Add support for xcheck reswing
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@ -330,38 +330,9 @@ class Admins(commands.Cog):
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@commands.command(name='tc', help='Mod: Test command')
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@commands.is_owner()
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async def test_choices_command(self, ctx):
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await ctx.send(f'Updating rarities now...')
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RAR_IDS = {
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'HoF': 99,
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'MVP': 1,
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'All-Star': 2,
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'Starter': 3,
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'Reserve': 4,
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'Replacement': 5
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}
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with open('storage/player-json-2023-05-02-553165.csv') as csvfile:
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csv_reader = csv.reader(csvfile, delimiter=',')
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line_count = 0
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update_ids = []
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update_names = []
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for row in csv_reader:
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if line_count == 0:
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pass
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else:
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p_query = db_get('players', params=[('name', row[1]), ('cardset_id', 9)])
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if p_query['count'] > 0:
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player = p_query['players'][0]
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r_name = row[9] if row[9] != 'HoF' else 'Hall of Fame'
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if player['rarity']['name'] != r_name:
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update_ids.append(player['player_id'])
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update_names.append(player['p_name'])
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db_patch('players', object_id=player['player_id'], params=[('rarity_id', RAR_IDS[row[9]])])
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line_count += 1
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try:
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await ctx.send(f'Updated {len(update_names)} player rarities:\n\n{", ".join(update_names)}')
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except Exception as e:
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await ctx.send(f'Updated {len(update_ids)} player rarities:\n\n{", ".join(update_ids)}')
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await ctx.send(f'Wiping AI dexes...')
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db_post('paperdex/wipe-ai', timeout=15)
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await ctx.send(f'All done!')
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async def setup(bot):
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@ -337,8 +337,18 @@ class Gameplay(commands.Cog):
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logging.debug(f'game_state: {game_state}')
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gt_string = ' - Unlimited'
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if game.game_type == 'minor-league':
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gt_string = ' - Minor League'
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elif game.game_type == 'major-league':
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gt_string = ' - Major League'
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elif game.game_type == 'hall-of-fame':
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gt_string = ' - Hall of Fame'
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elif 'gauntlet' in game.game_type:
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gt_string = ' - Gauntlet'
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embed = discord.Embed(
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title=f'{game_state["away_team"]["sname"]} @ {game_state["home_team"]["sname"]}',
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title=f'{game_state["away_team"]["sname"]} @ {game_state["home_team"]["sname"]}{gt_string}',
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color=int(SBA_COLOR, 16)
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)
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@ -3338,6 +3348,28 @@ class Gameplay(commands.Cog):
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elif hit_allowed == 'triple':
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triple(this_play)
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else:
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if position.value == 'C':
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view = ButtonOptions(
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responders=[interaction.user],
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labels=['gb A', 'gb B', 'gb C', 'FO', 'PO']
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)
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question = await interaction.channel.send(f'What was the result of the play?', view=view)
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await view.wait()
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if not view.value:
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await question.edit(
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content=f'Hmm...you keep thinking on it and get back to me when you\'re ready.',
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view=None
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)
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return
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elif view.value == 'FO':
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await question.edit(content=f'**The ball dropped foul; batter swings again.**', view=None)
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patch_play(this_play.id, defender_id=False, check_pos='false')
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await interaction.channel.send(
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content=None, embed=await self.get_game_state_embed(this_game, full_length=False)
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)
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return
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patch_play(this_play.id, error=1)
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if error_allowed == '1 base':
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num_bases = 1
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@ -1019,9 +1019,15 @@ def patch_play(
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if balk is not None:
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this_play.balk = balk
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if defender_id is not None:
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this_play.defender_id = defender_id
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if not defender_id:
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this_play.defender_id = None
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else:
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this_play.defender_id = defender_id
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if check_pos is not None:
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this_play.check_pos = check_pos
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if check_pos.lower() == 'false':
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this_play.check_pos = None
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else:
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this_play.check_pos = check_pos
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if error is not None:
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this_play.error = error
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if play_num is not None:
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