- Guard total_count with `if not csv` ternary to avoid unnecessary COUNT query on CSV export paths (10 files) - Consolidate rewards.py from 3 COUNT queries to 1 (used for both empty-check and response) - Clean up scout_claims.py double `if limit is not None` block - Normalize scout_opportunities.py from max(1,...) to max(0,...) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
204 lines
6.3 KiB
Python
204 lines
6.3 KiB
Python
from fastapi import APIRouter, Depends, HTTPException, Response
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from typing import Optional
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import logging
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import pydantic
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from pandas import DataFrame
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from ..db_engine import GameRewards, model_to_dict, DoesNotExist
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from ..dependencies import oauth2_scheme, valid_token
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router = APIRouter(prefix="/api/v2/gamerewards", tags=["gamerewards"])
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class GameRewardModel(pydantic.BaseModel):
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name: str
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pack_type_id: Optional[int] = None
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player_id: Optional[int] = None
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money: Optional[int] = None
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@router.get("")
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async def v1_gamerewards_get(
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name: Optional[str] = None,
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pack_type_id: Optional[int] = None,
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player_id: Optional[int] = None,
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money: Optional[int] = None,
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csv: Optional[bool] = None,
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limit: int = 100,
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):
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all_rewards = GameRewards.select().order_by(GameRewards.id)
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# if all_rewards.count() == 0:
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# db.close()
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# raise HTTPException(status_code=404, detail=f'There are no awards to filter')
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if name is not None:
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all_rewards = all_rewards.where(GameRewards.name == name)
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if pack_type_id is not None:
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all_rewards = all_rewards.where(GameRewards.pack_type_id == pack_type_id)
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if player_id is not None:
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all_rewards = all_rewards.where(GameRewards.player_id == player_id)
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if money is not None:
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all_rewards = all_rewards.where(GameRewards.money == money)
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limit = max(0, min(limit, 500))
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total_count = all_rewards.count() if not csv else 0
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all_rewards = all_rewards.limit(limit)
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if csv:
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data_list = [["id", "pack_type_id", "player_id", "money"]]
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for line in all_rewards:
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data_list.append(
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[
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line.id,
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line.pack_type_id if line.pack_type else None,
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line.player_id if line.player else None,
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line.money,
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]
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)
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return_val = DataFrame(data_list).to_csv(header=False, index=False)
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return Response(content=return_val, media_type="text/csv")
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else:
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return_val = {"count": total_count, "gamerewards": []}
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for x in all_rewards:
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return_val["gamerewards"].append(model_to_dict(x))
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return return_val
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@router.get("/{gameaward_id}")
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async def v1_gamerewards_get_one(gamereward_id, csv: Optional[bool] = None):
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try:
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this_game_reward = GameRewards.get_by_id(gamereward_id)
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except DoesNotExist:
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raise HTTPException(
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status_code=404, detail=f"No game reward found with id {gamereward_id}"
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)
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if csv:
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data_list = [
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["id", "pack_type_id", "player_id", "money"],
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[
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this_game_reward.id,
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this_game_reward.pack_type_id if this_game_reward.pack_type else None,
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this_game_reward.player_id if this_game_reward.player else None,
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this_game_reward.money,
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],
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]
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return_val = DataFrame(data_list).to_csv(header=False, index=False)
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return Response(content=return_val, media_type="text/csv")
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else:
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return_val = model_to_dict(this_game_reward)
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return return_val
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@router.post("")
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async def v1_gamerewards_post(
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game_reward: GameRewardModel, token: str = Depends(oauth2_scheme)
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):
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if not valid_token(token):
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logging.warning("Bad Token: [REDACTED]")
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raise HTTPException(
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status_code=401,
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detail="You are not authorized to post game rewards. This event has been logged.",
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)
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this_award = GameRewards(
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name=game_reward.name,
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pack_type_id=game_reward.pack_type_id,
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player_id=game_reward.player_id,
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money=game_reward.money,
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)
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saved = this_award.save()
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if saved == 1:
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return_val = model_to_dict(this_award)
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return return_val
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else:
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raise HTTPException(
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status_code=418,
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detail="Well slap my ass and call me a teapot; I could not save that roster",
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)
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@router.patch("/{game_reward_id}")
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async def v1_gamerewards_patch(
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game_reward_id: int,
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name: Optional[str] = None,
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pack_type_id: Optional[int] = None,
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player_id: Optional[int] = None,
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money: Optional[int] = None,
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token: str = Depends(oauth2_scheme),
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):
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if not valid_token(token):
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logging.warning("Bad Token: [REDACTED]")
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raise HTTPException(
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status_code=401,
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detail="You are not authorized to patch gamerewards. This event has been logged.",
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)
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try:
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this_game_reward = GameRewards.get_by_id(game_reward_id)
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except DoesNotExist:
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raise HTTPException(
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status_code=404, detail=f"No game reward found with id {game_reward_id}"
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)
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if name is not None:
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this_game_reward.name = name
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if pack_type_id is not None:
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if not pack_type_id:
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this_game_reward.pack_type_id = None
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else:
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this_game_reward.pack_type_id = pack_type_id
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if player_id is not None:
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if not player_id:
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this_game_reward.player_id = None
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else:
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this_game_reward.player_id = player_id
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if money is not None:
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if not money:
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this_game_reward.money = None
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else:
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this_game_reward.money = money
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if this_game_reward.save() == 1:
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return_val = model_to_dict(this_game_reward)
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return return_val
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else:
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raise HTTPException(
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status_code=418,
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detail="Well slap my ass and call me a teapot; I could not save that rarity",
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)
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@router.delete("/{gamereward_id}")
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async def v1_gamerewards_delete(gamereward_id, token: str = Depends(oauth2_scheme)):
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if not valid_token(token):
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logging.warning("Bad Token: [REDACTED]")
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raise HTTPException(
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status_code=401,
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detail="You are not authorized to delete awards. This event has been logged.",
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)
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try:
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this_award = GameRewards.get_by_id(gamereward_id)
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except DoesNotExist:
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raise HTTPException(
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status_code=404, detail=f"No award found with id {gamereward_id}"
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)
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count = this_award.delete_instance()
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if count == 1:
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raise HTTPException(
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status_code=200, detail=f"Game Reward {gamereward_id} has been deleted"
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)
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else:
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raise HTTPException(
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status_code=500, detail=f"Game Reward {gamereward_id} was not deleted"
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)
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