Update gameplay.py

Added additional gamestate after flyball Bs
This commit is contained in:
Cal Corum 2024-05-17 16:07:31 -05:00
parent 42c3719baf
commit 31d78f0315

View File

@ -2988,9 +2988,16 @@ class Gameplay(commands.Cog):
patch_play(this_play.id, locked=True)
await self.flyballs(interaction, this_game, this_play, flyball_type)
await interaction.edit_original_response(
content=None, embed=await self.get_game_state_embed(this_game, full_length=False)
)
if flyball_type not in ['a', 'c'] and this_play.on_base_code > 0:
await interaction.edit_original_response(content=f'Flyball has been logged')
await interaction.channel.send(
content=None,
embed=await self.get_game_state_embed(this_game, full_length=False)
)
else:
await interaction.edit_original_response(
content=None, embed=await self.get_game_state_embed(this_game, full_length=False)
)
@group_log.command(name='groundball', description='Groundballs: a, b, c')
async def log_groundball(self, interaction: discord.Interaction, groundball_type: Literal['a', 'b', 'c']):