When a half-inning ended with a CS (or pickoff), the batter who was at
the plate was incorrectly skipped in the next inning. The side-switch
code unconditionally advanced the batting order by 1 without checking
whether the last play was a plate appearance. Now checks opponent_play.pa
before incrementing, matching the existing non-side-switch logic.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Early returns in log_chaos, log_sac_bunt, and log_stealing left play
locks permanently stuck because the lock was acquired but never released.
The new locked_play async context manager wraps checks_log_interaction()
and guarantees lock release on exception, early return, or normal exit.
Migrated all 18 locking commands in gameplay.py and removed redundant
double-locking in end_game_command.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
CRITICAL BUG FIX: Play locks were never released on exceptions, causing
permanent user lockouts. Found 13 stuck plays in production.
Changes:
1. Added lock_play parameter to checks_log_interaction() (default True)
2. Removed unnecessary locks from read-only commands:
- /settings-ingame (game settings, not play state)
- /show-card defense (read-only display)
- /substitute commands (just show UI, lock in callback)
3. Added safe_play_lock() context manager for automatic lock release
4. Added play locking to substitution callbacks:
- SelectBatterSub.callback()
- SelectReliefPitcher.callback()
5. Global error handler now releases stuck locks automatically
Architecture:
- Commands that display UI or read data: No lock
- Commands that modify play state: Lock at last possible moment
- 3-layer defense: manual release, context manager, global handler
Resolves race condition from concurrent play modifications.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Adds two new test cases to test_play_locking.py to improve coverage:
1. test_lock_released_after_successful_completion
- Verifies play.locked is set to False after complete_play()
- Confirms play.complete is set to True
- Validates database commit is called
2. test_different_commands_racing_on_locked_play
- Tests that ANY command type is blocked on locked plays
- Prevents race conditions between different command types
- Tests multiple commands: walk, strikeout, single, xcheck
These tests ensure the play locking idempotency guard works correctly
for both lock acquisition and release, and prevents all command types
from racing (not just duplicate commands).
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Implements defensive error handling for WPA (Win Probability Added) calculations when rare game states are missing from the static lookup table. The safe_wpa_lookup() function uses a three-tier fallback strategy: exact lookup, bases-empty fallback, and 0.0 default value.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>