paper-dynasty-card-creation/card_creation.py
2023-11-05 12:18:42 -06:00

3640 lines
198 KiB
Python

import copy
import sys
import asyncio
from creation_helpers import *
from pitchers import calcs_pitcher as p
from batters import calcs_batter as b
from defenders import calcs_defense as d
date = f'{datetime.datetime.now().year}-{datetime.datetime.now().month}-{datetime.datetime.now().day}'
log_level = logging.INFO
logging.basicConfig(
filename=f'logs/{date}.log',
format='%(asctime)s - card-creation - %(levelname)s - %(message)s',
level=log_level
)
"""
Data Links:
Baserunning: https://www.baseball-reference.com/leagues/majors/2022-baserunning-batting.shtml
Defense: https://www.baseball-reference.com/leagues/majors/2022-specialpos_p-fielding.shtml
All 9 positions plus OF
Pitcher Peripherals: https://www.baseball-reference.com/leagues/majors/2022-standard-pitching.shtml
Pitching & Batting: https://www.fangraphs.com/leaders/splits-leaderboards
"""
async def main(argv):
testing = False
cardset_name = input(f'What is the name of this Cardset? ')
c_query = await db_get('cardsets', params=[('name', cardset_name)])
if c_query['count'] == 0:
print(f'I do not see a cardset named {cardset_name}')
return
cardset = c_query['cardsets'][0]
now = datetime.datetime.now()
# output_path = pathlib.Path(f'card-output/{cardset.set_title} Cardset/')
input_path = f'data-input/{cardset.set_title} Cardset/'
game_count = 0
while (game_count <= 0) or (game_count > 162):
game_count = int(input(f'How many games out of 162 have been played? '))
season_pct = game_count / 162
print(f'season_pct: {season_pct}')
# Get stat csv
print(f'Your input files should be located in data-input/{cardset.set_title} Cardset/')
await asyncio.sleep(1)
lets_go = input(f'Should I run pitchers (y/n)? ')
if lets_go in YES:
existing_columns = CardColumns.delete().where(
CardColumns.id.endswith(f'-{cardset.id}') & CardColumns.p_ratings.is_null(False)
).execute()
existing_pitchers = PitcherRatings.delete().where(PitcherRatings.cardset == cardset).execute()
# ratings_guide = [[
# 'name', 'sba-id', 'hr-vL', 'bp-hr-vL', 'tr-vL', 'do***-vL', 'do**-vL', 'do-cf-vL', 'si**-vL', 'si*-vL',
# 'si-cf-vL', 'bp-si-vL', 'hbp-vL', 'bb-vL', 'so-vL', 'fo-b-cf-vL', 'fo-b-slap-vL', 'gb-a-vL', 'gb-c-vL',
# 'gb-x-p-vL', 'gb-x-c-vL', 'gb-x-1b-vL', 'gb-x-2b-vL', 'gb-x-3b-vL', 'gb-x-ss-vL', 'gb-x-lf-vL',
# 'gb-x-cf-vL', 'gb-x-rf-vL',
# 'hr-vR', 'bp-hr-vR', 'tr-vR', 'do***-vR', 'do**-vR', 'do-cf-vR', 'si**-vR', 'si*-vR',
# 'si-cf-vR', 'bp-si-vR', 'hbp-vR', 'bb-vR', 'so-vR', 'fo-b-cf-vR', 'fo-b-slap-vR', 'gb-a-vR', 'gb-c-vR',
# 'gb-x-p-vR', 'gb-x-c-vR', 'gb-x-1b-vR', 'gb-x-2b-vR', 'gb-x-3b-vR', 'gb-x-ss-vR', 'gb-x-lf-vR',
# 'gb-x-cf-vR', 'gb-x-rf-vR'
# ]]
# card_columns = [[
# 'name', 'sba_id', 'hand', 'vl_one_2d6', 'vl_one_results', 'vl_one_splits', 'vl_two_2d6', 'vl_two_results',
# 'vl_two_splits', 'vl_three_2d6', 'vl_three_results', 'vl_three_splits', 'vr_one_2d6', 'vr_one_results',
# 'vr_one_splits', 'vr_two_2d6', 'vr_two_results', 'vr_two_splits', 'vr_three_2d6', 'vr_three_results',
# 'vr_three_splits'
# ]]
# rg_headers = ['name', 'hand', 'hr', 'bp-hr', 'tr', 'do***', 'do**', 'do-cf', 'si**', 'si*', 'si-cf', 'bp-si',
# 'hbp', 'bb', 'so', 'fo-cf', 'fo-slap', 'gb-a', 'gb-c', 'gb-x-p', 'gb-x-c', 'gb-x-1b', 'gb-x-2b',
# 'gb-x-3b', 'gb-x-ss', 'gb-x-lf', 'gb-x-cf', 'gb-x-rf']
"""
Process pitcher stats into raw chances
"""
count_pitchers = 0
with open(f'{input_path}pitcher-stats.csv', 'r', encoding='utf8') as file:
reader = csv.reader(file)
for row in reader:
try:
player = ScoutPlayer.get_or_none(ScoutPlayer.fg_id == int(row[0]))
if testing:
print(f'player fg_id: {int(row[0])} / player: {player}')
# Standard limits
# if player is not None and (('Promo' in cardset.set_title) or (int(row[5]) >= 30 and int(row[38]) >= 45)):
if player is not None:
chance_data_vl = {
'id': f'{player.sba_id}-vL-{cardset.id}',
'player_id': player.sba_id,
'cardset_id': cardset.id,
'vs_hand': 'vL',
'is_prep': True,
'homerun': 0,
'bp_homerun': 0,
'triple': 0,
'double_three': 0,
'double_two': 0,
'double_cf': 0,
'single_two': 0,
'single_one': 0,
'single_center': 0,
'bp_single': 0,
'hbp': 0,
'walk': 0,
'strikeout': 0,
'fo_slap': 0,
'fo_center': 0,
'groundout_a': 0,
'groundout_b': 0,
'xcheck_p': 0,
'xcheck_c': 0,
'xcheck_1b': 0,
'xcheck_2b': 0,
'xcheck_3b': 0,
'xcheck_ss': 0,
'xcheck_lf': 0,
'xcheck_cf': 0,
'xcheck_rf': 0,
}
chance_data_vr = {
'id': f'{player.sba_id}-vR-{cardset.id}',
'player_id': player.sba_id,
'cardset_id': cardset.id,
'vs_hand': 'vR',
'is_prep': True,
'homerun': 0,
'bp_homerun': 0,
'triple': 0,
'double_three': 0,
'double_two': 0,
'double_cf': 0,
'single_two': 0,
'single_one': 0,
'single_center': 0,
'bp_single': 0,
'hbp': 0,
'walk': 0,
'strikeout': 0,
'fo_slap': 0,
'fo_center': 0,
'groundout_a': 0,
'groundout_b': 0,
'xcheck_p': 0,
'xcheck_c': 0,
'xcheck_1b': 0,
'xcheck_2b': 0,
'xcheck_3b': 0,
'xcheck_ss': 0,
'xcheck_lf': 0,
'xcheck_cf': 0,
'xcheck_rf': 0,
}
# Get total num hits v both
total_hit_mod = 5 # originally 9 to account for x-hits
raw_hits_vl = mround(float(row[17]) * 108)
raw_hits_vr = mround(float(row[50]) * 108)
hits_vl = max(raw_hits_vl - total_hit_mod, 5)
hits_vr = max(raw_hits_vr - total_hit_mod, 5)
soft_rate_vl = p.soft_rate(float(row[34]))
soft_rate_vr = p.soft_rate(float(row[67]))
med_rate_vl = p.med_rate(float(row[35]))
med_rate_vr = p.med_rate(float(row[68]))
hard_rate_vl = p.hard_rate(float(row[36]))
hard_rate_vr = p.hard_rate(float(row[69]))
# Get Singles
tot_singles_vl, tot_singles_vr = p.all_singles(row, hits_vl, hits_vr)
total_xbh_vl = mround(hits_vl - tot_singles_vl)
total_xbh_vr = mround(hits_vr - tot_singles_vr)
# BPSI
bpsi_vl, bpsi_vr = p.bp_singles(tot_singles_vl, tot_singles_vr)
chance_data_vl['bp_single'] = bpsi_vl
chance_data_vr['bp_single'] = bpsi_vr
tot_singles_vl = mround(tot_singles_vl - bpsi_vl)
tot_singles_vr = mround(tot_singles_vr - bpsi_vr)
# SI**
si2_vl, si2_vr = p.wh_singles(tot_singles_vl, tot_singles_vr, hard_rate_vl, hard_rate_vr)
chance_data_vl['single_two'] = si2_vl
chance_data_vr['single_two'] = si2_vr
tot_singles_vl = mround(tot_singles_vl - si2_vl)
tot_singles_vr = mround(tot_singles_vr - si2_vr)
# SI*
si1_vl, si1_vr = p.one_singles(tot_singles_vl, tot_singles_vr, soft_rate_vl, soft_rate_vr)
chance_data_vl['single_one'] = si1_vl
chance_data_vr['single_one'] = si1_vr
tot_singles_vl = mround(tot_singles_vl - si1_vl)
tot_singles_vr = mround(tot_singles_vr - si1_vr)
# SI(cf)
chance_data_vl['single_center'] = tot_singles_vl
chance_data_vr['single_center'] = tot_singles_vr
# Home Runs
hr_rate_vl = p.hr_per_fb_rate(float(row[28]))
hr_rate_vr = p.hr_per_fb_rate(float(row[61]))
try:
hr_vl = mround(hits_vl * (float(row[12]) / float(row[7])))
except ZeroDivisionError:
hr_vl = 0
try:
hr_vr = mround(hits_vr * (float(row[45]) / float(row[40])))
except ZeroDivisionError:
hr_vr = 0
bphr_vl, bphr_vr = p.bp_homerun(hr_vl, hr_vr, hr_rate_vl, hr_rate_vr)
chance_data_vl['bp_homerun'] = bphr_vl
chance_data_vr['bp_homerun'] = bphr_vr
chance_data_vl['homerun'] = mround(hr_vl - bphr_vl)
chance_data_vr['homerun'] = mround(hr_vr - bphr_vr)
total_xbh_vl = mround(total_xbh_vl - hr_vl)
total_xbh_vr = mround(total_xbh_vr - hr_vr)
non_hrs_vl = float(row[8]) + float(row[9])
non_hrs_vr = float(row[41]) + float(row[42])
triple_per_23b_vl = (float(row[9]) / non_hrs_vl) if non_hrs_vl > 0 else 0
triple_per_23b_br = (float(row[42]) / non_hrs_vr) if non_hrs_vr > 0 else 0
tr_vl, tr_vr = p.triples(total_xbh_vl, total_xbh_vr, triple_per_23b_vl, triple_per_23b_br)
chance_data_vl['triple'] = tr_vl
chance_data_vr['triple'] = tr_vr
doubles_vl = mround(total_xbh_vl - tr_vl)
doubles_vr = mround(total_xbh_vr - tr_vr)
ts_doubles_vl, ts_doubles_vr = p.two_doubles(doubles_vl, doubles_vr, soft_rate_vl, soft_rate_vr)
chance_data_vl['double_two'] = ts_doubles_vl
chance_data_vr['double_two'] = ts_doubles_vr
chance_data_vl['double_cf'] = mround(doubles_vl - ts_doubles_vl)
chance_data_vr['double_cf'] = mround(doubles_vr - ts_doubles_vr)
if testing:
print(f'vl hits: {hits_vl} / vr hits: {hits_vr}')
print(f'xbh vl: {total_xbh_vl}\nxbh vr: {total_xbh_vr}')
print(f'final hits vl: {p.total_chances(chance_data_vl)} / '
f'final hits vr: {p.total_chances(chance_data_vr)}')
other_ob_vl = mround((float(row[18]) - float(row[17])) * 108)
other_ob_vr = mround((float(row[51]) - float(row[50])) * 108)
hbp_per_walk_vl = p.hbp_rate(float(row[15]), float(row[13]))
hbp_per_walk_vr = p.hbp_rate(float(row[48]), float(row[46]))
chance_data_vl['hbp'] = p.hbps(other_ob_vl, hbp_per_walk_vl)
chance_data_vr['hbp'] = p.hbps(other_ob_vr, hbp_per_walk_vr)
chance_data_vl['walk'] = mround(other_ob_vl - chance_data_vl['hbp'])
chance_data_vr['walk'] = mround(other_ob_vr - chance_data_vr['hbp'])
if testing:
print(f'ob vl: {p.total_chances(chance_data_vl)}\nob vr: {p.total_chances(chance_data_vr)}')
chance_data_vl['xcheck_p'] = p.xchecks('p')
chance_data_vl['xcheck_c'] = p.xchecks('c')
chance_data_vl['xcheck_1b'] = p.xchecks('1b')
chance_data_vl['xcheck_2b'] = p.xchecks('2b')
chance_data_vl['xcheck_3b'] = p.xchecks('3b')
chance_data_vl['xcheck_ss'] = p.xchecks('ss')
chance_data_vl['xcheck_lf'] = p.xchecks('lf')
chance_data_vl['xcheck_cf'] = p.xchecks('cf')
chance_data_vl['xcheck_rf'] = p.xchecks('rf')
chance_data_vr['xcheck_p'] = p.xchecks('p')
chance_data_vr['xcheck_c'] = p.xchecks('c')
chance_data_vr['xcheck_1b'] = p.xchecks('1b')
chance_data_vr['xcheck_2b'] = p.xchecks('2b')
chance_data_vr['xcheck_3b'] = p.xchecks('3b')
chance_data_vr['xcheck_ss'] = p.xchecks('ss')
chance_data_vr['xcheck_lf'] = p.xchecks('lf')
chance_data_vr['xcheck_cf'] = p.xchecks('cf')
chance_data_vr['xcheck_rf'] = p.xchecks('rf')
all_outs_vl = mround(108 - p.total_chances(chance_data_vl))
all_outs_vr = mround(108 - p.total_chances(chance_data_vr))
if testing:
print(f'total vl: {p.total_chances(chance_data_vl)}\ntotal vr: {p.total_chances(chance_data_vr)}\n'
f'outs vl: {all_outs_vl}\nouts vr: {all_outs_vr}')
so_pct_vl = float(row[16]) / (
float(row[5]) - float(row[7]) - float(row[13]) - float(row[14]) - float(row[15])
)
so_pct_vr = float(row[49]) / (
float(row[38]) - float(row[40]) - float(row[46]) - float(row[47]) - float(row[48])
)
# so_vl = mround(all_outs_vl * so_pct_vl * 1.2)
# so_vr = mround(all_outs_vr * so_pct_vr * 1.2)
so_vl = mround(all_outs_vl * so_pct_vl)
so_vr = mround(all_outs_vr * so_pct_vr)
chance_data_vl['strikeout'] = so_vl
chance_data_vr['strikeout'] = so_vr
rem_outs_vl = mround(all_outs_vl - so_vl)
rem_outs_vr = mround(all_outs_vr - so_vr)
fly_pct_vl = float(row[26]) / (float(row[26]) + float(row[25]))
fly_pct_vr = float(row[59]) / (float(row[59]) + float(row[58]))
all_fly_vl = mround(rem_outs_vl * fly_pct_vl)
all_fly_vr = mround(rem_outs_vr * fly_pct_vr)
opp_fly_vl = float(row[33]) / (float(row[33]) + float(row[32]))
opp_fly_vr = float(row[66]) / (float(row[66]) + float(row[65]))
chance_data_vl['fo_slap'] = p.oppo_fly(all_fly_vl, opp_fly_vl)
chance_data_vr['fo_slap'] = p.oppo_fly(all_fly_vr, opp_fly_vr)
chance_data_vl['fo_center'] = mround(all_fly_vl - chance_data_vl['fo_slap'])
chance_data_vr['fo_center'] = mround(all_fly_vr - chance_data_vr['fo_slap'])
go_vl = mround(rem_outs_vl - all_fly_vl)
go_vr = mround(rem_outs_vr - all_fly_vr)
chance_data_vl['groundout_a'] = p.groundball_a(go_vl, float(row[35]))
chance_data_vr['groundout_a'] = p.groundball_a(go_vr, float(row[68]))
chance_data_vl['groundout_b'] = mround(go_vl - chance_data_vl['groundout_a'])
chance_data_vr['groundout_b'] = mround(go_vr - chance_data_vr['groundout_a'])
if testing:
print(f'total vl: {p.total_chances(chance_data_vl)}\ntotal vr: {p.total_chances(chance_data_vr)}')
print(f'{row[2]}\nvl: {chance_data_vl}\nvr: {chance_data_vr}')
this_line = PitcherRatings.create(**chance_data_vl)
this_line.save()
this_line = PitcherRatings.create(**chance_data_vr)
this_line.save()
"""
Process pitcher chances into card output and ratings guide
"""
bat_hand = player.hand
tba = {
'vL': {
'bp-si': {
'value': chance_data_vl['bp_single'],
'string': '▼BP-SI',
'bold': True,
'actual': 0
},
'si-cf': {
'value': chance_data_vl['single_center'],
'string': 'SINGLE (cf)',
'sm-string': 'SI (cf)',
'bold': True,
'actual': 0
},
'si*': {
'value': chance_data_vl['single_one'],
'string': 'SINGLE*',
'sm-string': 'SI*',
'bold': True,
'actual': 0
},
'si**': {
'value': chance_data_vl['single_two'],
'string': 'SINGLE**',
'sm-string': 'SI**',
'bold': True,
'actual': 0
},
'bp-hr': {
'value': chance_data_vl['bp_homerun'],
'string': '◆BP-HR',
'bold': True,
'actual': 0
},
'hr': {
'value': chance_data_vl['homerun'],
'string': 'HOMERUN',
'sm-string': 'HR',
'bold': True,
'actual': 0
},
'tr': {
'value': chance_data_vl['triple'],
'string': 'TRIPLE',
'sm-string': 'TR',
'bold': True,
'actual': 0
},
'do**': {
'value': chance_data_vl['double_two'],
'string': 'DOUBLE**',
'sm-string': 'DO**',
'bold': True,
'actual': 0
},
'do***': {
'value': chance_data_vl['double_three'],
'string': 'DOUBLE***',
'sm-string': 'DO***',
'bold': True,
'actual': 0
},
'do-cf': {
'value': chance_data_vl['double_cf'],
'string': f'DOUBLE (cf)',
'sm-string': f'DO (cf)',
'bold': True,
'actual': 0
},
'hbp': {
'value': chance_data_vl['hbp'],
'string': 'HBP',
'bold': True,
'actual': 0
},
'bb': {
'value': chance_data_vl['walk'],
'string': 'WALK',
'bold': True,
'actual': 0
},
'so': {
'value': chance_data_vl['strikeout'],
'string': 'strikeout',
# 'sm-string': 'so',
'bold': False,
'actual': 0,
},
'fo-slap': {
'value': chance_data_vl['fo_slap'],
'string': f'fly (lf) B',
'sm-string': f'fly (lf) B',
'bold': False,
'actual': 0
},
'fo-cf': {
'value': chance_data_vl['fo_center'],
'string': f'fly (cf) B',
'sm-string': f'fly (cf) B',
'bold': False,
'actual': 0
},
'gb-a': {
'value': chance_data_vl['groundout_a'],
'string': f'gb (2b) A',
'bold': False,
'actual': 0
},
'gb-c': {
'value': chance_data_vl['groundout_b'],
'string': f'gb (3b) C',
'bold': False,
'actual': 0
},
'gb-x-p': {
'value': chance_data_vl['xcheck_p'],
'string': 'GB (p) X',
'bold': False,
'actual': 0
},
'gb-x-c': {
'value': chance_data_vl['xcheck_c'],
'string': 'CATCH-X',
'bold': False,
'actual': 0
},
'gb-x-1b': {
'value': chance_data_vl['xcheck_1b'],
'string': 'GB (1b) X',
'bold': False,
'actual': 0
},
'gb-x-2b': {
'value': chance_data_vl['xcheck_2b'],
'string': 'GB (2b) X',
'bold': False,
'actual': 0
},
'gb-x-3b': {
'value': chance_data_vl['xcheck_3b'],
'string': 'GB (3b) X',
'bold': False,
'actual': 0
},
'gb-x-ss': {
'value': chance_data_vl['xcheck_ss'],
'string': 'GB (ss) X',
'bold': False,
'actual': 0
},
'gb-x-lf': {
'value': chance_data_vl['xcheck_lf'],
'string': 'FLY (lf) X',
'bold': False,
'actual': 0
},
'gb-x-cf': {
'value': chance_data_vl['xcheck_cf'],
'string': 'FLY (cf) X',
'bold': False,
'actual': 0
},
'gb-x-rf': {
'value': chance_data_vl['xcheck_rf'],
'string': 'FLY (rf) X',
'bold': False,
'actual': 0
},
'fatigue': 0
},
'vR': {
'bp-si': {
'value': chance_data_vr['bp_single'],
'string': '▼BP-SI',
'bold': True,
'actual': 0
},
'si-cf': {
'value': chance_data_vr['single_center'],
'string': 'SINGLE (cf)',
'sm-string': 'SI (cf)',
'bold': True,
'actual': 0
},
'si*': {
'value': chance_data_vr['single_one'],
'string': 'SINGLE*',
'sm-string': 'SI*',
'bold': True,
'actual': 0
},
'si**': {
'value': chance_data_vr['single_two'],
'string': 'SINGLE**',
'sm-string': 'SI**',
'bold': True,
'actual': 0
},
'bp-hr': {
'value': chance_data_vr['bp_homerun'],
'string': '◆BP-HR',
'bold': True,
'actual': 0
},
'hr': {
'value': chance_data_vr['homerun'],
'string': 'HOMERUN',
'sm-string': 'HR',
'bold': True,
'actual': 0
},
'tr': {
'value': chance_data_vr['triple'],
'string': 'TRIPLE',
'sm-string': 'TR',
'bold': True,
'actual': 0
},
'do**': {
'value': chance_data_vr['double_two'],
'string': 'DOUBLE**',
'sm-string': 'DO**',
'bold': True,
'actual': 0
},
'do***': {
'value': chance_data_vr['double_three'],
'string': 'DOUBLE***',
'sm-string': 'DO***',
'bold': True,
'actual': 0
},
'do-cf': {
'value': chance_data_vr['double_cf'],
'string': f'DOUBLE (cf)',
'sm-string': f'DO (cf)',
'bold': True,
'actual': 0
},
'hbp': {
'value': chance_data_vr['hbp'],
'string': 'HBP',
'bold': True,
'actual': 0
},
'bb': {
'value': chance_data_vr['walk'],
'string': 'WALK',
'bold': True,
'actual': 0
},
'so': {
'value': chance_data_vr['strikeout'],
'string': 'strikeout',
# 'sm-string': 'so',
'bold': False,
'actual': 0,
},
'fo-slap': {
'value': chance_data_vr['fo_slap'],
'string': f'fly (rf) B',
'sm-string': f'fly (rf) B',
'bold': False,
'actual': 0
},
'fo-cf': {
'value': chance_data_vr['fo_center'],
'string': f'fly (cf) B',
'bold': False,
'actual': 0
},
'gb-a': {
'value': chance_data_vr['groundout_a'],
'string': f'gb (ss) A',
'bold': False,
'actual': 0
},
'gb-c': {
'value': chance_data_vr['groundout_b'],
'string': f'gb (1b) C',
'bold': False,
'actual': 0
},
'gb-x-p': {
'value': chance_data_vr['xcheck_p'],
'string': 'GB (p) X',
'bold': False,
'actual': 0
},
'gb-x-c': {
'value': chance_data_vr['xcheck_c'],
'string': 'CATCH-X',
'bold': False,
'actual': 0
},
'gb-x-1b': {
'value': chance_data_vr['xcheck_1b'],
'string': 'GB (1b) X',
'bold': False,
'actual': 0
},
'gb-x-2b': {
'value': chance_data_vr['xcheck_2b'],
'string': 'GB (2b) X',
'bold': False,
'actual': 0
},
'gb-x-3b': {
'value': chance_data_vr['xcheck_3b'],
'string': 'GB (3b) X',
'bold': False,
'actual': 0
},
'gb-x-ss': {
'value': chance_data_vr['xcheck_ss'],
'string': 'GB (ss) X',
'bold': False,
'actual': 0
},
'gb-x-lf': {
'value': chance_data_vr['xcheck_lf'],
'string': 'FLY (lf) X',
'bold': False,
'actual': 0
},
'gb-x-cf': {
'value': chance_data_vr['xcheck_cf'],
'string': 'FLY (cf) X',
'bold': False,
'actual': 0
},
'gb-x-rf': {
'value': chance_data_vr['xcheck_rf'],
'string': 'FLY (rf) X',
'bold': False,
'actual': 0
},
'fatigue': 0
}
}
results = copy.deepcopy(BLANK_RESULTS)
def column_output():
card_output = {}
for hand in ['vL', 'vR']:
for col in ['1', '2', '3']:
card_output[f'{hand.lower()}_{get_col(col)}_2d6'] = ''
card_output[f'{hand.lower()}_{get_col(col)}_results'] = ''
card_output[f'{hand.lower()}_{get_col(col)}_splits'] = ''
for hand in ['vL', 'vR']:
for col in ['1', '2', '3']:
int_results = {}
for x in results[hand][col]:
try:
int_results[int(x)] = results[hand][col][x]
except ValueError as e:
if testing:
print(f'skipping {x} in column_output')
if testing: print(f'{int_results}')
sorted_results = {
row_num: int_results[row_num] for row_num in sorted(int_results.keys())
}
for line in sorted_results:
if testing: print(f'\nsorted_results: {sorted_results}\nline: {line}')
if sorted_results[line]["result"]:
card_output[f'{hand.lower()}_{get_col(col)}_2d6'] += \
f'{results[hand][col][str(line)]["2d6"]}\n'
card_output[f'{hand.lower()}_{get_col(col)}_results'] += \
f'{results[hand][col][str(line)]["result"]}\n'
card_output[f'{hand.lower()}_{get_col(col)}_splits'] += \
f'{results[hand][col][str(line)]["splits"]}\n'
return card_output
def add_full_result(vs_hand, tba_data, is_good, chances, plus_fatigue=False):
all_cols = []
good_col = player.offense_col
if is_good:
if good_col == 1:
second = random.choice([2, 3])
all_cols = [1, second, 3 if second == 2 else 2]
elif good_col == 2:
second = random.choice([1, 3])
all_cols = [2, second, 3 if second == 1 else 1]
elif good_col == 3:
second = random.choice([1, 2])
all_cols = [3, second, 1 if second == 1 else 2]
else:
if good_col == 1:
f_col = random.choice([2, 3])
all_cols = [f_col, 3 if f_col == 2 else 2, 1]
elif good_col == 2:
f_col = random.choice([1, 3])
all_cols = [f_col, 3 if f_col == 1 else 1, 2]
elif good_col == 3:
f_col = random.choice([1, 2])
all_cols = [f_col, 1 if f_col == 1 else 2, 3]
if chances == 6:
for column in all_cols:
if not results[vs_hand][f'{column}']['7']['result']:
results[vs_hand][f'{column}']['7'] = result_data(tba_data, 7, fatigue=plus_fatigue)
return chances
if not results[vs_hand][f'{column}']['6']['result'] and not \
results[vs_hand][f'{column}']['2']['result']:
results[vs_hand][f'{column}']['6'] = result_data(tba_data, 6, fatigue=plus_fatigue)
results[vs_hand][f'{column}']['2'] = result_data(tba_data, 2, fatigue=plus_fatigue)
return chances
if not results[vs_hand][f'{column}']['8']['result'] and not \
results[vs_hand][f'{column}']['12']['result']:
results[vs_hand][f'{column}']['8'] = result_data(tba_data, 8, fatigue=plus_fatigue)
results[vs_hand][f'{column}']['12'] = result_data(tba_data, 12,
fatigue=plus_fatigue)
return chances
if not results[vs_hand][f'{column}']['6']['result'] and not \
results[vs_hand][f'{column}']['12']['result']:
results[vs_hand][f'{column}']['6'] = result_data(tba_data, 6, fatigue=plus_fatigue)
results[vs_hand][f'{column}']['12'] = result_data(tba_data, 12,
fatigue=plus_fatigue)
return chances
if not results[vs_hand][f'{column}']['8']['result'] and not \
results[vs_hand][f'{column}']['2']['result']:
results[vs_hand][f'{column}']['8'] = result_data(tba_data, 8, fatigue=plus_fatigue)
results[vs_hand][f'{column}']['2'] = result_data(tba_data, 2, fatigue=plus_fatigue)
return chances
# No matches
return 0
elif chances == 5:
for column in all_cols:
if not results[vs_hand][f'{column}']['6']['result']:
results[vs_hand][f'{column}']['6'] = result_data(tba_data, 6, fatigue=plus_fatigue)
return chances
if not results[vs_hand][f'{column}']['8']['result']:
results[vs_hand][f'{column}']['8'] = result_data(tba_data, 8, fatigue=plus_fatigue)
return chances
if not results[vs_hand][f'{column}']['3']['result'] and not \
results[vs_hand][f'{column}']['4']['result']:
results[vs_hand][f'{column}']['3'] = result_data(tba_data, 3, fatigue=plus_fatigue)
results[vs_hand][f'{column}']['4'] = result_data(tba_data, 4, fatigue=plus_fatigue)
return chances
if not results[vs_hand][f'{column}']['3']['result'] and not \
results[vs_hand][f'{column}']['10']['result']:
results[vs_hand][f'{column}']['3'] = result_data(tba_data, 3, fatigue=plus_fatigue)
results[vs_hand][f'{column}']['10'] = result_data(tba_data, 10,
fatigue=plus_fatigue)
return chances
if not results[vs_hand][f'{column}']['4']['result'] and not \
results[vs_hand][f'{column}']['11']['result']:
results[vs_hand][f'{column}']['4'] = result_data(tba_data, 4, fatigue=plus_fatigue)
results[vs_hand][f'{column}']['11'] = result_data(tba_data, 11,
fatigue=plus_fatigue)
return chances
if not results[vs_hand][f'{column}']['10']['result'] and not \
results[vs_hand][f'{column}']['11']['result']:
results[vs_hand][f'{column}']['10'] = result_data(tba_data, 10,
fatigue=plus_fatigue)
results[vs_hand][f'{column}']['11'] = result_data(tba_data, 11,
fatigue=plus_fatigue)
return chances
# No matches
return 0
elif chances == 4:
for column in all_cols:
if not results[vs_hand][f'{column}']['5']['result']:
results[vs_hand][f'{column}']['5'] = result_data(tba_data, 5, fatigue=plus_fatigue)
return chances
if not results[vs_hand][f'{column}']['9']['result']:
results[vs_hand][f'{column}']['9'] = result_data(tba_data, 9, fatigue=plus_fatigue)
return chances
if not results[vs_hand][f'{column}']['3']['result'] and not \
results[vs_hand][f'{column}']['11']['result']:
results[vs_hand][f'{column}']['3'] = result_data(tba_data, 3, fatigue=plus_fatigue)
results[vs_hand][f'{column}']['11'] = result_data(tba_data, 11,
fatigue=plus_fatigue)
return chances
if not results[vs_hand][f'{column}']['2']['result'] and not \
results[vs_hand][f'{column}']['4']['result']:
results[vs_hand][f'{column}']['2'] = result_data(tba_data, 2, fatigue=plus_fatigue)
results[vs_hand][f'{column}']['4'] = result_data(tba_data, 4, fatigue=plus_fatigue)
return chances
if not results[vs_hand][f'{column}']['10']['result'] and not \
results[vs_hand][f'{column}']['12']['result']:
results[vs_hand][f'{column}']['10'] = result_data(tba_data, 10,
fatigue=plus_fatigue)
results[vs_hand][f'{column}']['12'] = result_data(tba_data, 12,
fatigue=plus_fatigue)
return chances
if not results[vs_hand][f'{column}']['2']['result'] and not \
results[vs_hand][f'{column}']['10']['result']:
results[vs_hand][f'{column}']['2'] = result_data(tba_data, 2, fatigue=plus_fatigue)
results[vs_hand][f'{column}']['10'] = result_data(tba_data, 10,
fatigue=plus_fatigue)
return chances
if not results[vs_hand][f'{column}']['10']['result'] and not \
results[vs_hand][f'{column}']['4']['result']:
results[vs_hand][f'{column}']['10'] = result_data(tba_data, 10,
fatigue=plus_fatigue)
results[vs_hand][f'{column}']['4'] = result_data(tba_data, 4, fatigue=plus_fatigue)
return chances
return 0
elif chances == 3:
for column in all_cols:
if not results[vs_hand][f'{column}']['4']['result']:
results[vs_hand][f'{column}']['4'] = result_data(tba_data, 4, fatigue=plus_fatigue)
return chances
if not results[vs_hand][f'{column}']['10']['result']:
results[vs_hand][f'{column}']['10'] = result_data(tba_data, 10,
fatigue=plus_fatigue)
return chances
if not results[vs_hand][f'{column}']['2']['result'] and not \
results[vs_hand][f'{column}']['3']['result']:
results[vs_hand][f'{column}']['2'] = result_data(tba_data, 2, fatigue=plus_fatigue)
results[vs_hand][f'{column}']['3'] = result_data(tba_data, 3, fatigue=plus_fatigue)
return chances
if not results[vs_hand][f'{column}']['2']['result'] and not \
results[vs_hand][f'{column}']['11']['result']:
results[vs_hand][f'{column}']['2'] = result_data(tba_data, 2, fatigue=plus_fatigue)
results[vs_hand][f'{column}']['11'] = result_data(tba_data, 11,
fatigue=plus_fatigue)
return chances
if not results[vs_hand][f'{column}']['12']['result'] and not \
results[vs_hand][f'{column}']['3']['result']:
results[vs_hand][f'{column}']['12'] = result_data(tba_data, 12,
fatigue=plus_fatigue)
results[vs_hand][f'{column}']['3'] = result_data(tba_data, 3, fatigue=plus_fatigue)
return chances
if not results[vs_hand][f'{column}']['12']['result'] and not \
results[vs_hand][f'{column}']['11']['result']:
results[vs_hand][f'{column}']['12'] = result_data(tba_data, 12,
fatigue=plus_fatigue)
results[vs_hand][f'{column}']['11'] = result_data(tba_data, 11,
fatigue=plus_fatigue)
return chances
return 0
elif chances == 2:
for column in all_cols:
if not results[vs_hand][f'{column}']['3']['result']:
results[vs_hand][f'{column}']['3'] = result_data(tba_data, 3, fatigue=plus_fatigue)
return chances
if not results[vs_hand][f'{column}']['11']['result']:
results[vs_hand][f'{column}']['11'] = result_data(tba_data, 11,
fatigue=plus_fatigue)
return chances
if not results[vs_hand][f'{column}']['2']['result'] and not \
results[vs_hand][f'{column}']['12']['result']:
results[vs_hand][f'{column}']['2'] = result_data(tba_data, 2, fatigue=plus_fatigue)
results[vs_hand][f'{column}']['12'] = result_data(tba_data, 12,
fatigue=plus_fatigue)
return chances
return 0
elif chances == 1:
for column in all_cols:
if not results[vs_hand][f'{column}']['2']['result']:
results[vs_hand][f'{column}']['2'] = result_data(tba_data, 2, fatigue=plus_fatigue)
return chances
if not results[vs_hand][f'{column}']['12']['result']:
results[vs_hand][f'{column}']['12'] = result_data(tba_data, 12,
fatigue=plus_fatigue)
return chances
return 0
def add_split_result(vs_hand, tba_data_top, tba_data_bottom, chances_top, is_good=None):
all_cols = []
good_col = player.offense_col
if is_good is None:
if good_col == 1:
f_col = random.choice([2, 3])
all_cols = [f_col, 1, 3 if f_col == 2 else 2]
elif good_col == 2:
f_col = random.choice([1, 3])
all_cols = [f_col, 2, 3 if f_col == 1 else 1]
elif good_col == 3:
f_col = random.choice([1, 2])
all_cols = [f_col, 3, 1 if f_col == 1 else 2]
elif is_good:
if good_col == 1:
second = random.choice([2, 3])
all_cols = [1, second, 3 if second == 2 else 2]
elif good_col == 2:
second = random.choice([1, 3])
all_cols = [2, second, 3 if second == 1 else 1]
elif good_col == 3:
second = random.choice([1, 2])
all_cols = [3, second, 1 if second == 1 else 2]
else:
if good_col == 1:
f_col = random.choice([2, 3])
all_cols = [f_col, 3 if f_col == 2 else 2, 1]
elif good_col == 2:
f_col = random.choice([1, 3])
all_cols = [f_col, 3 if f_col == 1 else 1, 2]
elif good_col == 3:
f_col = random.choice([1, 2])
all_cols = [f_col, 1 if f_col == 1 else 2, 3]
legal_2d6 = legal_splits(chances_top)
for column in all_cols:
if results[vs_hand][f'{column}']['splits'] < 3:
for y in legal_2d6:
if tba_data_bottom['value'] >= y['bad_chances'] and not \
results[vs_hand][f'{column}'][f'{y["2d6"]}']['result']:
results[vs_hand][f'{column}'][f'{y["2d6"]}'] = \
result_data(tba_data_top, y["2d6"], tba_data_bottom, y["incs"])
results[vs_hand][f'{column}']['splits'] += 1
return y['bad_chances']
if testing: print(f'Legal 2d6: {legal_2d6}')
if testing: print(f'Could not find a legal spot for:\n{tba_data_top}\n{tba_data_bottom}')
return None
def assign_chances(
res_key: str, vs_hand: str, remainder_keys: list[str], allow_retry: bool, rollover_key: str,
is_good: bool, force_whole: bool = False):
retries = 0 if allow_retry else 1
if testing: print(f'starting {res_key}: {tba[vs_hand][res_key]["value"]}')
# If not even int, add_split_result with less than half of total chances
total_chances = mround(tba[vs_hand][res_key]['value'])
# chance_remainder = mround(total_chances - math.floor(total_chances))
# If total chance is a whole number, do easy assignments first
if int(total_chances) - total_chances == 0 or force_whole or tba[vs_hand][res_key]['value'] > 2:
if testing: print(f'{tba[vs_hand][res_key]["value"]} {res_key}s being placed')
if (res_key == 'so' or res_key == 'gb-a' or res_key == 'gb-c' or 'fo' in res_key) and \
tba[vs_hand]['fatigue'] < 10:
num_added = add_full_result(
vs_hand,
tba[vs_hand][res_key],
is_good,
min(math.floor(tba[vs_hand][res_key]['value']),
min(6, 10 - tba[vs_hand]['fatigue'])),
plus_fatigue=True
)
tba[vs_hand]['fatigue'] += num_added if num_added else 0
elif tba[vs_hand][res_key]['value'] > 9.5:
num_added = add_full_result(vs_hand, tba[vs_hand][res_key], is_good, 6)
elif tba[vs_hand][res_key]['value'] > 7.5:
num_added = add_full_result(vs_hand, tba[vs_hand][res_key], is_good, 5)
elif res_key == 'bp-si' and tba[vs_hand]['bp-si']['value'] > 4.5:
num_added = add_full_result(vs_hand, tba[vs_hand][res_key], is_good,
random.randint(3, 5))
elif tba[vs_hand][res_key]['value'] > 5.5:
num_added = add_full_result(vs_hand, tba[vs_hand][res_key], is_good, 4)
else:
num_added = add_full_result(
vs_hand,
tba[vs_hand][res_key],
is_good,
int(tba[vs_hand][res_key]['value'])
)
if not num_added and int(tba[vs_hand][res_key]['value']) > 1:
num_added = add_full_result(
vs_hand,
tba[vs_hand][res_key],
is_good,
int(tba[vs_hand][res_key]['value'] - 1)
)
if not num_added and int(tba[vs_hand][res_key]['value']) > 2:
num_added = add_full_result(
vs_hand,
tba[vs_hand][res_key],
is_good,
int(tba[vs_hand][res_key]['value'] - 2)
)
if not num_added and int(tba[vs_hand][res_key]['value']) > 3:
num_added = add_full_result(
vs_hand,
tba[vs_hand][res_key],
is_good,
int(tba[vs_hand][res_key]['value'] - 3)
)
if not num_added and int(tba[vs_hand][res_key]['value']) > 4:
num_added = add_full_result(
vs_hand,
tba[vs_hand][res_key],
is_good,
int(tba[vs_hand][res_key]['value'] - 4)
)
if num_added:
tba[vs_hand][res_key]['value'] = mround(tba[vs_hand][res_key]['value'] - num_added)
tba[vs_hand][res_key]['actual'] = mround(tba[vs_hand][res_key]['actual'] + num_added)
return
elif retries == 0:
if testing: print(f'retry # {retries} for {res_key} for {player.name} {vs_hand}')
return
else:
if tba[vs_hand][rollover_key]['value'] >= 1:
t_value = 1
else:
t_value = .05
if testing: print(f'Transferring {t_value} {res_key} to {rollover_key}')
tba[vs_hand][rollover_key]['value'] = mround(
tba[vs_hand][rollover_key]['value'] + t_value)
tba[vs_hand][res_key]['value'] = mround(tba[vs_hand][res_key]['value'] - t_value)
return
# Else start dicing up the chances
else:
# if retries == 0 and total_chances > 3:
# chance_remainder = mround(
# math.ceil(total_chances / 2) - (total_chances - math.floor(total_chances))
# )
# else:
# chance_remainder = mround(total_chances - math.floor(total_chances))
chance_remainder = mround(total_chances - math.floor(total_chances))
if testing: print(f'chance_remainder: {chance_remainder}')
# if mround(chance_remainder) != 0 and mround(chance_remainder) > .5:
# TO ROLL BACK, UNDO ABOVE COMMEND AND TAB ALL BELOW CODE IN ONCE
top_chances = None
bottom_key = None
bottom_result = None
"""
If this result cannot take any splits (but has extra results pass the remainder to the rollover and
come back to assign_chances with a whole number
"""
if len(remainder_keys) == 0:
# print(f'in the remainder_keys check for {res_key} / rounding down from '
# f'{tba[vs_hand][res_key]["value"]} to '
# f'{mround(math.floor(tba[vs_hand][res_key]["value"]))}')
tba[vs_hand][res_key]['value'] = mround(math.floor(tba[vs_hand][res_key]['value']))
# print(f'confirming end val: {tba[vs_hand][res_key]["value"]}')
tba[vs_hand][rollover_key]['value'] = mround(
tba[vs_hand][rollover_key]['value'] + chance_remainder
)
return
for rem_key in remainder_keys:
if mround(tba[vs_hand][rem_key]['value']) >= mround(1 - chance_remainder):
bottom_key = rem_key
bottom_result = tba[vs_hand][rem_key]
break
if not bottom_key:
if tba[vs_hand][rollover_key]['value'] > 1:
t_value = 1
else:
t_value = .05
if testing: print(f'Transferring {t_value} {res_key} to {rollover_key}')
tba[vs_hand][res_key]['value'] = mround(tba[vs_hand][res_key]['value'] - t_value)
tba[vs_hand][rollover_key]['value'] = mround(
tba[vs_hand][rollover_key]['value'] + t_value
)
return
# raise ValueError(
# f'Could not find a second result for a {res_key} split for {player.name} {vHand}')
bottom_chances = None
if tba[vs_hand][res_key]['value'] > 4:
top_chances = mround(3 + chance_remainder)
if testing: print(f'checking top_chances: {top_chances}')
bottom_chances = add_split_result(
vs_hand, tba[vs_hand][res_key], bottom_result, top_chances, is_good
)
elif tba[vs_hand][res_key]['value'] > 3:
top_chances = mround(2 + chance_remainder)
if testing: print(f'checking top_chances: {top_chances}')
bottom_chances = add_split_result(
vs_hand, tba[vs_hand][res_key], bottom_result, top_chances, is_good
)
elif tba[vs_hand][res_key]['value'] > 2:
top_chances = mround(1 + chance_remainder)
if testing: print(f'checking top_chances: {top_chances}')
bottom_chances = add_split_result(
vs_hand, tba[vs_hand][res_key], bottom_result, top_chances, is_good
)
if not bottom_chances:
top_chances = mround(chance_remainder)
if testing: print(f'checking top_chances: {top_chances}')
bottom_chances = add_split_result(
vs_hand, tba[vs_hand][res_key], bottom_result, top_chances, is_good
)
if not bottom_chances and tba[vs_hand][res_key]['value'] > 3:
top_chances = mround(.5 + chance_remainder)
if testing: print(f'checking top_chances: {top_chances}')
bottom_chances = add_split_result(
vs_hand, tba[vs_hand][res_key], bottom_result, top_chances, is_good
)
if not bottom_chances and tba[vs_hand][res_key]['value'] > 3:
top_chances = mround(.7 + chance_remainder)
if testing: print(f'checking top_chances: {top_chances}')
bottom_chances = add_split_result(
vs_hand, tba[vs_hand][res_key], bottom_result, top_chances, is_good
)
if not bottom_chances and chance_remainder > 0.15:
top_chances = mround(chance_remainder - 0.15)
if testing: print(f'checking top_chances: {top_chances}')
bottom_chances = add_split_result(
vs_hand, tba[vs_hand][res_key], bottom_result, top_chances, is_good
)
if not bottom_chances and chance_remainder > 0.05:
top_chances = mround(chance_remainder - 0.05)
if testing: print(f'checking top_chances: {top_chances}')
bottom_chances = add_split_result(
vs_hand, tba[vs_hand][res_key], bottom_result, top_chances, is_good
)
if testing: print(f'{res_key} chances: {mround(top_chances)} / split with {bottom_result}')
if bottom_chances:
tba[vs_hand][res_key]['value'] = mround(tba[vs_hand][res_key]['value'] - top_chances)
tba[vs_hand][res_key]['actual'] = mround(tba[vs_hand][res_key]['actual'] + top_chances)
tba[vs_hand][bottom_key]['value'] = mround(
tba[vs_hand][bottom_key]['value'] - bottom_chances)
tba[vs_hand][bottom_key]['actual'] = mround(
tba[vs_hand][bottom_key]['actual'] + bottom_chances
)
if testing: print(
f'placed {top_chances} {res_key}s and {bottom_chances} {bottom_result["string"]}s for '
f'{player.name} {vs_hand}\n\n')
return
elif retries == 0:
retries += 1
if testing: print(f'retry # {retries} for {res_key} for {player.name} {vs_hand}')
return
else:
if tba[vs_hand][rollover_key]['value'] > 1:
t_value = 1
else:
t_value = .05
if testing: print(f'Transferring {t_value} {res_key} to {rollover_key}')
tba[vs_hand][res_key]['value'] = mround(tba[vs_hand][res_key]['value'] - t_value)
tba[vs_hand][rollover_key]['value'] = mround(
tba[vs_hand][rollover_key]['value'] + t_value
)
return
def gap_filler(vs_hand, res_key: str):
for col in ['1', '2', '3']:
total_filler = 0
for b_row in ['2', '3', '4', '5', '6', '7', '8', '9', '10', '11', '12']:
# print(f'checking {col}-{b_row} {vs_hand} for a None: {results[vs_hand][col][b_row]["result"]}')
if not results[vs_hand][col][b_row]['result']:
chances = chances_from_row(b_row)
total_filler += chances
tba[vs_hand][res_key]['actual'] = mround(
tba[vs_hand][res_key]['actual'] + chances
)
results[vs_hand][col][b_row] = result_data(tba[vs_hand][res_key], b_row)
if testing:
print(f'total filler: {total_filler}')
# Build vl results then vR
for vHand in ['vL', 'vR']:
# Refactored bp-hr
retries = False
while tba[vHand]['bp-hr']['value'] > 0:
assign_chances(
res_key='bp-hr',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key='do-cf',
is_good=True
)
retries = False
# Fatigue results
retries = False
while tba[vHand]['so']['value'] >= 1 and tba[vHand]['fatigue'] < 10:
assign_chances(
res_key='so',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key='',
is_good=False,
force_whole=True
)
if tba[vHand]['fatigue'] < 10 and tba[vHand]['gb-a']['value'] >= 1:
assign_chances(
res_key='gb-a',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key='',
is_good=False,
force_whole=True
)
if tba[vHand]['fatigue'] < 10 and tba[vHand]['gb-c']['value'] >= 1:
assign_chances(
res_key='gb-c',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key='',
is_good=False,
force_whole=True
)
if tba[vHand]['fatigue'] < 10 and tba[vHand]['fo-slap']['value'] >= 1:
assign_chances(
res_key='fo-slap',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key=f'fo-cf',
is_good=False
)
if tba[vHand]['fatigue'] <= 10 and tba[vHand]['fo-cf']['value'] >= 1:
assign_chances(
res_key='fo-cf',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key=f'gb-c',
is_good=False
)
# Refactored gb-x-p
retries = False
while tba[vHand]['gb-x-p']['value'] > 0:
assign_chances(
res_key='gb-x-p',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key='',
is_good=False
)
retries = False
# Refactored gb-x-c
retries = False
while tba[vHand]['gb-x-c']['value'] > 0:
assign_chances(
res_key='gb-x-c',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key='',
is_good=False
)
retries = False
# Refactored gb-x-1b
retries = False
while tba[vHand]['gb-x-1b']['value'] > 0:
assign_chances(
res_key='gb-x-1b',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key='',
is_good=False
)
retries = False
# Refactored gb-x-2b
retries = False
while tba[vHand]['gb-x-2b']['value'] > 0:
assign_chances(
res_key='gb-x-2b',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key='',
is_good=False
)
retries = False
# Refactored gb-x-3b
retries = False
while tba[vHand]['gb-x-3b']['value'] > 0:
assign_chances(
res_key='gb-x-3b',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key='',
is_good=False
)
retries = False
# Refactored gb-x-ss
retries = False
while tba[vHand]['gb-x-ss']['value'] > 0:
assign_chances(
res_key='gb-x-ss',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key='',
is_good=False
)
retries = False
# Refactored gb-x-lf
retries = False
while tba[vHand]['gb-x-lf']['value'] > 0:
assign_chances(
res_key='gb-x-lf',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key='',
is_good=False
)
retries = False
# Refactored gb-x-cf
retries = False
while tba[vHand]['gb-x-cf']['value'] > 0:
assign_chances(
res_key='gb-x-cf',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key='',
is_good=False
)
retries = False
# Refactored gb-x-rf
retries = False
while tba[vHand]['gb-x-rf']['value'] > 0:
assign_chances(
res_key='gb-x-rf',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key='',
is_good=False
)
retries = False
# Refactored bp-si
retries = True
while tba[vHand]['bp-si']['value'] > 0:
assign_chances(
res_key='bp-si',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key=f'si*',
is_good=False
)
retries = False
# Refactored so
retries = False
while tba[vHand]['so']['value'] > 0:
assign_chances(
res_key='so',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key='gb-c',
is_good=False
)
retries = False
# Refactored hbp
retries = False
while tba[vHand]['hbp']['value'] > 0:
assign_chances(
res_key='hbp',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key=f'bb',
is_good=True
)
retries = False
# Refactored hr
retries = True
while tba[vHand]['hr']['value'] > 0:
assign_chances(
res_key='hr',
vs_hand=vHand,
remainder_keys=['tr', 'do-cf', 'fo-slap', 'fo-cf'],
allow_retry=retries,
rollover_key=f'do-cf',
is_good=True
)
retries = False
# Refactored si-cf
retries = False
while tba[vHand]['si-cf']['value'] > 0:
assign_chances(
res_key='si-cf',
vs_hand=vHand,
remainder_keys=['gb-c', 'gb-a'],
allow_retry=retries,
rollover_key=f'si*',
is_good=True
)
retries = False
# Refactored tr
retries = False
while tba[vHand]['tr']['value'] > 0:
assign_chances(
res_key='tr',
vs_hand=vHand,
remainder_keys=['do-cf', 'si**', 'fo-cf', 'fo-slap'],
allow_retry=retries,
rollover_key=f'do-cf',
is_good=True
)
retries = False
# Refactored do***
retries = True
while tba[vHand]['do***']['value'] > 0:
assign_chances(
res_key='do***',
vs_hand=vHand,
remainder_keys=['do-cf', 'si**', 'fo-cf', 'fo-slap'],
allow_retry=retries,
rollover_key=f'do-cf',
is_good=True
)
retries = False
# Refactored do**
retries = True
while tba[vHand]['do**']['value'] > 0:
assign_chances(
res_key='do**',
vs_hand=vHand,
remainder_keys=['si**', 'fo-cf', 'fo-slap', 'gb-c'],
allow_retry=retries,
rollover_key=f'do-cf',
is_good=True
)
retries = False
# Refactored do-cf
retries = True
while tba[vHand]['do-cf']['value'] > 0:
assign_chances(
res_key='do-cf',
vs_hand=vHand,
remainder_keys=[f'fo-slap', 'fo-cf', 'gb-c'],
allow_retry=retries,
rollover_key=f'si**',
is_good=True
)
retries = False
# Refactored si**
retries = True
while tba[vHand]['si**']['value'] > 0:
assign_chances(
res_key='si**',
vs_hand=vHand,
remainder_keys=['gb-a', 'gb-c'],
allow_retry=retries,
rollover_key=f'si*',
is_good=True
)
retries = False
# Refactored si*
retries = True
while tba[vHand]['si*']['value'] > 0:
assign_chances(
res_key='si*',
vs_hand=vHand,
remainder_keys=['gb-c', 'gb-a'],
allow_retry=retries,
rollover_key=f'bb',
is_good=False
)
retries = False
# Refactored bb
retries = False
while tba[vHand]['bb']['value'] > 0:
assign_chances(
res_key='bb',
vs_hand=vHand,
remainder_keys=['so'],
allow_retry=retries,
rollover_key=f'gb-c',
is_good=True
)
retries = False
# Refactored fo-slap
retries = False
while tba[vHand]['fo-slap']['value'] > 0:
assign_chances(
res_key='fo-slap',
vs_hand=vHand,
remainder_keys=['fo-cf'],
allow_retry=retries,
rollover_key=f'fo-cf',
is_good=False
)
retries = False
# Refactored fo-cf
retries = False
while tba[vHand]['fo-cf']['value'] > 0:
assign_chances(
res_key='fo-cf',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key=f'gb-c',
is_good=False
)
retries = False
# Refactored gb-b
retries = False
while tba[vHand]['gb-c']['value'] > 0:
assign_chances(
res_key='gb-c',
vs_hand=vHand,
remainder_keys=['gb-a'],
allow_retry=retries,
rollover_key=f'gb-a',
is_good=False
)
retries = False
# Refactored gb-a
retries = False
while tba[vHand]['gb-a']['value'] > 0:
assign_chances(
res_key='gb-a',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key=f'so',
is_good=False
)
retries = False
"""
Whatever result is last should be run through the gap_filler()
"""
if testing: print(f'filling in gaps with gb-a')
gap_filler(vHand, 'fo-cf')
if testing:
print(f'\n\n******\n\n{player.name} Results:\n{results}\n{tba}')
else:
print(f'Completed {player.name}')
col_output = column_output()
if testing: print(f'\n\ncol_output:\n{col_output}\n\n')
# # Prep csv pitcher lines
# logging.info(f'prepping pitcher lines')
# card_columns.append(
# [player.name, player.sba_id, bat_hand,
# col_output['vl_one_2d6'], col_output['vl_one_results'], col_output['vl_one_splits'],
# col_output['vl_two_2d6'], col_output['vl_two_results'], col_output['vl_two_splits'],
# col_output['vl_three_2d6'], col_output['vl_three_results'], col_output['vl_three_splits'],
# col_output['vr_one_2d6'], col_output['vr_one_results'], col_output['vr_one_splits'],
# col_output['vr_two_2d6'], col_output['vr_two_results'], col_output['vr_two_splits'],
# col_output['vr_three_2d6'], col_output['vr_three_results'], col_output['vr_three_splits']]
# )
for hand in ['vL', 'vR']:
logging.info(f'inserting pitcher ratings')
p_ratings = {
'id': f'{player.sba_id}-{hand}-{cardset.id}',
'player': player,
'cardset': cardset,
'vs_hand': hand,
'is_prep': False,
'homerun': mround(tba[hand]['hr']['actual']),
'bp_homerun': mround(tba[hand]['bp-hr']['actual']),
'triple': mround(tba[hand]['tr']['actual']),
'double_three': mround(tba[hand]['do***']['actual']),
'double_two': mround(tba[hand]['do**']['actual']),
'double_cf': mround(tba[hand]['do-cf']['actual']),
'single_two': mround(tba[hand]['si**']['actual']),
'single_one': mround(tba[hand]['si*']['actual']),
'single_center': mround(tba[hand]['si-cf']['actual']),
'bp_single': mround(tba[hand]['bp-si']['actual']),
'hbp': mround(tba[hand]['hbp']['actual']),
'walk': mround(tba[hand]['bb']['actual']),
'strikeout': mround(tba[hand]['so']['actual']),
'fo_slap': mround(tba[hand]['fo-slap']['actual']),
'fo_center': mround(tba[hand]['fo-cf']['actual']),
'groundout_a': mround(tba[hand]['gb-a']['actual']),
'groundout_b': mround(tba[hand]['gb-c']['actual']),
'xcheck_p': mround(tba[hand]['gb-x-p']['actual']),
'xcheck_c': mround(tba[hand]['gb-x-c']['actual']),
'xcheck_1b': mround(tba[hand]['gb-x-1b']['actual']),
'xcheck_2b': mround(tba[hand]['gb-x-2b']['actual']),
'xcheck_3b': mround(tba[hand]['gb-x-3b']['actual']),
'xcheck_ss': mround(tba[hand]['gb-x-ss']['actual']),
'xcheck_lf': mround(tba[hand]['gb-x-lf']['actual']),
'xcheck_cf': mround(tba[hand]['gb-x-cf']['actual']),
'xcheck_rf': mround(tba[hand]['gb-x-rf']['actual'])
}
count_hits = (
p_ratings['homerun'] + p_ratings['bp_homerun'] / 2 + p_ratings['triple'] +
p_ratings['double_three'] + p_ratings['double_two'] + p_ratings['double_cf'] +
p_ratings['single_two'] + p_ratings['single_one'] +
p_ratings['single_center'] + p_ratings['bp_single']
)
p_ratings['avg'] = count_hits / 108
p_ratings['obp'] = (
count_hits + p_ratings['hbp'] + p_ratings['walk'] +
(p_ratings['xcheck_p'] + p_ratings['xcheck_c'] + p_ratings['xcheck_1b'] +
p_ratings['xcheck_2b'] + p_ratings['xcheck_3b'] + p_ratings['xcheck_ss'] +
p_ratings['xcheck_lf'] + p_ratings['xcheck_cf'] + p_ratings['xcheck_rf']) * .3
) / 108
p_ratings['slg'] = (
((p_ratings['homerun'] + p_ratings['bp_homerun']) * 4) + (p_ratings['triple'] * 3) +
((p_ratings['double_three'] + p_ratings['double_two'] + p_ratings['double_cf']) * 2) +
p_ratings['single_two'] + p_ratings['single_one'] + p_ratings['single_center'] +
p_ratings['bp_single'] / 2
) / 108
PitcherRatings.insert(p_ratings).on_conflict_replace().execute()
logging.info(f'inserting pitcher columns')
this_columns = {
'id': f'{player.sba_id}-{hand}-{cardset.id}',
'player': player,
'hand': bat_hand,
'p_ratings_id': f'{player.sba_id}-{hand}-{cardset.id}',
'one_dice': col_output[f'{hand.lower()}_one_2d6'],
'one_results': col_output[f'{hand.lower()}_one_results'],
'one_splits': col_output[f'{hand.lower()}_one_splits'],
'two_dice': col_output[f'{hand.lower()}_two_2d6'],
'two_results': col_output[f'{hand.lower()}_two_results'],
'two_splits': col_output[f'{hand.lower()}_two_splits'],
'three_dice': col_output[f'{hand.lower()}_three_2d6'],
'three_results': col_output[f'{hand.lower()}_three_results'],
'three_splits': col_output[f'{hand.lower()}_three_splits']
}
CardColumns.insert(this_columns).on_conflict_replace().execute()
# # Prep csv ratings guide
# logging.info(f'prepping pitcher ratings guide')
# rg_line = [player.name, bat_hand]
# for hand in ['vL', 'vR']:
# for x in rg_headers:
# if x not in ['name', 'hand']:
# rg_line.append(mround(tba[hand][x]['actual']))
# ratings_guide.append(rg_line)
logging.info(f'completed {player.name}')
count_pitchers += 1
# No player match
else:
logging.error(f'Could not match fangraph player id {row[0]}')
print(f'Could not match fangraph player id {row[0]}')
except Exception as e:
logging.error(f'Failed to process pitcher {row[0]} ({row[2]}): {type(e)}: {e}')
print(f'Failed to process pitcher {row[0]} ({row[2]})')
print(f'Processed {count_pitchers} pitcher stat lines into chances...')
"""
Export card output to csv for Component Studio
"""
# # Removed since output has own script now
# try:
# output_path.mkdir(parents=True)
# except FileExistsError as e:
# print(f'Directory {output_path} already exists')
# write_to_csv(output_path, f'pitcher-ratings-guide-{now.strftime("%Y-%m-%d-%f")}', ratings_guide)
# write_to_csv(output_path, f'pitcher-card-columns-{now.strftime("%Y-%m-%d-%f")}', card_columns)
"""
END OF PITCHERS
"""
lets_go = input(f'Should I run batters (y/n)? ')
if lets_go in YES:
# https://www.baseball-reference.com/leagues/majors/2022-baserunning-batting.shtml
with open(f'{input_path}baserunning-data.csv', 'r', encoding='utf8') as file:
reader = csv.reader(file)
for row in reader:
try:
player = ScoutPlayer.get_or_none(ScoutPlayer.br_id == row[36])
if player:
dupe = BatterData.delete().where(
(BatterData.player == player) & (BatterData.cardset == cardset)
).execute()
stealing = b.stealing(
int(row[8]), int(row[12]), int(row[13]), int(row[14]), int(row[15]), season_pct
)
this_data = BatterData(
player=player,
cardset=cardset,
stealing=b.stealing_line(stealing),
st_low=stealing[0],
st_high=stealing[1],
st_auto=stealing[2],
st_jump=stealing[3],
running=b.running(row[26]),
hit_and_run='C',
bunting='C'
)
this_data.save()
else:
logging.error(f'Could not match bbref id {row[36]}')
print(f'Could not match bbref id {row[36]}')
except Exception as e:
logging.error(f'Failed to process runner {row[0]} ({row[2]}): {type(e)}: {e}')
print(f'Failed to process runner {row[0]} ({row[2]})')
existing_columns = CardColumns.delete().where(
CardColumns.id.endswith(f'-{cardset.id}') & CardColumns.b_ratings.is_null(False)
).execute()
existing_batters = BatterRatings.delete().where(BatterRatings.cardset == cardset).execute()
# rg_headers = ['name', 'hand', 'hr', 'bp-hr', 'tr', 'do***', 'do**', 'do-pull', 'si**', 'si*', 'si-cf', 'bp-si',
# 'hbp', 'bb', 'so', 'lo', 'po', 'fo-a', 'fo-bq', 'fo-lf-b', 'fo-rf-b', 'gb-a', 'gb-b', 'gb-c']
# ratings_guide = [[
# 'name', 'hand', 'hr-vL', 'bp-hr-vL', 'tr-vL', 'do***-vL', 'do**-vL', 'do-pull-vL', 'si**-vL', 'si*-vL',
# 'si-cf-vL', 'bp-si-vL', 'hbp-vL', 'bb-vL', 'so-vL', 'lo-vL', 'po-vL', 'fo-a-vL', 'fo-bq-vL', 'fo-lf-b-vL',
# 'fo-rf-b-vL', 'gb-a-vL', 'gb-b-vL', 'gb-c-vL', 'hr-vR', 'bp-hr-vR', 'tr-vR', 'do***-vR', 'do**-vR',
# 'do-pull-vR', 'si**-vR', 'si*-vR', 'si-cf-vR', 'bp-si-vR', 'hbp-vR', 'bb-vR', 'so-vR', 'lo-vR', 'po-vR',
# 'fo-a-vR', 'fo-bq-vR', 'fo-lf-b-vR', 'fo-rf-b-vR', 'gb-a-vR', 'gb-b-vR', 'gb-c-vR'
# ]]
# all_results = [['name', 'sba_id', 'hand', 'vl_one_2d6', 'vl_one_results', 'vl_one_splits',
# 'vl_two_2d6', 'vl_two_results', 'vl_two_splits',
# 'vl_three_2d6', 'vl_three_results', 'vl_three_splits',
# 'vr_one_2d6', 'vr_one_results', 'vr_one_splits',
# 'vr_two_2d6', 'vr_two_results', 'vr_two_splits',
# 'vr_three_2d6', 'vr_three_results', 'vr_three_splits']]
with open(f'{input_path}batter-stats.csv', 'r', encoding='utf8') as file:
reader = csv.reader(file)
for row in reader:
player = ScoutPlayer.get_or_none(ScoutPlayer.fg_id == int(row[0]))
# Standard limits
# if player and (('Promo' in cardset.set_title) or ('Major League' in cardset.set_title) or
# (int(row[5]) >= 28 and int(row[39]) >= 58)):
if player is not None:
chance_data_vl = {
'id': f'{player.sba_id}-vL-{cardset.id}-bat',
'player_id': player.sba_id,
'cardset_id': cardset.id,
'vs_hand': 'vL',
'is_prep': True,
'homerun': 0,
'bp_homerun': 0,
'triple': 0,
'double_three': 0,
'double_two': 0,
'double_pull': 0,
'single_two': 0,
'single_one': 0,
'single_center': 0,
'bp_single': 0,
'hbp': 0,
'walk': 0,
'strikeout': 0,
'lineout': 0,
'popout': 0,
'flyout_a': 0,
'flyout_bq': 0,
'flyout_lf_b': 0,
'flyout_rf_b': 0,
'groundout_a': 0,
'groundout_b': 0,
'groundout_c': 0,
}
chance_data_vr = {
'id': f'{player.sba_id}-vR-{cardset.id}-bat',
'player_id': player.sba_id,
'cardset_id': cardset.id,
'vs_hand': 'vR',
'is_prep': True,
'homerun': 0,
'bp_homerun': 0,
'triple': 0,
'double_three': 0,
'double_two': 0,
'double_pull': 0,
'single_two': 0,
'single_one': 0,
'single_center': 0,
'bp_single': 0,
'hbp': 0,
'walk': 0,
'strikeout': 0,
'lineout': 0,
'popout': 0,
'flyout_a': 0,
'flyout_bq': 0,
'flyout_lf_b': 0,
'flyout_rf_b': 0,
'groundout_a': 0,
'groundout_b': 0,
'groundout_c': 0,
}
bat_hand = player.hand
# Turn sheets workflow into code here
offense_mod = 1.2
all_hits_vl = mround(108 * offense_mod * float(row[23]))
all_hits_vr = mround(108 * offense_mod * float(row[57]))
hard_rate_vl = float(row[38])
hard_rate_vr = float(row[72])
med_rate_vl = float(row[37])
med_rate_vr = float(row[71])
soft_rate_vl = float(row[36])
soft_rate_vr = float(row[70])
if int(row[7]) == 0:
all_singles_vl = 0.0
else:
all_singles_vl = mround(all_hits_vl * (float(row[8]) / float(row[7])))
if int(row[41]) == 0:
all_singles_vr = 0.0
else:
all_singles_vr = mround(all_hits_vr * (float(row[42]) / float(row[41])))
chance_data_vl['bp_single'] = b.bp_singles(all_singles_vl)
chance_data_vr['bp_single'] = b.bp_singles(all_singles_vr)
chance_data_vl['single_two'] = b.wh_singles(
mround(all_singles_vl - chance_data_vl['bp_single']), hard_rate_vl
)
chance_data_vr['single_two'] = b.wh_singles(
mround(all_singles_vr - chance_data_vr['bp_single']), hard_rate_vr
)
chance_data_vl['single_one'] = b.one_singles(
mround(all_singles_vl - chance_data_vl['bp_single'] - chance_data_vl['single_two']),
ifh_rate=float(row[31]),
force_rem=True if chance_data_vl['single_two'] == 0 else False
)
chance_data_vr['single_one'] = b.one_singles(
mround(all_singles_vr - chance_data_vr['bp_single'] - chance_data_vr['single_two']),
ifh_rate=float(row[65]),
force_rem=True if chance_data_vr['single_two'] == 0 else False
)
chance_data_vl['single_center'] = mround(
all_singles_vl - chance_data_vl['bp_single'] - chance_data_vl['single_two'] -
chance_data_vl['single_one']
)
chance_data_vr['single_center'] = mround(
all_singles_vr - chance_data_vr['bp_single'] - chance_data_vr['single_two'] -
chance_data_vr['single_one']
)
total_singles_vl = (
chance_data_vl['bp_single'] + chance_data_vl['single_two'] + chance_data_vl['single_one'] +
chance_data_vl['single_center']
)
total_singles_vr = (
chance_data_vr['bp_single'] + chance_data_vr['single_two'] + chance_data_vr['single_one'] +
chance_data_vr['single_center']
)
rem_hits_vl = all_hits_vl - total_singles_vl
rem_hits_vr = all_hits_vr - total_singles_vr
all_hr_vl = b.all_homeruns(rem_hits_vl, all_hits_vl, float(row[11]), float(row[7]), float(row[8]))
all_hr_vr = b.all_homeruns(
rem_hits_vr, all_hits_vr, float(row[45]), float(row[41]), float(row[42])
)
chance_data_vl['homerun'] = b.nd_homeruns(all_hr_vl, float(row[30]))
chance_data_vr['homerun'] = b.nd_homeruns(all_hr_vr, float(row[64]))
chance_data_vl['bp_homerun'] = mround(all_hr_vl - chance_data_vl['homerun'], base=1)
chance_data_vr['bp_homerun'] = mround(all_hr_vr - chance_data_vr['homerun'], base=1)
chance_data_vl['homerun'] += (all_hr_vl - chance_data_vl['homerun'] - chance_data_vl['bp_homerun'])
chance_data_vr['homerun'] += (all_hr_vr - chance_data_vr['homerun'] - chance_data_vr['bp_homerun'])
total_hr_vl = mround(chance_data_vl['homerun'] + chance_data_vl['bp_homerun'])
total_hr_vr = mround(chance_data_vr['homerun'] + chance_data_vr['bp_homerun'])
all_xbh_vl = mround(all_hits_vl - total_singles_vl - total_hr_vl)
all_xbh_vr = mround(all_hits_vr - total_singles_vr - total_hr_vr)
chance_data_vl['triple'] = b.triples(
all_xbh_vl, float(row[10]), float(row[9])
)
chance_data_vr['triple'] = b.triples(
all_xbh_vr, float(row[44]), float(row[43])
)
all_doubles_vl = mround(all_xbh_vl - chance_data_vl['triple'])
all_doubles_vr = mround(all_xbh_vr - chance_data_vr['triple'])
chance_data_vl['double_two'] = b.two_doubles(all_doubles_vl, soft_rate_vl)
chance_data_vr['double_two'] = b.two_doubles(all_doubles_vr, soft_rate_vr)
chance_data_vl['double_pull'] = mround(all_doubles_vl - chance_data_vl['double_two'])
chance_data_vr['double_pull'] = mround(all_doubles_vr - chance_data_vr['double_two'])
total_doubles_vl = mround(chance_data_vl['double_two'] + chance_data_vl['double_pull'])
total_doubles_vr = mround(chance_data_vr['double_two'] + chance_data_vr['double_pull'])
other_ob_vl = mround(108 * offense_mod * ((float(row[14]) + float(row[17])) / float(row[5])))
other_ob_vr = mround(108 * offense_mod * ((float(row[48]) + float(row[51])) / float(row[39])))
chance_data_vl['hbp'] = b.hit_by_pitch(other_ob_vl, float(row[17]), float(row[14]))
chance_data_vr['hbp'] = b.hit_by_pitch(other_ob_vr, float(row[51]), float(row[48]))
chance_data_vl['walk'] = mround(other_ob_vl - chance_data_vl['hbp'])
chance_data_vr['walk'] = mround(other_ob_vr - chance_data_vr['hbp'])
all_outs_vl = mround(108 - all_hits_vl - other_ob_vl)
all_outs_vr = mround(108 - all_hits_vr - other_ob_vr)
chance_data_vl['strikeout'] = b.strikeouts(all_outs_vl, float(row[16]) / float(row[5]))
chance_data_vr['strikeout'] = b.strikeouts(all_outs_vr, float(row[50]) / float(row[39]))
rem_outs_vl = mround(all_outs_vl - chance_data_vl['strikeout'])
rem_outs_vr = mround(all_outs_vr - chance_data_vr['strikeout'])
lineouts_vl = max(mround(rem_outs_vl * float(row[26])), 1)
lineouts_vr = max(mround(rem_outs_vr * float(row[60])), 1)
chance_data_vl['popout'] = b.popouts(lineouts_vl - 1, float(row[29]))
chance_data_vr['popout'] = b.popouts(lineouts_vr - 1, float(row[63]))
chance_data_vl['lineout'] = mround(lineouts_vl - chance_data_vl['popout'])
chance_data_vr['lineout'] = mround(lineouts_vr - chance_data_vr['popout'])
rem_outs_vl = mround(rem_outs_vl - chance_data_vl['lineout'] - chance_data_vl['popout'])
rem_outs_vr = mround(rem_outs_vr - chance_data_vr['lineout'] - chance_data_vr['popout'])
flyouts_vl = mround(rem_outs_vl * float(row[28]))
flyouts_vr = mround(rem_outs_vr * float(row[62]))
chance_data_vl['flyout_a'] = b.flyout_a(flyouts_vl, hard_rate_vl)
chance_data_vr['flyout_a'] = b.flyout_a(flyouts_vr, hard_rate_vr)
rem_flyouts_vl = mround(flyouts_vl - chance_data_vl['flyout_a'])
rem_flyouts_vr = mround(flyouts_vr - chance_data_vr['flyout_a'])
chance_data_vl['flyout_bq'] = b.flyout_bq(rem_flyouts_vl, soft_rate_vl)
chance_data_vr['flyout_bq'] = b.flyout_bq(rem_flyouts_vr, soft_rate_vr)
rem_flyouts_vl = mround(flyouts_vl - chance_data_vl['flyout_bq'])
rem_flyouts_vr = mround(flyouts_vr - chance_data_vr['flyout_bq'])
chance_data_vl['flyout_lf_b'] = b.flyout_b(
rem_flyouts_vl,
float(row[33]) if bat_hand.lower() == 'r' else float(row[35]),
float(row[34])
)
chance_data_vr['flyout_lf_b'] = b.flyout_b(
rem_flyouts_vr,
float(row[67]) if bat_hand.lower() == 'r' else float(row[69]),
float(row[68])
)
chance_data_vl['flyout_rf_b'] = mround(rem_flyouts_vl - chance_data_vl['flyout_lf_b'])
chance_data_vr['flyout_rf_b'] = mround(rem_flyouts_vr - chance_data_vr['flyout_lf_b'])
rem_outs_vl = mround(rem_outs_vl - flyouts_vl)
rem_outs_vr = mround(rem_outs_vr - flyouts_vr)
groundouts_vl = mround(rem_outs_vl)
groundouts_vr = mround(rem_outs_vr)
chance_data_vl['groundout_a'] = b.groundball_a(groundouts_vl, float(row[20]), float(row[6]))
chance_data_vr['groundout_a'] = b.groundball_a(groundouts_vr, float(row[54]), float(row[40]))
chance_data_vl['groundout_c'] = b.groundball_c(
groundouts_vl - chance_data_vl['groundout_a'], med_rate_vl
)
chance_data_vr['groundout_c'] = b.groundball_c(
groundouts_vr - chance_data_vr['groundout_a'], med_rate_vr
)
chance_data_vl['groundout_b'] = mround(
groundouts_vl - chance_data_vl['groundout_a'] - chance_data_vl['groundout_c']
)
chance_data_vr['groundout_b'] = mround(
groundouts_vr - chance_data_vr['groundout_a'] - chance_data_vr['groundout_c']
)
if testing:
print(f'vL: {chance_data_vl}\nvR: {chance_data_vr}')
print(f'total chances vL: {b.total_chances(chance_data_vl)} / '
f'vR: {b.total_chances(chance_data_vr)}')
BatterRatings.insert(chance_data_vl).on_conflict_replace().execute()
BatterRatings.insert(chance_data_vr).on_conflict_replace().execute()
b_data = BatterData.select().where(
(BatterData.player == player) & (BatterData.cardset == cardset)
).limit(1)
if b_data.count() == 1:
babip = (all_hits_vl + all_hits_vr - all_hr_vl - all_hr_vr) / \
(216 - chance_data_vl['strikeout'] - chance_data_vr['strikeout'] +
chance_data_vl['flyout_lf_b'] + chance_data_vr['flyout_lf_b'] - all_hr_vl - all_hr_vr)
if babip >= .35:
hnr = 'A'
elif babip >= .3:
hnr = 'B'
elif babip >= .225:
hnr = 'C'
else:
hnr = 'D'
b_data[0].hit_and_run = hnr
b_data[0].save()
else:
print(f'No BatterData for {player.name}')
"""
Process batter chances into card output
"""
bat_hand = player.hand
tba = {
'vL': {
'bp-si': {
'value': chance_data_vl['bp_single'],
'string': '▼BP-SI',
'bold': True,
'actual': 0
},
'si-cf': {
'value': chance_data_vl['single_center'],
'string': 'SINGLE (cf)',
'sm-string': 'SI (cf)',
'bold': True,
'actual': 0
},
'si*': {
'value': chance_data_vl['single_one'],
'string': 'SINGLE*',
'sm-string': 'SI*',
'bold': True,
'actual': 0
},
'si**': {
'value': chance_data_vl['single_two'],
'string': 'SINGLE**',
'sm-string': 'SI**',
'bold': True,
'actual': 0
},
'bp-hr': {
'value': chance_data_vl['bp_homerun'],
'string': '◆BP-HR',
'bold': True,
'actual': 0
},
'hr': {
'value': chance_data_vl['homerun'],
'string': 'HOMERUN',
'sm-string': 'HR',
'bold': True,
'actual': 0
},
'tr': {
'value': chance_data_vl['triple'],
'string': 'TRIPLE',
'sm-string': 'TR',
'bold': True,
'actual': 0
},
'do**': {
'value': chance_data_vl['double_two'],
'string': 'DOUBLE**',
'sm-string': 'DO**',
'bold': True,
'actual': 0
},
'do***': {
'value': chance_data_vl['double_three'],
'string': 'DOUBLE***',
'sm-string': 'DO***',
'bold': True,
'actual': 0
},
'do-pull': {
'value': chance_data_vl['double_pull'],
'string': f'DOUBLE ({"rf" if bat_hand == "L" else "lf"})',
'sm-string': f'DO ({"rf" if bat_hand == "L" else "lf"})',
'bold': True,
'actual': 0
},
'hbp': {
'value': chance_data_vl['hbp'],
'string': 'HBP',
'bold': True,
'actual': 0
},
'bb': {
'value': chance_data_vl['walk'],
'string': 'WALK',
'bold': True,
'actual': 0
},
'so': {
'value': chance_data_vl['strikeout'],
'string': 'strikeout',
'bold': False,
'actual': 0
},
'lo': {
'value': chance_data_vl['lineout'],
'string': f'lineout ({"ss" if bat_hand == "L" else "2b"})',
'sm-string': f'lo ({"ss" if bat_hand == "L" else "2b"})',
'bold': False,
'actual': 0
},
'po': {
'value': chance_data_vl['popout'],
'string': f'popout ({"2b" if bat_hand == "L" else "ss"})',
'bold': False,
'actual': 0
},
'fo-a': {
'value': chance_data_vl['flyout_a'],
'string': f'fly (cf) A',
'bold': False,
'actual': 0
},
'fo-bq': {
'value': chance_data_vl['flyout_bq'],
'string': f'fly (cf) B?',
'bold': False,
'actual': 0
},
'fo-lf-b': {
'value': chance_data_vl['flyout_lf_b'],
'string': f'fly (lf) B',
'bold': False,
'actual': 0
},
'fo-rf-b': {
'value': chance_data_vl['flyout_rf_b'],
'string': f'fly (rf) B',
'bold': False,
'actual': 0
},
'gb-a': {
'value': chance_data_vl['groundout_a'],
'string': f'gb ({"2b" if bat_hand == "L" else "ss"}) A',
'bold': False,
'actual': 0
},
'gb-b': {
'value': chance_data_vl['groundout_b'],
'string': f'gb ({"ss" if bat_hand == "L" else "2b"}) B',
'bold': False,
'actual': 0
},
'gb-c': {
'value': chance_data_vl['groundout_c'],
'string': f'gb ({"3b" if bat_hand == "L" else "1b"}) C',
'bold': False,
'actual': 0
}
},
'vR': {
'bp-si': {
'value': chance_data_vr['bp_single'],
'string': '▼BP-SI',
'bold': True,
'actual': 0
},
'si-cf': {
'value': chance_data_vr['single_center'],
'string': 'SINGLE (cf)',
'sm-string': 'SI (cf)',
'bold': True,
'actual': 0
},
'si*': {
'value': chance_data_vr['single_one'],
'string': 'SINGLE*',
'sm-string': 'SI*',
'bold': True,
'actual': 0
},
'si**': {
'value': chance_data_vr['single_two'],
'string': 'SINGLE**',
'sm-string': 'SI**',
'bold': True,
'actual': 0
},
'bp-hr': {
'value': chance_data_vr['bp_homerun'],
'string': '◆BP-HR',
'bold': True,
'actual': 0
},
'hr': {
'value': chance_data_vr['homerun'],
'string': 'HOMERUN',
'sm-string': 'HR',
'bold': True,
'actual': 0
},
'tr': {
'value': chance_data_vr['triple'],
'string': 'TRIPLE',
'sm-string': 'TR',
'bold': True,
'actual': 0
},
'do**': {
'value': chance_data_vr['double_two'],
'string': 'DOUBLE**',
'sm-string': 'DO**',
'bold': True,
'actual': 0
},
'do***': {
'value': chance_data_vr['double_three'],
'string': 'DOUBLE***',
'sm-string': 'DO***',
'bold': True,
'actual': 0
},
'do-pull': {
'value': chance_data_vr['double_pull'],
'string': f'DOUBLE ({"rf" if bat_hand == "L" else "lf"})',
'sm-string': f'DO ({"rf" if bat_hand == "L" else "lf"})',
'bold': True,
'actual': 0
},
'hbp': {
'value': chance_data_vr['hbp'],
'string': 'HBP',
'bold': True,
'actual': 0
},
'bb': {
'value': chance_data_vr['walk'],
'string': 'WALK',
'bold': True,
'actual': 0
},
'so': {
'value': chance_data_vr['strikeout'],
'string': 'strikeout',
'bold': False,
'actual': 0
},
'lo': {
'value': chance_data_vr['lineout'],
'string': f'lineout ({"ss" if bat_hand == "L" else "2b"})',
'sm-string': f'lo ({"ss" if bat_hand == "L" else "2b"})',
'bold': False,
'actual': 0
},
'po': {
'value': chance_data_vr['popout'],
'string': f'popout ({"2b" if bat_hand == "L" else "ss"})',
'bold': False,
'actual': 0
},
'fo-a': {
'value': chance_data_vr['flyout_a'],
'string': f'fly (cf) A',
'bold': False,
'actual': 0
},
'fo-bq': {
'value': chance_data_vr['flyout_bq'],
'string': f'fly (cf) B?',
'bold': False,
'actual': 0
},
'fo-lf-b': {
'value': chance_data_vr['flyout_lf_b'],
'string': f'fly (lf) B',
'bold': False,
'actual': 0
},
'fo-rf-b': {
'value': chance_data_vr['flyout_rf_b'],
'string': f'fly (rf) B',
'bold': False,
'actual': 0
},
'gb-a': {
'value': chance_data_vr['groundout_a'],
'string': f'gb ({"2b" if bat_hand == "L" else "ss"}) A',
'bold': False,
'actual': 0
},
'gb-b': {
'value': chance_data_vr['groundout_b'],
'string': f'gb ({"ss" if bat_hand == "L" else "2b"}) B',
'bold': False,
'actual': 0
},
'gb-c': {
'value': chance_data_vr['groundout_c'],
'string': f'gb ({"3b" if bat_hand == "L" else "1b"}) C',
'bold': False,
'actual': 0
}
}
}
results = copy.deepcopy(BLANK_RESULTS)
def column_output():
card_output = {}
for hand in ['vL', 'vR']:
for col in ['1', '2', '3']:
card_output[f'{hand.lower()}_{get_col(col)}_2d6'] = ''
card_output[f'{hand.lower()}_{get_col(col)}_results'] = ''
card_output[f'{hand.lower()}_{get_col(col)}_splits'] = ''
for hand in ['vL', 'vR']:
for col in ['1', '2', '3']:
int_results = {}
for x in results[hand][col]:
try:
int_results[int(x)] = results[hand][col][x]
except ValueError as e:
if testing:
print(f'skipping {x} in column_output')
if testing: print(f'{int_results}')
sorted_results = {
row_num: int_results[row_num] for row_num in sorted(int_results.keys())
}
for line in sorted_results:
if testing: print(f'\nsorted_results: {sorted_results}\nline: {line}')
if sorted_results[line]["result"]:
card_output[f'{hand.lower()}_{get_col(col)}_2d6'] += \
f'{results[hand][col][str(line)]["2d6"]}\n'
card_output[f'{hand.lower()}_{get_col(col)}_results'] += \
f'{results[hand][col][str(line)]["result"]}\n'
card_output[f'{hand.lower()}_{get_col(col)}_splits'] += \
f'{results[hand][col][str(line)]["splits"]}\n'
return card_output
def add_full_result(vs_hand, tba_data, is_good, chances):
all_cols = []
good_col = player.offense_col
if is_good:
if good_col == 1:
second = random.choice([2, 3])
all_cols = [1, second, 3 if second == 2 else 2]
elif good_col == 2:
second = random.choice([1, 3])
all_cols = [2, second, 3 if second == 1 else 1]
elif good_col == 3:
second = random.choice([1, 2])
all_cols = [3, second, 1 if second == 1 else 2]
else:
if good_col == 1:
f_col = random.choice([2, 3])
all_cols = [f_col, 3 if f_col == 2 else 2, 1]
elif good_col == 2:
f_col = random.choice([1, 3])
all_cols = [f_col, 3 if f_col == 1 else 1, 2]
elif good_col == 3:
f_col = random.choice([1, 2])
all_cols = [f_col, 1 if f_col == 1 else 2, 3]
if chances == 6:
for column in all_cols:
if not results[vs_hand][f'{column}']['7']['result']:
results[vs_hand][f'{column}']['7'] = result_data(tba_data, 7)
return chances
if not results[vs_hand][f'{column}']['6']['result'] and not \
results[vs_hand][f'{column}']['2']['result']:
results[vs_hand][f'{column}']['6'] = result_data(tba_data, 6)
results[vs_hand][f'{column}']['2'] = result_data(tba_data, 2)
return chances
if not results[vs_hand][f'{column}']['8']['result'] and not \
results[vs_hand][f'{column}']['12']['result']:
results[vs_hand][f'{column}']['8'] = result_data(tba_data, 8)
results[vs_hand][f'{column}']['12'] = result_data(tba_data, 12)
return chances
if not results[vs_hand][f'{column}']['6']['result'] and not \
results[vs_hand][f'{column}']['12']['result']:
results[vs_hand][f'{column}']['6'] = result_data(tba_data, 6)
results[vs_hand][f'{column}']['12'] = result_data(tba_data, 12)
return chances
if not results[vs_hand][f'{column}']['8']['result'] and not \
results[vs_hand][f'{column}']['2']['result']:
results[vs_hand][f'{column}']['8'] = result_data(tba_data, 8)
results[vs_hand][f'{column}']['2'] = result_data(tba_data, 2)
return chances
# No matches
return 0
elif chances == 5:
for column in all_cols:
if not results[vs_hand][f'{column}']['6']['result']:
results[vs_hand][f'{column}']['6'] = result_data(tba_data, 6)
return chances
if not results[vs_hand][f'{column}']['8']['result']:
results[vs_hand][f'{column}']['8'] = result_data(tba_data, 8)
return chances
if not results[vs_hand][f'{column}']['3']['result'] and not \
results[vs_hand][f'{column}']['4']['result']:
results[vs_hand][f'{column}']['3'] = result_data(tba_data, 3)
results[vs_hand][f'{column}']['4'] = result_data(tba_data, 4)
return chances
if not results[vs_hand][f'{column}']['3']['result'] and not \
results[vs_hand][f'{column}']['10']['result']:
results[vs_hand][f'{column}']['3'] = result_data(tba_data, 3)
results[vs_hand][f'{column}']['10'] = result_data(tba_data, 10)
return chances
if not results[vs_hand][f'{column}']['4']['result'] and not \
results[vs_hand][f'{column}']['11']['result']:
results[vs_hand][f'{column}']['4'] = result_data(tba_data, 4)
results[vs_hand][f'{column}']['11'] = result_data(tba_data, 11)
return chances
if not results[vs_hand][f'{column}']['10']['result'] and not \
results[vs_hand][f'{column}']['11']['result']:
results[vs_hand][f'{column}']['10'] = result_data(tba_data, 10)
results[vs_hand][f'{column}']['11'] = result_data(tba_data, 11)
return chances
# No matches
return 0
elif chances == 4:
for column in all_cols:
if not results[vs_hand][f'{column}']['5']['result']:
results[vs_hand][f'{column}']['5'] = result_data(tba_data, 5)
return chances
if not results[vs_hand][f'{column}']['9']['result']:
results[vs_hand][f'{column}']['9'] = result_data(tba_data, 9)
return chances
if not results[vs_hand][f'{column}']['3']['result'] and not \
results[vs_hand][f'{column}']['11']['result']:
results[vs_hand][f'{column}']['3'] = result_data(tba_data, 3)
results[vs_hand][f'{column}']['11'] = result_data(tba_data, 11)
return chances
if not results[vs_hand][f'{column}']['2']['result'] and not \
results[vs_hand][f'{column}']['4']['result']:
results[vs_hand][f'{column}']['2'] = result_data(tba_data, 2)
results[vs_hand][f'{column}']['4'] = result_data(tba_data, 4)
return chances
if not results[vs_hand][f'{column}']['10']['result'] and not \
results[vs_hand][f'{column}']['12']['result']:
results[vs_hand][f'{column}']['10'] = result_data(tba_data, 10)
results[vs_hand][f'{column}']['12'] = result_data(tba_data, 12)
return chances
if not results[vs_hand][f'{column}']['2']['result'] and not \
results[vs_hand][f'{column}']['10']['result']:
results[vs_hand][f'{column}']['2'] = result_data(tba_data, 2)
results[vs_hand][f'{column}']['10'] = result_data(tba_data, 10)
return chances
if not results[vs_hand][f'{column}']['10']['result'] and not \
results[vs_hand][f'{column}']['4']['result']:
results[vs_hand][f'{column}']['10'] = result_data(tba_data, 10)
results[vs_hand][f'{column}']['4'] = result_data(tba_data, 4)
return chances
return 0
elif chances == 3:
for column in all_cols:
if not results[vs_hand][f'{column}']['4']['result']:
results[vs_hand][f'{column}']['4'] = result_data(tba_data, 4)
return chances
if not results[vs_hand][f'{column}']['10']['result']:
results[vs_hand][f'{column}']['10'] = result_data(tba_data, 10)
return chances
if not results[vs_hand][f'{column}']['2']['result'] and not \
results[vs_hand][f'{column}']['3']['result']:
results[vs_hand][f'{column}']['2'] = result_data(tba_data, 2)
results[vs_hand][f'{column}']['3'] = result_data(tba_data, 3)
return chances
if not results[vs_hand][f'{column}']['2']['result'] and not \
results[vs_hand][f'{column}']['11']['result']:
results[vs_hand][f'{column}']['2'] = result_data(tba_data, 2)
results[vs_hand][f'{column}']['11'] = result_data(tba_data, 11)
return chances
if not results[vs_hand][f'{column}']['12']['result'] and not \
results[vs_hand][f'{column}']['3']['result']:
results[vs_hand][f'{column}']['12'] = result_data(tba_data, 12)
results[vs_hand][f'{column}']['3'] = result_data(tba_data, 3)
return chances
if not results[vs_hand][f'{column}']['12']['result'] and not \
results[vs_hand][f'{column}']['11']['result']:
results[vs_hand][f'{column}']['12'] = result_data(tba_data, 12)
results[vs_hand][f'{column}']['11'] = result_data(tba_data, 11)
return chances
return 0
elif chances == 2:
for column in all_cols:
if not results[vs_hand][f'{column}']['3']['result']:
results[vs_hand][f'{column}']['3'] = result_data(tba_data, 3)
return chances
if not results[vs_hand][f'{column}']['11']['result']:
results[vs_hand][f'{column}']['11'] = result_data(tba_data, 11)
return chances
if not results[vs_hand][f'{column}']['2']['result'] and not \
results[vs_hand][f'{column}']['12']['result']:
results[vs_hand][f'{column}']['2'] = result_data(tba_data, 2)
results[vs_hand][f'{column}']['12'] = result_data(tba_data, 12)
return chances
return 0
elif chances == 1:
for column in all_cols:
if not results[vs_hand][f'{column}']['2']['result']:
results[vs_hand][f'{column}']['2'] = result_data(tba_data, 2)
return chances
if not results[vs_hand][f'{column}']['12']['result']:
results[vs_hand][f'{column}']['12'] = result_data(tba_data, 12)
return chances
return 0
def add_split_result(vs_hand, tba_data_top, tba_data_bottom, chances_top, is_good=None):
all_cols = []
good_col = player.offense_col
if is_good is None:
if good_col == 1:
f_col = random.choice([2, 3])
all_cols = [f_col, 1, 3 if f_col == 2 else 2]
elif good_col == 2:
f_col = random.choice([1, 3])
all_cols = [f_col, 2, 3 if f_col == 1 else 1]
elif good_col == 3:
f_col = random.choice([1, 2])
all_cols = [f_col, 3, 1 if f_col == 1 else 2]
elif is_good:
if good_col == 1:
second = random.choice([2, 3])
all_cols = [1, second, 3 if second == 2 else 2]
elif good_col == 2:
second = random.choice([1, 3])
all_cols = [2, second, 3 if second == 1 else 1]
elif good_col == 3:
second = random.choice([1, 2])
all_cols = [3, second, 1 if second == 1 else 2]
else:
if good_col == 1:
f_col = random.choice([2, 3])
all_cols = [f_col, 3 if f_col == 2 else 2, 1]
elif good_col == 2:
f_col = random.choice([1, 3])
all_cols = [f_col, 3 if f_col == 1 else 1, 2]
elif good_col == 3:
f_col = random.choice([1, 2])
all_cols = [f_col, 1 if f_col == 1 else 2, 3]
legal_2d6 = legal_splits(chances_top)
for column in all_cols:
if results[vs_hand][f'{column}']['splits'] < 3:
for y in legal_2d6:
if tba_data_bottom['value'] >= y['bad_chances'] and not \
results[vs_hand][f'{column}'][f'{y["2d6"]}']['result']:
results[vs_hand][f'{column}'][f'{y["2d6"]}'] = \
result_data(tba_data_top, y["2d6"], tba_data_bottom, y["incs"])
results[vs_hand][f'{column}']['splits'] += 1
return y['bad_chances']
if testing: print(f'Legal 2d6: {legal_2d6}')
if testing: print(f'Could not find a legal spot for:\n{tba_data_top}\n{tba_data_bottom}')
return None
def assign_chances(
res_key: str, vs_hand: str, remainder_keys: list[str], allow_retry: bool, rollover_key: str,
is_good: bool, force_whole: bool = False):
retries = 0 if allow_retry else 1
if testing: print(f'starting {res_key}: {tba[vs_hand][res_key]["value"]}')
# If not even int, add_split_result with less than half of total chances
total_chances = mround(tba[vs_hand][res_key]['value'])
# chance_remainder = mround(total_chances - math.floor(total_chances))
# If total chance is a whole number, do easy assignments first
if int(total_chances) - total_chances == 0 or force_whole or tba[vs_hand][res_key]['value'] > 2:
if testing: print(f'{tba[vs_hand][res_key]["value"]} {res_key}s being placed')
if tba[vs_hand][res_key]['value'] > 9.5:
num_added = add_full_result(vs_hand, tba[vs_hand][res_key], is_good, 6)
elif tba[vs_hand][res_key]['value'] > 7.5:
num_added = add_full_result(vs_hand, tba[vs_hand][res_key], is_good, 5)
elif tba[vs_hand][res_key]['value'] > 5.5:
num_added = add_full_result(vs_hand, tba[vs_hand][res_key], is_good, 4)
else:
num_added = add_full_result(
vs_hand,
tba[vs_hand][res_key],
is_good,
int(tba[vs_hand][res_key]['value'])
)
if num_added:
tba[vs_hand][res_key]['value'] = mround(tba[vs_hand][res_key]['value'] - num_added)
tba[vs_hand][res_key]['actual'] = mround(tba[vs_hand][res_key]['actual'] + num_added)
return
elif retries == 0:
if testing: print(f'retry # {retries} for {res_key} for {player.name} {vs_hand}')
return
else:
if tba[vs_hand][rollover_key]['value'] >= 1:
t_value = 1
else:
t_value = .05
if testing: print(f'Transferring {t_value} {res_key} to {rollover_key}')
tba[vs_hand][rollover_key]['value'] = mround(tba[vs_hand][rollover_key]['value'] + t_value)
tba[vs_hand][res_key]['value'] = mround(tba[vs_hand][res_key]['value'] - t_value)
return
# Else start dicing up the chances
else:
# if retries == 0 and total_chances > 3:
# chance_remainder = mround(
# math.ceil(total_chances / 2) - (total_chances - math.floor(total_chances))
# )
# else:
# chance_remainder = mround(total_chances - math.floor(total_chances))
chance_remainder = mround(total_chances - math.floor(total_chances))
if testing: print(f'chance_remainder: {chance_remainder}')
# if mround(chance_remainder) != 0 and mround(chance_remainder) > .5:
# TO ROLL BACK, UNDO ABOVE COMMEND AND TAB ALL BELOW CODE IN ONCE
top_chances = None
bottom_key = None
bottom_result = None
"""
If this result cannot take any splits (but has extra results pass the remainder to the rollover and
come back to assign_chances with a whole number
"""
if len(remainder_keys) == 0:
tba[vs_hand][res_key]['value'] = mround(math.floor(tba[vs_hand][res_key]['value']))
tba[vs_hand][rollover_key]['value'] = mround(
tba[vs_hand][rollover_key]['value'] + chance_remainder
)
return
for rem_key in remainder_keys:
if mround(tba[vs_hand][rem_key]['value']) >= mround(1 - chance_remainder):
bottom_key = rem_key
bottom_result = tba[vs_hand][rem_key]
break
if not bottom_key:
if tba[vs_hand][rollover_key]['value'] > 1:
t_value = 1
else:
t_value = .05
if testing: print(f'Transferring {t_value} {res_key} to {rollover_key}')
tba[vs_hand][res_key]['value'] = mround(tba[vs_hand][res_key]['value'] - t_value)
tba[vs_hand][rollover_key]['value'] = mround(
tba[vs_hand][rollover_key]['value'] + t_value
)
return
# raise ValueError(
# f'Could not find a second result for a {res_key} split for {player.name} {vHand}')
bottom_chances = None
if tba[vs_hand][res_key]['value'] > 4:
top_chances = mround(3 + chance_remainder)
if testing: print(f'checking top_chances: {top_chances}')
bottom_chances = add_split_result(
vs_hand, tba[vs_hand][res_key], bottom_result, top_chances, is_good
)
elif tba[vs_hand][res_key]['value'] > 3:
top_chances = mround(2 + chance_remainder)
if testing: print(f'checking top_chances: {top_chances}')
bottom_chances = add_split_result(
vs_hand, tba[vs_hand][res_key], bottom_result, top_chances, is_good
)
elif tba[vs_hand][res_key]['value'] > 2:
top_chances = mround(1 + chance_remainder)
if testing: print(f'checking top_chances: {top_chances}')
bottom_chances = add_split_result(
vs_hand, tba[vs_hand][res_key], bottom_result, top_chances, is_good
)
if not bottom_chances:
top_chances = mround(chance_remainder)
if testing: print(f'checking top_chances: {top_chances}')
bottom_chances = add_split_result(
vs_hand, tba[vs_hand][res_key], bottom_result, top_chances, is_good
)
if not bottom_chances and tba[vs_hand][res_key]['value'] > 3:
top_chances = mround(.5 + chance_remainder)
if testing: print(f'checking top_chances: {top_chances}')
bottom_chances = add_split_result(
vs_hand, tba[vs_hand][res_key], bottom_result, top_chances, is_good
)
if not bottom_chances and tba[vs_hand][res_key]['value'] > 3:
top_chances = mround(.7 + chance_remainder)
if testing: print(f'checking top_chances: {top_chances}')
bottom_chances = add_split_result(
vs_hand, tba[vs_hand][res_key], bottom_result, top_chances, is_good
)
if not bottom_chances and chance_remainder > 0.15:
top_chances = mround(chance_remainder - 0.15)
if testing: print(f'checking top_chances: {top_chances}')
bottom_chances = add_split_result(
vs_hand, tba[vs_hand][res_key], bottom_result, top_chances, is_good
)
if not bottom_chances and chance_remainder > 0.05:
top_chances = mround(chance_remainder - 0.05)
if testing: print(f'checking top_chances: {top_chances}')
bottom_chances = add_split_result(
vs_hand, tba[vs_hand][res_key], bottom_result, top_chances, is_good
)
if testing: print(f'{res_key} chances: {mround(top_chances)} / split with {bottom_result}')
if bottom_chances:
tba[vs_hand][res_key]['value'] = mround(tba[vs_hand][res_key]['value'] - top_chances)
tba[vs_hand][res_key]['actual'] = mround(tba[vs_hand][res_key]['actual'] + top_chances)
tba[vs_hand][bottom_key]['value'] = mround(
tba[vs_hand][bottom_key]['value'] - bottom_chances)
tba[vs_hand][bottom_key]['actual'] = mround(
tba[vs_hand][bottom_key]['actual'] + bottom_chances
)
if testing: print(
f'placed {top_chances} {res_key}s and {bottom_chances} {bottom_result["string"]}s for '
f'{player.name} {vs_hand}\n\n')
return
elif retries == 0:
retries += 1
if testing: print(f'retry # {retries} for {res_key} for {player.name} {vs_hand}')
return
else:
if tba[vs_hand][rollover_key]['value'] > 1:
t_value = 1
else:
t_value = .05
if testing: print(f'Transferring {t_value} {res_key} to {rollover_key}')
tba[vs_hand][res_key]['value'] = mround(tba[vs_hand][res_key]['value'] - t_value)
tba[vs_hand][rollover_key]['value'] = mround(
tba[vs_hand][rollover_key]['value'] + t_value
)
return
def gap_filler(vs_hand, res_key: str):
for col in ['1', '2', '3']:
for b_row in ['2', '3', '4', '5', '6', '7', '8', '9', '10', '11', '12']:
# print(f'checking {col}-{b_row} {vs_hand} for a None: {results[vs_hand][col][b_row]["result"]}')
if not results[vs_hand][col][b_row]['result']:
chances = chances_from_row(b_row)
tba[vs_hand][res_key]['actual'] = mround(
tba[vs_hand][res_key]['actual'] + chances
)
results[vs_hand][col][b_row] = result_data(tba[vs_hand][res_key], b_row)
# Build vl results then vR
for vHand in ['vL', 'vR']:
# Refactored bp-hr
retries = False
while tba[vHand]['bp-hr']['value'] > 0:
assign_chances(
res_key='bp-hr',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key='do-pull',
is_good=True
)
retries = False
# Refactored fo-a
retries = False
while tba[vHand]['fo-a']['value'] > 0:
assign_chances(
res_key='fo-a',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key=f'{"fo-lf-b" if bat_hand == "R" else "fo-rf-b"}',
is_good=False
)
retries = False
# Refactored si-cf
retries = False
while tba[vHand]['si-cf']['value'] > 0:
assign_chances(
res_key='si-cf',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key=f'si*',
is_good=True
)
retries = False
# Refactored bp-si
retries = True
while tba[vHand]['bp-si']['value'] > 0:
assign_chances(
res_key='bp-si',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key=f'si*',
is_good=False
)
retries = False
# Refactored hbp
retries = False
while tba[vHand]['hbp']['value'] > 0:
assign_chances(
res_key='hbp',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key=f'bb',
is_good=True
)
retries = False
# Refactored hr
retries = True
while tba[vHand]['hr']['value'] > 0:
assign_chances(
res_key='hr',
vs_hand=vHand,
remainder_keys=['tr', 'do-pull', f'fo-{get_of(bat_hand, vHand)}-b',
f'fo-{get_of(bat_hand, vHand, pull_side=False)}-b'],
allow_retry=retries,
rollover_key=f'do-pull',
is_good=True
)
retries = False
# Refactored tr
retries = False
while tba[vHand]['tr']['value'] > 0:
assign_chances(
res_key='tr',
vs_hand=vHand,
remainder_keys=['do-pull', 'si**', f'fo-{get_of(bat_hand, vHand)}-b',
f'fo-{get_of(bat_hand, vHand, pull_side=False)}-b'],
allow_retry=retries,
rollover_key=f'do-pull',
is_good=True
)
retries = False
# Refactored do***
retries = True
while tba[vHand]['do***']['value'] > 0:
assign_chances(
res_key='do***',
vs_hand=vHand,
remainder_keys=['si**', f'fo-{get_of(bat_hand, vHand, pull_side=False)}-b',
f'fo-{get_of(bat_hand, vHand)}-b', 'lo', 'gb-c'],
allow_retry=retries,
rollover_key=f'do-pull',
is_good=True
)
retries = False
# Refactored do**
retries = True
while tba[vHand]['do**']['value'] > 0:
assign_chances(
res_key='do**',
vs_hand=vHand,
remainder_keys=['si**', f'fo-{get_of(bat_hand, vHand, pull_side=False)}-b',
f'fo-{get_of(bat_hand, vHand)}-b', 'lo', 'gb-c'],
allow_retry=retries,
rollover_key=f'do-pull',
is_good=True
)
retries = False
# Refactored do**
retries = True
while tba[vHand]['do-pull']['value'] > 0:
assign_chances(
res_key='do-pull',
vs_hand=vHand,
remainder_keys=[f'fo-{get_of(bat_hand, vHand)}-b', 'lo', 'gb-c'],
allow_retry=retries,
rollover_key=f'si**',
is_good=True
)
retries = False
# Refactored si**
retries = True
while tba[vHand]['si**']['value'] > 0:
assign_chances(
res_key='si**',
vs_hand=vHand,
remainder_keys=['lo', 'gb-a', 'gb-b', 'gb-c', 'po'],
allow_retry=retries,
rollover_key=f'si*',
is_good=True
)
retries = False
# Refactored si*
retries = True
while tba[vHand]['si*']['value'] > 0:
assign_chances(
res_key='si*',
vs_hand=vHand,
remainder_keys=['gb-c', 'gb-b', 'gb-a', 'lo', 'po'],
allow_retry=retries,
rollover_key=f'gb-c',
is_good=False
)
retries = False
# Refactored bb
retries = False
while tba[vHand]['bb']['value'] > 0:
assign_chances(
res_key='bb',
vs_hand=vHand,
remainder_keys=['so'],
allow_retry=retries,
rollover_key=f'gb-c',
is_good=True
)
retries = False
# Refactored so
retries = False
while tba[vHand]['so']['value'] > 0:
assign_chances(
res_key='so',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key='po',
is_good=False
)
retries = False
# TODO: Add support for the lomax
# Refactored lo
# retries = False
# assign_chances(
# res_key='lo',
# vHand=vHand,
# remainder_keys=['gb-a'],
# allow_retry=retries,
# rollover_key=f'po',
# is_good=False
# )
while tba[vHand]['lo']['value'] > 0:
assign_chances(
res_key='lo',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key=f'po',
is_good=False
)
retries = False
# Refactored po
retries = False
while tba[vHand]['po']['value'] > 0:
assign_chances(
res_key='po',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key=f'so',
is_good=False
)
retries = False
# Refactored fo-lf-b
retries = False
while tba[vHand]['fo-lf-b']['value'] > 0:
assign_chances(
res_key='fo-lf-b',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key=f'fo-rf-b',
is_good=False
)
retries = False
# Refactored fo-rf-b
retries = False
while tba[vHand]['fo-rf-b']['value'] > 0:
assign_chances(
res_key='fo-rf-b',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key=f'fo-bq',
is_good=False
)
retries = False
# Refactored fo-bq
retries = False
while tba[vHand]['fo-bq']['value'] > 0:
assign_chances(
res_key='fo-bq',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key=f'gb-c',
is_good=False
)
retries = False
# Refactored gb-c
retries = False
while tba[vHand]['gb-c']['value'] > 0:
assign_chances(
res_key='gb-c',
vs_hand=vHand,
remainder_keys=[],
allow_retry=retries,
rollover_key=f'gb-b',
is_good=False
)
retries = False
# Refactored gb-b
retries = False
while tba[vHand]['gb-b']['value'] > 0:
assign_chances(
res_key='gb-b',
vs_hand=vHand,
remainder_keys=['gb-a'],
allow_retry=retries,
rollover_key=f'gb-a',
is_good=False
)
retries = False
# # Refactored gb-a
# retries = False
# while tba[vHand]['gb-a']['value'] > 0:
# assign_chances(
# res_key='gb-a',
# vs_hand=vHand,
# remainder_keys=[],
# allow_retry=retries,
# rollover_key=f'so',
# is_good=False
# )
# retries = False
"""
Whatever result is last should be run through the gap_filler()
"""
if testing: print(f'filling in gaps with gb-a')
gap_filler(vHand, 'gb-a')
if testing:
print(f'\n\n******\n\n{player.name} Results:\n{results}\n{tba}')
# else:
# print(f'Completed {player.name}')
col_output = column_output()
if testing: print(f'\n\ncol_output:\n{col_output}\n\n')
# # Prep csv batter lines
# all_results.append(
# [player.name, player.sba_id, bat_hand,
# col_output['vl_one_2d6'], col_output['vl_one_results'], col_output['vl_one_splits'],
# col_output['vl_two_2d6'], col_output['vl_two_results'], col_output['vl_two_splits'],
# col_output['vl_three_2d6'], col_output['vl_three_results'], col_output['vl_three_splits'],
# col_output['vr_one_2d6'], col_output['vr_one_results'], col_output['vr_one_splits'],
# col_output['vr_two_2d6'], col_output['vr_two_results'], col_output['vr_two_splits'],
# col_output['vr_three_2d6'], col_output['vr_three_results'], col_output['vr_three_splits']]
# )
for hand in ['vL', 'vR']:
b_ratings = {
'id': f'{player.sba_id}-{hand}-{cardset.id}',
'player': player,
'cardset': cardset,
'vs_hand': hand,
'is_prep': False,
'homerun': mround(tba[hand]['hr']['actual']),
'bp_homerun': mround(tba[hand]['bp-hr']['actual']),
'triple': mround(tba[hand]['tr']['actual']),
'double_three': mround(tba[hand]['do***']['actual']),
'double_two': mround(tba[hand]['do**']['actual']),
'double_pull': mround(tba[hand]['do-pull']['actual']),
'single_two': mround(tba[hand]['si**']['actual']),
'single_one': mround(tba[hand]['si*']['actual']),
'single_center': mround(tba[hand]['si-cf']['actual']),
'bp_single': mround(tba[hand]['bp-si']['actual']),
'hbp': mround(tba[hand]['hbp']['actual']),
'walk': mround(tba[hand]['bb']['actual']),
'strikeout': mround(tba[hand]['so']['actual']),
'lineout': mround(tba[hand]['lo']['actual']),
'popout': mround(tba[hand]['po']['actual']),
'flyout_a': mround(tba[hand]['fo-a']['actual']),
'flyout_bq': mround(tba[hand]['fo-bq']['actual']),
'flyout_lf_b': mround(tba[hand]['fo-lf-b']['actual']),
'flyout_rf_b': mround(tba[hand]['fo-rf-b']['actual']),
'groundout_a': mround(tba[hand]['gb-a']['actual']),
'groundout_b': mround(tba[hand]['gb-b']['actual']),
'groundout_c': mround(tba[hand]['gb-c']['actual'])
}
count_hits = (
b_ratings['homerun'] + b_ratings['bp_homerun'] / 2 + b_ratings['triple'] +
b_ratings['double_three'] + b_ratings['double_two'] +
b_ratings['double_pull'] + b_ratings['single_two'] + b_ratings['single_one'] +
b_ratings['single_center'] + b_ratings['bp_single'] / 2
)
b_ratings['avg'] = count_hits / 108
b_ratings['obp'] = (
count_hits + b_ratings['hbp'] + b_ratings['walk']
) / 108
b_ratings['slg'] = (
(b_ratings['homerun'] * 4) + (b_ratings['triple'] * 3) +
((b_ratings['bp_homerun'] + b_ratings['double_three'] + b_ratings['double_two'] +
b_ratings['double_pull']) * 2) +
b_ratings['single_two'] + b_ratings['single_one'] + b_ratings['single_center'] +
b_ratings['bp_single'] / 2
) / 108
BatterRatings.insert(b_ratings).on_conflict_replace().execute()
this_columns = {
'id': f'{player.sba_id}-{hand}-{cardset.id}',
'player': player,
'hand': player.hand,
'b_ratings_id': f'{player.sba_id}-{hand}-{cardset.id}',
'one_dice': col_output[f'{hand.lower()}_one_2d6'],
'one_results': col_output[f'{hand.lower()}_one_results'],
'one_splits': col_output[f'{hand.lower()}_one_splits'],
'two_dice': col_output[f'{hand.lower()}_two_2d6'],
'two_results': col_output[f'{hand.lower()}_two_results'],
'two_splits': col_output[f'{hand.lower()}_two_splits'],
'three_dice': col_output[f'{hand.lower()}_three_2d6'],
'three_results': col_output[f'{hand.lower()}_three_results'],
'three_splits': col_output[f'{hand.lower()}_three_splits']
}
CardColumns.insert(this_columns).on_conflict_replace().execute()
# # Prep csv ratings guide
# rg_line = [player.name, bat_hand]
# for hand in ['vL', 'vR']:
# for x in rg_headers:
# if x not in ['name', 'hand']:
# rg_line.append(mround(tba[hand][x]['actual']))
# ratings_guide.append(rg_line)
# No player match
else:
logging.error(f'Could not match player id {row[0]}')
print(f'Could not match player id {row[0]}')
# # https://www.baseball-reference.com/leagues/majors/2021-standard-batting.shtml
# with open('baserunning-data.csv', 'r') as file:
# reader = csv.reader(file)
#
# for row in reader:
# player = Player.get_or_none(Player.br_id == row[36])
# if player:
"""
Export card output to csv for Component Studio
"""
# # Removed since output has own script now
# write_to_csv(output_path, f'batter-ratings-guide-{now.strftime("%Y-%m-%d-%f")}', ratings_guide)
# write_to_csv(output_path, f'batter-card-columns-{now.strftime("%Y-%m-%d-%f")}', all_results)
lets_go = input(f'Should I run fielders (y/n)? ')
if lets_go in YES:
# https://www.baseball-reference.com/leagues/majors/2022-specialpos_p-fielding.shtml
with open(f'{input_path}defense-p.csv', 'r', encoding='utf8') as file:
reader = csv.reader(file)
for row in reader:
try:
if int(cardset_name[:4]) > 2012:
br_id_col = 29
cs_col = 27
pick_col = 28
else:
br_id_col = 26
cs_col = 24
pick_col = 25
player = ScoutPlayer.get_or_none(ScoutPlayer.br_id == row[br_id_col])
if player and row[15] != '' and row[12] != '':
# Build Position object and save
this_pos = Position(
player=player,
cardset=cardset,
position='P',
innings=int(float(row[8])),
range=d.range_pitcher(int(row[15]), season_pct),
error=d.error_pitcher(int(row[12]), int(row[9]), season_pct=season_pct),
)
dupe = Position.delete().where(
(Position.player == player) & (Position.cardset == cardset)
).execute()
this_pos.save()
spow, rpow = d.pow_ratings(d.innings_float(row[8]), int(row[6]), int(row[5]))
this_pit = PitcherData(
player=player,
cardset=cardset,
hold=d.hold_pitcher(row[cs_col], int(row[pick_col]), season_pct),
starter_rating=spow,
relief_rating=rpow
)
dupe = PitcherData.delete().where(
(PitcherData.player == player) & (PitcherData.cardset == cardset)
).execute()
this_pit.save()
if int(row[6]) >= int(row[5]) * .1:
sp_pos = Position(
player=player,
cardset=cardset,
position='SP',
innings=int(float(row[8])) * (int(row[6]) / int(row[5])),
range=69,
error=420
)
sp_pos.save()
if int(row[6]) <= int(row[5]) * .8:
rp_pos = Position(
player=player,
cardset=cardset,
position='RP',
innings=int(float(row[8])) * (1 - (int(row[6]) / int(row[5]))),
range=69,
error=420
)
rp_pos.save()
# No player match
else:
logging.error(f'Could not match bbref id {row[br_id_col]}')
except Exception as e:
logging.error(f'Failed to process fielder {row[1]}: {type(e)}: {e}')
# https://www.baseball-reference.com/leagues/majors/2022-standard-pitching.shtml
with open(f'{input_path}pitcher-data.csv', 'r', encoding='utf8') as file:
reader = csv.reader(file)
for row in reader:
player = ScoutPlayer.get_or_none(ScoutPlayer.br_id == row[35])
if player:
all_data = PitcherData.select().where(
(PitcherData.player == player) & (PitcherData.cardset == cardset)
).limit(1)
this_data = None
try:
this_data = all_data[0]
except Exception as e:
logging.error(f'Could not find existing PitcherData for {player.name}')
if this_data is not None:
closer_rating = p.closer_rating(int(row[11]), int(row[14]), int(row[9]))
this_data.balk = p.balks(int(row[24]), int(float(row[15])), season_pct)
this_data.wild_pitch = p.wild_pitches(int(row[25]), int(float(row[15])), season_pct)
this_data.closer_rating = closer_rating
this_data.batting = f'1W{player.hand}-C'
this_data.save()
if closer_rating != 'N':
cp_pos = Position(
player=player,
cardset=cardset,
position='CP',
innings=1,
range=69,
error=420
)
cp_pos.save()
else:
logging.error(f'Could not match bbref id {row[35]}')
with open(f'{input_path}defense-c.csv', 'r', encoding='utf8') as file:
reader = csv.reader(file)
curr_pos = 'C'
for row in reader:
if int(cardset_name[:4]) > 2012:
br_id_col = 34
else:
br_id_col = 31
player = ScoutPlayer.get_or_none(ScoutPlayer.br_id == row[br_id_col])
if player:
# Build Position object and save
this_pos = Position(
player=player,
cardset=cardset,
position=curr_pos,
innings=int(float(row[8])),
range=d.range_catcher(int(row[17]), season_pct),
error=d.error_catcher(int(row[12]), int(row[9]), season_pct),
arm=d.arm_catcher(row[30], int(row[22]), season_pct),
pb=d.pb_catcher(int(row[26]), int(float(row[8])), season_pct),
overthrow=d.ot_catcher(int(row[12]), int(row[9]), season_pct)
)
dupe = Position.delete().where(
(Position.player == player) & (Position.cardset == cardset) & (Position.position == curr_pos)
).execute()
this_pos.save()
# No player match
else:
logging.error(f'Could not match bbref id {row[br_id_col]}')
print(f'CATCHER - Could not match bbref id {row[br_id_col]} - {row[1]}')
with open(f'{input_path}defense-1b.csv', 'r', encoding='utf8') as file:
reader = csv.reader(file)
curr_pos = '1B'
for row in reader:
br_id_col = 29
# if int(cardset_name[:4]) > 2012:
# br_id_col = 29
# else:
# br_id_col = 26
player = ScoutPlayer.get_or_none(ScoutPlayer.br_id == row[br_id_col])
if player and row[19] != '' and row[22] != '':
# Build Position object and save
this_pos = Position(
player=player,
cardset=cardset,
position=curr_pos,
innings=int(float(row[8])),
range=d.range_first_base(int(row[19]), int(row[22]), season_pct),
error=d.error_first_base(int(row[12]), int(row[9]), season_pct),
)
dupe = Position.delete().where(
(Position.player == player) & (Position.cardset == cardset) & (Position.position == curr_pos)
).execute()
this_pos.save()
# No player match
else:
logging.error(f'Could not match bbref id {row[br_id_col]}')
print(f'FIRST BASE - Could not match bbref id {row[br_id_col]} - {row[1]}')
with open(f'{input_path}defense-2b.csv', 'r', encoding='utf8') as file:
reader = csv.reader(file)
curr_pos = '2B'
for row in reader:
br_id_col = 29
# if int(cardset_name[:4]) > 2012:
# br_id_col = 29
# else:
# br_id_col = 26
logging.info(f'br_id: {row[br_id_col]} / type: {type(row[br_id_col])}')
player = ScoutPlayer.get_or_none(ScoutPlayer.br_id == row[br_id_col])
if player and row[19] != '' and row[22] != '':
# Build Position object and save
this_pos = Position(
player=player,
cardset=cardset,
position=curr_pos,
innings=int(float(row[8])),
range=d.range_second_base(int(row[19]), int(row[22]), season_pct),
error=d.error_second_base(int(row[12]), int(row[9]), season_pct),
)
dupe = Position.delete().where(
(Position.player == player) & (Position.cardset == cardset) & (Position.position == curr_pos)
).execute()
this_pos.save()
# No player match
else:
p_err = f'{player.name if player else "player not found"}'
logging.error(f'Could not match bbref id {row[br_id_col]}')
print(f'SECOND BASE - Could not match bbref id {row[br_id_col]} - {row[1]}')
with open(f'{input_path}defense-3b.csv', 'r', encoding='utf8') as file:
reader = csv.reader(file)
curr_pos = '3B'
for row in reader:
br_id_col = 29
# if int(cardset_name[:4]) > 2012:
# br_id_col = 29
# else:
# br_id_col = 26
player = ScoutPlayer.get_or_none(ScoutPlayer.br_id == row[br_id_col])
if player and row[19] != '' and row[22] != '':
# Build Position object and save
this_pos = Position(
player=player,
cardset=cardset,
position=curr_pos,
innings=int(float(row[8])),
range=d.range_third_base(int(row[19]), int(row[22]), season_pct),
error=d.error_third_base(int(row[12]), int(row[9]), season_pct),
)
dupe = Position.delete().where(
(Position.player == player) & (Position.cardset == cardset) & (Position.position == curr_pos)
).execute()
this_pos.save()
# No player match
else:
logging.error(f'Could not match bbref id {row[br_id_col]}')
print(f'THIRD BASE - Could not match bbref id {row[br_id_col]} - {row[1]}')
with open(f'{input_path}defense-ss.csv', 'r', encoding='utf8') as file:
reader = csv.reader(file)
curr_pos = 'SS'
for row in reader:
br_id_col = 29
# if int(cardset_name[:4]) > 2012:
# br_id_col = 29
# else:
# br_id_col = 26
player = ScoutPlayer.get_or_none(ScoutPlayer.br_id == row[br_id_col])
if player and row[19] != '' and row[22] != '':
# Build Position object and save
this_pos = Position(
player=player,
cardset=cardset,
position=curr_pos,
innings=int(float(row[8])),
range=d.range_shortstop(int(row[19]), int(row[22]), season_pct),
error=d.error_shortstop(int(row[12]), int(row[9]), season_pct),
)
dupe = Position.delete().where(
(Position.player == player) & (Position.cardset == cardset) & (Position.position == curr_pos)
).execute()
this_pos.save()
# No player match
else:
logging.error(f'Could not match bbref id {row[br_id_col]}')
print(f'SHORTSTOP - Could not match bbref id {row[br_id_col]} - {row[1]}')
with open(f'{input_path}defense-lf.csv', 'r', encoding='utf8') as file:
reader = csv.reader(file)
curr_pos = 'LF'
for row in reader:
player = ScoutPlayer.get_or_none(ScoutPlayer.br_id == row[26])
if player and row[22] != '':
# Build Position object and save
this_pos = Position(
player=player,
cardset=cardset,
position=curr_pos,
innings=int(float(row[8])),
range=d.range_left_field(int(row[19]), season_pct),
error='69',
arm=row[22]
)
dupe = Position.delete().where(
(Position.player == player) & (Position.cardset == cardset) & (Position.position == curr_pos)
).execute()
this_pos.save()
# No player match
else:
logging.error(f'Could not match bbref id {row[26]}')
with open(f'{input_path}defense-cf.csv', 'r', encoding='utf8') as file:
reader = csv.reader(file)
curr_pos = 'CF'
for row in reader:
player = ScoutPlayer.get_or_none(ScoutPlayer.br_id == row[26])
if player and row[22] != '':
# Build Position object and save
this_pos = Position(
player=player,
cardset=cardset,
position=curr_pos,
innings=int(float(row[8])),
range=d.range_center_field(int(row[19]), season_pct),
error='69',
arm=row[22]
)
dupe = Position.delete().where(
(Position.player == player) & (Position.cardset == cardset) & (Position.position == curr_pos)
).execute()
this_pos.save()
# No player match
else:
logging.error(f'Could not match bbref id {row[26]}')
with open(f'{input_path}defense-rf.csv', 'r', encoding='utf8') as file:
reader = csv.reader(file)
curr_pos = 'RF'
for row in reader:
player = ScoutPlayer.get_or_none(ScoutPlayer.br_id == row[26])
if player and row[22] != '':
# Build Position object and save
this_pos = Position(
player=player,
cardset=cardset,
position=curr_pos,
innings=int(float(row[8])),
range=d.range_right_field(int(row[19]), season_pct),
error='69',
arm=row[22]
)
dupe = Position.delete().where(
(Position.player == player) & (Position.cardset == cardset) & (Position.position == curr_pos)
).execute()
this_pos.save()
# No player match
else:
logging.error(f'Could not match bbref id {row[26]}')
with open(f'{input_path}defense-of.csv', 'r', encoding='utf8') as file:
reader = csv.reader(file)
for row in reader:
player = ScoutPlayer.get_or_none(ScoutPlayer.br_id == row[26])
all_of = Position.select().where(
(Position.player == player) & (Position.cardset == cardset) & (Position.position.contains("F"))
)
all_arms = [int(x.arm) for x in all_of]
if player and row[25] != '' and row[18] != '':
# Build Position object and save
this_pos = Position(
player=player,
cardset=cardset,
position='OF',
innings=int(float(row[8])),
range=69,
error=d.error_outfield(int(row[12]), int(row[9]), season_pct),
arm=d.arm_outfield(all_arms)
)
dupe = Position.delete().where(
(Position.player == player) & (Position.cardset == cardset) & (Position.position == 'OF')
).execute()
this_pos.save()
# No player match
else:
logging.error(f'Could not match bbref id {row[26]}')
if __name__ == '__main__':
asyncio.run(main(sys.argv[1:]))