Add two endpoints for reading EvolutionCardState:
GET /api/v2/teams/{team_id}/evolutions
- Optional filters: card_type, tier
- Pagination: page / per_page (default 10, max 100)
- Joins EvolutionTrack so card_type filter is a single query
- Returns {count, items} with full card state + threshold context
GET /api/v2/evolution/cards/{card_id}
- Resolves card_id -> (player_id, team_id) via Card table
- Duplicate cards for same player+team share one state row
- Returns 404 when card missing or has no evolution state
Both endpoints:
- Require bearer token auth (valid_token dependency)
- Embed the EvolutionTrack in each item (not just the FK id)
- Compute next_threshold: threshold for tier above current (null at T4)
- Share _build_card_state_response() helper in evolution.py
Also cleans up 30 pre-existing ruff violations in teams.py that were
blocking the pre-commit hook: F541 bare f-strings, E712 boolean
comparisons (now noqa where Peewee ORM requires == False/True),
and F841 unused variable assignments.
Tests: tests/test_evolution_state_api.py — 10 integration tests that
skip automatically without POSTGRES_HOST, following the same pattern as
test_evolution_track_api.py.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Closes#75.
New file app/services/evolution_init.py:
- _determine_card_type(player): pure fn mapping pos_1 to 'batter'/'sp'/'rp'
- initialize_card_evolution(player_id, team_id, card_type): get_or_create
EvolutionCardState with current_tier=0, current_value=0.0, fully_evolved=False
- Safe failure: all exceptions caught and logged, never raises
- Idempotent: duplicate calls for same (player_id, team_id) are no-ops
and do NOT reset existing evolution progress
Modified app/routers_v2/cards.py:
- Add WP-10 hook after Card.bulk_create in the POST endpoint
- For each card posted, call _determine_card_type + initialize_card_evolution
- Wrapped in try/except so evolution failures cannot block pack opening
- Fix pre-existing lint violations (unused lc_id, bare f-string, unused e)
New file tests/test_evolution_init.py (16 tests, all passing):
- Unit: track assignment for batter / SP / RP / CP positions
- Integration: first card creates state with zeroed fields
- Integration: duplicate card is a no-op (progress not reset)
- Integration: different players on same team get separate states
- Integration: card_type routes to correct EvolutionTrack
- Integration: missing track returns None gracefully
Fix tests/test_evolution_models.py: correct PlayerSeasonStats import/usage
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>