import func, or_ from api_calls import db_get from command_logic.logic_gameplay import bunts, chaos, complete_game, defender_dropdown_view, doubles, flyballs, frame_checks, get_full_roster_from_sheets, checks_log_interaction, complete_play, get_scorebug_embed, groundballs, hit_by_pitch, homeruns, is_game_over, lineouts, manual_end_game, new_game_checks, new_game_conflicts, popouts, read_lineup, relief_pitcher_dropdown_view, select_ai_reliever, show_defense_cards, singles, starting_pitcher_dropdown_view, steals, strikeouts, sub_batter_dropdown_view, substitute_player, triples, undo_play, update_game_settings, walks, xchecks, activate_last_play from dice import ab_roll from exceptions import * import gauntlets from helpers import CARDSETS, DEFENSE_LITERAL, DEFENSE_NO_PITCHER_LITERAL, PD_PLAYERS_ROLE_NAME, SELECT_CARDSET_OPTIONS, Dropdown, get_channel, send_to_channel, team_role, user_has_role, random_gif, random_from_list # from in_game import ai_manager from in_game.ai_manager import get_starting_pitcher, get_starting_lineup from in_game.game_helpers import PUBLIC_FIELDS_CATEGORY_NAME, legal_check from in_game.gameplay_models import GameCardsetLink, Lineup, Play, Session, engine, player_description, select, Game from in_game.gameplay_queries import get_all_positions, get_cardset_or_none, get_one_lineup, get_plays_by_pitcher, get_position, get_channel_game_or_none, get_active_games_by_team, get_game_lineups, get_team_or_none from utilities.buttons import Confirm, ScorebugButtons, ask_confirm, ask_with_buttons from utilities.dropdown import DropdownView logger = logging.getLogger('discord_app') CLASSIC_EMBED = True CARDSETS class Gameplay(commands.Cog): def __init__(self, bot): self.bot = bot self.sheets = None self.game_states = {} # game_id: {play: , ack: } self.get_sheets.start() self.live_scorecard.start() @tasks.loop(count=1) async def get_sheets(self): logger.info(f'Getting sheets') self.sheets = pygsheets.authorize(service_file='storage/paper-dynasty-service-creds.json', retries=1) @tasks.loop(minutes=1) async def live_scorecard(self): try: logger.info(f'Checking live scorecard loop') guild = self.bot.get_guild(int(os.environ.get('GUILD_ID'))) score_channel = discord.utils.get(guild.text_channels, name='live-pd-scores') if score_channel is None: logger.error(f'Could not find live-pd-channel') return if len(self.game_states) == 0: logger.info(f'No active game_states') return player_role = discord.utils.get(guild.roles, name=PD_PLAYERS_ROLE_NAME) all_embeds = [] logger.info(f'player role: {player_role}') with Session(engine) as session: for key in self.game_states: if not self.game_states[key]['ack']: this_game = session.get(Game, key) if this_game is None: log_exception(GameNotFoundException, f'Could not pull game #{key} for live scorecard') if not this_game.active: logger.info(f'Game {this_game.id} is complete, removing from game_states') del self.game_states[key] else: try: logger.info(f'Appending scorebug for Game {this_game.id}') this_channel = discord.utils.get(guild.text_channels, id=this_game.channel_id) logger.info(f'this_channel: {this_channel}') this_embed = await get_scorebug_embed(session, this_game, full_length=False, live_scorecard=True) this_embed.set_image(url=None) this_embed.insert_field_at( index=0, name='Ballpark', value=f'{this_channel.mention}' ) all_embeds.append(this_embed) self.game_states[key]['ack'] = True except Exception as e: logger.error(f'Unable to add to game_states: {e}') logger.error(f'Game: {this_game.id}') if len(all_embeds) == 0: logger.info(f'No active game embeds, returning') await score_channel.set_permissions(player_role, read_messages=False) return async for message in score_channel.history(limit=25): await message.delete() await score_channel.set_permissions(player_role, read_messages=True) await score_channel.send(content=None, embeds=all_embeds) except Exception as e: logger.error(f'Failed running live scorecard: {e}') # try: # await send_to_channel(self.bot, 'commissioners-office', f'PD Live Scorecard just failed: {e}') # except Exception as e: # logger.error(f'Couldn\'t even send the error to the private channel :/') @live_scorecard.before_loop async def before_live_scoreboard(self): await self.bot.wait_until_ready() @get_sheets.before_loop async def before_get_sheets(self): logger.info(f'Waiting to get sheets') await self.bot.wait_until_ready() async def cog_command_error(self, ctx, error): logger.error(msg=error, stack_info=True) await ctx.send(f'{error}\n\nRun !help to see the command requirements') async def slash_error(self, ctx, error): logger.error(msg=error, stack_info=True) await ctx.send(f'{error[:1600]}') async def post_play(self, session: Session, interaction: discord.Interaction, this_play: Play, buffer_message: str = None, full_length: bool = False): logger.info(f'post_play - Posting new play: {this_play}') if this_play is None: logger.info(f'this_play is None, searching for game in channel {interaction.channel.id}') this_game = get_channel_game_or_none(session, interaction.channel.id) try: this_play = activate_last_play(session, this_game) except Exception as e: this_play = this_game.initialize_play(session) finally: if this_play is None: log_exception(PlayNotFoundException, f'Attempting to display gamestate, but cannot find current play') if is_game_over(this_play): logger.info(f'Game {this_play.game.id} seems to be over') await interaction.edit_original_response(content=f'Looks like this one is over!') submit_game = await ask_confirm( interaction=interaction, question=f'Final score: {this_play.game.away_team.abbrev} {this_play.away_score} - {this_play.home_score} {this_play.game.home_team.abbrev}\n{this_play.scorebug_ascii}\nShould I go ahead and submit this game or roll it back a play?', custom_confirm_label='Submit', custom_cancel_label='Roll Back' ) if submit_game: logger.info(f'post_play - is_game_over - {interaction.user.display_name} rejected game completion') await complete_game(session, interaction, this_play, self.bot) return else: logger.warning(f'post_play - is_game_over - {interaction.user.display_name} rejected game completion in Game {this_play.game.id}') cal_channel = get_channel(interaction, 'commissioners-office') await cal_channel.send(content=f'{interaction.user.display_name} just rejected game completion down in {interaction.channel.mention}') this_play = undo_play(session, this_play) await self.post_play(session, interaction, this_play) await interaction.channel.send(content=f'I let Cal know his bot is stupid') if this_play.pitcher.is_fatigued and not this_play.ai_is_batting: if this_play.managerai.replace_pitcher(session, this_play.game): logger.info(f'Running a pitcher sub') await interaction.edit_original_response(content='The AI is making a pitching change...') new_pitcher_card = await select_ai_reliever(session, this_play.pitcher.team, this_play) new_pitcher_lineup = substitute_player(session, this_play, this_play.pitcher, new_pitcher_card, 'P') logger.info(f'Sub complete') scorebug_buttons, this_ab_roll = None, None scorebug_embed = await get_scorebug_embed(session, this_play.game, full_length=full_length, classic=CLASSIC_EMBED) if this_play.game.roll_buttons and interaction.user.id in [this_play.game.away_team.gmid, this_play.game.home_team.gmid]: logger.info(f'Including scorebug buttons') scorebug_buttons = ScorebugButtons(this_play, scorebug_embed, timeout=8) if this_play.on_base_code == 0 and this_play.game.auto_roll and not this_play.batter.team.is_ai and not this_play.is_new_inning: logger.info(f'Rolling ab') this_ab_roll = ab_roll(this_play.batter.team, this_play.game, allow_chaos=False) scorebug_buttons = None if this_ab_roll is not None and this_ab_roll.d_six_one > 3: logger.info(f'Setting embed image to pitcher') scorebug_embed.set_image(url=this_play.pitcher.player.pitcher_card_url) if buffer_message is not None: logger.info(f'Posting buffered message') await interaction.edit_original_response( content=buffer_message ) sb_message = await interaction.channel.send( content=None, embed=scorebug_embed, view=scorebug_buttons ) else: logger.info(f'Posting unbuffered message') sb_message = await interaction.edit_original_response( content=None, embed=scorebug_embed, view=scorebug_buttons ) if this_ab_roll is not None: logger.info(f'Posting ab roll') await interaction.channel.send( content=None, embeds=this_ab_roll.embeds ) if scorebug_buttons is not None: logger.info(f'Posting scorebug buttons roll') await scorebug_buttons.wait() if not scorebug_buttons.value: await sb_message.edit(view=None) async def complete_and_post_play(self, session: Session, interaction: discord.Interaction, this_play: Play, buffer_message: str = None): next_play = complete_play(session, this_play) logger.info(f'Completed play {this_play.id}') logger.info(f'Updating self.game_states') self.game_states[this_play.game.id] = {'play': this_play, 'ack': False} logger.info(f'New state: {self.game_states}') await self.post_play(session, interaction, next_play, buffer_message) def kickstart_live_scorecard(self): try: self.live_scorecard.start() logger.info(f'Kick started the live scorecard') except RuntimeError as e: logger.info(f'Live scorecard is already running') @commands.command(name='test-write', help='Test concurrent db writes', hidden=True) @commands.is_owner() async def test_write_command(self, ctx): await ctx.send(f'I am going to open a connection, delay, then try to write') with Session(engine) as session: ncb_team = await get_team_or_none(session, team_id=31) await ctx.send(f'The {ncb_team.lname} has_guide value is: {ncb_team.has_guide}. Now to delay for 10 seconds...') ncb_team.has_guide = not ncb_team.has_guide session.add(ncb_team) await asyncio.sleep(10) await ctx.send(f'Now to attempt committing the NCB change...') session.commit() await ctx.send(f'Am I alive? Did it work?') group_new_game = app_commands.Group(name='new-game', description='Start a new baseball game') @group_new_game.command(name='mlb-campaign', description='Start a new MLB campaign game against an AI') @app_commands.choices( league=[ Choice(value='minor-league', name='Minor League'), Choice(value='flashback', name='Flashback'), Choice(value='major-league', name='Major League'), Choice(value='hall-of-fame', name='Hall of Fame') ], roster=[ Choice(value='1', name='Primary'), Choice(value='2', name='Secondary'), Choice(value='3', name='Ranked') ] ) @app_commands.checks.has_any_role(PD_PLAYERS_ROLE_NAME) async def new_game_mlb_campaign_command( self, interaction: discord.Interaction, league: Choice[str], away_team_abbrev: str, home_team_abbrev: str, roster: Choice[str]): await interaction.response.defer() self.kickstart_live_scorecard() with Session(engine) as session: teams = await new_game_checks(session, interaction, away_team_abbrev, home_team_abbrev) if teams is None: logger.error(f'Received None from new_game_checks, cancelling new game') return away_team = teams['away_team'] home_team = teams['home_team'] ai_team = away_team if away_team.is_ai else home_team human_team = away_team if home_team.is_ai else home_team conflict_games = get_active_games_by_team(session, team=human_team) if len(conflict_games) > 0: await interaction.edit_original_response( content=f'Ope. The {human_team.sname} are already playing over in {interaction.guild.get_channel(conflict_games[0].channel_id).mention}' ) return conflict_games = get_active_games_by_team(session, team=human_team) if len(conflict_games) > 0: await interaction.edit_original_response( content=f'Ope. The {human_team.sname} are already playing over in {interaction.guild.get_channel(conflict_games[0].channel_id).mention}' ) return current = await db_get('current') week_num = current['week'] logger.info(f'gameplay - new_game_mlb_campaign - Season: {current["season"]} / Week: {week_num} / Away Team: {away_team.description} / Home Team: {home_team.description}') def role_error(required_role: str, league_name: str, lower_league: str): return f'Ope. Looks like you haven\'t received the **{required_role}** role, yet!\n\nTo play **{league_name}** games, you need to defeat all 30 MLB teams in the {lower_league} campaign. You can see your progress with `/record`.\n\nIf you have completed the {lower_league} campaign, go ping Cal to get your new role!' if league.value == 'flashback': if not user_has_role(interaction.user, 'PD - Major League'): await interaction.edit_original_response( content=role_error('PD - Major League', league_name='Flashback', lower_league='Minor League') ) return elif league.value == 'major-league': if not user_has_role(interaction.user, 'PD - Major League'): await interaction.edit_original_response( content=role_error('PD - Major League', league_name='Major League', lower_league='Minor League') ) return elif league.value == 'hall-of-fame': if not user_has_role(interaction.user, 'PD - Hall of Fame'): await interaction.edit_original_response( content=role_error('PD - Hall of Fame', league_name='Hall of Fame', lower_league='Major League') ) return this_game = Game( away_team_id=away_team.id, home_team_id=home_team.id, away_roster_id=69 if away_team.is_ai else int(roster.value), home_roster_id=69 if home_team.is_ai else int(roster.value), channel_id=interaction.channel_id, season=current['season'], week=week_num, first_message=None if interaction.message is None else interaction.message.channel.id, ai_team='away' if away_team.is_ai else 'home', game_type=league.value ) game_info_log = f'{league.name} game between {away_team.description} and {home_team.description} / first message: {this_game.first_message}' logger.info(game_info_log) # Get AI SP await interaction.edit_original_response( content=f'{ai_team.gmname} is looking for a Starting Pitcher...' ) ai_sp_lineup = await get_starting_pitcher( session, ai_team, this_game, True if home_team.is_ai else False, league.value ) logger.info(f'Chosen SP in Game {this_game.id}: {ai_sp_lineup.player.name_with_desc}') await interaction.edit_original_response( content=f'The {ai_team.sname} are starting **{ai_sp_lineup.player.name_with_desc}**:\n\n{ai_sp_lineup.player.pitcher_card_url}' ) # Get AI Lineup final_message = await interaction.channel.send( content=f'{ai_team.gmname} is filling out the {ai_team.sname} lineup card...' ) logger.info(f'Pulling lineup...') batter_lineups = await get_starting_lineup( session, team=ai_team, game=this_game, league_name=this_game.league_name, sp_name=ai_sp_lineup.player.name ) # Check for last game settings logger.info(f'Checking human team\'s automation preferences...') g_query = session.exec(select(Game).where(or_(Game.home_team == human_team, Game.away_team == human_team)).order_by(Game.id.desc()).limit(1)).all() if len(g_query) > 0: last_game = g_query[0] this_game.auto_roll = last_game.auto_roll this_game.roll_buttons = last_game.roll_buttons logger.info(f'Setting auto_roll to {last_game.auto_roll} and roll_buttons to {last_game.roll_buttons}') # Commit game and lineups session.add(this_game) session.commit() await final_message.edit(content=f'The {ai_team.sname} lineup is in, pulling in scouting data...') for batter in batter_lineups: pos_count = await get_all_positions( session=session, this_card=batter.card ) if pos_count != 0: logger.info(f'logged position ratings for {batter.player.name_with_desc}') else: logger.warning(f'received no positions for {batter.player.name_with_desc}') if batter.position not in ['P', 'DH']: log_exception(PositionNotFoundException, f'{batter.player.name_with_desc} is listed at {batter.position} but no ratings were found.') logger.info(f'Pulling team roles') away_role = await team_role(interaction, this_game.away_team) home_role = await team_role(interaction, this_game.home_team) logger.info(f'Building scorebug embed') embed = await get_scorebug_embed(session, this_game) embed.clear_fields() embed.add_field( name=f'{ai_team.abbrev} Lineup', value=this_game.team_lineup(session, ai_team) ) logger.info(f'Pulling and caching full {human_team.abbrev} roster') done = await get_full_roster_from_sheets(session, interaction, self.sheets, this_game, human_team, int(roster.value)) roster_choice = await ask_with_buttons( interaction, ['vs Left', 'vs Right'], 'Which lineup will you be using?', delete_question=False, confirmation_message='Got it!' ) sp_view = starting_pitcher_dropdown_view(session, this_game, human_team, this_game.league_name, [interaction.user]) await interaction.channel.send(content=f'### {human_team.lname} Starting Pitcher', view=sp_view) try: await asyncio.sleep(5) this_play = await read_lineup( session, interaction, this_game=this_game, lineup_team=human_team, sheets_auth=self.sheets, lineup_num=1 if roster_choice == 'vs Right' else 2, league_name=this_game.game_type ) except LineupsMissingException as e: logger.error(f'Attempting to start game, pausing for 5 seconds: {e}') await asyncio.sleep(5) try: this_play = this_game.current_play_or_none(session) await self.post_play(session, interaction, this_play, buffer_message='Game on!') except LineupsMissingException as e: await interaction.channel.send( content=f'Run `/gamestate` once you have selected a Starting Pitcher to get going!' ) @group_new_game.command(name='gauntlet', description='Start a new Gauntlet game against an AI') @app_commands.choices( roster=[ Choice(value='1', name='Primary'), Choice(value='2', name='Secondary'), Choice(value='3', name='Ranked') ] ) @app_commands.checks.has_any_role(PD_PLAYERS_ROLE_NAME) async def new_game_gauntlet_command(self, interaction: discord.Interaction, roster: Choice[str]): await interaction.response.defer() self.kickstart_live_scorecard() with Session(engine) as session: try: await new_game_conflicts(session, interaction) except GameException as e: return main_team = await get_team_or_none( session, gm_id=interaction.user.id, main_team=True ) human_team = await get_team_or_none( session, gm_id=interaction.user.id, gauntlet_team=True ) if not main_team: await interaction.edit_original_response( content=f'I don\'t see a team for you, yet. You can sign up with the `/newteam` command!' ) return if not human_team: await interaction.edit_original_response( content=f'I don\'t see an active run for you. You can get started with the `/gauntlets start` command!' ) return e_query = await db_get('events', params=[('active', True)]) if e_query['count'] == 0: await interaction.edit_original_response( content=f'Hm. It looks like there aren\'t any active gauntlets. What do we even pay Cal for?' ) return elif e_query['count'] == 1: this_event = e_query['events'][0] r_query = await db_get( 'gauntletruns', params=[('team_id', human_team.id), ('gauntlet_id', this_event['id']), ('is_active', True)] ) if r_query['count'] == 0: await interaction.edit_original_response( content=f'I don\'t see an active run for you. If you would like to start a new one, run ' f'`/gauntlets start {this_event["name"]}` and we can get you started in no time!' ) return this_run = r_query['runs'][0] else: r_query = await db_get( 'gauntletruns', params=[('team_id', human_team.id), ('is_active', True)] ) if r_query['count'] == 0: await interaction.edit_original_response( content=f'I don\'t see an active run for you. If you would like to start a new one, run ' f'`/gauntlets start {e_query["events"][0]["name"]}` and we can get you started in no time!' ) return else: this_run = r_query['runs'][0] this_event = r_query['runs'][0]['gauntlet'] # If not new or after draft, create new AI game is_home = gauntlets.is_home_team(human_team, this_event, this_run) ai_team = await gauntlets.get_opponent(session, human_team, this_event, this_run) if ai_team is None: await interaction.edit_original_response( content=f'Yike. I\'m not sure who your next opponent is. Plz ping the shit out of Cal!' ) return else: logger.info(f'opponent: {ai_team}') ai_role = await team_role(interaction, ai_team) human_role = await team_role(interaction, main_team) away_role = ai_role if is_home else human_role home_role = human_role if is_home else ai_role conflict_games = get_active_games_by_team(session, team=human_team) if len(conflict_games) > 0: await interaction.edit_original_response( content=f'Ope. The {human_team.sname} are already playing over in {interaction.guild.get_channel(conflict_games[0].channel_id).mention}' ) return current = await db_get('current') game_code = gauntlets.get_game_code(human_team, this_event, this_run) this_game = Game( away_team_id=ai_team.id if is_home else human_team.id, home_team_id=human_team.id if is_home else ai_team.id, channel_id=interaction.channel_id, season=current['season'], week=current['week'], first_message=None if interaction.message is None else interaction.message.id, ai_team='away' if is_home else 'home', away_roster_id=69 if is_home else int(roster.value), home_roster_id=int(roster.value) if is_home else 69, game_type=game_code ) logger.info( f'Game between {human_team.abbrev} and {ai_team.abbrev} is initializing!' ) # Get AI SP await interaction.edit_original_response( content=f'{ai_team.gmname} is looking for a Starting Pitcher...' ) ai_sp_lineup = await gauntlets.get_starting_pitcher( session, ai_team, this_game, this_event, this_run ) logger.info(f'Chosen SP in Game {this_game.id}: {ai_sp_lineup.player.name_with_desc}') await interaction.edit_original_response( content=f'The {ai_team.sname} are starting **{ai_sp_lineup.player.name_with_desc}**:\n\n{ai_sp_lineup.player.pitcher_card_url}' ) # Get AI Lineup final_message = await interaction.channel.send( content=f'{ai_team.gmname} is filling out the {ai_team.sname} lineup card...' ) logger.info(f'Pulling lineup in Game {this_game.id}') batter_lineups = await get_starting_lineup( session, team=ai_team, game=this_game, league_name=f'gauntlet-{this_event["id"]}', sp_name=ai_sp_lineup.player.name ) # Check for last game settings logger.info(f'Checking human team\'s automation preferences...') g_query = session.exec(select(Game).where(or_(Game.home_team == human_team, Game.away_team == human_team)).order_by(Game.id.desc()).limit(1)).all() if len(g_query) > 0: last_game = g_query[0] this_game.auto_roll = last_game.auto_roll this_game.roll_buttons = last_game.roll_buttons logger.info(f'Setting auto_roll to {last_game.auto_roll} and roll_buttons to {last_game.roll_buttons}') # Commit game and lineups session.add(this_game) session.commit() await final_message.edit(content=f'The {ai_team.sname} lineup is in, pulling in scouting data...') for batter in batter_lineups: await get_all_positions( session=session, this_card=batter.card ) embed = await get_scorebug_embed(session, this_game) embed.clear_fields() embed.add_field( name=f'{ai_team.abbrev} Lineup', value=this_game.team_lineup(session, ai_team) ) # Get pitchers from rosterlinks done = await get_full_roster_from_sheets(session, interaction, self.sheets, this_game, human_team, 1) # if done: # sp_view = starting_pitcher_dropdown_view(session, this_game, human_team, game_type=this_game.league_name, responders=[interaction.user]) # sp_message = await interaction.channel.send(content=f'### {human_team.lname} Starting Pitcher', view=sp_view) # await final_message.edit( # content=f'{away_role.mention} @ {home_role.mention} is set!', # embed=embed # ) roster_choice = await ask_with_buttons( interaction, ['vs Left', 'vs Right'], 'Which lineup will you be using?', delete_question=False, confirmation_message='Got it!' ) # Read the 9 field players from sheets (this will fail to initialize play without SP) try: await read_lineup( session, interaction, this_game=this_game, lineup_team=human_team, sheets_auth=self.sheets, lineup_num=1 if roster_choice == 'vs Right' else 2, league_name=this_game.game_type ) except LineupsMissingException as e: # Expected - can't initialize play without SP yet logger.info(f'Field player lineup read from sheets, waiting for SP selection: {e}') sp_view = starting_pitcher_dropdown_view(session, this_game, human_team, this_game.league_name, [interaction.user]) await interaction.channel.send(content=f'### {human_team.lname} Starting Pitcher', view=sp_view) # Don't try to initialize play immediately - wait for user to select SP # The play will be initialized when they run /gamestate await interaction.channel.send( content=f'Once you\'ve selected your Starting Pitcher, run `/gamestate` to get the game started!' ) @group_new_game.command(name='exhibition', description='Start a new custom game against an AI') @app_commands.choices( roster=[ Choice(value='1', name='Primary'), Choice(value='2', name='Secondary'), Choice(value='3', name='Ranked') ] ) @app_commands.checks.has_any_role(PD_PLAYERS_ROLE_NAME) async def new_game_exhibition_command(self, interaction: discord.Interaction, away_team_abbrev: str, home_team_abbrev: str, roster: Choice[str], cardsets: Literal['Minor League', 'Major League', 'Hall of Fame', 'Flashback', 'Custom'] = 'Custom'): await interaction.response.defer() self.kickstart_live_scorecard() with Session(engine) as session: teams = await new_game_checks(session, interaction, away_team_abbrev, home_team_abbrev) if teams is None: logger.error(f'Received None from new_game_checks, cancelling new game') return away_team = teams['away_team'] home_team = teams['home_team'] if not away_team.is_ai ^ home_team.is_ai: await interaction.edit_original_response( content=f'I don\'t see an AI team in this Exhibition game. Run `/new-game exhibition` again with an AI for a custom game or `/new-game ` for a PvP game.' ) return current = await db_get('current') week_num = current['week'] logger.info(f'gameplay - new_game_mlb_campaign - Season: {current["season"]} / Week: {week_num} / Away Team: {away_team.description} / Home Team: {home_team.description}') ai_team = away_team if away_team.is_ai else home_team human_team = away_team if home_team.is_ai else home_team this_game = Game( away_team_id=away_team.id, home_team_id=home_team.id, away_roster_id=69 if away_team.is_ai else int(roster.value), home_roster_id=69 if home_team.is_ai else int(roster.value), channel_id=interaction.channel_id, season=current['season'], week=week_num, first_message=None if interaction.message is None else interaction.message.id, ai_team='away' if away_team.is_ai else 'home', game_type='exhibition' ) async def new_game_setup(): # Get AI SP await interaction.edit_original_response( content=f'{ai_team.gmname} is looking for a Starting Pitcher...' ) ai_sp_lineup = await get_starting_pitcher( session, ai_team, this_game, True if home_team.is_ai else False, 'exhibition' ) logger.info(f'Chosen SP: {ai_sp_lineup.player.name_with_desc}') session.add(ai_sp_lineup) await interaction.edit_original_response( content=f'The {ai_team.sname} are starting **{ai_sp_lineup.player.name_with_desc}**:\n\n{ai_sp_lineup.player.pitcher_card_url}' ) # Get AI Lineup final_message = await interaction.channel.send( content=f'{ai_team.gmname} is filling out the {ai_team.sname} lineup card...' ) logger.info(f'Pulling lineup...') batter_lineups = await get_starting_lineup( session, team=ai_team, game=this_game, league_name=this_game.league_name, sp_name=ai_sp_lineup.player.name ) for x in batter_lineups: session.add(x) # Check for last game settings logger.info(f'Checking human team\'s automation preferences...') g_query = session.exec(select(Game).where(or_(Game.home_team == human_team, Game.away_team == human_team)).order_by(Game.id.desc()).limit(1)).all() if len(g_query) > 0: last_game = g_query[0] this_game.auto_roll = last_game.auto_roll this_game.roll_buttons = last_game.roll_buttons logger.info(f'Setting auto_roll to {last_game.auto_roll} and roll_buttons to {last_game.roll_buttons}') # Commit game and lineups session.add(this_game) session.commit() await final_message.edit(content=f'The {ai_team.sname} lineup is in, pulling in scouting data...') for batter in batter_lineups: await get_all_positions( session=session, this_card=batter.card ) logger.info(f'Pulling team roles') away_role = await team_role(interaction, this_game.away_team) home_role = await team_role(interaction, this_game.home_team) logger.info(f'Building scorebug embed') embed = await get_scorebug_embed(session, this_game) embed.clear_fields() embed.add_field( name=f'{ai_team.abbrev} Lineup', value=this_game.team_lineup(session, ai_team) ) logger.info(f'Pulling and caching full {human_team.abbrev} roster') done = await get_full_roster_from_sheets(session, interaction, self.sheets, this_game, human_team, int(roster.value)) if done: sp_view = starting_pitcher_dropdown_view(session, this_game, human_team, this_game.league_name, [interaction.user]) await interaction.channel.send(content=f'### {human_team.lname} Starting Pitcher', view=sp_view) await final_message.edit( content=f'{away_role.mention} @ {home_role.mention} is set!\n\n' f'Go ahead and set your lineup with the `/set lineup` command!', embed=embed ) if cardsets != 'Custom': c_list = CARDSETS[cardsets] for row in c_list['primary']: this_cardset = await get_cardset_or_none(session, cardset_id=row) if this_cardset is not None: this_link = GameCardsetLink( game=this_game, cardset=this_cardset, priority=1 ) session.add(this_link) for row in c_list['secondary']: this_cardset = await get_cardset_or_none(session, cardset_id=row) this_link = GameCardsetLink( game=this_game, cardset=this_cardset, priority=2 ) await new_game_setup() else: async def my_callback(interaction: discord.Interaction, values): logger.info(f'Setting custom cardsets inside callback') await interaction.response.defer(thinking=True) logger.info(f'values: {values}') for cardset_id in values: logger.info(f'Getting cardset: {cardset_id}') this_cardset = await get_cardset_or_none(session, cardset_id) logger.info(f'this_cardset: {this_cardset}') this_link = GameCardsetLink( game=this_game, cardset=this_cardset, priority=1 ) session.add(this_link) logger.info(f'Done processing links') session.commit() await interaction.edit_original_response(content="Got it...") await new_game_setup() my_dropdown = Dropdown( option_list=SELECT_CARDSET_OPTIONS, placeholder='Select up to 8 cardsets to include', callback=my_callback, max_values=len(SELECT_CARDSET_OPTIONS) ) view = DropdownView([my_dropdown]) await interaction.edit_original_response( content=None, view=view ) # TODO: add new-game ranked @group_new_game.command(name='unlimited', description='Start a new Unlimited game against another human') @app_commands.checks.has_any_role(PD_PLAYERS_ROLE_NAME) async def new_game_unlimited_command(self, interaction: discord.Interaction, away_team_abbrev: str, home_team_abbrev: str): await interaction.response.defer() self.kickstart_live_scorecard() with Session(engine) as session: teams = await new_game_checks(session, interaction, away_team_abbrev, home_team_abbrev) if teams is None: logger.error(f'Received None from new_game_checks, cancelling new game') return away_team = teams['away_team'] home_team = teams['home_team'] if away_team.is_ai or home_team.is_ai: await interaction.edit_original_response( content=f'Unlimited games are for two human-run teams. To play against the AI, you can play `mlb-campaign`, `gauntlet`, or `exhibition` game modes.' ) return current = await db_get('current') week_num = current['week'] logger.info(f'gameplay - new_game_unlimited - Season: {current["season"]} / Week: {week_num} / Away Team: {away_team.description} / Home Team: {home_team.description}') this_game = Game( away_team_id=away_team.id, home_team_id=home_team.id, away_roster_id=None, home_roster_id=None, channel_id=interaction.channel_id, season=current['season'], week=week_num, first_message=None if interaction.message is None else interaction.message.id, game_type='exhibition' ) await interaction.edit_original_response( content=f'Let\'s get set up for **{away_team.lname}** @ **{home_team.lname}**!' ) away_role = await team_role(interaction, away_team) home_role = await team_role(interaction, home_team) away_roster_id = await ask_with_buttons( interaction=interaction, button_options=[ 'Primary', 'Secondary', 'Ranked' ], question=f'{away_role.mention}\nWhich roster should I pull for you?', delete_question=False, confirmation_message=f'Got it! As soon as the {home_team.sname} select their roster, I will pull them both in at once.' ) home_roster_id = await ask_with_buttons( interaction=interaction, button_options=[ 'Primary', 'Secondary', 'Ranked' ], question=f'{home_role.mention}\nWhich roster should I pull for you?', delete_question=False, confirmation_message=f'Got it! Off to Sheets I go for the {away_team.abbrev} roster...' ) if away_roster_id and home_roster_id: if away_roster_id == 'Primary': away_roster_id = 1 elif away_roster_id == 'Secondary': away_roster_id = 2 else: away_roster_id = 3 if home_roster_id == 'Primary': home_roster_id = 1 elif home_roster_id == 'Secondary': home_roster_id = 2 else: home_roster_id = 3 logger.info(f'Setting roster IDs - away: {away_roster_id} / home: {home_roster_id}') this_game.away_roster_id = away_roster_id this_game.home_roster_id = home_roster_id session.add(this_game) session.commit() logger.info(f'Pulling away team\'s roster') away_roster = await get_full_roster_from_sheets(session, interaction, self.sheets, this_game, away_team, away_roster_id) # if away_roster: logger.info(f'Pulling home team\'s roster') await interaction.channel.send( content=f'And now for the {home_team.abbrev} sheet...' ) home_roster = await get_full_roster_from_sheets(session, interaction, self.sheets, this_game, home_team,home_roster_id) # if home_roster: await interaction.channel.send( content=f'{away_role.mention} @ {home_role.mention}\n\nThe game is set, both of you may run `/set ` to start!' ) @commands.command(name='force-endgame', help='Mod: Force a game to end without stats') async def force_end_game_command(self, ctx: commands.Context): with Session(engine) as session: this_game = get_channel_game_or_none(session, ctx.channel.id) if this_game is None: await ctx.send(f'I do not see a game here - are you in the right place?') return try: await ctx.send( content=None, embed=await get_scorebug_embed(session, this_game, full_length=True) ) except Exception as e: logger.error(f'Unable to display scorebug while forcing game to end: {e}') await ctx.send(content='This game is so boned that I can\'t display the scorebug.') nuke_game = await ask_confirm( ctx, question=f'Is this the game I should nuke?', label_type='yes', timeout=15, ) # if view.value: if nuke_game: this_game.active = False session.add(this_game) session.commit() await ctx.channel.send(content=random_gif(random_from_list(['i killed it', 'deed is done', 'gone forever']))) else: await ctx.send(f'It stays. For now.') group_set_rosters = app_commands.Group(name='set', description='Set SP and lineup') @group_set_rosters.command(name='lineup', description='Import a saved lineup for this channel\'s PD game.') @app_commands.describe( lineup='Which handedness lineup are you using?' ) @app_commands.choices( lineup=[ Choice(value='1', name='v Right'), Choice(value='2', name='v Left') ] ) @app_commands.checks.has_any_role(PD_PLAYERS_ROLE_NAME) async def read_lineup_command(self, interaction: discord.Interaction, lineup: Choice[str]): await interaction.response.defer() with Session(engine) as session: this_game = get_channel_game_or_none(session, interaction.channel_id) if this_game is None: await interaction.edit_original_response( content=f'Hm. I don\'t see a game going on in this channel. Am I drunk?' ) return if this_game.away_team.gmid == interaction.user.id: this_team = this_game.away_team elif this_game.home_team.gmid == interaction.user.id: this_team = this_game.home_team else: logger.info(f'{interaction.user.name} tried to run a command in Game {this_game.id} when they aren\'t a GM in the game.') await interaction.edit_original_response(content='Bruh. Only GMs of the active teams can pull lineups.') return all_lineups = get_game_lineups(session, this_game, this_team) if len(all_lineups) > 1: play_count = session.exec(select(func.count(Play.id)).where(Play.game == this_game, Play.complete == True)).one() if play_count > 0: await interaction.edit_original_response( content=f'Since {play_count} play{"s" if play_count != 1 else ""} ha{"ve" if play_count != 1 else "s"} been logged, you will have to run `/substitution batter` to replace any of your batters.' ) return logger.info(f'lineup: {lineup} / value: {lineup.value} / name: {lineup.name}') try: this_play = await read_lineup( session, interaction, this_game=this_game, lineup_team=this_team, sheets_auth=self.sheets, lineup_num=int(lineup.value), league_name=this_game.game_type ) except LineupsMissingException as e: await interaction.edit_original_response(content='Run `/set starting-pitcher` to select your SP') return if this_play is not None: await self.post_play(session, interaction, this_play) @group_set_rosters.command(name='starting-pitcher') @app_commands.checks.has_any_role(PD_PLAYERS_ROLE_NAME) async def set_starting_pitcher(self, interaction: discord.Interaction): await interaction.response.defer() with Session(engine) as session: this_game = get_channel_game_or_none(session, interaction.channel_id) if this_game is None: await interaction.edit_original_response( content=f'Hm. I don\'t see a game going on in this channel. Am I drunk?' ) return if this_game.away_team.gmid == interaction.user.id: this_team = this_game.away_team elif this_game.home_team.gmid == interaction.user.id: this_team = this_game.home_team else: logger.info(f'{interaction.user.name} tried to run a command in Game {this_game.id} when they aren\'t a GM in the game.') await interaction.edit_original_response(content='Bruh. Only GMs of the active teams can pull lineups.') return try: check_sp = get_one_lineup(session, this_game, this_team, position='P') play_count = session.exec(select(func.count(Play.id)).where(Play.game == this_game, Play.complete == True, Play.pitcher == check_sp)).one() if play_count > 0: await interaction.edit_original_response( content=f'Since {play_count} play{"s" if play_count != 1 else ""} ha{"ve" if play_count != 1 else "s"} been logged, you will have to run `/substitution pitcher` to replace {check_sp.player.name}.' ) return except sqlalchemy.exc.NoResultFound as e: # if 'NoResultFound' not in str(e): # logger.error(f'Error checking for existing sp: {e}') # log_exception(e, 'Unable to check your lineup for an existing SP') # else: logger.info(f'No pitcher in game, good to go') check_sp = None if check_sp is not None: logger.info(f'Already an SP in Game {this_game.id}, asking if we should swap') swap_sp = await ask_confirm( interaction, question=f'{check_sp.player.name} is already scheduled to start this game - would you like to switch?', label_type='yes' ) if not swap_sp: logger.info(f'No swap being made') await interaction.edit_original_response(content=f'We will leave {check_sp.player.name} on the lineup card.') return session.delete(check_sp) session.commit() sp_view = starting_pitcher_dropdown_view(session, this_game, this_team, game_type=this_game.league_name, responders=[interaction.user]) await interaction.edit_original_response(content=f'### {this_team.lname} Starting Pitcher', view=sp_view) @app_commands.command(name='gamestate', description='Post the current game state') async def gamestate_command(self, interaction: discord.Interaction, include_lineups: bool = False): await interaction.response.defer(ephemeral=True, thinking=True) with Session(engine) as session: this_game = get_channel_game_or_none(session, interaction.channel_id) if this_game is None: await interaction.edit_original_response( content=f'Hm. I don\'t see a game going on in this channel. Am I drunk?' ) return this_play = this_game.current_play_or_none(session) try: await self.post_play(session, interaction, this_play, full_length=include_lineups, buffer_message=None if this_game.human_team.gmid != interaction.user.id else 'Posting current play') except LineupsMissingException as e: logger.info(f'Could not post full scorebug embed, posting lineups') ai_team = this_game.away_team if this_game.ai_team == 'away' else this_game.home_team embed = await get_scorebug_embed(session, this_game) embed.clear_fields() embed.add_field( name=f'{ai_team.abbrev} Lineup', value=this_game.team_lineup(session, ai_team) ) @app_commands.command(name='settings-ingame', description='Change in-game settings') @app_commands.describe( roll_buttons='Display the "Roll AB" and "Check Jump" buttons along with the scorebug', auto_roll='When there are no baserunners, automatically roll the next AB' ) async def game_settings_command(self, interaction: discord.Interaction, roll_buttons: bool = None, auto_roll: bool = None): with Session(engine) as session: this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='settings-ingame') await interaction.edit_original_response(content=None, embed=await update_game_settings( session, interaction, this_game, roll_buttons=roll_buttons, auto_roll=auto_roll )) @app_commands.command(name='end-game', description='End the current game in this channel') @app_commands.checks.has_any_role(PD_PLAYERS_ROLE_NAME) async def end_game_command(self, interaction: discord.Interaction): with Session(engine) as session: this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='end-game') # await interaction.edit_original_response(content='Let\'s see, I didn\'t think this game was over...') await manual_end_game(session, interaction, this_game, current_play=this_play) group_substitution = app_commands.Group(name='substitute', description='Make a substitution in active game') @group_substitution.command(name='batter', description='Make a batter substitution') async def sub_batter_command(self, interaction: discord.Interaction, batting_order: Literal['this-spot', '1', '2', '3', '4', '5', '6', '7', '8', '9'] = 'this-spot'): with Session(engine) as session: this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='substitute batter') if batting_order == 'this-spot': if this_play.batter.team != owner_team: logger.info(f'Batting order not included while on defense; returning') await interaction.edit_original_response(content=f'When you make a defensive substitution, please include the batting order where they should enter.') return this_order = this_play.batting_order else: this_order = int(batting_order) logger.info(f'sub batter - this_play: {this_play}') bat_view = sub_batter_dropdown_view(session, this_game, owner_team, this_order, [interaction.user]) await interaction.edit_original_response(content=f'### {owner_team.lname} Substitution', view=bat_view) @group_substitution.command(name='pitcher', description='Make a pitching substitution') async def sub_pitcher_command(self, interaction: discord.Interaction, batting_order: Literal['dh-spot', '1', '2', '3', '4', '5', '6', '7', '8', '9', '10'] = '10'): with Session(engine) as session: this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='substitute batter') if owner_team != this_play.pitcher.team: logger.warning(f'User {interaction.user.name} ({owner_team.abbrev}) tried to run a sub for the {this_play.pitcher.team.lname}') await interaction.edit_original_response( content=f'Please run pitcher subs when your team is on defense. If you are pinch-hitting for a pitcher already in the lineup, use `/substitute batter`' ) return if batting_order != '10' and this_play.pitcher.batting_order == 10: forfeit_dh = await ask_confirm( interaction, f'Are you sure you want to forfeit the DH?' ) if not forfeit_dh: await interaction.edit_original_response( content=f'Fine, be that way.' ) return if not this_play.is_new_inning: pitcher_plays = get_plays_by_pitcher(session, this_game, this_play.pitcher) batters_faced = sum(1 for x in pitcher_plays if x.pa == 1) if batters_faced < 3: await interaction.edit_original_response( content=f'Looks like **{this_play.pitcher.player.name}** has only faced {batters_faced} of the 3-batter minimum.' ) return rp_view = relief_pitcher_dropdown_view(session, this_game, this_play.pitcher.team, batting_order, responders=[interaction.user]) rp_message = await interaction.edit_original_response( content=f'### {this_play.pitcher.team.lname} Relief Pitcher', view=rp_view ) @group_substitution.command(name='defense', description='Make a defensive substitution or move defenders between positions') async def sub_defense_command(self, interaction: discord.Interaction, new_position: DEFENSE_NO_PITCHER_LITERAL): with Session(engine) as session: this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='substitute defense') defense_view = await defender_dropdown_view( session=session, this_game=this_game, human_team=owner_team, new_position=new_position, responders=[interaction.user] ) defense_message = await interaction.edit_original_response( content=f'### {owner_team.lname} {new_position} Change', view=defense_view ) group_log = app_commands.Group(name='log', description='Log a play in this channel\'s game') @group_log.command(name='flyball', description='Flyballs: a, b, ballpark, bq, c') async def log_flyball(self, interaction: discord.Interaction, flyball_type: Literal['a', 'b', 'ballpark', 'b?', 'c']): with Session(engine) as session: this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log flyball') logger.info(f'log flyball {flyball_type} - this_play: {this_play}') this_play = await flyballs(session, interaction, this_play, flyball_type) await self.complete_and_post_play( session, interaction, this_play, buffer_message='Flyball logged' if this_play.starting_outs + this_play.outs < 3 and ((this_play.on_second and flyball_type in ['b', 'ballpark']) or (this_play.on_third and flyball_type == 'b?')) else None ) @group_log.command(name='frame-pitch', description=f'Walk/strikeout split; determined by home plate umpire') async def log_frame_check(self, interaction: discord.Interaction): with Session(engine) as session: this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log frame-check') logger.info(f'log frame-check - this_play: {this_play}') this_play = await frame_checks(session, interaction, this_play) await self.complete_and_post_play( session, interaction, this_play, buffer_message='Frame check logged' ) @group_log.command(name='lineout', description='Lineouts: one out, ballpark, max outs') async def log_lineout(self, interaction: discord.Interaction, lineout_type: Literal['one-out', 'ballpark', 'max-outs']): with Session(engine) as session: this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log lineout') logger.info(f'log lineout - this_play: {this_play}') this_play = await lineouts(session, interaction, this_play, lineout_type) await self.complete_and_post_play(session, interaction, this_play, buffer_message='Lineout logged' if this_play.on_base_code > 3 else None) @group_log.command(name='single', description='Singles: *, **, ballpark, uncapped') async def log_single( self, interaction: discord.Interaction, single_type: Literal['*', '**', 'ballpark', 'uncapped']): with Session(engine) as session: this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log single') logger.info(f'log single {single_type} - this_play: {this_play}') this_play = await singles(session, interaction, this_play, single_type) await self.complete_and_post_play(session, interaction, this_play, buffer_message='Single logged' if ((this_play.on_first or this_play.on_second) and single_type == 'uncapped') else None) @group_log.command(name='double', description='Doubles: **, ***, uncapped') async def log_double(self, interaction: discord.Interaction, double_type: Literal['**', '***', 'uncapped']): with Session(engine) as session: this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log double') logger.info(f'log double {double_type} - this_play: {this_play}') this_play = await doubles(session, interaction, this_play, double_type) await self.complete_and_post_play(session, interaction, this_play, buffer_message='Double logged' if (this_play.on_first and double_type == 'uncapped') else None) @group_log.command(name='triple', description='Triples: no sub-types') async def log_triple(self, interaction: discord.Interaction): with Session(engine) as session: this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log triple') logger.info(f'log triple - this_play: {this_play}') this_play = await triples(session, interaction, this_play) await self.complete_and_post_play(session, interaction, this_play) @group_log.command(name='homerun', description='Home Runs: ballpark, no-doubt') async def log_homerun(self, interaction: discord.Interaction, homerun_type: Literal['ballpark', 'no-doubt']): with Session(engine) as session: this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log homerun') logger.info(f'log homerun {homerun_type} - this_play: {this_play}') this_play = await homeruns(session, interaction, this_play, homerun_type) await self.complete_and_post_play(session, interaction, this_play) @group_log.command(name='walk', description='Walks: unintentional (default), intentional') async def log_walk(self, interaction: discord.Interaction, walk_type: Literal['unintentional', 'intentional'] = 'unintentional'): with Session(engine) as session: this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log walk') logger.info(f'log walk {walk_type} - this_play: {this_play}') this_play = await walks(session, interaction, this_play, walk_type) await self.complete_and_post_play(session, interaction, this_play) @group_log.command(name='strikeout', description='Strikeout') async def log_strikeout(self, interaction: discord.Interaction): with Session(engine) as session: this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log strikeout') logger.info(f'log strikeout - this_play: {this_play}') this_play = await strikeouts(session, interaction, this_play) await self.complete_and_post_play(session, interaction, this_play) @group_log.command(name='popout', description='Popout') async def log_popout(self, interaction: discord.Interaction): with Session(engine) as session: this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log popout') logger.info(f'log popout - this_play: {this_play}') this_play = await popouts(session, interaction, this_play) await self.complete_and_post_play(session, interaction, this_play) @group_log.command(name='groundball', description='Groundballs: a, b, c') async def log_groundball(self, interaction: discord.Interaction, groundball_type: Literal['a', 'b', 'c']): with Session(engine) as session: this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name=f'log groundball {groundball_type}') logger.info(f'log groundball {groundball_type} - this_play: {this_play}') this_play = await groundballs(session, interaction, this_play, groundball_type) await self.complete_and_post_play(session, interaction, this_play) @group_log.command(name='hit-by-pitch', description='Hit by pitch: batter to first; runners advance if forced') async def log_hit_by_pitch(self, interaction: discord.Interaction): with Session(engine) as session: this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log hit-by-pitch') logger.info(f'log hit-by-pitch - this_play: {this_play}') this_play = await hit_by_pitch(session, interaction, this_play) await self.complete_and_post_play(session, interaction, this_play) @group_log.command(name='chaos', description='Chaos: wild-pitch, passed-ball, balk, pickoff') async def log_chaos(self, interaction: discord.Interaction, chaos_type: Literal['wild-pitch', 'passed-ball', 'balk', 'pickoff']): with Session(engine) as session: this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log hit-by-pitch') if this_play.on_base_code == 0: await interaction.edit_original_response( content=f'There cannot be chaos when the bases are empty.' ) return logger.info(f'log chaos - this_play: {this_play}') this_play = await chaos(session, interaction, this_play, chaos_type) await self.complete_and_post_play(session, interaction, this_play) @group_log.command(name='bunt', description='Bunts: sacrifice, bad, popout, double-play, defense') async def log_sac_bunt(self, interaction: discord.Interaction, bunt_type: Literal['sacrifice', 'bad', 'popout', 'double-play', 'defense']): with Session(engine) as session: this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log bunt') if this_play.on_base_code == 0: await interaction.edit_original_response( content=f'You cannot bunt when the bases are empty.' ) return elif this_play.starting_outs == 2: await interaction.edit_original_response( content=f'You cannot bunt with two outs.' ) return logger.info(f'log bunt - this_play: {this_play}') this_play = await bunts(session, interaction, this_play, bunt_type) await self.complete_and_post_play(session, interaction, this_play) @group_log.command(name='stealing', description='Running: stolen-base, caught-stealing') @app_commands.describe(to_base='Base the runner is advancing to; 2 for 2nd, 3 for 3rd, 4 for Home') async def log_stealing(self, interaction: discord.Interaction, running_type: Literal['stolen-base', 'caught-stealing', 'steal-plus-overthrow'], to_base: Literal[2, 3, 4]): with Session(engine) as session: this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log stealing') if (to_base == 2 and this_play.on_first is None) or (to_base == 3 and this_play.on_second is None) or (to_base == 4 and this_play.on_third is None): logger.info(f'Illegal steal attempt') await interaction.edit_original_response( content=f'I don\'t see a runner there.' ) return if (to_base == 3 and this_play.on_third is not None) or (to_base == 2 and this_play.on_second is not None): logger.info(f'Stealing runner is blocked') if to_base == 3: content = f'{this_play.on_second.player.name} is blocked by {this_play.on_third.player.name}' else: content = f'{this_play.on_first.player.name} is blocked by {this_play.on_second.player.name}' await interaction.edit_original_response( content=content ) return logger.info(f'log stealing - this_play: {this_play}') this_play = await steals(session, interaction, this_play, running_type, to_base) await self.complete_and_post_play(session, interaction, this_play) @group_log.command(name='xcheck', description='Defender makes an x-check') @app_commands.choices(position=[ Choice(name='Pitcher', value='P'), Choice(name='Catcher', value='C'), Choice(name='First Base', value='1B'), Choice(name='Second Base', value='2B'), Choice(name='Third Base', value='3B'), Choice(name='Shortstop', value='SS'), Choice(name='Left Field', value='LF'), Choice(name='Center Field', value='CF'), Choice(name='Right Field', value='RF'), ]) async def log_xcheck_command(self, interaction: discord.Interaction, position: Choice[str]): with Session(engine) as session: this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log xcheck') logger.info(f'log xcheck - this_play: {this_play}') this_play = await xchecks(session, interaction, this_play, position.value) await self.complete_and_post_play(session, interaction, this_play, buffer_message='X-Check logged') @group_log.command(name='undo-play', description='Roll back most recent play from the log') async def log_undo_play_command(self, interaction: discord.Interaction): with Session(engine) as session: this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='log undo-play') logger.info(f'log undo-play - this_play: {this_play}') this_play = undo_play(session, this_play) await self.post_play(session, interaction, this_play) group_show = app_commands.Group(name='show-card', description='Display the player card for an active player') @group_show.command(name='defense', description='Display a defender\'s player card') async def show_defense_command(self, interaction: discord.Interaction, position: DEFENSE_LITERAL): with Session(engine) as session: this_game, owner_team, this_play = await checks_log_interaction(session, interaction, command_name='show-card defense') logger.info(f'show-card defense - position: {position}') await show_defense_cards(session, interaction, this_play, position) async def setup(bot): await bot.add_cog(Gameplay(bot))