Update gameplay.py
Remove old catcher question; skip out type when no hit + no error
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163
cogs/gameplay.py
163
cogs/gameplay.py
@ -3162,40 +3162,6 @@ class Gameplay(commands.Cog):
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hit_allowed, error_allowed, chaos_allowed = None, None, None
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if position.value == 'C':
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view = Confirm([interaction.user], label_type='yes')
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question = await interaction.channel.send(f'Did {defender["name"]} give up a chaos result?', view=view)
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await view.wait()
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if view.value:
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await question.delete()
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view = ButtonOptions(responders=[interaction.user], labels=['WP', 'X (PB)', None, None, None])
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question = await interaction.channel.send(
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f'Which chaos result did {defender["name"]} allow?', view=view
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)
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await view.wait()
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if view.value == 'WP' or view.value == 'X (PB)':
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await question.delete()
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if view.value == 'WP':
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advance_runners(this_play.id, 1)
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patch_play(this_play.id, rbi=0, wp=1)
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elif view.value == 'X (PB)':
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advance_runners(this_play.id, 1)
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patch_play(this_play.id, rbi=0, pb=1)
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complete_play(this_play.id)
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await interaction.edit_original_response(
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content=None, embed=await self.get_game_state_embed(this_game, full_length=False)
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)
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return
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else:
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await question.delete()
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else:
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await question.delete()
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view = Confirm([interaction.user], label_type='yes')
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question = await interaction.channel.send(f'Did {defender["name"]} give up a hit?', view=view)
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await view.wait()
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@ -3247,73 +3213,78 @@ class Gameplay(commands.Cog):
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# Not hit and no error
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if hit_allowed == 'out' and error_allowed == 'no error':
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if position.value not in ['LF', 'CF', 'RF']:
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view = ButtonOptions(
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responders=[interaction.user],
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labels=['gb A', 'gb B', 'gb C', None if position.value != 'C' else 'FO',
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None if position.value != 'C' else 'PO']
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)
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question = await interaction.channel.send(f'What was the result of the play?', view=view)
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await view.wait()
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if not view.value:
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await question.delete()
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if view.value == 'gb A':
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await self.groundballs(interaction, this_game, this_play, groundball_type='a')
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elif view.value == 'gb B':
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await self.groundballs(interaction, this_game, this_play, groundball_type='b')
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elif view.value == 'gb C':
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await self.groundballs(interaction, this_game, this_play, groundball_type='c')
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else:
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patch_play(this_play.id, pa=1, ab=1, outs=1)
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advance_runners(this_play.id, 0)
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complete_play(this_play.id)
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patch_play(this_play.id, locked=False)
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return
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else:
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await question.delete()
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if view.value in ['FO', 'PO']:
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patch_play(this_play.id, pa=1, ab=1, outs=1)
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advance_runners(this_play.id, 0)
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complete_play(this_play.id)
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else:
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if view.value == 'gb A':
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gb_code = 'a'
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elif view.value == 'gb B':
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gb_code = 'b'
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else:
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gb_code = 'c'
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await self.groundballs(interaction, this_game, this_play, gb_code)
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if this_play.on_base_code == 0:
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patch_play(this_play.id, pa=1, ab=1, outs=1)
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advance_runners(this_play.id, 0)
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complete_play(this_play.id)
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else:
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view = ButtonOptions(responders=[interaction.user], labels=['fly A', 'fly B', 'fly C', None, None])
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question = await interaction.channel.send(f'What was the result of the play?', view=view)
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await view.wait()
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if not view.value:
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await question.delete()
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await interaction.channel.send(
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content=f'Just logged the x-check! Please log the resulting play to continue (e.g. '
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f'\'flyball-b\' or \'flyball-c\')'
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if position.value not in ['LF', 'CF', 'RF']:
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view = ButtonOptions(
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responders=[interaction.user],
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labels=['gb A', 'gb B', 'gb C', None if position.value != 'C' else 'FO',
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None if position.value != 'C' else 'PO']
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)
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patch_play(this_play.id, locked=False)
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return
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question = await interaction.channel.send(f'What was the result of the play?', view=view)
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await view.wait()
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if not view.value:
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await question.delete()
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if view.value == 'gb A':
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await self.groundballs(interaction, this_game, this_play, groundball_type='a')
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elif view.value == 'gb B':
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await self.groundballs(interaction, this_game, this_play, groundball_type='b')
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elif view.value == 'gb C':
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await self.groundballs(interaction, this_game, this_play, groundball_type='c')
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else:
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patch_play(this_play.id, pa=1, ab=1, outs=1)
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advance_runners(this_play.id, 0)
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complete_play(this_play.id)
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patch_play(this_play.id, locked=False)
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return
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else:
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await question.delete()
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if view.value in ['FO', 'PO']:
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patch_play(this_play.id, pa=1, ab=1, outs=1)
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advance_runners(this_play.id, 0)
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complete_play(this_play.id)
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else:
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if view.value == 'gb A':
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gb_code = 'a'
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elif view.value == 'gb B':
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gb_code = 'b'
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else:
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gb_code = 'c'
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await self.groundballs(interaction, this_game, this_play, gb_code)
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else:
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await question.delete()
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if view.value == 'fly A':
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fly_code = 'a'
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elif view.value == 'fly B':
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fly_code = 'b'
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else:
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fly_code = 'c'
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view = ButtonOptions(responders=[interaction.user], labels=['fly A', 'fly B', 'fly C', None, None])
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question = await interaction.channel.send(f'What was the result of the play?', view=view)
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await view.wait()
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await self.flyballs(interaction, this_game, this_play, fly_code)
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if not view.value:
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await question.delete()
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await interaction.channel.send(
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content=f'Just logged the x-check! Please log the resulting play to continue (e.g. '
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f'\'flyball-b\' or \'flyball-c\')'
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)
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patch_play(this_play.id, locked=False)
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return
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else:
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await question.delete()
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if view.value == 'fly A':
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fly_code = 'a'
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elif view.value == 'fly B':
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fly_code = 'b'
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else:
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fly_code = 'c'
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await self.flyballs(interaction, this_game, this_play, fly_code)
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# Hit and error
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elif hit_allowed != 'out' and error_allowed != 'no error':
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