paper-dynasty-card-creation/custom_cards/kalin_young_preview.py
Cal Corum 92256cb29c Update scouting data and card creation scripts
- Regenerate scouting CSVs with latest player ratings
- Update archetype calculator with BP-HR whole number rule
- Refresh retrosheet normalized data
- Minor script updates for Kalin Young card creation

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-12-02 16:25:42 -06:00

370 lines
14 KiB
Python

"""
Preview ratings for Kalin Young custom player.
Target: 0.855 total OPS (UPGRADED from 0.820)
Pull rate: vL=33%, vR=25%
Steal rate: 0.22222
"""
from custom_cards.archetype_definitions import BatterArchetype
from custom_cards.archetype_calculator import BatterRatingCalculator, calculate_total_ops
import random
# Create custom archetype for Kalin Young
# Target: Combined OPS = 0.855 with formula: (OPS_vR + OPS_vL + min) / 3
# UPGRADE: Increased OBP via HBP (+1.0) and walks
kalin_young = BatterArchetype(
name="Kalin Young",
description="All-fields outfielder with low pull rate, balanced contact and power",
# VS RHP: Target OPS ~0.815 (OBP ~0.350 + SLG ~0.465) - aiming for 0.855 total
avg_vs_r=0.240, # Good average
obp_vs_r=0.350, # UPGRADED OBP (+0.035)
slg_vs_r=0.435, # Decent power (unchanged)
bb_pct_vs_r=0.115, # INCREASED walks (0.09 → 0.115)
k_pct_vs_r=0.21, # Decent contact
# VS LHP: Target OPS ~0.830 (OBP ~0.365 + SLG ~0.465) - aiming for 0.855 total
avg_vs_l=0.250, # Better average vs L
obp_vs_l=0.360, # UPGRADED OBP (+0.035)
slg_vs_l=0.445, # More power vs L (unchanged)
bb_pct_vs_l=0.115, # INCREASED walks (0.09 → 0.115)
k_pct_vs_l=0.20, # Slightly better contact vs L
# Power distribution - moderate power, balanced
hr_per_hit=0.09, # Moderate HR rate
triple_per_hit=0.03, # Some triples (outfield speed)
double_per_hit=0.26, # Good gap power
# Singles = 62% of hits
# Batted ball profile - balanced
gb_pct=0.43, # Moderate ground balls
fb_pct=0.34, # Moderate fly balls
ld_pct=0.23, # Line drives
# Batted ball quality
hard_pct=0.36, # Good hard contact
med_pct=0.46, # Lots of medium contact
soft_pct=0.18, # Some soft contact
# Spray chart - LOW PULL RATE (25%)
pull_pct=0.25, # Low pull (per requirements)
center_pct=0.40, # High center usage
oppo_pct=0.35, # Good opposite field usage
# Infield hits
ifh_pct=0.07, # Moderate speed for infield hits
# Specific power metrics
hr_fb_pct=0.11, # Moderate HR/FB
# Baserunning - good speed
speed_rating=6, # Above average speed
steal_jump=6, # Good reads
xbt_pct=0.53, # Takes extra bases
# Situational hitting
hit_run_skill=7, # Good contact = good hit-and-run
# Defensive profile
primary_positions=["RF", "LF"],
defensive_rating=6, # Above average defender
)
print("="*70)
print("KALIN YOUNG - CUSTOM PLAYER PREVIEW")
print("="*70)
print()
print("Player Info:")
print(" Name: Kalin Young")
print(" Hand: R (Right-handed batter)")
print(" Primary Position: RF")
print(" Secondary Position: LF")
print()
# Show defensive ratings
print("Defensive Ratings (per requirements):")
print(" RF: Range 3 / Error 7 / Arm 0")
print(" LF: Range 4 / Error 7 / Arm 0")
print()
print("Target Statistics (UPGRADED):")
print(f" Target Total OPS: 0.855 (was 0.820)")
print(f" Target Pull Rate: vL=33%, vR=25%")
print(f" Running: 13")
print(f" Stealing: 15-7 (0.22222)")
print(f" HBP: 2.0 both splits (+1.0)")
print()
# Calculate ratings
calc = BatterRatingCalculator(kalin_young)
ratings = calc.calculate_ratings(battingcard_id=0) # Temp ID
baserunning = calc.calculate_baserunning()
# Override steal rate to 0.22222 - UPGRADED steal success
baserunning['steal_jump'] = 0.22222
baserunning['steal_high'] = 15
baserunning['steal_low'] = 7
# Override running to 13
baserunning['running'] = 13
# Set bunting to C (average)
baserunning['bunting'] = 'C'
# Apply randomization to make results look more natural
random.seed(42) # For reproducibility
def round_to_05(value):
"""Round to nearest 0.05 (Stratomatic standard)."""
return round(value * 20) / 20
def add_variation(base_value, max_variation=0.5):
"""Add small random variation to a value, then round to 0.05."""
if base_value == 0.0:
return 0.0 # Don't randomize zeros
variation = random.uniform(-max_variation, max_variation)
result = max(0.0, base_value + variation)
return round_to_05(result)
# Randomize to make card look natural
for rating in ratings:
randomize_fields = [
'homerun', 'bp_homerun', 'triple', 'double_three', 'double_two', 'double_pull',
'single_two', 'single_one', 'single_center',
'walk', 'hbp', 'strikeout', 'lineout', 'popout',
'flyout_a', 'flyout_bq', 'flyout_lf_b', 'flyout_rf_b',
'groundout_a', 'groundout_b', 'groundout_c'
]
for field in randomize_fields:
if rating[field] > 0:
rating[field] = add_variation(rating[field], 0.5)
# Fix BP-HR and HBP to whole numbers (CRITICAL RULE)
# UPGRADE: HBP increased from 1 to 2 both splits
print("\n✓ Setting BP-HR to whole numbers (2 vL, 1 vR)...")
print("✓ Setting HBP to whole numbers (2 both splits) - UPGRADED +1.0...")
print("✓ Removing Triple vL...")
# vs LHP (ratings[0])
old_bphr_vl = ratings[0]['bp_homerun']
ratings[0]['bp_homerun'] = 2.0
# Redistribute difference to single_center
ratings[0]['single_center'] += (old_bphr_vl - 2.0)
old_hbp_vl = ratings[0]['hbp']
ratings[0]['hbp'] = 2.0 # UPGRADED from 1.0
# Redistribute difference to outs (since we're adding OBP)
ratings[0]['groundout_b'] += (old_hbp_vl - 2.0)
# Remove triple vL
old_triple_vl = ratings[0]['triple']
ratings[0]['triple'] = 0.0
# Redistribute to singles
ratings[0]['single_center'] += old_triple_vl
# vs RHP (ratings[1])
old_bphr_vr = ratings[1]['bp_homerun']
ratings[1]['bp_homerun'] = 1.0
# Redistribute difference to single_center
ratings[1]['single_center'] += (old_bphr_vr - 1.0)
old_hbp_vr = ratings[1]['hbp']
ratings[1]['hbp'] = 2.0 # UPGRADED from 1.0
# Redistribute difference to outs (since we're adding OBP)
ratings[1]['groundout_b'] += (old_hbp_vr - 2.0)
# Adjust pull rate: vL to 33%, vR stays at 25%
print("✓ Adjusting pull rate vL to 33% (vR stays 25%)...")
ratings[0]['pull_rate'] = 0.33
ratings[0]['center_rate'] = 0.37 # Reduce center to compensate
ratings[0]['slap_rate'] = 0.30 # Reduce oppo slightly
# vR stays at archetype defaults (~25%)
# Manual adjustments for vL
print("✓ Manual vL adjustments: HBP -1.0 → BB, K -5.0 → GB-B +3.0, GB-C +2.0...")
ratings[0]['hbp'] -= 1.0 # 2.0 → 1.0
ratings[0]['walk'] += 1.0 # Add to BB
ratings[0]['strikeout'] -= 5.0 # Remove 5.0 K
ratings[0]['groundout_b'] += 3.0 # Add 3.0 to GB-B
ratings[0]['groundout_c'] += 2.0 # Add 2.0 to GB-C
# Rebalance each split to exactly 108.00
def rebalance_to_108(rating_dict):
"""Adjust to ensure total = 108.00 by tweaking single_center (most common result)."""
current_total = sum([
rating_dict['homerun'], rating_dict['bp_homerun'], rating_dict['triple'],
rating_dict['double_three'], rating_dict['double_two'], rating_dict['double_pull'],
rating_dict['single_two'], rating_dict['single_one'], rating_dict['single_center'],
rating_dict['bp_single'], rating_dict['walk'], rating_dict['hbp'],
rating_dict['strikeout'], rating_dict['lineout'], rating_dict['popout'],
rating_dict['flyout_a'], rating_dict['flyout_bq'], rating_dict['flyout_lf_b'],
rating_dict['flyout_rf_b'], rating_dict['groundout_a'], rating_dict['groundout_b'],
rating_dict['groundout_c']
])
diff = 108.0 - current_total
rating_dict['single_center'] = round_to_05(rating_dict['single_center'] + diff)
return rating_dict
ratings[0] = rebalance_to_108(ratings[0])
ratings[1] = rebalance_to_108(ratings[1])
# Recalculate rate stats after randomization
for rating in ratings:
total_hits = (
rating['homerun'] + rating['bp_homerun'] * 0.5 + rating['triple'] +
rating['double_three'] + rating['double_two'] + rating['double_pull'] +
rating['single_two'] + rating['single_one'] + rating['single_center'] + rating['bp_single'] * 0.5
)
rating['avg'] = round(total_hits / 108, 5)
rating['obp'] = round((total_hits + rating['hbp'] + rating['walk']) / 108, 5)
rating['slg'] = round((
rating['homerun'] * 4 + rating['bp_homerun'] * 2 +
rating['triple'] * 3 +
(rating['double_two'] + rating['double_three'] + rating['double_pull']) * 2 +
rating['single_center'] + rating['single_two'] + rating['single_one'] + rating['bp_single']
) / 108, 5)
# Display results
print("-"*70)
print("CALCULATED BATTING RATINGS")
print("-"*70)
for rating in ratings:
vs_hand = rating['vs_hand']
print(f"\nVS {vs_hand}HP:")
print(f" AVG: {rating['avg']:.3f} OBP: {rating['obp']:.3f} SLG: {rating['slg']:.3f} OPS: {rating['obp']+rating['slg']:.3f}")
# Hit breakdown
total_hits = (rating['homerun'] + rating['bp_homerun'] + rating['triple'] +
rating['double_three'] + rating['double_two'] + rating['double_pull'] +
rating['single_two'] + rating['single_one'] + rating['single_center'] + rating['bp_single'])
total_doubles = rating['double_pull'] + rating['double_two'] + rating['double_three']
total_singles = (rating['single_two'] + rating['single_one'] +
rating['single_center'] + rating['bp_single'])
print(f"\n Hit Distribution (out of {total_hits:.1f} total hits):")
print(f" Singles: {total_singles:.1f} ({100*total_singles/total_hits:.1f}%)")
print(f" Doubles: {total_doubles:.1f} ({100*total_doubles/total_hits:.1f}%)")
print(f" Triples: {rating['triple']:.1f} ({100*rating['triple']/total_hits:.1f}%)")
print(f" HR: {rating['homerun']+rating['bp_homerun']:.1f} ({100*(rating['homerun']+rating['bp_homerun'])/total_hits:.1f}%)")
# Verify total = 108
total_chances = sum([
rating['homerun'], rating['bp_homerun'], rating['triple'],
rating['double_three'], rating['double_two'], rating['double_pull'],
rating['single_two'], rating['single_one'], rating['single_center'], rating['bp_single'],
rating['hbp'], rating['walk'], rating['strikeout'],
rating['lineout'], rating['popout'],
rating['flyout_a'], rating['flyout_bq'], rating['flyout_lf_b'], rating['flyout_rf_b'],
rating['groundout_a'], rating['groundout_b'], rating['groundout_c']
])
print(f"\n Total Chances: {total_chances:.2f} (must be 108.0)")
# Calculate and display total OPS
total_ops = calculate_total_ops(ratings[0], ratings[1], is_pitcher=False)
print()
print("="*70)
print(f"TOTAL OPS: {total_ops:.3f} (Target: 0.855)")
if abs(total_ops - 0.855) <= 0.005:
print("✓ Within target range!")
elif abs(total_ops - 0.855) <= 0.015:
print("~ Close to target (can tweak if needed)")
else:
print("⚠ Outside target range - needs adjustment")
print("="*70)
# Show baserunning
print()
print("Baserunning Ratings (Stratomatic Format):")
print(f" Steal Range: {baserunning['steal_low']}-{baserunning['steal_high']} (on 2d10)")
print(f" Steal Auto: {baserunning['steal_auto']} (0=No, 1=Yes)")
print(f" Steal Jump: {baserunning['steal_jump']:.5f} ({int(baserunning['steal_jump']*36)}/36 chances)")
print(f" Running: {baserunning['running']} (scale 8-17)")
print(f" Hit-and-Run: {baserunning['hit_and_run']} (letter grade A/B/C/D)")
print(f" Bunting: {baserunning['bunting']} (letter grade A/B/C/D)")
print()
print("="*70)
print("DETAILED D20 RATINGS (Side-by-Side Comparison)")
print("="*70)
print()
# Create table header
print(f"{'Rating':<25} {'vs LHP':>10} {'vs RHP':>10}")
print("-" * 70)
# Extract ratings for easier access
vl = ratings[0] # vs LHP
vr = ratings[1] # vs RHP
# Display all ratings in table format
rating_pairs = [
("Homerun", 'homerun'),
("BP Homerun", 'bp_homerun'),
("Triple", 'triple'),
("Double (3-zone)", 'double_three'),
("Double (2-zone)", 'double_two'),
("Double (Pull)", 'double_pull'),
("Single (2-zone)", 'single_two'),
("Single (1-zone)", 'single_one'),
("Single (Center)", 'single_center'),
("BP Single", 'bp_single'),
("Walk", 'walk'),
("HBP", 'hbp'),
("Strikeout", 'strikeout'),
("Lineout", 'lineout'),
("Popout", 'popout'),
("Flyout A", 'flyout_a'),
("Flyout BQ", 'flyout_bq'),
("Flyout LF-B", 'flyout_lf_b'),
("Flyout RF-B", 'flyout_rf_b'),
("Groundout A", 'groundout_a'),
("Groundout B", 'groundout_b'),
("Groundout C", 'groundout_c'),
]
for label, key in rating_pairs:
print(f"{label:<25} {vl[key]:>10.2f} {vr[key]:>10.2f}")
# Show totals
vl_total = sum([vl[key] for _, key in rating_pairs])
vr_total = sum([vr[key] for _, key in rating_pairs])
print("-" * 70)
print(f"{'TOTAL CHANCES':<25} {vl_total:>10.2f} {vr_total:>10.2f}")
print(f"{'(must be 108.0)':<25} {'':>10} {'':>10}")
# Show spray chart percentages
print()
print("="*70)
print("SPRAY CHART VERIFICATION")
print("="*70)
print(f"vs LHP - Pull: {vl['pull_rate']*100:.1f}% Center: {vl['center_rate']*100:.1f}% Opposite: {vl['slap_rate']*100:.1f}%")
print(f"vs RHP - Pull: {vr['pull_rate']*100:.1f}% Center: {vr['center_rate']*100:.1f}% Opposite: {vr['slap_rate']*100:.1f}%")
print(f"\nTarget Pull Rate: 25% ({'✓ MATCH' if abs(vl['pull_rate'] - 0.25) < 0.03 else '⚠ ADJUST'})")
print()
print("="*70)
print("SUMMARY (UPGRADED)")
print("="*70)
print()
print("✓ Ratings calculated successfully")
print(f"✓ Total OPS: {total_ops:.3f} (Target: 0.855)")
print(f"✓ Pull Rate: vL={vl['pull_rate']*100:.0f}% (target 33%) / vR={vr['pull_rate']*100:.0f}% (target 25%)")
print(f"✓ Running: {baserunning['running']} (Target: 13)")
print(f"✓ Stealing: {baserunning['steal_low']}-{baserunning['steal_high']} (Target: 15-7, rate: 0.22222)")
print(f"✓ HBP: 2.0 both splits (upgraded +1.0)")
print()
print("Next Steps:")
print("1. Review the ratings above")
print("2. If approved, run create_kalin_young.py to UPDATE the database records")
print("3. Card will be UPDATED with:")
print(" - Cardset: 29 (Custom Characters)")
print(" - Positions: RF (Range 3, Error 7, Arm 0), LF (Range 4, Error 7, Arm 0) - UNCHANGED")
print(" - Rarity: Starter - UNCHANGED")
print(" - Cost: ~85 - UNCHANGED")
print()
print("⚠️ NOT POSTED TO DATABASE - PREVIEW ONLY")
print("="*70)