Commit Graph

2 Commits

Author SHA1 Message Date
Cal Corum
6a176af7da feat: Refractor Phase 2 integration — wire boost into evaluate-game
When a card reaches a new Refractor tier during game evaluation, the
system now creates a boosted variant card with modified ratings. This
connects the Phase 2 Foundation pure functions (PR #176) to the live
evaluate-game endpoint.

Key changes:
- evaluate_card() gains dry_run parameter so apply_tier_boost() is the
  sole writer of current_tier, ensuring atomicity with variant creation
- apply_tier_boost() orchestrates the full boost flow: source card
  lookup, boost application, variant card + ratings creation, audit
  record, and atomic state mutations inside db.atomic()
- evaluate_game() calls evaluate_card(dry_run=True) then loops through
  intermediate tiers on tier-up, with error isolation per player
- Display stat helpers compute fresh avg/obp/slg for variant cards
- REFRACTOR_BOOST_ENABLED env var provides a kill switch
- 51 new tests: unit tests for display stats, integration tests for
  orchestration, HTTP endpoint tests for multi-tier jumps, pitcher
  path, kill switch, atomicity, idempotency, and cross-player isolation
- Clarified all "79-sum" references to note the 108-total card invariant

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-30 13:04:52 -05:00
Cal Corum
b7dec3f231 refactor: rename evolution system to refractor
Complete rename of the card progression system from "Evolution" to
"Refractor" across all code, routes, models, services, seeds, and tests.

- Route prefix: /api/v2/evolution → /api/v2/refractor
- Model classes: EvolutionTrack → RefractorTrack, etc.
- 12 files renamed, 8 files content-edited
- New migration to rename DB tables
- 117 tests pass, no logic changes

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-23 13:31:55 -05:00