feat: implement run-decision algorithm in gb_decide_run (#18)
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Replace placeholder formula with tier-based algorithm modeled after tag_from_second and tag_from_third. Uses self.running + aggression_mod (abs deviation from neutral) for adjusted_running, then brackets into three min_safe tiers (4/6/8), with a ±2 adjustment for 2-out and 0-out situations respectively. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@ -7,42 +7,60 @@ from in_game.managerai_responses import JumpResponse
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def test_create_ai(session: Session):
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all_ai = session.exec(select(ManagerAi)).all()
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assert len(all_ai) == 3
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assert ManagerAi.create_ai(session) == True
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all_ai = session.exec(select(ManagerAi)).all()
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assert len(all_ai) == 3
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def test_check_jump(session: Session):
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balanced_ai = session.exec(select(ManagerAi).where(ManagerAi.name == 'Balanced')).one()
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aggressive_ai = session.exec(select(ManagerAi).where(ManagerAi.name == 'Yolo')).one()
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balanced_ai = session.exec(
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select(ManagerAi).where(ManagerAi.name == "Balanced")
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).one()
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aggressive_ai = session.exec(
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select(ManagerAi).where(ManagerAi.name == "Yolo")
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).one()
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this_game = session.get(Game, 1)
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runner = session.get(Lineup, 5)
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this_play = session.get(Play, 2)
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this_play = session.get(Play, 2)
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this_play.on_first = runner
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assert this_play.starting_outs == 1
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assert balanced_ai.check_jump(session, this_game, to_base=2) == JumpResponse(ai_note='- SEND **Player 4** to second if they get the jump', min_safe=16)
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assert aggressive_ai.check_jump(session, this_game, to_base=2) == JumpResponse(ai_note='- SEND **Player 4** to second if they get the jump', min_safe=13, run_if_auto_jump=True)
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assert balanced_ai.check_jump(session, this_game, to_base=2) == JumpResponse(
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ai_note="- SEND **Player 4** to second if they get the jump", min_safe=16
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)
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assert aggressive_ai.check_jump(session, this_game, to_base=2) == JumpResponse(
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ai_note="- SEND **Player 4** to second if they get the jump",
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min_safe=13,
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run_if_auto_jump=True,
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)
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this_play.on_third = runner
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assert balanced_ai.check_jump(session, this_game, to_base=4) == JumpResponse(min_safe=8)
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assert aggressive_ai.check_jump(session, this_game, to_base=4) == JumpResponse(min_safe=5)
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assert balanced_ai.check_jump(session, this_game, to_base=4) == JumpResponse(
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min_safe=8
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)
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assert aggressive_ai.check_jump(session, this_game, to_base=4) == JumpResponse(
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min_safe=5
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)
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def test_tag_from_second(session: Session):
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balanced_ai = session.exec(select(ManagerAi).where(ManagerAi.name == 'Balanced')).one()
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aggressive_ai = session.exec(select(ManagerAi).where(ManagerAi.name == 'Yolo')).one()
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balanced_ai = session.exec(
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select(ManagerAi).where(ManagerAi.name == "Balanced")
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).one()
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aggressive_ai = session.exec(
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select(ManagerAi).where(ManagerAi.name == "Yolo")
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).one()
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this_game = session.get(Game, 1)
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runner = session.get(Lineup, 5)
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this_play = session.get(Play, 2)
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this_play = session.get(Play, 2)
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this_play.on_second = runner
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assert this_play.starting_outs == 1
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@ -53,4 +71,30 @@ def test_tag_from_second(session: Session):
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assert balanced_resp.min_safe == 5
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assert aggressive_resp.min_safe == 2
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def test_gb_decide_run(session: Session):
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"""
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Verifies that gb_decide_run returns a min_safe threshold based on self.running
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plus an aggression modifier, with outs adjustment applied.
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With 1 out (no outs adjustment):
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- Balanced (running=5, behind_aggression=5): adjusted_running=5 → tier ≥5 → min_safe=6
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- Yolo (running=10, behind_aggression=10): adjusted_running=15 → tier ≥8 → min_safe=4
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"""
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balanced_ai = session.exec(
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select(ManagerAi).where(ManagerAi.name == "Balanced")
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).one()
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aggressive_ai = session.exec(
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select(ManagerAi).where(ManagerAi.name == "Yolo")
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).one()
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this_game = session.get(Game, 1)
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this_play = session.get(Play, 2)
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assert this_play.starting_outs == 1
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balanced_resp = balanced_ai.gb_decide_run(session, this_game)
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aggressive_resp = aggressive_ai.gb_decide_run(session, this_game)
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assert balanced_resp.min_safe == 6
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assert aggressive_resp.min_safe == 4
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