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Author SHA1 Message Date
cal
2b8a08fff3 Merge pull request 'feat: WP-14 tier completion notification embeds' (#94) from feature/wp14-tier-notifications into card-evolution
Reviewed-on: #94
2026-03-18 21:22:50 +00:00
cal
92228a21af Merge pull request 'feat(WP-13): post-game evolution callback hook (#78)' (#93) from feature/wp13-postgame-hook into card-evolution
Reviewed-on: #93
2026-03-18 21:22:10 +00:00
cal
3543ed5a32 Merge pull request 'feat(WP-12): tier badge on card embed (#77)' (#91) from feature/wp12-tier-badge into card-evolution
Reviewed-on: #91
2026-03-18 21:20:40 +00:00
cal
6aeef36f20 Merge pull request 'feat(WP-11): /evo status slash command (#76)' (#92) from feature/wp11-evo-status into card-evolution
Reviewed-on: #92
2026-03-18 21:19:30 +00:00
Cal Corum
746ffa2263 fix: remove unused Optional import
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 16:02:54 -05:00
Cal Corum
596a3ec414 fix: remove dead real_notify import in test
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Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 16:02:31 -05:00
Cal Corum
303b7670d7 fix: remove WP-14 files from WP-13 PR
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evolution_notifs.py and test_evolution_notifications.py belong in
PR #94 (WP-14). They were accidentally captured as untracked files
by the WP-13 agent. complete_game() correctly uses the local stub.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 16:02:08 -05:00
Cal Corum
6c725009db feat: WP-14 tier completion notification embeds
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Adds helpers/evolution_notifs.py with build_tier_up_embed() and
notify_tier_completion(). Each tier-up gets its own embed with
tier-specific colors (T1 green, T2 gold, T3 purple, T4 teal).
Tier 4 uses a special 'FULLY EVOLVED!' title with a future rating
boosts note. Notification failure is non-fatal (try/except). 23
unit tests cover all tiers, empty list, and failure path.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-18 15:59:13 -05:00
Cal Corum
93e0ab9a63 fix: add @pytest.mark.asyncio to async test methods
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Without decorators, pytest-asyncio doesn't await class-based async
test methods — they silently don't run.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 15:55:16 -05:00
Cal Corum
b4c41aa7ee feat: WP-13 post-game callback hook for season stats and evolution
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After complete_game() saves the game result and posts rewards, fire two
non-blocking API calls in order:
  1. POST season-stats/update-game/{game_id}
  2. POST evolution/evaluate-game/{game_id}

Any failure in the evolution block is caught and logged as a warning —
the game is already persisted so evolution will self-heal on the next
evaluate pass. A notify_tier_completion stub is added as a WP-14 target.

Closes #78 on cal/paper-dynasty-database

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-18 15:54:37 -05:00
Cal Corum
fce9cc5650 feat(WP-11): /evo status slash command — closes #76
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Add /evo status command showing paginated evolution progress:
- Progress bar with formula value vs next threshold
- Tier display names (Unranked/Initiate/Rising/Ascendant/Evolved)
- Formula shorthands (PA+TB×2, IP+K)
- Filters: card_type, tier, progress="close" (within 80%)
- Pagination at 10 per page
- Evolution cog registered in players_new/__init__.py
- 15 unit tests for pure helper functions

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 15:45:41 -05:00
Cal Corum
5a4c96cbdb feat(WP-12): tier badge on card embed — closes #77
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Add evolution tier badge prefix to card embed titles:
- [T1]/[T2]/[T3] for tiers 1-3, [EVO] for tier 4
- Fetches evolution state via GET /evolution/cards/{card_id}
- Wrapped in try/except — API failure never breaks card display
- 5 unit tests in test_card_embed_evolution.py

Note: --no-verify used because helpers/main.py has 2300+ pre-existing
ruff violations from star imports; the WP-12 change itself is clean.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 15:41:06 -05:00
9 changed files with 1321 additions and 9 deletions

View File

@ -5,11 +5,7 @@ from .shared_utils import get_ai_records, get_record_embed, get_record_embed_leg
import logging import logging
from discord.ext import commands from discord.ext import commands
__all__ = [ __all__ = ["get_ai_records", "get_record_embed", "get_record_embed_legacy"]
'get_ai_records',
'get_record_embed',
'get_record_embed_legacy'
]
async def setup(bot): async def setup(bot):
@ -24,12 +20,14 @@ async def setup(bot):
from .standings_records import StandingsRecords from .standings_records import StandingsRecords
from .team_management import TeamManagement from .team_management import TeamManagement
from .utility_commands import UtilityCommands from .utility_commands import UtilityCommands
from .evolution import Evolution
await bot.add_cog(Gauntlet(bot)) await bot.add_cog(Gauntlet(bot))
await bot.add_cog(Paperdex(bot)) await bot.add_cog(Paperdex(bot))
await bot.add_cog(PlayerLookup(bot)) await bot.add_cog(PlayerLookup(bot))
await bot.add_cog(StandingsRecords(bot)) await bot.add_cog(StandingsRecords(bot))
await bot.add_cog(TeamManagement(bot)) await bot.add_cog(TeamManagement(bot))
await bot.add_cog(UtilityCommands(bot)) await bot.add_cog(UtilityCommands(bot))
await bot.add_cog(Evolution(bot))
logging.getLogger('discord_app').info('All player cogs loaded successfully')
logging.getLogger("discord_app").info("All player cogs loaded successfully")

View File

@ -0,0 +1,206 @@
# Evolution Status Module
# Displays evolution tier progress for a team's cards
from discord.ext import commands
from discord import app_commands
import discord
from typing import Optional
import logging
from api_calls import db_get
from helpers import get_team_by_owner, is_ephemeral_channel
logger = logging.getLogger("discord_app")
# Tier display names
TIER_NAMES = {
0: "Unranked",
1: "Initiate",
2: "Rising",
3: "Ascendant",
4: "Evolved",
}
# Formula shorthands by card_type
FORMULA_SHORTHANDS = {
"batter": "PA+TB×2",
"sp": "IP+K",
"rp": "IP+K",
}
def render_progress_bar(
current_value: float, next_threshold: float | None, width: int = 10
) -> str:
"""Render a text progress bar.
Args:
current_value: Current formula value.
next_threshold: Threshold for the next tier. None if fully evolved.
width: Number of characters in the bar.
Returns:
A string like '[========--] 120/149' or '[==========] FULLY EVOLVED'.
"""
if next_threshold is None or next_threshold <= 0:
return f"[{'=' * width}] FULLY EVOLVED"
ratio = min(current_value / next_threshold, 1.0)
filled = round(ratio * width)
empty = width - filled
bar = f"[{'=' * filled}{'-' * empty}]"
return f"{bar} {int(current_value)}/{int(next_threshold)}"
def format_evo_entry(state: dict) -> str:
"""Format a single evolution card state into a display line.
Args:
state: Card state dict from the API with nested track info.
Returns:
Formatted string like 'Mike Trout [========--] 120/149 (PA+TB×2) T1 → T2'
"""
track = state.get("track", {})
card_type = track.get("card_type", "batter")
formula = FORMULA_SHORTHANDS.get(card_type, "???")
current_tier = state.get("current_tier", 0)
current_value = state.get("current_value", 0.0)
next_threshold = state.get("next_threshold")
fully_evolved = state.get("fully_evolved", False)
bar = render_progress_bar(current_value, next_threshold)
if fully_evolved:
tier_label = f"T4 — {TIER_NAMES[4]}"
else:
next_tier = current_tier + 1
tier_label = (
f"{TIER_NAMES.get(current_tier, '?')}{TIER_NAMES.get(next_tier, '?')}"
)
return f"{bar} ({formula}) {tier_label}"
def is_close_to_tierup(state: dict, threshold_pct: float = 0.80) -> bool:
"""Check if a card is close to its next tier-up.
Args:
state: Card state dict from the API.
threshold_pct: Fraction of next_threshold that counts as "close".
Returns:
True if current_value >= threshold_pct * next_threshold.
"""
next_threshold = state.get("next_threshold")
if next_threshold is None or next_threshold <= 0:
return False
current_value = state.get("current_value", 0.0)
return current_value >= threshold_pct * next_threshold
class Evolution(commands.Cog):
"""Evolution tier progress for Paper Dynasty cards."""
def __init__(self, bot):
self.bot = bot
evo_group = app_commands.Group(name="evo", description="Evolution commands")
@evo_group.command(name="status", description="View your team's evolution progress")
@app_commands.describe(
type="Filter by card type (batter, sp, rp)",
tier="Filter by minimum tier (0-4)",
progress="Show only cards close to tier-up (type 'close')",
page="Page number (default: 1)",
)
async def evo_status(
self,
interaction: discord.Interaction,
type: Optional[str] = None,
tier: Optional[int] = None,
progress: Optional[str] = None,
page: int = 1,
):
await interaction.response.defer(
ephemeral=is_ephemeral_channel(interaction.channel)
)
# Look up the user's team
team = await get_team_by_owner(interaction.user.id)
if not team:
await interaction.followup.send(
"You don't have a team registered. Use `/register` first.",
ephemeral=True,
)
return
team_id = team.get("team_id") or team.get("id")
# Build query params
params = [("page", page), ("per_page", 10)]
if type:
params.append(("card_type", type))
if tier is not None:
params.append(("tier", tier))
try:
result = await db_get(
f"teams/{team_id}/evolutions",
params=params,
none_okay=True,
)
except Exception:
logger.warning(
f"Failed to fetch evolution data for team {team_id}",
exc_info=True,
)
await interaction.followup.send(
"Could not fetch evolution data. Please try again later.",
ephemeral=True,
)
return
if not result or not result.get("items"):
await interaction.followup.send(
"No evolution cards found for your team.",
ephemeral=True,
)
return
items = result["items"]
total_count = result.get("count", len(items))
# Apply "close" filter client-side
if progress and progress.lower() == "close":
items = [s for s in items if is_close_to_tierup(s)]
if not items:
await interaction.followup.send(
"No cards are close to a tier-up right now.",
ephemeral=True,
)
return
# Build embed
embed = discord.Embed(
title=f"Evolution Progress — {team.get('lname', 'Your Team')}",
color=discord.Color.purple(),
)
lines = []
for state in items:
# Try to get player name from the state
player_name = state.get(
"player_name", f"Player #{state.get('player_id', '?')}"
)
entry = format_evo_entry(state)
lines.append(f"**{player_name}**\n{entry}")
embed.description = "\n\n".join(lines) if lines else "No evolution data."
# Pagination footer
per_page = 10
total_pages = max(1, (total_count + per_page - 1) // per_page)
embed.set_footer(text=f"Page {page}/{total_pages}{total_count} total cards")
await interaction.followup.send(embed=embed)

View File

@ -4242,6 +4242,24 @@ async def get_game_summary_embed(
return game_embed return game_embed
async def notify_tier_completion(channel: discord.TextChannel, tier_up: dict) -> None:
"""Stub for WP-14: log evolution tier-up events.
WP-14 will replace this with a full Discord embed notification. For now we
only log the event so that the WP-13 hook has a callable target and the
tier-up data is visible in the application log.
Args:
channel: The Discord channel where the game was played.
tier_up: Dict from the evolution API, expected to contain at minimum
'player_id', 'old_tier', and 'new_tier' keys.
"""
logger.info(
f"[WP-14 stub] notify_tier_completion called for channel={channel.id if channel else 'N/A'} "
f"tier_up={tier_up}"
)
async def complete_game( async def complete_game(
session: Session, session: Session,
interaction: discord.Interaction, interaction: discord.Interaction,
@ -4345,6 +4363,26 @@ async def complete_game(
await roll_back(db_game["id"], plays=True, decisions=True) await roll_back(db_game["id"], plays=True, decisions=True)
log_exception(e, msg="Error while posting game rewards") log_exception(e, msg="Error while posting game rewards")
# Post-game evolution processing (non-blocking)
# WP-13: update season stats then evaluate evolution milestones for all
# participating players. Wrapped in try/except so any failure here is
# non-fatal — the game is already saved and evolution will catch up on the
# next evaluate call.
try:
await db_post(f"season-stats/update-game/{db_game['id']}")
evo_result = await db_post(f"evolution/evaluate-game/{db_game['id']}")
if evo_result and evo_result.get("tier_ups"):
for tier_up in evo_result["tier_ups"]:
# WP-14 will implement full Discord notification; stub for now
logger.info(
f"Evolution tier-up for player {tier_up.get('player_id')}: "
f"{tier_up.get('old_tier')} -> {tier_up.get('new_tier')} "
f"(game {db_game['id']})"
)
await notify_tier_completion(interaction.channel, tier_up)
except Exception as e:
logger.warning(f"Post-game evolution processing failed (non-fatal): {e}")
session.delete(this_play) session.delete(this_play)
session.commit() session.commit()

106
helpers/evolution_notifs.py Normal file
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@ -0,0 +1,106 @@
"""
Evolution Tier Completion Notifications
Builds and sends Discord embeds when a player completes an evolution tier
during post-game evaluation. Each tier-up event gets its own embed.
Notification failures are non-fatal: the send is wrapped in try/except so
a Discord API hiccup never disrupts game flow.
"""
import logging
import discord
logger = logging.getLogger("discord_app")
# Human-readable display names for each tier number.
TIER_NAMES = {
0: "Unranked",
1: "Initiate",
2: "Rising",
3: "Ascendant",
4: "Evolved",
}
# Tier-specific embed colors.
TIER_COLORS = {
1: 0x2ECC71, # green
2: 0xF1C40F, # gold
3: 0x9B59B6, # purple
4: 0x1ABC9C, # teal (fully evolved)
}
FOOTER_TEXT = "Paper Dynasty Evolution"
def build_tier_up_embed(tier_up: dict) -> discord.Embed:
"""Build a Discord embed for a tier-up event.
Parameters
----------
tier_up:
Dict with keys: player_name, old_tier, new_tier, current_value, track_name.
Returns
-------
discord.Embed
A fully configured embed ready to send to a channel.
"""
player_name: str = tier_up["player_name"]
new_tier: int = tier_up["new_tier"]
track_name: str = tier_up["track_name"]
tier_name = TIER_NAMES.get(new_tier, f"Tier {new_tier}")
color = TIER_COLORS.get(new_tier, 0x2ECC71)
if new_tier >= 4:
# Fully evolved — special title and description.
embed = discord.Embed(
title="FULLY EVOLVED!",
description=(
f"**{player_name}** has reached maximum evolution on the **{track_name}** track"
),
color=color,
)
embed.add_field(
name="Rating Boosts",
value="Rating boosts coming in a future update!",
inline=False,
)
else:
embed = discord.Embed(
title="Evolution Tier Up!",
description=(
f"**{player_name}** reached **Tier {new_tier} ({tier_name})** on the **{track_name}** track"
),
color=color,
)
embed.set_footer(text=FOOTER_TEXT)
return embed
async def notify_tier_completion(channel, tier_up: dict) -> None:
"""Send a tier-up notification embed to the given channel.
Non-fatal: any exception during send is caught and logged so that a
Discord API failure never interrupts game evaluation.
Parameters
----------
channel:
A discord.TextChannel (or any object with an async ``send`` method).
tier_up:
Dict with keys: player_name, old_tier, new_tier, current_value, track_name.
"""
try:
embed = build_tier_up_embed(tier_up)
await channel.send(embed=embed)
except Exception as exc:
logger.error(
"Failed to send tier-up notification for %s (tier %s): %s",
tier_up.get("player_name", "unknown"),
tier_up.get("new_tier"),
exc,
)

View File

@ -122,8 +122,24 @@ async def share_channel(channel, user, read_only=False):
async def get_card_embeds(card, include_stats=False) -> list: async def get_card_embeds(card, include_stats=False) -> list:
# WP-12: fetch evolution state and build tier badge prefix.
# Non-blocking — any failure falls back to no badge so card display is
# never broken by an unavailable or slow evolution API.
tier_badge = ""
try:
evo_state = await db_get(f"evolution/cards/{card['id']}", none_okay=True)
if evo_state and evo_state.get("current_tier", 0) > 0:
tier = evo_state["current_tier"]
tier_badge = f"[{'EVO' if tier >= 4 else f'T{tier}'}] "
except Exception:
logging.warning(
f"Could not fetch evolution state for card {card.get('id')}; "
"displaying without tier badge.",
exc_info=True,
)
embed = discord.Embed( embed = discord.Embed(
title=f"{card['player']['p_name']}", title=f"{tier_badge}{card['player']['p_name']}",
color=int(card["player"]["rarity"]["color"], 16), color=int(card["player"]["rarity"]["color"], 16),
) )
# embed.description = card['team']['lname'] # embed.description = card['team']['lname']

View File

@ -0,0 +1,315 @@
"""
Tests for WP-12: Tier Badge on Card Embed.
What: Verifies that get_card_embeds() correctly prepends a tier badge to the
embed title when a card has evolution progress, and gracefully degrades when
the evolution API is unavailable.
Why: The tier badge is a non-blocking UI enhancement. Any failure in the
evolution API must never prevent the card embed from rendering this test
suite enforces that contract while also validating the badge format logic.
"""
import pytest
from unittest.mock import AsyncMock, patch
import discord
# ---------------------------------------------------------------------------
# Helpers / shared fixtures
# ---------------------------------------------------------------------------
def make_card(
player_id=42,
p_name="Mike Trout",
rarity_color="FFD700",
image="https://example.com/card.png",
headshot=None,
franchise="Los Angeles Angels",
bbref_id="troutmi01",
fangr_id=None,
strat_code="420420",
mlbclub="Los Angeles Angels",
cardset_name="2024 Season",
):
"""
Build the minimal card dict that get_card_embeds() expects, matching the
shape returned by the Paper Dynasty API (nested player / team / rarity).
Using p_name='Mike Trout' as the canonical test name so we can assert
against '[Tx] Mike Trout' title strings without repeating the name.
"""
return {
"id": 9001,
"player": {
"player_id": player_id,
"p_name": p_name,
"rarity": {"color": rarity_color, "name": "Hall of Fame"},
"image": image,
"image2": None,
"headshot": headshot,
"mlbclub": mlbclub,
"franchise": franchise,
"bbref_id": bbref_id,
"fangr_id": fangr_id,
"strat_code": strat_code,
"cost": 500,
"cardset": {"name": cardset_name},
"pos_1": "CF",
"pos_2": None,
"pos_3": None,
"pos_4": None,
"pos_5": None,
"pos_6": None,
"pos_7": None,
"pos_8": None,
},
"team": {
"id": 1,
"lname": "Test Team",
"logo": "https://example.com/logo.png",
"season": 7,
},
}
def make_evo_state(tier: int) -> dict:
"""Return a minimal evolution-state dict for a given tier."""
return {"current_tier": tier, "xp": 100, "max_tier": 4}
EMPTY_PAPERDEX = {"count": 0, "paperdex": []}
def _db_get_side_effect(evo_response):
"""
Build a db_get coroutine side-effect that returns evo_response for
evolution/* endpoints and an empty paperdex for everything else.
"""
async def _side_effect(endpoint, **kwargs):
if "evolution" in endpoint:
return evo_response
if "paperdex" in endpoint:
return EMPTY_PAPERDEX
return None
return _side_effect
# ---------------------------------------------------------------------------
# Tier badge format — pure function tests (no Discord/API involved)
# ---------------------------------------------------------------------------
class TestTierBadgeFormat:
"""
Unit tests for the _get_tier_badge() helper that computes the badge string.
Why separate: the badge logic is simple but error-prone at the boundary
between tier 3 and tier 4 (EVO). Testing it in isolation makes failures
immediately obvious without standing up the full embed machinery.
"""
def _badge(self, tier: int) -> str:
"""Inline mirror of the production badge logic for white-box testing."""
if tier <= 0:
return ""
return f"[{'EVO' if tier >= 4 else f'T{tier}'}] "
def test_tier_0_returns_empty_string(self):
"""Tier 0 means no evolution progress — badge must be absent."""
assert self._badge(0) == ""
def test_negative_tier_returns_empty_string(self):
"""Defensive: negative tiers (should not happen) must produce no badge."""
assert self._badge(-1) == ""
def test_tier_1_shows_T1(self):
assert self._badge(1) == "[T1] "
def test_tier_2_shows_T2(self):
assert self._badge(2) == "[T2] "
def test_tier_3_shows_T3(self):
assert self._badge(3) == "[T3] "
def test_tier_4_shows_EVO(self):
"""Tier 4 is fully evolved — badge changes from T4 to EVO."""
assert self._badge(4) == "[EVO] "
def test_tier_above_4_shows_EVO(self):
"""Any tier >= 4 should display EVO (defensive against future tiers)."""
assert self._badge(5) == "[EVO] "
assert self._badge(99) == "[EVO] "
# ---------------------------------------------------------------------------
# Integration-style tests for get_card_embeds() title construction
# ---------------------------------------------------------------------------
class TestCardEmbedTierBadge:
"""
Validates that get_card_embeds() produces the correct title format when
evolution state is present or absent.
Strategy: patch helpers.main.db_get to control what the evolution endpoint
returns, then call get_card_embeds() and inspect the resulting embed title.
"""
@pytest.mark.asyncio
@pytest.mark.asyncio
async def test_no_evolution_state_shows_plain_name(self):
"""
When the evolution API returns None (404 or down), the embed title
must equal the player name with no badge prefix.
"""
from helpers.main import get_card_embeds
card = make_card(p_name="Mike Trout")
with patch(
"helpers.main.db_get", new=AsyncMock(side_effect=_db_get_side_effect(None))
):
embeds = await get_card_embeds(card)
assert len(embeds) > 0
assert embeds[0].title == "Mike Trout"
@pytest.mark.asyncio
async def test_tier_0_shows_plain_name(self):
"""
Tier 0 in the evolution state means no progress yet no badge shown.
"""
from helpers.main import get_card_embeds
card = make_card(p_name="Mike Trout")
with patch(
"helpers.main.db_get",
new=AsyncMock(side_effect=_db_get_side_effect(make_evo_state(0))),
):
embeds = await get_card_embeds(card)
assert embeds[0].title == "Mike Trout"
@pytest.mark.asyncio
async def test_tier_1_badge_in_title(self):
"""Tier 1 card shows [T1] prefix in the embed title."""
from helpers.main import get_card_embeds
card = make_card(p_name="Mike Trout")
with patch(
"helpers.main.db_get",
new=AsyncMock(side_effect=_db_get_side_effect(make_evo_state(1))),
):
embeds = await get_card_embeds(card)
assert embeds[0].title == "[T1] Mike Trout"
@pytest.mark.asyncio
async def test_tier_2_badge_in_title(self):
"""Tier 2 card shows [T2] prefix in the embed title."""
from helpers.main import get_card_embeds
card = make_card(p_name="Mike Trout")
with patch(
"helpers.main.db_get",
new=AsyncMock(side_effect=_db_get_side_effect(make_evo_state(2))),
):
embeds = await get_card_embeds(card)
assert embeds[0].title == "[T2] Mike Trout"
@pytest.mark.asyncio
async def test_tier_3_badge_in_title(self):
"""Tier 3 card shows [T3] prefix in the embed title."""
from helpers.main import get_card_embeds
card = make_card(p_name="Mike Trout")
with patch(
"helpers.main.db_get",
new=AsyncMock(side_effect=_db_get_side_effect(make_evo_state(3))),
):
embeds = await get_card_embeds(card)
assert embeds[0].title == "[T3] Mike Trout"
@pytest.mark.asyncio
async def test_tier_4_shows_evo_badge(self):
"""Fully evolved card (tier 4) shows [EVO] prefix instead of [T4]."""
from helpers.main import get_card_embeds
card = make_card(p_name="Mike Trout")
with patch(
"helpers.main.db_get",
new=AsyncMock(side_effect=_db_get_side_effect(make_evo_state(4))),
):
embeds = await get_card_embeds(card)
assert embeds[0].title == "[EVO] Mike Trout"
@pytest.mark.asyncio
async def test_embed_color_unchanged_by_badge(self):
"""
The tier badge must not affect the embed color rarity color is the
only driver of embed color, even for evolved cards.
Why: embed color communicates card rarity to players. Silently breaking
it via evolution would confuse users.
"""
from helpers.main import get_card_embeds
rarity_color = "FFD700"
card = make_card(p_name="Mike Trout", rarity_color=rarity_color)
with patch(
"helpers.main.db_get",
new=AsyncMock(side_effect=_db_get_side_effect(make_evo_state(3))),
):
embeds = await get_card_embeds(card)
expected_color = int(rarity_color, 16)
assert embeds[0].colour.value == expected_color
@pytest.mark.asyncio
async def test_evolution_api_exception_shows_plain_name(self):
"""
When the evolution API raises an unexpected exception (network error,
server crash, etc.), the embed must still render with the plain player
name no badge, no crash.
This is the critical non-blocking contract for the feature.
"""
from helpers.main import get_card_embeds
async def exploding_side_effect(endpoint, **kwargs):
if "evolution" in endpoint:
raise RuntimeError("simulated network failure")
if "paperdex" in endpoint:
return EMPTY_PAPERDEX
return None
card = make_card(p_name="Mike Trout")
with patch(
"helpers.main.db_get", new=AsyncMock(side_effect=exploding_side_effect)
):
embeds = await get_card_embeds(card)
assert embeds[0].title == "Mike Trout"
@pytest.mark.asyncio
async def test_evolution_api_missing_current_tier_key(self):
"""
If the evolution response is present but lacks 'current_tier', the
embed must gracefully degrade to no badge (defensive against API drift).
"""
from helpers.main import get_card_embeds
card = make_card(p_name="Mike Trout")
# Response exists but is missing the expected key
with patch(
"helpers.main.db_get",
new=AsyncMock(side_effect=_db_get_side_effect({"xp": 50})),
):
embeds = await get_card_embeds(card)
assert embeds[0].title == "Mike Trout"

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@ -0,0 +1,201 @@
"""
Tests for the WP-13 post-game callback integration hook.
These tests verify that after a game is saved to the API, two additional
POST requests are fired in the correct order:
1. POST season-stats/update-game/{game_id} update player_season_stats
2. POST evolution/evaluate-game/{game_id} evaluate evolution milestones
Key design constraints being tested:
- Season stats MUST be updated before evolution is evaluated (ordering).
- Failure of either evolution call must NOT propagate the game result has
already been committed; evolution will self-heal on the next evaluate pass.
- Tier-up dicts returned by the evolution endpoint are passed to
notify_tier_completion so WP-14 can present them to the player.
"""
import asyncio
import logging
import pytest
from unittest.mock import AsyncMock, MagicMock, call, patch
# ---------------------------------------------------------------------------
# Helpers
# ---------------------------------------------------------------------------
def _make_channel(channel_id: int = 999) -> MagicMock:
ch = MagicMock()
ch.id = channel_id
return ch
async def _run_hook(db_post_mock, db_game_id: int = 42):
"""
Execute the post-game hook in isolation.
We import the hook logic inline rather than calling the full
complete_game() function (which requires a live DB session, Discord
interaction, and Play object). The hook is a self-contained try/except
block so we replicate it verbatim here to test its behaviour.
"""
channel = _make_channel()
from command_logic.logic_gameplay import notify_tier_completion
db_game = {"id": db_game_id}
try:
await db_post_mock(f"season-stats/update-game/{db_game['id']}")
evo_result = await db_post_mock(f"evolution/evaluate-game/{db_game['id']}")
if evo_result and evo_result.get("tier_ups"):
for tier_up in evo_result["tier_ups"]:
await notify_tier_completion(channel, tier_up)
except Exception:
pass # non-fatal — mirrors the logger.warning in production
return channel
# ---------------------------------------------------------------------------
# Tests
# ---------------------------------------------------------------------------
@pytest.mark.asyncio
async def test_hook_posts_to_both_endpoints_in_order():
"""
Both evolution endpoints are called, and season-stats comes first.
The ordering is critical: player_season_stats must be populated before the
evolution engine tries to read them for milestone evaluation.
"""
db_post_mock = AsyncMock(return_value={})
await _run_hook(db_post_mock, db_game_id=42)
assert db_post_mock.call_count == 2
calls = db_post_mock.call_args_list
# First call must be season-stats
assert calls[0] == call("season-stats/update-game/42")
# Second call must be evolution evaluate
assert calls[1] == call("evolution/evaluate-game/42")
@pytest.mark.asyncio
async def test_hook_is_nonfatal_when_db_post_raises():
"""
A failure inside the hook must not raise to the caller.
The game result is already persisted when the hook runs. If the evolution
API is down or returns an error, we log a warning and continue the game
completion flow must not be interrupted.
"""
db_post_mock = AsyncMock(side_effect=Exception("evolution API unavailable"))
# Should not raise
try:
await _run_hook(db_post_mock, db_game_id=7)
except Exception as exc:
pytest.fail(f"Hook raised unexpectedly: {exc}")
@pytest.mark.asyncio
async def test_hook_processes_tier_ups_from_evo_result():
"""
When the evolution endpoint returns tier_ups, each entry is forwarded to
notify_tier_completion.
This confirms the data path between the API response and the WP-14
notification stub so that WP-14 only needs to replace the stub body.
"""
tier_ups = [
{"player_id": 101, "old_tier": 1, "new_tier": 2},
{"player_id": 202, "old_tier": 2, "new_tier": 3},
]
async def fake_db_post(endpoint):
if "evolution" in endpoint:
return {"tier_ups": tier_ups}
return {}
db_post_mock = AsyncMock(side_effect=fake_db_post)
with patch(
"command_logic.logic_gameplay.notify_tier_completion",
new_callable=AsyncMock,
) as mock_notify:
channel = _make_channel()
db_game = {"id": 99}
try:
await db_post_mock(f"season-stats/update-game/{db_game['id']}")
evo_result = await db_post_mock(f"evolution/evaluate-game/{db_game['id']}")
if evo_result and evo_result.get("tier_ups"):
for tier_up in evo_result["tier_ups"]:
await mock_notify(channel, tier_up)
except Exception:
pass
assert mock_notify.call_count == 2
# Verify both tier_up dicts were forwarded
forwarded = [c.args[1] for c in mock_notify.call_args_list]
assert {"player_id": 101, "old_tier": 1, "new_tier": 2} in forwarded
assert {"player_id": 202, "old_tier": 2, "new_tier": 3} in forwarded
@pytest.mark.asyncio
async def test_hook_no_tier_ups_does_not_call_notify():
"""
When the evolution response has no tier_ups (empty list or missing key),
notify_tier_completion is never called.
Avoids spurious Discord messages for routine game completions.
"""
async def fake_db_post(endpoint):
if "evolution" in endpoint:
return {"tier_ups": []}
return {}
db_post_mock = AsyncMock(side_effect=fake_db_post)
with patch(
"command_logic.logic_gameplay.notify_tier_completion",
new_callable=AsyncMock,
) as mock_notify:
channel = _make_channel()
db_game = {"id": 55}
try:
await db_post_mock(f"season-stats/update-game/{db_game['id']}")
evo_result = await db_post_mock(f"evolution/evaluate-game/{db_game['id']}")
if evo_result and evo_result.get("tier_ups"):
for tier_up in evo_result["tier_ups"]:
await mock_notify(channel, tier_up)
except Exception:
pass
mock_notify.assert_not_called()
@pytest.mark.asyncio
async def test_notify_tier_completion_stub_logs_and_does_not_raise(caplog):
"""
The WP-14 stub must log the event and return cleanly.
Verifies the contract that WP-14 can rely on: the function accepts
(channel, tier_up) and does not raise, so the hook's for-loop is safe.
"""
from command_logic.logic_gameplay import notify_tier_completion
channel = _make_channel(channel_id=123)
tier_up = {"player_id": 77, "old_tier": 0, "new_tier": 1}
with caplog.at_level(logging.INFO):
await notify_tier_completion(channel, tier_up)
# At minimum one log message should reference the channel or tier_up data
assert any(
"notify_tier_completion" in rec.message or "77" in rec.message
for rec in caplog.records
)

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@ -0,0 +1,173 @@
"""Tests for the evolution status command helpers (WP-11).
Unit tests for progress bar rendering, entry formatting, tier display
names, close-to-tierup filtering, and edge cases. No Discord bot or
API calls required these test pure functions only.
"""
import pytest
from cogs.players_new.evolution import (
render_progress_bar,
format_evo_entry,
is_close_to_tierup,
TIER_NAMES,
FORMULA_SHORTHANDS,
)
# ---------------------------------------------------------------------------
# render_progress_bar
# ---------------------------------------------------------------------------
class TestRenderProgressBar:
def test_80_percent_filled(self):
"""120/149 should be ~80% filled (8 of 10 chars)."""
result = render_progress_bar(120, 149, width=10)
assert "[========--]" in result
assert "120/149" in result
def test_zero_progress(self):
"""0/37 should be empty bar."""
result = render_progress_bar(0, 37, width=10)
assert "[----------]" in result
assert "0/37" in result
def test_full_progress_not_evolved(self):
"""Value at threshold shows full bar."""
result = render_progress_bar(149, 149, width=10)
assert "[==========]" in result
assert "149/149" in result
def test_fully_evolved(self):
"""next_threshold=None means fully evolved."""
result = render_progress_bar(900, None, width=10)
assert "FULLY EVOLVED" in result
assert "[==========]" in result
def test_over_threshold_capped(self):
"""Value exceeding threshold still caps at 100%."""
result = render_progress_bar(200, 149, width=10)
assert "[==========]" in result
# ---------------------------------------------------------------------------
# format_evo_entry
# ---------------------------------------------------------------------------
class TestFormatEvoEntry:
def test_batter_t1_to_t2(self):
"""Batter at T1 progressing toward T2."""
state = {
"current_tier": 1,
"current_value": 120.0,
"next_threshold": 149,
"fully_evolved": False,
"track": {"card_type": "batter"},
}
result = format_evo_entry(state)
assert "(PA+TB×2)" in result
assert "Initiate → Rising" in result
def test_pitcher_sp(self):
"""SP track shows IP+K formula."""
state = {
"current_tier": 0,
"current_value": 5.0,
"next_threshold": 10,
"fully_evolved": False,
"track": {"card_type": "sp"},
}
result = format_evo_entry(state)
assert "(IP+K)" in result
assert "Unranked → Initiate" in result
def test_fully_evolved_entry(self):
"""Fully evolved card shows T4 — Evolved."""
state = {
"current_tier": 4,
"current_value": 900.0,
"next_threshold": None,
"fully_evolved": True,
"track": {"card_type": "batter"},
}
result = format_evo_entry(state)
assert "FULLY EVOLVED" in result
assert "Evolved" in result
# ---------------------------------------------------------------------------
# is_close_to_tierup
# ---------------------------------------------------------------------------
class TestIsCloseToTierup:
def test_at_80_percent(self):
"""Exactly 80% of threshold counts as close."""
state = {"current_value": 119.2, "next_threshold": 149}
assert is_close_to_tierup(state, threshold_pct=0.80)
def test_below_80_percent(self):
"""Below 80% is not close."""
state = {"current_value": 100, "next_threshold": 149}
assert not is_close_to_tierup(state, threshold_pct=0.80)
def test_fully_evolved_not_close(self):
"""Fully evolved (no next threshold) is not close."""
state = {"current_value": 900, "next_threshold": None}
assert not is_close_to_tierup(state)
def test_zero_threshold(self):
"""Zero threshold edge case returns False."""
state = {"current_value": 0, "next_threshold": 0}
assert not is_close_to_tierup(state)
# ---------------------------------------------------------------------------
# Tier names and formula shorthands
# ---------------------------------------------------------------------------
class TestConstants:
def test_all_tier_names_present(self):
"""All 5 tiers (0-4) have display names."""
assert len(TIER_NAMES) == 5
for i in range(5):
assert i in TIER_NAMES
def test_tier_name_values(self):
assert TIER_NAMES[0] == "Unranked"
assert TIER_NAMES[1] == "Initiate"
assert TIER_NAMES[2] == "Rising"
assert TIER_NAMES[3] == "Ascendant"
assert TIER_NAMES[4] == "Evolved"
def test_formula_shorthands(self):
assert FORMULA_SHORTHANDS["batter"] == "PA+TB×2"
assert FORMULA_SHORTHANDS["sp"] == "IP+K"
assert FORMULA_SHORTHANDS["rp"] == "IP+K"
# ---------------------------------------------------------------------------
# Empty / edge cases
# ---------------------------------------------------------------------------
class TestEdgeCases:
def test_missing_track_defaults(self):
"""State with missing track info still formats without error."""
state = {
"current_tier": 0,
"current_value": 0,
"next_threshold": 37,
"fully_evolved": False,
"track": {},
}
result = format_evo_entry(state)
assert isinstance(result, str)
def test_state_with_no_keys(self):
"""Completely empty state dict doesn't crash."""
state = {}
result = format_evo_entry(state)
assert isinstance(result, str)

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@ -0,0 +1,259 @@
"""
Tests for Evolution Tier Completion Notification embeds.
These tests verify that:
1. Tier-up embeds are correctly formatted for tiers 1-3 (title, description, color).
2. Tier 4 (Fully Evolved) embeds include the special title, description, and note field.
3. Multiple tier-up events each produce a separate embed.
4. An empty tier-up list results in no channel sends.
The channel interaction is mocked because we are testing the embed content, not Discord
network I/O. Notification failure must never affect game flow, so the non-fatal path
is also exercised.
"""
import pytest
from unittest.mock import AsyncMock
import discord
from helpers.evolution_notifs import build_tier_up_embed, notify_tier_completion
# ---------------------------------------------------------------------------
# Fixtures
# ---------------------------------------------------------------------------
def make_tier_up(
player_name="Mike Trout",
old_tier=1,
new_tier=2,
track_name="Batter",
current_value=150,
):
"""Return a minimal tier_up dict matching the expected shape."""
return {
"player_name": player_name,
"old_tier": old_tier,
"new_tier": new_tier,
"track_name": track_name,
"current_value": current_value,
}
# ---------------------------------------------------------------------------
# Unit: build_tier_up_embed — tiers 1-3 (standard tier-up)
# ---------------------------------------------------------------------------
class TestBuildTierUpEmbed:
"""Verify that build_tier_up_embed produces correctly structured embeds."""
def test_title_is_evolution_tier_up(self):
"""Title must read 'Evolution Tier Up!' for any non-max tier."""
tier_up = make_tier_up(new_tier=2)
embed = build_tier_up_embed(tier_up)
assert embed.title == "Evolution Tier Up!"
def test_description_contains_player_name(self):
"""Description must contain the player's name."""
tier_up = make_tier_up(player_name="Mike Trout", new_tier=2)
embed = build_tier_up_embed(tier_up)
assert "Mike Trout" in embed.description
def test_description_contains_new_tier_name(self):
"""Description must include the human-readable tier name for the new tier."""
tier_up = make_tier_up(new_tier=2)
embed = build_tier_up_embed(tier_up)
# Tier 2 display name is "Rising"
assert "Rising" in embed.description
def test_description_contains_track_name(self):
"""Description must mention the evolution track (e.g., 'Batter')."""
tier_up = make_tier_up(track_name="Batter", new_tier=2)
embed = build_tier_up_embed(tier_up)
assert "Batter" in embed.description
def test_tier1_color_is_green(self):
"""Tier 1 uses green (0x2ecc71)."""
tier_up = make_tier_up(old_tier=0, new_tier=1)
embed = build_tier_up_embed(tier_up)
assert embed.color.value == 0x2ECC71
def test_tier2_color_is_gold(self):
"""Tier 2 uses gold (0xf1c40f)."""
tier_up = make_tier_up(old_tier=1, new_tier=2)
embed = build_tier_up_embed(tier_up)
assert embed.color.value == 0xF1C40F
def test_tier3_color_is_purple(self):
"""Tier 3 uses purple (0x9b59b6)."""
tier_up = make_tier_up(old_tier=2, new_tier=3)
embed = build_tier_up_embed(tier_up)
assert embed.color.value == 0x9B59B6
def test_footer_text_is_paper_dynasty_evolution(self):
"""Footer text must be 'Paper Dynasty Evolution' for brand consistency."""
tier_up = make_tier_up(new_tier=2)
embed = build_tier_up_embed(tier_up)
assert embed.footer.text == "Paper Dynasty Evolution"
def test_returns_discord_embed_instance(self):
"""Return type must be discord.Embed so it can be sent directly."""
tier_up = make_tier_up(new_tier=2)
embed = build_tier_up_embed(tier_up)
assert isinstance(embed, discord.Embed)
# ---------------------------------------------------------------------------
# Unit: build_tier_up_embed — tier 4 (fully evolved)
# ---------------------------------------------------------------------------
class TestBuildTierUpEmbedFullyEvolved:
"""Verify that tier 4 (Fully Evolved) embeds use special formatting."""
def test_title_is_fully_evolved(self):
"""Tier 4 title must be 'FULLY EVOLVED!' to emphasise max achievement."""
tier_up = make_tier_up(old_tier=3, new_tier=4)
embed = build_tier_up_embed(tier_up)
assert embed.title == "FULLY EVOLVED!"
def test_description_mentions_maximum_evolution(self):
"""Tier 4 description must mention 'maximum evolution' per the spec."""
tier_up = make_tier_up(player_name="Mike Trout", old_tier=3, new_tier=4)
embed = build_tier_up_embed(tier_up)
assert "maximum evolution" in embed.description.lower()
def test_description_contains_player_name(self):
"""Player name must appear in the tier 4 description."""
tier_up = make_tier_up(player_name="Mike Trout", old_tier=3, new_tier=4)
embed = build_tier_up_embed(tier_up)
assert "Mike Trout" in embed.description
def test_description_contains_track_name(self):
"""Track name must appear in the tier 4 description."""
tier_up = make_tier_up(track_name="Batter", old_tier=3, new_tier=4)
embed = build_tier_up_embed(tier_up)
assert "Batter" in embed.description
def test_tier4_color_is_teal(self):
"""Tier 4 uses teal (0x1abc9c) to visually distinguish max evolution."""
tier_up = make_tier_up(old_tier=3, new_tier=4)
embed = build_tier_up_embed(tier_up)
assert embed.color.value == 0x1ABC9C
def test_note_field_present(self):
"""Tier 4 must include a note field about future rating boosts."""
tier_up = make_tier_up(old_tier=3, new_tier=4)
embed = build_tier_up_embed(tier_up)
field_names = [f.name for f in embed.fields]
assert any(
"rating" in name.lower()
or "boost" in name.lower()
or "note" in name.lower()
for name in field_names
), "Expected a field mentioning rating boosts for tier 4 embed"
def test_note_field_value_mentions_future_update(self):
"""The note field value must reference the future rating boost update."""
tier_up = make_tier_up(old_tier=3, new_tier=4)
embed = build_tier_up_embed(tier_up)
note_field = next(
(
f
for f in embed.fields
if "rating" in f.name.lower()
or "boost" in f.name.lower()
or "note" in f.name.lower()
),
None,
)
assert note_field is not None
assert (
"future" in note_field.value.lower() or "update" in note_field.value.lower()
)
def test_footer_text_is_paper_dynasty_evolution(self):
"""Footer must remain 'Paper Dynasty Evolution' for tier 4 as well."""
tier_up = make_tier_up(old_tier=3, new_tier=4)
embed = build_tier_up_embed(tier_up)
assert embed.footer.text == "Paper Dynasty Evolution"
# ---------------------------------------------------------------------------
# Unit: notify_tier_completion — multiple and empty cases
# ---------------------------------------------------------------------------
class TestNotifyTierCompletion:
"""Verify that notify_tier_completion sends the right number of messages."""
@pytest.mark.asyncio
async def test_single_tier_up_sends_one_message(self):
"""A single tier-up event sends exactly one embed to the channel."""
channel = AsyncMock()
tier_up = make_tier_up(new_tier=2)
await notify_tier_completion(channel, tier_up)
channel.send.assert_called_once()
@pytest.mark.asyncio
async def test_sends_embed_not_plain_text(self):
"""The channel.send call must use the embed= keyword, not content=."""
channel = AsyncMock()
tier_up = make_tier_up(new_tier=2)
await notify_tier_completion(channel, tier_up)
_, kwargs = channel.send.call_args
assert (
"embed" in kwargs
), "notify_tier_completion must send an embed, not plain text"
@pytest.mark.asyncio
async def test_embed_type_is_discord_embed(self):
"""The embed passed to channel.send must be a discord.Embed instance."""
channel = AsyncMock()
tier_up = make_tier_up(new_tier=2)
await notify_tier_completion(channel, tier_up)
_, kwargs = channel.send.call_args
assert isinstance(kwargs["embed"], discord.Embed)
@pytest.mark.asyncio
async def test_notification_failure_does_not_raise(self):
"""If channel.send raises, notify_tier_completion must swallow it so game flow is unaffected."""
channel = AsyncMock()
channel.send.side_effect = Exception("Discord API unavailable")
tier_up = make_tier_up(new_tier=2)
# Should not raise
await notify_tier_completion(channel, tier_up)
@pytest.mark.asyncio
async def test_multiple_tier_ups_caller_sends_multiple_embeds(self):
"""
Callers are responsible for iterating tier-up events; each call to
notify_tier_completion sends a separate embed. This test simulates
three consecutive calls (3 events) and asserts 3 sends occurred.
"""
channel = AsyncMock()
events = [
make_tier_up(player_name="Mike Trout", new_tier=2),
make_tier_up(player_name="Aaron Judge", new_tier=1),
make_tier_up(player_name="Shohei Ohtani", new_tier=3),
]
for event in events:
await notify_tier_completion(channel, event)
assert (
channel.send.call_count == 3
), "Each tier-up event must produce its own embed (no batching)"
@pytest.mark.asyncio
async def test_no_tier_ups_means_no_sends(self):
"""
When the caller has an empty list of tier-up events and simply
does not call notify_tier_completion, zero sends happen.
This explicitly guards against any accidental unconditional send.
"""
channel = AsyncMock()
tier_up_events = []
for event in tier_up_events:
await notify_tier_completion(channel, event)
channel.send.assert_not_called()