Replace the logging-only stub in logic_gameplay.py with the real
notify_tier_completion from helpers/refractor_notifs.py. Tier-up
events now send Discord embeds instead of just logging.
- Import notify_tier_completion from helpers.refractor_notifs
- Remove 16-line stub function and redundant inline logging
- Update tests: verify real embed-sending behavior, replace
bug-documenting T1-5 diagnostic with shape validation guards
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
- Change `evolution/evaluate-game/` API call to `refractor/evaluate-game/` in
complete_game() hook (was calling the wrong endpoint path)
- Update all test assertions in test_complete_game_hook.py to match the
corrected endpoint path and update docstrings to "refractor" naming
- Remove helpers/evolution_notifs.py and tests/test_evolution_notifications.py
from this PR — they belong to PR #112 (WP-14 tier notifications). The
notify_tier_completion stub in logic_gameplay.py remains as the WP-14
integration target.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
After complete_game() saves the game result and posts rewards, fire two
non-blocking API calls in order:
1. POST season-stats/update-game/{game_id}
2. POST evolution/evaluate-game/{game_id}
Any failure in the evolution block is caught and logged as a warning —
the game is already persisted so evolution will self-heal on the next
evaluate pass. A notify_tier_completion stub is added as a WP-14 target.
Closes#78 on cal/paper-dynasty-database
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>